Difference between revisions of "User:JuliaCat/data"

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Line 34,318: Line 34,318:
  
 
==== Item And Building Acquisition ====
 
==== Item And Building Acquisition ====
 
+
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 +
! cat. !! defName !! mobile !! base market value !! calculated market value !! cost to make !! work to produce !! profit !! profit rate !! market value defined !! producible !! thing set maker tags !! made from stuff !! cost list !! recipes !! work amount sources
 +
|-
 +
| B || SleepingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || DoubleSleepingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || AnimalSleepingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || MarriageSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || PartySpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || CaravanPackingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || CraftingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || ButcherSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || MeditationSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || RitualSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || BabySleepingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || HoldingSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| B || PsychicRitualSpot ||  || 0.0 || used || - || - || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(0)
 +
|-
 +
| I || Meat_Twisted || {{Good|✓}} || 0.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Megaspider || {{Good|✓}} || 0.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Hay || {{Good|✓}} || 0.6 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RawToxipotato || {{Good|✓}} || 0.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Bioferrite || {{Good|✓}} || 0.8 || 0.0 || - || 500.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || ExtractBioferrite || RecipeDef-ExtractBioferrite(500)
 +
|-
 +
| I || Meat_Human || {{Good|✓}} || 0.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || BlocksSandstone || {{Good|✓}} || 0.9 || 0.3 (recipe) || - || 1600.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_StoneBlocksSandstone || RecipeDef-Make_StoneBlocksSandstone(1600)
 +
|-
 +
| I || BlocksGranite || {{Good|✓}} || 0.9 || 0.3 (recipe) || - || 1600.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_StoneBlocksGranite || RecipeDef-Make_StoneBlocksGranite(1600)
 +
|-
 +
| I || BlocksLimestone || {{Good|✓}} || 0.9 || 0.3 (recipe) || - || 1600.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_StoneBlocksLimestone || RecipeDef-Make_StoneBlocksLimestone(1600)
 +
|-
 +
| I || BlocksSlate || {{Good|✓}} || 0.9 || 0.3 (recipe) || - || 1600.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_StoneBlocksSlate || RecipeDef-Make_StoneBlocksSlate(1600)
 +
|-
 +
| I || BlocksMarble || {{Good|✓}} || 0.9 || 0.3 (recipe) || - || 1600.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_StoneBlocksMarble || RecipeDef-Make_StoneBlocksMarble(1600)
 +
|-
 +
| I || Silver || {{Good|✓}} || 1.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Kibble || {{Good|✓}} || 1.1 || 0.0 || - || 450.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_Kibble || RecipeDef-Make_Kibble(450)
 +
|-
 +
| I || RawPotatoes || {{Good|✓}} || 1.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RawFungus || {{Good|✓}} || 1.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RawRice || {{Good|✓}} || 1.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RawAgave || {{Good|✓}} || 1.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RawCorn || {{Good|✓}} || 1.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RawBerries || {{Good|✓}} || 1.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || WoodLog || {{Good|✓}} || 1.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || BabyFood || {{Good|✓}} || 1.3 || 0.0 || - || 450.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_BabyFood, Make_BabyFoodBulk || RecipeDef-Make_BabyFood(450), RecipeDef-Make_BabyFoodBulk(1800)
 +
|-
 +
| I || RawHops || {{Good|✓}} || 1.3 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Pemmican || {{Good|✓}} || 1.4 || 2.5 || - || 700.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_Pemmican, Make_PemmicanBulk || WorkToMake(700), RecipeDef-Make_Pemmican(700), RecipeDef-Make_PemmicanBulk(2800)
 +
|-
 +
| I || Cloth || {{Good|✓}} || 1.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Patch || {{Good|✓}} || 1.5 || 0.0 || - || 900.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_Patchleather || RecipeDef-Make_Patchleather(900)
 +
|-
 +
| I || SmokeleafLeaves || {{Good|✓}} || 1.6 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Bird || {{Good|✓}} || 1.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Milk || {{Good|✓}} || 1.9 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || PsychoidLeaves || {{Good|✓}} || 1.9 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Steel || {{Good|✓}} || 1.9 || 0.0 || - || 400.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || ExtractMetalFromSlag || RecipeDef-ExtractMetalFromSlag(400)
 +
|-
 +
| I || Leather_Pig || {{Good|✓}} || 1.9 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Light || {{Good|✓}} || 1.9 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Dog || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Bear_Grizzly || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Cassowary || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Cougar || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Panther || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Lynx || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Cat || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_YorkshireTerrier || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_GuineaPig || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_LabradorRetriever || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Husky || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Monkey || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Chicken || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Duck || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Turkey || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Cow || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Boomalope || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Muffalo || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Bison || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Dromedary || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Goat || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Elk || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Yak || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Caribou || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Horse || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Donkey || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Elephant || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Rhinoceros || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Hare || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Thrumbo || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Cobra || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Tortoise || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Alphabeaver || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Pig || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Ibex || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Deer || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Gazelle || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Chinchilla || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Sheep || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Alpaca || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Megasloth || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Capybara || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Squirrel || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Rat || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Boomrat || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Raccoon || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Iguana || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Warg || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Wolf_Timber || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Fox_Fennec || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Dryad_Basic || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_WasteRat || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Meat_Toxalope || {{Good|✓}} || 2.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || PowerConduit ||  || 2.0 || used || - || 35.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x1 ||  || WorkToBuild(35)
 +
|-
 +
| I || Leather_Plain || {{Good|✓}} || 2.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Lizard || {{Good|✓}} || 2.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Fence ||  || 2.3 || used || - || 70.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x1 ||  || WorkToBuild(70)
 +
|-
 +
| I || Chemfuel || {{Good|✓}} || 2.3 || 2.6 (recipe) || - || 2000.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_ChemfuelFromWood, Make_ChemfuelFromOrganics || RecipeDef-Make_ChemfuelFromWood(2000), RecipeDef-Make_ChemfuelFromOrganics(2500)
 +
|-
 +
| I || Leather_Camel || {{Good|✓}} || 2.3 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Bluefur || {{Good|✓}} || 2.3 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Wort || {{Good|✓}} || 2.5 || 7.2 (recipe) || - || 1000.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_Wort || RecipeDef-Make_Wort(1000)
 +
|-
 +
| I || Dye || {{Good|✓}} || 2.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || WoolSheep || {{Good|✓}} || 2.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || WoolMegasloth || {{Good|✓}} || 2.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || WoolMuffalo || {{Good|✓}} || 2.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || WoolBison || {{Good|✓}} || 2.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Grave ||  || 2.9 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || none ||  || WorkToBuild(800)
 +
|-
 +
| I || Chocolate || {{Good|✓}} || 3.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Wolf || {{Good|✓}} || 3.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Panthera || {{Good|✓}} || 3.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Elephant || {{Good|✓}} || 3.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Heavy || {{Good|✓}} || 3.3 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Bear || {{Good|✓}} || 3.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Fox || {{Good|✓}} || 3.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Dread || {{Good|✓}} || 3.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || WoolAlpaca || {{Good|✓}} || 3.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Synthread || {{Good|✓}} || 4.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Human || {{Good|✓}} || 4.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Rhinoceros || {{Good|✓}} || 4.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Dryad_Basic || {{Good|✓}} || 4.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || HiddenConduit ||  || 4.8 || used || - || 280.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x2 ||  || WorkToBuild(280)
 +
|-
 +
| I || Skull || {{Good|✓}} || 5.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Jade || {{Good|✓}} || 5.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_GuineaPig || {{Good|✓}} || 5.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || HemogenPack || {{Good|✓}} || 5.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || DevilstrandCloth || {{Good|✓}} || 5.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Neutroamine || {{Good|✓}} || 6.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Uranium || {{Good|✓}} || 6.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Leather_Chinchilla || {{Good|✓}} || 6.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggChickenUnfertilized || {{Good|✓}} || 7.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggChickenFertilized || {{Good|✓}} || 7.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggDuckUnfertilized || {{Good|✓}} || 7.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggDuckFertilized || {{Good|✓}} || 7.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || InsectJelly || {{Good|✓}} || 8.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggGooseUnfertilized || {{Good|✓}} || 9.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Plasteel || {{Good|✓}} || 9.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Hyperweave || {{Good|✓}} || 9.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || PsychiteTea || {{Good|✓}} || 10.0 || 9.0 || 7.6 || 400.0 || 2.4 || 60 || {{Good|✓}} || {{Good|✓}} ||  ||  || PsychoidLeaves x4 || Make_PsychiteTea, Make_PsychiteTeaBulk || WorkToMake(400), RecipeDef-Make_PsychiteTeaBulk(1600)
 +
|-
 +
| I || MealNutrientPaste || {{Good|✓}} || 10.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MedicineHerbal || {{Good|✓}} || 10.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gold || {{Good|✓}} || 10.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Wall ||  || 10.5 || used || - || 135.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x5 ||  || WorkToBuild(135)
 +
|-
 +
| B || Sandbags ||  || 10.6 || used || - || 180.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x5 ||  || WorkToBuild(180)
 +
|-
 +
| I || SmokeleafJoint || {{Good|✓}} || 11.0 || 8.0 || 6.4 || 450.0 || 4.6 || 102 || {{Good|✓}} || {{Good|✓}} ||  ||  || SmokeleafLeaves x4 || Make_SmokeleafJoint, Make_SmokeleafJointBulk || WorkToMake(450), RecipeDef-Make_SmokeleafJointBulk(1800)
 +
|-
 +
| I || EggTurkeyFertilized || {{Good|✓}} || 11.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggGooseFertilized || {{Good|✓}} || 11.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Barricade ||  || 11.2 || used || - || 320.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x5 ||  || WorkToBuild(320)
 +
|-
 +
| I || Corpse_Mech_Militor || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Lifter || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Constructoid || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Fabricor || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Agrihand || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Cleansweeper || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_WarUrchin || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Paramedic || {{Good|✓}} || 11.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Beer || {{Good|✓}} || 12.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Flake || {{Good|✓}} || 14.0 || 8.5 || 7.6 || 250.0 || 6.4 || 256 || {{Good|✓}} || {{Good|✓}} ||  ||  || PsychoidLeaves x4 || Make_Flake, Make_FlakeBulk || WorkToMake(250), RecipeDef-Make_FlakeBulk(1000)
 +
|-
 +
| I || Leather_Thrumbo || {{Good|✓}} || 14.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Ambrosia || {{Good|✓}} || 15.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MealSimple || {{Good|✓}} || 15.0 || 1.1 || - || 300.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealSimple, CookMealSimpleBulk || WorkToMake(300), RecipeDef-CookMealSimpleBulk(1200)
 +
|-
 +
| I || Corpse_Mech_Lancer || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Scyther || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Pikeman || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Legionary || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Tesseron || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Scorcher || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Apocriton || {{Good|✓}} || 17.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Penoxycyline || {{Good|✓}} || 18.0 || 14.2 || 12.0 || 600.0 || 6.0 || 100 || {{Good|✓}} || {{Good|✓}} ||  ||  || Neutroamine x2 || Make_Penoxycyline, Make_PenoxycylineBulk || WorkToMake(600), RecipeDef-Make_PenoxycylineBulk(2400)
 +
|-
 +
| I || EggEmuFertilized || {{Good|✓}} || 18.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MedicineIndustrial || {{Good|✓}} || 18.0 || 23.0 || 20.5 || 700.0 || -2.5 || -36 || {{Good|✓}} || {{Good|✓}} ||  ||  || MedicineHerbal x1, Neutroamine x1, Cloth x3 || Make_MedicineIndustrial, Make_MedicineIndustrialBulk || WorkToMake(700), RecipeDef-Make_MedicineIndustrialBulk(2800)
 +
|-
 +
| B || DirtCubeSculpture || {{Good|✓}} || 18.0 || not producible || - || 5000.0 || 0.0 || - ||  ||  ||  ||  ||  ||  || WorkToMake(5000)
 +
|-
 +
| B || StoneCubeSculpture || {{Good|✓}} || 18.0 || not producible || - || 5000.0 || 0.0 || - ||  ||  ||  ||  ||  ||  || WorkToMake(5000)
 +
|-
 +
| B || SandCubeSculpture || {{Good|✓}} || 18.0 || not producible || - || 5000.0 || 0.0 || - ||  ||  ||  ||  ||  ||  || WorkToMake(5000)
 +
|-
 +
| B || ScrapCubeSculpture || {{Good|✓}} || 18.0 || not producible || - || 5000.0 || 0.0 || - ||  ||  ||  ||  ||  ||  || WorkToMake(5000)
 +
|-
 +
| I || Corpse_Snowhare || {{Good|✓}} || 18.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || TorchWallLamp ||  || 18.4 || used || - || 100.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x15 ||  || WorkToBuild(100)
 +
|-
 +
| I || EggCassowaryFertilized || {{Good|✓}} || 19.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || WaterproofConduit ||  || 19.1 || used || - || 35.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x10 ||  || WorkToBuild(35)
 +
|-
 +
| I || MealFine || {{Good|✓}} || 20.0 || 1.6 || - || 450.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealFine, CookMealFineBulk || WorkToMake(450), RecipeDef-CookMealFineBulk(1800)
 +
|-
 +
| I || MealFine_Veg || {{Good|✓}} || 20.0 || 1.6 || - || 450.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealFine_Veg, CookMealFineBulk_Veg || WorkToMake(450), RecipeDef-CookMealFineBulk_Veg(1800)
 +
|-
 +
| I || MealFine_Meat || {{Good|✓}} || 20.0 || 1.6 || - || 450.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealFine_Meat, CookMealFineBulk_Meat || WorkToMake(450), RecipeDef-CookMealFineBulk_Meat(1800)
 +
|-
 +
| I || EggCobraFertilized || {{Good|✓}} || 20.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || HorseshoesPin || {{Good|✓}} || 20.4 || used || - || 100.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x10 ||  || WorkToBuild(100)
 +
|-
 +
| B || ShelfSmall || {{Good|✓}} || 20.9 || used || - || 250.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x10 ||  || WorkToBuild(250)
 +
|-
 +
| B || BookcaseSmall || {{Good|✓}} || 20.9 || used || - || 250.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x10 ||  || WorkToBuild(250)
 +
|-
 +
| I || Yayo || {{Good|✓}} || 21.0 || 16.5 || 15.2 || 350.0 || 5.8 || 166 || {{Good|✓}} || {{Good|✓}} ||  ||  || PsychoidLeaves x8 || Make_Yayo, Make_YayoBulk || WorkToMake(350), RecipeDef-Make_YayoBulk(1400)
 +
|-
 +
| B || DarktorchFungus ||  || 22.4 || used || - || 100.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || RawFungus x20 ||  || WorkToBuild(100)
 +
|-
 +
| I || Apparel_ClothMask || {{Good|✓}} || 22.9 || used || 15.0 || 800.0 || 7.9 || 98 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x10 || Make_Apparel_ClothMask || WorkToMake(800)
 +
|-
 +
| I || EggTortoiseFertilized || {{Good|✓}} || 23.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || EggOstrichFertilized || {{Good|✓}} || 23.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MealSurvivalPack || {{Good|✓}} || 24.0 || 1.6 || - || 450.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealSurvival, CookMealSurvivalBulk || WorkToMake(450), RecipeDef-CookMealSurvivalBulk(1440)
 +
|-
 +
| B || TorchLamp ||  || 24.4 || used || - || 100.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x20 ||  || WorkToBuild(100)
 +
|-
 +
| B || Darktorch ||  || 24.4 || used || - || 100.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x20 ||  || WorkToBuild(100)
 +
|-
 +
| B || SanguphageMeetingTorch || {{Good|✓}} || 24.4 || not producible || - || 100.0 || 0.0 || - ||  ||  ||  ||  ||  ||  || WorkToBuild(100)
 +
|-
 +
| B || Campfire ||  || 24.7 || used || - || 200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x20 ||  || WorkToBuild(200)
 +
|-
 +
| I || EggIguanaFertilized || {{Good|✓}} || 25.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Goose || {{Good|✓}} || 28.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Hopper ||  || 29.6 || used || - || 300.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x15 ||  || WorkToBuild(300)
 +
|-
 +
| B || WallLamp || {{Good|✓}} || 29.7 || used || - || 330.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x15 ||  || WorkToBuild(330)
 +
|-
 +
| I || Corpse_Emu || {{Good|✓}} || 30.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || ComponentIndustrial || {{Good|✓}} || 32.0 || 40.8 (recipe) || - || 5000.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || Make_ComponentIndustrial || RecipeDef-Make_ComponentIndustrial(5000)
 +
|-
 +
| B || Blackboard || {{Good|✓}} || 33.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x15 ||  || WorkToBuild(1000)
 +
|-
 +
| I || WakeUp || {{Good|✓}} || 35.0 || 15.2 || 12.0 || 900.0 || 23.0 || 256 || {{Good|✓}} || {{Good|✓}} ||  ||  || Neutroamine x2 || Make_WakeUp, Make_WakeUpBulk || WorkToMake(900), RecipeDef-Make_WakeUpBulk(3600)
 +
|-
 +
| I || Apparel_VisageMask || {{Good|✓}} || 37.2 || used || 28.5 || 2000.0 || 8.7 || 44 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x15 || Make_Apparel_VisageMask || WorkToMake(2000)
 +
|-
 +
| I || Apparel_Slicecap || {{Good|✓}} || 37.2 || used || 28.5 || 2000.0 || 8.7 || 44 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x15 || Make_Apparel_Slicecap || WorkToMake(2000)
 +
|-
 +
| B || StandingLamp || {{Good|✓}} || 39.1 || used || - || 300.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x20 ||  || WorkToBuild(300)
 +
|-
 +
| I || MealLavish || {{Good|✓}} || 40.0 || 2.9 || - || 800.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealLavish, CookMealLavishBulk || WorkToMake(800), RecipeDef-CookMealLavishBulk(3200)
 +
|-
 +
| I || MealLavish_Veg || {{Good|✓}} || 40.0 || 2.9 || - || 800.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealLavish_Veg, CookMealLavishBulk_Veg || WorkToMake(800), RecipeDef-CookMealLavishBulk_Veg(3200)
 +
|-
 +
| I || MealLavish_Meat || {{Good|✓}} || 40.0 || 2.9 || - || 800.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} ||  ||  || none || CookMealLavish_Meat, CookMealLavishBulk_Meat || WorkToMake(800), RecipeDef-CookMealLavishBulk_Meat(3200)
 +
|-
 +
| B || HoopstoneRing || {{Good|✓}} || 40.4 || used || - || 100.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 ||  || WorkToBuild(100)
 +
|-
 +
| B || PlantPot || {{Good|✓}} || 40.9 || used || - || 250.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 ||  || WorkToBuild(250)
 +
|-
 +
| I || Corpse_WildBoar || {{Good|✓}} || 41.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Urn || {{Good|✓}} || 41.8 || not producible || - || 500.0 || 0.0 || - ||  ||  ||  || {{Good|✓}} ||  ||  || WorkToBuild(500)
 +
|-
 +
| B || Shelf || {{Good|✓}} || 41.8 || used || - || 500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 ||  || WorkToBuild(500)
 +
|-
 +
| B || Bookcase || {{Good|✓}} || 41.8 || used || - || 500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 ||  || WorkToBuild(500)
 +
|-
 +
| B || Column ||  || 42.7 || used || - || 750.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 ||  || WorkToBuild(750)
 +
|-
 +
| I || Corpse_Ostrich || {{Good|✓}} || 43.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_Tuque || {{Good|✓}} || 44.3 || used || 30.0 || 1200.0 || 14.3 || 119 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_Tuque || WorkToMake(1200)
 +
|-
 +
| I || Apparel_Flophat || {{Good|✓}} || 44.3 || used || 30.0 || 1200.0 || 14.3 || 119 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_Flophat || WorkToMake(1200)
 +
|-
 +
| I || Apparel_Blindfold || {{Good|✓}} || 44.3 || used || 30.0 || 1200.0 || 14.3 || 119 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_Blindfold || WorkToMake(1200)
 +
|-
 +
| I || Apparel_KidShirt || {{Good|✓}} || 44.6 || used || 30.0 || 1280.0 || 14.6 || 114 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_KidShirt || WorkToMake(1280)
 +
|-
 +
| I || Apparel_KidPants || {{Good|✓}} || 44.6 || used || 30.0 || 1280.0 || 14.6 || 114 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_KidPants || WorkToMake(1280)
 +
|-
 +
| I || Bow_Short || {{Good|✓}} || 44.6 || used || 36.0 || 2400.0 || 8.6 || 36 ||  || {{Good|✓}} ||  ||  || WoodLog x30 || Make_Bow_Short || WorkToMake(2400)
 +
|-
 +
| I || Flamebow || {{Good|✓}} || 45.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_WarVeil || {{Good|✓}} || 45.0 || used || 30.0 || 1400.0 || 15.0 || 107 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_WarVeil || WorkToMake(1400)
 +
|-
 +
| I || Apparel_Headwrap || {{Good|✓}} || 45.0 || used || 30.0 || 1400.0 || 15.0 || 107 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_Headwrap || WorkToMake(1400)
 +
|-
 +
| I || Apparel_Tailcap || {{Good|✓}} || 45.0 || used || 42.0 || 1400.0 || 3.0 || 22 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_Tailcap || WorkToMake(1400)
 +
|-
 +
| I || Corpse_Sightstealer || {{Good|✓}} || 46.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_BowlerHat || {{Good|✓}} || 46.5 || used || 30.0 || 1800.0 || 16.5 || 92 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_BowlerHat || WorkToMake(1800)
 +
|-
 +
| B || EggBox || {{Good|✓}} || 47.2 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Apparel_KidHelmet || {{Good|✓}} || 47.2 || used || 38.0 || 2000.0 || 9.2 || 46 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x20 || Make_Apparel_KidHelmet || WorkToMake(2000)
 +
|-
 +
| I || GhoulBarbs || {{Good|✓}} || 47.9 || used || 26.3 || 6000.0 || 21.6 || 36 ||  || {{Good|✓}} ||  ||  || Bioferrite x35 || Make_GhoulBarbs || WorkToMake(6000)
 +
|-
 +
| B || PlantPot_Bonsai || {{Good|✓}} || 49.0 || used || - || 275.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x24 ||  || WorkToBuild(275)
 +
|-
 +
| B || GlowPod || {{Good|✓}} || 50.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MedicineUltratech || {{Good|✓}} || 50.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || HumanOvum || {{Good|✓}} || 50.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || HumanEmbryo || {{Good|✓}} || 50.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Chicken || {{Good|✓}} || 50.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Duck || {{Good|✓}} || 50.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Megaspider || {{Good|✓}} || 50.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || AnimalSleepingBox || {{Good|✓}} || 50.6 || used || - || 180.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(180)
 +
|-
 +
| B || Crib || {{Good|✓}} || 51.4 || used || - || 400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(400)
 +
|-
 +
| B || Stool || {{Good|✓}} || 51.6 || used || - || 450.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(450)
 +
|-
 +
| B || FenceGate ||  || 51.8 || used || - || 500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(500)
 +
|-
 +
| I || Corpse_Noctol || {{Good|✓}} || 52.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || GoJuice || {{Good|✓}} || 53.0 || 35.2 || 21.1 || 600.0 || 31.9 || 531 || {{Good|✓}} || {{Good|✓}} ||  ||  || Neutroamine x2, Yayo x1 || Make_GoJuice, Make_GoJuiceBulk || WorkToMake(600), RecipeDef-Make_GoJuiceBulk(2400)
 +
|-
 +
| B || Door ||  || 53.1 || used || - || 850.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(850)
 +
|-
 +
| B || AnimalFlap ||  || 53.1 || used || - || 850.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(850)
 +
|-
 +
| I || Apparel_Sash || {{Good|✓}} || 53.6 || used || 37.5 || 1000.0 || 16.1 || 161 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_Sash || WorkToMake(1000)
 +
|-
 +
| I || Apparel_TortureCrown || {{Good|✓}} || 54.3 || used || 47.5 || 1200.0 || 6.8 || 57 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_TortureCrown || WorkToMake(1200)
 +
|-
 +
| I || Apparel_CeremonialCultistMask || {{Good|✓}} || 54.7 || used || 37.5 || 2000.0 || 17.2 || 86 ||  || {{Good|✓}} ||  || {{Good|✓}} || Bioferrite x10, stuff x20 || Make_Apparel_CeremonialCultistMask || WorkToMake(2000)
 +
|-
 +
| I || Shell_HighExplosive || {{Good|✓}} || 55.0 || 63.0 || 63.0 || 800.0 || -8.0 || -100 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x15, Chemfuel x15 || Make_Shell_HighExplosive || RecipeDef-Make_Shell_HighExplosive(800)
 +
|-
 +
| I || Shell_Incendiary || {{Good|✓}} || 55.0 || 65.0 || 65.0 || 800.0 || -10.0 || -125 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x10, Chemfuel x20 || Make_Shell_Incendiary || RecipeDef-Make_Shell_Incendiary(800)
 +
|-
 +
| I || Shell_EMP || {{Good|✓}} || 55.0 || 92.5 || 92.5 || 800.0 || -37.5 || -469 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x15, ComponentIndustrial x2 || Make_Shell_EMP || RecipeDef-Make_Shell_EMP(800)
 +
|-
 +
| I || Shell_Smoke || {{Good|✓}} || 55.0 || 47.5 || 47.5 || 800.0 || 7.5 || 94 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x25 || Make_Shell_Smoke || RecipeDef-Make_Shell_Smoke(800)
 +
|-
 +
| I || Shell_Firefoam || {{Good|✓}} || 55.0 || 47.5 || 47.5 || 800.0 || 7.5 || 94 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x25 || Make_Shell_Firefoam || RecipeDef-Make_Shell_Firefoam(800)
 +
|-
 +
| I || Shell_Toxic || {{Good|✓}} || 55.0 || 42.0 || 42.0 || 800.0 || 13.0 || 163 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x10, Chemfuel x10 || Make_Shell_Toxic || RecipeDef-Make_Shell_Toxic(800)
 +
|-
 +
| I || Shell_Deadlife || {{Good|✓}} || 55.0 || 18.8 || 18.8 || 800.0 || 36.3 || 453 || {{Good|✓}} || {{Good|✓}} ||  ||  || Bioferrite x25 || Make_Shell_Deadlife || RecipeDef-Make_Shell_Deadlife(800)
 +
|-
 +
| I || Apparel_AuthorityCap || {{Good|✓}} || 55.4 || used || 37.5 || 1500.0 || 17.9 || 119 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_AuthorityCap || WorkToMake(1500)
 +
|-
 +
| I || Corpse_Hare || {{Good|✓}} || 55.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Squirrel || {{Good|✓}} || 55.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Rat || {{Good|✓}} || 55.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Boomrat || {{Good|✓}} || 55.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_CowboyHat || {{Good|✓}} || 56.5 || used || 37.5 || 1800.0 || 19.0 || 105 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_CowboyHat || WorkToMake(1800)
 +
|-
 +
| I || Apparel_Collar || {{Good|✓}} || 56.5 || used || 52.5 || 1800.0 || 4.0 || 22 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_Collar || WorkToMake(1800)
 +
|-
 +
| I || Apparel_Shadecone || {{Good|✓}} || 56.5 || used || 37.5 || 1800.0 || 19.0 || 105 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_Shadecone || WorkToMake(1800)
 +
|-
 +
| I || Corpse_Fox_Red || {{Good|✓}} || 56.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Fox_Arctic || {{Good|✓}} || 56.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || FermentingBarrel || {{Good|✓}} || 57.2 || used || - || 600.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x10, WoodLog x30 ||  || WorkToBuild(600)
 +
|-
 +
| B || Vent ||  || 58.4 || used || - || 400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x30 ||  || WorkToBuild(400)
 +
|-
 +
| B || KneelPillow || {{Good|✓}} || 58.6 || used || - || 2400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 ||  || WorkToBuild(2400)
 +
|-
 +
| B || Table1x2c || {{Good|✓}} || 58.7 || used || - || 750.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x28 ||  || WorkToBuild(750)
 +
|-
 +
| I || VoidsightSerum || {{Good|✓}} || 60.0 || 19.5 || 19.5 || 720.0 || 40.5 || 563 || {{Good|✓}} || {{Good|✓}} || RewardStandardLowFreq ||  || Neutroamine x2, Bioferrite x10 || Make_VoidsightSerum || RecipeDef-Make_VoidsightSerum(720)
 +
|-
 +
| I || GhoulResurrectionSerum || {{Good|✓}} || 60.0 || 25.0 || 25.0 || 840.0 || 35.0 || 417 || {{Good|✓}} || {{Good|✓}} ||  ||  || Meat_Twisted x20, Bioferrite x20 || Make_GhoulResurrectionSerum || RecipeDef-Make_GhoulResurrectionSerum(840)
 +
|-
 +
| B || PassiveCooler ||  || 60.7 || used || - || 200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x50 ||  || WorkToBuild(200)
 +
|-
 +
| B || Skullspike || {{Good|✓}} || 60.8 || used || - || 1600.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Skull x1, stuff x25 ||  || WorkToBuild(1600)
 +
|-
 +
| I || Apparel_WarMask || {{Good|✓}} || 60.8 || used || 30.0 || 3000.0 || 30.8 || 103 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_WarMask || WorkToMake(3000)
 +
|-
 +
| I || Apparel_CultistMask || {{Good|✓}} || 60.8 || used || 18.8 || 3000.0 || 42.1 || 140 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x25 || Make_Apparel_CultistMask || WorkToMake(3000)
 +
|-
 +
| B || PowerSwitch ||  || 61.2 || used || - || 200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x15, ComponentIndustrial x1 ||  || WorkToBuild(200)
 +
|-
 +
| B || SlabBed || {{Good|✓}} || 61.4 || used || - || 400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 ||  || WorkToBuild(400)
 +
|-
 +
| B || PenMarker || {{Good|✓}} || 62.2 || used || - || 600.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 ||  || WorkToBuild(600)
 +
|-
 +
| I || NerveSpiker || {{Good|✓}} || 62.4 || used || 30.0 || 9000.0 || 32.4 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Bioferrite x40 || Make_NerveSpiker || WorkToMake(9000)
 +
|-
 +
| B || SchoolDesk || {{Good|✓}} || 62.7 || used || - || 750.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 ||  || WorkToBuild(750)
 +
|-
 +
| B || EndTable || {{Good|✓}} || 63.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Corpse_Wolf_Arctic || {{Good|✓}} || 64.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || ProximityDetector || {{Good|✓}} || 64.9 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x1, Bioferrite x15 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Apparel_KidTribal || {{Good|✓}} || 65.0 || used || 45.0 || 1400.0 || 20.0 || 143 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 || Make_Apparel_KidTribal || WorkToMake(1400)
 +
|-
 +
| I || Corpse_Cobra || {{Good|✓}} || 65.9 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Bow_Recurve || {{Good|✓}} || 66.0 || used || 48.0 || 5000.0 || 18.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || WoodLog x40 || Make_Bow_Recurve || WorkToMake(5000)
 +
|-
 +
| I || MeleeWeapon_Knife || {{Good|✓}} || 66.5 || used || 57.0 || 1800.0 || 9.5 || 53 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 || Make_MeleeWeapon_Knife || WorkToMake(1800)
 +
|-
 +
| I || Apparel_Broadwrap || {{Good|✓}} || 66.5 || used || 45.0 || 1800.0 || 21.5 || 119 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 || Make_Apparel_Broadwrap || WorkToMake(1800)
 +
|-
 +
| I || Apparel_KidRomper || {{Good|✓}} || 67.2 || used || 45.0 || 2000.0 || 22.2 || 111 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x30 || Make_Apparel_KidRomper || WorkToMake(2000)
 +
|-
 +
| I || Luciferium || {{Good|✓}} || 70.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || GauranlenSeed || {{Good|✓}} || 70.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_WasteRat || {{Good|✓}} || 72.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Cat || {{Good|✓}} || 76.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Tunneler || {{Good|✓}} || 76.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || SunLamp || {{Good|✓}} || 77.2 || used || - || 330.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x40 ||  || WorkToBuild(330)
 +
|-
 +
| I || Corpse_YorkshireTerrier || {{Good|✓}} || 78.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || ElephantTusk || {{Good|✓}} || 80.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || AnimalPart ||  ||  ||  ||
 +
|-
 +
| I || MindNumbSerum || {{Good|✓}} || 80.0 || 34.5 || 34.5 || 1320.0 || 45.5 || 345 || {{Good|✓}} || {{Good|✓}} || RewardStandardLowFreq ||  || Neutroamine x2, Bioferrite x30 || Make_MindNumbSerum || RecipeDef-Make_MindNumbSerum(1320)
 +
|-
 +
| I || Apparel_DisruptorFlarePack || {{Good|✓}} || 80.4 || used || 54.5 || 7200.0 || 25.9 || 36 ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x1, Bioferrite x30 || Make_Apparel_DisruptorFlarePack || WorkToMake(7200)
 +
|-
 +
| B || AnimalBed || {{Good|✓}} || 81.4 || used || - || 400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 ||  || WorkToBuild(400)
 +
|-
 +
| B || Bedroll || {{Good|✓}} || 82.2 || used || - || 600.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 ||  || WorkToBuild(600)
 +
|-
 +
| I || Corpse_Monkey || {{Good|✓}} || 82.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || HoldingPlatform || {{Good|✓}} || 83.2 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x40 ||  || WorkToBuild(2000)
 +
|-
 +
| I || MeleeWeapon_Club || {{Good|✓}} || 84.3 || used || 76.0 || 1200.0 || 8.3 || 69 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 || Make_MeleeWeapon_Club || WorkToMake(1200)
 +
|-
 +
| I || Apparel_Beret || {{Good|✓}} || 84.4 || used || 52.5 || 4000.0 || 31.9 || 80 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x35 || Make_Apparel_Beret || WorkToMake(4000)
 +
|-
 +
| I || GhoulPlating || {{Good|✓}} || 84.9 || used || 52.5 || 9000.0 || 32.4 || 36 ||  || {{Good|✓}} ||  ||  || Bioferrite x70 || Make_GhoulPlating || WorkToMake(9000)
 +
|-
 +
| I || Corpse_GuineaPig || {{Good|✓}} || 85.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_Pants || {{Good|✓}} || 85.8 || used || 60.0 || 1600.0 || 25.8 || 161 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 || Make_Apparel_Pants || WorkToMake(1600)
 +
|-
 +
| I || Apparel_BasicShirt || {{Good|✓}} || 85.8 || used || 60.0 || 1600.0 || 25.8 || 161 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 || Make_Apparel_BasicShirt || WorkToMake(1600)
 +
|-
 +
| I || Corpse_Mech_CentipedeBlaster || {{Good|✓}} || 88.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_CentipedeGunner || {{Good|✓}} || 88.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_CentipedeBurner || {{Good|✓}} || 88.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Termite || {{Good|✓}} || 88.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Chimera || {{Good|✓}} || 90.3 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_SimpleHelmet || {{Good|✓}} || 91.5 || used || 76.0 || 3200.0 || 15.5 || 48 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 || Make_Apparel_SimpleHelmet || WorkToMake(3200)
 +
|-
 +
| B || GameOfUrBoard || {{Good|✓}} || 91.6 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x35 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Corpse_Raccoon || {{Good|✓}} || 92.3 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || LightBall || {{Good|✓}} || 92.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x30, ComponentIndustrial x1 ||  || WorkToBuild(1000)
 +
|-
 +
| B || Bed || {{Good|✓}} || 92.9 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x45 ||  || WorkToBuild(800)
 +
|-
 +
| I || AdrenalHeart || {{Good|✓}} || 94.5 || used || 47.0 || 13200.0 || 47.5 || 36 ||  || {{Good|✓}} ||  ||  || Bioferrite x20, ComponentIndustrial x1 || Make_AdrenalHeart || WorkToMake(13200)
 +
|-
 +
| I || CorrosiveHeart || {{Good|✓}} || 94.5 || used || 47.0 || 13200.0 || 47.5 || 36 ||  || {{Good|✓}} ||  ||  || Bioferrite x20, ComponentIndustrial x1 || Make_CorrosiveHeart || WorkToMake(13200)
 +
|-
 +
| I || MetalbloodHeart || {{Good|✓}} || 94.5 || used || 47.0 || 13200.0 || 47.5 || 36 ||  || {{Good|✓}} ||  ||  || Bioferrite x20, ComponentIndustrial x1 || Make_MetalbloodHeart || WorkToMake(13200)
 +
|-
 +
| I || Corpse_Iguana || {{Good|✓}} || 94.9 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || FloodLight || {{Good|✓}} || 97.2 || used || - || 600.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50 ||  || WorkToBuild(600)
 +
|-
 +
| I || Apparel_CollarShirt || {{Good|✓}} || 99.7 || used || 67.5 || 2700.0 || 32.2 || 119 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x45 || Make_Apparel_CollarShirt || WorkToMake(2700)
 +
|-
 +
| I || Genepack || {{Good|✓}} || 100.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || Xenogerm || {{Good|✓}} || 100.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Gorehulk || {{Good|✓}} || 100.8 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || TrapSpike || {{Good|✓}} || 101.5 || used || - || 3200.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x45 ||  || WorkToBuild(3200)
 +
|-
 +
| I || Corpse_Alphabeaver || {{Good|✓}} || 103.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_KidParka || {{Good|✓}} || 103.0 || used || 60.0 || 6400.0 || 43.0 || 67 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x40 || Make_Apparel_KidParka || WorkToMake(6400)
 +
|-
 +
| B || Brazier || {{Good|✓}} || 103.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 ||  || WorkToBuild(1000)
 +
|-
 +
| B || DarklightBrazier || {{Good|✓}} || 103.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Bow_Great || {{Good|✓}} || 104.4 || used || 72.0 || 9000.0 || 32.4 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || WoodLog x60 || Make_Bow_Great || WorkToMake(9000)
 +
|-
 +
| B || Table2x2c || {{Good|✓}} || 105.4 || used || - || 1500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 ||  || WorkToBuild(1500)
 +
|-
 +
| I || Apparel_GasMask || {{Good|✓}} || 105.6 || used || 84.0 || 6000.0 || 21.6 || 36 ||  || {{Good|✓}} ||  ||  || Steel x20, Chemfuel x20 || Make_Apparel_GasMask || WorkToMake(6000)
 +
|-
 +
| B || Effigy || {{Good|✓}} || 106.8 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x80 ||  || WorkToBuild(3000)
 +
|-
 +
| B || Dresser || {{Good|✓}} || 107.2 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Pila || {{Good|✓}} || 109.2 || used || 84.0 || 7000.0 || 25.2 || 36 ||  || {{Good|✓}} ||  ||  || WoodLog x70 || Make_Pila || WorkToMake(7000)
 +
|-
 +
| B || OrbitalTradeBeacon || {{Good|✓}} || 110.9 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x40, ComponentIndustrial x1 ||  || WorkToBuild(800)
 +
|-
 +
| B || ShipLandingBeacon || {{Good|✓}} || 110.9 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x40, ComponentIndustrial x1 ||  || WorkToBuild(800)
 +
|-
 +
| B || TrapIED_HighExplosive || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_HighExplosive x2 ||  || WorkToBuild(1400)
 +
|-
 +
| B || TrapIED_Incendiary || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_Incendiary x2 ||  || WorkToBuild(1400)
 +
|-
 +
| B || TrapIED_EMP || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_EMP x2 ||  || WorkToBuild(1400)
 +
|-
 +
| B || TrapIED_Smoke || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_Smoke x2 ||  || WorkToBuild(1400)
 +
|-
 +
| B || TrapIED_Firefoam || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_Firefoam x2 ||  || WorkToBuild(1400)
 +
|-
 +
| B || TrapIED_ToxGas || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_Toxic x2 ||  || WorkToBuild(1400)
 +
|-
 +
| B || TrapIED_Deadlife || {{Good|✓}} || 115.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_Deadlife x2 ||  || WorkToBuild(1400)
 +
|-
 +
| I || Corpse_Tortoise || {{Good|✓}} || 115.5 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_BreachAxe || {{Good|✓}} || 118.0 || used || 95.0 || 5000.0 || 23.0 || 46 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_MeleeWeapon_BreachAxe || WorkToMake(5000)
 +
|-
 +
| I || MeleeWeapon_Ikwa || {{Good|✓}} || 118.0 || used || 95.0 || 5000.0 || 23.0 || 46 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_MeleeWeapon_Ikwa || WorkToMake(5000)
 +
|-
 +
| B || Altar_Small ||  || 118.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 ||  || WorkToBuild(5000)
 +
|-
 +
| B || Lectern || {{Good|✓}} || 118.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 ||  || WorkToBuild(5000)
 +
|-
 +
| B || DiningChair || {{Good|✓}} || 118.8 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x45 ||  || WorkToBuild(8000)
 +
|-
 +
| B || SacrificialFlag || {{Good|✓}} || 118.8 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Cloth x40, WoodLog x40 ||  || WorkToBuild(3000)
 +
|-
 +
| I || Apparel_TribalHeaddress || {{Good|✓}} || 121.6 || used || 75.0 || 6000.0 || 46.6 || 78 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_Apparel_TribalHeaddress || WorkToMake(6000)
 +
|-
 +
| I || Apparel_HatHood || {{Good|✓}} || 121.6 || used || 75.0 || 6000.0 || 46.6 || 78 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_Apparel_HatHood || WorkToMake(6000)
 +
|-
 +
| I || MeleeWeapon_Mace || {{Good|✓}} || 121.6 || used || 95.0 || 6000.0 || 26.6 || 44 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_MeleeWeapon_Mace || WorkToMake(6000)
 +
|-
 +
| I || Apparel_HatLadies || {{Good|✓}} || 121.6 || used || 75.0 || 6000.0 || 46.6 || 78 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_Apparel_HatLadies || WorkToMake(6000)
 +
|-
 +
| I || Apparel_HatTop || {{Good|✓}} || 121.6 || used || 75.0 || 6000.0 || 46.6 || 78 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_Apparel_HatTop || WorkToMake(6000)
 +
|-
 +
| B || Drum || {{Good|✓}} || 122.9 || used || 105.0 || 800.0 || 17.9 || 224 ||  || {{Good|✓}} ||  || {{Good|✓}} || WoodLog x50, stuff x30 || Make_Drum || WorkToBuild(800)
 +
|-
 +
| B || BabyDecoration || {{Good|✓}} || 122.9 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x60 ||  || WorkToBuild(800)
 +
|-
 +
| B || VoidSculpture || {{Good|✓}} || 123.9 || used || 37.5 || 24000.0 || 86.4 || 36 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Bioferrite x50 || Make_VoidSculpture || WorkToMake(24000)
 +
|-
 +
| I || MeleeWeapon_Axe || {{Good|✓}} || 125.2 || used || 95.0 || 7000.0 || 30.2 || 43 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_MeleeWeapon_Axe || WorkToMake(7000)
 +
|-
 +
| B || GibbetCage || {{Good|✓}} || 125.8 || used || - || 1600.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x60 ||  || WorkToBuild(1600)
 +
|-
 +
| I || Apparel_TribalA || {{Good|✓}} || 126.5 || used || 90.0 || 1800.0 || 36.5 || 203 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x60 || Make_Apparel_TribalA || WorkToMake(1800)
 +
|-
 +
| B || Sarcophagus ||  || 128.6 || used || - || 2400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x60 ||  || WorkToBuild(2400)
 +
|-
 +
| I || Apparel_Coronet || {{Good|✓}} || 128.8 || used || 95.0 || 8000.0 || 33.8 || 42 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x50 || Make_Apparel_Coronet || WorkToMake(8000)
 +
|-
 +
| B || Heater || {{Good|✓}} || 130.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x1 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Corpse_Cassowary || {{Good|✓}} || 131.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Turkey || {{Good|✓}} || 131.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || CannibalPlatter || {{Good|✓}} || 132.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Meat_Human x120 ||  || WorkToBuild(10000)
 +
|-
 +
| B || ElectricInhibitor || {{Good|✓}} || 133.1 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x2, Steel x25 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Apparel_Corset || {{Good|✓}} || 133.2 || used || 67.5 || 12000.0 || 65.7 || 55 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x45 || Make_Apparel_Corset || WorkToMake(12000)
 +
|-
 +
| I || Apparel_VestRoyal || {{Good|✓}} || 133.2 || used || 67.5 || 12000.0 || 65.7 || 55 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x45 || Make_Apparel_VestRoyal || WorkToMake(12000)
 +
|-
 +
| I || Apparel_Burka || {{Good|✓}} || 134.4 || used || 90.0 || 4000.0 || 44.4 || 111 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x60 || Make_Apparel_Burka || WorkToMake(4000)
 +
|-
 +
| I || Gun_Revolver || {{Good|✓}} || 135.4 || used || 121.0 || 4000.0 || 14.4 || 36 ||  || {{Good|✓}} ||  ||  || Steel x30, ComponentIndustrial x2 || Make_Gun_Revolver || WorkToMake(4000)
 +
|-
 +
| B || PodLauncher ||  || 137.8 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x1 ||  || WorkToBuild(3000)
 +
|-
 +
| B || Pyre || {{Good|✓}} || 138.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x100 ||  || WorkToBuild(5000)
 +
|-
 +
| I || Gun_Autopistol || {{Good|✓}} || 139.0 || used || 121.0 || 5000.0 || 18.0 || 36 ||  || {{Good|✓}} ||  ||  || Steel x30, ComponentIndustrial x2 || Make_Gun_Autopistol || WorkToMake(5000)
 +
|-
 +
| I || Corpse_Chinchilla || {{Good|✓}} || 140.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || BioferriteHarvester || {{Good|✓}} || 141.4 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x1, Steel x50 ||  || WorkToBuild(4000)
 +
|-
 +
| I || MeleeWeapon_Gladius || {{Good|✓}} || 143.2 || used || 95.0 || 12000.0 || 48.2 || 40 ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || stuff x50 || Make_MeleeWeapon_Gladius || WorkToMake(12000)
 +
|-
 +
| I || Gun_BeamGraser || {{Good|✓}} || 144.0 || not producible || - || 40000.0 || 0.0 || - ||  ||  ||  ||  ||  ||  || WorkToMake(40000)
 +
|-
 +
| I || Apparel_PackTox || {{Good|✓}} || 144.5 || used || 131.5 || 3600.0 || 13.0 || 36 ||  || {{Good|✓}} ||  ||  || Steel x10, ComponentIndustrial x1, Chemfuel x35 || Make_Apparel_PackTox || WorkToMake(3600)
 +
|-
 +
| B || GeneBank || {{Good|✓}} || 145.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x1 ||  || WorkToBuild(5000)
 +
|-
 +
| I || Corpse_Fox_Fennec || {{Good|✓}} || 149.1 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Schematic || {{Good|✓}} || 150.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Lynx || {{Good|✓}} || 151.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_ShirtRuffle || {{Good|✓}} || 151.6 || used || 97.5 || 6000.0 || 54.1 || 90 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x65 || Make_Apparel_ShirtRuffle || WorkToMake(6000)
 +
|-
 +
| B || TransportPod ||  || 151.8 || used || - || 1600.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x60, ComponentIndustrial x1 ||  || WorkToBuild(1600)
 +
|-
 +
| I || Apparel_FirefoampopPack || {{Good|✓}} || 152.0 || used || 139.0 || 3600.0 || 13.0 || 36 ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x1, Steel x20, Chemfuel x30 || Make_Apparel_FirefoampopPack || WorkToMake(3600)
 +
|-
 +
| B || RusticRug_Medium || {{Good|✓}} || 153.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Cloth x100 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Corpse_Gazelle || {{Good|✓}} || 156.7 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || HandTailoringBench || {{Good|✓}} || 157.2 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x75 ||  || WorkToBuild(2000)
 +
|-
 +
| B || ChristmasTree || {{Good|✓}} || 158.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x70, Steel x20 ||  || WorkToBuild(10000)
 +
|-
 +
| I || Apparel_LabCoat || {{Good|✓}} || 158.0 || used || 105.0 || 5000.0 || 53.0 || 106 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x70 || Make_Apparel_LabCoat || WorkToMake(5000)
 +
|-
 +
| B || FueledStove || {{Good|✓}} || 159.2 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x80 ||  || WorkToBuild(2000)
 +
|-
 +
| I || TextBook || {{Good|✓}} || 160.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || Novel || {{Good|✓}} || 160.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| B || Electroharvester || {{Good|✓}} || 160.2 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x1, Bioferrite x25, Steel x50 ||  || WorkToBuild(4000)
 +
|-
 +
| I || Apparel_Bandolier || {{Good|✓}} || 162.6 || used || 112.5 || 3500.0 || 50.1 || 143 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x75 || Make_Apparel_Bandolier || WorkToMake(3500)
 +
|-
 +
| B || IncenseShrine || {{Good|✓}} || 163.2 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x100 ||  || WorkToBuild(12000)
 +
|-
 +
| I || Corpse_Capybara || {{Good|✓}} || 163.6 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || ToyBox || {{Good|✓}} || 164.3 || used || - || 1200.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x80 ||  || WorkToBuild(1200)
 +
|-
 +
| B || SculptureSmall || {{Good|✓}} || 164.8 || used || 60.0 || 18000.0 || 104.8 || 58 ||  || {{Good|✓}} || RewardStandardLowFreq || {{Good|✓}} || stuff x50 || Make_SculptureSmall || WorkToMake(18000)
 +
|-
 +
| I || Corpse_Mech_Centurion || {{Good|✓}} || 165.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Warqueen || {{Good|✓}} || 165.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Mech_Diabolus || {{Good|✓}} || 165.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_Jacket || {{Good|✓}} || 165.2 || used || 105.0 || 7000.0 || 60.2 || 86 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x70 || Make_Apparel_Jacket || WorkToMake(7000)
 +
|-
 +
| I || Apparel_BodyStrap || {{Good|✓}} || 165.2 || used || 105.0 || 7000.0 || 60.2 || 86 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x70 || Make_Apparel_BodyStrap || WorkToMake(7000)
 +
|-
 +
| I || Corpse_LabradorRetriever || {{Good|✓}} || 165.6 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Goat || {{Good|✓}} || 167.6 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Sheep || {{Good|✓}} || 167.6 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Devourer || {{Good|✓}} || 168.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || KneelSheet || {{Good|✓}} || 168.6 || used || - || 2400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x80 ||  || WorkToBuild(2400)
 +
|-
 +
| B || ChessTable || {{Good|✓}} || 168.8 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x70 ||  || WorkToBuild(8000)
 +
|-
 +
| I || Apparel_CrownStellic || {{Good|✓}} || 170.0 || not producible || - || - || 0.0 || - ||  ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| B || SlabDoubleBed || {{Good|✓}} || 172.7 || used || - || 750.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x85 ||  || WorkToBuild(750)
 +
|-
 +
| B || BedrollDouble || {{Good|✓}} || 174.0 || used || - || 1100.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x85 ||  || WorkToBuild(1100)
 +
|-
 +
| I || Apparel_SmokepopBelt || {{Good|✓}} || 175.0 || used || 162.0 || 3600.0 || 13.0 || 36 ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x1, Steel x20, Chemfuel x40 || Make_Apparel_SmokepopBelt || WorkToMake(3600)
 +
|-
 +
| B || DoubleBed || {{Good|✓}} || 175.4 || used || - || 1500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x85 ||  || WorkToBuild(1500)
 +
|-
 +
| I || Corpse_Bear_Polar || {{Good|✓}} || 175.4 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_Robe || {{Good|✓}} || 178.0 || used || 120.0 || 5000.0 || 58.0 || 116 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x80 || Make_Apparel_Robe || WorkToMake(5000)
 +
|-
 +
| B || FirefoamPopper || {{Good|✓}} || 179.9 || used || - || 1500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x1 ||  || WorkToBuild(1500)
 +
|-
 +
| B || TableButcher || {{Good|✓}} || 181.2 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || WoodLog x20, stuff x75 ||  || WorkToBuild(2000)
 +
|-
 +
| B || Ideogram ||  || 185.0 || used || - || 25000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50 ||  || WorkToBuild(25000)
 +
|-
 +
| I || Corpse_Husky || {{Good|✓}} || 187.2 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_Parka || {{Good|✓}} || 188.8 || used || 120.0 || 8000.0 || 68.8 || 86 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x80 || Make_Apparel_Parka || WorkToMake(8000)
 +
|-
 +
| B || PollutionPump || {{Good|✓}} || 188.9 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x1 ||  || WorkToBuild(4000)
 +
|-
 +
| I || MeleeWeapon_Spear || {{Good|✓}} || 193.2 || used || 142.5 || 12000.0 || 50.7 || 42 ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || stuff x75 || Make_MeleeWeapon_Spear || WorkToMake(12000)
 +
|-
 +
| I || Apparel_Crown || {{Good|✓}} || 193.2 || used || 142.5 || 12000.0 || 50.7 || 42 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x75 || Make_Apparel_Crown || WorkToMake(12000)
 +
|-
 +
| B || SpikecoreFloorStar_Medium || {{Good|✓}} || 193.6 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100 ||  || WorkToBuild(1000)
 +
|-
 +
| B || Autodoor ||  || 194.0 || used || - || 1100.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x40, ComponentIndustrial x2, stuff x25 ||  || WorkToBuild(1100)
 +
|-
 +
| I || Apparel_Duster || {{Good|✓}} || 196.0 || used || 120.0 || 10000.0 || 76.0 || 76 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x80 || Make_Apparel_Duster || WorkToMake(10000)
 +
|-
 +
| B || BioferriteShaper || {{Good|✓}} || 199.8 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || ComponentIndustrial x2, Bioferrite x40, Steel x50 ||  || WorkToBuild(3000)
 +
|-
 +
| B || Battery || {{Good|✓}} || 199.9 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x70, ComponentIndustrial x2 ||  || WorkToBuild(800)
 +
|-
 +
| B || Table2x4c || {{Good|✓}} || 200.0 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x95 ||  || WorkToBuild(3000)
 +
|-
 +
| B || FueledSmithy || {{Good|✓}} || 200.0 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100 ||  || WorkToBuild(3000)
 +
|-
 +
| I || ComponentSpacer || {{Good|✓}} || 200.0 || 226.0 (recipe) || - || 10000.0 || 0.0 || - || {{Good|✓}} || {{Good|✓}} || RewardStandardCore ||  || none || Make_ComponentSpacer || RecipeDef-Make_ComponentSpacer(10000)
 +
|-
 +
| B || Gloomlight || {{Good|✓}} || 200.0 || not producible || - || 300.0 || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  || WorkToBuild(300)
 +
|-
 +
| I || SubcoreBasic || {{Good|✓}} || 200.0 || 169.8 || 159.0 || 3000.0 || 41.0 || 137 || {{Good|✓}} || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x2 || Make_SubcoreBasic || WorkToMake(3000)
 +
|-
 +
| I || MechanoidTransponder || {{Good|✓}} || 200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || MetalbloodSerum || {{Good|✓}} || 200.0 || 20.0 || 20.0 || 1080.0 || 180.0 || 1667 || {{Good|✓}} || {{Good|✓}} || RewardStandardLowFreq ||  || Meat_Twisted x10, Bioferrite x20 || Make_MetalbloodSerum || RecipeDef-Make_MetalbloodSerum(1080)
 +
|-
 +
| I || JuggernautSerum || {{Good|✓}} || 200.0 || 17.5 || 17.5 || 1080.0 || 182.5 || 1690 || {{Good|✓}} || {{Good|✓}} || RewardStandardLowFreq ||  || Meat_Twisted x20, Bioferrite x10 || Make_JuggernautSerum || RecipeDef-Make_JuggernautSerum(1080)
 +
|-
 +
| B || MorbidSlab_Medium || {{Good|✓}} || 205.0 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 ||  || WorkToBuild(1000)
 +
|-
 +
| B || TotemicSlab_Medium || {{Good|✓}} || 205.0 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 ||  || WorkToBuild(1000)
 +
|-
 +
