Difference between revisions of "Alphabeaver"
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Revision as of 00:45, 25 April 2020
Alphabeaver
A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.
Base Stats
Pawn Stats
- Move Speed
- 3.70 c/s
- Health Scale
- 70% HP
- Body Size
- 0.45
- Mass - Baby
- 5.4 kg
- Mass - Juvenile
- 13.5 kg
- Mass - Adult
- 27 kg
- Carrying Capacity
- 34 kg
- Filth Rate
- 1
- Hunger Rate
- 4.8 Nutrition/Day
- Diet
- dendrovorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 24 lightleather
- Gestation Period
- 17 days
- Offspring Per Birth
- 1-3
Melee Combat
Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.
Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 41 alphabeaver meat and 16 lightleather.[1]
Taming
Alphabeavers can either be bought from a trader or appear on your map in an event.
Training
Alphabeavers can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.
Health
Body part | Health |
---|---|
Head | 21 |
Skull | 21 |
Brain | 7 |
Nose | 7 |
Neck | 21 |
Jaw | 7 |
Eye [2] (left, right) |
7 |
Ear (left, right) |
7 |
Body | 28 |
Kidney[3] (left, right) |
14 |
Lung[3] (left, right) |
14 |
Liver[3] | 14 |
Heart[3] | 14 |
Spine[3] | 14 |
Stomach[3] | 18 |
Legs (left, right, rear, front) |
21 |
Tail | 7 |