Difference between revisions of "Woodmaker"

From RimWorld Wiki
Jump to navigation Jump to search
Line 51: Line 51:
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, with low skill retarding rates until level 8, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improving upon the listed numbers. Additionally, [[Plant Harvest Yield]] negatively affects yields below skill 8, and increases it above. Both factors, as well as plant selection are relevant in deciding if woodmakers are a useful option.
+
Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, with low skill retarding rates until level 8, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improving upon the listed numbers. Additionally, [[Plant Harvest Yield]] negatively affects yields below skill 8, and increases it above. Both factors, as well as plant selection are relevant in deciding if planting is better than utilizing woodmakers  
  
 
For example, if restricted to work-inefficient fibercorn, a healthy pawn requires a plants skill of at least 6 to produce as much wood/work as a skill 0 pawn maintaining 4 woodmakers, while with Plants skill of 14 planting and harvesting the fibercorn produces more wood per unit-work than a skill 20 pruner. More  analysis on various options is needed for generalsations to be made however.
 
For example, if restricted to work-inefficient fibercorn, a healthy pawn requires a plants skill of at least 6 to produce as much wood/work as a skill 0 pawn maintaining 4 woodmakers, while with Plants skill of 14 planting and harvesting the fibercorn produces more wood per unit-work than a skill 20 pruner. More  analysis on various options is needed for generalsations to be made however.

Revision as of 13:24, 10 October 2021

Woodmaker

Woodmaker

A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
None
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 Immature dryad meat immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Woodmakers are a caste of Dryads, a type of animal added by the Ideology DLC.

Generates wood x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between 20,500 ticks (5.69 mins) and 9,000 ticks (2.5 mins) for 64 wood. In comparison, for the same yield:

Note however, that these are base times and base yields. Plant Work Speed significantly affects the amount of work required, with low skill retarding rates until level 8, and high skill or the use of a field hand Content added by the Royalty DLC drastically improving upon the listed numbers. Additionally, Plant Harvest Yield negatively affects yields below skill 8, and increases it above. Both factors, as well as plant selection are relevant in deciding if planting is better than utilizing woodmakers

For example, if restricted to work-inefficient fibercorn, a healthy pawn requires a plants skill of at least 6 to produce as much wood/work as a skill 0 pawn maintaining 4 woodmakers, while with Plants skill of 14 planting and harvesting the fibercorn produces more wood per unit-work than a skill 20 pruner. More analysis on various options is needed for generalsations to be made however.

Version history