Difference between revisions of "Camelhide"

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(→‎Analysis: You are most likely hunting dromedaries in desert biomes, where there really isn't an alternative until devilstrand. tighten the wording more)
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Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat insulation and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]]
 
Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat insulation and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]]
  
As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some [[biomes]]. Transitioning to [[Devilstrand]], which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible.  
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As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game. Yet camelhide's heat insulation is amazing, the second best against heat (in a 3-way tie). So unlike comparably protective textiles, it can retain utility in hot biomes into the mid-game. Later on, [[devilstrand]] is as insulative and significantly more protective. Therefore, growing devilstrand should be made a priority in these biomes. If heat isn't an issue, then other leathers should be used whenever possible.
  
For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to camelhide limits its long term utility however.  
+
For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles. However, its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Yet [[wool]]s are superior for beauty and reasonably common, limiting the long-term utility of camelhide.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 18:24, 10 February 2023

Camelhide

Camelhide

Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
2.3 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1.3
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+16 °C (28.8 °F)
Insulation - Heat
+24 °C (43.2 °F)
Technical
defName
Dromedary_Leather
Color
(204,180,150)


Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.

Acquisition

The following animals provide Camelhide.

  • Animal Leather Yield
    Alpaca 40
    Dromedary 84
  • Analysis

    Camelhide is one of many textiles with stats almost identical to plainleather, only diverging in having better heat insulation and slightly higher market value and beauty factor. In this way, it can be considered the heat focused counterpart to Bluefur

    As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game. Yet camelhide's heat insulation is amazing, the second best against heat (in a 3-way tie). So unlike comparably protective textiles, it can retain utility in hot biomes into the mid-game. Later on, devilstrand is as insulative and significantly more protective. Therefore, growing devilstrand should be made a priority in these biomes. If heat isn't an issue, then other leathers should be used whenever possible.

    For use in furniture, it only has a slightly improved beauty factor than other common textiles. However, its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Yet wools are superior for beauty and reasonably common, limiting the long-term utility of camelhide.

    Gallery