Difference between revisions of "Megascarab"
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|livesin_desert = true | |livesin_desert = true | ||
|livesin_extremedesert = true | |livesin_extremedesert = true | ||
− | |maturityage = 0.4 | + | |maturityage = 0.4 |
|marketvalue = 100 | |marketvalue = 100 | ||
|meatname = insect meat | |meatname = insect meat |
Revision as of 11:12, 24 January 2021
Megascarab
"A large, genetically-engineered beetle. Once the worker caste of an artifical[sic] ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually."
Base Stats
- Type
- Animals – Insectoids
Armor
- Armor - Sharp
- 72%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.75 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 10 years
- Manhunter Chance
- 35%
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- Intermediate
- Wildness
- 95%
- Minimum Handling Skill
- 9
- Maturity Age
- 0.4 years (24 days)
- Comfortable Temp Range
- 0 °C – 60 °C (32 °F – 140 °F)
Production
- Meat Yield
- 31 Insect meat
- Gestation Period
- N/A
Melee Combat
- Attack
- Mouth
7 dmg (Bite)
10 % AP
110 second cooldown - Average DPS
- 0.04
Megascarabs are found in regular and extreme deserts, infestations or inside ancient shrines, including inside the caskets. They are ground beetles of metallic color that posses elytra, a protective shell resistant to blunt damage by 10% and sharp damage by 40%. Megascarabs are hazardous to hunt, for if they are injured by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach. If slain, they can be butchered for insect meat. Colonists dislike eating any insect meat, but meat-eating animals have no such problem.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.