| B || AnimalistSlab_Medium || {{Good|✓}} || 205.0 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 ||  || WorkToBuild(1000)
 +
|-
 +
| B || Table3x3c || {{Good|✓}} || 210.0 || used || - || 3300.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 ||  || WorkToBuild(3300)
 +
|-
 +
| B || Brewery || {{Good|✓}} || 210.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x120, Steel x30 ||  || WorkToBuild(2000)
 +
|-
 +
| B || SimpleResearchBench || {{Good|✓}} || 210.0 || used || - || 2800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x25, stuff x75 ||  || WorkToBuild(2800)
 +
|-
 +
| I || Mindscrew || {{Good|✓}} || 210.0 || used || 156.5 || 15000.0 || 53.5 || 36 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x15, ComponentIndustrial x4 || Make_Mindscrew || WorkToMake(15000)
 +
|-
 +
| B || Pew || {{Good|✓}} || 210.0 || used || - || 2400.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 ||  || WorkToBuild(2400)
 +
|-
 +
| I || Corpse_Wolf_Timber || {{Good|✓}} || 210.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || VitalsMonitor || {{Good|✓}} || 215.0 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x3 ||  || WorkToBuild(6000)
 +
|-
 +
| B || TableStonecutter || {{Good|✓}} || 215.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x30, stuff x75 ||  || WorkToBuild(2000)
 +
|-
 +
| I || CochlearImplant || {{Good|✓}} || 220.0 || used || 166.0 || 15000.0 || 54.0 || 36 ||  || {{Good|✓}} ||  ||  || Steel x20, ComponentIndustrial x4 || Make_CochlearImplant || WorkToMake(15000)
 +
|-
 +
| I || Joywire || {{Good|✓}} || 220.0 || used || 166.0 || 15000.0 || 54.0 || 36 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x20, ComponentIndustrial x4 || Make_Joywire || WorkToMake(15000)
 +
|-
 +
| I || Painstopper || {{Good|✓}} || 220.0 || used || 166.0 || 15000.0 || 54.0 || 36 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x20, ComponentIndustrial x4 || Make_Painstopper || WorkToMake(15000)
 +
|-
 +
| I || Apparel_Cape || {{Good|✓}} || 220.0 || used || 120.0 || 16000.0 || 100.0 || 63 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x80 || Make_Apparel_Cape || WorkToMake(16000)
 +
|-
 +
| I || Gun_MachinePistol || {{Good|✓}} || 220.0 || used || 181.5 || 11000.0 || 38.5 || 35 ||  || {{Good|✓}} ||  ||  || Steel x45, ComponentIndustrial x3 || Make_Gun_MachinePistol || WorkToMake(11000)
 +
|-
 +
| B || Loudspeaker || {{Good|✓}} || 220.0 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x80, ComponentIndustrial x2 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Corpse_Caribou || {{Good|✓}} || 220.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Ibex || {{Good|✓}} || 220.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || ElectricStove || {{Good|✓}} || 225.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x80, ComponentIndustrial x2 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Apparel_FlakVest || {{Good|✓}} || 225.0 || used || 191.0 || 9000.0 || 34.0 || 38 ||  || {{Good|✓}} ||  ||  || Cloth x30, Steel x60, ComponentIndustrial x1 || Make_Apparel_FlakVest || WorkToMake(9000)
 +
|-
 +
| I || Apparel_FlakPants || {{Good|✓}} || 225.0 || used || 191.0 || 9000.0 || 34.0 || 38 ||  || {{Good|✓}} ||  ||  || Cloth x30, Steel x60, ComponentIndustrial x1 || Make_Apparel_FlakPants || WorkToMake(9000)
 +
|-
 +
| B || StylingStation || {{Good|✓}} || 225.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x30, stuff x80 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Corpse_Alpaca || {{Good|✓}} || 225.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || SimpleProstheticHeart || {{Good|✓}} || 230.0 || used || 175.5 || 15000.0 || 54.5 || 36 ||  || {{Good|✓}} ||  ||  || Steel x25, ComponentIndustrial x4 || Make_SimpleProstheticHeart || WorkToMake(15000)
 +
|-
 +
| B || HydroponicsBasin ||  || 230.0 || used || - || 2800.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x1 ||  || WorkToBuild(2800)
 +
|-
 +
| B || RusticRug_Broad || {{Good|✓}} || 230.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Cloth x150 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Apparel_AirwireHeadset || {{Good|✓}} || 230.0 || used || 223.0 || 2100.0 || 7.0 || 33 ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x4 || Make_Apparel_AirwireHeadset || WorkToMake(2100)
 +
|-
 +
| I || Apparel_PackTurret || {{Good|✓}} || 235.0 || used || 197.0 || 10000.0 || 38.0 || 38 ||  || {{Good|✓}} ||  ||  || Steel x70, ComponentIndustrial x2 || Make_Apparel_PackTurret || WorkToMake(10000)
 +
|-
 +
| B || PokerTable || {{Good|✓}} || 240.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Cloth x50, WoodLog x25, stuff x50 ||  || WorkToBuild(10000)
 +
|-
 +
| I || Corpse_Cougar || {{Good|✓}} || 240.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Panther || {{Good|✓}} || 240.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Weapon_GrenadeMolotov || {{Good|✓}} || 245.0 || used || 221.5 || 6000.0 || 23.5 || 39 ||  || {{Good|✓}} ||  ||  || Cloth x25, Chemfuel x80 || Make_Weapon_GrenadeMolotov || WorkToMake(6000)
 +
|-
 +
| B || Harp || {{Good|✓}} || 245.0 || used || 180.0 || 18000.0 || 65.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || WoodLog x150 || Make_Harp || WorkToMake(18000)
 +
|-
 +
| B || NeuralSupercharger || {{Good|✓}} || 245.0 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x4 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Apparel_PsychicFoilHelmet || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || BurnoutMechlinkBooster ||  || 250.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x4 ||  || WorkToBuild(8000)
 +
|-
 +
| I || Tome || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Painblock || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Stun || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Burden || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_SolarPinhole || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_WordOfTrust || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Chunkskip || {{Good|✓}} || 250.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| B || TableSculpting || {{Good|✓}} || 255.0 || used || - || 2500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x50, stuff x75 ||  || WorkToBuild(2500)
 +
|-
 +
| I || Gun_BoltActionRifle || {{Good|✓}} || 255.0 || used || 210.0 || 12000.0 || 45.0 || 38 ||  || {{Good|✓}} ||  ||  || Steel x60, ComponentIndustrial x3 || Make_Gun_BoltActionRifle || WorkToMake(12000)
 +
|-
 +
| I || Gun_PumpShotgun || {{Good|✓}} || 255.0 || used || 210.0 || 12000.0 || 45.0 || 38 ||  || {{Good|✓}} ||  ||  || Steel x60, ComponentIndustrial x3 || Make_Gun_PumpShotgun || WorkToMake(12000)
 +
|-
 +
| B || Altar_Medium ||  || 255.0 || used || - || 15000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 ||  || WorkToBuild(15000)
 +
|-
 +
| I || Corpse_Human || {{Good|✓}} || 255.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || UnnaturalCorpse_Human || {{Good|✓}} || 255.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || SimpleProstheticLeg || {{Good|✓}} || 260.0 || used || 204.0 || 15000.0 || 56.0 || 37 ||  || {{Good|✓}} ||  ||  || Steel x40, ComponentIndustrial x4 || Make_SimpleProstheticLeg || WorkToMake(15000)
 +
|-
 +
| I || SimpleProstheticArm || {{Good|✓}} || 260.0 || used || 204.0 || 15000.0 || 56.0 || 37 ||  || {{Good|✓}} ||  ||  || Steel x40, ComponentIndustrial x4 || Make_SimpleProstheticArm || WorkToMake(15000)
 +
|-
 +
| I || Corpse_Deer || {{Good|✓}} || 260.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || WoodFiredGenerator ||  || 265.0 || used || - || 2500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x2 ||  || WorkToBuild(2500)
 +
|-
 +
| B || WindTurbine ||  || 265.0 || used || - || 3300.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x2 ||  || WorkToBuild(3300)
 +
|-
 +
| I || Apparel_AdvancedHelmet || {{Good|✓}} || 265.0 || used || 230.0 || 8000.0 || 35.0 || 44 ||  || {{Good|✓}} ||  || {{Good|✓}} || ComponentIndustrial x2, Plasteel x10, stuff x40 || Make_Apparel_AdvancedHelmet || WorkToMake(8000)
 +
|-
 +
| I || MeleeWeapon_LongSword || {{Good|✓}} || 265.0 || used || 190.0 || 18000.0 || 75.0 || 42 ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || stuff x100 || Make_MeleeWeapon_LongSword || WorkToMake(18000)
 +
|-
 +
| I || Weapon_GrenadeFrag || {{Good|✓}} || 265.0 || used || 222.0 || 12000.0 || 43.0 || 36 ||  || {{Good|✓}} ||  ||  || Steel x20, Chemfuel x80 || Make_Weapon_GrenadeFrag || WorkToMake(12000)
 +
|-
 +
| B || Armchair || {{Good|✓}} || 270.0 || used || - || 14000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x110 ||  || WorkToBuild(14000)
 +
|-
 +
| I || Apparel_RobeRoyal || {{Good|✓}} || 270.0 || used || 150.0 || 20000.0 || 120.0 || 60 ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x100 || Make_Apparel_RobeRoyal || WorkToMake(20000)
 +
|-
 +
| B || MoisturePump ||  || 275.0 || used || - || 1500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x4 ||  || WorkToBuild(1500)
 +
|-
 +
| B || Cooler ||  || 275.0 || used || - || 1600.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x90, ComponentIndustrial x3 ||  || WorkToBuild(1600)
 +
|-
 +
| B || SleepAccelerator || {{Good|✓}} || 275.0 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x5 ||  || WorkToBuild(6000)
 +
|-
 +
| B || SteleLarge ||  || 280.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x125 ||  || WorkToBuild(8000)
 +
|-
 +
| B || Throne || {{Good|✓}} || 285.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || stuff x125 ||  || WorkToBuild(10000)
 +
|-
 +
| B || DeepDrill || {{Good|✓}} || 290.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x2 ||  || WorkToBuild(10000)
 +
|-
 +
| I || Apparel_FlakJacket || {{Good|✓}} || 290.0 || used || 240.0 || 14000.0 || 50.0 || 36 ||  || {{Good|✓}} ||  ||  || Cloth x50, Steel x70, ComponentIndustrial x1 || Make_Apparel_FlakJacket || WorkToMake(14000)
 +
|-
 +
| B || SpikecoreFloorStar_Broad || {{Good|✓}} || 290.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150 ||  || WorkToBuild(2000)
 +
|-
 +
| B || ChemfuelPoweredGenerator ||  || 295.0 || used || - || 2500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x3 ||  || WorkToBuild(2500)
 +
|-
 +
| B || SolarGenerator ||  || 295.0 || used || - || 2500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x3 ||  || WorkToBuild(2500)
 +
|-
 +
| B || ElectricSmithy || {{Good|✓}} || 295.0 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x3 ||  || WorkToBuild(3000)
 +
|-
 +
| B || Turret_MiniTurret || {{Good|✓}} || 295.0 || used || - || 1800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x70, ComponentIndustrial x3, stuff x30 ||  || WorkToBuild(1800)
 +
|-
 +
| B || DeathrestCasket || {{Good|✓}} || 295.0 || used || - || 2500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x3 ||  || WorkToBuild(2500)
 +
|-
 +
| B || BasicRecharger ||  || 300.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x125, ComponentIndustrial x1 ||  || WorkToBuild(8000)
 +
|-
 +
| I || SubcoreRegular || {{Good|✓}} || 300.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || MorbidSlab_Broad || {{Good|✓}} || 305.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x150 ||  || WorkToBuild(2000)
 +
|-
 +
| B || TotemicSlab_Broad || {{Good|✓}} || 305.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x150 ||  || WorkToBuild(2000)
 +
|-
 +
| B || AnimalistSlab_Broad || {{Good|✓}} || 305.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x150 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Corpse_Donkey || {{Good|✓}} || 305.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Toxalope || {{Good|✓}} || 305.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || SculptureLarge || {{Good|✓}} || 310.0 || used || 120.0 || 30000.0 || 190.0 || 63 ||  || {{Good|✓}} || RewardStandardLowFreq || {{Good|✓}} || stuff x100 || Make_SculptureLarge || WorkToMake(30000)
 +
|-
 +
| B || SculptureTerror || {{Good|✓}} || 310.0 || used || 120.0 || 30000.0 || 190.0 || 63 ||  || {{Good|✓}} || RewardStandardLowFreq || {{Good|✓}} || stuff x100 || Make_SculptureTerror || WorkToMake(30000)
 +
|-
 +
| B || Burnbong || {{Good|✓}} || 310.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x30, SmokeleafLeaves x150 ||  || WorkToBuild(10000)
 +
|-
 +
| B || TubeTelevision || {{Good|✓}} || 315.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x80, ComponentIndustrial x4 ||  || WorkToBuild(10000)
 +
|-
 +
| I || Weapon_GrenadeEMP || {{Good|✓}} || 315.0 || used || 230.0 || 24000.0 || 85.0 || 35 ||  || {{Good|✓}} ||  ||  || Steel x20, ComponentIndustrial x6 || Make_Weapon_GrenadeEMP || WorkToMake(24000)
 +
|-
 +
| B || SubcoreEncoder || {{Good|✓}} || 315.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x3 ||  || WorkToBuild(8000)
 +
|-
 +
| I || Weapon_GrenadeTox || {{Good|✓}} || 315.0 || used || 230.0 || 24000.0 || 85.0 || 35 ||  || {{Good|✓}} ||  ||  || Steel x20, ComponentIndustrial x6 || Make_Weapon_GrenadeTox || WorkToMake(24000)
 +
|-
 +
| B || ElectricTailoringBench || {{Good|✓}} || 320.0 || used || - || 2500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x50, ComponentIndustrial x2, stuff x75 ||  || WorkToBuild(2500)
 +
|-
 +
| I || Corpse_Warg || {{Good|✓}} || 335.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || NutrientPasteDispenser ||  || 340.0 || used || - || 2200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x125, ComponentIndustrial x3 ||  || WorkToBuild(2200)
 +
|-
 +
| I || Gun_IncendiaryLauncher || {{Good|✓}} || 340.0 || used || 270.5 || 20000.0 || 69.5 || 35 ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x4 || Make_Gun_IncendiaryLauncher || WorkToMake(20000)
 +
|-
 +
| B || Autobong ||  || 340.0 || used || - || 800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || SmokeleafLeaves x25, ComponentIndustrial x3, stuff x100 ||  || WorkToBuild(800)
 +
|-
 +
| I || Apparel_Gunlink || {{Good|✓}} || 345.0 || used || 290.0 || 15750.0 || 55.0 || 35 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || ComponentSpacer x1, Plasteel x10 || Make_Apparel_Gunlink || WorkToMake(15750)
 +
|-
 +
| B || MechBooster || {{Good|✓}} || 345.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x4 ||  || WorkToBuild(8000)
 +
|-
 +
| B || Telescope || {{Good|✓}} || 350.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardQualitySuper ||  ||  ||  ||
 +
|-
 +
| I || BroadshieldCore || {{Good|✓}} || 350.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_HeavySMG || {{Good|✓}} || 355.0 || used || 270.5 || 24000.0 || 84.5 || 35 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x75, ComponentIndustrial x4 || Make_Gun_HeavySMG || WorkToMake(24000)
 +
|-
 +
| I || HandTalon || {{Good|✓}} || 355.0 || used || 300.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x40, ComponentIndustrial x7 || Make_HandTalon || WorkToMake(15000)
 +
|-
 +
| I || ElbowBlade || {{Good|✓}} || 355.0 || used || 300.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x40, ComponentIndustrial x7 || Make_ElbowBlade || WorkToMake(15000)
 +
|-
 +
| I || KneeSpike || {{Good|✓}} || 355.0 || used || 300.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x40, ComponentIndustrial x7 || Make_KneeSpike || WorkToMake(15000)
 +
|-
 +
| I || VenomFangs || {{Good|✓}} || 355.0 || used || 300.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x40, ComponentIndustrial x7 || Make_VenomFangs || WorkToMake(15000)
 +
|-
 +
| I || VenomTalon || {{Good|✓}} || 355.0 || used || 300.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x40, ComponentIndustrial x7 || Make_VenomTalon || WorkToMake(15000)
 +
|-
 +
| B || NatureShrine_Small || {{Good|✓}} || 355.0 || used || - || 15000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x150 ||  || WorkToBuild(15000)
 +
|-
 +
| B || BilliardsTable || {{Good|✓}} || 360.0 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Cloth x80, WoodLog x30, stuff x80 ||  || WorkToBuild(12000)
 +
|-
 +
| B || Hemopump || {{Good|✓}} || 360.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x4, HemogenPack x5 ||  || WorkToBuild(5000)
 +
|-
 +
| B || ToxifierGenerator ||  || 360.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x125, ComponentIndustrial x3 ||  || WorkToBuild(8000)
 +
|-
 +
| I || Apparel_ArrayHeadset || {{Good|✓}} || 360.0 || used || 351.0 || 2100.0 || 9.0 || 43 ||  || {{Good|✓}} ||  ||  || Steel x50, ComponentIndustrial x8 || Make_Apparel_ArrayHeadset || WorkToMake(2100)
 +
|-
 +
| B || CommsConsole ||  || 365.0 || used || - || 2200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x120, ComponentIndustrial x4 ||  || WorkToBuild(2200)
 +
|-
 +
| B || Drape || {{Good|✓}} || 365.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || WoodLog x50, stuff x150 ||  || WorkToBuild(2000)
 +
|-
 +
| I || MeleeWeapon_Warhammer || {{Good|✓}} || 365.0 || used || 285.0 || 18000.0 || 80.0 || 44 ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || stuff x150 || Make_MeleeWeapon_Warhammer || WorkToMake(18000)
 +
|-
 +
| I || Corpse_Pig || {{Good|✓}} || 365.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_SmokeLauncher || {{Good|✓}} || 380.0 || used || 270.5 || 30000.0 || 109.5 || 37 ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x4 || Make_Gun_SmokeLauncher || WorkToMake(30000)
 +
|-
 +
| I || Gun_ToxbombLauncher || {{Good|✓}} || 380.0 || used || 270.5 || 30000.0 || 109.5 || 37 ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x4 || Make_Gun_ToxbombLauncher || WorkToMake(30000)
 +
|-
 +
| I || PowerClaw || {{Good|✓}} || 385.0 || used || 332.0 || 15000.0 || 53.0 || 35 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x40, ComponentIndustrial x8 || Make_PowerClaw || WorkToMake(15000)
 +
|-
 +
| B || ToolCabinet || {{Good|✓}} || 385.0 || used || - || 1800.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200 ||  || WorkToBuild(1800)
 +
|-
 +
| B || BiofuelRefinery ||  || 390.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentIndustrial x3 ||  || WorkToBuild(2000)
 +
|-
 +
| I || Apparel_ShieldBelt || {{Good|✓}} || 390.0 || used || 339.0 || 14000.0 || 51.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || ComponentIndustrial x2, Steel x50, Plasteel x20 || Make_Apparel_ShieldBelt || WorkToMake(14000)
 +
|-
 +
| I || Apparel_PackControl || {{Good|✓}} || 395.0 || used || 382.0 || 3200.0 || 13.0 || 41 ||  || {{Good|✓}} ||  ||  || Steel x100, ComponentIndustrial x6 || Make_Apparel_PackControl || WorkToMake(3200)
 +
|-
 +
| I || DeathAcidifier || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || HospitalBed || {{Good|✓}} || 400.0 || used || - || 2800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x80, ComponentIndustrial x5, stuff x40 ||  || WorkToBuild(2800)
 +
|-
 +
| B || ElectricSmelter || {{Good|✓}} || 400.0 || used || - || 3500.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x170, ComponentIndustrial x2 ||  || WorkToBuild(3500)
 +
|-
 +
| B || UnstablePowerCell || {{Good|✓}} || 400.0 || not producible || - || 300.0 || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  || WorkToBuild(300)
 +
|-
 +
| I || Apparel_PsyfocusShirt || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Shard || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_BlindingPulse || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_EntropyDump || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Waterskip || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_WordOfJoy || {{Good|✓}} || 400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Gun_ChainShotgun || {{Good|✓}} || 405.0 || used || 293.0 || 31000.0 || 112.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x70, ComponentIndustrial x5 || Make_Gun_ChainShotgun || WorkToMake(31000)
 +
|-
 +
| B || MechGestator ||  || 410.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentIndustrial x3 ||  || WorkToBuild(8000)
 +
|-
 +
| B || Harpsichord || {{Good|✓}} || 415.0 || used || 300.0 || 32000.0 || 115.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || WoodLog x250 || Make_Harpsichord || WorkToMake(32000)
 +
|-
 +
| B || ElectricCrematorium ||  || 420.0 || used || - || 4500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x20, ComponentIndustrial x2, stuff x150 ||  || WorkToBuild(4500)
 +
|-
 +
| I || Gun_LMG || {{Good|✓}} || 425.0 || used || 302.5 || 34000.0 || 122.5 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x75, ComponentIndustrial x5 || Make_Gun_LMG || WorkToMake(34000)
 +
|-
 +
| I || DrillArm || {{Good|✓}} || 425.0 || used || 370.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x60, ComponentIndustrial x8 || Make_DrillArm || WorkToMake(15000)
 +
|-
 +
| I || FieldHand || {{Good|✓}} || 425.0 || used || 370.0 || 15000.0 || 55.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Steel x60, ComponentIndustrial x8 || Make_FieldHand || WorkToMake(15000)
 +
|-
 +
| B || ShardBeacon || {{Good|✓}} || 425.0 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Bioferrite x30, Shard x1 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Apparel_PackBroadshield || {{Good|✓}} || 430.0 || used || 382.0 || 14000.0 || 48.0 || 34 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || BroadshieldCore x1, ComponentIndustrial x1 || Make_Apparel_PackBroadshield || WorkToMake(14000)
 +
|-
 +
| B || ShardInhibitor || {{Good|✓}} || 430.0 || used || - || 1000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x15, Shard x1 ||  || WorkToBuild(1000)
 +
|-
 +
| I || Corpse_Boomalope || {{Good|✓}} || 435.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || GrowthVat ||  || 440.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentIndustrial x4 ||  || WorkToBuild(8000)
 +
|-
 +
| B || DrugLab || {{Good|✓}} || 445.0 || used || - || 3500.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x75, ComponentIndustrial x6, stuff x50 ||  || WorkToBuild(3500)
 +
|-
 +
| I || Apparel_DeadlifePack || {{Good|✓}} || 445.0 || used || 422.5 || 6500.0 || 22.5 || 35 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Bioferrite x30, Shard x1 || Make_Apparel_DeadlifePack || WorkToMake(6500)
 +
|-
 +
| B || TableMachining || {{Good|✓}} || 455.0 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentIndustrial x5 ||  || WorkToBuild(3000)
 +
|-
 +
| B || BiosculpterPod || {{Good|✓}} || 455.0 || used || - || 28000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x120, ComponentIndustrial x4 ||  || WorkToBuild(28000)
 +
|-
 +
| I || Corpse_Elk || {{Good|✓}} || 460.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Yak || {{Good|✓}} || 460.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Couch || {{Good|✓}} || 470.0 || used || - || 20000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x200 ||  || WorkToBuild(20000)
 +
|-
 +
| B || Altar_Large ||  || 470.0 || used || - || 20000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x200 ||  || WorkToBuild(20000)
 +
|-
 +
| I || Corpse_Dromedary || {{Good|✓}} || 470.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_PlateArmor || {{Good|✓}} || 475.0 || used || 323.0 || 38000.0 || 152.0 || 40 ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || stuff x170 || Make_Apparel_PlateArmor || WorkToMake(38000)
 +
|-
 +
| I || Gun_AssaultRifle || {{Good|✓}} || 480.0 || used || 338.0 || 40000.0 || 142.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x60, ComponentIndustrial x7 || Make_Gun_AssaultRifle || WorkToMake(40000)
 +
|-
 +
| B || FrenzyInducer || {{Good|✓}} || 495.0 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shard x1, Bioferrite x100 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Gun_HellcatRifle || {{Good|✓}} || 495.0 || used || 353.0 || 40000.0 || 142.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x60, Bioferrite x20, ComponentIndustrial x7 || Make_Gun_HellcatRifle || WorkToMake(40000)
 +
|-
 +
| I || Apparel_PsyfocusHelmet || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || Apparel_EltexSkullcap || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || Apparel_PsyfocusVest || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || RelicInertCup || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertPendant || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertBox || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertTablet || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertFragment || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertSwordHandle || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertArk || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || RelicInertCube || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  || {{Good|✓}} ||  ||  ||
 +
|-
 +
| I || Mechlink || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || SignalChip || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_Spiner || {{Good|✓}} || 500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_EmpLauncher || {{Good|✓}} || 505.0 || used || 398.5 || 30000.0 || 106.5 || 36 ||  || {{Good|✓}} ||  ||  || Steel x75, ComponentIndustrial x8 || Make_Gun_EmpLauncher || WorkToMake(30000)
 +
|-
 +
| B || GeneProcessor ||  || 510.0 || used || - || 9000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x100, Plasteel x25, ComponentIndustrial x2 ||  || WorkToBuild(9000)
 +
|-
 +
| I || Apparel_ShardPsychicShockLance || {{Good|✓}} || 510.0 || used || 445.0 || 18000.0 || 65.0 || 36 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Shard x1, Bioferrite x60 || Make_Apparel_ShardPsychicShockLance || WorkToMake(18000)
 +
|-
 +
| B || GlucosoidPump || {{Good|✓}} || 515.0 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentIndustrial x6, HemogenPack x5 ||  || WorkToBuild(4000)
 +
|-
 +
| I || Apparel_ArmorHelmetRecon || {{Good|✓}} || 525.0 || used || 470.0 || 15750.0 || 55.0 || 35 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x1, Plasteel x30 || Make_Apparel_ArmorHelmetRecon || WorkToMake(15750)
 +
|-
 +
| I || ShardAnimalPulser || {{Good|✓}} || 525.0 || used || 456.3 || 19200.0 || 68.8 || 36 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Shard x1, Bioferrite x75 || Make_ShardAnimalPulser || WorkToMake(19200)
 +
|-
 +
| I || Corpse_Cow || {{Good|✓}} || 525.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Bison || {{Good|✓}} || 525.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Horse || {{Good|✓}} || 525.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_SniperRifle || {{Good|✓}} || 530.0 || used || 370.0 || 45000.0 || 160.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x60, ComponentIndustrial x8 || Make_Gun_SniperRifle || WorkToMake(45000)
 +
|-
 +
| I || Apparel_ShardPsychicInsanityLance || {{Good|✓}} || 530.0 || used || 456.3 || 21000.0 || 73.8 || 35 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Shard x1, Bioferrite x75 || Make_Apparel_ShardPsychicInsanityLance || WorkToMake(21000)
 +
|-
 +
| I || Gun_Incinerator || {{Good|✓}} || 530.0 || used || 357.0 || 48000.0 || 173.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x75, ComponentIndustrial x6, Bioferrite x30 || Make_Gun_Incinerator || WorkToMake(48000)
 +
|-
 +
| B || BandNode ||  || 535.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, ComponentIndustrial x4 ||  || WorkToBuild(8000)
 +
|-
 +
| B || SecurityDoor ||  || 535.0 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Plasteel x50, ComponentIndustrial x2 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Corpse_Bear_Grizzly || {{Good|✓}} || 535.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Muffalo || {{Good|✓}} || 535.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || SleepSuppressor || {{Good|✓}} || 545.0 || used || - || 6000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shard x1, Bioferrite x100, Steel x25 ||  || WorkToBuild(6000)
 +
|-
 +
| I || Apparel_PsychicShockLance || {{Good|✓}} || 550.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| B || HemogenAmplifier || {{Good|✓}} || 550.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, ComponentIndustrial x4, HemogenPack x5 ||  || WorkToBuild(5000)
 +
|-
 +
| B || GeneAssembler ||  || 550.0 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, ComponentIndustrial x4 ||  || WorkToBuild(12000)
 +
|-
 +
| I || Psytrainer_Beckon || {{Good|✓}} || 550.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_VertigoPulse || {{Good|✓}} || 550.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_ChaosSkip || {{Good|✓}} || 550.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_WordOfLove || {{Good|✓}} || 550.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| B || SteleGrand ||  || 560.0 || used || - || 16000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x250 ||  || WorkToBuild(16000)
 +
|-
 +
| I || BionicTongue || {{Good|✓}} || 565.0 || used || 472.0 || 26000.0 || 93.0 || 36 ||  || {{Good|✓}} ||  ||  || Plasteel x8, ComponentSpacer x2 || Make_BionicTongue || WorkToMake(26000)
 +
|-
 +
| B || StandardRecharger ||  || 570.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x250, ComponentIndustrial x2 ||  || WorkToBuild(8000)
 +
|-
 +
| I || AestheticNose || {{Good|✓}} || 585.0 || used || 490.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x10, ComponentSpacer x2 || Make_AestheticNose || WorkToMake(26000)
 +
|-
 +
| B || WatermillGenerator ||  || 600.0 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || WoodLog x280, Steel x80, ComponentIndustrial x3 ||  || WorkToBuild(4000)
 +
|-
 +
| I || PsychicSoothePulser || {{Good|✓}} || 600.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || ReinforcedBarrel || {{Good|✓}} || 600.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || Apparel_PsyfocusRobe || {{Good|✓}} || 600.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || HarbingerSeed || {{Good|✓}} || 600.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Turret_FoamTurret || {{Good|✓}} || 615.0 || used || - || 1800.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x70, ComponentIndustrial x3, Chemfuel x140, stuff x30 ||  || WorkToBuild(1800)
 +
|-
 +
| I || Apparel_PowerArmorHelmet || {{Good|✓}} || 635.0 || used || 560.0 || 21000.0 || 75.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x1, Plasteel x40 || Make_Apparel_PowerArmorHelmet || WorkToMake(21000)
 +
|-
 +
| I || Apparel_PackJump || {{Good|✓}} || 645.0 || used || 596.0 || 14000.0 || 49.0 || 35 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Plasteel x30, ComponentIndustrial x3, Chemfuel x100 || Make_Apparel_PackJump || WorkToMake(14000)
 +
|-
 +
| I || Apparel_PsychicInsanityLance || {{Good|✓}} || 650.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| B || GroundPenetratingScanner ||  || 655.0 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentIndustrial x4, ComponentSpacer x1 ||  || WorkToBuild(12000)
 +
|-
 +
| B || Piano || {{Good|✓}} || 670.0 || used || 492.0 || 50000.0 || 178.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || WoodLog x220, Steel x120 || Make_Piano || WorkToMake(50000)
 +
|-
 +
| B || GeneExtractor ||  || 670.0 || used || - || 9000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, ComponentIndustrial x8 ||  || WorkToBuild(9000)
 +
|-
 +
| I || PsychicAnimalPulser || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || ArchiteCapsule || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Skip || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Wallraise || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Smokepop || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Focus || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_WordOfSerenity || {{Good|✓}} || 700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| B || OrnateDoor ||  || 705.0 || used || - || 15000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Gold x50, stuff x75 ||  || WorkToBuild(15000)
 +
|-
 +
| B || CryptosleepCasket ||  || 710.0 || used || - || 3200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x180, Uranium x5, ComponentIndustrial x4, ComponentSpacer x1 ||  || WorkToBuild(3200)
 +
|-
 +
| B || NatureShrine_Large || {{Good|✓}} || 710.0 || used || - || 30000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x300 ||  || WorkToBuild(30000)
 +
|-
 +
| B || Altar_Grand ||  || 710.0 || used || - || 30000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || stuff x300 ||  || WorkToBuild(30000)
 +
|-
 +
| B || DeathrestAccelerator || {{Good|✓}} || 710.0 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x300, ComponentIndustrial x4 ||  || WorkToBuild(4000)
 +
|-
 +
| I || Apparel_ArmorHelmetReconPrestige || {{Good|✓}} || 715.0 || used || 600.0 || 31500.0 || 115.0 || 37 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x1, Plasteel x40, Gold x4 || Make_Apparel_ArmorHelmetReconPrestige || WorkToMake(31500)
 +
|-
 +
| B || SerumCentrifuge || {{Good|✓}} || 725.0 || used || - || 3000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shard x1, ComponentIndustrial x2, Bioferrite x80, Steel x100 ||  || WorkToBuild(3000)
 +
|-
 +
| B || BioferriteGenerator ||  || 740.0 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shard x1, ComponentIndustrial x4, Bioferrite x100, Steel x50 ||  || WorkToBuild(12000)
 +
|-
 +
| I || Apparel_ArmorHelmetCataphract || {{Good|✓}} || 745.0 || used || 650.0 || 26250.0 || 95.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x1, Plasteel x50 || Make_Apparel_ArmorHelmetCataphract || WorkToMake(26250)
 +
|-
 +
| I || Neurotrainer_Shooting || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Melee || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Construction || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Mining || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Cooking || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Plants || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Animals || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Crafting || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Artistic || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Medicine || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Social || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || Neurotrainer_Intellectual || {{Good|✓}} || 750.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq, SkillNeurotrainer ||  ||  ||  ||
 +
|-
 +
| I || BionicStomach || {{Good|✓}} || 785.0 || used || 690.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} ||  ||  || Plasteel x10, ComponentSpacer x3 || Make_BionicStomach || WorkToMake(26000)
 +
|-
 +
| I || BionicEar || {{Good|✓}} || 785.0 || used || 690.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} ||  ||  || Plasteel x10, ComponentSpacer x3 || Make_BionicEar || WorkToMake(26000)
 +
|-
 +
| I || BionicJaw || {{Good|✓}} || 785.0 || used || 690.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} ||  ||  || Plasteel x10, ComponentSpacer x3 || Make_BionicJaw || WorkToMake(26000)
 +
|-
 +
| B || MechbandDish ||  || 795.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x75, Plasteel x25, ComponentSpacer x2 ||  || WorkToBuild(8000)
 +
|-
 +
| I || ThrumboHorn || {{Good|✓}} || 800.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || AnimalPart ||  ||  ||  ||
 +
|-
 +
| I || TornadoGenerator || {{Good|✓}} || 800.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || SingleUseWeapon, RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || PsychicHarmonizer || {{Good|✓}} || 800.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || ImplantEmpireRoyal ||  ||  ||  ||
 +
|-
 +
| I || BiomutationPulser || {{Good|✓}} || 800.0 || 514.1 || 445.0 || 19200.0 || 355.0 || 185 || {{Good|✓}} || {{Good|✓}} || RewardStandardLowFreq ||  || Shard x1, Bioferrite x40, Meat_Twisted x30 || Make_BiomutationPulser || WorkToMake(19200)
 +
|-
 +
| I || Corpse_Rhinoceros || {{Good|✓}} || 805.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || LargeMechGestator ||  || 820.0 || used || - || 16000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x300, ComponentIndustrial x6 ||  || WorkToBuild(16000)
 +
|-
 +
| B || HiTechResearchBench ||  || 830.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Steel x100, ComponentIndustrial x10, stuff x150 ||  || WorkToBuild(5000)
 +
|-
 +
| I || GastroAnalyzer || {{Good|✓}} || 830.0 || used || 735.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x3 || Make_GastroAnalyzer || WorkToMake(26000)
 +
|-
 +
| I || AestheticShaper || {{Good|✓}} || 830.0 || used || 735.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x3 || Make_AestheticShaper || WorkToMake(26000)
 +
|-
 +
| I || Apparel_ArmorMarineHelmetPrestige || {{Good|✓}} || 850.0 || used || 700.0 || 42000.0 || 150.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x1, Plasteel x50, Gold x5 || Make_Apparel_ArmorMarineHelmetPrestige || WorkToMake(42000)
 +
|-
 +
| I || Apparel_BiomutationLance || {{Good|✓}} || 850.0 || 523.1 || 447.5 || 21000.0 || 402.5 || 192 || {{Good|✓}} || {{Good|✓}} || RewardStandardHighFreq ||  || Shard x1, Bioferrite x50, Meat_Twisted x20 || Make_Apparel_BiomutationLance || WorkToMake(21000)
 +
|-
 +
| I || Psytrainer_Berserk || {{Good|✓}} || 850.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Invisibility || {{Good|✓}} || 850.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Flashstorm || {{Good|✓}} || 850.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_WordOfInspiration || {{Good|✓}} || 850.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Farskip || {{Good|✓}} || 850.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| B || RoyalBed || {{Good|✓}} || 880.0 || used || - || 50000.0 || 0.0 || - ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || Gold x50, stuff x100 ||  || WorkToBuild(50000)
 +
|-
 +
| I || Kidney || {{Good|✓}} || 900.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Turret_Mortar || {{Good|✓}} || 900.0 || used || - || 2000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || ComponentIndustrial x6, ReinforcedBarrel x1, stuff x50 ||  || WorkToBuild(2000)
 +
|-
 +
| B || FlatscreenTelevision || {{Good|✓}} || 920.0 || used || - || 40000.0 || 0.0 || - ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x140, ComponentIndustrial x16 ||  || WorkToBuild(40000)
 +
|-
 +
| I || DetoxifierLung || {{Good|✓}} || 925.0 || 1028.6 || 935.0 || 26000.0 || -10.0 || -4 || {{Good|✓}} || {{Good|✓}} ||  ||  || Plasteel x15, ComponentSpacer x4 || Make_DetoxifierLung || WorkToMake(26000)
 +
|-
 +
| B || GeothermalGenerator ||  || 945.0 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x340, ComponentIndustrial x8 ||  || WorkToBuild(12000)
 +
|-
 +
| I || Corpse_Elephant || {{Good|✓}} || 960.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || SubcoreSoftscanner ||  || 985.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, Plasteel x50, ComponentIndustrial x4 ||  || WorkToBuild(8000)
 +
|-
 +
| I || Corpse_Megasloth || {{Good|✓}} || 990.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Lung || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || TechprofSubpersonaCore || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || Gun_TripleRocket || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || SingleUseWeapon, RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Gun_DoomsdayRocket || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || SingleUseWeapon, RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || PsychicSensitizer || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || ImplantEmpireRoyal ||  ||  ||  ||
 +
|-
 +
| I || PsychicReader || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || ImplantEmpireRoyal ||  ||  ||  ||
 +
|-
 +
| I || SubcoreHigh || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || PowerfocusChip || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || DeathrestCapacitySerum || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || Gun_MiniShotgun || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_Slugthrower || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_MiniFlameblaster || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || RevenantSpine || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Techprint_BrainWiring || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_SpecializedLimbs || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_CompactWeaponry || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_VenomSynthesis || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_BerserkPulse || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_ManhunterPulse || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_MassChaosSkip || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_BulletShield || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| I || Psytrainer_Neuroquake || {{Good|✓}} || 1000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardLowFreq ||  ||  ||  ||
 +
|-
 +
| B || LongRangeMineralScanner ||  || 1010.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, ComponentIndustrial x6, ComponentSpacer x2 ||  || WorkToBuild(10000)
 +
|-
 +
| I || Gun_ChargeRifle || {{Good|✓}} || 1010.0 || used || 850.0 || 45000.0 || 160.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Plasteel x50, ComponentSpacer x2 || Make_Gun_ChargeRifle || WorkToMake(45000)
 +
|-
 +
| B || MultiAnalyzer || {{Good|✓}} || 1020.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x40, Plasteel x50, Gold x20, ComponentIndustrial x8 ||  || WorkToBuild(10000)
 +
|-
 +
| I || BionicEye || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardMidFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_BionicEye || WorkToMake(26000)
 +
|-
 +
| I || BionicArm || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardMidFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_BionicArm || WorkToMake(26000)
 +
|-
 +
| I || BionicLeg || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardMidFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_BionicLeg || WorkToMake(26000)
 +
|-
 +
| I || BionicSpine || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} ||  ||  || Plasteel x15, ComponentSpacer x4 || Make_BionicSpine || WorkToMake(26000)
 +
|-
 +
| I || BionicHeart || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} ||  ||  || Plasteel x15, ComponentSpacer x4 || Make_BionicHeart || WorkToMake(26000)
 +
|-
 +
| I || Neurocalculator || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_Neurocalculator || WorkToMake(26000)
 +
|-
 +
| I || LearningAssistant || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_LearningAssistant || WorkToMake(26000)
 +
|-
 +
| I || Immunoenhancer || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_Immunoenhancer || WorkToMake(26000)
 +
|-
 +
| I || Coagulator || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_Coagulator || WorkToMake(26000)
 +
|-
 +
| I || HealingEnhancer || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_HealingEnhancer || WorkToMake(26000)
 +
|-
 +
| I || ToughskinGland || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardMidFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_ToughskinGland || WorkToMake(26000)
 +
|-
 +
| I || LoveEnhancer || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_LoveEnhancer || WorkToMake(26000)
 +
|-
 +
| I || DetoxifierStomach || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_DetoxifierStomach || WorkToMake(26000)
 +
|-
 +
| I || ReprocessorStomach || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_ReprocessorStomach || WorkToMake(26000)
 +
|-
 +
| I || NuclearStomach || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_NuclearStomach || WorkToMake(26000)
 +
|-
 +
| I || CircadianAssistant || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_CircadianAssistant || WorkToMake(26000)
 +
|-
 +
| I || CircadianHalfCycler || {{Good|✓}} || 1030.0 || used || 935.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardLowFreq ||  || Plasteel x15, ComponentSpacer x4 || Make_CircadianHalfCycler || WorkToMake(26000)
 +
|-
 +
| B || Ship_CryptosleepCasket ||  || 1035.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x120, Uranium x14, ComponentIndustrial x3, ComponentSpacer x3 ||  || WorkToBuild(8000)
 +
|-
 +
| B || Ship_Beam ||  || 1065.0 || used || - || 8000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, Plasteel x40, ComponentIndustrial x3, ComponentSpacer x1 ||  || WorkToBuild(8000)
 +
|-
 +
| B || Turret_RocketswarmLauncher ||  || 1075.0 || used || - || 10000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Plasteel x20, Steel x200, ComponentIndustrial x2, Chemfuel x180 ||  || WorkToBuild(10000)
 +
|-
 +
| I || DetoxifierKidney || {{Good|✓}} || 1080.0 || 628.6 || 535.0 || 26000.0 || 545.0 || 210 || {{Good|✓}} || {{Good|✓}} ||  ||  || Plasteel x15, ComponentSpacer x2 || Make_DetoxifierKidney || WorkToMake(26000)
 +
|-
 +
| I || Apparel_ArmorHelmetCataphractPrestige || {{Good|✓}} || 1155.0 || used || 965.0 || 52500.0 || 190.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x1, Plasteel x75, Gold x9 || Make_Apparel_ArmorHelmetCataphractPrestige || WorkToMake(52500)
 +
|-
 +
| I || Gun_Minigun || {{Good|✓}} || 1160.0 || used || 944.0 || 60000.0 || 216.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Steel x160, ComponentIndustrial x20 || Make_Gun_Minigun || WorkToMake(60000)
 +
|-
 +
| B || SculptureGrand || {{Good|✓}} || 1180.0 || used || 480.0 || 105000.0 || 700.0 || 67 ||  || {{Good|✓}} || RewardStandardLowFreq || {{Good|✓}} || stuff x400 || Make_SculptureGrand || WorkToMake(105000)
 +
|-
 +
| B || FabricationBench ||  || 1180.0 || used || - || 5000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, ComponentIndustrial x12, ComponentSpacer x2 ||  || WorkToBuild(5000)
 +
|-
 +
| I || Heart || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Liver || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || VanometricPowerCell || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || Shell_AntigrainWarhead || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || OrbitalTargeterBombardment || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || SingleUseWeapon, RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || OrbitalTargeterPowerBeam || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || SingleUseWeapon, RewardStandardHighFreq ||  ||  ||  ||
 +
|-
 +
| I || OrbitalTargeterMechCluster || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || SingleUseWeapon ||  ||  ||  ||
 +
|-
 +
| I || ControlSublink || {{Good|✓}} || 1200.0 || 639.5 || 628.0 || 3200.0 || 572.0 || 1788 || {{Good|✓}} || {{Good|✓}} ||  ||  || SignalChip x1, ComponentIndustrial x4 || Make_ControlSublink || WorkToMake(3200)
 +
|-
 +
| I || ControlSublinkHigh || {{Good|✓}} || 1200.0 || 1707.5 || 1696.0 || 3200.0 || -496.0 || -1550 || {{Good|✓}} || {{Good|✓}} ||  ||  || PowerfocusChip x1, ComponentIndustrial x3, ComponentSpacer x3 || Make_ControlSublinkHigh || WorkToMake(3200)
 +
|-
 +
| I || RemoteRepairer || {{Good|✓}} || 1200.0 || 1203.5 || 1192.0 || 3200.0 || 8.0 || 25 || {{Good|✓}} || {{Good|✓}} ||  ||  || PowerfocusChip x1, ComponentIndustrial x6 || Make_RemoteRepairer || WorkToMake(3200)
 +
|-
 +
| I || MechFormfeeder || {{Good|✓}} || 1200.0 || 703.5 || 692.0 || 3200.0 || 508.0 || 1588 || {{Good|✓}} || {{Good|✓}} ||  ||  || SignalChip x1, ComponentIndustrial x6 || Make_MechFormfeeder || WorkToMake(3200)
 +
|-
 +
| I || RemoteShielder || {{Good|✓}} || 1200.0 || 1203.5 || 1192.0 || 3200.0 || 8.0 || 25 || {{Good|✓}} || {{Good|✓}} ||  ||  || PowerfocusChip x1, ComponentIndustrial x6 || Make_RemoteShielder || WorkToMake(3200)
 +
|-
 +
| I || RepairProbe || {{Good|✓}} || 1200.0 || 1911.5 || 1900.0 || 3200.0 || -700.0 || -2188 || {{Good|✓}} || {{Good|✓}} ||  ||  || NanostructuringChip x1, ComponentSpacer x2 || Make_RepairProbe || WorkToMake(3200)
 +
|-
 +
| I || PoluxSeed || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || GoldenCube || {{Good|✓}} || 1200.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || TrapIED_AntigrainWarhead || {{Good|✓}} || 1205.0 || used || - || 1400.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shell_AntigrainWarhead x1 ||  || WorkToBuild(1400)
 +
|-
 +
| B || PsychofluidPump || {{Good|✓}} || 1225.0 || used || - || 4000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x50, Plasteel x100, ComponentIndustrial x6, HemogenPack x5 ||  || WorkToBuild(4000)
 +
|-
 +
| B || Turret_Autocannon ||  || 1270.0 || used || - || 15000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x350, Plasteel x40, ComponentIndustrial x6 ||  || WorkToBuild(15000)
 +
|-
 +
| I || Apparel_ArmorHelmetMechCommander || {{Good|✓}} || 1290.0 || used || 1232.0 || 15750.0 || 58.0 || 37 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || SignalChip x1, Plasteel x60, ComponentIndustrial x6 || Make_Apparel_ArmorHelmetMechCommander || WorkToMake(15750)
 +
|-
 +
| B || PsychicEmanator || {{Good|✓}} || 1300.0 || not producible || - || 2000.0 || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  || WorkToBuild(2000)
 +
|-
 +
| I || MechSerumHealer || {{Good|✓}} || 1300.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || Gun_ChargeLance || {{Good|✓}} || 1355.0 || used || 1140.0 || 60000.0 || 215.0 || 36 ||  || {{Good|✓}} || RewardStandardQualitySuper ||  || Plasteel x60, ComponentSpacer x3 || Make_Gun_ChargeLance || WorkToMake(60000)
 +
|-
 +
| I || Apparel_PackBandwidth || {{Good|✓}} || 1365.0 || used || 1351.0 || 3200.0 || 14.0 || 44 ||  || {{Good|✓}} ||  ||  || SignalChip x2, Steel x50, ComponentIndustrial x8 || Make_Apparel_PackBandwidth || WorkToMake(3200)
 +
|-
 +
| I || Gun_ChargeBlasterHeavy || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_InfernoCannon || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_Needle || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_ThumpCannon || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_ChargeBlasterHeavyTurret || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_InfernoCannonTurret || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_HellsphereCannon || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_ToxicNeedle || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Gun_NeedleLauncher || {{Good|✓}} || 1400.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || Turret_Sniper ||  || 1445.0 || used || - || 15000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x300, Plasteel x30, Uranium x60, ComponentIndustrial x6 ||  || WorkToBuild(15000)
 +
|-
 +
| I || ArmorskinGland || {{Good|✓}} || 1475.0 || used || 1380.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardMidFreq ||  || Plasteel x20, ComponentSpacer x6 || Make_ArmorskinGland || WorkToMake(26000)
 +
|-
 +
| B || MegascreenTelevision || {{Good|✓}} || 1485.0 || not producible || - || 80000.0 || 0.0 || - ||  ||  || RewardStandardQualitySuper ||  ||  ||  || WorkToBuild(80000)
 +
|-
 +
| B || GrandThrone || {{Good|✓}} || 1495.0 || used || - || 40000.0 || 0.0 || - ||  || {{Good|✓}} || RewardStandardQualitySuper || {{Good|✓}} || Gold x75, stuff x300 ||  || WorkToBuild(40000)
 +
|-
 +
| B || Reliquary ||  || 1495.0 || used || - || 40000.0 || 0.0 || - ||  || {{Good|✓}} ||  || {{Good|✓}} || Gold x75, stuff x300 ||  || WorkToBuild(40000)
 +
|-
 +
| B || AtmosphericHeater ||  || 1495.0 || used || - || 12000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Shard x2, Bioferrite x150, Steel x150, ComponentIndustrial x8 ||  || WorkToBuild(12000)
 +
|-
 +
| B || InfiniteChemreactor || {{Good|✓}} || 1500.0 || not producible || - || 8000.0 || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  || WorkToBuild(8000)
 +
|-
 +
| I || NanostructuringChip || {{Good|✓}} || 1500.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_ArmorRecon || {{Good|✓}} || 1540.0 || used || 1380.0 || 45000.0 || 160.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x3, Plasteel x80, Uranium x10 || Make_Apparel_ArmorRecon || WorkToMake(45000)
 +
|-
 +
| I || MechSerumResurrector || {{Good|✓}} || 1700.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| B || Ship_SensorCluster ||  || 1805.0 || used || - || 30000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x140, Gold x4, ComponentIndustrial x6, ComponentSpacer x6 ||  || WorkToBuild(30000)
 +
|-
 +
| I || RevenantVertebrae || {{Good|✓}} || 1895.0 || used || 1807.5 || 24000.0 || 87.5 || 36 ||  || {{Good|✓}} ||  ||  || Bioferrite x10, Shard x2, RevenantSpine x1 || Make_RevenantVertebrae || WorkToMake(24000)
 +
|-
 +
| I || StoneskinGland || {{Good|✓}} || 1920.0 || used || 1825.0 || 26000.0 || 95.0 || 37 ||  || {{Good|✓}} || RewardStandardMidFreq ||  || Plasteel x25, ComponentSpacer x8 || Make_StoneskinGland || WorkToMake(26000)
 +
|-
 +
| B || SubcoreRipscanner ||  || 1925.0 || used || - || 1200.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, Plasteel x150, ComponentIndustrial x6 ||  || WorkToBuild(1200)
 +
|-
 +
| I || Apparel_ArmorReconPrestige || {{Good|✓}} || 1975.0 || used || 1650.0 || 90000.0 || 325.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x3, Plasteel x100, Uranium x10, Gold x9 || Make_Apparel_ArmorReconPrestige || WorkToMake(90000)
 +
|-
 +
| I || MeleeWeapon_MonoSword || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_Zeushammer || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_PlasmaSword || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_PsyfocusStaff || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardMidFreq ||  ||  ||  ||
 +
|-
 +
| I || MonolithFragment || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Techprint_JumpPack || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_ArtificialMetabolism || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_NeuralComputation || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_SkinHardening || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_HealingFactors || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_FleshShaping || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_MolecularAnalysis || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Techprint_CircadianInfluence || {{Good|✓}} || 2000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Corpse_Thrumbo || {{Good|✓}} || 2015.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_PowerArmor || {{Good|✓}} || 2035.0 || used || 1820.0 || 60000.0 || 215.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x4, Plasteel x100, Uranium x20 || Make_Apparel_PowerArmor || WorkToMake(60000)
 +
|-
 +
| I || Apparel_ArmorLocust || {{Good|✓}} || 2230.0 || used || 2066.0 || 45000.0 || 164.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x3, Plasteel x120, Uranium x10, ComponentIndustrial x3, Chemfuel x100 || Make_Apparel_ArmorLocust || WorkToMake(45000)
 +
|-
 +
| I || Apparel_ArmorMarineGrenadier || {{Good|✓}} || 2305.0 || used || 2090.5 || 60000.0 || 214.5 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x4, Plasteel x100, Uranium x20, Steel x75, ComponentIndustrial x4 || Make_Apparel_ArmorMarineGrenadier || WorkToMake(60000)
 +
|-
 +
| I || Apparel_IntegratorHeadset || {{Good|✓}} || 2435.0 || used || 2378.0 || 15750.0 || 57.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x4, Plasteel x50, ComponentIndustrial x4, PowerfocusChip x1 || Make_Apparel_IntegratorHeadset || WorkToMake(15750)
 +
|-
 +
| B || WastepackAtomizer ||  || 2440.0 || used || - || 30000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x200, Plasteel x50, NanostructuringChip x1 ||  || WorkToBuild(30000)
 +
|-
 +
| I || Apparel_ArmorMarinePrestige || {{Good|✓}} || 2530.0 || used || 2100.0 || 120000.0 || 430.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x4, Plasteel x120, Uranium x20, Gold x10 || Make_Apparel_ArmorMarinePrestige || WorkToMake(120000)
 +
|-
 +
| I || PsychicAmplifier || {{Good|✓}} || 2600.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || ArchotechEye || {{Good|✓}} || 2800.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || ArchotechArm || {{Good|✓}} || 2800.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || ArchotechLeg || {{Good|✓}} || 2800.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || RewardStandardCore ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_MonoSwordBladelink || {{Good|✓}} || 3000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || WeaponBladelink ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_ZeusHammerBladelink || {{Good|✓}} || 3000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || WeaponBladelink ||  ||  ||  ||
 +
|-
 +
| I || MeleeWeapon_PlasmaSwordBladelink || {{Good|✓}} || 3000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || WeaponBladelink ||  ||  ||  ||
 +
|-
 +
| I || Techprint_CataphractArmor || {{Good|✓}} || 3000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  || Techprint ||  ||  ||  ||
 +
|-
 +
| I || Apparel_ArmorCataphract || {{Good|✓}} || 3120.0 || used || 2850.0 || 75000.0 || 270.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x6, Plasteel x150, Uranium x50 || Make_Apparel_ArmorCataphract || WorkToMake(75000)
 +
|-
 +
| I || Apparel_ArmorCataphractPhoenix || {{Good|✓}} || 3480.0 || used || 3212.5 || 75000.0 || 267.5 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x6, Plasteel x150, Uranium x50, Steel x75, ComponentIndustrial x4, Chemfuel x40 || Make_Apparel_ArmorCataphractPhoenix || WorkToMake(75000)
 +
|-
 +
| B || Ship_Engine ||  || 3555.0 || used || - || 50000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x260, Plasteel x140, Uranium x70, ComponentSpacer x6 ||  || WorkToBuild(50000)
 +
|-
 +
| I || Apparel_ArmorCataphractPrestige || {{Good|✓}} || 3930.0 || used || 3390.0 || 150000.0 || 540.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x6, Plasteel x190, Uranium x50, Gold x18 || Make_Apparel_ArmorCataphractPrestige || WorkToMake(150000)
 +
|-
 +
| I || AIPersonaCore || {{Good|✓}} || 4000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| B || AnimusStone || {{Good|✓}} || 5000.0 || not producible || - || - || 0.0 || - || {{Good|✓}} ||  ||  ||  ||  ||  ||
 +
|-
 +
| I || Apparel_ArmorHelmetMechlordHelmet || {{Good|✓}} || 5335.0 || used || 5280.0 || 15750.0 || 55.0 || 35 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || Plasteel x120, ComponentSpacer x6, NanostructuringChip x2 || Make_Apparel_ArmorHelmetMechlordHelmet || WorkToMake(15750)
 +
|-
 +
| B || Ship_Reactor ||  || 5440.0 || used || - || 65000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x350, Plasteel x280, Uranium x70, ComponentSpacer x8 ||  || WorkToBuild(65000)
 +
|-
 +
| B || Ship_ComputerCore ||  || 5845.0 || used || - || 16000.0 || 0.0 || - ||  || {{Good|✓}} ||  ||  || Steel x150, ComponentSpacer x4, Gold x70, AIPersonaCore x1 ||  || WorkToBuild(16000)
 +
|-
 +
| I || Apparel_MechlordSuit || {{Good|✓}} || 7015.0 || used || 6800.0 || 60000.0 || 215.0 || 36 ||  || {{Good|✓}} || RewardStandardHighFreq ||  || ComponentSpacer x8, Plasteel x120, Uranium x20, NanostructuringChip x2, PowerfocusChip x1 || Make_Apparel_MechlordSuit || WorkToMake(60000)
 +
|}
  
