Difference between revisions of "Carrier"
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==Version history== | ==Version history== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
+ | * [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents. | ||
+ | |||
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |
Revision as of 01:38, 23 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Carrier
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
Base Stats
Pawn Stats
- Move Speed
- 2.4 c/s
- Health Scale
- 80% HP
- Body Size
- 0.667
- Mass - Baby
- 8.004 kg
- Mass - Juvenile
- 20.01 kg
- Mass - Adult
- 40.02 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- Hauling only
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 4 immature dryad meat
Melee Combat
- Attack 1
- Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.25
- tradeTags
- AnimalDryad
Carriers are a caste of Dryads, a type of animal added by the Ideology DLC. These chunky helpers will haul things where they need to go.
Note
While their trainability is advanced, they cannot be taught any skills other than hauling, and thus will not follow their master into battle.
Unlike other animals with the hauling training, these dryads will constantly haul as long as there's hauling to do, rather than at random intervals. They can carry 50 units of any item (carrying capacity), and are rather slow, moving about half as fast as a human. Overall better than a human at hauling, because 4 of them will haul all day long for however much work it is to prune the tree.
All dryads are immune to disease events and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- Ideology DLC Release - Added.
- 1.3.3076 - Fix: Dryads are affected by disease incidents.