Difference between revisions of "Pollution pump"
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| description = A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away. | | description = A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Biotech (Buildings) |
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
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* [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map. | * [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map. | ||
− | [[Category: | + | {{Nav|biotech|wide}} |
+ | [[Category:Biotech (Buildings)]] |
Revision as of 14:01, 16 December 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Pollution pump
A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
Base Stats
- Type
- Building – Biotech (Buildings)
- HP
- 200
- Flammability
- 50%
Building
- Size
- 1 × 1
- Minifiable
- True
- Passability
- Impassable
- Power
- -200 W
Creation
- Required Research
- Electricity
- Skill Required
- Construction 3
- Work To Make
- 4,000 ticks (1.11 mins)
- thingCategories
- BuildingsMisc
The pollution pump is a building added by the Biotech DLC that gradually clears pollution in a radius around itself when powered.
Acquisition
Pollution pumps can be constructed once the Electricity research project has been completed. Each requires 75 Steel, 1 Component, 4,000 ticks (1.11 mins) of work, and a Construction skill of 3.
Summary
When powered, pollution pumps turn pollution on the ground into toxic wastepacks. It takes 200 W of power to function. It has a radius of 10.9 tiles.
- Cleans 1 tile of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day.
- Every 6 tiles, it creates a wastepack item.
The wastepacks then have be managed, lest it dissolve back into pollution.
Not artificial for meditation purposes, such as meditating at an anima tree.
Analysis
?
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - Radius of the pollution pump increased by 1 so it can reach the edge of the map.