 
==== Recipe Skills ====
 
==== Recipe Skills ====

Revision as of 18:00, 6 November 2024

Damage Types

Default Values

Column Field
Def Name -
Label -
Category -
Armor Category -
Worker Class -
External Violence -
Hediff -
Hediff Skin -
Hediff Solid -
Is Explosive -
Harm All Layers Until Outside -
Has Forceful Impact true
Harms Health true
Makes Blood true
Can Interrupt Jobs true
Is Ranged -
Makes Animals Flee -
Building Damage Factor 1
Building Damage Factor Passable 1
Building Damage Factor Impassable 1
Plant Damage Factor 1
Corpse Damage Factor 1
Display Adapted Text Mote true
Can Use Deflect Metal Effect true
Death Message "{0} has been killed."
Default Damage -1
Default Armor Penetration -1
Default Stopping Power -
Apply Additional Hediffs If Hunting For Food true
Min Damage To Fragment 99999
Overkill Pct To Destroy Part 0~0.7
Explosion Snow Melt Amount 1
Explosion Affect Outside Parts Only true
Explosion Color Center
Explosion Color Edge
Explosion Propagation Speed 1
Explosion Heat Energy Per Cell -
Explosion Interior Cell Count Multiplier 1
Explosion Interior Cell Distance Multiplier 0.7
Blunt Stun Duration 1
Scratch Split Percentage 0.5

Damage Types Page

Table

Name Label Category Armor Category Overkill Percent To Destroy Part[1] Death Message[2] Hediffs (General / Skin / Solid / Additional) Harms Outer Layers[3] Affects shields Stun duration Source
Cut cut Melee Weapon Sharp 0% - 10% {0} has been cut to death. Cut / - / Crack / - true false - Content from Rimworld core game only
Crush crush Melee Weapon Blunt 40% - 100% {0} has been crushed to death. Crush / Cut / Crack / - true true - Content from Rimworld core game only
Blunt blunt Melee Weapon Blunt 40% - 100% {0} has been beaten to death. Crush / Bruise / Crack / - true false - Content from Rimworld core game only
Poke blunt Melee Weapon Blunt 40% - 100% {0} has been beaten to death. Crush / Bruise / Crack / - true false - Content from Rimworld core game only
Demolish blunt Melee Weapon Blunt 40% - 100% {0} has been beaten to death. Crush / Bruise / Crack / - true false - Content from Rimworld core game only
Stab stab Melee Weapon Sharp 40% - 100% {0} has been stabbed to death. Stab / - / Crack / - true false - Content from Rimworld core game only
RangedStab Stab Ranged Weapon Sharp 40% - 100% {0} has been stabbed to death. Stab / - / Crack / - true false - Content from Rimworld core game only
Bullet bullet Ranged Weapon Sharp 0% - 70% {0} has been shot to death. Gunshot / - / - / - true true - Content from Rimworld core game only
Arrow arrow Ranged Weapon Sharp 0% - 70% {0} has been shot to death. Cut / - / Crack / - true true - Content from Rimworld core game only
ArrowHighVelocity arrow Ranged Weapon Sharp 0% - 70% {0} has been shot to death. Stab / - / - / - true true - Content from Rimworld core game only
Scratch scratch Melee Weapon Sharp 0% - 70% {0} has been torn to death. Scratch / - / Crack / - true false - Content from Rimworld core game only
ScratchToxic toxic scratch Melee Weapon Sharp 0% - 70% {0} has been torn to death. Scratch / - / Crack / Toxic buildup true false - Content from Rimworld core game only
Bite Bite Melee Weapon Sharp 0% - 10% {0} has been bitten to death. Bite / - / Crack / - true false - Content from Rimworld core game only
BiteToxic toxic bite Melee Weapon Sharp 0% - 10% {0} has been bitten to death. Bite / - / Crack / Toxic buildup true false - Content from Rimworld core game only
Bomb bomb Misc Sharp ? {0} has died in an explosion. Shredded / - / Crack / - true true - Content from Rimworld core game only
BombSuper bomb Misc Sharp ? {0} has died in an explosion. Shredded / - / Crack / - true true - Content from Rimworld core game only
Flame flame Environmental Heat ? {0} has burned to death. Burn / - / - / - false[4] false - Content from Rimworld core game only
Burn burn Environmental Heat ? {0} has burned to death. Burn / - / - / - false[4] false - Content from Rimworld core game only
Thump thump Misc Sharp ? {0} has been shot to death. Crush / - / Crack / - true true - Content from Rimworld core game only
TornadoScratch scratch Environmental Sharp 0% - 70% {0} has been killed by a tornado. Scratch / - / Crack / - true false - Content from Rimworld core game only
Frostbite frostbite Environmental - ? {0} has succumbed to frostbite. Frostbite / - / - / - true false - Content from Rimworld core game only
Surgical cut surgical cut Medical - ? {0} has died during surgery. - / - / - false[5] false - Content from Rimworld core game only
Execution cut execution cut Medical - - {0} has been executed by cutting. Cut / - / - / - false false - Content from Rimworld core game only
EMP [6] - Stun - - {0} has been EMPed to death. - / - / - / - true true 0.25 s [7] [8] Content from Rimworld core game only
Stun [6] - Stun - - {0} has been stunned to death. - / - / - / - false true 0.33 s [7] Content from Rimworld core game only
Smoke [6] smoke Misc - - - - / - / - / - - ? - Content from Rimworld core game only
Deterioration - Misc - - - - / - / - / - - ? - Content from Rimworld core game only
Rotting - Misc - - - - / - / - / - - ? - Content from Rimworld core game only
Mining - Misc - - - - / - / - / - - ? - Content from Rimworld core game only
Extinguish [6] - Misc - - - Covered in firefoam / - / - / - - ? - Content from Rimworld core game only
AcidBurn acid burn Misc Sharp - {0} has burned to death. Acid burn / - / - / - - ? - Content from Rimworld core game only
Decayed decayed organ Misc - - {0} died from metabolic disruptions caused by organ decay. - / - / - / - - ? - Content from Rimworld core game only
Vaporize vaporize Misc Heat - {0} has been vaporized by extreme heat. Burn / - / - / - true ? - Content from Rimworld core game only
MechBandShockwave mech-band shockwave Stun - - {0} has been shocked to death. - / - / - / - - ? 1,200 ticks (20 secs) Content added by the Biotech DLC
ToxGas tox gas Misc - - - - / - / - - ? - Content added by the Biotech DLC
Beam beam Misc Heat 0% - 70% {0} has been beamed to death. - / - / - / - true ? - Content added by the Biotech DLC
BulletToxic toxic bullet Ranged Weapon Sharp 0% - 70% - Gunshot / - / - / Toxic buildup true ? - Content added by the Biotech DLC
ElectricalBurn electrical burn Environmental Heat - {0} has died from electrical burns. Electrical burn / - / - / - - ? - Content added by the Anomaly DLC
Digested digestion Misc - - {0} died from being digested. - / - / - / - - ? - Content added by the Anomaly DLC
EnergyBolt energy bolt Misc Sharp 0% - 70% {0} has been killed by an energy bolt. Energy bolt / - / - / - true ? - Content added by the Anomaly DLC
Nerve nerve Misc Sharp 0% - 70% {0} has been killed by nerve shock. Cut / - / Crack / - true ? - Content added by the Anomaly DLC
NerveStun nerve stun Misc - - - - / - / - - ? 240 ticks (4 secs) Content added by the Anomaly DLC
Psychic psychic Misc - - {0} has been killed by a psychic attack. Psychic burn / Psychic burn (skin) / Psychic burn (solid) / - - ? - Content added by the Anomaly DLC
DeadlifeDust deadlife dust Misc - - - - / - / - / - - ? - Content added by the Anomaly DLC
NociosphereVaporize vaporize Misc Heat - {0} has been vaporized by extreme heat. Burn / - / - / - true ? - Content added by the Anomaly DLC
  1. See Overkill prevention
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  4. 4.0 4.1 Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Able to remove organs without harming outer body parts.
  6. 6.0 6.1 6.2 6.3 Does not deal physical damage so does not show up on body parts.
  7. 7.0 7.1 Per point of damage.
  8. Only applies to mechanoids or turrets.

Damage Worker

Base

For reference, Instigator refers to the source of damage, and victim refers to the object that is receiving said damage.

Apply

Create instance of damage Result

IF victim uses hit points AND damage type harms Health: continue, otherwise return damage Result

num = damage amount

IF victim is a building: multiply num by building Damage Factor

  • IF victim is Impassable: multiply num by building Damage Factor Impassable
  • ELSE: multiply num by building Damage Factor Passable
  • IF scale Damage To Buildings Based On Flammability is true: multiply num by the larger value of 0.05 AND the victim's Flammability Stat, i.e.
  • Scale Damage To Buildings Based On Flammability
  • IF Instigator is a Shambler: multiply num by 1.5

    IF Biotech Content added by the Biotech DLC is active AND (the Instigator is using a body part OR melee weapon) AND victim is a Door: multiply num by the Instigator's Melee Door Damage Factor Stat

    IF victim is a Plant: multiply num by plant Damage Factor

    IF victim is a Corpse: multiply num by corpse Damage Factor

    total Damage Dealt = the smaller value of the victim's hit points AND num rounded randomly

    Subtract total Damage Dealt from the victim's hit points

    IF the victim's hit points are less than or equal to zero:

    • Set the victim's hit points to zero, and Kill the victim

    return damage Result

    Explosion Start

    IF explosion Heat Energy Per Cell > Epsilon (1.401298E-45): Push Heat, where energy = explosion Heat Energy Per Cell * Count of cells To Affect

    Explosion Affect Cell

    c is an Integer Vector of 3 dimensions (x, y, z), and in this case it is the area affected by an explosion

    Clear the list things To Affect

    num = MinValue (-3.40282347E+38)

    flag = false

    list = things within c

    FOR every thing in list:

    • IF thing is NOT a Mote AND NOT Ethereal:
      • Add thing to things To Affect
      • IF thing Fillage is Full (Fill Percent > 0.99) AND thing Altitude > num:
        • flag = true
        • num = thing Altitude

    FOR every thing in things To Affect:

    • IF thing Altitudenum: Explosion Damage Thing, where t is thing

    IF flag is false: Explosion Damage Terrain

    IF explosion Snow Melt Amount > 0.0001:

    • length Horizontal = the square root of (x^2 + z^2) from (c - explosion Position)
    • num2 = 1 - (length Horizontal / explosion radius)
    • IF num2 > 0:
      • Add Depth to snow Grid, where depth To Add = -num2 * explosion Snow Melt Amount

    IF damage type is Bomb OR Flame:

    • list2 = Things Of Def RectTrigger within explosion area
    • FOR every thing in list2:
    • rect Trigger of type RectTrigger = thing
    • IF rect Trigger activates On Explosion AND rect Trigger Contains c:
      • Set Activated By for rect Trigger, where pawn is null
    Explosion Damage Thing

    damaged Things is a list of things, and ignored Things is a list of things

    IF thing is a Mote OR Ethereal: return

    IF damaged Things Contains thing: return

    Add thing to damaged Things

    IF ignored Things Contains thing: return

    If damage type is Bomb AND thing is Fire AND thing is NOT Destroyed:

    • Destroy thing by the Vanish destroy mode
    • return

    angle is a number

    IF thing Position is explosion Position:

    • angle = random value between 0~359 inclusive

    ELSE:

    • angle = Facing direction of (thing Position - explosion Position)

    dinfo = new instance of structure DamageInfo

    IF explosion Affect Outside Parts Only is true:

    • Set Body Region for dinfo, where body part height is Undefined, and body part depth is Outside

    pawn = thing as a Pawn

    damage Result = Take Damage for thing using dinfo

    IF pawn exists AND damage Result is wounded:

    • Stagger pawn for 97 ticks (1.62 secs), with a move Speed Factor of 0.17
    Explosion Damage Terrain

    explosion is of the Explosion class

    c is an Integer Vector of 3 dimensions (x, y, z), and in this case it is the area affected by an explosion

    IF damage type is NOT Bomb: return

    IF can't remove Top Layer At c: return

    terrain = Get Terrain for c

    IF destroy On Bomb Damage Threshold for terrain < 0: return

    IF Get Damage Amount At c for explosiondestroy On Bomb Damage Threshold for terrain:

    • Notify Terrain Destroyed using c for explosion
    Explosion Cells To Hit

    WIP

    Add Global

    Apply

    pawn of class Pawn = thing as Pawn IF (pawn exists:

    • hediff of class Hediff = Make Hediff of Hediff Maker using hediff of dinfo
    • hediff Severity = dinfo Amount
    • Add Hediff hediff to pawn

    return new Damage Result of Damage Worker

    Add Injury

    Apply
    Apply To Pawn
    Apply Small Pawn Damage Propagation
    Apply Damage To Part
    Apply Special Effects To Part
    Finalize And Add Injury
    Choose Hit Part
    Reduce Damage To Preserve Outside Parts
    Should Reduce Damage To Preserve Part

    return body part depth is Outside AND body part is Not Core Part


    Bite

    Choose Hit Part

    return Get Random Not Missing Part for pawn hediff Set using Outside body part depth

    Blunt

    Choose Hit Part

    return Get Random Not Missing Part for pawn hediff Set using Outside body part depth

    Apply Special Effects To Part

    Cut

    Choose Hit Part

    return Get Random Not Missing Part for pawn hediff Set using Outside body part depth

    Apply Special Effects To Part

    Extinguish

    Apply

    Flame

    Apply
    Explosion Affect Cell

    Frostbite

    Apply Special Effects To Part

    Nerve

    Apply Special Effects To Part
  • Body Size Seconds
    0.01 3
    1 2
    2 2
    4 1
  • Nerve Stun Seconds From Body Size Curve
  • Stun Damage Factor From Quality
    Quality Factor
    Awful 0.75
    Poor 1
    Normal 1
    Good 1
    Excellent 1
    Masterwork 1.25
    Legendary 1.5

    Scratch

    Choose Hit Part

    return Get Random Not Missing Part for pawn hediff Set using Outside body part depth

    Apply Special Effects To Part

    Stab

    Choose Hit Part
    Apply Special Effects To Part

    Stun

    Apply

    Vaporize

    Explosion Affect Cell
    Explosion Damage Thing
    Explosion Start

    Concise

  • Click to
    Def Name Label Category Armor Category Worker Class Hediffs (General / Skin / Solid ) Harm All Layers Until Outside Death Message Default Damage / AP / Stopping Power Overkill Percent To Destroy Part Source
    Stun stun Stun - Stun - / - / - - {0} has been stunned to death. 20 / -1 / - 0~0.7 Content from Rimworld core game only
    EMP EMP Stun - - - / - / - - {0} has been EMPed to death. 50 / -1 / - 0~0.7 Content from Rimworld core game only
    RangedStab stab Ranged Weapon Sharp Stab Stab / - / Crack - {0} has been stabbed to death. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Bullet bullet Ranged Weapon Sharp AddInjury Gunshot / - / - true {0} has been shot to death. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Arrow arrow Ranged Weapon Sharp AddInjury Cut / - / Crack true {0} has been shot to death by an arrow. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    ArrowHighVelocity arrow Ranged Weapon Sharp AddInjury Stab / - / Crack true {0} has been shot to death by an arrow. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Deterioration deterioration Misc - - - / - / - - "{0} has been killed." -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Mining mining Misc - - - / - / - - "{0} has been killed." -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Rotting rotting Misc - - - / - / - - "{0} has been killed." -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Extinguish extinguish Misc - Extinguish Covered in firefoam / - / - - "{0} has been killed." 999999 / -1 / - 0~0.7 Content from Rimworld core game only
    Bomb bomb Misc Sharp AddInjury Shredded / - / Crack true {0} has died in an explosion. 50 / 0.10 / 0.5 0~0.7 Content from Rimworld core game only
    BombSuper bomb Misc Sharp AddInjury Shredded / - / Crack true {0} has died in an explosion. 550 / 1.30 / 2.0 0~0.7 Content from Rimworld core game only
    Smoke smoke Misc - - - / - / - - "{0} has been killed." 0 / -1 / - 0~0.7 Content from Rimworld core game only
    Thump thump Misc Sharp AddInjury Crush / - / Crack true {0} has been shot to death. 5 / 0 / - 0~0.7 Content from Rimworld core game only
    Vaporize vaporize Misc Heat Vaporize Burn / - / - true {0} has been vaporized by extreme heat. 800 / 1 / 1.5 0~0.7 Content from Rimworld core game only
    AcidBurn acid burn Misc Sharp AddInjury Acid burn / - / - - {0} has burned to death. 10 / 0 / - 0~0.7 Content from Rimworld core game only
    Decayed decayed organ Misc - AddInjury Decayed organ / - / - - {0} died from metabolic disruptions caused by organ decay. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Cut cut Melee Weapon Sharp Cut Cut / Cut / Crack true {0} has been cut to death. -1 / -1 / - 0~0.1 Content from Rimworld core game only
    Crush crush Melee Weapon Blunt AddInjury Crush / Cut / Crack true {0} has been crushed to death. -1 / -1 / - 0.4~1.0 Content from Rimworld core game only
    Blunt blunt Melee Weapon Blunt Blunt Crush / Bruise / Crack true {0} has been beaten to death. -1 / -1 / - 0.4~1.0 Content from Rimworld core game only
    Poke blunt Melee Weapon Blunt Stab Crush / Bruise / Crack true {0} has been beaten to death. -1 / -1 / - 0.4~1.0 Content from Rimworld core game only
    Demolish blunt Melee Weapon Blunt Blunt Crush / Bruise / Crack true {0} has been beaten to death. -1 / -1 / - 0.4~1.0 Content from Rimworld core game only
    Stab stab Melee Weapon Sharp Stab Stab / - / Crack - {0} has been stabbed to death. -1 / -1 / - 0.4~1.0 Content from Rimworld core game only
    Scratch scratch Melee Weapon Sharp Scratch Scratch / - / Crack true {0} has been torn to death. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    ScratchToxic toxic scratch Melee Weapon Sharp Scratch Scratch / - / Crack true {0} has been torn to death. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    Bite bite Melee Weapon Sharp Bite Bite / - / Crack true {0} has been bitten to death. -1 / -1 / - 0~0.1 Content from Rimworld core game only
    ToxicBite toxic bite Melee Weapon Sharp Bite Bite / - / Crack true {0} has been bitten to death. -1 / -1 / - 0~0.1 Content from Rimworld core game only
    SurgicalCut surgical cut Medical - AddInjury Surgical cut / Cut / Crack false {0} has died during surgery. -1 / -1 / - 0~0.1 Content from Rimworld core game only
    ExecutionCut execution cut Medical - AddInjury Execution cut / Execution cut / Crack true {0} has been executed by cutting. -1 / -1 / - 0~0.1 Content from Rimworld core game only
    Flame flame Environmental Heat Flame Burn / - / - - {0} has burned to death. 10 / 0 / - 0~0.7 Content from Rimworld core game only
    Burn burn Environmental Heat AddInjury Burn / - / - - {0} has burned to death. 10 / 0 / - 0~0.7 Content from Rimworld core game only
    Frostbite frostbite Environmental - Frostbite Frostbite / - / - true {0} has succumbed to frostbite. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    TornadoScratch scratch Environmental Sharp AddInjury Scratch / - / Crack true {0} has been killed by a tornado. -1 / -1 / - 0~0.7 Content from Rimworld core game only
    MechBandShockwave mech-band shockwave Stun - Stun - / - / - - {0} has been shocked to death. 50 / -1 / - 0~0.7 Content added by the Biotech DLC
    BulletToxic toxic bullet Ranged Weapon Sharp AddInjury Gunshot / - / - true {0} has been shot to death. -1 / -1 / - 0~0.7 Content added by the Biotech DLC
    ToxGas tox gas Misc - - - / - / - - "{0} has been killed." 0 / -1 / - 0~0.7 Content added by the Biotech DLC
    Beam beam Misc Heat AddInjury Beam burn / - / - true {0} has been beamed to death. 10 / 0.5 / - 0~0.7 Content added by the Biotech DLC
    Digested digestion Misc - AddInjury Digestion / - / - - {0} died from being digested. -1 / -1 / - 0~0.7 Content added by the Anomaly DLC
    EnergyBolt energy bolt Misc Sharp AddInjury Energy bolt / - / - true {0} has been killed by an energy bolt. -1 / -1 / - 0~0.7 Content added by the Anomaly DLC
    Nerve nerve Misc Sharp Nerve Cut / - / Crack true {0} has been killed by nerve shock. -1 / -1 / - 0~0.7 Content added by the Anomaly DLC
    NerveStun nerve stun Misc - - - / - / - - "{0} has been killed." -1 / -1 / - 0~0.7 Content added by the Anomaly DLC
    Psychic psychic Misc - AddInjury Psychic burn / Psychic burn (skin) / Psychic burn (solid) - {0} has been killed by a psychic attack. -1 / -1 / - 0~0.7 Content added by the Anomaly DLC
    DeadlifeDust deadlife dust Misc - - - / - / - - "{0} has been killed." 0 / -1 / - 0~0.7 Content added by the Anomaly DLC
    NociosphereVaporize vaporize Misc Heat Vaporize Burn / - / - true {0} has been vaporized by extreme heat. 800 / 1 / 1.5 0~0.7 Content added by the Anomaly DLC
    ElectricalBurn electrical burn Environmental Heat AddInjury Electrical burn / - / - - {0} has died from electrical burns. 10 / 0 / - 0~0.7 Content added by the Anomaly DLC
  • Sharp

    Table

  • Click to
    Def Name Label Category Armor Category Worker Class External Violence Hediff Hediff Skin Hediff Solid Harm All Layers Until Outside Is Ranged Makes Animals Flee Death Message Additional Hediffs Apply Additional Hediffs If Hunting For Food Overkill Pct To Destroy Part Stab Chance Of Forced Internal Cut Extra Targets Curve Cut Cleave Bonus Scratch Split Percentage Source
    RangedStab stab Ranged Weapon Sharp DamageWorker_Stab true Stab - Crack - true true {0} has been stabbed to death. - true 0~0.7 0.6 - - 0.5 Content from Rimworld core game only
    Bullet bullet Ranged Weapon Sharp DamageWorker_AddInjury true Gunshot - - true true true {0} has been shot to death. - true 0~0.7 - - - 0.5 Content from Rimworld core game only
    Arrow arrow Ranged Weapon Sharp DamageWorker_AddInjury true Cut - Crack true true true {0} has been shot to death by an arrow. - true 0~0.7 - - - 0.5 Content from Rimworld core game only
    ArrowHighVelocity arrow Ranged Weapon Sharp DamageWorker_AddInjury true Stab - Crack true true true {0} has been shot to death by an arrow. - true 0~0.7 - - - 0.5 Content from Rimworld core game only
    Cut cut Melee Weapon Sharp DamageWorker_Cut true Cut Cut Crack true - - {0} has been cut to death. - true 0~0.1 -
  • 0, 0
  • 0.6, 1
  • 0.9, 2
  • 1, 3
  • 1.4 0.5 Content from Rimworld core game only
    Stab stab Melee Weapon Sharp DamageWorker_Stab true Stab - Crack - - - {0} has been stabbed to death. - true 0.4~1.0 0.6 - - 0.5 Content from Rimworld core game only
    Scratch scratch Melee Weapon Sharp DamageWorker_Scratch true Scratch - Crack true - - {0} has been torn to death. - true 0~0.7 - - - 0.67 Content from Rimworld core game only
    ScratchToxic toxic scratch Melee Weapon Sharp DamageWorker_Scratch true Scratch - Crack true - - {0} has been torn to death.
    • Hediff: Toxic buildup
    • Severity Per Damage Dealt: 0.015
    • Victim Severity Scaling: Toxic Resistance
    • Inverse Stat Scaling: true
    • Victim Severity Scaling By Inv Body Size: true
    false 0~0.7 - - - 0.67 Content from Rimworld core game only
    Bite bite Melee Weapon Sharp DamageWorker_Bite true Bite - Crack true - - {0} has been bitten to death. - true 0~0.1 - - - 0.5 Content from Rimworld core game only
    ToxicBite toxic bite Melee Weapon Sharp DamageWorker_Bite true Bite - Crack true - - {0} has been bitten to death.
    • Hediff: Toxic buildup
    • Severity Per Damage Dealt: 0.015
    • Victim Severity Scaling: Toxic Resistance
    • Inverse Stat Scaling: true
    • Victim Severity Scaling By Inv Body Size: true
    false 0~0.1 - - - 0.5 Content from Rimworld core game only
    TornadoScratch scratch Environmental Sharp DamageWorker_AddInjury true Scratch - Crack true - - {0} has been killed by a tornado. - true 0~0.7 - - - 0.5 Content from Rimworld core game only
    BulletToxic toxic bullet Ranged Weapon Sharp DamageWorker_AddInjury true Gunshot - - true true true {0} has been shot to death.
    • Hediff: Toxic buildup
    • Severity Per Damage Dealt: 0.0065
    • Victim Severity Scaling: Toxic Resistance
    • Inverse Stat Scaling: true
    • Victim Severity Scaling By Inv Body Size: true
    false 0~0.7 - - - 0.5 Content added by the Biotech DLC
    EnergyBolt energy bolt Misc Sharp DamageWorker_AddInjury true Energy bolt - - true true true {0} has been killed by an energy bolt. - true 0~0.7 - - - 0.5 Content added by the Anomaly DLC
    Nerve nerve Misc Sharp DamageWorker_Nerve true Cut - Crack true true true {0} has been killed by nerve shock. - true 0~0.7 - - - 0.5 Content added by the Anomaly DLC
  • Ranged Stab

    Bullet

    Arrow

    High Velocity Arrow

    Cut

  • Chance Extra Targets
    60% 0
    30% 1
    9% 2
    1% 3
  • Cut Extra Targets Curve
  • Stab

    Scratch

    Toxic scratch

    Bite

    Toxic bite

    Tornado Scratch

    Toxic bullet

    Energy bolt

    Nerve

    Blunt

    Table

  • Click to
    Def Name Label Category Armor Category Worker Class External Violence Hediff Hediff Skin Hediff Solid Harm All Layers Until Outside Building Damage Factor Building Damage Factor Impassable Death Message Overkill Pct To Destroy Part Stab Chance Of Forced Internal Blunt Inner Hit Chance Blunt Inner Hit Damage Fraction To Convert Blunt Inner Hit Damage Fraction To Add Blunt Stun Duration Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve Source
    Crush crush Melee Weapon Blunt DamageWorker_AddInjury true Crush Cut Crack true 1 1 {0} has been crushed to death. 0.4~1.0 - - - - 1 - - Content from Rimworld core game only
    Blunt blunt Melee Weapon Blunt DamageWorker_Blunt true Crush Bruise Crack true 1.5 1 {0} has been beaten to death. 0.4~1.0 - 0.4 0.1~0.2 0.2~0.35 2.0
  • (0.04, 0.20)
  • (0.5, 1)
  • (0.4, 0)
  • (0.9, 0.15)
  • Content from Rimworld core game only
    Poke blunt Melee Weapon Blunt DamageWorker_Stab true Crush Bruise Crack true 1.5 1 {0} has been beaten to death. 0.4~1.0 0.4 0.4 0.1~0.2 0.2~0.35 2.0
  • (0.04, 0.20)
  • (0.5, 1)
  • (0.4, 0)
  • (0.9, 0.15)
  • Content from Rimworld core game only
    Demolish blunt Melee Weapon Blunt DamageWorker_Blunt true Crush Bruise Crack true 10 0.75 {0} has been beaten to death. 0.4~1.0 - 0.4 0.1~0.2 0.2~0.35 2.0
  • (0.04, 0.20)
  • (0.5, 1)
  • (0.4, 0)
  • (0.9, 0.15)
  • Content from Rimworld core game only
  • Crush

    Blunt

  • Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve
  • Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve
  • Poke

  • Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve
  • Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve
  • Demolish

  • Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve
  • Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve
  • Heat

  • Click to
    Def Name Label Category Armor Category Worker Class External Violence Hediff Harm All Layers Until Outside Has Forceful Impact Makes Blood Can Interrupt Jobs Is Ranged Makes Animals Flee Building Damage Factor Passable Building Damage Factor Impassable Can Use Deflect Metal Effect Death Message Default Damage Default Armor Penetration Min Damage To Fragment Overkill Pct To Destroy Part Explosion Affect Outside Parts Only Explosion Color Center Explosion Color Edge Explosion Heat Energy Per Cell Scale Damage To Buildings Based On Flammability Source
    Flame flame Environmental Heat DamageWorker_Flame true Burn - false false false - - 1 1 false {0} has burned to death. 10 0 15 0~0.7 true
    15 true Content from Rimworld core game only
    Burn burn Environmental Heat DamageWorker_AddInjury true Burn - false false false - - 1 1 false {0} has burned to death. 10 0 15 0~0.7 true
    15 true Content from Rimworld core game only
    AcidBurn acid burn Misc Sharp DamageWorker_AddInjury true Acid burn - - - false false false - - false {0} has burned to death. 10 0 15 0~0.7 true
    15 false Content from Rimworld core game only
    Beam beam Misc Heat DamageWorker_AddInjury true Beam burn true true true true true true 0.2 0.4 true {0} has been beamed to death. 10 0.5 99999 0~0.7 true
    - - Content added by the Biotech DLC
    ElectricalBurn electrical burn Environmental Heat DamageWorker_AddInjury true Electrical burn - false false false - - 1 1 false {0} has died from electrical burns. 10 0 1 0~0.7 true
    15 false Content added by the Anomaly DLC
  • Explosive

  • Click to
    Def Name Label Category Armor Category Worker Class External Violence Hediff Hediff Solid Is Explosive Harm All Layers Until Outside Has Forceful Impact Makes Animals Flee Building Damage Factor Building Damage Factor Passable Building Damage Factor Impassable Plant Damage Factor Corpse Damage Factor Death Message Default Damage Default AP Default Stopping Power Min Damage To Fragment Explosion Snow Melt Amount Explosion Affect Outside Parts Only Explosion Color Center Explosion Color Edge Explosion Propagation Speed Explosion Heat Energy Per Cell Explosion Interior Cell Count Multiplier Explosion Interior Cell Distance Multiplier Source
    Bomb bomb Misc Sharp DamageWorker_AddInjury true Shredded Crack true true true - 1 2 4 4 0.5 {0} has died in an explosion. 50 0.10 0.5 15 1 false
    5 1 1 0.7 Content from Rimworld core game only
    BombSuper bomb Misc Sharp DamageWorker_AddInjury true Shredded Crack true true true - 1 2 4 4 0.5 {0} has died in an explosion. 550 1.30 2.0 15 1 false
    5 1 1 0.7 Content from Rimworld core game only
    Thump thump Misc Sharp DamageWorker_AddInjury true Crush Crack true true true - 1 7.5 15 4 1 {0} has been shot to death. 5 0 - 15 1 false
    - 1 1 0.7 Content from Rimworld core game only
    Vaporize vaporize Misc Heat DamageWorker_Vaporize true Burn - - true true true 1 2 4 2 0.1 {0} has been vaporized by extreme heat. 800 1 1.5 15 1 true
    20 0.3 1 0.7 Content from Rimworld core game only
    NociosphereVaporize vaporize Misc Heat DamageWorker_Vaporize true Burn - - true true true 1 2 4 2 0.1 {0} has been vaporized by extreme heat. 800 1 1.5 15 1 true
    20 0.3 1 0.7 Content added by the Anomaly DLC
  • Stun

  • Click to
    Def Name Label Category Worker Class External Violence External Violence For Mechanoids Harms Health Makes Blood Cause Stun Stun Adaptation Ticks Constant Stun Duration Ticks Stun Resist Stat Display Adapted Text Mote Death Message Default Damage Explosion Snow Melt Amount Explosion Color Edge Source
    Stun stun Stun DamageWorker_Stun true - false false true - - - true {0} has been stunned to death. 20 1
    Content from Rimworld core game only
    EMP EMP Stun - - true false false true 2,200 ticks (36.67 secs) - EMP Resistance true {0} has been EMPed to death. 50 0
    Content from Rimworld core game only
    MechBandShockwave mech-band shockwave Stun DamageWorker_Stun - true false false true - 1,200 ticks (20 secs) - true {0} has been shocked to death. 50 0
    Content added by the Biotech DLC
    NerveStun nerve stun Misc - - - true true true 240 ticks (4 secs) - - true "{0} has been killed." -1 1
    Content added by the Anomaly DLC
  • Misc

  • Click to
    Def Name Label Category Worker Class External Violence Hediff Hediff Skin Hediff Solid Has Forceful Impact Harms Health Makes Blood Can Interrupt Jobs Death Message Default Damage Min Damage To Fragment Overkill Pct To Destroy Part Considered Helpful Explosion Color Edge Source
    Deterioration deterioration Misc - - - - - false true false false "{0} has been killed." -1 99999 0~0.7 -
    Content from Rimworld core game only
    Mining mining Misc - - - - - true true true true "{0} has been killed." -1 99999 0~0.7 -
    Content from Rimworld core game only
    Rotting rotting Misc - - - - - false true false false "{0} has been killed." -1 99999 0~0.7 -
    Content from Rimworld core game only
    Extinguish extinguish Misc DamageWorker_Extinguish - Covered in firefoam - - true false false false "{0} has been killed." 999999 99999 0~0.7 true
    Content from Rimworld core game only
    Smoke smoke Misc - - - - - true false false false "{0} has been killed." 0 99999 0~0.7 -
    Content from Rimworld core game only
    Decayed decayed organ Misc DamageWorker_AddInjury - Decayed organ - - true true true true {0} died from metabolic disruptions caused by organ decay. -1 99999 0~0.7 -
    Content from Rimworld core game only
    ToxGas tox gas Misc - - - - - true false false false "{0} has been killed." 0 99999 0~0.7 -
    Content added by the Biotech DLC
    Digested digestion Misc DamageWorker_AddInjury - Digestion - - true true true true {0} died from being digested. -1 99999 0~0.7 -
    Content added by the Anomaly DLC
    Psychic psychic Misc DamageWorker_AddInjury true Psychic burn Psychic burn (skin) Psychic burn (solid) true true true true {0} has been killed by a psychic attack. -1 99999 0~0.7 -
    Content added by the Anomaly DLC
    DeadlifeDust deadlife dust Misc - - - - - true false false false "{0} has been killed." 0 99999 0~0.7 -
    Content added by the Anomaly DLC
  • All Details

