Difference between revisions of "Sheep"
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Revision as of 04:15, 30 August 2020
Sheep
"Sheep husbandry is practiced throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns."
Base Stats
Pawn Stats
- Move Speed
- 4.8 c/s
- Health Scale
- 100% HP
- Body Size
- 0.75
- Mass - Baby
- 9 kg
- Mass - Juvenile
- 22.5 kg
- Mass - Adult
- 45 kg
- Carrying Capacity
- 56 kg
- Filth Rate
- 1
- Hunger Rate
- 0.72 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 27 plainleather
- Wool Amount
- 45 sheep wool
- Shearing Interval
- 10 days
- Gestation Period
- 17 days
- Offspring Per Birth
- 1
Melee Combat
Sheep are easily tameable herbivores with a medium movement speed.
Obtaining
Sheep can be found in Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.
Sheep can be bought and sold in other faction bases and from bulk goods traders. Sheep purchased from traders will be already tamed.
Production
Sheep can be sheared once every 10 days, giving 45 pieces of Sheep wool worth 122 silver. Note that while alpacas are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever.
See animal products for more details on how much each type of animal produces.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.