Difference between revisions of "Insect meat"

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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}}{{See also|Meat|Human meat}}
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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}}
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{{See also|Meat|Human meat}}
 
{{Infobox main|food
 
{{Infobox main|food
 
| name = Insect meat
 
| name = Insect meat
| image = Meat insect c.png|Insect meat
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| image = Meat insect c.png|
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]].
 
Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]].
  
If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.  
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If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.
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== Gallery ==
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<gallery>
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Meat insect a.png|One insect meat
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Meat insect b.png|Partial stack
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Meat insect c.png|Full stack
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</gallery>
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Revision as of 10:59, 24 August 2022

Insect meat

Insect meat

Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Insect meat is a type of meat obtained from butchering insectoids. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition

Insect meat is produced when a cook butchers any insectoid at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered insectoid, as well as the Butchery Efficiency of the butcher and a number of other factors.

The base yield for each insectoid is as follows:

AnimalMeat Yield
Spelopede cocoon
Megascarab cocoon
Megaspider cocoon
Megascarab31
Spelopede112
Megaspider168

Summary

Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce simple or nutrient paste meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble.

Colonists consider insect meat disgusting, and will suffer the "Ate insect meat" bad thought (-6 mood) when eaten raw, and the "Ate cooked insect meat" bad thought (-3 mood) when eating meals made with it. This stacks additively with mood effects from meals, both positive and negative, and with the "ate raw food" (-7 mood) debuff when eaten raw. Thus, eating raw insect meat results in a net -13, while eating a lavish meal made from it results in a net +9. The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an ideoligionContent added by the Ideology DLC with the "Insect Meat: Loved" precept. This mood buff also stacks, as above.

By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills.

Its market value is only Silver 0.5, or 25% of regular meat.

Analysis

Infestations can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value.

Cooking it into a fine meal (+5 mood) offsets the mood penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low or before a colony can afford to switch to regular fine meals. Alternatively, if the colony has easy access to large supplies of insect meat, cooking it into a lavish meal (+12 mood) will give a total of +9 mood while requiring the same amount of vegetables as basic a simple meal made from vegetable, and stacking with the fine meal buff. The resulting meal will also be suitable for nobles. Alternatively, carnivore fine and lavish meals can use only the insect meat and turn unused insect meat into essentially free mood buffs with no other input, though at the cost of nutritional efficiency.

Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a tortured artist, create an anti-raider psychic beacon Content added by the Royalty DLC, or convertContent added by the Ideology DLC a pawn via Crisis of belief.

If the "Insect Meat: Loved"Content added by the Ideology DLC precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.

Gallery