  • Click to
    Def Name Label Category Worker Class Extl Viol Extl Viol For Mech Has Frcf Impc Hrms Hlth Mkes Bld Can Itrp Jobs Is Rgnd Mkes Amls Flee Exec Combat Log Rules B D F B D F P B D F I P D F C D F Cause Stun Stun AT C Stun DT Stun Resist Stat DA Text Mote A T Can Use DME Impact Sound Type Death Message Damage Effecter Dft Dmg Dft AP Dft Stp Pow Additional Hediffs Aply Adit Hedf If Hntg For Food Armor Category Min Dmg To Frg Ovkl Pct To Dtry Part Cons Hlpf Harm All lyrs Untl Outs Hediff Hediff Skin Hediff Solid Is Expl Ex Snw Mlt A Ex AOP Only Expl Cell Mote Expl Cell F Expl CC Expl CE Edge Expl IE Expl I Mote Expl IF Expl C Mote Expl CF Expl CE Expl Cell E Ex Cl EC Ex Cl E Max R Ex HE Per Cl E P S Explosion Sound Ex I Cl CM Ex I Cl DM Stb C Of FI Cut ETC Cut CB Blnt I Hit C Bnt I Hit Dmg Frc To C Bnt I Hit Dmg Frc To Add Bnt Stn Dur Blnt Stun C Per D Pct Of C Part To Head C Blnt Stun C Per D Pct Of C Part To Body C SSP SD To BB On F Src
    Stun stun Stun DamageWorker_Stun true - true false false true - - - Damage_Stun 1 1 1 1 1 true - - - true - true - {0} has been stunned to death. - 20 -1 - - true - 99999 0~0.7 - - - - - - 1 true - BlastDry
    - - - - - - - - - - 1 Explosion_Stun 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    EMP EMP Stun typeof(DamageWorker) - true true false false true - - - Damage_EMP 1 1 1 1 1 true 2,200 ticks (36.67 secs) - EMP Resistance true - true Electric {0} has been EMPed to death. - 50 -1 - - true - 99999 0~0.7 - - - - - - 0 true - BlastEMP
    - - ElectricalSpark - - - - - - - 1 Explosion_EMP 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    RangedStab stab Ranged Weapon DamageWorker_Stab true - true true true true true true - - 1 1 1 1 1 - - - - true - true Slice {0} has been stabbed to death. - -1 -1 - - true Sharp 99999 0~0.7 - - Stab - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 0.6 - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Bullet bullet Ranged Weapon DamageWorker_AddInjury true - true true true true true true - - 1 1 1 1 1 - - - - true - true Bullet {0} has been shot to death. - -1 -1 - - true Sharp 99999 0~0.7 - true Gunshot - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Arrow arrow Ranged Weapon DamageWorker_AddInjury true - true true true true true true - - 1 1 1 1 1 - - - - true - true Bullet {0} has been shot to death by an arrow. - -1 -1 - - true Sharp 99999 0~0.7 - true Cut - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    ArrowHighVelocity arrow Ranged Weapon DamageWorker_AddInjury true - true true true true true true - - 1 1 1 1 1 - - - - true - true Bullet {0} has been shot to death by an arrow. - -1 -1 - - true Sharp 99999 0~0.7 - true Stab - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Deterioration deterioration Misc typeof(DamageWorker) - - false true false false - - - - 1 1 1 1 1 - - - - true - true - "{0} has been killed." - -1 -1 - - true - 99999 0~0.7 - - - - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Mining mining Misc typeof(DamageWorker) - - true true true true - - - - 1 1 1 1 1 - - - - true - true - "{0} has been killed." - -1 -1 - - true - 99999 0~0.7 - - - - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Rotting rotting Misc typeof(DamageWorker) - - false true false false - - - - 1 1 1 1 1 - - - - true - true - "{0} has been killed." - -1 -1 - - true - 99999 0~0.7 - - - - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Extinguish extinguish Misc DamageWorker_Extinguish - - true false false false - - - Damage_Extinguish 1 1 1 1 1 - - - - true - true - "{0} has been killed." - 999999 -1 - - true - 99999 0~0.7 true - Covered in firefoam - - - 1 true - BlastExtinguisher
    - - - - - - - - - - 1 Explosion_Stun 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Bomb bomb Misc DamageWorker_AddInjury true - true true true true - - - Damage_Bomb 1 2 4 4 0.5 - - - - true - true Blunt {0} has died in an explosion. - 50 0.10 0.5 - true Sharp 15 0~0.7 - true Shredded - Crack true 1 false - BlastDry
    - - - - - - - - - 5 1 Explosion_Bomb 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    BombSuper bomb Misc DamageWorker_AddInjury true - true true true true - - - Damage_Bomb 1 2 4 4 0.5 - - - - true - true Blunt {0} has died in an explosion. - 550 1.30 2.0 - true Sharp 15 0~0.7 - true Shredded - Crack true 1 false - BlastDry
    - - - - - - - - - 5 1 Explosion_Bomb 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Smoke smoke Misc typeof(DamageWorker) - - true false false false - - - Damage_Smoke 1 1 1 1 1 - - - - true - true - "{0} has been killed." - 0 -1 - - true - 99999 0~0.7 - - - - - - 1 true - BlastExtinguisher
    - - - - - - - - - - 1 Explosion_Smoke 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Thump thump Misc DamageWorker_AddInjury true - true true true true - - - Damage_Bomb 1 7.5 15 4 1 - - - - true - true Blunt {0} has been shot to death. - 5 0 - - true Sharp 15 0~0.7 - true Crush - Crack true 1 false - BlastDry
    - - - - - - - - - - 1 Explosion_Thump 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Vaporize vaporize Misc DamageWorker_Vaporize true - true true true true - true - - 1 2 4 2 0.1 - - - - true - true - {0} has been vaporized by extreme heat. - 800 1 1.5 - true Heat 15 0~0.7 - true Burn - - - 1 true - Fleck_Vaporize
    - - - - - - - - - 20 0.3 Explosion_Vaporize 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    AcidBurn acid burn Misc DamageWorker_AddInjury true - false true false false - - - Damage_Flame 1 1 1 1 1 - - - - true - false - {0} has burned to death. - 10 0 - - true Sharp 15 0~0.7 - - Acid burn - - - 1 true - BlastFlame
    - - - - - - - - - 15 1 Explosion_Flame 1 0.7 - - - - - - 1 - - 0.5 false Content from Rimworld core game only
    Decayed decayed organ Misc DamageWorker_AddInjury - - true true true true - - - - 1 1 1 1 1 - - - - true - true - {0} died from metabolic disruptions caused by organ decay. - -1 -1 - - true - 99999 0~0.7 - - Decayed organ - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Cut cut Melee Weapon DamageWorker_Cut true - true true true true - - - - 1 1 1 1 1 - - - - true - true Slice {0} has been cut to death. - -1 -1 - - true Sharp 99999 0~0.1 - true Cut Cut Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 -
  • 0, 0
  • 0.6, 1
  • 0.9, 2
  • 1, 3
  • 1.4 - - - 1 - - 0.5 - Content from Rimworld core game only
    Crush crush Melee Weapon DamageWorker_AddInjury true - true true true true - - - - 1 1 1 1 1 - - - - true - true Blunt {0} has been crushed to death. - -1 -1 - - true Blunt 99999 0.4~1.0 - true Crush Cut Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Blunt blunt Melee Weapon DamageWorker_Blunt true - true true true true - - - - 1.5 1 1 1 1 - - - - true - true Blunt {0} has been beaten to death. - -1 -1 - - true Blunt 99999 0.4~1.0 - true Crush Bruise Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - 0.4 0.1~0.2 0.2~0.35 2.0
  • (0.04, 0.20)
  • (0.5, 1)
  • (0.4, 0)
  • (0.9, 0.15)
  • 0.5 - Content from Rimworld core game only
    Poke blunt Melee Weapon DamageWorker_Stab true - true true true true - - - - 1.5 1 1 1 1 - - - - true - true Blunt {0} has been beaten to death. - -1 -1 - - true Blunt 99999 0.4~1.0 - true Crush Bruise Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 0.4 - - 0.4 0.1~0.2 0.2~0.35 2.0
  • (0.04, 0.20)
  • (0.5, 1)
  • (0.4, 0)
  • (0.9, 0.15)
  • 0.5 - Content from Rimworld core game only
    Demolish blunt Melee Weapon DamageWorker_Blunt true - true true true true - - - - 10 1 0.75 1 1 - - - - true - true Blunt {0} has been beaten to death. - -1 -1 - - true Blunt 99999 0.4~1.0 - true Crush Bruise Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - 0.4 0.1~0.2 0.2~0.35 2.0
  • (0.04, 0.20)
  • (0.5, 1)
  • (0.4, 0)
  • (0.9, 0.15)
  • 0.5 - Content from Rimworld core game only
    Stab stab Melee Weapon DamageWorker_Stab true - true true true true - - - - 1 1 1 1 1 - - - - true - true Slice {0} has been stabbed to death. - -1 -1 - - true Sharp 99999 0.4~1.0 - - Stab - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 0.6 - - - - - 1 - - 0.5 - Content from Rimworld core game only
    Scratch scratch Melee Weapon DamageWorker_Scratch true - true true true true - - - - 1 1 1 1 1 - - - - true - true Slice {0} has been torn to death. - -1 -1 - - true Sharp 99999 0~0.7 - true Scratch - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.67 - Content from Rimworld core game only
    ScratchToxic toxic scratch Melee Weapon DamageWorker_Scratch true - true true true true - - - - 1 1 1 1 1 - - - - true - true Toxic {0} has been torn to death. Impact_Toxic -1 -1 -
    • Hediff: Toxic buildup
    • Severity Per Damage Dealt: 0.015
    • Victim Severity Scaling: Toxic Resistance
    • Inverse Stat Scaling: true
    • Victim Severity Scaling By Inv Body Size: true
    false Sharp 99999 0~0.7 - true Scratch - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.67 - Content from Rimworld core game only
    Bite bite Melee Weapon DamageWorker_Bite true - true true true true - - - - 1 1 1 1 1 - - - - true - true Slice {0} has been bitten to death. - -1 -1 - - true Sharp 99999 0~0.1 - true Bite - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    ToxicBite toxic bite Melee Weapon DamageWorker_Bite true - true true true true - - - - 1 1 1 1 1 - - - - true - true Toxic {0} has been bitten to death. Impact_Toxic -1 -1 -
    • Hediff: Toxic buildup
    • Severity Per Damage Dealt: 0.015
    • Victim Severity Scaling: Toxic Resistance
    • Inverse Stat Scaling: true
    • Victim Severity Scaling By Inv Body Size: true
    false Sharp 99999 0~0.1 - true Bite - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    SurgicalCut surgical cut Medical DamageWorker_AddInjury true - false true true false - - - - 1 1 1 1 1 - - - - true - true - {0} has died during surgery. - -1 -1 - - true - 99999 0~0.1 - false Surgical cut Cut Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 -
  • 0, 0
  • 0.6, 1
  • 0.9, 2
  • 1, 3
  • 1.4 - - - 1 - - 0.5 - Content from Rimworld core game only
    ExecutionCut execution cut Medical DamageWorker_AddInjury true - false true true false - - true - 1 1 1 1 1 - - - - true - true - {0} has been executed by cutting. - -1 -1 - - true - 99999 0~0.1 - true Execution cut Execution cut Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 -
  • 0, 0
  • 0.6, 1
  • 0.9, 2
  • 1, 3
  • 1.4 - - - 1 - - 0.5 - Content from Rimworld core game only
    Flame flame Environmental DamageWorker_Flame true - false true false false - - - Damage_Flame 1 1 1 1 1 - - - - true - false - {0} has burned to death. - 10 0 - - true Heat 15 0~0.7 - - Burn - - - 1 true - BlastFlame
    - - - - - - - - - 15 1 Explosion_Flame 1 0.7 - - - - - - 1 - - 0.5 true Content from Rimworld core game only
    Burn burn Environmental DamageWorker_AddInjury true - false true false false - - - Damage_Flame 1 1 1 1 1 - - - - true - false - {0} has burned to death. - 10 0 - - true Heat 15 0~0.7 - - Burn - - - 1 true - BlastFlame
    - - - - - - - - - 15 1 Explosion_Flame 1 0.7 - - - - - - 1 - - 0.5 true Content from Rimworld core game only
    Frostbite frostbite Environmental DamageWorker_Frostbite false - true true true true - - - - 1 1 1 1 1 - - - - true - false - {0} has succumbed to frostbite. - -1 -1 - - true - 99999 0~0.7 - true Frostbite - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    TornadoScratch scratch Environmental DamageWorker_AddInjury true - true true true true - - - - 1 1 1 1 1 - - - - true - true Tornado {0} has been killed by a tornado. - -1 -1 - - true Sharp 99999 0~0.7 - true Scratch - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content from Rimworld core game only
    MechBandShockwave mech-band shockwave Stun DamageWorker_Stun - true true false false true - - - Damage_MechBandShockwave 1 1 1 1 1 true - 1,200 ticks (20 secs) - true - true MechBandShockwave {0} has been shocked to death. - 50 -1 - - true - 99999 0~0.7 - - - - - - 0 true - -
    - - - - - BlastMechBandShockwave MechBandElectricityArc 0.1 10 - 1 Explosion_MechBandShockwave 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Biotech DLC
    BulletToxic toxic bullet Ranged Weapon DamageWorker_AddInjury true - true true true true true true - - 1 1 1 1 1 - - - - true - true Bullet {0} has been shot to death. - -1 -1 -
    • Hediff: Toxic buildup
    • Severity Per Damage Dealt: 0.0065
    • Victim Severity Scaling: Toxic Resistance
    • Inverse Stat Scaling: true
    • Victim Severity Scaling By Inv Body Size: true
    false Sharp 99999 0~0.7 - true Gunshot - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Biotech DLC
    ToxGas tox gas Misc typeof(DamageWorker) - - true false false false - - - Damage_Smoke 1 1 1 1 1 - - - - true - true - "{0} has been killed." - 0 -1 - - true - 99999 0~0.7 - - - - - - 1 true - BlastExtinguisher
    - - - - - - - - - - 1 Explosion_Smoke 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Biotech DLC
    Beam beam Misc DamageWorker_AddInjury true - true true true true true true - - 1 0.2 0.4 1 1 - - - - true - true Bullet {0} has been beamed to death. - 10 0.5 - - true Heat 99999 0~0.7 - true Beam burn - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Biotech DLC
    Digested digestion Misc DamageWorker_AddInjury - - true true true true - - - - 1 1 1 1 1 - - - - true - true - {0} died from being digested. - -1 -1 - - true - 99999 0~0.7 - - Digestion - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    EnergyBolt energy bolt Misc DamageWorker_AddInjury true - true true true true true true - - 1 1 1 1 1 - - - - true - true Electric {0} has been killed by an energy bolt. - -1 -1 - - true Sharp 99999 0~0.7 - true Energy bolt - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    Nerve nerve Misc DamageWorker_Nerve true - true true true true true true - - 1 1 1 1 1 - - - - true - true Bullet {0} has been killed by nerve shock. - -1 -1 - - true Sharp 99999 0~0.7 - true Cut - Crack - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    NerveStun nerve stun Misc typeof(DamageWorker) - - true true true true - - - - 1 1 1 1 1 true 240 ticks (4 secs) - - true - true - "{0} has been killed." - -1 -1 - - true - 99999 0~0.7 - - - - - - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    Psychic psychic Misc DamageWorker_AddInjury true - true true true true - - - - 1 1 1 1 1 - - - - true - true - {0} has been killed by a psychic attack. - -1 -1 - - true - 99999 0~0.7 - - Psychic burn Psychic burn (skin) Psychic burn (solid) - 1 true - -
    - - - - - - - - - - 1 - 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    DeadlifeDust deadlife dust Misc typeof(DamageWorker) - - true false false false - - - Damage_Smoke 1 1 1 1 1 - - - - true - true - "{0} has been killed." - 0 -1 - - true - 99999 0~0.7 - - - - - - 1 true - BlastExtinguisher
    - - - - - - - - - - 1 Explosion_Smoke 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    NociosphereVaporize vaporize Misc DamageWorker_Vaporize true - true true true true - true - - 1 2 4 2 0.1 - - - - true - true - {0} has been vaporized by extreme heat. - 800 1 1.5 - true Heat 15 0~0.7 - true Burn - - - 1 true - Fleck_Vaporize
    - - - - - - - - - 20 0.3 FleshmelterBolt_Blast 1 0.7 - - - - - - 1 - - 0.5 - Content added by the Anomaly DLC
    ElectricalBurn electrical burn Environmental DamageWorker_AddInjury true - false true false false - - - Damage_Flame 1 1 1 1 1 - - - - true - false - {0} has died from electrical burns. - 10 0 - - true Heat 1 0~0.7 - - Electrical burn - - - 1 true - BlastFlame
    - - - - - - - - - 15 1 Explosion_Flame 1 0.7 - - - - - - 1 - - 0.5 false Content added by the Anomaly DLC
  • Bodies

    Body Parts

    Type Name Default Value
    string labelShort -
    List<BodyPartTagDef> tags -
    int hitPoints 10
    float permanentInjuryChanceFactor ×1
    float bleedRate ×1
    float frostbiteVulnerability -
    bool skinCovered -
    bool solid -
    bool alive true
    bool delicate -
    bool canScarify -
    bool beautyRelated -
    bool conceptual -
    bool socketed -
    ThingDef spawnThingOnRemoved -
    bool pawnGeneratorCanAmputate -
    bool canSuggestAmputation true
    bool forceAlwaysRemovable -
    Dictionary<DamageDef, float> hitChanceFactors -
    bool destroyableByDamage true
    string removeRecipeLabelOverride -
    float executionPartPriority -

    | 10 | ×1 | ×1 | true | true | true

    Def Name Label Label Short HP PICF BR FV Skin Solid Alive CSA DBD Other Tags Source
    Head head - 25 ×1 ×2 - true - true false true
    • Can Scarify: true
    • Execution Part Priority: 500
    - Content from Rimworld core game only
    Skull skull - 25 ×0 ×0 - false true true false false - - Content from Rimworld core game only
    Brain brain - 10 ×9999999 ×1 - false - true false true Delicate: true
    • ConsciousnessSource
    Content from Rimworld core game only
    Eye eye - 10 ×15 ×1 - false - true true true
    • Hit Chance Factors:
      • Key: Blunt
      • Value: 0
    • Delicate: true
    • Can Scarify: true
    • Socketed: true
    • Beauty Related: true
    • SightSource
    Content from Rimworld core game only
    Ear ear - 12 ×1 ×1 5 true - true true true Beauty Related: true
    • HearingSource
    Content from Rimworld core game only
    Nose nose - 10 ×0 ×0 5 true true true true true
    • Can Scarify: true
    • Beauty Related: true
    - Content from Rimworld core game only
    Jaw jaw - 20 ×0 ×0 2 false true true true true Beauty Related: true
    • EatingSource
    • TalkingSource
    Content from Rimworld core game only
    Neck neck - 25 ×1 ×4 - true - true false true Execution Part Priority: 1000
    • BreathingPathway
    • EatingPathway
    • TalkingPathway
    Content from Rimworld core game only
    Ribcage ribcage - 30 ×0 ×0 - false true true true false -
    • BreathingSourceCage
    Content from Rimworld core game only
    Spine spine - 25 ×6 ×0 - false true true false true -
    • Spine
    Content from Rimworld core game only
    Leg leg - 30 ×1 ×1 - true - true true true Can Scarify: true
    • MovingLimbCore
    Content from Rimworld core game only
    Foot foot - 25 ×1 ×1 0.5 true - true true true -
    • MovingLimbSegment
    Content from Rimworld core game only
    Tongue tongue - 10 ×1 ×0 - false - true true true
    • Beauty Related: true
    • Force Always Removeable: true
    • Remove Recipe Label Override: remove
    • Tongue
    Content from Rimworld core game only
    Body body - 40 ×1 ×1 - true - true true true Execution Part Priority: 500 - Content from Rimworld core game only
    Beak beak - 20 ×0 ×0 1.5 false true false true true -
    • EatingSource
    • TalkingSource
    • ManipulationLimbCore
    Content from Rimworld core game only
    InsectHead head - 30 ×0 ×1 - false - true true true Execution Part Priority: 500 - Content from Rimworld core game only
    SnakeBody body - 30 ×1 ×1 - true - true true true Execution Part Priority: 500
    • MovingLimbCore
    Content from Rimworld core game only
    SnakeHead head - 30 ×1 ×1 - true - true true true -
    • HearingSource
    Content from Rimworld core game only
    SnakeMouth mouth - 20 ×0 ×1 - true - true true true -
    • EatingSource
    • TalkingSource
    • ManipulationLimbCore
    Content from Rimworld core game only
    InsectHeart heart - 20 ×1 ×5 - false - true true true -
    • BloodPumpingSource
    • BloodFiltrationSource
    • MetabolismSource
    • BreathingSource
    Content from Rimworld core game only
    InsectNostril nostril - 10 ×0 ×1 - false - true true true - - Content from Rimworld core game only
    InsectMouth mouth - 10 ×0 ×1 - false - true true true -
    • EatingSource
    • ManipulationLimbCore
    Content from Rimworld core game only
    AnimalJaw jaw - 10 ×0 ×0 - false true true true true -
    • ManipulationLimbCore
    Content from Rimworld core game only
    Jowl jowl - 20 ×1 ×1 - true - true true true - - Content from Rimworld core game only
    Tail tail - 10 ×1 ×1 8 true - true true true - - Content from Rimworld core game only
    Antenna antenna - 10 ×0 ×0.3 10 false - false true true - - Content from Rimworld core game only
    Pronotum pronotum - 20 ×0 ×0 - false true true true true -
    • BreathingPathway
    • EatingPathway
    • TalkingPathway
    Content from Rimworld core game only
    Shell shell - 30 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    Elytra elytra - 30 ×0 ×0 0.5 false - false true true - - Content from Rimworld core game only
    Tusk tusk - 20 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    Trunk trunk - 15 ×1 ×1 5 true - true true true -
    • ManipulationLimbCore
    Content from Rimworld core game only
    Horn horn - 20 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    HeadClaw head claw - 15 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    Hump hump - 20 ×1 ×1 - true false true true true - - Content from Rimworld core game only
    TurtleShell shell - 50 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    Plastron plastron - 20 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    TurtleBeak beak - 10 ×0 ×0 - true true false true true -
    • ManipulationLimbCore
    Content from Rimworld core game only
    InsectLeg leg - 20 ×0 ×1 0.1 false - true true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    Paw paw - 10 ×1 ×1 6 true - true true true -
    • MovingLimbSegment
    Content from Rimworld core game only
    Hoof hoof - 10 ×0 ×0 6 true true false true true -
    • MovingLimbSegment
    Content from Rimworld core game only
    FrontClaw front claw claw 7 ×0 ×0 10 false true false true true Pawn Generator Can Amputate: true
    • MovingLimbDigit
    • ManipulationLimbDigit
    Content from Rimworld core game only
    RearClaw rear claw claw 7 ×0 ×0 10 false true false true true Pawn Generator Can Amputate: true
    • MovingLimbDigit
    Content from Rimworld core game only
    Torso torso - 40 ×1 ×1 - true - true false true
    • Can Scarify: true
    • 400 Execution Part Priority
    - Content from Rimworld core game only
    Shoulder shoulder - 30 ×1 ×1 - true - true true true -
    • ManipulationLimbSegment
    • Mirrored
    Content from Rimworld core game only
    Arm arm - 30 ×1 ×1 - true - true true true Can Scarify: true
    • ManipulationLimbCore
    • Mirrored
    Content from Rimworld core game only
    Hand hand - 20 ×1 ×1 0.5 true - true true true -
    • ManipulationLimbSegment
    Content from Rimworld core game only
    Finger finger - 8 ×1 ×1 8 true - true true true Pawn Generator Can Amputate: true
    • ManipulationLimbDigit
    • Mirrored
    Content from Rimworld core game only
    Waist utility slot - - - - - - - - - - Conceptual: true - Content from Rimworld core game only
    Toe toe - 8 ×1 ×1 10 true - true true true Pawn Generator Can Amputate: true
    • MovingLimbDigit
    • Mirrored
    Content from Rimworld core game only
    Clavicle clavicle - 25 ×0 ×0 - false true true true false -
    • ManipulationLimbSegment
    • Mirrored
    Content from Rimworld core game only
    Sternum sternum - 20 ×0 ×0 - false true true true false -
    • BreathingSourceCage
    Content from Rimworld core game only
    Humerus humerus - 25 ×0 ×0 - false true true true true -
    • ManipulationLimbSegment
    • Mirrored
    Content from Rimworld core game only
    Radius radius - 20 ×0 ×0 - false true true true true -
    • ManipulationLimbSegment
    • Mirrored
    Content from Rimworld core game only
    Pelvis pelvis - 25 ×0 ×0 - false true true true false -
    • Pelvis
    Content from Rimworld core game only
    Femur femur - 25 ×0 ×0 - false true true true true -
    • MovingLimbSegment
    • Mirrored
    Content from Rimworld core game only
    Tibia tibia - 25 ×0 ×0 - false true true true true -
    • MovingLimbSegment
    • Mirrored
    Content from Rimworld core game only
    Heart heart - 15 ×1 ×5 - false - true false true Spawn Thing On Removed: Heart
    • BloodPumpingSource
    Content from Rimworld core game only
    Lung lung - 15 ×1 ×1 - false - true true true Spawn Thing On Removed: Lung
    • BreathingSource
    Content from Rimworld core game only
    Kidney kidney - 15 ×1 ×1 - false - true true true Spawn Thing On Removed: Kidney
    • BloodFiltrationKidney
    Content from Rimworld core game only
    Liver liver - 20 ×1 ×1 - false - true false true Spawn Thing On Removed: Liver
    • BloodFiltrationLiver
    • MetabolismSource
    Content from Rimworld core game only
    Stomach stomach - 20 ×1 ×1 - false - true true true -
    • MetabolismSource
    Content from Rimworld core game only
    MechanicalNeck neck - 30 ×0 ×0 - false true false true true -
    • BreathingPathway
    • EatingPathway
    • TalkingPathway
    Content from Rimworld core game only
    MechanicalHead head - 30 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    ArtificialBrain artificial brain - 10 ×0 ×0 - false true false true true -
    • ConsciousnessSource
    Content from Rimworld core game only
    Reactor reactor - 20 ×0 ×0 - false true false true true -
    • BloodPumpingSource
    Content from Rimworld core game only
    FluidReprocessor fluid reprocessor - 15 ×0 ×0 - false true false true true -
    • BloodFiltrationSource
    Content from Rimworld core game only
    SightSensor visual sensor - 10 ×0 ×0 2 false true false true true Socketed: true
    • SightSource
    Content from Rimworld core game only
    HearingSensor sound sensor - 10 ×0 ×0 2 false true false true true -
    • HearingSource
    Content from Rimworld core game only
    SmellSensor chemical analyzer - 10 ×0 ×0 2 false true false true true - - Content from Rimworld core game only
    MechanicalShoulder shoulder - 25 ×0 ×0 - false true false true true -
    • ManipulationLimbSegment
    Content from Rimworld core game only
    MechanicalArm arm - 30 ×0 ×0 - false true false true true -
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalHand hand - 20 ×0 ×0 - false true false true true -
    • ManipulationLimbSegment
    Content from Rimworld core game only
    MechanicalFinger finger - 7 ×0 ×0 10 false true false true true Pawn Generator Can Amputate: true
    • ManipulationLimbDigit
    Content from Rimworld core game only
    MechanicalLeg leg - 30 ×0 ×0 - false true false true true -
    • MovingLimbCore
    Content from Rimworld core game only
    MechanicalFoot foot - 20 ×0 ×0 2 false true false true true -
    • MovingLimbSegment
    Content from Rimworld core game only
    MechanicalThorax thorax - 40 ×0 ×0 - false true false true true - - Content from Rimworld core game only
    MechanicalThoraxCanManipulate thorax - 40 ×0 ×0 - false true false true true -
    • ManipulationLimbCore
    Content from Rimworld core game only
    Blade blade - 20 ×0 ×0 5 false true false true true - - Content from Rimworld core game only
    MechanicalCentipedeBodyFirstRing first body ring body ring 45 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalCentipedeBodySecondRing second body ring body ring 40 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalCentipedeBodyThirdRing third body ring body ring 35 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalCentipedeBodyFourthRing fourth body ring body ring 30 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalCentipedeBodyFifthRing fifth body ring body ring 25 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalCentipedeBodySixthRing sixth body ring body ring 20 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalTermiteBodyFirstRing first body ring body ring 50 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalTermiteBodySecondRing second body ring body ring 40 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    MechanicalTermiteBodyThirdRing third body ring body ring 35 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content from Rimworld core game only
    SmallMechanicalLeg small leg - 10 ×0 ×0 - false true false true true -
    • MovingLimbCore
    Content added by the Biotech DLC
    SmallMechanicalFoot small foot - 5 ×0 ×0 2 false true false true true -
    • MovingLimbSegment
    Content added by the Biotech DLC
    PowerClaw power claw - 40 ×0 ×0 5 false true false true true - - Content added by the Biotech DLC
    BulbTurret bulb turret - 40 ×0 ×0 - false true false true true - - Content added by the Biotech DLC
    MechanicalWarqueenBodyFirstRing first body ring body ring 55 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalWarqueenBodySecondRing second body ring body ring 50 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalWarqueenBodyThirdRing third body ring body ring 45 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalWarqueenBodyFourthRing fourth body ring body ring 40 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalWarqueenBodyFifthRing fifth body ring body ring 35 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalWarqueenFormingPod forming sack - 200 ×0 ×0 - false true false true true - - Content added by the Biotech DLC
    MechanicalDiabolusBodyFirstRing first body ring body ring 55 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalDiabolusBodySecondRing second body ring body ring 55 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalDiabolusBodyThirdRing third body ring body ring 50 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalDiabolusBodyFourthRing fourth body ring body ring 45 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalDiabolusBodyFifthRing fifth body ring body ring 40 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    MechanicalDiabolusBodySixthRing sixth body ring body ring 35 ×0 ×0 - false true false true true -
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Biotech DLC
    DiabolusCapacitor hypercapacitor - 50 ×0 ×0 - false true false true true - - Content added by the Biotech DLC
    MovingBodyFleshbeast body - 40 ×1 ×1 10 - - true true true Execution Part Priority: 500
    • MovingLimbCore
    Content added by the Anomaly DLC
    FleshbeastHead head - 25 ×1 ×2 - - - true false true Execution Part Priority: 500 - Content added by the Anomaly DLC
    Tentacle tentacle - 30 ×1 ×1 1 - - true true true Pawn Generator Can Amputate: true
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    FleshbeastSpike spike - 40 ×0 ×1 0.1 - - true true true -
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    FleshbeastLeg tentacle - 30 ×1 ×1 0.1 - - true true true -
    • MovingLimbCore
    Content added by the Anomaly DLC
    NoctolClaw claw - 10 ×1 ×1 6 true - true true true -
    • MovingLimbSegment
    Content added by the Anomaly DLC
    NociosphereShell shell - 2500 ×0 ×0 - false true false true true -
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    NociosphereCore core - 750 ×0 ×0 - false true false true true -
    • ConsciousnessSource
    • BloodPumpingSource
    • BloodFiltrationSource
    • SightSource
    • HearingSource
    Content added by the Anomaly DLC
    ShellSection shell section - 1250 ×0 ×0 5 false true false true true - - Content added by the Anomaly DLC
    MetalhorrorTorso torso - 50 ×0 ×0 - false true false true true -
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    MetalhorrorCore core - 50 ×0 ×0 - false true false true true -
    • BloodPumpingSource
    • BloodFiltrationSource
    Content added by the Anomaly DLC
    MetalhorrorNeck neck - 30 ×0 ×0 - false true false true true Execution Part Priority: 1000
    • BreathingPathway
    • EatingPathway
    • TalkingPathway
    Content added by the Anomaly DLC
    MetalhorrorHead head - 30 ×0 ×0 - false true false true true - - Content added by the Anomaly DLC
    MetalhorrorBrain mind core - 45 ×0 ×0 - false true false true true -
    • ConsciousnessSource
    • SightSource
    • HearingSource
    Content added by the Anomaly DLC
    MetalhorrorShoulder arm - 30 ×0 ×0 - false true false true true -
    • ManipulationLimbSegment
    Content added by the Anomaly DLC
    MetalhorrorArm arm - 30 ×0 ×0 - false true false true true -
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    MetalhorrorLeg leg - 30 ×0 ×0 - false true false true true -
    • MovingLimbCore
    Content added by the Anomaly DLC
    MetalhorrorFoot foot - 30 ×0 ×0 - false true false true true -
    • MovingLimbSegment
    Content added by the Anomaly DLC
    MetalhorrorBlade blade - 20 ×0 ×0 5 false true false true true - - Content added by the Anomaly DLC
    FleshmassNucleusCore core - 100 ×0 ×0 0.1 false true false true true -
    • ConsciousnessSource
    • BloodPumpingSource
    • BloodFiltrationSource
    • SightSource
    • HearingSource
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    FleshClub_Gorehulk flesh club - 12 ×1 ×1 10 - - true true true Pawn Generator Can Amputate: true
    • ManipulationLimbCore
    Content added by the Anomaly DLC
    SpineLauncher_Gorehulk spine cluster - 40 ×0 ×1 0.1 - - true true true - - Content added by the Anomaly DLC
    Fin fin - 12 ×1 ×1 10 true - true true true
    • Can Scarify: true
    • Pawn Generator Can Amputate: true
    - Content added by the Anomaly DLC
    MovingBody body - 40 ×1 ×1 10 true - true true true
    • Can Scarify: true
    • Execution Part Priority: 500
    • MovingLimbCore
    • ManipulationLimbCore
    Content added by the Anomaly DLC

    Body Part Groups

    Def Name label Label Short List Order Source
    Torso torso - 100 Content from Rimworld core game only
    UpperHead upper head - 200 Content from Rimworld core game only
    FullHead full head - 199 Content from Rimworld core game only
    Eyes eyes - 198 Content from Rimworld core game only
    Teeth teeth - 197 Content from Rimworld core game only
    Mouth mouth - 196 Content from Rimworld core game only
    Neck neck - 180 Content from Rimworld core game only
    Arms arms - 90 Content from Rimworld core game only
    Shoulders shoulders - 85 Content from Rimworld core game only
    Hands hands - 80 Content from Rimworld core game only
    LeftHand left fist fist 79 Content from Rimworld core game only
    RightHand right fist fist 78 Content from Rimworld core game only
    MiddleFingers middle finger finger 77 Content from Rimworld core game only
    Waist utility slot - 50 Content from Rimworld core game only
    Legs legs - 10 Content from Rimworld core game only
    Feet feet - 9 Content from Rimworld core game only
    FrontLeftPaw front left paw paw - Content from Rimworld core game only
    FrontRightPaw front right paw paw - Content from Rimworld core game only
    HeadAttackTool head - - Content from Rimworld core game only
    FrontLeftLeg front left leg leg - Content from Rimworld core game only
    FrontRightLeg front right leg leg - Content from Rimworld core game only
    FrontLeftClaws front left claws claws - Content from Rimworld core game only
    FrontRightClaws front right claws claws - Content from Rimworld core game only
    LeftBlade left blade blade - Content from Rimworld core game only
    RightBlade right blade blade - Content from Rimworld core game only
    TuskAttackTool tusks - - Content from Rimworld core game only
    HornAttackTool horn - - Content from Rimworld core game only
    HeadClaw claw - - Content from Rimworld core game only
    TurtleBeakAttackTool beak - - Content from Rimworld core game only
    Beak beak - - Content from Rimworld core game only
    LeftPowerClaw left power claw power claw - Content added by the Biotech DLC
    RightPowerClaw right power claw power claw - Content added by the Biotech DLC
    BulbTurret bulb turret - - Content added by the Biotech DLC
    RightFleshClub right flesh club flesh club - Content added by the Anomaly DLC
    LeftFleshClub left flesh club flesh club - Content added by the Anomaly DLC
    LeftFin left fin fin - Content added by the Anomaly DLC
    RightFin right fin fin - Content added by the Anomaly DLC
    LeftSpike left spike spike 79 Content added by the Anomaly DLC
    RightSpike right spike spike 78 Content added by the Anomaly DLC
    MiddleSpike middle spike spike 77 Content added by the Anomaly DLC
    FirstTentacle tentacle - 80 Content added by the Anomaly DLC
    SecondTentacle tentacle - 80 Content added by the Anomaly DLC
    ThirdTentacle tentacle - 80 Content added by the Anomaly DLC
    FourthTentacle tentacle - 80 Content added by the Anomaly DLC
    FifthTentacle tentacle - 80 Content added by the Anomaly DLC
    FrontLeftClaw front left claw claw - Content added by the Anomaly DLC
    FrontRightClaw front right claw claw - Content added by the Anomaly DLC

    Animal

    Bird

    • Def Name: Bird
    • Label: bird
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Tail
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (left leg)
    • Leg (right leg)
    -
    Tail - 0.10 - - - - -
    Spine - 0.05 - Inside - - -
    Stomach - 0.04 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.04 - Inside - - -
    Lung right lung 0.04 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.05 - Inside - - -
    Neck - 0.2 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Beak
    -
    Skull - 0.30 - Inside -
    • Brain
    -
    Brain - 0.60 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Beak - 0.25 - -
    • Beak
    - -
    Leg left leg 0.10 Bottom - -
    • Foot (left foot)
    -
    Foot left foot 0.5 - -
    • Feet
    - -
    Leg right leg 0.10 Bottom - -
    • Foot (right foot)
    -
    Foot right foot 0.5 - -
    • Feet
    - -

    Insect

    Beetle-like
    • Def Name: BeetleLike
    • Label: beetle-like
    • Shell
      • Elytra (left elytra)
      • Elytra (right elytra)
      • Stomach
      • InsectHeart
      • Pronotum
        • InsectHead
          • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Antenna (left antenna)
          • Antenna (right antenna)
          • InsectNostril
          • InsectMouth
      • InsectLeg (front left leg)
      • InsectLeg (front right leg)
      • InsectLeg (middle left leg)
      • InsectLeg (middle right leg)
      • InsectLeg (rear left leg)
      • InsectLeg (rear right leg)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Shell - - Middle Outside -
    • Elytra (left elytra)
    • Elytra (right elytra)
    • Stomach
    • InsectHeart
    • Pronotum
    • InsectLeg (front left leg)
    • InsectLeg (front right leg)
    • InsectLeg (middle left leg)
    • InsectLeg (middle right leg)
    • InsectLeg (rear left leg)
    • InsectLeg (rear right leg)
    -
    Elytra left elytra 0.05 - - - - -
    Elytra right elytra 0.05 - - - - -
    Stomach - 0.05 - Inside - - -
    InsectHeart - 0.03 - Inside - - -
    Pronotum - 0.18 Top - -
    • InsectHead
    -
    InsectHead - 0.65 - -
    • HeadAttackTool
    • Brain
    • Eye (left eye)
    • Eye (right eye)
    • Antenna (left antenna)
    • Antenna (right antenna)
    • InsectNostril
    • InsectMouth
    -
    Brain - 0.2 - Inside - - -
    Eye left eye 0.15 - - - - -
    Eye right eye 0.15 - - - - -
    Antenna left antenna 0.10 - - - - -
    Antenna right antenna 0.10 - - - - -
    InsectNostril - 0.07 - - - - -
    InsectMouth - 0.10 - -
    • Mouth
    - -
    InsectLeg front left leg 0.06 Bottom - - - -
    InsectLeg front right leg 0.06 Bottom - - - -
    InsectLeg middle left leg 0.06 Bottom - - - -
    InsectLeg middle right leg 0.06 Bottom - - - -
    InsectLeg rear left leg 0.06 Bottom - - - -
    InsectLeg rear right leg 0.06 Bottom - - - -
    Beetle-like with claw
    • Def Name: BeetleLikeWithClaw
    • Label: beetle-like with claw
    • Shell
      • Elytra (left elytra)
      • Elytra (right elytra)
      • Stomach
      • InsectHeart
      • Pronotum
        • InsectHead
          • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Antenna (left antenna)
          • Antenna (right antenna)
          • InsectNostril
          • InsectMouth
          • HeadClaw
      • InsectLeg (front left leg)
      • InsectLeg (front right leg)
      • InsectLeg (middle left leg)
      • InsectLeg (middle right leg)
      • InsectLeg (rear left leg)
      • InsectLeg (rear right leg)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Shell - - Middle Outside -
    • Elytra (left elytra)
    • Elytra (right elytra)
    • Stomach
    • InsectHeart
    • Pronotum
    • InsectLeg (front left leg)
    • InsectLeg (front right leg)
    • InsectLeg (middle left leg)
    • InsectLeg (middle right leg)
    • InsectLeg (rear left leg)
    • InsectLeg (rear right leg)
    -
    Elytra left elytra 0.05 - - - - -
    Elytra right elytra 0.05 - - - - -
    Stomach - 0.05 - Inside - - -
    InsectHeart - 0.03 - Inside - - -
    Pronotum - 0.18 Top - -
    • InsectHead
    -
    InsectHead - 0.65 - -
    • HeadAttackTool
    • Brain
    • Eye (left eye)
    • Eye (right eye)
    • Antenna (left antenna)
    • Antenna (right antenna)
    • InsectNostril
    • InsectMouth
    • HeadClaw
    -
    Brain - 0.2 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Antenna left antenna 0.08 - - - - -
    Antenna right antenna 0.08 - - - - -
    InsectNostril - 0.06 - - - - -
    InsectMouth - 0.08 - -
    • Mouth
    - -
    HeadClaw - 0.15 - -
    • HeadClaw
    - -
    InsectLeg front left leg 0.06 Bottom - - - -
    InsectLeg front right leg 0.06 Bottom - - - -
    InsectLeg middle left leg 0.06 Bottom - - - -
    InsectLeg middle right leg 0.06 Bottom - - - -
    InsectLeg rear left leg 0.06 Bottom - - - -
    InsectLeg rear right leg 0.06 Bottom - - - -

    Mechanoid

    Mechanical centipede

    • Def Name: MechanicalCentipede
    • Label: mechanical centipede
    • MechanicalCentipedeBodyFirstRing
      • MechanicalHead
        • ArtificialBrain
        • SightSensor (left sight sensor)
        • SightSensor (right sight sensor)
        • HearingSensor (left hearing sensor)
        • HearingSensor (right hearing sensor)
        • SmellSensor
      • MechanicalCentipedeBodySecondRing
        • Reactor
        • MechanicalCentipedeBodyThirdRing
          • FluidReprocessor
          • MechanicalCentipedeBodyFourthRing
            • FluidReprocessor
            • MechanicalCentipedeBodyFifthRing
              • MechanicalCentipedeBodySixthRing
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalCentipedeBodyFirstRing - - Middle Outside -
    • MechanicalHead
    • MechanicalCentipedeBodySecondRing
    -
    MechanicalHead - 0.15 Top -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.05 - Inside - - -
    SightSensor left sight sensor 0.08 - - - - -
    SightSensor right sight sensor 0.08 - - - - -
    HearingSensor left hearing sensor 0.08 - - - - -
    HearingSensor right hearing sensor 0.08 - - - - -
    SmellSensor - 0.08 - - - - -
    MechanicalCentipedeBodySecondRing - 0.71 - - -
    • Reactor
    • MechanicalCentipedeBodyThirdRing
    -
    Reactor - 0.05 - Inside - - -
    MechanicalCentipedeBodyThirdRing - 0.8 - - -
    • FluidReprocessor
    • MechanicalCentipedeBodyFourthRing
    -
    FluidReprocessor - 0.05 - Inside - - -
    MechanicalCentipedeBodyFourthRing - 0.75 - - -
    • FluidReprocessor
    • MechanicalCentipedeBodyFifthRing
    -
    FluidReprocessor - 0.06 - Inside - - -
    MechanicalCentipedeBodyFifthRing - 0.66 - - -
    • MechanicalCentipedeBodySixthRing
    -
    MechanicalCentipedeBodySixthRing - 0.5 - - - - -

    Lancer

    • Def Name: Lancer
    • Label: lancer
    • MechanicalThorax
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (left hearing sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalShoulder (left shoulder)
        • MechanicalArm (left arm)
          • MechanicalHand (left hand)
            • MechanicalFinger (left pinky)
            • MechanicalFinger (left middle finger)
            • MechanicalFinger (left index finger)
            • MechanicalFinger (left thumb)
      • MechanicalShoulder (right shoulder)
        • MechanicalArm (right arm)
          • MechanicalHand (right hand)
            • MechanicalFinger (right pinky)
            • MechanicalFinger (right middle finger)
            • MechanicalFinger (right index finger)
            • MechanicalFinger (right thumb)
      • MechanicalLeg (left leg)
        • MechanicalFoot (left foot)
      • MechanicalLeg (right leg)
        • MechanicalFoot (right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThorax - - Middle Outside -
    • MechanicalNeck
    • MechanicalShoulder (left shoulder)
    • MechanicalShoulder (right shoulder)
    • MechanicalLeg (left leg)
    • MechanicalLeg (right leg)
    • Reactor
    • FluidReprocessor
    • FluidReprocessor
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.13 - - - - -
    SightSensor right sight sensor 0.13 - - - - -
    HearingSensor left hearing sensor 0.10 - - - - -
    HearingSensor right hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalShoulder left mechanical shoulder 0.17 - - -
    • MechanicalArm (left arm)
    -
    MechanicalArm left arm 0.85 - - -
    • MechanicalHand (left hand)
    -
    MechanicalHand left hand 0.2 Bottom - -
    • MechanicalFinger (left pinky)
    • MechanicalFinger (left middle finger)
    • MechanicalFinger (left index finger)
    • MechanicalFinger (left thumb)
    -
    MechanicalFinger left pinky 0.15 - -
    • LeftHand
    - -
    MechanicalFinger left middle finger 0.15 - -
    • LeftHand
    • MiddleFingers
    - -
    MechanicalFinger left index finger 0.15 - -
    • LeftHand
    - -
    MechanicalFinger left thumb 0.15 - -
    • LeftHand
    - -
    MechanicalShoulder right mechanical shoulder 0.17 - - -
    • MechanicalShoulder (right mechanical shoulder)
    -
    MechanicalArm right arm 0.85 - - -
    • MechanicalArm (right hand)
    -
    MechanicalHand right hand 0.2 Bottom - -
    • MechanicalFinger (right pinky)
    • MechanicalFinger (right middle finger)
    • MechanicalFinger (right index finger)
    • MechanicalFinger (right thumb)
    -
    MechanicalFinger right pinky 0.15 - -
    • RightHand
    - -
    MechanicalFinger right middle finger 0.15 - -
    • RightHand
    • MiddleFingers
    - -
    MechanicalFinger right index finger 0.15 - -
    • RightHand
    - -
    MechanicalFinger right thumb 0.15 - -
    • RightHand
    - -
    MechanicalLeg left leg 0.2 Bottom - -
    • MechanicalFoot (left foot)
    -
    MechanicalFoot left foot 0.2 - - - - -
    MechanicalLeg right leg 0.2 Bottom - -
    • MechanicalFoot (right foot)
    -
    MechanicalFoot right foot 0.2 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -

    Pikeman

    • Def Name: Pikeman
    • Label: pikeman
    • MechanicalThoraxCanManipulate
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (left hearing sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalLeg (front left leg)
        • MechanicalFoot (front left foot)
      • MechanicalLeg (front right leg)
        • MechanicalFoot (front right foot)
      • MechanicalLeg (rear left leg)
        • MechanicalFoot (rear left foot)
      • MechanicalLeg (rear right leg)
        • MechanicalFoot (rear right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThoraxCanManipulate - - Middle Outside -
    • MechanicalNeck
    • MechanicalLeg (front left leg)
    • MechanicalLeg (front right leg)
    • MechanicalLeg (rear left leg)
    • MechanicalLeg (rear right leg)
    • Reactor
    • FluidReprocessor
    • FluidReprocessor
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.2 - - - - -
    SightSensor right sight sensor 0.2 - - - - -
    HearingSensor left hearing sensor 0.05 - - - - -
    HearingSensor right hearing sensor 0.05 - - - - -
    SmellSensor - 0.06 - - - - -
    MechanicalLeg front left leg 0.18 Bottom - -
    • MechanicalFoot (front left foot)
    -
    MechanicalFoot front left foot 0.5 - -
    • FrontLeftLeg
    - -
    MechanicalLeg front right leg 0.18 Bottom - -
    • MechanicalFoot (front right foot)
    -
    MechanicalFoot front right foot 0.5 - -
    • FrontRightLeg
    - -
    MechanicalLeg rear left leg 0.18 Bottom - -
    • MechanicalFoot (rear left foot)
    -
    MechanicalFoot rear left foot 0.5 - - - - -
    MechanicalLeg rear right leg 0.18 Bottom - -
    • MechanicalFoot (rear right foot)
    -
    MechanicalFoot rear right foot 0.5 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -

