Difference between revisions of "Goose"
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==Livestock== | ==Livestock== | ||
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A goose takes 18 days to become a juvenile, and a total of 18 days to reach adulthood. | A goose takes 18 days to become a juvenile, and a total of 18 days to reach adulthood. | ||
Revision as of 11:42, 25 August 2021
Goose
"A domesticated bird kept by humans as poultry for its eggs and meat. Lays eggs very often, however they take a long time to hatch."
Base Stats
Pawn Stats
- Move Speed
- 2.30 c/s
- Health Scale
- 40% HP
- Body Size
- 0.40
- Mass - Baby
- 4.8 kg
- Mass - Juvenile
- 12 kg
- Mass - Adult
- 24 kg
- Carrying Capacity
- 30 kg
- Filth Rate
- 1
- Hunger Rate
- 0.72 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 25%
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- None
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
- 0.3 years (18 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Leather Yield
- 21 birdskin
- Eggs Per Clutch
- 1 to 1
- Egg Laying Interval
- 1.60 days
- Can Lay Unfertilized Eggs
- true
- Gestation Period
- 1.60 days
Melee Combat
- Attack
- Claws
3 dmg (Scratch)
4 % AP
90 second cooldown - Average DPS
- 0.02
A Goose is a domesticated, medium-sized waterfowl, known for its large eggs and belligerent nature. Like all farm animals geese cannot be found in the wild, and must be purchased from traders.
Livestock
This article is suggested to be rewritten. Reason: Outdated numbers - should be automated to draw numbers from the infobox. You can help the RimWorld Wiki by improving it. |
A goose takes 18 days to become a juvenile, and a total of 18 days to reach adulthood.
Geese will regularly lay eggs if female, even if unfertilized, unlike other egg-laying livestock. Each egg has enough nutrition to replace the meat component in a fine meal. If you also have a male goose, he may fertilize eggs before a female goose lays them. These eggs will then hatch into a gosling, so long as it is left alone and does not experience extreme temperatures (Less than 0C, greater than 50C). Unfertilized eggs will never hatch. There is no difference between a fertilized and an unfertilized egg for the purpose of cooking.
Geese are notable for having the highest reproductive rate of any animal in the game, at 1 egg every 1.6 days (compared 1 per 2 days for chickens), and like chickens will lay eggs even unfertilized. This makes them the best farm animal for producing eggs by raw quantity per animal. However, geese consume 29% more food than chickens but produce only 25% more eggs, so chickens are still superior for food nutrition to egg conversion ratio. Note that both chickens and geese are at a substantial net calorie deficit when converting input food to egg nutrition (geese consume 0.72 nutrition per day, but only produce 0.157 nutrition worth of eggs per day, an efficiency of only 21.7%), so this should only be used to convert free-growing otherwise unusable vegetation like grass into egg nutrition, or to convert vegetable matter into meat nutrition in an environment where meat is otherwise difficult to come by (ex. icy biomes).
Note that if the goal is to convert vegetable matter into animal products (for example, to fund lavish meals), cows are substantially superior, having a base raw efficiency of 66.18%, which 3 times that of geese, and high enough to be nutrition-positive if cooked into most (but not all) meal types.
Training
This animal can be trained as follows:
Guard: | |
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Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.