Difference between revisions of "Elk"
FixSomeBugs (talk | contribs) m (lowercase the param for trainable) |
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{{TrainingTable}} | {{TrainingTable}} | ||
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+ | <!-- Set the Declaration of Variables for the Animal Training Template--> | ||
+ | {{#set: Can_Train_Guard=true}} | ||
+ | {{#set: Can_Train_Attack=true}} | ||
+ | {{#set: Can_Train_Rescue=false}} | ||
+ | {{#set: Can_Train_Haul=false}} | ||
Revision as of 06:21, 26 April 2020
Elk
"A large member of the deer family, well-adapted to life in cold climates. Domesticated elk can be milked, but refuse to carry packs."
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 190% HP
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 1
- Hunger Rate
- 1.36 Nutrition/Day
- Diet
- Herbivorous
- Life Expectancy
- 18 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 63 plainleather
- Milk Amount
- 12 milk
- Milking Interval
- 2 days
- Gestation Period
- 25 days
- Offspring Per Birth
- 1
Melee Combat
Elk are a large species of herbivore that appear in herds. They have a Muffalo's tolerance to subzero temperatures so they are quite comfortable living in the cold biomes of the boreal forest and tundra.
Production
Female elk can be milked once every 2 days, producing 12.
Training
Elk can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.