    Scyther

    • Def Name: Scyther
    • Label: scyther
    • MechanicalThorax
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (left hearing sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalShoulder (left shoulder)
        • MechanicalArm (left arm)
          • Blade (left blade)
          • MechanicalHand (left hand)
            • MechanicalFinger (left pinky)
            • MechanicalFinger (left middle finger)
            • MechanicalFinger (left index finger)
            • MechanicalFinger (left thumb)
      • MechanicalShoulder (right shoulder)
        • MechanicalArm (right arm)
          • Blade (right blade)
          • MechanicalHand (right hand)
            • MechanicalFinger (right pinky)
            • MechanicalFinger (right middle finger)
            • MechanicalFinger (right index finger)
            • MechanicalFinger (right thumb)
      • MechanicalLeg (left leg)
        • MechanicalFoot (left foot)
      • MechanicalLeg (right leg)
        • MechanicalFoot (right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThorax - - Middle Outside -
    • MechanicalNeck
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.13 - - - - -
    SightSensor right sight sensor 0.13 - - - - -
    HearingSensor left hearing sensor 0.10 - - - - -
    HearingSensor right hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalShoulder left shoulder 0.17 - - -
    • MechanicalArm (left arm)
    -
    MechanicalArm left arm 0.85 - - -
    • Blade (left blade)
    • MechanicalHand (left hand)
    -
    Blade left blade 0.3 - -
    • LeftBlade
    - -
    MechanicalHand left hand 0.2 Bottom - -
    • MechanicalFinger (left pinky)
    • MechanicalFinger (left middle finger)
    • MechanicalFinger (left index finger)
    • MechanicalFinger (left thumb)
    -
    MechanicalFinger left pinky 0.15 - -
    • LeftHand
    - -
    MechanicalFinger left middle finger 0.15 - -
    • LeftHand
    • MiddleFingers
    - -
    MechanicalFinger left index finger 0.15 - -
    • LeftHand
    - -
    MechanicalFinger left thumb 0.15 - -
    • LeftHand
    - -
    MechanicalShoulder right shoulder 0.17 - - -
    • MechanicalArm
    • right arm
    -
    MechanicalArm right arm 0.85 - - -
    • Blade (right blade)
    • MechanicalHand (right hand)
    -
    Blade right blade 0.3 - -
    • RightBlade
    - -
    MechanicalHand right hand 0.2 Bottom - -
    • MechanicalFinger (right pinky)
    • MechanicalFinger (right middle finger)
    • MechanicalFinger (right index finger)
    • MechanicalFinger (right thumb)
    -
    MechanicalFinger right pinky 0.15 - -
    • RightHand
    - -
    MechanicalFinger right middle finger 0.15 - -
    • RightHand
    • MiddleFingers
    - -
    MechanicalFinger right index finger 0.15 - -
    • RightHand
    - -
    MechanicalFinger right thumb 0.15 - -
    • RightHand
    - -
    MechanicalLeg left leg 0.2 Bottom - -
    • MechanicalFoot (left foot)
    -
    MechanicalFoot left foot 0.2 - - - - -
    MechanicalLeg right leg 0.2 Bottom - -
    • MechanicalFoot (right foot)
    -
    MechanicalFoot right foot 0.2 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -

    Mechanical termite

    • Def Name: MechanicalTermite
    • Label: mechanical termite
    • MechanicalTermiteBodyFirstRing
      • MechanicalHead
        • ArtificialBrain
        • SightSensor (left sight sensor)
        • SightSensor (right sight sensor)
        • HearingSensor (left hearing sensor)
        • HearingSensor (right hearing sensor)
        • SmellSensor
      • MechanicalTermiteBodySecondRing
        • Reactor
        • MechanicalTermiteBodyThirdRing
          • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalTermiteBodyFirstRing - - Middle Outside -
    • MechanicalHead
    -
    MechanicalHead - 0.15 Top -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor left hearing sensor()
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.05 - Inside - - -
    SightSensor left sight sensor 0.08 - - - - -
    SightSensor right sight sensor 0.08 - - - - -
    HearingSensor left hearing sensor 0.08 - - - - -
    HearingSensor right hearing sensor 0.08 - - - - -
    SmellSensor - 0.08 - - - - -
    MechanicalTermiteBodySecondRing - 0.71 - - -
    • Reactor
    • MechanicalTermiteBodyThirdRing
    -
    Reactor - 0.05 - Inside - - -
    MechanicalTermiteBodyThirdRing - 0.8 - - -
    • FluidReprocessor
    -
    FluidReprocessor - 0.05 - Inside - - -

    Light

    Light mech
    • Def Name: Mech_Light
    • Label: light mech
    • MechanicalThoraxCanManipulate
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (sight sensor)
          • HearingSensor (hearing sensor)
          • SmellSensor
      • SmallMechanicalLeg (left leg)
        • SmallMechanicalFoot (left foot)
      • SmallMechanicalLeg (right leg)
        • SmallMechanicalFoot (right foot)
      • Reactor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThoraxCanManipulate - - Middle Outside
    • Torso
    • MechanicalNeck
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (sight sensor)
    • HearingSensor (hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor sight sensor 0.13 - - - - -
    HearingSensor hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    SmallMechanicalLeg left leg 0.2 Bottom - -
    • SmallMechanicalFoot (left foot)
    -
    SmallMechanicalFoot left foot 0.2 - - - - -
    SmallMechanicalLeg right leg 0.2 Bottom - -
    • SmallMechanicalFoot (right foot)
    -
    SmallMechanicalFoot right foot 0.2 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    Light mech with blade
    • Def Name: Mech_Agrihand
    • Label: light mech with blade
    • MechanicalThorax
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (sight sensor)
          • HearingSensor (hearing sensor)
          • SmellSensor
    • MechanicalShoulder (right shoulder)
      • MechanicalArm (right arm)
        • Blade (right blade)
      • SmallMechanicalLeg (left leg)
        • SmallMechanicalFoot (left foot)
      • SmallMechanicalLeg (right leg)
        • SmallMechanicalFoot (right foot)
      • Reactor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThorax - - Middle Outside -
    • MechanicalNeck
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (sight sensor)
    • HearingSensor (hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor sight sensor 0.13 - - - - -
    HearingSensor hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalShoulder right shoulder 0.17 - - -
    • MechanicalArm (right arm)
    -
    MechanicalArm right arm 0.85 - - -
    • Blade (right blade)
    -
    Blade right blade 0.3 - -
    • RightBlade
    - -
    SmallMechanicalLeg left leg 0.2 Bottom - -
    • SmallMechanicalFoot (left foot)
    -
    SmallMechanicalFoot left foot 0.2 - - - - -
    SmallMechanicalLeg right leg 0.2 Bottom - -
    • SmallMechanicalFoot (right foot)
    -
    SmallMechanicalFoot right foot 0.2 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -

    Medium

    Scorcher
    • Def Name: Scorcher
    • Label: scorcher
    • MechanicalThoraxCanManipulate
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (left hearing sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalLeg (front left leg)
        • MechanicalFoot (front left foot)
      • MechanicalLeg (front right leg)
        • MechanicalFoot (front right foot)
      • MechanicalLeg (rear left leg)
        • MechanicalFoot (rear left foot)
      • MechanicalLeg (rear right leg)
        • MechanicalFoot (rear right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThoraxCanManipulate - - Middle Outside -
    • MechanicalNeck
    • MechanicalLeg (front left leg)
    • MechanicalLeg (front right leg)
    • MechanicalLeg (rear left leg)
    • MechanicalLeg (rear right leg)
    • Reactor
    • FluidReprocessor
    • FluidReprocessor
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.2 - - - - -
    SightSensor right sight sensor 0.2 - - - - -
    HearingSensor left hearing sensor 0.05 - - - - -
    HearingSensor right hearing sensor 0.05 - - - - -
    SmellSensor - 0.06 - - - - -
    MechanicalLeg front left leg 0.18 Bottom - -
    • MechanicalFoot (front left foot)
    -
    MechanicalFoot front left foot 0.5 - -
    • FrontLeftLeg
    - -
    MechanicalLeg front right leg 0.18 Bottom - -
    • MechanicalFoot (front right foot)
    -
    MechanicalFoot front right foot 0.5 - -
    • FrontRightLeg
    - -
    MechanicalLeg rear left leg 0.18 Bottom - -
    • MechanicalFoot (rear left foot)
    -
    MechanicalFoot rear left foot 0.5 - - - - -
    MechanicalLeg rear right leg 0.18 Bottom - -
    • MechanicalFoot (rear right foot)
    -
    MechanicalFoot rear right foot 0.5 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    Apocriton
    • Def Name: Apocriton
    • Label: apocriton
    • MechanicalThoraxCanManipulate
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (left hearing sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalLeg (front left leg)
        • MechanicalFoot (front left foot)
      • MechanicalLeg (front right leg)
        • MechanicalFoot (front right foot)
      • MechanicalLeg (rear left leg)
        • MechanicalFoot (rear left foot)
      • MechanicalLeg (rear right leg)
        • MechanicalFoot (rear right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThoraxCanManipulate - - Middle Outside -
    • MechanicalNeck
    • MechanicalLeg (front left leg)
    • MechanicalLeg (front right leg)
    • MechanicalLeg (rear left leg)
    • MechanicalLeg (rear right leg)
    • Reactor
    • FluidReprocessor
    • FluidReprocessor
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.2 - - - - -
    SightSensor right sight sensor 0.2 - - - - -
    HearingSensor left hearing sensor 0.05 - - - - -
    HearingSensor right hearing sensor 0.05 - - - - -
    SmellSensor - 0.06 - - - - -
    MechanicalLeg front left leg 0.18 Bottom - -
    • MechanicalFoot (front left foot)
    -
    MechanicalFoot front left foot 0.5 - -
    • FrontLeftLeg
    - -
    MechanicalLeg front right leg 0.18 Bottom - -
    • MechanicalFoot (front right foot)
    -
    MechanicalFoot front right foot 0.5 - -
    • FrontRightLeg
    - -
    MechanicalLeg rear left leg 0.18 Bottom - -
    • MechanicalFoot (rear left foot)
    -
    MechanicalFoot rear left foot 0.5 - - - - -
    MechanicalLeg rear right leg 0.18 Bottom - -
    • MechanicalFoot (rear right foot)
    -
    MechanicalFoot rear right foot 0.5 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -

    Heavy

    Heavy mech with power claws
    • Def Name: Mech_Tunneler
    • Label: heavy mech with power claws
    • MechanicalThorax
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (left hearing sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalShoulder (left shoulder)
        • MechanicalArm (left arm)
          • PowerClaw (left power claw)
      • MechanicalShoulder (right shoulder)
        • MechanicalArm (right arm)
          • PowerClaw (right power claw)
      • MechanicalLeg (left leg)
        • MechanicalFoot (left foot)
      • MechanicalLeg (right leg)
        • MechanicalFoot (right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThorax - - Middle Outside -
    • MechanicalNeck
    • MechanicalShoulder (left shoulder)
    • MechanicalShoulder (right shoulder)
    • MechanicalLeg (left leg)
    • MechanicalLeg (right leg)
    • Reactor
    • FluidReprocessor
    • FluidReprocessor
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.13 - - - - -
    SightSensor right sight sensor 0.13 - - - - -
    HearingSensor left hearing sensor 0.10 - - - - -
    HearingSensor right hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalShoulder left shoulder 0.17 - - -
    • MechanicalArm (left arm)
    -
    MechanicalArm left arm 0.85 - - -
    • PowerClaw (left power claw)
    -
    PowerClaw left power claw 0.2 Bottom -
    • LeftPowerClaw
    - -
    MechanicalShoulder right shoulder 0.17 - - -
    • MechanicalArm (right arm)
    -
    MechanicalArm right arm 0.85 - - -
    • PowerClaw (right power claw)
    -
    PowerClaw right power claw 0.2 Bottom -
    • RightPowerClaw
    - -
    MechanicalLeg left leg 0.2 Bottom - -
    • MechanicalFoot (left foot)
    -
    MechanicalFoot left foot 0.2 - - - - -
    MechanicalLeg right leg 0.2 Bottom - -
    • MechanicalFoot (right foot)
    -
    MechanicalFoot right foot 0.2 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -

    Superheavy

    Diabolus
    • Def Name: Mech_Diabolus
    • Label: diabolus
    • MechanicalDiabolusBodyFirstRing
      • MechanicalHead
        • ArtificialBrain
        • SightSensor (left sight sensor)
        • SightSensor (right sight sensor)
        • HearingSensor (left hearing sensor)
        • HearingSensor (right hearing sensor)
        • SmellSensor
      • MechanicalDiabolusBodySecondRing
        • Reactor
        • DiabolusCapacitor
        • DiabolusCapacitor
        • MechanicalDiabolusBodyThirdRing
          • MechanicalDiabolusBodyFourthRing
            • MechanicalDiabolusBodyFifthRing
              • MechanicalDiabolusBodySixthRing
                • FluidReprocessor
      • BulbTurret (bulb turret)
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalDiabolusBodyFirstRing - - Middle Outside
    • Torso
    • MechanicalHead
    • MechanicalDiabolusBodySecondRing
    • BulbTurret (bulb turret)
    -
    MechanicalHead - 0.1 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (left hearing sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.13 - - - - -
    SightSensor right sight sensor 0.13 - - - - -
    HearingSensor left hearing sensor 0.10 - - - - -
    HearingSensor right hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalDiabolusBodySecondRing - 0.75 - - -
    • Reactor
    • DiabolusCapacitor
    • DiabolusCapacitor
    • MechanicalDiabolusBodyThirdRing
    -
    Reactor - 0.05 - Inside - - -
    DiabolusCapacitor - 0.1 - Outside - - -
    DiabolusCapacitor - 0.1 - Outside - - -
    MechanicalDiabolusBodyThirdRing - 0.7 - - -
    • MechanicalDiabolusBodyFourthRing
    -
    MechanicalDiabolusBodyFourthRing - 0.7 - - -
    • MechanicalDiabolusBodyFifthRing
    -
    MechanicalDiabolusBodyFifthRing - 0.6 - - -
    • MechanicalDiabolusBodySixthRing
    -
    MechanicalDiabolusBodySixthRing - 0.5 - - -
    • FluidReprocessor
    -
    FluidReprocessor - 0.05 - Inside - - -
    BulbTurret bulb turret 0.05 - -
    • BulbTurret
    - -
    Centurion
    • Def Name: Mech_Centurion
    • Label: centurion
    • MechanicalThoraxCanManipulate
      • MechanicalNeck
        • MechanicalHead
          • ArtificialBrain
          • SightSensor (left sight sensor)
          • SightSensor (right sight sensor)
          • HearingSensor (right hearing sensor)
          • SmellSensor
      • MechanicalLeg (front left leg)
        • MechanicalFoot (front left foot)
      • MechanicalLeg (front right leg)
        • MechanicalFoot (front right foot)
      • MechanicalLeg (rear left leg)
        • MechanicalFoot (rear left foot)
      • MechanicalLeg (rear right leg)
        • MechanicalFoot (rear right foot)
      • Reactor
      • FluidReprocessor
      • FluidReprocessor
      • BulbTurret (bulb turret)
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalThoraxCanManipulate - - Middle Outside
    • Torso
    • MechanicalNeck
    • MechanicalLeg (front left leg)
    • MechanicalLeg (front right leg)
    • MechanicalLeg (rear left leg)
    • MechanicalLeg (rear right leg)
    • Reactor
    • FluidReprocessor
    • FluidReprocessor
    • BulbTurret (bulb turret)
    -
    MechanicalNeck - 0.10 Top - -
    • MechanicalHead
    -
    MechanicalHead - 0.80 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.13 - - - - -
    SightSensor right sight sensor 0.13 - - - - -
    HearingSensor left hearing sensor 0.10 - - - - -
    HearingSensor right hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalLeg front left leg 0.16 Bottom - -
    • MechanicalFoot (front left foot)
    -
    MechanicalFoot front left foot 0.5 - -
    • FrontLeftLeg
    - -
    MechanicalLeg front right leg 0.16 Bottom - -
    • MechanicalFoot (front right foot)
    -
    MechanicalFoot front right foot 0.5 - -
    • FrontRightLeg
    - -
    MechanicalLeg rear left leg 0.16 Bottom - -
    • MechanicalFoot (rear left foot)
    -
    MechanicalFoot rear left foot 0.5 - - - - -
    MechanicalLeg rear right leg 0.16 Bottom - -
    • MechanicalFoot (rear right foot)
    -
    MechanicalFoot rear right foot 0.5 - - - - -
    Reactor - 0.06 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    FluidReprocessor - 0.04 - Inside - - -
    BulbTurret bulb turret 0.05 - -
    • BulbTurret
    - -
    War queen
    • Def Name: Mech_Warqueen
    • Label: war queen
    • MechanicalWarqueenBodyFirstRing
      • MechanicalHead
        • ArtificialBrain
        • SightSensor (left sight sensor)
        • SightSensor (right sight sensor)
        • HearingSensor (right hearing sensor)
        • SmellSensor
      • MechanicalWarqueenBodySecondRing
        • Reactor
        • MechanicalWarqueenBodyThirdRing
          • MechanicalWarqueenBodyFourthRing
            • MechanicalWarqueenBodyFifthRing
              • FluidReprocessor
              • MechanicalWarqueenFormingPod
      • BulbTurret (bulb turret)
    Def Custom Label Coverage Height Depth Groups Parts Other
    MechanicalWarqueenBodyFirstRing - - Middle Outside
    • Torso
    • MechanicalHead
    • MechanicalWarqueenBodySecondRing
    • BulbTurret (bulb turret)
    -
    MechanicalHead - 0.1 - -
    • HeadAttackTool
    • ArtificialBrain
    • SightSensor (left sight sensor)
    • SightSensor (right sight sensor)
    • HearingSensor (right hearing sensor)
    • SmellSensor
    -
    ArtificialBrain - 0.10 - Inside - - -
    SightSensor left sight sensor 0.13 - - - - -
    SightSensor right sight sensor 0.13 - - - - -
    HearingSensor left hearing sensor 0.10 - - - - -
    HearingSensor right hearing sensor 0.10 - - - - -
    SmellSensor - 0.10 - - - - -
    MechanicalWarqueenBodySecondRing - 0.75 - - -
    • Reactor
    • MechanicalWarqueenBodyThirdRing
    -
    Reactor - 0.05 - Inside - - -
    MechanicalWarqueenBodyThirdRing - 0.8 - - -
    • MechanicalWarqueenBodyFourthRing
    -
    MechanicalWarqueenBodyFourthRing - 0.7 - - -
    • MechanicalWarqueenBodyFifthRing
    -
    MechanicalWarqueenBodyFifthRing - 0.6 - - -
    • FluidReprocessor
    • MechanicalWarqueenFormingPod
    -
    FluidReprocessor - 0.05 - Inside - - -
    MechanicalWarqueenFormingPod - 0.5 Middle Inside - - -
    BulbTurret bulb turret 0.05 - -
    • BulbTurret
    - -

    Snake

    • Def Name: Snake
    • Label: snake
    Def Custom Label Coverage Height Depth Groups Parts Other
    SnakeBody - - Middle Outside -
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • SnakeHead
    -
    Stomach - 0.05 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.05 - Inside - - -
    SnakeHead - 0.20 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Nose
    • SnakeMouth
    -
    Skull - 0.30 - Inside -
    • Brain
    -
    Brain - 0.50 - Inside - - -
    Eye left eye 0.10 - - - - -
    Eye right eye 0.10 - - - - -
    Nose - 0.15 - - - - -
    SnakeMouth - 0.15 - -
    • Mouth
    - -


    Quadruped

    Quadruped animal (with paws)
    • Def Name: QuadrupedAnimalWithPaws
    • Label: quadruped animal
    • Body
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
      • Leg (front left leg)
        • Paw (front left paw)
      • Leg (front right leg)
        • Paw (front right paw)
      • Leg (rear left leg)
        • Paw (rear left paw)
      • Leg (rear right leg)
        • Paw (rear right paw)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.22 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.25 - Inside -
    • Brain
    -
    Brain - 0.70 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.10 - - - - -
    AnimalJaw - 0.10 - -
    • Teeth
    - -
    Leg front left leg 0.07 Bottom - -
    • Paw (front left paw)
    -
    Paw front left paw 0.15 - -
    • FrontLeftPaw
    - -
    Leg front right leg 0.07 Bottom - -
    • Paw (front right paw)
    -
    Paw front right paw 0.15 - -
    • FrontRightPaw
    - -
    Leg rear left leg 0.07 Bottom - -
    • Paw (rear left paw)
    -
    Paw rear left paw 0.15 - - - - -
    Leg rear right leg 0.07 Bottom - -
    • Paw (rear right paw)
    -
    Paw rear right paw 0.15 - - - - -
    Quadruped animal (with paws and tail)
    • Def Name: QuadrupedAnimalWithPawsAndTail
    • Label: quadruped animal
    • Body
      • Tail
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
      • Leg (front left leg)
        • Paw (front left paw)
      • Leg (front right leg)
        • Paw (front right paw)
      • Leg (rear left leg)
        • Paw (rear left paw)
      • Leg (rear right leg)
        • Paw (rear right paw)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Tail
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Tail - 0.07 - - - - -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.20 Top - - -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.25 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.1 - - - - -
    AnimalJaw - 0.1 - -
    • Teeth
    - -
    Leg front left leg 0.07 Bottom - -
    • Paw (front left paw)
    -
    Paw front left paw 0.15 - -
    • FrontLeftPaw
    - -
    Leg front right leg 0.07 Bottom - -
    • Paw (front right paw)
    -
    Paw front right paw 0.15 - -
    • FrontRightPaw
    - -
    Leg rear left leg 0.07 Bottom - -
    • Paw (rear left paw)
    -
    Paw rear left paw 0.15 - - - - -
    Leg rear right leg 0.07 Bottom - -
    • Paw (rear right paw)
    -
    Paw rear right paw 0.15 - - - - -
    Quadruped animal (with hooves)
    • Def Name: QuadrupedAnimalWithHooves
    • Label: quadruped animal
    • Body
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
      • Leg (front left leg)
        • Hoof (front left hoof)
      • Leg (front right leg)
        • Hoof (front right hoof)
      • Leg (rear left leg)
        • Hoof (rear left hoof)
      • Leg (rear right leg)
        • Hoof (rear right hoof)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.22 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.25 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.1 - - - - -
    AnimalJaw - 0.1 - -
    • Teeth
    - -
    Leg front left leg 0.07 Bottom -
    • FrontLeftLeg
    • Hoof (front left hoof)
    -
    Hoof front left hoof 0.15 - - - - -
    Leg front right leg 0.07 Bottom -
    • FrontRightLeg
    • Hoof (front right hoof)
    -
    Hoof front right hoof 0.15 - - - - -
    Leg rear left leg 0.07 Bottom - -
    • Hoof (rear left hoof)
    -
    Hoof rear left hoof 0.15 - - - - -
    Leg rear right leg 0.07 Bottom - -
    • Hoof (rear right hoof)
    -
    Hoof rear right hoof 0.15 - - - - -
    Quadruped animal (with hooves and hump)
    • Def Name: QuadrupedAnimalWithHoovesAndHump
    • Label: quadruped animal
    • Body
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Hump
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
      • Leg (front left leg)
        • Hoof (front left hoof)
      • Leg (front right leg)
        • Hoof (front right hoof)
      • Leg (rear left leg)
        • Hoof (rear left hoof)
      • Leg (rear right leg)
        • Hoof (rear right hoof)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Hump
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Hump - 0.10 Top - - - -
    Neck - 0.18 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.25 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.1 - - - - -
    AnimalJaw - 0.1 - -
    • Teeth
    - -
    Leg front left leg 0.065 Bottom -
    • FrontLeftLeg
    • Hoof (front left hoof)
    -
    Hoof front left hoof 0.15 - - - - -
    Leg front right leg 0.065 Bottom -
    • FrontRightLeg
    • Hoof (front right hoof)
    -
    Hoof front right hoof 0.15 - - - - -
    Leg rear left leg 0.065 Bottom - -
    • Hoof (rear left hoof)
    -
    Hoof rear left hoof 0.15 - - - - -
    Leg rear right leg 0.065 Bottom - -
    • Hoof (rear right hoof)
    -
    Hoof rear right hoof 0.15 - - - - -
    Quadruped animal (with hooves and tusks)
    • Def Name: QuadrupedAnimalWithHoovesAndTusks
    • Label: quadruped animal
    • Body
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
            • Tusk (left tusk)
            • Tusk (right tusk)
      • Leg (front left leg)
        • Hoof (front left hoof)
      • Leg (front right leg)
        • Hoof (front right hoof)
      • Leg (rear left leg)
        • Hoof (rear left hoof)
      • Leg (rear right leg)
        • Hoof (rear right hoof)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.26 Top - -
    • Head
    -
    Head - 0.80 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.20 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.09 - - - - -
    Eye right eye 0.09 - - - - -
    Ear left ear 0.06 - - - - -
    Ear right ear 0.06 - - - - -
    Nose - 0.06 - - - - -
    AnimalJaw - 0.3 - -
    • Teeth
    • Tusk (left tusk)
    • Tusk (right tusk)
    -
    Tusk left tusk 0.4 - -
    • TuskAttackTool
    - -
    Tusk right tusk 0.4 - -
    • TuskAttackTool
    - -
    Leg front left leg 0.065 Bottom -
    • FrontLeftLeg
    • Hoof (front left hoof)
    -
    Hoof front left hoof 0.15 - - - - -
    Leg front right leg 0.065 Bottom -
    • FrontRightLeg
    • Hoof (front right hoof)
    -
    Hoof front right hoof 0.15 - - - - -
    Leg rear left leg 0.065 Bottom - -
    • Hoof (rear left hoof)
    -
    Hoof rear left hoof 0.15 - - - - -
    Leg rear right leg 0.065 Bottom - -
    • Hoof (rear right hoof)
    -
    Hoof rear right hoof 0.15 - - - - -
    Quadruped animal (with hooves, tusks, and trunk)
    • Def Name: QuadrupedAnimalWithHoovesTusksAndTrunk
    • Label: quadruped animal
    • Body
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Trunk
          • AnimalJaw
            • Tusk (left tusk)
            • Tusk (right tusk)
      • Leg (front left leg)
        • Hoof (front left hoof)
      • Leg (front right leg)
        • Hoof (front right hoof)
      • Leg (rear left leg)
        • Hoof (rear left hoof)
      • Leg (rear right leg)
        • Hoof (rear right hoof)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.32 Top - -
    • Head
    -
    Head - 0.80 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Trunk
    • AnimalJaw
    -
    Skull - 0.15 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.06 - - - - -
    Eye right eye 0.06 - - - - -
    Ear left ear 0.06 - - - - -
    Ear right ear 0.06 - - - - -
    Trunk - 0.28 - - - - -
    AnimalJaw - 0.28 - -
    • Teeth
    • Tusk (left tusk)
    • Tusk (right tusk)
    -
    Tusk left tusk 0.4 - -
    • TuskAttackTool
    - -
    Tusk right tusk 0.4 - -
    • TuskAttackTool
    - -
    Leg front left leg 0.06 Bottom -
    • FrontLeftLeg
    • Hoof (front left hoof)
    -
    Hoof front left hoof 0.15 - - - - -
    Leg front right leg 0.06 Bottom -
    • FrontRightLeg
    • Hoof (front right hoof)
    -
    Hoof front right hoof 0.15 - - - - -
    Leg rear left leg 0.06 Bottom - -
    • Hoof (rear left hoof)
    -
    Hoof rear left hoof 0.15 - - - - -
    Leg rear right leg 0.06 Bottom - -
    • Hoof (rear right hoof)
    -
    Hoof rear right hoof 0.15 - - - - -


    Quadruped animal (with hooves and horn)
    • Def Name: QuadrupedAnimalWithHoovesAndHorn
    • Label: quadruped animal
    • Body
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
            • Horn
          • AnimalJaw
            • Tusk (left tusk)
            • Tusk (right tusk)
      • Leg (front left leg)
        • Hoof (front left hoof)
      • Leg (front right leg)
        • Hoof (front right hoof)
      • Leg (rear left leg)
        • Hoof (rear left hoof)
      • Leg (rear right leg)
        • Hoof (rear right hoof)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.28 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.15 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.09 - - - - -
    Eye right eye 0.09 - - - - -
    Ear left ear 0.06 - - - - -
    Ear right ear 0.06 - - - - -
    Nose - 0.35 - - -
    • Horn
    -
    Horn - 0.85 - -
    • HornAttackTool
    - -
    AnimalJaw - 0.1 - -
    • Teeth
    - -
    Leg front left leg 0.065 Bottom -
    • FrontLeftLeg
    • Hoof (front left hoof)
    -
    Hoof front left hoof 0.15 - - - - -
    Leg front right leg 0.065 Bottom -
    • FrontRightLeg
    • Hoof (front right hoof)
    -
    Hoof front right hoof 0.15 - - - - -
    Leg rear left leg 0.065 Bottom - -
    • Hoof (rear left hoof)
    -
    Hoof rear left hoof 0.15 - - - - -
    Leg rear right leg 0.065 Bottom - -
    • Hoof (rear right hoof)
    -
    Hoof rear right hoof 0.15 - - - - -
    Quadruped animal (with claws, tail, and jowl)
    • Def Name: QuadrupedAnimalWithClawsTailAndJowl
    • Label: quadruped animal
    • Body
      • Tail
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
          • Jowl
      • Leg (front left leg)
        • FrontClaw (front left leg first claw)
        • FrontClaw (front left leg second claw)
        • FrontClaw (front left leg third claw)
        • FrontClaw (front left leg fourth claw)
        • FrontClaw (front left leg fifth claw)
      • Leg (front right leg)
        • FrontClaw (front right leg first claw)
        • FrontClaw (front right leg second claw)
        • FrontClaw (front right leg third claw)
        • FrontClaw (front right leg fourth claw)
        • FrontClaw (front right leg fifth claw)
      • Leg (rear left leg)
        • RearClaw (rear left leg first claw)
        • RearClaw (rear left leg second claw)
        • RearClaw (rear left leg third claw)
        • RearClaw (rear left leg fourth claw)
        • RearClaw (rear left leg fifth claw)
      • Leg (rear right leg)
        • RearClaw (rear right leg first claw)
        • RearClaw (rear right leg second claw)
        • RearClaw (rear right leg third claw)
        • RearClaw (rear right leg fourth claw)
        • RearClaw (rear right leg fifth claw)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Tail
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Tail - 0.05 - - - - -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.24 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    • Jowl
    -
    Skull - 0.24 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.09 - - - - -
    Eye right eye 0.09 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.1 - - - - -
    AnimalJaw - 0.1 - -
    • Teeth
    - -
    Jowl - 0.1 - - - - -
    Leg front left leg 0.065 Bottom - -
    • FrontClaw (front left leg first claw)
    • FrontClaw (front left leg second claw)
    • FrontClaw (front left leg third claw)
    • FrontClaw (front left leg fourth claw)
    • FrontClaw (front left leg fifth claw)
    -
    FrontClaw front left leg first claw 0.05 - -
    • FrontLeftClaws
    - -
    FrontClaw front left leg second claw 0.05 - -
    • FrontLeftClaws
    - -
    FrontClaw front left leg third claw 0.05 - -
    • FrontLeftClaws
    - -
    FrontClaw front left leg fourth claw 0.05 - -
    • FrontLeftClaws
    - -
    FrontClaw front left leg fifth claw 0.05 - -
    • FrontLeftClaws
    - -
    Leg front right leg 0.065 Bottom - -
    • FrontClaw (front right leg first claw)
    • FrontClaw (front right leg second claw)
    • FrontClaw (front right leg third claw)
    • FrontClaw (front right leg fourth claw)
    • FrontClaw (front right leg fifth claw)
    -
    FrontClaw front right leg first claw 0.05 - -
    • FrontRightClaws
    - -
    FrontClaw front right leg second claw 0.05 - -
    • FrontRightClaws
    - -
    FrontClaw front right leg third claw 0.05 - -
    • FrontRightClaws
    - -
    FrontClaw front right leg fourth claw 0.05 - -
    • FrontRightClaws
    - -
    FrontClaw front right leg fifth claw 0.05 - -
    • FrontRightClaws
    - -
    Leg rear left leg 0.065 Bottom - -
    • RearClaw (rear left leg first claw)
    • RearClaw (rear left leg second claw)
    • RearClaw (rear left leg third claw)
    • RearClaw (rear left leg fourth claw)
    • RearClaw (rear left leg fifth claw)
    -
    RearClaw rear left leg first claw 0.05 - - - - -
    RearClaw rear left leg second claw 0.05 - - - - -
    RearClaw rear left leg third claw 0.05 - - - - -
    RearClaw rear left leg fourth claw 0.05 - - - - -
    RearClaw rear left leg fifth claw 0.05 - - - - -
    Leg rear right leg 0.065 Bottom - -
    • RearClaw (rear right leg first claw)
    • RearClaw (rear right leg second claw)
    • RearClaw (rear right leg third claw)
    • RearClaw (rear right leg fourth claw)
    • RearClaw (rear right leg fifth claw)
    -
    RearClaw rear right leg first claw 0.05 - - - - -
    RearClaw rear right leg second claw 0.05 - - - - -
    RearClaw rear right leg third claw 0.05 - - - - -
    RearClaw rear right leg fourth claw 0.05 - - - - -
    RearClaw rear right leg fifth claw 0.05 - - - - -
    Turtle-like
    • Def Name: TurtleLike
    • Label: turtle-like
    • TurtleShell
      • Plastron
      • Tail
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Head
        • Brain
        • Eye (left eye)
        • Eye (right eye)
        • Nose
        • TurtleBeak
      • Leg (front left leg)
      • Leg (front right leg)
      • Leg (rear left leg)
      • Leg (rear right leg)
    Def Custom Label Coverage Height Depth Groups Parts Other
    TurtleShell - - Middle Outside -
    • Plastron
    • Tail
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Head
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Plastron - 0.06 Bottom - - - -
    Tail - 0.05 - - - - -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Head - 0.17 - -
    • HeadAttackTool
    • Brain
    • Eye (left eye)
    • Eye (right eye)
    • Nose
    • TurtleBeak
    -
    Brain - 0.18 - Inside - - -
    Eye left eye 0.15 - - - - -
    Eye right eye 0.15 - - - - -
    Nose - 0.15 - - - - -
    TurtleBeak - 0.20 - -
    • TurtleBeakAttackTool
    - -
    Leg front left leg 0.05 Bottom - - - -
    Leg front right leg 0.05 Bottom - - - -
    Leg rear left leg 0.05 Bottom - - - -
    Leg rear right leg 0.05 Bottom - - - -
    Monkey
    • Def Name: Monkey
    • Label: monkey
    • Torso
      • Tail
      • Clavicle (left clavicle)
      • Clavicle (right clavicle)
      • Ribcage
      • Sternum
      • Pelvis
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • AnimalJaw
      • Shoulder (left shoulder)
        • Arm (left arm)
          • Humerus (left humerus)
          • Radius (left radius)
          • Hand (left hand)
            • Finger (left pinky)
            • Finger (left ring finger)
            • Finger (left middle finger)
            • Finger (left index finger)
            • Finger (left thumb)
      • Shoulder (right shoulder)
        • Arm (right arm)
          • Humerus (right humerus)
          • Radius (right radius)
          • Hand (right hand)
            • Finger (right pinky)
            • Finger (right ring finger)
            • Finger (right middle finger)
            • Finger (right index finger)
            • Finger (right thumb)
      • Leg (left leg)
        • Femur (left femur)
        • Tibia (left tibia)
        • Foot (left foot)
          • Toe (left little toe)
          • Toe (left fourth toe)
          • Toe (left middle toe)
          • Toe (left second toe)
          • Toe (left big toe)
      • Leg (right leg)
        • Femur (right femur)
        • Tibia (right tibia)
        • Foot (right foot)
          • Toe (right little toe)
          • Toe (right fourth toe)
          • Toe (right middle toe)
          • Toe (right second toe)
          • Toe (right big toe)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Torso - - Middle Outside -
    • Tail
    • Clavicle (left clavicle)
    • Clavicle (right clavicle)
    • Ribcage
    • Sternum
    • Pelvis
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Shoulder (left shoulder)
    • Shoulder (right shoulder)
    • Leg (left leg)
    • Leg (right leg)
    -
    Tail - 0.02 Bottom - - - -
    Clavicle left clavicle 0.01 Top Inside - - -
    Clavicle right clavicle 0.01 Top Inside - - -
    Ribcage - 0.045 - Inside - - -
    Sternum - 0.005 - Inside - - -
    Pelvis - 0.01 Bottom Inside - - -
    Spine - 0.03 - Inside - - -
    Stomach - 0.04 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.10 Top - -
    • Head
    -
    Head - 0.72 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.18 - Inside -
    • Brain
    -
    Brain - 0.7 - - - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.1 - - - - -
    AnimalJaw - 0.1 - -
    • Teeth
    - -
    Shoulder left shoulder 0.1 - - -
    • Arm (left arm)
    -
    Arm left arm 0.85 - - -
    • Humerus (left humerus)
    • Radius (left radius)
    • Hand (left hand)
    -
    Humerus left humerus 0.1 - Inside - - -
    Radius left radius 0.1 - Inside - - -
    Hand left hand 0.25 Bottom - -
    • Finger (left pinky)
    • Finger (left ring finger)
    • Finger (left middle finger)
    • Finger (left index finger)
    • Finger (left thumb)
    -
    Finger left pinky 0.11 - -
    • LeftHand
    - -
    Finger left ring finger 0.13 - -
    • LeftHand
    - -
    Finger left middle finger 0.15 - -
    • LeftHand
    • MiddleFingers
    - -
    Finger left index finger 0.14 - -
    • LeftHand
    - -
    Finger left thumb 0.15 - -
    • LeftHand
    - -
    Shoulder right shoulder 0.1 - - -
    • Arm (right arm)
    -
    Arm right arm 0.85 - - -
    • Humerus (right humerus)
    • Radius (right radius)
    • Hand (right hand)
    -
    Humerus right humerus 0.1 - Inside - - -
    Radius right radius 0.1 - Inside - - -
    Hand right hand 0.25 Bottom - -
    • Finger (right pinky)
    • Finger (right ring finger)
    • Finger (right middle finger)
    • Finger (right index finger)
    • Finger (right thumb)
    -
    Finger right pinky 0.11 - -
    • RightHand
    - -
    Finger right ring finger 0.13 - -
    • RightHand
    - -
    Finger right middle finger 0.15 - -
    • RightHand
    • MiddleFingers
    - -
    Finger right index finger 0.14 - -
    • RightHand
    - -
    Finger right thumb 0.15 - -
    • RightHand
    - -
    Leg left leg 0.1 Bottom - -
    • Femur (left femur)
    • Tibia (left tibia)
    • Foot (left foot)
    -
    Femur left femur 0.1 - Inside - - -
    Tibia left tibia 0.1 - Inside - - -
    Foot left foot 0.2 - - -
    • Toe (left little toe)
    • Toe (left fourth toe)
    • Toe (left middle toe)
    • Toe (left second toe)
    • Toe (left big toe)
    -
    Toe left little toe 0.10 - - - - -
    Toe left fourth toe 0.12 - - - - -
    Toe left middle toe 0.14 - - - - -
    Toe left second toe 0.15 - - - - -
    Toe left big toe 0.16 - - - - -
    Leg right leg 0.1 Bottom - -
    • Femur (right femur)
    • Tibia (right tibia)
    • Foot (right foot)
    -
    Femur right femur 0.1 - Inside - - -
    Tibia right tibia 0.1 - Inside - - -
    Foot right foot 0.2 - - -
    • Toe (right little toe)
    • Toe (right fourth toe)
    • Toe (right middle toe)
    • Toe (right second toe)
    • Toe (right big toe)
    -
    Toe right little toe 0.11 - - - - -
    Toe right fourth toe 0.12 - - - - -
    Toe right middle toe 0.14 - - - - -
    Toe right second toe 0.15 - - - - -
    Toe right big toe 0.16 - - - - -

    Humanlike

    • defName: Human
    • label: human
    • Torso
      • Ribcage
      • Sternum
      • Pelvis
      • Spine
      • Stomach
      • Heart
      • Lung (left lung)
      • Lung (right lung)
      • Kidney (left kidney)
      • Kidney (right kidney)
      • Liver
      • Neck
        • Head
          • Skull
            • Brain
          • Eye (left eye)
          • Eye (right eye)
          • Ear (left ear)
          • Ear (right ear)
          • Nose
          • Jaw
            • Tongue
      • Shoulder (left shoulder)
        • Clavicle (left clavicle)
        • Arm (left arm)
          • Humerus (left humerus)
          • Radius (left radius)
          • Hand (left hand)
            • Finger (left pinky)
            • Finger (left ring finger)
            • Finger (left middle finger)
            • Finger (left index finger)
            • Finger (left thumb)
      • Shoulder (right shoulder)
        • Clavicle (right clavicle)
        • Arm (right arm)
          • Humerus (right humerus)
          • Radius (right radius)
          • Hand (right hand)
            • Finger (right pinky)
            • Finger (right ring finger)
            • Finger (right middle finger)
            • Finger (right index finger)
            • Finger (right thumb)
      • Waist
      • Leg (left leg)
        • Femur (left femur)
        • Tibia (left tibia)
        • Foot (left foot)
          • Toe (left little toe)
          • Toe (left fourth toe)
          • Toe (left middle toe)
          • Toe (left second toe)
          • Toe (left big toe)
      • Leg (right leg)
        • Femur (right femur)
        • Tibia (right tibia)
        • Foot (right foot)
          • Toe (right little toe)
          • Toe (right fourth toe)
          • Toe (right middle toe)
          • Toe (right second toe)
          • Toe (right big toe)
    Def Custom Label Coverage Height Depth Groups Parts Other
    Torso Middle Outside
    • Torso
    • Ribcage
    • Sternum
    • Pelvis
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Shoulder (left shoulder)
    • Shoulder (right shoulder)
    • Waist
    • Leg (left leg)
    • Leg (right leg)
    Ribcage 0.036 Inside
    • Torso
    Sternum 0.015 Inside
    • Torso
    Pelvis 0.025 Bottom Inside
    • Torso
    Spine 0.025 Inside
    • Torso
    Stomach 0.025 Inside
    • Torso
    Heart 0.020 Inside
    • Torso
    Lung left lung 0.025 Inside
    • Torso
    Lung right lung 0.025 Inside
    • Torso
    Kidney left kidney 0.017 Inside
    • Torso
    Kidney right kidney 0.017 Inside
    • Torso
    Liver 0.025 Inside
    • Torso
    Neck 0.075 Top
    • Neck
    • Head
    Head 0.80
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • Jaw
    Skull 0.18 Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    Brain 0.8
    • UpperHead
    • Eyes
    • FullHead
    Eye left eye 0.07
    • FullHead
    • Eyes
    • woundAnchorTag: LeftEye
    • flipGraphic: true
    • visibleHediffRots:
      • South
      • West
    Eye right eye 0.07
    • FullHead
    • Eyes
    • woundAnchorTag: RightEye
    • visibleHediffRots:
      • South
      • East
    Ear left ear 0.07
    • UpperHead
    • FullHead
    flipGraphic: true
    Ear right ear 0.07
    • UpperHead
    • FullHead
    Nose 0.10
    • FullHead
    Jaw 0.15
    • Teeth
    • FullHead
    • Mouth
    • Tongue
    Tongue 0.001 Inside
    • FullHead
    Shoulder left shoulder 0.12
    • Shoulders
    • Clavicle (left clavicle)
    • Arm (left arm)
    • woundAnchorTag: LeftShoulder
    • flipGraphic: true
    Clavicle left clavicle 0.09 Top Inside
    • Torso
    flipGraphic: true
    Arm left arm 0.77
    • Arms
    • Humerus (left humerus)
    • Radius (left radius)
    • Hand (left hand)
    flipGraphic: true
    Humerus left humerus 0.1 Inside
    • Arms
    Radius left radius 0.1 Inside
    • Arms
    Hand left hand 0.14 Bottom
    • Hands
    • Finger (left pinky)
    • Finger (left ring finger)
    • Finger (left middle finger)
    • Finger (left index finger)
    • Finger (left thumb)
    flipGraphic: true
    Finger left pinky 0.06
    • Hands
    • LeftHand
    Finger left ring finger 0.07
    • Hands
    • LeftHand
    Finger left middle finger 0.08
    • Hands
    • LeftHand
    • MiddleFingers
    Finger left index finger 0.07
    • Hands
    • LeftHand
    Finger left thumb 0.08
    • Hands
    • LeftHand
    Shoulder right shoulder 0.12
    • Shoulders
    • Clavicle (right clavicle)
    • Arm (right arm)
    woundAnchorTag: RightShoulder
    Clavicle right clavicle 0.09 Top Inside
    • Torso
    Arm right arm 0.77
    • Arms
    • Humerus (right humerus)
    • Radius (right radius)
    • Hand (right hand)
    Humerus right humerus 0.1 Inside
    • Arms
    Radius right radius 0.1 Inside
    • Arms
    Hand right hand 0.14 Bottom
    • Hands
    • Finger (right pinky)
    • Finger (right ring finger)
    • Finger (right middle finger)
    • Finger (right index finger)
    • Finger (right thumb)
    Finger right pinky 0.06
    • Hands
    • RightHand
    Finger right ring finger 0.07
    • Hands
    • RightHand
    Finger right middle finger 0.08
    • Hands
    • RightHand
    • MiddleFingers
    Finger right index finger 0.07
    • Hands
    • RightHand
    Finger right thumb 0.08
    • Hands
    • RightHand
    Waist 0 Bottom
    • Waist
    Leg left leg 0.14 Bottom
    • Legs
    • Femur (left femur)
    • Tibia (left tibia)
    • Foot (left foot)
    • woundAnchorTag: LeftLeg
    • flipGraphic: true
    Femur left femur 0.1 Inside
    • Legs
    Tibia left tibia 0.1 Inside
    • Legs
    Foot left foot 0.1
    • Feet
    • Toe (left little toe)
    • Toe (left fourth toe)
    • Toe (left middle toe)
    • Toe (left second toe)
    • Toe (left big toe)
    flipGraphic: true
    Toe left little toe 0.06
    • Feet
    Toe left fourth toe 0.07
    • Feet
    Toe left middle toe 0.08
    • Feet
    Toe left second toe 0.09
    • Feet
    Toe left big toe 0.09
    • Feet
    Leg right leg 0.14 Bottom
    • Legs
    • Femur (right femur)
    • Tibia (right tibia)
    • Foot (right foot)
    woundAnchorTag: RightLeg
    Femur right femur 0.1 Inside
    • Legs
    Tibia right tibia 0.1 Inside
    • Legs
    Foot right foot 0.1
    • Feet
    • Toe (right little toe)
    • Toe (right fourth toe)
    • Toe (right middle toe)
    • Toe (right second toe)
    • Toe (right big toe)
    Toe right little toe 0.06
    • Feet
    Toe right fourth toe 0.07
    • Feet
    Toe right middle toe 0.08
    • Feet
    Toe right second toe 0.09
    • Feet
    Toe right big toe 0.09
    • Feet

    Entities

    Noctol

    • Def Name: Noctol
    • Label: noctol
    Def Custom Label Coverage Height Depth Groups Parts Other
    Body - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Leg (front left leg)
    • Leg (front right leg)
    • Leg (rear left leg)
    • Leg (rear right leg)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.22 Top - -
    • Head
    -
    Head - 0.75 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    • Nose
    • AnimalJaw
    -
    Skull - 0.25 - Inside -
    • Brain
    -
    Brain - 0.70 - Inside - - -
    Eye left eye 0.12 - - - - -
    Eye right eye 0.12 - - - - -
    Ear left ear 0.08 - - - - -
    Ear right ear 0.08 - - - - -
    Nose - 0.10 - - - - -
    AnimalJaw - 0.10 - -
    • Teeth
    - -
    Leg front left leg 0.07 Bottom - -
    • NoctolClaw (front left claw)
    -
    NoctolClaw front left claw 0.15 - -
    • FrontLeftClaw
    - -
    Leg front right leg 0.07 Bottom - -
    • NoctolClaw (front right claw)
    -
    NoctolClaw front right claw 0.15 - -
    • FrontRightClaw
    - -
    Leg rear left leg 0.07 Bottom - -
    • NoctolClaw (rear left claw)
    -
    NoctolClaw rear left claw 0.15 - - - - -
    Leg rear right leg 0.07 Bottom - -
    • NoctolClaw (rear right claw)
    -
    NoctolClaw rear right claw 0.15 - - - - -

    Nociosphere

    • Def Name: Nociosphere
    • Label: nociosphere
    Def Custom Label Coverage Height Depth Groups Parts Other
    NociosphereShell - - Middle Outside
    • Torso
    • NociosphereCore
    • ShellSection
    • ShellSection
    • ShellSection
    • ShellSection
    -
    NociosphereCore - 0.05 - Inside - - -
    ShellSection - 0.2 - Outside - - -
    ShellSection - 0.2 - Outside - - -
    ShellSection - 0.2 - Outside - - -
    ShellSection - 0.2 - Outside - - -

