Difference between revisions of "Bolt-action rifle"

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|class = Modern
 
|class = Modern
 
|damage = 18
 
|damage = 18
|range = 37
+
|armorPenetration = 27
|warmup = 114
+
|range = 36.9
|cooldown = 75
+
|warmup = 102
|accuracyTouch = 50
+
|cooldown = 90
|accuracyShort = 65
+
|accuracyTouch = 65
 +
|accuracyShort = 80
 
|accuracyMedium = 90
 
|accuracyMedium = 90
 
|accuracyLong = 80
 
|accuracyLong = 80
Line 19: Line 20:
 
|burst = 1
 
|burst = 1
 
|DPS = DPS
 
|DPS = DPS
|sell = {{icon|silver|265}}
+
|sell = {{icon|silver|255}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|buy = {{icon|steel|60}} + {{icon|component|3}}
 
|mass base = 3.5
 
|mass base = 3.5
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.}}
+
{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and high accuracy.}}
 +
==Overview==
 +
The bolt-action rifle has the highest overall accuracy within range out of all non-explosive ranged weapons in the game, virtually tied with the [[charge lance]] (though this is marginally more accurate). On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
  
===Combat Performance===
 
It'll take 3 successful shots to the torso to kill a human with a bolt-action rifle. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or around 16.2 seconds against a person with an armor vest.
 
  
 +
However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the [[revolver]] - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.
  
Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells.
 
  
 +
All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the [[sniper rifle]] and charge lance in this regard.
  
On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point.
 
  
 +
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.
  
====Melee Combat====
 
A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 
  
 +
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
  
All possible melee attacks with a bolt-action rifle:
+
 
 +
===Melee Combat===
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
Line 49: Line 52:
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!9.69
+
!9
!1.869s
+
!2.00s
 
!-
 
!-
!5.181
+
!4.50
!4.767
 
 
|- newline
 
|- newline
 
|Stock
 
|Stock
|Smash
+
|Blunt
 
|Blunt
 
|Blunt
 
|9
 
|9
|1.8s
+
|2.00s
|31%
+
|50.00%
|5
+
|4.50
|4.6
 
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|10
+
|Blunt
|1.9s
+
|9
|34.5%
+
|2.00s
|5.263
+
|25.00%
|4.842
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|10
+
|9
|1.9s
+
|2.00s
|34.5%
+
|25.00%
|5.263
+
|4.50
|4.842
 
 
|}
 
|}
 +
  
 
===Obtaining===
 
===Obtaining===
 
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
'''Pirates:'''
+
{| class="wikitable sortable"
* Scavenger - 24.1% chance (poor [[quality]] on average, 20-90% health)
+
|-
* Pirate - 12.7% chance (normal quality on average, 40-150% health)
+
! Raider Kind !! Chance !! Average Quality !! Health
 
+
|-
'''Outlanders:'''
+
| Scavenger Gunner || 11.67% || Normal || 40-110%
* Town Guard - 12.3% chance (poor quality on average, 20-200% health)
+
|-
 
+
| Pirate Gunner || 22.61% || Normal || 70-230%
'''Mercenaries:'''
+
|-
* Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health)
+
| Town Guard || 18.63% || Normal || 60-200%
 
+
|-
'''Spacers:'''
+
| Mercenary Gunner || 12.17% || Normal || 70-320%
* Space Soldier - 11.7% chance (good quality on average, 100% health)
+
|-
 +
| Ancient Soldier || 10.28% || Normal || 100%
 +
|}
  
  
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|25000}} of work.
+
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
  
  

Revision as of 21:16, 17 October 2018

Bolt-action rifle

Bolt-action rifle

"An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg
Armor penetration
27%
Warm-Up
102 ticks (1.7 secs)
Cooldown
90 ticks (1.5 secs)
Range
36.9 tile(s)
Accuracy
65% - 80% - 90% - 80%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
5.63
Stopping power
1.5

The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and high accuracy.

Overview

The bolt-action rifle has the highest overall accuracy within range out of all non-explosive ranged weapons in the game, virtually tied with the charge lance (though this is marginally more accurate). On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only humans, but also slightly larger targets such as cougars and all insectoids.


However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the revolver - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.


All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the sniper rifle and charge lance in this regard.


Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.


Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power Cooldown Likelihood Base DPS
Overall - - 9 2.00s - 4.50
Stock Blunt Blunt 9 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 2.00s 25.00% 4.50
Barrel Poke Blunt 9 2.00s 25.00% 4.50


Obtaining

Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 11.67% Normal 40-110%
Pirate Gunner 22.61% Normal 70-230%
Town Guard 18.63% Normal 60-200%
Mercenary Gunner 12.17% Normal 70-320%
Ancient Soldier 10.28% Normal 100%


Bolt-action rifles can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.


A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.


Conclusion and Comparison

Compared to the sniper rifle, the bolt-action rifle has roughly half the time between shots but also slightly less than 75% damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the greatbow, meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.


In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and simple helmets are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. Against the assault rifle at the same distance, the bolt-action rifle performs 14.8% worse, with armor only making things worse for the bolt-action rifle as it performs 53.7% worse; the assault rifle performs more than twice as good here.


When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.


In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research precision rifling. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle, but the same can also be said for the assault rifle to the bolt-action rifle.

Graphs

The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Bolt-action rifle's accuracy with various shooters without any traits. Bolt-action rifle's DPS with various shooters without any traits.

Bolt-action rifle's accuracy with various shooters with careful shooter. Bolt-action rifle's DPS with various shooters with careful shooter.

Bolt-action rifle's accuracy with various shooters with trigger-happy. Bolt-action rifle's DPS with various shooters with trigger-happy.

Version history

The first texture of the bolt-action/survival rifle.

Before A16 it used to be called the Survival rifle.

Its accuracy was nerfed in 1.0. Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.