Difference between revisions of "Carrier"
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All dryads, including the hauler, are produced by a [[gauranlen tree]]. They have no need to eat, are immune to disease events, and have a [[Toxic Sensitivity]] of 0%, rendering them immune to [[Toxic fallout]] and [[Toxic buildup]]. Dryads are also immune to blood loss, so in practice will survive virtually any damage short of instant death. Dyrads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions. | All dryads, including the hauler, are produced by a [[gauranlen tree]]. They have no need to eat, are immune to disease events, and have a [[Toxic Sensitivity]] of 0%, rendering them immune to [[Toxic fallout]] and [[Toxic buildup]]. Dryads are also immune to blood loss, so in practice will survive virtually any damage short of instant death. Dyrads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions. | ||
− | Unlike other animals with Haul training, dryads will continously haul for as long as there's hauling to do, rather than waiting for random intervals. They have a carrying capacity of 50kg and | + | Unlike other animals with Haul training, dryads will continously haul for as long as there's hauling to do, rather than waiting for random intervals. They have a carrying capacity of 50kg, and move roughly half as fast as a human. |
==Analysis== | ==Analysis== | ||
− | Carriers are better than humans for hauling. One colonist can create up to 4 carriers per gauranlen tree | + | Carriers are better than humans for hauling. One colonist can create up to 4 carriers per gauranlen tree. Carriers will constantly haul while awake, which is longer than the time taken to prune 4 dyrads. Dyrads also have no need for [[food]] or [[recreation]]. |
==Training== | ==Training== |
Revision as of 02:37, 15 October 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Carrier
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
Base Stats
Pawn Stats
- Move Speed
- 2.4 c/s
- Health Scale
- 80% HP
- Body Size
- 0.667
- Mass - Baby
- 8.004 kg
- Mass - Juvenile
- 20.01 kg
- Mass - Adult
- 40.02 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- Hauling only
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 4 immature dryad meat
Melee Combat
- Attack 1
- Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.25
- tradeTags
- AnimalDryad
Carriers are a caste of Dryads, a type of animal added by the Ideology DLC. These chunky helpers will haul things where they need to go.
Summary
All dryads, including the hauler, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads are also immune to blood loss, so in practice will survive virtually any damage short of instant death. Dyrads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
Unlike other animals with Haul training, dryads will continously haul for as long as there's hauling to do, rather than waiting for random intervals. They have a carrying capacity of 50kg, and move roughly half as fast as a human.
Analysis
Carriers are better than humans for hauling. One colonist can create up to 4 carriers per gauranlen tree. Carriers will constantly haul while awake, which is longer than the time taken to prune 4 dyrads. Dyrads also have no need for food or recreation.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Carriers start fully trained in Haul and have no training decay. While their trainability is advanced, Carriers cannot be taught any other skills.
Health
Version history
- Ideology DLC Release - Added.
- 1.3.3076 - Fix: Dryads are affected by disease incidents.