Difference between revisions of "Fine floor"
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+ | ==Analysis== | ||
+ | *[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. Flat colonies might run out of [[stone chunk]]s to cut, however. | ||
+ | *[[Fine carpet]] is [[fire|flammable]]. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. Carpet also takes longer to clean. A [[firefoam popper]] can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. | ||
+ | *[[Silver tile]] are much quicker to lay than fine stone/carpet, and not much more expensive than cloth. Depending on your [[trade]] situation, silver may be easier to obtain than cloth. | ||
+ | *[[Gold tile]]s are the most beautiful, but they are generally inferior to gold [[sculpture]]s combined with another fine floor. | ||
+ | |||
+ | All floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors; you can use them if matches your [[ideoligion]]. | ||
{{nav|floor|wide}} | {{nav|floor|wide}} | ||
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]] | [[Category: Game mechanics]] [[Category:Floor|#Fine floor]] |
Revision as of 06:59, 16 November 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis. See existing pages for existing analysis work. |
Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.
Comparison table
The following floors count as fine:
Name | Variants | Fine | Resources per tile | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Wealth | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gold tile | – | 70 | 800 ticks (13.33 secs) | 11 | 100% | 0% | 0.2 | 60% | 100% | 705 | |
Silver tile | – | 70 | 800 ticks (13.33 secs) | 4 | 100% | 0% | 0.2 | 60% | 100% | 73 | |
Hex carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Hex tile | – | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 | |
Mindbend carpet | Diamond, Purple, Green, Blue, Yellow | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Morbid carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Morbid stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Spikecore plates | – | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 | |
Spikecore stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Totemic boards | – | 20 | 5,000 ticks (1.39 mins) | 3 | 100% | 22% | 0 | 100% | 100% | 42 | |
Totemic stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Fine carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Fine stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Analysis
- Fine stone tiles cost the most work to make, but stone is generally the cheapest material. Flat colonies might run out of stone chunks to cut, however.
- Fine carpet is flammable. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. Carpet also takes longer to clean. A firefoam popper can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
- Silver tile are much quicker to lay than fine stone/carpet, and not much more expensive than cloth. Depending on your trade situation, silver may be easier to obtain than cloth.
- Gold tiles are the most beautiful, but they are generally inferior to gold sculptures combined with another fine floor.
All floors introduced in Ideology are reskins of the above floors; you can use them if matches your ideoligion.