Difference between revisions of "Elephant"
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− | {{info|If slain, they can be butchered for elephant meat and [[elephant skin]]. Carry mechanics do not allow an Elephant to carry multiple stacks of items same as the Thrumbo. }}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> | + | {{info|If slain, along with having a chance to drop two valuable tusks, they can be butchered for elephant meat and [[elephant skin]]. Carry mechanics do not allow an Elephant to carry multiple stacks of items same as the Thrumbo. }}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> |
===Taming=== | ===Taming=== |
Revision as of 05:11, 24 May 2016
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Elephant
The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons.
Base Stats
Pawn Stats
- Move Speed
- 3.8 c/s
- Health Scale
- 360% HP
- Body Size
- 4.0
- Mass - Baby
- 48 kg
- Mass - Juvenile
- 120 kg
- Mass - Adult
- 240 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Hunger Rate
- 3.2 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 17 years
- Manhunter Chance
- 1.25%
- Manhunter Chance (Taming)
- 0.5%
- Trainable Intelligence
- Advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
Production
- Leather Yield
- 160 elephant skin
- Gestation Period
- 120 days
- Offspring Per Birth
- 1
If slain, along with having a chance to drop two valuable tusks, they can be butchered for elephant meat and elephant skin. Carry mechanics do not allow an Elephant to carry multiple stacks of items same as the Thrumbo. [1]
Taming
Training
Elephants can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
- ↑ Amounts given are at 100% butchery efficiency.