Difference between revisions of "Turkey"
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== Training == | == Training == | ||
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+ | {{TrainingTable}} | ||
+ | <!-- Set the Declaration of Variables for the Animal Training Template--> | ||
+ | {{#set: Can_Train_Guard=false}} | ||
+ | {{#set: Can_Train_Attack=false}} | ||
+ | {{#set: Can_Train_Rescue=false}} | ||
+ | {{#set: Can_Train_Haul=false}} | ||
== Health == | == Health == |
Revision as of 06:48, 26 April 2020
Turkey
"A short, fat, flightless bird known for its hilarious 'gobbling' call. It has been long domesticated, but also lives in the wild."
Base Stats
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 60% HP
- Body Size
- 0.6
- Mass - Baby
- 7.2 kg
- Mass - Juvenile
- 18 kg
- Mass - Adult
- 36 kg
- Carrying Capacity
- 45 kg
- Filth Rate
- 1
- Hunger Rate
- 0.8 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 9 years
- Manhunter Chance
- 1.25%
- Manhunter Chance (Taming)
- 0.5%
- Trainable Intelligence
- None
- Wildness
- 45%
- Minimum Handling Skill
- 3
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Meat Yield
- 84 turkey meat
- Leather Yield
- 24 birdskin
- Eggs Per Clutch
- 1 to 3
- Egg Laying Interval
- 11 days
- Gestation Period
- 11 days
Melee Combat
Taming
Turkeys can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Production
Turkeys lay a clutch of 1-3 turkey eggs every 11 days.
Attacks
Turkeys have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs).
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.