    Metalhorror

    • Def Name: Metalhorror
    • Label: metalhorror
    Def Custom Label Coverage Height Depth Groups Parts Other
    MetalhorrorTorso - - Middle Outside
    • Torso
    • MetalhorrorCore
    • MetalhorrorNeck
    • MetalhorrorShoulder (right shoulder)
    • MetalhorrorShoulder (left shoulder)
    • MetalhorrorLeg (left leg)
    • MetalhorrorLeg (right leg)
    -
    MetalhorrorCore - 0.05 - Inside - - -
    MetalhorrorNeck - 0.18 Top - -
    • MetalhorrorHead
    -
    MetalhorrorHead - 0.75 - -
    • HeadAttackTool
    • MetalhorrorBrain
    -
    MetalhorrorBrain - 0.7 - Inside - - -
    MetalhorrorShoulder right shoulder 0.17 - - -
    • MetalhorrorArm (right arm)
    -
    MetalhorrorArm right arm 0.85 - - -
    • MetalhorrorBlade (right blade)
    -
    MetalhorrorBlade right blade 0.3 - -
    • RightBlade
    - -
    MetalhorrorShoulder left shoulder 0.17 - - -
    • MetalhorrorArm (left arm)
    -
    MetalhorrorArm left arm 0.85 - - -
    • MetalhorrorBlade (left blade)
    -
    MetalhorrorBlade left blade 0.3 - -
    • LeftBlade
    - -
    MetalhorrorLeg left leg 0.2 Bottom -
    • Legs
    • MetalhorrorFoot (left foot)
    -
    MetalhorrorFoot left foot 0.1 - -
    • Feet
    - -
    MetalhorrorLeg right leg 0.2 Bottom -
    • Legs
    • MetalhorrorFoot (right foot)
    -
    MetalhorrorFoot right foot 0.1 - -
    • Feet
    - -

    Fleshmass Nucleus

    • Def Name: FleshmassNucleus
    • Label: fleshmass nucleus
    Def Custom Label Coverage Height Depth Groups Parts Other
    FleshmassNucleusCore - - Middle Outside
    • Torso
    - -

    Gorehulk

    • Def Name: Gorehulk
    • Label: gorehulk
    Def Custom Label Coverage Height Depth Groups Parts Other
    Torso - - Middle Outside
    • Torso
    • SpineLauncher_Gorehulk (chest spine cluster)
    • Ribcage
    • Sternum
    • Pelvis
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Shoulder (left shoulder)
    • Shoulder (right shoulder)
    • Waist
    • Leg (left leg)
    • Leg (right leg)
    -
    SpineLauncher_Gorehulk chest spine cluster 0.11 - -
    • MiddleSpike
    - -
    Ribcage - 0.03 - Inside
    • Torso
    - -
    Sternum - 0.015 - Inside
    • Torso
    - -
    Pelvis - 0.02 Bottom Inside
    • Torso
    - -
    Spine - 0.025 - Inside
    • Torso
    - -
    Stomach - 0.025 - Inside
    • Torso
    - -
    Heart - 0.020 - Inside
    • Torso
    - -
    Lung left lung 0.025 - Inside
    • Torso
    - -
    Lung right lung 0.025 - Inside
    • Torso
    - -
    Kidney left kidney 0.017 - Inside
    • Torso
    - -
    Kidney right kidney 0.017 - Inside
    • Torso
    - -
    Liver - 0.025 - Inside
    • Torso
    - -
    Neck - 0.075 Top -
    • Neck
    • Head
    -
    Head - 0.80 - -
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Jaw
    -
    Skull - 0.18 - Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    -
    Brain - 0.8 - -
    • UpperHead
    • Eyes
    • FullHead
    - -
    Eye left eye 0.07 - -
    • FullHead
    • Eyes
    - Wound Anchor Tag: LeftEye
    Eye right eye 0.07 - -
    • FullHead
    • Eyes
    - Wound Anchor Tag: RightEye
    Jaw - 0.10 - -
    • Teeth
    - -
    Shoulder left shoulder 0.12 - -
    • Shoulders
    • Clavicle (left clavicle)
    • FleshClub_Gorehulk (left flesh club)
    • SpineLauncher_Gorehulk (left spine cluster)
    Wound Anchor Tag: LeftShoulder
    Clavicle left clavicle 0.09 Top Inside
    • Torso
    - -
    FleshClub_Gorehulk left flesh club 0.6 - -
    • Arms
    • RightFleshClub
    - -
    SpineLauncher_Gorehulk left spine cluster 0.3 - -
    • LeftSpike
    - -
    Shoulder right shoulder 0.12 - -
    • Shoulders
    • Clavicle (right clavicle)
    • FleshClub_Gorehulk (right flesh club)
    • SpineLauncher_Gorehulk (right spine cluster)
    Wound Anchor Tag: RightShoulder
    Clavicle right clavicle 0.09 Top Inside
    • Torso
    - -
    FleshClub_Gorehulk right flesh club 0.6 - -
    • LeftFleshClub
    • Arms
    - -
    SpineLauncher_Gorehulk right spine cluster 0.3 - -
    • RightSpike
    - -
    Waist - 0 Bottom -
    • Waist
    - -
    Leg left leg 0.14 Bottom -
    • Legs
    • Femur (left femur)
    • Tibia (left tibia)
    • Foot (left foot)
    Wound Anchor Tag: LeftLeg
    Femur left femur 0.1 - Inside
    • Legs
    - -
    Tibia left tibia 0.1 - Inside
    • Legs
    - -
    Foot left foot 0.1 - -
    • Feet
    • Toe (left little toe)
    • Toe (left fourth toe)
    • Toe (left middle toe)
    • Toe (left second toe)
    • Toe (left big toe)
    -
    Toe left little toe 0.06 - -
    • Feet
    - -
    Toe left fourth toe 0.07 - -
    • Feet
    - -
    Toe left middle toe 0.08 - -
    • Feet
    - -
    Toe left second toe 0.09 - -
    • Feet
    - -
    Toe left big toe 0.09 - -
    • Feet
    - -
    Leg right leg 0.14 Bottom -
    • Legs
    • Femur (right femur)
    • Tibia (right tibia)
    • Foot (right foot)
    Wound Anchor Tag: RightLeg
    Femur right femur 0.1 - Inside
    • Legs
    - -
    Tibia right tibia 0.1 - Inside
    • Legs
    - -
    Foot right foot 0.1 - -
    • Feet
    • Toe (right little toe)
    • Toe (right fourth toe)
    • Toe (right middle toe)
    • Toe (right second toe)
    • Toe (right big toe)
    -
    Toe right little toe 0.06 - -
    • Feet
    - -
    Toe right fourth toe 0.07 - -
    • Feet
    - -
    Toe right middle toe 0.08 - -
    • Feet
    - -
    Toe right second toe 0.09 - -
    • Feet
    - -
    Toe right big toe 0.09 - -
    • Feet
    - -

    Devourer

    • Def Name: Devourer
    • Label: devourer
    Def Custom Label Coverage Height Depth Groups Parts Other
    MovingBody - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Fin (left fin)
    • Fin (right fin)
    -
    Spine - 0.03 - Inside - - -
    Stomach - 0.03 - Inside - - -
    Heart - 0.03 - Inside - - -
    Lung left lung 0.03 - Inside - - -
    Lung right lung 0.03 - Inside - - -
    Kidney left kidney 0.03 - Inside - - -
    Kidney right kidney 0.03 - Inside - - -
    Liver - 0.03 - Inside - - -
    Neck - 0.32 Top - -
    • Head
    -
    Head - 0.80 - -
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Ear (left ear)
    • Ear (right ear)
    -
    Skull - 0.15 - Inside -
    • Brain
    -
    Brain - 0.7 - Inside - - -
    Eye left eye 0.06 - - - - -
    Eye right eye 0.06 - - - - -
    Ear left ear 0.06 - - - - -
    Ear right ear 0.06 - - - - -
    Fin left fin 0.06 Bottom -
    • LeftFin
    - -
    Fin right fin 0.06 Bottom -
    • RightFin
    - -

    Fleshbeasts

    Bulbfreak

    • Def Name: Bulbfreak
    • Label: bulbfreak
    Def Custom Label Coverage Height Depth Groups Parts Other
    MovingBodyFleshbeast - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • FleshbeastHead
    -
    Spine - 0.025 - Inside - - -
    Stomach - 0.025 - Inside - - -
    Heart - 0.020 - Inside - - -
    Lung left lung 0.025 - Inside - - -
    Lung right lung 0.025 - Inside - - -
    Kidney left kidney 0.017 - Inside - - -
    Kidney right kidney 0.017 - Inside - - -
    Liver - 0.025 - Inside - - -
    FleshbeastHead - 0.4 - -
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Tentacle
    • Tentacle
    • Tentacle
    • Tentacle
    • Tentacle
    -
    Skull - 0.18 - Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    -
    Brain - 0.8 - -
    • UpperHead
    • Eyes
    • FullHead
    - -
    Eye left eye 0.02 - -
    • FullHead
    • Eyes
    - -
    Eye right eye 0.02 - -
    • FullHead
    • Eyes
    - -
    Tentacle - 0.15 - Outside
    • FirstTentacle
    - -
    Tentacle - 0.15 - Outside
    • SecondTentacle
    - -
    Tentacle - 0.15 - Outside
    • ThirdTentacle
    - -
    Tentacle - 0.15 - Outside
    • FourthTentacle
    - -
    Tentacle - 0.15 - Outside
    • FifthTentacle
    - -

    Toughspike

    • Def Name: Toughspike
    • Label: toughspike
    Def Custom Label Coverage Height Depth Groups Parts Other
    Torso - - Middle Outside
    • Torso
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Shoulder (left shoulder)
    • Shoulder (right shoulder)
    • FleshbeastLeg (left tentacle)
    • FleshbeastLeg (right tentacle)
    -
    Spine - 0.025 - Inside
    • Torso
    - -
    Stomach - 0.025 - Inside
    • Torso
    - -
    Heart - 0.020 - Inside
    • Torso
    - -
    Lung left lung 0.025 - Inside
    • Torso
    - -
    Lung right lung 0.025 - Inside
    • Torso
    - -
    Kidney left kidney 0.017 - Inside
    • Torso
    - -
    Kidney right kidney 0.017 - Inside
    • Torso
    - -
    Liver - 0.025 - Inside
    • Torso
    - -
    Neck - 0.075 Top -
    • Neck
    • FleshbeastHead
    -
    FleshbeastHead - 0.80 - -
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Jaw
    -
    Skull - 0.18 - Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    -
    Brain - 0.8 - -
    • UpperHead
    • Eyes
    • FullHead
    - -
    Eye left eye 0.07 - -
    • FullHead
    • Eyes
    - -
    Eye right eye 0.07 - -
    • FullHead
    • Eyes
    - -
    Jaw - 0.10 - -
    • Teeth
    - -
    Shoulder left shoulder 0.12 - -
    • Shoulders
    • FleshbeastSpike (left arm spike)
    -
    FleshbeastSpike left arm spike 0.77 - -
    • Arms
    • LeftSpike
    - -
    Shoulder right shoulder 0.12 - -
    • Shoulders
    • FleshbeastSpike (right arm spike)
    -
    FleshbeastSpike right arm spike 0.77 - -
    • Arms
    • RightSpike
    - -
    FleshbeastLeg left tentacle 0.1 Bottom -
    • Legs
    - -
    FleshbeastLeg right tentacle 0.1 Bottom -
    • Legs
    - -

    Trispike

    • Def Name: Trispike
    • Label: trispike
    Def Custom Label Coverage Height Depth Groups Parts Other
    Torso - - Middle Outside
    • Torso
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Shoulder (left shoulder)
    • Shoulder (right shoulder)
    • FleshbeastLeg (left tentacle)
    • FleshbeastLeg (right tentacle)
    -
    Spine - 0.025 - Inside
    • Torso
    • FleshbeastSpike (back spike)
    -
    FleshbeastSpike back spike 0.77 - -
    • Arms
    • MiddleSpike
    - -
    Stomach - 0.025 - Inside
    • Torso
    - -
    Heart - 0.020 - Inside
    • Torso
    - -
    Lung left lung 0.025 - Inside
    • Torso
    - -
    Lung right lung 0.025 - Inside
    • Torso
    - -
    Kidney left kidney 0.017 - Inside
    • Torso
    - -
    Kidney right kidney 0.017 - Inside
    • Torso
    - -
    Liver - 0.025 - Inside
    • Torso
    - -
    Neck - 0.075 Top -
    • Neck
    • FleshbeastHead
    -
    FleshbeastHead - 0.80 - -
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Jaw
    -
    Skull - 0.18 - Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    -
    Brain - 0.8 - -
    • UpperHead
    • Eyes
    • FullHead
    - -
    Eye left eye 0.07 - -
    • FullHead
    • Eyes
    - -
    Eye right eye 0.07 - -
    • FullHead
    • Eyes
    - -
    Jaw - 0.10 - -
    • Teeth
    - -
    Shoulder left shoulder 0.12 - -
    • Shoulders
    • FleshbeastSpike (left arm spike)
    -
    FleshbeastSpike left arm spike 0.77 - -
    • Arms
    • LeftSpike
    - -
    Shoulder right shoulder 0.12 - -
    • Shoulders
    • FleshbeastSpike (right arm spike)
    -
    FleshbeastSpike right arm spike 0.77 - -
    • Arms
    • RightSpike
    - -
    FleshbeastLeg left tentacle 0.1 Bottom -
    • Legs
    - -
    FleshbeastLeg right tentacle 0.1 Bottom -
    • Legs
    - -

    Fingerspike

    • Def Name: Fingerspike
    • Label: fingerspike
    Def Custom Label Coverage Height Depth Groups Parts Other
    Torso - - Middle Outside
    • Torso
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Neck
    • Shoulder (left shoulder)
    • Shoulder (right shoulder)
    • FleshbeastLeg (left tentacle)
    • FleshbeastLeg (right tentacle)
    -
    Spine - 0.025 - Inside
    • Torso
    • FleshbeastSpike (back spike)
    -
    FleshbeastSpike back spike 0.77 - -
    • Arms
    • MiddleSpike
    - -
    Stomach - 0.025 - Inside
    • Torso
    - -
    Heart - 0.020 - Inside
    • Torso
    - -
    Lung left lung 0.025 - Inside
    • Torso
    - -
    Lung right lung 0.025 - Inside
    • Torso
    - -
    Kidney left kidney 0.017 - Inside
    • Torso
    - -
    Kidney right kidney 0.017 - Inside
    • Torso
    - -
    Liver - 0.025 - Inside
    • Torso
    - -
    Neck - 0.075 Top -
    • Neck
    • FleshbeastHead
    -
    FleshbeastHead - 0.80 - -
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • Jaw
    -
    Skull - 0.18 - Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    -
    Brain - 0.8 - -
    • UpperHead
    • Eyes
    • FullHead
    - -
    Eye left eye 0.07 - -
    • FullHead
    • Eyes
    - -
    Eye right eye 0.07 - -
    • FullHead
    • Eyes
    - -
    Jaw - 0.10 - -
    • Teeth
    - -
    Shoulder left shoulder 0.12 - -
    • Shoulders
    - -
    Shoulder right shoulder 0.12 - -
    • Shoulders
    - -
    FleshbeastLeg left tentacle 0.1 Bottom -
    • Legs
    - -
    FleshbeastLeg right tentacle 0.1 Bottom -
    • Legs
    - -

    Dreadmeld

    • Def Name: Dreadmeld
    • Label: dreadmeld
    Def Custom Label Coverage Height Depth Groups Parts Other
    MovingBodyFleshbeast - - Middle Outside -
    • Spine
    • Stomach
    • Heart
    • Lung (left lung)
    • Lung (right lung)
    • Kidney (left kidney)
    • Kidney (right kidney)
    • Liver
    • Tentacle
    • Tentacle
    • Tentacle
    • FleshbeastHead
    -
    Spine - 0.025 - Inside - - -
    Stomach - 0.025 - Inside - - -
    Heart - 0.020 - Inside - - -
    Lung left lung 0.025 - Inside - - -
    Lung right lung 0.025 - Inside - - -
    Kidney left kidney 0.017 - Inside - - -
    Kidney right kidney 0.017 - Inside - - -
    Liver - 0.025 - Inside - - -
    Tentacle - 0.05 - Outside
    • FirstTentacle
    - -
    Tentacle - 0.05 - Outside
    • SecondTentacle
    - -
    Tentacle - 0.05 - Outside
    • ThirdTentacle
    - -
    FleshbeastHead - 0.4 - -
    • UpperHead
    • FullHead
    • HeadAttackTool
    • Skull
    • Eye (left eye)
    • Eye (right eye)
    • FleshbeastSpike (right spike)
    • FleshbeastSpike (left spike)
    -
    Skull - 0.18 - Inside
    • UpperHead
    • Eyes
    • FullHead
    • Brain
    -
    Brain - 0.8 - -
    • UpperHead
    • Eyes
    • FullHead
    - -
    Eye left eye 0.02 - -
    • FullHead
    • Eyes
    - -
    Eye right eye 0.02 - -
    • FullHead
    • Eyes
    - -
    FleshbeastSpike right spike 0.05 - -
    • RightSpike
    - -
    FleshbeastSpike left spike 0.05 - -
    • LeftSpike
    - -

    Chemicals

    Name Addiction Hediff Tolerance Hediff Can Binge Generate Addiction Genes Gene Overdose Chance Factor Resist Gene Overdose Chance Factor Immune Gene Tolerance Buildup Factor Resist Gene Tolerance Buildup Factor Immune On Generated Addicted Tolerance Chance On Generated Addicted Events
    Go-juice Go-juice addiction - true true 50% 0% 100% 100% - -


    Luciferium Luciferium need - false false N/A N/A N/A N/A - -


    Psychite Psychite addiction Psychite tolerance true true 50% 0% 50% 0% 80%


    Smokeleaf Smokeleaf dependence Smokeleaf tolerance true true 100% 100% 50% 0% 80% -


    Wake-up Wake-up addiction - true true 50% 0% 100% 100% - -


    Alcohol Alcohol addiction Alcohol tolerance true true 100% 100% 50% 0% 80%


    Ambrosia Ambrosia addiction Ambrosia tolerance true false N/A N/A N/A N/A 80% -

    Needs

    Defaults:

    • developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
    • showOnNeedList = true;
    • baseLevel = 0.5f;
    • fallPerDay = 0.5f;
    Developmental Stage Filter Show On Need List Base Level Fall Per Day
    Child, Adult true 0.5 0.5
    Name Description Base Level Fall Per Day Details List Priority
    Mood Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree. 0.32
    • Need Class: Need_Mood
    • <seekerRisePerHour>0.12</seekerRisePerHour>
    • <seekerFallPerHour>0.08</seekerFallPerHour>
    • Show On Need List: false
    • Min Intelligence: Humanlike
    • Major: true
    • Freeze While Sleeping: true
    • Show For Caravan Members: true
    • Developmental Stage Filter: Baby, Child, Adult
    1000
    Food Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.
    • Need Class: Need_Food
    • Major: true
    • Show For Caravan Members: true
    • Developmental Stage Filter: Baby, Child, Adult
    • Show Unit Ticks: true
    800
    Sleep Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot.
    • Need Class: Need_Rest
    • Major: true
    • Show For Caravan Members: true
    • Developmental Stage Filter: Baby, Child, Adult
    700
    Recreation Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.
    • Need Class: Need_Joy
    • Min Intelligence: Humanlike
    • Colonists Only: true
    • Never On Prisoner: true
    • Never On Slave: true
    • Major: true
    • Freeze While Sleeping: true
    • Freeze In Mental State: true
    • Developmental Stage Filter: Adult
    500
    Beauty Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it. 0.4
    • Need Class: Need_Beauty
    • Min Intelligence: Humanlike
    • Colonist And Prisoners Only: true
    • <seekerRisePerHour>0.32</seekerRisePerHour>
    • <seekerFallPerHour>0.08</seekerFallPerHour>
    • Freeze While Sleeping: true
    300
    Comfort Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times.
    • Need Class: Need_Comfort
    • Min Intelligence: Humanlike
    • Colonist And Prisoners Only: true
    • <seekerRisePerHour>0.60</seekerRisePerHour>
    • <seekerFallPerHour>0.04</seekerFallPerHour>
    • Nullifying Precepts:
    200
    Outdoors Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases.
    • Need Class: Need_Outdoors
    • Min Intelligence: Humanlike
    • Colonist And Prisoners Only: true
    • Freeze While Sleeping: true
    100
    Indoors Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof.
    • Need Class: Need_Indoors
    • Min Intelligence: Humanlike
    • Colonist And Prisoners Only: true
    • Freeze While Sleeping: true
    100
    Chemical Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood. 0.071
    • Need Class: Need_Chemical_Any
    • Min Intelligence: Humanlike
    • Colonist And Prisoners Only: true
    • Freeze While Sleeping: true
    150
    Room size -
    • Need Class: Need_RoomSize
    • Show On Need List: false
    • Min Intelligence: Humanlike
    • Colonist And Prisoners Only: true
    • <seekerRisePerHour>0.90</seekerRisePerHour>
    • <seekerFallPerHour>0.90</seekerFallPerHour>
    • Freeze While Sleeping: true
    100



    Go-juice Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. 0.333
    • Need Class: Need_Chemical
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    45


    Luciferium This person's body is enhanced by luciferium mechanites.

    Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies.

    This addiction never goes away.
    0.15
    • Need Class: Need_Chemical
    • Developmental Stage Filter: Baby, Child, Adult
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    45


    Psychite Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
    • Need Class: Need_Chemical
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    50


    Smokeleaf Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms.
    • Need Class: Need_Chemical
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    25


    Wake-up Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. 0.333
    • Need Class: Need_Chemical
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    40


    Alcohol Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms.
    • Need Class: Need_Chemical
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    35


    Ambrosia Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms.
    • Need Class: Need_Chemical
    • Only If Caused By Hediff: true
    • Tutor Highlight Tag: NeedAddiction
    • Show For Caravan Members: true
    20


    Authority dummy need
    • Need Class: Need_Authority
    • This is a temporary dummy need to suppress errors when loading older saves.

      — XML comment,  RimWorld
    -


    Suppression - 0.5 0 -



    Deathrest People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead.

    A variety of special buildings can connect to a deathresting person and give them bonuses upon waking.

    Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities.
    0.01
    • Need Class: Need_Deathrest
    • Major: true
    • Min Intelligence: ToolUser
    • Only If Caused By Gene: true
    600
    Kill satiety Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy. 0
    • Need Class: Need_KillThirst
    • Min Intelligence: ToolUser
    • Colonist And Prisoners Only: true
    • Only If Caused By Gene: true
    -
    Learning Children need new lessons and experiences to grow up well, and will become unhappy without them.

    Children will only do learning activities when their schedule is set to Recreation or Anything.

    Activities that fulfill a child's desire to learn include:
    {ACTIVITIES}

    A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments.
    • Need Class: Need_Learning
    • Developmental Stage Filter: Child
    • Colonists Only: true
    • Major: true
    500
    Play Babies need to be played with by adults. If they aren't played with, they will become unhappy.
    • Need Class: Need_Play
    • Developmental Stage Filter: Baby
    • Colonist And Prisoners Only: true
    • Major: true
    550
    Energy A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly.
    • Need Class: Need_MechEnergy
    • Show On Need List: true
    • Min Intelligence: ToolUser
    • Player Mechs Only: true
    • Freeze While Sleeping: true
    • Show For Caravan Members: true
    • Major: true
    10000


    Need_Seeker

    // Token: 0x040045F3 RID: 17907 private const float GUIArrowTolerance = 0.05f;

    Need_Mood

    // Token: 0x040045B5 RID: 17845 public ThoughtHandler thoughts;

    // Token: 0x040045B6 RID: 17846 public PawnObserver observer;

    // Token: 0x040045B7 RID: 17847 public PawnRecentMemory recentMemory;

    // Token: 0x040045B8 RID: 17848 private int lastInstantMoodCheckTick = -9999;

    // Token: 0x040045B9 RID: 17849 private float lastInstantMood = -1f;

    Need_Food

    // Token: 0x04004571 RID: 17777 public int lastNonStarvingTick = -99999;

    // Token: 0x04004572 RID: 17778 public const float BaseFoodFallPerTick = 2.66666666E-05f;

    // Token: 0x04004573 RID: 17779 private const float BaseMalnutritionSeverityPerDay = 0.453f;

    // Token: 0x04004574 RID: 17780 private const float BaseMalnutritionSeverityPerInterval = 0.0011325f;

    // Token: 0x04004575 RID: 17781 private CompHoldingPlatformTarget platformComp;

    Need_Rest

    // Token: 0x040045DC RID: 17884 private int lastRestTick = -999;

    // Token: 0x040045DD RID: 17885 private float lastRestEffectiveness = 1f;

    // Token: 0x040045DE RID: 17886 private int ticksAtZero;

    // Token: 0x040045DF RID: 17887 private const float FullSleepHours = 10.5f;

    // Token: 0x040045E0 RID: 17888 public const float BaseRestGainPerTick = 3.809524E-05f;

    // Token: 0x040045E1 RID: 17889 private const float BaseRestFallPerTick = 1.58333332E-05f;

    // Token: 0x040045E2 RID: 17890 public const float ThreshTired = 0.28f;

    // Token: 0x040045E3 RID: 17891 public const float ThreshVeryTired = 0.14f;

    // Token: 0x040045E4 RID: 17892 public const float DefaultFallAsleepMaxLevel = 0.75f;

    // Token: 0x040045E5 RID: 17893 public const float DefaultNaturalWakeThreshold = 1f;

    // Token: 0x040045E6 RID: 17894 public const float CanWakeThreshold = 0.2f;

    // Token: 0x040045E7 RID: 17895 private const float BaseInvoluntarySleepMTBDays = 0.25f;

    Need_Joy

    // Token: 0x0400459A RID: 17818 public JoyToleranceSet tolerances = new JoyToleranceSet();

    // Token: 0x0400459B RID: 17819 private int lastGainTick = -999;

    Need_Beauty

    // Token: 0x04004536 RID: 17718 private const float BeautyImpactFactor = 0.1f;

    // Token: 0x04004537 RID: 17719 private const float ThreshVeryUgly = 0.01f;

    // Token: 0x04004538 RID: 17720 private const float ThreshUgly = 0.15f;

    // Token: 0x04004539 RID: 17721 private const float ThreshNeutral = 0.35f;

    // Token: 0x0400453A RID: 17722 private const float ThreshPretty = 0.65f;

    // Token: 0x0400453B RID: 17723 private const float ThreshVeryPretty = 0.85f;

    // Token: 0x0400453C RID: 17724 private const float ThreshBeautiful = 0.99f;

    // Token: 0x0400453D RID: 17725 private int lastInstantBeautyCheckTick = -9999;

    // Token: 0x0400453E RID: 17726 private float lastInstantBeauty = -1f;

    Need_Comfort

    // Token: 0x0400455B RID: 17755 public float lastComfortUsed;

    // Token: 0x0400455C RID: 17756 public int lastComfortUseTick;

    // Token: 0x0400455D RID: 17757 private const float MinNormal = 0.1f;

    // Token: 0x0400455E RID: 17758 private const float MinComfortable = 0.6f;

    // Token: 0x0400455F RID: 17759 private const float MinVeryComfortable = 0.7f;

    // Token: 0x04004560 RID: 17760 private const float MinExtremelyComfortablee = 0.8f;

    // Token: 0x04004561 RID: 17761 private const float MinLuxuriantlyComfortable = 0.9f;

    // Token: 0x04004562 RID: 17762 public const int ComfortUseInterval = 10;

    Need_Outdoors

    // Token: 0x040045C1 RID: 17857 private const float Delta_IndoorsThickRoof = -0.45f;

    // Token: 0x040045C2 RID: 17858 private const float Delta_OutdoorsThickRoof = -0.4f;

    // Token: 0x040045C3 RID: 17859 private const float Delta_IndoorsThinRoof = -0.32f;

    // Token: 0x040045C4 RID: 17860 private const float Minimum_IndoorsThinRoof = 0.2f;

    // Token: 0x040045C5 RID: 17861 private const float Delta_OutdoorsThinRoof = 1f;

    // Token: 0x040045C6 RID: 17862 private const float Delta_IndoorsNoRoof = 5f;

    // Token: 0x040045C7 RID: 17863 private const float Delta_OutdoorsNoRoof = 8f;

    // Token: 0x040045C8 RID: 17864 private const float DeltaFactor_InBed = 0.2f;

    // Token: 0x040045C9 RID: 17865 private float lastEffectiveDelta;

    Need_Indoors

    // Token: 0x0400457D RID: 17789 private static readonly float[] Thresholds = new float[] { 0.8f, 0.6f, 0.4f, 0.2f, 0.05f };

    // Token: 0x0400457E RID: 17790 private const float Max_NotUnderThickRoof = 0.5f;

    // Token: 0x0400457F RID: 17791 private const float Delta_Indoors_ThickRoof = 2f;

    // Token: 0x04004580 RID: 17792 private const float Delta_Indoors_ThinRoof = 1f;

    // Token: 0x04004581 RID: 17793 private const float Delta_Indoors_NoRoof = 0f;

    // Token: 0x04004582 RID: 17794 private const float Delta_Outdoors_ThickRoof = 0f;

    // Token: 0x04004583 RID: 17795 private const float Delta_Outdoors_ThinRoof = -0.25f;

    // Token: 0x04004584 RID: 17796 private const float Delta_Outdoors_NoRoof = -0.25f;

    // Token: 0x04004585 RID: 17797 private const float Delta_NotUnderThickRoofOverThreshold = -0.5f;

    // Token: 0x04004586 RID: 17798 private float lastEffectiveDelta;

    Need_Chemical_Any

    Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve

    Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval

    Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150

    Mood Threshold
    Extremely Negative 0.01
    Very Negative 0.15
    Negative 0.3
    Positive 0.6
    Very Positive 0.75
        • Mood Buff For Current Level:
    Current Level Mood Buff
    ≤ 0.01 Extremely Negative
    ≤ 0.15 Very Negative
    ≤ 0.3 Negative
    ≤ 0.6 Neutral
    ≤ 0.75 Positive
    > 0.75 Very Positive
        • Fall Curve:
    Current Level Need Fall
    0 0.3
    0.4 0.6
    0.401 1
    0.7 1
    1 1
    Mood Threshold
    Extremely Negative 0.1
    Very Negative 0.25
    Negative 0.4
    Positive 0.7
    Very Positive 0.85
        • Mood Buff For Current Level:
    Current Level Mood Buff
    ≤ 0.1 Extremely Negative
    ≤ 0.25 Very Negative
    ≤ 0.4 Negative
    ≤ 0.7 Neutral
    ≤ 0.85 Positive
    > 0.85 Very Positive
        • Fall Curve:
    Current Level Need Fall
    0 0.4
    0.4 0.7
    0.401 1
    0.7 1
    1 1.15

    // Token: 0x0400454A RID: 17738 public const int InterestTraitDegree = 1;

    // Token: 0x0400454B RID: 17739 public const int FascinationTraitDegree = 2;

    // Token: 0x0400454C RID: 17740 private const float FallPerTickFactorForChemicalFascination = 1.25f;

    // Token: 0x0400454D RID: 17741 public const float GainForHardDrugIngestion = 0.3f;

    // Token: 0x0400454E RID: 17742 public const float GainForSocialDrugIngestion = 0.2f;

    // Token: 0x0400454F RID: 17743 private static readonly SimpleCurve InterestDegreeFallCurve = new SimpleCurve { { new CurvePoint(0f, 0.3f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.6f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f), true }, { new CurvePoint(1f, 1f), true } };

    // Token: 0x04004550 RID: 17744 private static readonly SimpleCurve FascinationDegreeFallCurve = new SimpleCurve { { new CurvePoint(0f, 0.4f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.7f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f), true }, { new CurvePoint(1f, 1.15f), true } };

    // Token: 0x04004551 RID: 17745 private static readonly Need_Chemical_Any.LevelThresholds FascinationDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds { extremelyNegative = 0.1f, veryNegative = 0.25f, negative = 0.4f, positive = 0.7f, veryPositive = 0.85f };

    // Token: 0x04004552 RID: 17746 private static readonly Need_Chemical_Any.LevelThresholds InterestDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds { extremelyNegative = 0.01f, veryNegative = 0.15f, negative = 0.3f, positive = 0.6f, veryPositive = 0.75f };

    // Token: 0x04004553 RID: 17747 private Trait lastThresholdUpdateTraitRef;

    // Token: 0x02002E19 RID: 11801 public enum MoodBuff { // Token: 0x0400B407 RID: 46087 ExtremelyNegative, // Token: 0x0400B408 RID: 46088 VeryNegative, // Token: 0x0400B409 RID: 46089 Negative, // Token: 0x0400B40A RID: 46090 Neutral, // Token: 0x0400B40B RID: 46091 Positive, // Token: 0x0400B40C RID: 46092 VeryPositive }

    // Token: 0x02002E1A RID: 11802 public struct LevelThresholds { // Token: 0x0400B40D RID: 46093 public float extremelyNegative;

    // Token: 0x0400B40E RID: 46094 public float veryNegative;

    // Token: 0x0400B40F RID: 46095 public float negative;

    // Token: 0x0400B410 RID: 46096 public float positive;

    // Token: 0x0400B411 RID: 46097 public float veryPositive; }

    Need_RoomSize

    // Token: 0x040045ED RID: 17901 private static List<Room> tempScanRooms = new List<Room>();

    // Token: 0x040045EE RID: 17902 private const float MinCramped = 0.01f;

    // Token: 0x040045EF RID: 17903 private const float MinNormal = 0.3f;

    // Token: 0x040045F0 RID: 17904 private const float MinSpacious = 0.7f;

    // Token: 0x040045F1 RID: 17905 public static readonly int SampleNumCells = GenRadial.NumCellsInRadius(7.9f);

    // Token: 0x040045F2 RID: 17906 private static readonly SimpleCurve RoomCellCountSpaceCurve = new SimpleCurve { { new CurvePoint(3f, 0f), true }, { new CurvePoint(9f, 0.25f), true }, { new CurvePoint(16f, 0.5f), true }, { new CurvePoint(42f, 0.71f), true }, { new CurvePoint(100f, 1f), true } };

    Need_Chemical

    Drug Desire Category:

    • Withdrawal
    • Desire
    • Satisfied

    If CurLevel > 0.1: Satisfied If CurLevel > 0.01: Desire Else: Withdrawal


    ChemicalFallPerTick = fallPerDay / 60000

    Need Interval

    • CurLevel -= this.ChemicalFallPerTick * 150

    ThreshPercents:

    • 0.1

    Initial Level: 0.8~1

    // Token: 0x04004548 RID: 17736 private const float ThreshDesire = 0.01f;

    // Token: 0x04004549 RID: 17737 private const float ThreshSatisfied = 0.1f;

    Need_Authority

    // Token: 0x0400452B RID: 17707 public const float LevelGainPerDayOfReigning = 2f;

    // Token: 0x0400452C RID: 17708 public const float LevelGainPerDayOfGivingSpeech = 3f;

    // Token: 0x0400452D RID: 17709 private readonly SimpleCurve FallFactorCurve = new SimpleCurve { { new CurvePoint(1f, 0f), true }, { new CurvePoint(3f, 0.5f), true }, { new CurvePoint(5f, 1f), true } };

    Need_Suppression

    Can be suppressed now when CurLevel < 0.7

    Is high when CurLevel < 0.3

    Need Interval

    // Token: 0x040045F4 RID: 17908 private const float CanSuppressMaxThreshold = 0.7f;

    // Token: 0x040045F5 RID: 17909 private const float SuppressCriticalThreshold = 0.3f;

    Need_Deathrest

    // Token: 0x04004563 RID: 17763 public int lastDeathrestTick = -999;

    // Token: 0x04004564 RID: 17764 [Unsaved(false)] private Gene_Deathrest cachedDeathrestGene;

    // Token: 0x04004565 RID: 17765 public const float LevelForAlert = 0.1f;

    // Token: 0x04004566 RID: 17766 public const float FallPerDay = 0.0333333351f;

    // Token: 0x04004567 RID: 17767 public const float GainPerDayDeathresting = 0.2f;

    // Token: 0x04004568 RID: 17768 private const float Interval = 400f;

    // Token: 0x04004569 RID: 17769 public const float HemogenGainPerDayDeathrest = 0.08f;

    Need_KillThirst

    Is Frozen when biological pawn age < 13 or IsFrozen = true

    Show On Needs List when pawn biological age ≥ 13 and ShowOnNeedsList = true

    ThreshPercents

    • 0.3

    Need Interval

    • CurLevel -= 8.333333E-05


    Do Kill Side Effects

    • If there is an associated weapon body part group, weapon linked hediff, or weapon is a melee weapon:
    • CurLevel = 1


    // Token: 0x0400459C RID: 17820 public const float FallPerDay = 0.0333333351f;

    // Token: 0x0400459D RID: 17821 private const float MinAgeForNeed = 13f;

    Need_Learning

    IsFrozen when deathresting

    Learning Categories:

    • Empty
    • Very Low
    • Low
    • Satisfied
    • High
    • Extreme

    Current Category:

    Current Level Play Category
    < 0.01 Empty
    < 0.15 Very Low
    < 0.3 Low
    < 0.7 Satisfied
    < 0.85 High
    ≥ 0.85 Extreme

    threshPercents:

    • 0.15
    • 0.3
    • 0.7
    • 0.85

    Need Interval:

    • CurLevel -= 0.000450000021
    • growthPoints += GrowthPointsPerDay * 0.0025

    // Token: 0x040045A5 RID: 17829 private static string learningActivitiesLineList;

    // Token: 0x040045A6 RID: 17830 public const float BaseFallPerTick = 3E-06f;

    // Token: 0x040045A7 RID: 17831 public const float BaseFallPerInterval = 0.000450000021f;

    // Token: 0x040045A8 RID: 17832 public const float ThresholdEmpty = 0.01f;

    // Token: 0x040045A9 RID: 17833 public const float ThresholdLow = 0.15f;

    // Token: 0x040045AA RID: 17834 public const float ThresholdSatisfied = 0.3f;

    // Token: 0x040045AB RID: 17835 public const float ThresholdHigh = 0.7f;

    // Token: 0x040045AC RID: 17836 public const float ThresholdVeryHigh = 0.85f;

    // Token: 0x040045AD RID: 17837 public const float IconSize = 30f;

    // Token: 0x040045AE RID: 17838 public const float IconPad = 5f;

    LearningUtility: // Token: 0x04002B2E RID: 11054 public const float NeedSatisfiedPerTick = 1.2E-05f;

    // Token: 0x04002B2F RID: 11055 public const float StartJobMaxLearning = 0.9f;

    // Token: 0x04002B30 RID: 11056 private const float EndJobMaxLearning = 0.999f;

    // Token: 0x04002B31 RID: 11057 public const float LearningRateBonusOffset_Blackboard = 0.2f;

    // Token: 0x04002B32 RID: 11058 public const int MaxConnectedBlackboards = 3;

    Learning Desires

    Def Name Label Description Worker Class Icon Job Def Selection Weight XP Per Tick
    Skydreaming sky dreaming Find a spot outside and watch the sky. Requires access to the outdoors. LearningGiver_Skydreaming Sky dreaming learning.png Skydreaming 1 -
    Radiotalking radio talking Chat with people over the radio. Requires a powered comms console. LearningGiver_Radiotalking Radio talking learning.png Radiotalking 1 -
    Floordrawing floor drawing Draw designs on the ground using chalk. A cleaner will eventually remove the drawings. LearningGiver_Floordrawing Floor drawing learning.png Floordrawing 1 -
    NatureRunning nature running Explore the local outdoors. Requires access to the outdoors. LearningGiver_NatureRunning Nature running learning.png NatureRunning 1 -
    Workwatching work watching Follow an adult and watch them as they work. This gives experience in skills. LearningGiver_Workwatching Work watching learning.png Workwatching 1 0.16
    Lessontaking lesson taking An adult assigned to childcare will teach about various topics. This gives experience in skills. Requires a school desk. LearningGiver_Lessontaking Lesson taking learning.png Lessontaking 2.5 0.25
    Reading reading Find a book and practice reading. LearningGiver_Reading Reading learning.png Reading 1 -

    Need_Play

    Is low when current level percentage < 0.15

    Play Categories:

    • Empty
    • Very Low
    • Low
    • Satisfied
    • High
    • Extreme

    Current Category:

    Current Level Play Category
    < 0.01 Empty
    < 0.15 Very Low
    < 0.3 Low
    < 0.7 Satisfied
    < 0.85 High
    ≥ 0.88 Extreme

    threshPercents:

    • 0.15
    • 0.3
    • 0.7
    • 0.85

    Need Interval:

    • CurLevel -= 0.00025

    // Token: 0x040045D1 RID: 17873 public const float BaseFallPerInterval = 0.00025f;

    // Token: 0x040045D2 RID: 17874 public const float ThresholdEmpty = 0.01f;

    // Token: 0x040045D3 RID: 17875 public const float ThresholdLow = 0.15f;

    // Token: 0x040045D4 RID: 17876 public const float ThresholdSatisfied = 0.3f;

    // Token: 0x040045D5 RID: 17877 public const float ThresholdHigh = 0.7f;

    // Token: 0x040045D6 RID: 17878 public const float ThresholdVeryHigh = 0.85f;


    BabyPlayUtility:

    // Token: 0x04002B43 RID: 11075 private const float PlayPerTick = 0.0002f;

    // Token: 0x04002B44 RID: 11076 private const float EndJobMaxPlay = 0.99f;

    // Token: 0x04002B45 RID: 11077 private const float MaxBabyDecorationDistance = 9.9f;



    Need_MechEnergy

    Defaults:

    • Max Mech Energy: 100

    Base Fall Per Day:

    • While Active: 10
    • While idle or gestating: 3

    Fall Per Day: If Pawn is downed, not awake, is in self shutdown, is charging, or is caravan member: Fall Per Day = 0

    Fall Per Day = Base Fall Per Day × Energy Usage Multiplier


    Need Update Interval = 150

    Ticks in a Day = 60,000

    Therefore, there are 400 Need Update Intervals in a day


    Need Interval

    • num = 400

    If not in self shutdown:

    • CurLevel -= Fall Per Day / num

    If in self shutdown:

    • CurLevel += 1 / num

    If Curlevel ≤ 0:

    If Curlevel ≤ 15 or mech is charging:

    // Token: 0x040045AF RID: 17839 private bool selfShutdown;

    // Token: 0x040045B0 RID: 17840 public Building_MechCharger currentCharger;

    // Token: 0x040045B1 RID: 17841 public const float BaseFallPerDayActive = 10f;

    // Token: 0x040045B2 RID: 17842 public const float BaseFallPerDayIdle = 3f;

    // Token: 0x040045B3 RID: 17843 public const float BaseGainPerDaySelfShutdown = 1f;

    // Token: 0x040045B4 RID: 17844 public const float ShutdownUntil = 15f;


    temp

    ≤ ≥

    Thoughts

    Debug Outputs

    Incidents

    Quests

    General

    Body Part Tag Groups

    Bird

    Ostrich, Emu, Cassowary, Chicken, Duck, Goose

    Bird


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • Beak

    TalkingSource

    • Beak

    ManipulationLimbCore

    • Beak

    MovingLimbCore

    • Leg
    • Leg

    MovingLimbSegment

    • Foot
    • Foot

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    BeetleLike

    Megascarab

    BeetleLike


    MetabolismSource

    • InsectHeart
    • Stomach

    BloodPumpingSource

    • InsectHeart

    BloodFiltrationSource

    • InsectHeart

    BreathingSource

    • InsectHeart

    BreathingPathway

    • Pronotum

    EatingPathway

    • Pronotum

    TalkingPathway

    • Pronotum

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • InsectMouth

    ManipulationLimbCore

    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectMouth

    MovingLimbCore

    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    BeetleLikeWithClaw

    Spelopede, Megaspider

    BeetleLikeWithClaw


    MetabolismSource

    • InsectHeart
    • Stomach

    BloodPumpingSource

    • InsectHeart

    BloodFiltrationSource

    • InsectHeart

    BreathingSource

    • InsectHeart

    BreathingPathway

    • Pronotum

    EatingPathway

    • Pronotum

    TalkingPathway

    • Pronotum

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • InsectMouth

    ManipulationLimbCore

    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectMouth

    MovingLimbCore

    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg
    • InsectLeg

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithPaws

    Grizzly bear, Polar bear, Capybara, Rat, Boomrat, Raccoon, Waste rat Content added by the Biotech DLC, Chimera Content added by the Anomaly DLC

    QuadrupedAnimalWithPaws


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Paw
    • Paw
    • Paw
    • Paw

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithPawsAndTail

    Cougar, Panther, Lynx, Cat, Yorkshire terrier, Guinea pig, Labrador retriever, Husky, Hare, Snowhare, Alphabeaver, Chinchilla, Megasloth, Squirrel, Warg, Timber wolf, Arctic wolf, Fennec fox, Red fox, Arctic fox, Immature dryad Content added by the Ideology DLC, Woodmaker dryad Content added by the Ideology DLC, Berrymaker dryad Content added by the Ideology DLC, Medicinemaker dryad Content added by the Ideology DLC, Gaumaker dryad Content added by the Ideology DLC, Carrier dryad Content added by the Ideology DLC, Clawer dryad Content added by the Ideology DLC, Barkskin dryad Content added by the Ideology DLC

    QuadrupedAnimalWithPawsAndTail


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Paw
    • Paw
    • Paw
    • Paw

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithHooves

    Cow, Muffalo, Bison, Goat, Elk, Yak, Caribou, Horse, Donkey, Pig, Ibex, Deer, Gazelle, Sheep, Alpaca

    QuadrupedAnimalWithHooves


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Hoof
    • Hoof
    • Hoof
    • Hoof

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithHoovesAndHump

    Boomalope, Dromedary, Toxalope Content added by the Biotech DLC

    QuadrupedAnimalWithHoovesAndHump


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Hoof
    • Hoof
    • Hoof
    • Hoof

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithHoovesAndTusks

    Wild boar

    QuadrupedAnimalWithHoovesAndTusks


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Hoof
    • Hoof
    • Hoof
    • Hoof

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithHoovesTusksAndTrunk

    Elephant

    QuadrupedAnimalWithHoovesTusksAndTrunk


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw
    • Trunk

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Hoof
    • Hoof
    • Hoof
    • Hoof

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithHoovesAndHorn

    Rhinoceros, Thrumbo

    QuadrupedAnimalWithHoovesAndHorn


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • Hoof
    • Hoof
    • Hoof
    • Hoof

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    QuadrupedAnimalWithClawsTailAndJowl

    Iguana

    QuadrupedAnimalWithClawsTailAndJowl


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbDigit

    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw
    • RearClaw

    ManipulationLimbDigit

    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw
    • FrontClaw

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

    TurtleLike

    Tortoise

    TurtleLike


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    ManipulationLimbCore

    • TurtleBeak

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Monkey

    Monkey

    Monkey


    ManipulationLimbSegment

    • Clavicle
    • Clavicle
    • Hand
    • Hand
    • Humerus
    • Humerus
    • Radius
    • Radius
    • Shoulder
    • Shoulder

    Mirrored

    • Arm
    • Arm
    • Clavicle
    • Clavicle
    • Femur
    • Femur
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Humerus
    • Humerus
    • Radius
    • Radius
    • Shoulder
    • Shoulder
    • Tibia
    • Tibia
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe

    BreathingSourceCage

    • Ribcage
    • Sternum

    Pelvis

    • Pelvis

    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw
    • Arm
    • Arm

    ManipulationLimbDigit

    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger

    MovingLimbCore

    • Leg
    • Leg

    MovingLimbSegment

    • Femur
    • Femur
    • Foot
    • Foot
    • Tibia
    • Tibia

    MovingLimbDigit

    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Snake

    Cobra

    Snake


    MovingLimbCore

    • SnakeBody

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    HearingSource

    • SnakeHead

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • SnakeMouth

    TalkingSource

    • SnakeMouth

    ManipulationLimbCore

    • SnakeMouth

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Human

    Human, Creepjoiner Content added by the Anomaly DLC, Revenant Content added by the Anomaly DLC, Sightstealer Content added by the Anomaly DLC

    Human


    BreathingSourceCage

    • Ribcage
    • Sternum

    Pelvis

    • Pelvis

    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    EatingSource

    • Jaw

    TalkingSource

    • Jaw

    Tongue

    • Tongue

    ManipulationLimbSegment

    • Clavicle
    • Clavicle
    • Hand
    • Hand
    • Humerus
    • Humerus
    • Radius
    • Radius
    • Shoulder
    • Shoulder

    Mirrored

    • Arm
    • Arm
    • Clavicle
    • Clavicle
    • Femur
    • Femur
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Humerus
    • Humerus
    • Radius
    • Radius
    • Shoulder
    • Shoulder
    • Tibia
    • Tibia
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe

    ManipulationLimbCore

    • Arm
    • Arm

    ManipulationLimbDigit

    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger
    • Finger

    MovingLimbCore

    • Leg
    • Leg

    MovingLimbSegment

    • Femur
    • Femur
    • Foot
    • Foot
    • Tibia
    • Tibia

    MovingLimbDigit

    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    MechanicalCentipede

    Centipede blaster, Centipede gunner, Centipede burner

    MechanicalCentipede


    MovingLimbCore

    • MechanicalCentipedeBodyFifthRing
    • MechanicalCentipedeBodyFirstRing
    • MechanicalCentipedeBodyFourthRing
    • MechanicalCentipedeBodySecondRing
    • MechanicalCentipedeBodySixthRing
    • MechanicalCentipedeBodyThirdRing

