Difference between revisions of "Raccoon"
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− | {{infobox main|animal| | + | {{stub}}{{infobox main|animal| |
|page verified for version = A14C | |page verified for version = A14C | ||
|name = Raccoon | |name = Raccoon | ||
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|movespeed = 4.1 | |movespeed = 4.1 | ||
|attack1dmg = 6 | |attack1dmg = 6 | ||
− | |attack1type = | + | |attack1type = Scratch |
|attack1part = front left paw | |attack1part = front left paw | ||
|attack1cool = 2 | |attack1cool = 2 | ||
|attack2dmg = 6 | |attack2dmg = 6 | ||
− | |attack2type = | + | |attack2type = Scratch |
|attack2part = front right paw | |attack2part = front right paw | ||
|attack2cool = 2 | |attack2cool = 2 | ||
|attack3dmg = 7 | |attack3dmg = 7 | ||
− | |attack3type = | + | |attack3type = Bite |
|attack3part = teeth | |attack3part = teeth | ||
|attack3cool = 2 | |attack3cool = 2 | ||
|attack3chancefactor = 0.7 | |attack3chancefactor = 0.7 | ||
|attack4dmg = 3 | |attack4dmg = 3 | ||
− | |attack4type = | + | |attack4type = Blunt |
|attack4part = head | |attack4part = head | ||
|attack4cool = 2 | |attack4cool = 2 |
Revision as of 03:28, 2 October 2021
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Raccoon
"A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything."
Base Stats
Pawn Stats
- Move Speed
- 4.1 c/s
- Health Scale
- 40% HP
- Body Size
- 0.4
- Mass - Baby
- 4.8 kg
- Mass - Juvenile
- 12 kg
- Mass - Adult
- 24 kg
- Carrying Capacity
- 30 kg
- Filth Rate
- 4
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Leather Yield
- 22 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.5 avg)
Melee Combat
The raccoon is a small ground mammal which scavenges for most of its food.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health