    ManipulationLimbCore

    • MechanicalCentipedeBodyFifthRing
    • MechanicalCentipedeBodyFirstRing
    • MechanicalCentipedeBodyFourthRing
    • MechanicalCentipedeBodySecondRing
    • MechanicalCentipedeBodySixthRing
    • MechanicalCentipedeBodyThirdRing

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Lancer

    Lancer, Legionary Content added by the Biotech DLC, Tesseron Content added by the Biotech DLC

    Lancer


    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    ManipulationLimbSegment

    • MechanicalHand
    • MechanicalHand
    • MechanicalShoulder
    • MechanicalShoulder

    ManipulationLimbCore

    • MechanicalArm
    • MechanicalArm

    ManipulationLimbDigit

    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Pikeman

    Pikeman

    Pikeman


    ManipulationLimbCore

    • MechanicalThoraxCanManipulate

    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Scyther

    Scyther

    Scyther


    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    ManipulationLimbSegment

    • MechanicalHand
    • MechanicalHand
    • MechanicalShoulder
    • MechanicalShoulder

    ManipulationLimbCore

    • MechanicalArm
    • MechanicalArm

    ManipulationLimbDigit

    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger
    • MechanicalFinger

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    MechanicalTermite

    Termite

    MechanicalTermite


    MovingLimbCore

    • MechanicalTermiteBodyFirstRing
    • MechanicalTermiteBodySecondRing
    • MechanicalTermiteBodyThirdRing

    ManipulationLimbCore

    • MechanicalTermiteBodyFirstRing
    • MechanicalTermiteBodySecondRing
    • MechanicalTermiteBodyThirdRing

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Biotech
    Mech_Tunneler

    Tunneler

    Mech_Tunneler


    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    ManipulationLimbSegment

    • MechanicalShoulder
    • MechanicalShoulder

    ManipulationLimbCore

    • MechanicalArm
    • MechanicalArm

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Mech_Light

    Militor, Lifter, Constructoid, Fabricor, Cleansweeper, War urchin, Paramedic

    Mech_Light


    ManipulationLimbCore

    • MechanicalThoraxCanManipulate

    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor

    HearingSource

    • HearingSensor

    MovingLimbCore

    • SmallMechanicalLeg
    • SmallMechanicalLeg

    MovingLimbSegment

    • SmallMechanicalFoot
    • SmallMechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Mech_Agrihand

    Agrihand

    Mech_Agrihand


    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor

    HearingSource

    • HearingSensor

    ManipulationLimbSegment

    • MechanicalShoulder

    ManipulationLimbCore

    • MechanicalArm

    MovingLimbCore

    • SmallMechanicalLeg
    • SmallMechanicalLeg

    MovingLimbSegment

    • SmallMechanicalFoot
    • SmallMechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Scorcher

    Scorcher

    Scorcher


    ManipulationLimbCore

    • MechanicalThoraxCanManipulate

    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Apocriton

    Apocriton

    Apocriton


    ManipulationLimbCore

    • MechanicalThoraxCanManipulate

    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Mech_Diabolus

    Diabolus

    Mech_Diabolus


    MovingLimbCore

    • MechanicalDiabolusBodyFifthRing
    • MechanicalDiabolusBodyFirstRing
    • MechanicalDiabolusBodyFourthRing
    • MechanicalDiabolusBodySecondRing
    • MechanicalDiabolusBodySixthRing
    • MechanicalDiabolusBodyThirdRing

    ManipulationLimbCore

    • MechanicalDiabolusBodyFifthRing
    • MechanicalDiabolusBodyFirstRing
    • MechanicalDiabolusBodyFourthRing
    • MechanicalDiabolusBodySecondRing
    • MechanicalDiabolusBodySixthRing
    • MechanicalDiabolusBodyThirdRing

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Mech_Centurion

    Centurion

    Mech_Centurion


    ManipulationLimbCore

    • MechanicalThoraxCanManipulate

    BreathingPathway

    • MechanicalNeck

    EatingPathway

    • MechanicalNeck

    TalkingPathway

    • MechanicalNeck

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    MovingLimbCore

    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg
    • MechanicalLeg

    MovingLimbSegment

    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot
    • MechanicalFoot

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor
    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Mech_Warqueen

    War queen

    Mech_Warqueen


    MovingLimbCore

    • MechanicalWarqueenBodyFifthRing
    • MechanicalWarqueenBodyFirstRing
    • MechanicalWarqueenBodyFourthRing
    • MechanicalWarqueenBodySecondRing
    • MechanicalWarqueenBodyThirdRing

    ManipulationLimbCore

    • MechanicalWarqueenBodyFifthRing
    • MechanicalWarqueenBodyFirstRing
    • MechanicalWarqueenBodyFourthRing
    • MechanicalWarqueenBodySecondRing
    • MechanicalWarqueenBodyThirdRing

    ConsciousnessSource

    • ArtificialBrain

    SightSource

    • SightSensor
    • SightSensor

    HearingSource

    • HearingSensor
    • HearingSensor

    BloodPumpingSource

    • Reactor

    BloodFiltrationSource

    • FluidReprocessor

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Anomaly
    Noctol

    Noctol

    Noctol


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    ManipulationLimbCore

    • AnimalJaw

    MovingLimbCore

    • Leg
    • Leg
    • Leg
    • Leg

    MovingLimbSegment

    • NoctolClaw
    • NoctolClaw
    • NoctolClaw
    • NoctolClaw

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Nociosphere

    Nociosphere

    Nociosphere


    ManipulationLimbCore

    • NociosphereShell

    ConsciousnessSource

    • NociosphereCore

    BloodPumpingSource

    • NociosphereCore

    BloodFiltrationSource

    • NociosphereCore

    SightSource

    • NociosphereCore

    HearingSource

    • NociosphereCore

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Metalhorror

    Metalhorror

    Metalhorror


    ManipulationLimbCore

    • MetalhorrorArm
    • MetalhorrorArm
    • MetalhorrorTorso

    BloodPumpingSource

    • MetalhorrorCore

    BloodFiltrationSource

    • MetalhorrorCore

    BreathingPathway

    • MetalhorrorNeck

    EatingPathway

    • MetalhorrorNeck

    TalkingPathway

    • MetalhorrorNeck

    ConsciousnessSource

    • MetalhorrorBrain

    SightSource

    • MetalhorrorBrain

    HearingSource

    • MetalhorrorBrain

    ManipulationLimbSegment

    • MetalhorrorShoulder
    • MetalhorrorShoulder

    MovingLimbCore

    • MetalhorrorLeg
    • MetalhorrorLeg

    MovingLimbSegment

    • MetalhorrorFoot
    • MetalhorrorFoot

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    FleshmassNucleus

    Fleshmass nucleus

    FleshmassNucleus


    ConsciousnessSource

    • FleshmassNucleusCore

    BloodPumpingSource

    • FleshmassNucleusCore

    BloodFiltrationSource

    • FleshmassNucleusCore

    SightSource

    • FleshmassNucleusCore

    HearingSource

    • FleshmassNucleusCore

    ManipulationLimbCore

    • FleshmassNucleusCore

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Gorehulk

    Gorehulk

    Gorehulk


    BreathingSourceCage

    • Ribcage
    • Sternum

    Pelvis

    • Pelvis

    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • Jaw

    TalkingSource

    • Jaw

    ManipulationLimbSegment

    • Clavicle
    • Clavicle
    • Shoulder
    • Shoulder

    Mirrored

    • Clavicle
    • Clavicle
    • Femur
    • Femur
    • Shoulder
    • Shoulder
    • Tibia
    • Tibia
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe

    ManipulationLimbCore

    • FleshClub_Gorehulk
    • FleshClub_Gorehulk

    MovingLimbCore

    • Leg
    • Leg

    MovingLimbSegment

    • Femur
    • Femur
    • Foot
    • Foot
    • Tibia
    • Tibia

    MovingLimbDigit

    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe
    • Toe

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Devourer

    Devourer

    Devourer


    MovingLimbCore

    • MovingBody

    ManipulationLimbCore

    • MovingBody

    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    HearingSource

    • Ear
    • Ear

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Bulbfreak

    Bulbfreak

    Bulbfreak


    MovingLimbCore

    • MovingBodyFleshbeast

    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    ManipulationLimbCore

    • Tentacle
    • Tentacle
    • Tentacle
    • Tentacle
    • Tentacle

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Toughspike

    Toughspike

    Toughspike


    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • Jaw

    TalkingSource

    • Jaw

    ManipulationLimbSegment

    • Shoulder
    • Shoulder

    Mirrored

    • Shoulder
    • Shoulder

    ManipulationLimbCore

    • FleshbeastSpike
    • FleshbeastSpike

    MovingLimbCore

    • FleshbeastLeg
    • FleshbeastLeg

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Trispike

    Trispike

    Trispike


    Spine

    • Spine

    ManipulationLimbCore

    • FleshbeastSpike
    • FleshbeastSpike
    • FleshbeastSpike

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • Jaw

    TalkingSource

    • Jaw

    ManipulationLimbSegment

    • Shoulder
    • Shoulder

    Mirrored

    • Shoulder
    • Shoulder

    MovingLimbCore

    • FleshbeastLeg
    • FleshbeastLeg

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Fingerspike

    Fingerspike

    Fingerspike


    Spine

    • Spine

    ManipulationLimbCore

    • FleshbeastSpike

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    BreathingPathway

    • Neck

    EatingPathway

    • Neck

    TalkingPathway

    • Neck

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    EatingSource

    • Jaw

    TalkingSource

    • Jaw

    ManipulationLimbSegment

    • Shoulder
    • Shoulder

    Mirrored

    • Shoulder
    • Shoulder

    MovingLimbCore

    • FleshbeastLeg
    • FleshbeastLeg

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    Dreadmeld

    Dreadmeld

    Dreadmeld


    MovingLimbCore

    • MovingBodyFleshbeast

    Spine

    • Spine

    MetabolismSource

    • Liver
    • Stomach

    BloodPumpingSource

    • Heart

    BreathingSource

    • Lung
    • Lung

    BloodFiltrationKidney

    • Kidney
    • Kidney

    BloodFiltrationLiver

    • Liver

    ManipulationLimbCore

    • FleshbeastSpike
    • FleshbeastSpike
    • Tentacle
    • Tentacle
    • Tentacle

    ConsciousnessSource

    • Brain

    SightSource

    • Eye
    • Eye

    UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

    Bodies

    Bird

    Ostrich, Emu, Cassowary, Chicken, Duck, Goose

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 20% 20% 5% Outside Top
    Head 25 75% 15% 3.1% Outside Top
    Skull 25 30% 4.5% 1.8% Inside Top
    Brain 10 60% 2.7% 2.7% Inside Top
    Eye 10 12% 1.8% 1.8% Outside Top
    Eye 10 12% 1.8% 1.8% Outside Top
    Beak 20 25% 3.8% 3.8% Outside Top
    Body 40 100% 100% 19% Outside Middle
    Tail 10 10% 10% 10% Outside Middle
    Spine 25 5% 5% 5% Inside Middle
    Stomach 20 4% 4% 4% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 4% 4% 4% Inside Middle
    Lung 15 4% 4% 4% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 5% 5% 5% Inside Middle
    Leg 30 10% 10% 5% Outside Bottom
    Foot 25 50% 5% 5% Outside Bottom
    Leg 30 10% 10% 5% Outside Bottom
    Foot 25 50% 5% 5% Outside Bottom
    BeetleLike

    Megascarab

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Pronotum 20 18% 18% 6.3% Outside Top
    InsectHead 30 65% 12% 1.5% Outside Top
    Brain 10 20% 2.3% 2.3% Inside Top
    Eye 10 15% 1.8% 1.8% Outside Top
    Eye 10 15% 1.8% 1.8% Outside Top
    Antenna 10 10% 1.2% 1.2% Outside Top
    Antenna 10 10% 1.2% 1.2% Outside Top
    InsectNostril 10 7% 0.82% 0.82% Outside Top
    InsectMouth 10 10% 1.2% 1.2% Outside Top
    Shell 30 100% 100% 28% Outside Middle
    Elytra 30 5% 5% 5% Outside Middle
    Elytra 30 5% 5% 5% Outside Middle
    Stomach 20 5% 5% 5% Inside Middle
    InsectHeart 20 3% 3% 3% Inside Middle
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    BeetleLikeWithClaw

    Spelopede, Megaspider

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Pronotum 20 18% 18% 6.3% Outside Top
    InsectHead 30 65% 12% 1.3% Outside Top
    Brain 10 20% 2.3% 2.3% Inside Top
    Eye 10 12% 1.4% 1.4% Outside Top
    Eye 10 12% 1.4% 1.4% Outside Top
    Antenna 10 8% 0.94% 0.94% Outside Top
    Antenna 10 8% 0.94% 0.94% Outside Top
    InsectNostril 10 6% 0.7% 0.7% Outside Top
    InsectMouth 10 8% 0.94% 0.94% Outside Top
    HeadClaw 15 15% 1.8% 1.8% Outside Top
    Shell 30 100% 100% 28% Outside Middle
    Elytra 30 5% 5% 5% Outside Middle
    Elytra 30 5% 5% 5% Outside Middle
    Stomach 20 5% 5% 5% Inside Middle
    InsectHeart 20 3% 3% 3% Inside Middle
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    InsectLeg 20 6% 6% 6% Outside Bottom
    QuadrupedAnimalWithPaws

    Grizzly bear, Polar bear, Capybara, Rat, Boomrat, Raccoon, Waste rat Content added by the Biotech DLC, Chimera Content added by the Anomaly DLC

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 22% 22% 5.5% Outside Top
    Head 25 75% 16% 2.5% Outside Top
    Skull 25 25% 4.1% 1.2% Inside Top
    Brain 10 70% 2.9% 2.9% Inside Top
    Eye 10 12% 2% 2% Outside Top
    Eye 10 12% 2% 2% Outside Top
    Ear 12 8% 1.3% 1.3% Outside Top
    Ear 12 8% 1.3% 1.3% Outside Top
    Nose 10 10% 1.6% 1.6% Outside Top
    AnimalJaw 10 10% 1.6% 1.6% Outside Top
    Body 40 100% 100% 26% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    QuadrupedAnimalWithPawsAndTail

    Cougar, Panther, Lynx, Cat, Yorkshire terrier, Guinea pig, Labrador retriever, Husky, Hare, Snowhare, Alphabeaver, Chinchilla, Megasloth, Squirrel, Warg, Timber wolf, Arctic wolf, Fennec fox, Red fox, Arctic fox, Immature dryad Content added by the Ideology DLC, Woodmaker dryad Content added by the Ideology DLC, Berrymaker dryad Content added by the Ideology DLC, Medicinemaker dryad Content added by the Ideology DLC, Gaumaker dryad Content added by the Ideology DLC, Carrier dryad Content added by the Ideology DLC, Clawer dryad Content added by the Ideology DLC, Barkskin dryad Content added by the Ideology DLC

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 20% 20% 5% Outside Top
    Head 25 75% 15% 2.3% Outside Top
    Skull 25 25% 3.8% 1.1% Inside Top
    Brain 10 70% 2.6% 2.6% Inside Top
    Eye 10 12% 1.8% 1.8% Outside Top
    Eye 10 12% 1.8% 1.8% Outside Top
    Ear 12 8% 1.2% 1.2% Outside Top
    Ear 12 8% 1.2% 1.2% Outside Top
    Nose 10 10% 1.5% 1.5% Outside Top
    AnimalJaw 10 10% 1.5% 1.5% Outside Top
    Body 40 100% 100% 21% Outside Middle
    Tail 10 7% 7% 7% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Paw 10 15% 1.1% 1.1% Outside Bottom
    QuadrupedAnimalWithHooves

    Cow, Muffalo, Bison, Goat, Elk, Yak, Caribou, Horse, Donkey, Pig, Ibex, Deer, Gazelle, Sheep, Alpaca

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 22% 22% 5.5% Outside Top
    Head 25 75% 16% 2.5% Outside Top
    Skull 25 25% 4.1% 1.2% Inside Top
    Brain 10 70% 2.9% 2.9% Inside Top
    Eye 10 12% 2% 2% Outside Top
    Eye 10 12% 2% 2% Outside Top
    Ear 12 8% 1.3% 1.3% Outside Top
    Ear 12 8% 1.3% 1.3% Outside Top
    Nose 10 10% 1.6% 1.6% Outside Top
    AnimalJaw 10 10% 1.6% 1.6% Outside Top
    Body 40 100% 100% 26% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 7% 7% 6% Outside Bottom
    Hoof 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Hoof 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Hoof 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    Hoof 10 15% 1.1% 1.1% Outside Bottom
    QuadrupedAnimalWithHoovesAndHump

    Boomalope, Dromedary, Toxalope Content added by the Biotech DLC

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Hump 20 10% 10% 10% Outside Top
    Neck 25 18% 18% 4.5% Outside Top
    Head 25 75% 14% 2% Outside Top
    Skull 25 25% 3.4% 1% Inside Top
    Brain 10 70% 2.4% 2.4% Inside Top
    Eye 10 12% 1.6% 1.6% Outside Top
    Eye 10 12% 1.6% 1.6% Outside Top
    Ear 12 8% 1.1% 1.1% Outside Top
    Ear 12 8% 1.1% 1.1% Outside Top
    Nose 10 10% 1.4% 1.4% Outside Top
    AnimalJaw 10 10% 1.4% 1.4% Outside Top
    Body 40 100% 100% 22% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    QuadrupedAnimalWithHoovesAndTusks

    Wild boar

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 26% 26% 5.2% Outside Top
    Head 25 80% 21% 2.9% Outside Top
    Skull 25 20% 4.2% 1.2% Inside Top
    Brain 10 70% 2.9% 2.9% Inside Top
    Eye 10 9% 1.9% 1.9% Outside Top
    Eye 10 9% 1.9% 1.9% Outside Top
    Ear 12 6% 1.2% 1.2% Outside Top
    Ear 12 6% 1.2% 1.2% Outside Top
    Nose 10 6% 1.2% 1.2% Outside Top
    AnimalJaw 10 30% 6.2% 1.2% Outside Top
    Tusk 20 40% 2.5% 2.5% Outside Top
    Tusk 20 40% 2.5% 2.5% Outside Top
    Body 40 100% 100% 24% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    QuadrupedAnimalWithHoovesTusksAndTrunk

    Elephant

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 32% 32% 6.4% Outside Top
    Head 25 80% 26% 1.3% Outside Top
    Skull 25 15% 3.8% 1.2% Inside Top
    Brain 10 70% 2.7% 2.7% Inside Top
    Eye 10 6% 1.5% 1.5% Outside Top
    Eye 10 6% 1.5% 1.5% Outside Top
    Ear 12 6% 1.5% 1.5% Outside Top
    Ear 12 6% 1.5% 1.5% Outside Top
    Trunk 15 28% 7.2% 7.2% Outside Top
    AnimalJaw 10 28% 7.2% 1.4% Outside Top
    Tusk 20 40% 2.9% 2.9% Outside Top
    Tusk 20 40% 2.9% 2.9% Outside Top
    Body 40 100% 100% 20% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 6% 6% 5.1% Outside Bottom
    Hoof 10 15% 0.9% 0.9% Outside Bottom
    Leg 30 6% 6% 5.1% Outside Bottom
    Hoof 10 15% 0.9% 0.9% Outside Bottom
    Leg 30 6% 6% 5.1% Outside Bottom
    Hoof 10 15% 0.9% 0.9% Outside Bottom
    Leg 30 6% 6% 5.1% Outside Bottom
    Hoof 10 15% 0.9% 0.9% Outside Bottom
    QuadrupedAnimalWithHoovesAndHorn

    Rhinoceros, Thrumbo

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 28% 28% 7% Outside Top
    Head 25 75% 21% 2.1% Outside Top
    Skull 25 15% 3.2% 0.95% Inside Top
    Brain 10 70% 2.2% 2.2% Inside Top
    Eye 10 9% 1.9% 1.9% Outside Top
    Eye 10 9% 1.9% 1.9% Outside Top
    Ear 12 6% 1.3% 1.3% Outside Top
    Ear 12 6% 1.3% 1.3% Outside Top
    Nose 10 35% 7.3% 1.1% Outside Top
    Horn 20 85% 6.2% 6.2% Outside Top
    AnimalJaw 10 10% 2.1% 2.1% Outside Top
    Body 40 100% 100% 22% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    Leg 30 6.5% 6.5% 5.5% Outside Bottom
    Hoof 10 15% 0.98% 0.98% Outside Bottom
    QuadrupedAnimalWithClawsTailAndJowl

    Iguana

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 24% 24% 6% Outside Top
    Head 25 75% 18% 2.2% Outside Top
    Skull 25 24% 4.3% 1.3% Inside Top
    Brain 10 70% 3% 3% Inside Top
    Eye 10 9% 1.6% 1.6% Outside Top
    Eye 10 9% 1.6% 1.6% Outside Top
    Ear 12 8% 1.4% 1.4% Outside Top
    Ear 12 8% 1.4% 1.4% Outside Top
    Nose 10 10% 1.8% 1.8% Outside Top
    AnimalJaw 10 10% 1.8% 1.8% Outside Top
    Jowl 20 10% 1.8% 1.8% Outside Top
    Body 40 100% 100% 21% Outside Middle
    Tail 10 5% 5% 5% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 6.5% 6.5% 4.9% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    Leg 30 6.5% 6.5% 4.9% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    FrontClaw 7 5% 0.32% 0.32% Outside Bottom
    Leg 30 6.5% 6.5% 4.9% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    Leg 30 6.5% 6.5% 4.9% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    RearClaw 7 5% 0.32% 0.32% Outside Bottom
    TurtleLike

    Tortoise

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    TurtleShell 50 100% 100% 28% Outside Middle
    Tail 10 5% 5% 5% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Head 25 17% 17% 2.9% Outside Middle
    Brain 10 18% 3.1% 3.1% Inside Middle
    Eye 10 15% 2.6% 2.6% Outside Middle
    Eye 10 15% 2.6% 2.6% Outside Middle
    Nose 10 15% 2.6% 2.6% Outside Middle
    TurtleBeak 10 20% 3.4% 3.4% Outside Middle
    Plastron 20 6% 6% 6% Outside Bottom
    Leg 30 5% 5% 5% Outside Bottom
    Leg 30 5% 5% 5% Outside Bottom
    Leg 30 5% 5% 5% Outside Bottom
    Leg 30 5% 5% 5% Outside Bottom
    Monkey

    Monkey

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Clavicle 25 1% 1% 1% Inside Top
    Clavicle 25 1% 1% 1% Inside Top
    Neck 25 10% 10% 2.8% Outside Top
    Head 25 72% 7.2% 1.6% Outside Top
    Skull 25 18% 1.3% 0.39% Inside Top
    Brain 10 70% 0.91% 0.91% Inside Top
    Eye 10 12% 0.86% 0.86% Outside Top
    Eye 10 12% 0.86% 0.86% Outside Top
    Ear 12 8% 0.58% 0.58% Outside Top
    Ear 12 8% 0.58% 0.58% Outside Top
    Nose 10 10% 0.72% 0.72% Outside Top
    AnimalJaw 10 10% 0.72% 0.72% Outside Top
    Torso 40 100% 100% 15% Outside Middle
    Ribcage 30 4.5% 4.5% 4.5% Inside Middle
    Sternum 20 0.5% 0.5% 0.5% Inside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 4% 4% 4% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Shoulder 30 10% 10% 1.5% Outside Middle
    Arm 30 85% 8.5% 4.7% Outside Middle
    Humerus 25 10% 0.85% 0.85% Inside Middle
    Radius 20 10% 0.85% 0.85% Inside Middle
    Shoulder 30 10% 10% 1.5% Outside Middle
    Arm 30 85% 8.5% 4.7% Outside Middle
    Humerus 25 10% 0.85% 0.85% Inside Middle
    Radius 20 10% 0.85% 0.85% Inside Middle
    Tail 10 2% 2% 2% Outside Bottom
    Pelvis 25 1% 1% 1% Inside Bottom
    Hand 20 25% 2.1% 0.68% Outside Bottom
    Finger 8 11% 0.23% 0.23% Outside Bottom
    Finger 8 13% 0.28% 0.28% Outside Bottom
    Finger 8 15% 0.32% 0.32% Outside Bottom
    Finger 8 14% 0.3% 0.3% Outside Bottom
    Finger 8 15% 0.32% 0.32% Outside Bottom
    Hand 20 25% 2.1% 0.68% Outside Bottom
    Finger 8 11% 0.23% 0.23% Outside Bottom
    Finger 8 13% 0.28% 0.28% Outside Bottom
    Finger 8 15% 0.32% 0.32% Outside Bottom
    Finger 8 14% 0.3% 0.3% Outside Bottom
    Finger 8 15% 0.32% 0.32% Outside Bottom
    Leg 30 10% 10% 6% Outside Bottom
    Femur 25 10% 1% 1% Inside Bottom
    Tibia 25 10% 1% 1% Inside Bottom
    Foot 25 20% 2% 0.66% Outside Bottom
    Toe 8 10% 0.2% 0.2% Outside Bottom
    Toe 8 12% 0.24% 0.24% Outside Bottom
    Toe 8 14% 0.28% 0.28% Outside Bottom
    Toe 8 15% 0.3% 0.3% Outside Bottom
    Toe 8 16% 0.32% 0.32% Outside Bottom
    Leg 30 10% 10% 6% Outside Bottom
    Femur 25 10% 1% 1% Inside Bottom
    Tibia 25 10% 1% 1% Inside Bottom
    Foot 25 20% 2% 0.64% Outside Bottom
    Toe 8 11% 0.22% 0.22% Outside Bottom
    Toe 8 12% 0.24% 0.24% Outside Bottom
    Toe 8 14% 0.28% 0.28% Outside Bottom
    Toe 8 15% 0.3% 0.3% Outside Bottom
    Toe 8 16% 0.32% 0.32% Outside Bottom
    Snake

    Cobra

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    SnakeBody 30 100% 100% 55% Outside Middle
    Stomach 20 5% 5% 5% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 5% 5% 5% Inside Middle
    SnakeHead 30 20% 20% 4% Outside Middle
    Skull 25 30% 6% 3% Inside Middle
    Brain 10 50% 3% 3% Inside Middle
    Eye 10 10% 2% 2% Outside Middle
    Eye 10 10% 2% 2% Outside Middle
    Nose 10 15% 3% 3% Outside Middle
    SnakeMouth 20 15% 3% 3% Outside Middle
    Human

    Human, Creepjoiner Content added by the Anomaly DLC, Revenant Content added by the Anomaly DLC, Sightstealer Content added by the Anomaly DLC

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 7.5% 7.5% 1.5% Outside Top
    Head 25 80% 6% 1.7% Outside Top
    Skull 25 18% 1.1% 0.22% Inside Top
    Brain 10 80% 0.86% 0.86% Inside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Ear 12 7% 0.42% 0.42% Outside Top
    Ear 12 7% 0.42% 0.42% Outside Top
    Nose 10 10% 0.6% 0.6% Outside Top
    Jaw 20 15% 0.9% 0.9% Outside Top
    Tongue 10 0.1% 0% 0% Inside Top
    Clavicle 25 9% 1.1% 1.1% Inside Top
    Clavicle 25 9% 1.1% 1.1% Inside Top
    Torso 40 100% 100% 15% Outside Middle
    Ribcage 30 3.6% 3.6% 3.6% Inside Middle
    Sternum 20 1.5% 1.5% 1.5% Inside Middle
    Spine 25 2.5% 2.5% 2.5% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    Shoulder 30 12% 12% 1.7% Outside Middle
    Arm 30 77% 9.2% 6.1% Outside Middle
    Humerus 25 10% 0.92% 0.92% Inside Middle
    Radius 20 10% 0.92% 0.92% Inside Middle
    Shoulder 30 12% 12% 1.7% Outside Middle
    Arm 30 77% 9.2% 6.1% Outside Middle
    Humerus 25 10% 0.92% 0.92% Inside Middle
    Radius 20 10% 0.92% 0.92% Inside Middle
    Pelvis 25 2.5% 2.5% 2.5% Inside Bottom
    Hand 20 14% 1.3% 0.83% Outside Bottom
    Finger 8 6% 0.08% 0.08% Outside Bottom
    Finger 8 7% 0.09% 0.09% Outside Bottom
    Finger 8 8% 0.1% 0.1% Outside Bottom
    Finger 8 7% 0.09% 0.09% Outside Bottom
    Finger 8 8% 0.1% 0.1% Outside Bottom
    Hand 20 14% 1.3% 0.83% Outside Bottom
    Finger 8 6% 0.08% 0.08% Outside Bottom
    Finger 8 7% 0.09% 0.09% Outside Bottom
    Finger 8 8% 0.1% 0.1% Outside Bottom
    Finger 8 7% 0.09% 0.09% Outside Bottom
    Finger 8 8% 0.1% 0.1% Outside Bottom
    Waist 10 0% 0% 0% Outside Bottom
    Leg 30 14% 14% 9.8% Outside Bottom
    Femur 25 10% 1.4% 1.4% Inside Bottom
    Tibia 25 10% 1.4% 1.4% Inside Bottom
    Foot 25 10% 1.4% 0.85% Outside Bottom
    Toe 8 6% 0.08% 0.08% Outside Bottom
    Toe 8 7% 0.1% 0.1% Outside Bottom
    Toe 8 8% 0.11% 0.11% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Leg 30 14% 14% 9.8% Outside Bottom
    Femur 25 10% 1.4% 1.4% Inside Bottom
    Tibia 25 10% 1.4% 1.4% Inside Bottom
    Foot 25 10% 1.4% 0.85% Outside Bottom
    Toe 8 6% 0.08% 0.08% Outside Bottom
    Toe 8 7% 0.1% 0.1% Outside Bottom
    Toe 8 8% 0.11% 0.11% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    MechanicalCentipede

    Centipede blaster, Centipede gunner, Centipede burner

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalHead 30 15% 15% 8.3% Outside Top
    ArtificialBrain 10 5% 0.75% 0.75% Inside Top
    SightSensor 10 8% 1.2% 1.2% Outside Top
    SightSensor 10 8% 1.2% 1.2% Outside Top
    HearingSensor 10 8% 1.2% 1.2% Outside Top
    HearingSensor 10 8% 1.2% 1.2% Outside Top
    SmellSensor 10 8% 1.2% 1.2% Outside Top
    MechanicalCentipedeBodyFirstRing 45 100% 100% 14% Outside Middle
    MechanicalCentipedeBodySecondRing 40 71% 71% 11% Outside Middle
    Reactor 20 5% 3.6% 3.6% Inside Middle
    MechanicalCentipedeBodyThirdRing 35 80% 57% 11% Outside Middle
    FluidReprocessor 15 5% 2.8% 2.8% Inside Middle
    MechanicalCentipedeBodyFourthRing 30 75% 43% 12% Outside Middle
    FluidReprocessor 15 6% 2.6% 2.6% Inside Middle
    MechanicalCentipedeBodyFifthRing 25 66% 28% 14% Outside Middle
    MechanicalCentipedeBodySixthRing 20 50% 14% 14% Outside Middle
    Lancer

    Lancer, Legionary Content added by the Biotech DLC, Tesseron Content added by the Biotech DLC

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 13% 1% 1% Outside Top
    SightSensor 10 13% 1% 1% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    SmellSensor 10 10% 0.8% 0.8% Outside Top
    MechanicalThorax 40 100% 100% 2% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 12% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 12% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    MechanicalHand 20 20% 2.9% 1.2% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalHand 20 20% 2.9% 1.2% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalLeg 30 20% 20% 16% Outside Bottom
    MechanicalFoot 20 20% 4% 4% Outside Bottom
    MechanicalLeg 30 20% 20% 16% Outside Bottom
    MechanicalFoot 20 20% 4% 4% Outside Bottom
    Pikeman

    Pikeman

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 20% 1.6% 1.6% Outside Top
    SightSensor 10 20% 1.6% 1.6% Outside Top
    HearingSensor 10 5% 0.4% 0.4% Outside Top
    HearingSensor 10 5% 0.4% 0.4% Outside Top
    SmellSensor 10 6% 0.48% 0.48% Outside Top
    MechanicalThoraxCanManipulate 40 100% 100% 4% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    Scyther

    Scyther

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 13% 1% 1% Outside Top
    SightSensor 10 13% 1% 1% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    SmellSensor 10 10% 0.8% 0.8% Outside Top
    MechanicalThorax 40 100% 100% 2% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 7.2% Outside Middle
    Blade 20 30% 4.3% 4.3% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 7.2% Outside Middle
    Blade 20 30% 4.3% 4.3% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    MechanicalHand 20 20% 2.9% 1.2% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalHand 20 20% 2.9% 1.2% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalFinger 7 15% 0.43% 0.43% Outside Bottom
    MechanicalLeg 30 20% 20% 16% Outside Bottom
    MechanicalFoot 20 20% 4% 4% Outside Bottom
    MechanicalLeg 30 20% 20% 16% Outside Bottom
    MechanicalFoot 20 20% 4% 4% Outside Bottom
    MechanicalTermite

    Termite

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalHead 30 15% 15% 8.3% Outside Top
    ArtificialBrain 10 5% 0.75% 0.75% Inside Top
    SightSensor 10 8% 1.2% 1.2% Outside Top
    SightSensor 10 8% 1.2% 1.2% Outside Top
    HearingSensor 10 8% 1.2% 1.2% Outside Top
    HearingSensor 10 8% 1.2% 1.2% Outside Top
    SmellSensor 10 8% 1.2% 1.2% Outside Top
    MechanicalTermiteBodyFirstRing 50 100% 100% 14% Outside Middle
    MechanicalTermiteBodySecondRing 40 71% 71% 11% Outside Middle
    Reactor 20 5% 3.6% 3.6% Inside Middle
    MechanicalTermiteBodyThirdRing 35 80% 57% 54% Outside Middle
    FluidReprocessor 15 5% 2.8% 2.8% Inside Middle
    Biotech
    Mech_Tunneler

    Tunneler

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 13% 1% 1% Outside Top
    SightSensor 10 13% 1% 1% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    SmellSensor 10 10% 0.8% 0.8% Outside Top
    MechanicalThorax 40 100% 100% 2% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 12% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 12% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    PowerClaw 40 20% 2.9% 2.9% Outside Bottom
    PowerClaw 40 20% 2.9% 2.9% Outside Bottom
    MechanicalLeg 30 20% 20% 16% Outside Bottom
    MechanicalFoot 20 20% 4% 4% Outside Bottom
    MechanicalLeg 30 20% 20% 16% Outside Bottom
    MechanicalFoot 20 20% 4% 4% Outside Bottom
    Mech_Light

    Militor, Lifter, Constructoid, Fabricor, Cleansweeper, War urchin, Paramedic

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 4.6% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 13% 1% 1% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    SmellSensor 10 10% 0.8% 0.8% Outside Top
    MechanicalThoraxCanManipulate 40 100% 100% 40% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    SmallMechanicalLeg 10 20% 20% 16% Outside Bottom
    SmallMechanicalFoot 5 20% 4% 4% Outside Bottom
    SmallMechanicalLeg 10 20% 20% 16% Outside Bottom
    SmallMechanicalFoot 5 20% 4% 4% Outside Bottom
    Mech_Agrihand

    Agrihand

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 4.6% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 13% 1% 1% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    SmellSensor 10 10% 0.8% 0.8% Outside Top
    MechanicalThorax 40 100% 100% 23% Outside Middle
    MechanicalShoulder 25 17% 17% 2.5% Outside Middle
    MechanicalArm 30 85% 14% 10% Outside Middle
    Blade 20 30% 4.3% 4.3% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    SmallMechanicalLeg 10 20% 20% 16% Outside Bottom
    SmallMechanicalFoot 5 20% 4% 4% Outside Bottom
    SmallMechanicalLeg 10 20% 20% 16% Outside Bottom
    SmallMechanicalFoot 5 20% 4% 4% Outside Bottom
    Scorcher

    Scorcher

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 20% 1.6% 1.6% Outside Top
    SightSensor 10 20% 1.6% 1.6% Outside Top
    HearingSensor 10 5% 0.4% 0.4% Outside Top
    HearingSensor 10 5% 0.4% 0.4% Outside Top
    SmellSensor 10 6% 0.48% 0.48% Outside Top
    MechanicalThoraxCanManipulate 40 100% 100% 4% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    Apocriton

    Apocriton

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 20% 1.6% 1.6% Outside Top
    SightSensor 10 20% 1.6% 1.6% Outside Top
    HearingSensor 10 5% 0.4% 0.4% Outside Top
    HearingSensor 10 5% 0.4% 0.4% Outside Top
    SmellSensor 10 6% 0.48% 0.48% Outside Top
    MechanicalThoraxCanManipulate 40 100% 100% 4% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    MechanicalLeg 30 18% 18% 9% Outside Bottom
    MechanicalFoot 20 50% 9% 9% Outside Bottom
    Mech_Diabolus

    Diabolus

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalDiabolusBodyFirstRing 55 100% 100% 10% Outside Middle
    MechanicalHead 30 10% 10% 3.4% Outside Middle
    ArtificialBrain 10 10% 1% 1% Inside Middle
    SightSensor 10 13% 1.3% 1.3% Outside Middle
    SightSensor 10 13% 1.3% 1.3% Outside Middle
    HearingSensor 10 10% 1% 1% Outside Middle
    HearingSensor 10 10% 1% 1% Outside Middle
    SmellSensor 10 10% 1% 1% Outside Middle
    MechanicalDiabolusBodySecondRing 55 75% 75% 3.7% Outside Middle
    Reactor 20 5% 3.8% 3.8% Inside Middle
    DiabolusCapacitor 50 10% 7.5% 7.5% Outside Middle
    DiabolusCapacitor 50 10% 7.5% 7.5% Outside Middle
    MechanicalDiabolusBodyThirdRing 50 70% 52% 16% Outside Middle
    MechanicalDiabolusBodyFourthRing 45 70% 37% 15% Outside Middle
    MechanicalDiabolusBodyFifthRing 40 60% 22% 11% Outside Middle
    MechanicalDiabolusBodySixthRing 35 50% 11% 10% Outside Middle
    FluidReprocessor 15 5% 0.55% 0.55% Inside Middle
    BulbTurret 40 5% 5% 5% Outside Middle
    Mech_Centurion

    Centurion

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalNeck 30 10% 10% 2% Outside Top
    MechanicalHead 30 80% 8% 2.7% Outside Top
    ArtificialBrain 10 10% 0.8% 0.8% Inside Top
    SightSensor 10 13% 1% 1% Outside Top
    SightSensor 10 13% 1% 1% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    HearingSensor 10 10% 0.8% 0.8% Outside Top
    SmellSensor 10 10% 0.8% 0.8% Outside Top
    MechanicalThoraxCanManipulate 40 100% 100% 7% Outside Middle
    Reactor 20 6% 6% 6% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    FluidReprocessor 15 4% 4% 4% Inside Middle
    BulbTurret 40 5% 5% 5% Outside Middle
    MechanicalLeg 30 16% 16% 8% Outside Bottom
    MechanicalFoot 20 50% 8% 8% Outside Bottom
    MechanicalLeg 30 16% 16% 8% Outside Bottom
    MechanicalFoot 20 50% 8% 8% Outside Bottom
    MechanicalLeg 30 16% 16% 8% Outside Bottom
    MechanicalFoot 20 50% 8% 8% Outside Bottom
    MechanicalLeg 30 16% 16% 8% Outside Bottom
    MechanicalFoot 20 50% 8% 8% Outside Bottom
    Mech_Warqueen

    War queen

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MechanicalWarqueenBodyFirstRing 55 100% 100% 10% Outside Middle
    MechanicalHead 30 10% 10% 3.4% Outside Middle
    ArtificialBrain 10 10% 1% 1% Inside Middle
    SightSensor 10 13% 1.3% 1.3% Outside Middle
    SightSensor 10 13% 1.3% 1.3% Outside Middle
    HearingSensor 10 10% 1% 1% Outside Middle
    HearingSensor 10 10% 1% 1% Outside Middle
    SmellSensor 10 10% 1% 1% Outside Middle
    MechanicalWarqueenBodySecondRing 50 75% 75% 11% Outside Middle
    Reactor 20 5% 3.8% 3.8% Inside Middle
    MechanicalWarqueenBodyThirdRing 45 80% 60% 18% Outside Middle
    MechanicalWarqueenBodyFourthRing 40 70% 42% 17% Outside Middle
    MechanicalWarqueenBodyFifthRing 35 60% 25% 11% Outside Middle
    FluidReprocessor 15 5% 1.3% 1.3% Inside Middle
    MechanicalWarqueenFormingPod 200 50% 13% 13% Inside Middle
    BulbTurret 40 5% 5% 5% Outside Middle
    Anomaly
    Noctol

    Noctol

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 22% 22% 5.5% Outside Top
    Head 25 75% 16% 2.5% Outside Top
    Skull 25 25% 4.1% 1.2% Inside Top
    Brain 10 70% 2.9% 2.9% Inside Top
    Eye 10 12% 2% 2% Outside Top
    Eye 10 12% 2% 2% Outside Top
    Ear 12 8% 1.3% 1.3% Outside Top
    Ear 12 8% 1.3% 1.3% Outside Top
    Nose 10 10% 1.6% 1.6% Outside Top
    AnimalJaw 10 10% 1.6% 1.6% Outside Top
    Body 40 100% 100% 26% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Leg 30 7% 7% 6% Outside Bottom
    NoctolClaw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    NoctolClaw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    NoctolClaw 10 15% 1.1% 1.1% Outside Bottom
    Leg 30 7% 7% 6% Outside Bottom
    NoctolClaw 10 15% 1.1% 1.1% Outside Bottom
    Nociosphere

    Nociosphere

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    NociosphereShell 2500 100% 100% 15% Outside Middle
    NociosphereCore 750 5% 5% 5% Inside Middle
    ShellSection 1250 20% 20% 20% Outside Middle
    ShellSection 1250 20% 20% 20% Outside Middle
    ShellSection 1250 20% 20% 20% Outside Middle
    ShellSection 1250 20% 20% 20% Outside Middle
    Metalhorror

    Metalhorror

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MetalhorrorNeck 30 18% 18% 4.5% Outside Top
    MetalhorrorHead 30 75% 14% 4.1% Outside Top
    MetalhorrorBrain 45 70% 9.5% 9.5% Inside Top
    MetalhorrorTorso 50 100% 100% 3% Outside Middle
    MetalhorrorCore 50 5% 5% 5% Inside Middle
    MetalhorrorShoulder 30 17% 17% 2.5% Outside Middle
    MetalhorrorArm 30 85% 14% 10% Outside Middle
    MetalhorrorBlade 20 30% 4.3% 4.3% Outside Middle
    MetalhorrorShoulder 30 17% 17% 2.5% Outside Middle
    MetalhorrorArm 30 85% 14% 10% Outside Middle
    MetalhorrorBlade 20 30% 4.3% 4.3% Outside Middle
    MetalhorrorLeg 30 20% 20% 18% Outside Bottom
    MetalhorrorFoot 30 10% 2% 2% Outside Bottom
    MetalhorrorLeg 30 20% 20% 18% Outside Bottom
    MetalhorrorFoot 30 10% 2% 2% Outside Bottom
    FleshmassNucleus

    Fleshmass nucleus

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    FleshmassNucleusCore 100 100% 100% 100% Outside Middle
    Gorehulk

    Gorehulk

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 7.5% 7.5% 1.5% Outside Top
    Head 25 80% 6% 3.5% Outside Top
    Skull 25 18% 1.1% 0.22% Inside Top
    Brain 10 80% 0.86% 0.86% Inside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Jaw 20 10% 0.6% 0.6% Outside Top
    Clavicle 25 9% 1.1% 1.1% Inside Top
    Clavicle 25 9% 1.1% 1.1% Inside Top
    Torso 40 100% 100% 5.1% Outside Middle
    SpineLauncher_Gorehulk 40 11% 11% 11% Outside Middle
    Ribcage 30 3% 3% 3% Inside Middle
    Sternum 20 1.5% 1.5% 1.5% Inside Middle
    Spine 25 2.5% 2.5% 2.5% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    Shoulder 30 12% 12% 0.12% Outside Middle
    FleshClub_Gorehulk 12 60% 7.2% 7.2% Outside Middle
    SpineLauncher_Gorehulk 40 30% 3.6% 3.6% Outside Middle
    Shoulder 30 12% 12% 0.12% Outside Middle
    FleshClub_Gorehulk 12 60% 7.2% 7.2% Outside Middle
    SpineLauncher_Gorehulk 40 30% 3.6% 3.6% Outside Middle
    Pelvis 25 2% 2% 2% Inside Bottom
    Waist 10 0% 0% 0% Outside Bottom
    Leg 30 14% 14% 9.8% Outside Bottom
    Femur 25 10% 1.4% 1.4% Inside Bottom
    Tibia 25 10% 1.4% 1.4% Inside Bottom
    Foot 25 10% 1.4% 0.85% Outside Bottom
    Toe 8 6% 0.08% 0.08% Outside Bottom
    Toe 8 7% 0.1% 0.1% Outside Bottom
    Toe 8 8% 0.11% 0.11% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Leg 30 14% 14% 9.8% Outside Bottom
    Femur 25 10% 1.4% 1.4% Inside Bottom
    Tibia 25 10% 1.4% 1.4% Inside Bottom
    Foot 25 10% 1.4% 0.85% Outside Bottom
    Toe 8 6% 0.08% 0.08% Outside Bottom
    Toe 8 7% 0.1% 0.1% Outside Bottom
    Toe 8 8% 0.11% 0.11% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Toe 8 9% 0.13% 0.13% Outside Bottom
    Devourer

    Devourer

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 32% 32% 6.4% Outside Top
    Head 25 80% 26% 16% Outside Top
    Skull 25 15% 3.8% 1.2% Inside Top
    Brain 10 70% 2.7% 2.7% Inside Top
    Eye 10 6% 1.5% 1.5% Outside Top
    Eye 10 6% 1.5% 1.5% Outside Top
    Ear 12 6% 1.5% 1.5% Outside Top
    Ear 12 6% 1.5% 1.5% Outside Top
    MovingBody 40 100% 100% 32% Outside Middle
    Spine 25 3% 3% 3% Inside Middle
    Stomach 20 3% 3% 3% Inside Middle
    Heart 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Lung 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Kidney 15 3% 3% 3% Inside Middle
    Liver 20 3% 3% 3% Inside Middle
    Fin 12 6% 6% 6% Outside Bottom
    Fin 12 6% 6% 6% Outside Bottom
    Bulbfreak

    Bulbfreak

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MovingBodyFleshbeast 40 100% 100% 42% Outside Middle
    Spine 25 2.5% 2.5% 2.5% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    FleshbeastHead 25 40% 40% 1.2% Outside Middle
    Skull 25 18% 7.2% 1.4% Inside Middle
    Brain 10 80% 5.8% 5.8% Inside Middle
    Eye 10 2% 0.8% 0.8% Outside Middle
    Eye 10 2% 0.8% 0.8% Outside Middle
    Tentacle 30 15% 6% 6% Outside Middle
    Tentacle 30 15% 6% 6% Outside Middle
    Tentacle 30 15% 6% 6% Outside Middle
    Tentacle 30 15% 6% 6% Outside Middle
    Tentacle 30 15% 6% 6% Outside Middle
    Toughspike

    Toughspike

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 7.5% 7.5% 1.5% Outside Top
    FleshbeastHead 25 80% 6% 3.5% Outside Top
    Skull 25 18% 1.1% 0.22% Inside Top
    Brain 10 80% 0.86% 0.86% Inside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Jaw 20 10% 0.6% 0.6% Outside Top
    Torso 40 100% 100% 31% Outside Middle
    Spine 25 2.5% 2.5% 2.5% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    Shoulder 30 12% 12% 2.8% Outside Middle
    FleshbeastSpike 40 77% 9.2% 9.2% Outside Middle
    Shoulder 30 12% 12% 2.8% Outside Middle
    FleshbeastSpike 40 77% 9.2% 9.2% Outside Middle
    FleshbeastLeg 30 10% 10% 10% Outside Bottom
    FleshbeastLeg 30 10% 10% 10% Outside Bottom
    Trispike

    Trispike

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 7.5% 7.5% 1.5% Outside Top
    FleshbeastHead 25 80% 6% 3.5% Outside Top
    Skull 25 18% 1.1% 0.22% Inside Top
    Brain 10 80% 0.86% 0.86% Inside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Jaw 20 10% 0.6% 0.6% Outside Top
    Torso 40 100% 100% 31% Outside Middle
    Spine 25 2.5% 2.5% 0.58% Inside Middle
    FleshbeastSpike 40 77% 1.9% 1.9% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    Shoulder 30 12% 12% 2.8% Outside Middle
    FleshbeastSpike 40 77% 9.2% 9.2% Outside Middle
    Shoulder 30 12% 12% 2.8% Outside Middle
    FleshbeastSpike 40 77% 9.2% 9.2% Outside Middle
    FleshbeastLeg 30 10% 10% 10% Outside Bottom
    FleshbeastLeg 30 10% 10% 10% Outside Bottom
    Fingerspike

    Fingerspike

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    Neck 25 7.5% 7.5% 1.5% Outside Top
    FleshbeastHead 25 80% 6% 3.5% Outside Top
    Skull 25 18% 1.1% 0.22% Inside Top
    Brain 10 80% 0.86% 0.86% Inside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Eye 10 7% 0.42% 0.42% Outside Top
    Jaw 20 10% 0.6% 0.6% Outside Top
    Torso 40 100% 100% 31% Outside Middle
    Spine 25 2.5% 2.5% 0.58% Inside Middle
    FleshbeastSpike 40 77% 1.9% 1.9% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    Shoulder 30 12% 12% 12% Outside Middle
    Shoulder 30 12% 12% 12% Outside Middle
    FleshbeastLeg 30 10% 10% 10% Outside Bottom
    FleshbeastLeg 30 10% 10% 10% Outside Bottom
    Dreadmeld

    Dreadmeld

    defName hitPoints (non-adjusted) coverage coverageAbsWithChildren coverageAbs depth height
    MovingBodyFleshbeast 40 100% 100% 27% Outside Middle
    Spine 25 2.5% 2.5% 2.5% Inside Middle
    Stomach 20 2.5% 2.5% 2.5% Inside Middle
    Heart 15 2% 2% 2% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Lung 15 2.5% 2.5% 2.5% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Kidney 15 1.7% 1.7% 1.7% Inside Middle
    Liver 20 2.5% 2.5% 2.5% Inside Middle
    Tentacle 30 5% 5% 5% Outside Middle
    Tentacle 30 5% 5% 5% Outside Middle
    Tentacle 30 5% 5% 5% Outside Middle
    FleshbeastHead 25 40% 40% 27% Outside Middle
    Skull 25 18% 7.2% 1.4% Inside Middle
    Brain 10 80% 5.8% 5.8% Inside Middle
    Eye 10 2% 0.8% 0.8% Outside Middle
    Eye 10 2% 0.8% 0.8% Outside Middle
    FleshbeastSpike 40 5% 2% 2% Outside Middle
    FleshbeastSpike 40 5% 2% 2% Outside Middle

    Pawns

    Animal Combat Power

    animal meleeDps baseHealthScale moveSpeed averageArmor combatPowerCalculated combatPower combatPower difference
    YorkshireTerrier 1.2 0.4 3.1 0% 32 30 -2
    Chicken 0.9 0.35 2.1 0% 26 30 4
    Duck 1.2 0.35 2.1 0% 29 30 1
    Rat 1.6 0.29 4 0% 35 30 -5
    GuineaPig 1.6 0.4 5 0% 39 33 -6
    Hare 1.1 0.4 6 0% 36 33 -3
    Snowhare 1.1 0.4 6 0% 36 33 -3
    Chinchilla 1.6 0.4 5 0% 39 33 -6
    Squirrel 1.3 0.25 5.1 0% 34 33 -1
    Cat 2.4 0.42 4.4 0% 45 35 -10
    Monkey 1.4 0.45 4.3 0% 37 35 -2
    Goose 1.6 0.4 2.3 0% 34 35 1
    Raccoon 1.9 0.4 4.1 0% 40 35 -5
    Megascarab 1.6 0.4 3.75 45% 53 40 -13
    Alphabeaver 2.3 0.7 3.7 0% 51 40 -11
    Gazelle 2.2 0.7 6 0% 55 40 -15
    Iguana 2.5 0.5 3 0% 46 40 -6
    Dryad_Basic 2.6 0.8 3 0% 56 40 -16
    Dryad_Woodmaker 2.6 0.8 3 0% 56 40 -16
    Dryad_Berrymaker 2.6 0.8 3 0% 56 40 -16
    Dryad_Medicinemaker 2.6 0.8 3 0% 56 40 -16
    Dryad_Gaumaker 2.6 0.8 3 0% 56 40 -16
    Dryad_Carrier 2.6 0.8 2.4 0% 55 40 -15
    Dryad_Clawer 7.4 0.7 4 0% 113 40 -73
    Dryad_Barkskin 2.6 0.9 3.2 55% 90 40 -50
    WasteRat 1.8 0.29 4 0% 36 40 4
    Goat 2.3 0.7 3.9 0% 51 45 -6
    Pig 2.3 0.7 3.9 0% 51 45 -6
    Capybara 2.6 0.7 3.9 0% 55 45 -10
    Fox_Fennec 2.6 0.7 4.6 0% 56 45 -11
    Fox_Red 2.6 0.7 4.6 0% 56 45 -11
    Fox_Arctic 2.6 0.7 4.6 0% 56 45 -11
    Turkey 2.0 0.6 3.6 0% 45 50 5
    Ibex 2.5 0.85 4.6 0% 59 50 -9
    Deer 2.2 0.9 5.5 0% 59 50 -9
    WildBoar 2.9 0.7 4.6 0% 60 55 -5
    Sheep 2.8 0.7 4.8 0% 59 55 -4
    Boomrat 2.0 0.4 4.6 0% 42 55 13
    Cassowary 2.8 0.8 4.6 0% 62 60 -2
    Cobra 3.7 0.5 3.5 0% 59 65 6
    Alpaca 2.3 1 4.1 0% 60 65 5
    Emu 3.1 0.9 5.5 0% 72 70 -2
    LabradorRetriever 2.9 1 5 0% 71 70 -1
    Tortoise 1.9 0.6 1 42% 57 70 13
    Husky 3.1 1.05 5 0% 76 75 -1
    Cow 2.4 1.5 3.2 0% 74 75 1
    Yak 2.4 1.5 3.2 0% 74 75 1
    Spelopede 2.2 1.7 3.65 18% 85 75 -10
    Wolf_Timber 3.6 0.99 5 0% 82 75 -7
    Wolf_Arctic 3.6 0.99 5 0% 82 75 -7
    Lynx 3.7 0.8 5 0% 75 80 5
    Boomalope 2.9 0.65 3.4 0% 56 80 24
    Donkey 2.5 1.45 5 0% 79 80 1
    Toxalope 2.9 0.65 3.4 0% 56 80 24
    Ostrich 4.2 1 6 0% 92 85 -7
    Dromedary 2.9 1.6 4.3 0% 89 90 1
    Muffalo 3.1 1.75 4.5 0% 100 100 0
    Bison 3.2 1.75 4.7 0% 102 100 -2
    Horse 2.0 1.75 5.8 0% 78 100 22
    Elk 3.1 1.9 5 0% 106 110 4
    Caribou 3.1 2 5 0% 110 110 0
    Cougar 4.7 1.3 5 0% 113 120 7
    Panther 4.7 1.3 5 0% 113 120 7
    Megaspider 2.9 2.5 3.6 22% 132 150 18
    Warg 5.2 1.4 5 0% 127 160 33
    Bear_Grizzly 5.4 2.5 4.6 0% 196 200 4
    Bear_Polar 5.4 2.5 4.6 0% 196 200 4
    Elephant 5.8 3.6 4.8 0% 278 260 -18
    Rhinoceros 5.5 3.5 5 0% 259 270 11
    Megasloth 6.1 3.6 4.8 0% 291 280 -11
    Thrumbo 6.9 8 5.5 50% 715 500 -215

    Backstory Counts Per Tag

    tag adulthoods childhoods
    InsectsRelated 0 1
    Offworld 348 34
    Scientist 22 6
    Researcher 17 0
    Pirate 249 23
    Farmer 8 8
    Cult 64 51
    ImperialCommon 43 19
    Outlander 104 17
    Madman 4 4
    Miner 12 1
    Hunter 9 1
    Logger 4 0
    ImperialFighter 19 21
    Vatgrown 0 1
    Outsider 1 0
    Newborn 0 1
    Child 0 1
    ChildTribal 0 1
    AdultColonist 1 1
    AdultTribal 1 1
    VatGrown 0 1
    Tribal 37 18
    TribalHunter 9 0
    TribalLogger 3 0
    TribalFarmer 3 1
    TribalMiner 4 1
    ImperialRoyal 20 9
    Slave 3 0
    Trader 4 0
    Civil 1 0

    Entities

    defName label knowledge gain knowledge category codex entry combat power min. containment bioferrite gen. body size health scale speed lifespan tempMin tempMax flammability meleeDps baseHealthScale moveSpeed averageArmor combatPowerCalculated
    Human human - 70 0 0.00 1 1 4.6 80 16 26 70% 2.2 1 4.6 0% 65
    Nociosphere nociosphere 2.5 Advanced nociosphere 800 0 7.20 3.6 10 0.2 5000 -100 250 0% 0.0 10 0.15 100% 72
    Metalhorror metalhorror 4 Advanced metalhorror 300 110 4.00 1 0.6 5.5 250 -100 250 200% 6.2 0.6 5.5 50% 155
    Revenant revenant 3 Advanced revenant 300 80 4.00 1 10 3.2 1000 -40 60 0% 0.9 10 3.2 0% 167
    Sightstealer sightstealer 1.5 Basic sightstealer 70 30 1.60 0.8 0.8 4.8 250 -40 60 70% 2.2 0.75 4.83 0% 53
    Noctol noctol 1 Advanced noctol 80 60 3.00 1 1.5 8 25 -40 60 70% 5.6 1.5 8 23% 173
    FleshmassNucleus fleshmass nucleus 3 Advanced fleshmass nucleus 100 0 3.00 1 1 0.2 5000 -100 250 0% 0.0 1 0.15 100% 27
    Gorehulk gorehulk 2 Basic gorehulk 75 60 3.00 2 1.3 3.3 25 -40 60 70% 1.2 1.25 3.25 0% 47
    Devourer devourer 2 Advanced devourer 250 90 4.00 4 7.2 3.5 200 -40 60 70% 3.5 7.2 3.5 40% 350
    Chimera chimera 1 Advanced chimera 135 70 3.23 2.2 3 3.6 10 -40 60 70% 5.4 3 3.6 0% 223
    Bulbfreak bulbfreak 2.5 Advanced fleshbeast 360 75 7.00 3.5 0.3 3.8 15 -40 60 125% 2.2 0.3 3.8 0% 39
    Toughspike toughspike 2 Basic fleshbeast 70 50 2.00 1 1 4.3 15 -40 60 125% 2.2 1 4.3 18% 67
    Trispike trispike 2 Basic fleshbeast 90 40 2.00 1 0.3 4.3 10 -40 60 125% 2.2 0.3 4.3 0% 40
    Fingerspike fingerspike 1 Basic fleshbeast 25 20 1.20 0.6 0.5 5.1 10 -40 60 125% 2.2 0.5 5.1 0% 47

    Mental Breaks

    defName intensity chance in intensity min duration (days) avg duration (days) max duration (days) recoverFromSleep recoveryThought category blockNormalThoughts blockRandomInteraction allowBeatfire
    Binging_Food Minor 21% 0.42 0.58 0.75 recoverFromSleep Catharsis Misc allowBeatfire
    CubeSculpting Minor 0% 0.33 0.58 0.58 null Misc blockNormalThoughts
    DarkVisions Minor 26% 0.5 0.67 0.75 recoverFromSleep VoidCatharsis Misc blockNormalThoughts allowBeatfire
    FireTerror Minor 0% 0 0.3 1666.67 null Misc blockNormalThoughts
    InsultingSpree Minor 13% 0.42 0.58 0.75 recoverFromSleep Catharsis Malicious blockNormalThoughts blockRandomInteraction allowBeatfire
    TargetedInsultingSpree Minor 13% 0.42 0.58 0.75 recoverFromSleep Catharsis Malicious blockNormalThoughts blockRandomInteraction allowBeatfire
    Wander_OwnRoom Minor 13% 0.67 0.83 1 recoverFromSleep Catharsis Misc blockNormalThoughts allowBeatfire
    Wander_Sad Minor 13% 0.67 0.83 1 recoverFromSleep Catharsis Misc blockNormalThoughts allowBeatfire
    BedroomTantrum Major 4.5% 0.13 0.17 0.2 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    Binging_DrugMajor Major 14% 0.67 0.8 1 recoverFromSleep Catharsis Misc allowBeatfire
    CorpseObsession Major 5.4% 0.83 1 1.17 recoverFromSleep Catharsis Misc allowBeatfire
    EntityKiller Major 14% 0.13 0.17 0.2 recoverFromSleep VoidCatharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    HumanityBreak Major 14% 0.17 0.47 1666.67 null Misc blockNormalThoughts
    InsaneRamblings Major 14% 0.67 0.83 1 recoverFromSleep VoidCatharsis Misc blockNormalThoughts allowBeatfire
    SadisticRage Major 14% 0.13 0.17 0.5 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    Tantrum Major 4.5% 0.13 0.17 0.2 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    TargetedTantrum Major 4.5% 0.67 0.83 1 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    Wander_Psychotic Major 14% 1.17 1.33 1.5 Catharsis Misc blockNormalThoughts
    WildDecree Major 0% 0.67 0.83 1 recoverFromSleep Catharsis Misc blockNormalThoughts allowBeatfire
    Berserk Extreme 8.2% 0.67 0.83 1 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction
    BerserkShort Extreme 0% 0.17 0.25 0.25 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction
    Binging_DrugExtreme Extreme 8.2% 0.67 0.8 1 recoverFromSleep Catharsis Misc allowBeatfire
    Catatonic Extreme 8.2%
    EntityLiberator Extreme 8.2% 0.67 0.83 1 recoverFromSleep VoidCatharsis Malicious blockNormalThoughts blockRandomInteraction allowBeatfire
    FireStartingSpree Extreme 8.2% 0.1 0.13 0.17 recoverFromSleep Catharsis Malicious blockRandomInteraction
    GiveUpExit Extreme 8.2% 0.17 0.47 1666.67 Catharsis Misc blockNormalThoughts allowBeatfire
    IdeoChange Extreme 8.2% 0.17 0.47 1666.67 Catharsis Misc
    Jailbreaker Extreme 8.2% 1 1 1 recoverFromSleep Catharsis Malicious allowBeatfire
    MurderousRage Extreme 8.2% 1.67 1.67 1.67 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    Rebellion Extreme 8.2% 1 1 1 recoverFromSleep null Malicious
    RunWild Extreme 4.1%
    Slaughterer Extreme 6.1% 0.13 0.17 0.2 recoverFromSleep Catharsis Aggro blockNormalThoughts blockRandomInteraction allowBeatfire
    TerrifyingHallucinations Extreme 8.2% 0.67 0.83 1 recoverFromSleep VoidCatharsis Misc blockNormalThoughts allowBeatfire

    Thoughts

    defName type social stages best mood worst mood stack limit stack limit per o. pawn stacked effect multiplier duration (days) effect multiplying stat game condition hediff lerp opinion to zero after duration pct max cumulated opinion offset next thought nullified if not colonist show bubble
    Inebriated situ mood [0] alcohol warmth [+10 Mo] [1] quite inebriated [+14 Mo] [2] drunk [+20 Mo] [3] hammered [+26 Mo] 26 10 1 0 AlcoholHigh 70%
    Hungover situ mood [0] mild hangover [-3 Mo] [1] serious hangover [-6 Mo] [2] pounding hangover [-12 Mo] [3] 0 -12 1 0 Hangover 70%
    AlcoholWithdrawal situ mood [0] [1] alcohol withdrawal [-35 Mo] 0 -35 1 0 AlcoholAddiction 70%
    AmbrosiaHigh situ mood [0] ambrosia warmth [+5 Mo] 5 5 1 0 AmbrosiaHigh 70%
    AmbrosiaWithdrawal situ mood [0] [1] ambrosia withdrawal [-10 Mo] 0 -10 1 0 AmbrosiaAddiction 70%
    GoJuiceHigh situ mood [0] high on go-juice [+5 Mo] 5 5 1 0 GoJuiceHigh 70%
    GoJuiceWithdrawal situ mood [0] [1] go-juice withdrawal [-22 Mo] 0 -22 1 0 GoJuiceAddiction 70%
    FlakeHigh situ mood [0] high on flake [+35 Mo] 35 35 1 0 FlakeHigh 70%
    PsychiteTeaHigh situ mood [0] psychite tea [+12 Mo] 12 12 1 0 PsychiteTeaHigh 70%
    YayoHigh situ mood [0] high on yayo [+35 Mo] 35 35 1 0 YayoHigh 70%
    PsychiteWithdrawal situ mood [0] [1] psychite withdrawal [-35 Mo] 0 -35 1 0 PsychiteAddiction 70%
    SmokeleafHigh situ mood [0] high on smokeleaf [+13 Mo] 13 13 1 0 SmokeleafHigh 70%
    SmokeleafWithdrawal situ mood [0] [1] smokeleaf withdrawal [-20 Mo] 0 -20 1 0 SmokeleafAddiction 70%
    WakeUpWithdrawal situ mood [0] [1] wake-up withdrawal [-22 Mo] 0 -22 1 0 WakeUpAddiction 70%
    Expectations situ mood [0] sky-high expectations [1] high expectations [+6 Mo] [2] moderate expectations [+12 Mo] [3] low expectations [+18 Mo] [4] very low expectations [+24 Mo] [5] extremely low expectations [+30 Mo] [6] noble expectations [-6 Mo] [7] royal expectations [-12 Mo] [8] elite expectations [-6 Mo] [9] supreme expectations [-12 Mo] 30 -12 1 0 70%
    AteNutrientPasteMeal mem mood [0] ate nutrient paste meal [-4 Mo] -4 -4 1 1 70%
    AnestheticHigh situ mood [0] [1] anesthetic wooziness [+10 Mo] [2] 10 0 1 0 Anesthetic 70%
    KnowGuestExecuted mem mood [0] justified execution [-2 Mo] [1] someone was euthanized [-3 Mo] [2] someone was executed [-5 Mo] [3] someone was organ-murdered [-6 Mo] [4] someone was ripscanned [-6 Mo] -2 -6 5 75% 6 70%
    KnowColonistExecuted mem mood [0] justified execution of colonist [-2 Mo] [1] colonist euthanized [-3 Mo] [2] colonist executed [-5 Mo] [3] colonist organ-harvested [-6 Mo] [4] colonist ripscanned [-6 Mo] -2 -6 5 75% 6 70%
    KnowPrisonerDiedInnocent mem mood [0] innocent prisoner died [-5 Mo] -5 -5 5 75% 6 70%
    KnowColonistDied mem mood [0] colonist died [-3 Mo] -3 -3 5 75% 6 70%
    BondedAnimalDied mem mood [0] bonded animal {0} died [-8 Mo] -8 -8 5 1 75% 20 70%
    PawnWithGoodOpinionDied mem mood [0] my friend {0} died [-10 Mo] -10 -10 5 1 75% 20 70%
    PawnWithBadOpinionDied mem mood [0] my rival {0} died [+10 Mo] 10 10 5 1 75% 10 70%
    MySonDied mem mood [0] my son {0} died [-20 Mo] -20 -20 10 1 75% 30 70%
    MyDaughterDied mem mood [0] my daughter {0} died [-20 Mo] -20 -20 10 1 75% 30 70%
    MyHusbandDied mem mood [0] my husband {0} died [-20 Mo] -20 -20 10 1 75% 30 70%
    MyWifeDied mem mood [0] my wife {0} died [-20 Mo] -20 -20 10 1 75% 30 70%
    MyFianceDied mem mood [0] my fiance {0} died [-18 Mo] -18 -18 10 1 75% 30 70%
    MyFianceeDied mem mood [0] my fiancée {0} died [-18 Mo] -18 -18 10 1 75% 30 70%
    MyLoverDied mem mood [0] my lover {0} died [-16 Mo] -16 -16 10 1 75% 30 70%
    MyBrotherDied mem mood [0] my brother {0} died [-14 Mo] -14 -14 10 1 75% 30 70%
    MySisterDied mem mood [0] my sister {0} died [-14 Mo] -14 -14 10 1 75% 30 70%
    MyGrandchildDied mem mood [0] my grandchild {0} died [-12 Mo] -12 -12 10 1 75% 30 70%
    MyFatherDied mem mood [0] my father {0} died [-8 Mo] -8 -8 10 1 75% 30 70%
    MyMotherDied mem mood [0] my mother {0} died [-8 Mo] -8 -8 10 1 75% 30 70%
    MyNieceDied mem mood [0] my niece {0} died [-5 Mo] -5 -5 10 1 75% 30 70%
    MyNephewDied mem mood [0] my nephew {0} died [-5 Mo] -5 -5 10 1 75% 30 70%
    MyHalfSiblingDied mem mood [0] my half-sibling {0} died [-5 Mo] -5 -5 10 1 75% 30 70%
    MyAuntDied mem mood [0] my aunt {0} died [-4 Mo] -4 -4 10 1 75% 30 70%
    MyUncleDied mem mood [0] my uncle {0} died [-4 Mo] -4 -4 10 1 75% 30 70%
    MyGrandparentDied mem mood [0] my grandparent {0} died [-4 Mo] -4 -4 10 1 75% 30 70%
    MyCousinDied mem mood [0] my cousin {0} died [-4 Mo] -4 -4 10 1 75% 30 70%
    MyKinDied mem mood [0] my kin {0} died [-4 Mo] -4 -4 10 1 75% 30 70%
    DebugBad mem mood [0] debug bad thought [-10 Mo] -10 -10 100 100% 1 70%
    DebugGood mem mood [0] debug good thought [+10 Mo] 10 10 100 100% 1 70%
    AteLavishMeal mem mood [0] ate lavish meal [+12 Mo] 12 12 1 1 70%
    AteFineMeal mem mood [0] ate fine meal [+5 Mo] 5 5 1 1 70%
    AteRawFood mem mood [0] ate raw food [-7 Mo] -7 -7 1 1 70%
    AteKibble mem mood [0] ate kibble [-12 Mo] -12 -12 1 1 70%
    AteCorpse mem mood [0] ate corpse [-12 Mo] -12 -12 1 1 70%
    AteHumanlikeMeatDirect mem mood [0] raw cannibalism [-20 Mo] -20 -20 1 1 70%
    AteHumanlikeMeatDirectCannibal mem mood [0] raw cannibalism [+20 Mo] 20 20 1 1 70%
    AteHumanlikeMeatAsIngredient mem mood [0] cooked cannibalism [-15 Mo] -15 -15 1 1 70%
    AteHumanlikeMeatAsIngredientCannibal mem mood [0] cooked cannibalism [+15 Mo] 15 15 1 1 70%
    AteInsectMeatDirect mem mood [0] ate insect meat [-6 Mo] -6 -6 1 1 70%
    AteInsectMeatAsIngredient mem mood [0] ate cooked insect meat [-3 Mo] -3 -3 1 1 70%
    AteRottenFood mem mood [0] ate rotten food [-10 Mo] -10 -10 1 1 70%
    GotMarried mem mood [0] got married to {0} [+40 Mo] 40 40 1 30 70%
    AttendedWedding mem mood [0] attended wedding [+20 Mo] 20 20 10 75% 10 70%
    AttendedParty mem mood [0] attended party [+8 Mo] 8 8 10 75% 10 70%
    AttendedConcert mem mood [0] attended concert [+8 Mo] 8 8 10 75% 10 70%
    HeldConcert mem mood [0] held concert [+8 Mo] 8 8 10 75% 10 70%
    TerribleSpeech mem soc [0] terrible speech [-8 Mo](-30 Op) -8 -8 10 75% 8 70%
    UninspiringSpeech mem soc [0] uninspiring speech [-4 Mo](-15 Op) -4 -4 10 75% 8 70%
    EncouragingSpeech mem soc [0] encouraging speech [+5 Mo](+20 Op) 5 5 10 75% 8 70%
    InspirationalSpeech mem soc [0] inspirational speech [+10 Mo](+40 Op) 10 10 10 75% 8 70%
    ColonistLost mem mood [0] colonist lost [-6 Mo] -6 -6 5 75% 6 70%
    BondedAnimalReleased mem mood [0] bonded animal {0} released [-5 Mo] -5 -5 5 1 75% 15 70%
    BondedAnimalLost mem mood [0] bonded animal {0} lost [-8 Mo] -8 -8 5 1 75% 20 70%
    PawnWithGoodOpinionLost mem mood [0] my friend {0} lost [-10 Mo] -10 -10 5 1 75% 20 70%
    PawnWithBadOpinionLost mem mood [0] my rival {0} lost [+10 Mo] 10 10 5 1 75% 10 70%
    MySonLost mem mood [0] my son {0} lost [-20 Mo] -20 -20 10 1 75% 30 70%
    MyDaughterLost mem mood [0] my daughter {0} lost [-20 Mo] -20 -20 10 1 75% 30 70%
    MyHusbandLost mem mood [0] my husband {0} lost [-20 Mo] -20 -20 10 1 75% 30 70%
    MyWifeLost mem mood [0] my wife {0} lost [-20 Mo] -20 -20 10 1 75% 30 70%
    MyFianceLost mem mood [0] my fiance {0} lost [-18 Mo] -18 -18 10 1 75% 30 70%
    MyFianceeLost mem mood [0] my fiancée {0} lost [-18 Mo] -18 -18 10 1 75% 30 70%
    MyLoverLost mem mood [0] my lover {0} lost [-16 Mo] -16 -16 10 1 75% 30 70%
    MyBrotherLost mem mood [0] my brother {0} lost [-14 Mo] -14 -14 10 1 75% 30 70%
    MySisterLost mem mood [0] my sister {0} lost [-14 Mo] -14 -14 10 1 75% 30 70%
    MyGrandchildLost mem mood [0] my grandchild {0} lost [-12 Mo] -12 -12 10 1 75% 30 70%
    MyFatherLost mem mood [0] my father {0} lost [-8 Mo] -8 -8 10 1 75% 30 70%
    MyMotherLost mem mood [0] my mother {0} lost [-8 Mo] -8 -8 10 1 75% 30 70%
    MyNieceLost mem mood [0] my niece {0} lost [-5 Mo] -5 -5 10 1 75% 30 70%
    MyNephewLost mem mood [0] my nephew {0} lost [-5 Mo] -5 -5 10 1 75% 30 70%
    MyHalfSiblingLost mem mood [0] my half-sibling {0} lost [-5 Mo] -5 -5 10 1 75% 30 70%
    MyAuntLost mem mood [0] my aunt {0} lost [-4 Mo] -4 -4 10 1 75% 30 70%
    MyUncleLost mem mood [0] my uncle {0} lost [-4 Mo] -4 -4 10 1 75% 30 70%
    MyGrandparentLost mem mood [0] my grandparent {0} lost [-4 Mo] -4 -4 10 1 75% 30 70%
    MyCousinLost mem mood [0] my cousin {0} lost [-4 Mo] -4 -4 10 1 75% 30 70%
    MyKinLost mem mood [0] my kin {0} lost [-4 Mo] -4 -4 10 1 75% 30 70%
    AteWithoutTable mem mood [0] ate without table [-3 Mo] -3 -3 1 1 70%
    SleepDisturbed mem mood [0] disturbed sleep [-1 Mo] -1 -1 3 100% 1 70%
    NewColonyOptimism mem mood [0] initial optimism [+10 Mo] 10 10 1 8 70% NewColonyHope
    NewColonyHope mem mood [0] initial hope [+5 Mo] 5 5 1 8 70%
    SleptOutside mem mood [0] slept outside [-4 Mo] -4 -4 1 1 70%
    SleptOnGround mem mood [0] slept on ground [-4 Mo] -4 -4 1 1 70%
    SleptInCold mem mood [0] slept in the cold [-4 Mo] -4 -4 1 1 70%
    SleptInHeat mem mood [0] slept in the heat [-4 Mo] -4 -4 1 1 70%
    KnowPrisonerSold mem mood [0] prisoner sold [-3 Mo] -3 -3 5 75% 4 70%
    FreedFromSlavery mem mood [0] freed from slavery [+15 Mo] 15 15 1 20 70%
    ReleasedHealthyPrisoner mem mood [0] prisoner released [+2 Mo] 2 2 5 1 75% 6 70%
    HarvestedOrgan_Bloodlust mem mood [0] bloodlust organ harvested [+4 Mo] 4 4 1 4 70%
    KnowGuestOrganHarvested mem mood [0] someone's organ harvested [-5 Mo] -5 -5 5 75% 8 70%
    KnowColonistOrganHarvested mem mood [0] colonist's organ harvested [-5 Mo] -5 -5 5 75% 8 70%
    MyOrganHarvested mem mood [0] my organ harvested [-30 Mo] -30 -30 5 75% 8 70%
    WasImprisoned mem mood [0] was imprisoned [-6 Mo] -6 -6 1 12 70%
    Catharsis mem mood [0] catharsis [+40 Mo] 40 40 5 75% 3 70%
    Nuzzled mem mood [0] nuzzled [+4 Mo] 4 4 3 50% 1 70%
    KnowBuriedInSarcophagus mem mood [0] buried in sarcophagus [+4 Mo] 4 4 4 50% 8 70%
    SoakingWet mem mood [0] soaking wet [-3 Mo] -3 -3 1 0.1 70%
    ButcheredHumanlikeCorpse mem mood [0] I butchered humanlike [-6 Mo] -6 -6 10 75% 6 70%
    KnowButcheredHumanlikeCorpse mem mood [0] we butchered humanlike [-6 Mo] -6 -6 1 6 70%
    ButcheredHumanlikeCorpseOpinion mem soc [0] butchered humanlike corpse (-10 Op) 0 0 100 3 75% 5 70%
    ObservedLayingCorpse mem mood [0] observed corpse [-4 Mo] -4 -4 3 50% 0.5 70%
    ObservedLayingRottingCorpse mem mood [0] observed rotting corpse [-6 Mo] -6 -6 5 50% 0.5 70%
    WitnessedDeathAlly mem mood [0] witnessed ally's death [-5 Mo] -5 -5 5 75% 2 70%
    WitnessedDeathNonAlly mem mood [0] witnessed outsider's death [-3 Mo] -3 -3 1 1 70%
    WitnessedDeathFamily mem mood [0] witnessed family member's death [-6 Mo] -6 -6 1 6 70%
    WitnessedDeathBloodlust mem mood [0] witnessed death with bloodlust [+8 Mo] 8 8 5 75% 4 70%
    KilledHumanlikeBloodlust mem mood [0] killed someone [+12 Mo] 12 12 5 75% 4 70%
    DefeatedHostileFactionLeader mem mood [0] defeated hostile leader {0} [+10 Mo] 10 10 5 75% 6 70%
    DefeatedHostileFactionLeaderOpinion situ soc [0] defeated hostile leader (+20 Op) 0 0 1 0 70%
    DefeatedMechCluster mem mood [0] defeated mech cluster [+4 Mo] 4 4 5 75% 10 70%
    DefeatedInsectHive mem mood [0] defeated insect hive [+4 Mo] 4 4 5 75% 10 70%
    DeniedJoining mem mood [0] denied joining [-3 Mo] -3 -3 5 75% 6 70%
    ColonistBanished mem mood [0] colonist banished [-3 Mo] -3 -3 5 75% 6 70%
    ColonistBanishedToDie mem mood [0] colonist banished to death [-6 Mo] -6 -6 5 75% 6 70%
    PrisonerBanishedToDie mem mood [0] prisoner banished to death [-4 Mo] -4 -4 5 75% 6 70%
    ColonyPrisonerEscaped mem mood [0] Colonist prisoner escaped [-4 Mo] -4 -4 5 75% 6 70%
    BondedAnimalBanished mem mood [0] bonded animal {0} banished [-6 Mo] -6 -6 5 75% 6 70%
    FailedToRescueRelative mem mood [0] failed to rescue {0} [-18 Mo] -18 -18 5 75% 30 70%
    RescuedRelative mem mood [0] rescued {0} [+18 Mo] 18 18 5 75% 30 70%
    Rescued mem mood [0] rescued [+18 Mo] 18 18 5 75% 30 70%
    TravelAnticipation situ mood [0] eager to travel [+5 Mo] [1] excited to travel [+10 Mo] 10 5 1 0 70%
    PyroUsed mem mood [0] used flame weapon [+8 Mo] 8 8 1 0.333 70%
    OnDuty mem mood [0] on duty [+12 Mo] 12 12 1 25 70%
    AteInImpressiveDiningRoom mem mood [0] null [1] null [2] null [3] decent dining room [+2 Mo] [4] slightly impressive dining room [+3 Mo] [5] somewhat impressive dining room [+4 Mo] [6] very impressive dining room [+5 Mo] [7] extremely impressive dining room [+6 Mo] [8] unbelievably impressive dining room [+7 Mo] [9] wondrously impressive dining room [+8 Mo] 8 2 1 1 70%
    JoyActivityInImpressiveRecRoom mem mood [0] null [1] null [2] null [3] decent rec room [+2 Mo] [4] slightly impressive rec room [+3 Mo] [5] somewhat impressive rec room [+4 Mo] [6] very impressive rec room [+5 Mo] [7] extremely impressive rec room [+6 Mo] [8] unbelievably impressive rec room [+7 Mo] [9] wondrously impressive rec room [+8 Mo] 8 2 1 1 70%
    SleptInBedroom mem mood [0] awful bedroom [-4 Mo] [1] null [2] null [3] decent bedroom [+2 Mo] [4] slightly impressive bedroom [+3 Mo] [5] impressive bedroom [+4 Mo] [6] very impressive bedroom [+5 Mo] [7] extremely impressive bedroom [+6 Mo] [8] unbelievably impressive bedroom [+7 Mo] [9] wondrously impressive bedroom [+8 Mo] 8 -4 1 1 70%
    SleptInBarracks mem mood [0] awful barracks [-7 Mo] [1] dull barracks [-5 Mo] [2] mediocre barracks [-4 Mo] [3] decent barracks [-3 Mo] [4] slightly impressive barracks [-2 Mo] [5] impressive barracks [-1 Mo] [6] very impressive barracks [+1 Mo] [7] extremely impressive barracks [+2 Mo] [8] unbelievably impressive barracks [+3 Mo] [9] wondrously impressive barracks [+4 Mo] 4 -7 1 1 70%
    Chitchat mem soc [0] chitchat (+0.66 Op) 0 0 300 75% 0 70% 10
    DeepTalk mem soc [0] deep talk (+15 Op) 0 0 300 10 90% 20 70%
    Slighted mem soc [0] slighted (-5 Op) 0 0 300 10 90% 20 70%
    Insulted mem soc [0] insulted (-15 Op) 0 0 300 10 90% 20 70%
    InsultedMood mem mood [0] insulted [-5 Mo] -5 -5 10 90% 2 70%
    KindWords mem soc [0] kind words (+15 Op) 0 0 300 10 90% 20 70%
    KindWordsMood mem mood [0] kind words [+5 Mo] 5 5 10 90% 2 70%
    RapportBuilt mem soc [0] rapport built (+2 Op) 0 0 300 50 100% 20 70%
    HadAngeringFight mem soc [0] angering fight (-22 Op) 0 0 300 5 90% 20 70%
    HadCatharticFight mem soc [0] cathartic fight (+38 Op) 0 0 300 5 90% 20 70%
    HarmedMe mem soc [0] harmed me (-15 Op) 0 0 300 1 75% 10 70%
    BotchedMySurgery mem soc [0] botched my surgery (-20 Op) 0 0 300 5 90% 90 70%
    RescuedMe mem soc [0] rescued me (+15 Op) 0 0 300 3 90% 30 70%
    RescuedMeByOfferingHelp mem soc [0] rescued me (+25 Op) 0 0 300 1 75% 30 70%
    RecruitedMe mem soc [0] recruited me (+20 Op) 0 0 1 1 120 70%
    CrashedTogether mem soc [0] crashed together (+25 Op) 0 0 300 1 75% 20 70%
    SoldMyLovedOne mem soc [0] loved one sold/sold my loved one [-10 Mo](-10 Op) -10 -10 10 2 75% 120 70%
    SoldMyBondedAnimal mem soc [0] bonded animal given away/gave away my bonded animal (-10 Op) 0 0 10 2 75% 60 70%
    SoldMyBondedAnimalMood mem mood [0] bonded animal given away/gave away my bonded animal [-10 Mo] -10 -10 10 75% 60 70%
    ForcedMeToTakeDrugs mem soc [0] forced me to take drugs (-30 Op) 0 0 10 1 75% 60 70%
    ForcedMeToTakeDrugsMood mem mood [0] forced to take drugs [-20 Mo] -20 -20 1 6 70%
    ForcedMeToTakeLuciferium mem soc [0] forced me to take luciferium (-30 Op) 0 0 10 1 75% 120 70%
    ForcedMeToTakeLuciferiumMood mem mood [0] forced to take luciferium [-20 Mo] -20 -20 1 6 70%
    RebuffedMyRomanceAttempt mem soc [0] rebuffed me (-10 Op) 0 0 300 5 90% 10 70%
    RebuffedMyRomanceAttemptMood mem mood [0] rebuffed by {0} [-5 Mo] -5 -5 5 90% 3 70%
    FailedRomanceAttemptOnMe mem soc [0] failed to romance me (-15 Op) 0 0 300 5 90% 10 70%
    FailedRomanceAttemptOnMeLowOpinionMood mem mood [0] had to rebuff {0} [-3 Mo] -3 -3 5 90% 3 70%
    BrokeUpWithMe mem soc [0] broke up with me (-50 Op) 0 0 300 1 75% 60 70%
    BrokeUpWithMeMood mem mood [0] broken up with by {0} [-15 Mo] -15 -15 2 75% 25 70%
    CheatedOnMe mem soc [0] cheated on me (-70 Op) 0 0 300 1 75% 120 70%
    CheatedOnMeMood mem mood [0] cheated on by {0} [-20 Mo] -20 -20 2 75% 25 70%
    DivorcedMe mem soc [0] divorced me (-70 Op) 0 0 300 1 75% 180 70%
    DivorcedMeMood mem mood [0] divorced by {0} [-20 Mo] -20 -20 2 75% 30 70%
    RejectedMyProposal mem soc [0] rejected my proposal (-30 Op) 0 0 300 1 50% 60 70%
    RejectedMyProposalMood mem mood [0] my proposal was rejected by {0} [-18 Mo] -18 -18 5 50% 25 70%
    IRejectedTheirProposal mem soc [0] I rejected their proposal (-15 Op) 0 0 300 1 90% 60 70%
    HoneymoonPhase mem soc [0] honeymoon phase (+40 Op) 0 0 300 1 75% 30 70%
    GotSomeLovin mem soc [0] got some lovin' [+8 Mo](+6 Op) 8 8 10 60% 3 70%
    KilledMyFriend mem soc [0] killed my friend (-35 Op) 0 0 300 10 75% 60 70%
    KilledMyRival mem soc [0] killed my rival (+35 Op) 0 0 300 10 75% 60 70%
    KilledMyLover mem soc [0] killed my lover (-50 Op) 0 0 300 10 75% 120 70%
    KilledMyFiance mem soc [0] killed my fiance (-65 Op) 0 0 300 10 75% 120 70%
    KilledMySpouse mem soc [0] killed my spouse (-65 Op) 0 0 300 10 75% 120 70%
    KilledMyFather mem soc [0] killed my father (-80 Op) 0 0 300 10 75% 120 70%
    KilledMyMother mem soc [0] killed my mother (-80 Op) 0 0 300 10 75% 120 70%
    KilledMySon mem soc [0] killed my son (-80 Op) 0 0 300 10 75% 120 70%
    KilledMyDaughter mem soc [0] killed my daughter (-80 Op) 0 0 300 10 75% 120 70%
    KilledMyBrother mem soc [0] killed my brother (-80 Op) 0 0 300 10 75% 120 70%
    KilledMySister mem soc [0] killed my sister (-80 Op) 0 0 300 10 75% 120 70%
    KilledMyKin mem soc [0] killed my kin (-15 Op) 0 0 300 10 75% 60 70%
    KilledMyBondedAnimal mem soc [0] killed my bonded animal (-10 Op) 0 0 300 10 75% 60 70%
    ArtifactMoodBoost mem mood [0] strange feeling [+15 Mo] 15 15 3 75% 1 PsychicSensitivity 70%
    EnvironmentDark situ mood [0] darkness [-5 Mo] -5 -5 1 0 70%
    ApparelDamaged situ mood [0] ratty apparel [-3 Mo] [1] tattered apparel [-5 Mo] -3 -5 1 0 70%
    WrongApparelGender situ mood [0] wearing {0} apparel [-5 Mo] -5 -5 1 0 70%
    DeadMansApparel situ mood [0] tainted {0} [-5 Mo] [1] tainted {0} (+1) [-8 Mo] [2] tainted {0} (+2) [-11 Mo] [3] tainted {0} etc [-14 Mo] -5 -14 1 0 70%
    HumanLeatherApparelSad situ mood [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] -2 -8 1 0 70%
    HumanLeatherApparelHappy situ mood [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo] 8 2 1 0 70%
    Sick situ mood [0] sick [-5 Mo] -5 -5 1 0 70%
    EnvironmentCold situ mood [0] chilly [-4 Mo] [1] cold [-8 Mo] [2] numbing cold [-12 Mo] [3] absolutely freezing [-16 Mo] -4 -16 1 0 70%
    EnvironmentHot situ mood [0] sweaty [-4 Mo] [1] hot [-8 Mo] [2] sweltering hot [-12 Mo] [3] blistering hot [-16 Mo] -4 -16 1 0 70%
    LoveReading situ mood [0] I love reading [+4 Mo] [1] I really love reading [+6 Mo] 6 4 1 0 70%
    SkillBookPassion situ mood [0] interesting textbook [+6 Mo] [1] amazing textbook [+10 Mo] 10 6 1 0 70%
    NeedFood situ mood [0] hungry [-6 Mo] [1] ravenously hungry [-12 Mo] [2] malnourished [-20 Mo] [3] badly malnourished [-26 Mo] [4] starving [-32 Mo] [5] advanced starvation [-38 Mo] [6] extreme starvation [-44 Mo] -6 -44 1 0 70%
    NeedRest situ mood [0] drowsy [-6 Mo] [1] tired [-12 Mo] [2] exhausted [-18 Mo] -6 -18 1 0 70%
    NeedJoy situ mood [0] recreation-starved [-20 Mo] [1] recreation-deprived [-10 Mo] [2] recreation unfulfilled [-5 Mo] [3] recreation satisfied [+5 Mo] [4] recreation fully satisfied [+10 Mo] 10 -20 1 0 70%
    NeedComfort situ mood [0] uncomfortable [-3 Mo] [1] comfortable [+4 Mo] [2] quite comfortable [+6 Mo] [3] extremely comfortable [+8 Mo] [4] luxuriantly comfortable [+10 Mo] 10 -3 1 0 70%
    NeedBeauty situ mood [0] hideous environment [-15 Mo] [1] ugly environment [-10 Mo] [2] unsightly environment [-5 Mo] [3] pretty environment [+5 Mo] [4] beautiful environment [+10 Mo] [5] gorgeous environment [+15 Mo] 15 -15 1 0 70%
    NeedRoomSize situ mood [0] confined interior [-10 Mo] [1] cramped interior [-5 Mo] [2] spacious interior [+5 Mo] 5 -10 1 0 70%
    NeedOutdoors situ mood [0] entombed underground [-9 Mo] [1] trapped underground [-7 Mo] [2] cabin fever [-5 Mo] [3] trapped indoors [-3 Mo] [4] stuck indoors [-1 Mo] -1 -9 1 0 70%
    NeedIndoors situ mood [0] just outdoors [-1 Mo] [1] outdoors [-3 Mo] [2] long outdoors [-5 Mo] [3] very long outdoors [-7 Mo] [4] brutal outdoors [-8 Mo] -1 -8 1 0 70%
    DrugDesireFascination situ mood [0] chemical want [-4 Mo] [1] chemical hunger [-8 Mo] [2] chemical starvation [-12 Mo] -4 -12 1 0 70%
    DrugDesireFascinationSatisfied situ mood [0] chemical comfort [+3 Mo] [1] chemical satisfaction [+6 Mo] 6 3 1 0 70%
    DrugDesireInterest situ mood [0] chemical want [-2 Mo] [1] chemical hunger [-4 Mo] [2] chemical starvation [-6 Mo] -2 -6 1 0 70%
    DrugDesireInterestSatisfied situ mood [0] chemical comfort [+1 Mo] [1] chemical satisfaction [+3 Mo] 3 1 1 0 70%
    PrisonCell situ mood [0] awful prison cell [-4 Mo] [1] null [2] null [3] decent prison cell [+2 Mo] [4] slightly impressive prison cell [+3 Mo] [5] impressive prison cell [+4 Mo] [6] very impressive prison cell [+5 Mo] [7] extremely impressive prison cell [+6 Mo] [8] unbelievably impressive prison cell [+7 Mo] [9] wondrously impressive prison cell [+8 Mo] 8 -4 1 0 70%
    PrisonBarracks situ mood [0] awful barracks [-4 Mo] [1] dull barracks [-2 Mo] [2] null [3] null [4] slightly impressive barracks [+1 Mo] [5] somewhat impressive barracks [+2 Mo] [6] very impressive barracks [+3 Mo] [7] extremely impressive barracks [+4 Mo] [8] unbelievably impressive barracks [+5 Mo] [9] wondrously impressive barracks [+6 Mo] 6 -4 1 0 70%
    HospitalPatientRoomStats situ mood [0] awful hospital [-4 Mo] [1] dull hospital [-2 Mo] [2] null [3] null [4] slightly impressive hospital [+1 Mo] [5] somewhat impressive hospital [+2 Mo] [6] very impressive hospital [+3 Mo] [7] extremely impressive hospital [+4 Mo] [8] unbelievably impressive hospital [+5 Mo] [9] wondrously impressive hospital [+6 Mo] 6 -4 1 0 70%
    Affair situ soc [0] affair (-70 Op) 0 0 1 0 70%
    Incestuous situ soc [0] incestuous 0 0 1 0 70%
    Disfigured situ soc [0] disfigured (-15 Op) 0 0 1 0 70%
    HardWorkerVsLazy situ soc [0] hard worker vs lazy 0 0 1 0 70%
    TeetotalerVsChemicalInterest situ soc [0] teetotaler vs chemical interest 0 0 1 0 70%
    TeetotalerVsAddict situ soc [0] teetotaler vs addict (-25 Op) 0 0 1 0 70%
    ChemicalInterestVsTeetotaler situ soc [0] chemical interest vs teetotaler 0 0 1 0 70%
    HoldingMePrisoner situ soc [0] holding me prisoner (-25 Op) 0 0 1 0 70%
    Drunk situ soc [0] drunk (-10 Op) 0 0 1 0 70%
    Pretty situ soc [0] physically appealing (+20 Op) [1] physically stunning (+40 Op) 0 0 1 0 70%
    Ugly situ soc [0] physically unsightly (-20 Op) [1] physically hideous (-40 Op) 0 0 1 0 70%
    AnnoyingVoice situ soc [0] annoying voice (-25 Op) 0 0 1 0 70%
    CreepyBreathing situ soc [0] creepy breathing (-25 Op) 0 0 1 0 70%
    Man situ soc [0] man (-25 Op) 0 0 1 0 70%
    Woman situ soc [0] woman (-25 Op) 0 0 1 0 70%
    TranshumanistAppreciation situ soc [0] body modder appreciation (+8 Op) [1] body modder appreciation (+16 Op) [2] body modder appreciation (+24 Op) [3] body modder appreciation (+32 Op) [4] body modder appreciation (+40 Op) 0 0 1 0 70%
    BodyPuristDisgust situ soc [0] body purist disgust (-8 Op) [1] body purist disgust (-16 Op) [2] body purist disgust (-24 Op) [3] body purist disgust (-32 Op) [4] body purist disgust (-40 Op) 0 0 1 0 70%
    AteRawHumanlikeMeat mem soc [0] ate raw humanlike meat (-5 Op) 0 0 1 5 70%
    SoldPrisoner situ soc [0] sold prisoner to slavery (-15 Op) 0 0 1 0 70%
    ExecutedPrisoner situ soc [0] executed prisoner (-8 Op) 0 0 1 0 70%
    KilledColonist situ soc [0] killed colonist (-10 Op) 0 0 1 0 70%
    KilledColonyAnimal situ soc [0] killed colony animal (-5 Op) 0 0 1 0 70%
    OpinionOfMyLover situ mood [0] opinion of my {0} {1} 0 0 1 0 70%
    BondedAnimalMaster situ mood [0] {0}'s master [+5 Mo] [1] master of {0} [+5 Mo] 5 5 1 0 70%
    NotBondedAnimalMaster situ mood [0] not {0}'s master [-3 Mo] [1] not master of {0} [-3 Mo] -3 -3 1 0 70%
    WantToSleepWithSpouseOrLover situ mood [0] sleeping alone [-4 Mo] -4 -4 1 0 70%
    SharedBed situ mood [0] sharing bed 0 0 1 0 70%
    ColonistLeftUnburied situ mood [0] colonist left unburied [-10 Mo] -10 -10 1 0 70%
    Naked situ mood [0] naked [-6 Mo] -6 -6 1 0 70%
    Pain situ mood [0] minor pain [-5 Mo] [1] serious pain [-10 Mo] [2] intense pain [-15 Mo] [3] mind-shattering pain [-20 Mo] -5 -20 1 0 70%
    PsychicEmanatorSoothe situ mood [0] psychic emanator soothe [+5 Mo] 5 5 1 0 PsychicSensitivity 70%
    PsychicDrone situ mood [0] psychic soothe [+16 Mo] [1] low psychic drone [-12 Mo] [2] moderate psychic drone [-22 Mo] [3] high psychic drone [-30 Mo] [4] extreme psychic drone [-40 Mo] 16 -40 1 0 PsychicSensitivity 70%
    Joywire situ mood [0] joywire [+30 Mo] 30 30 1 0 Joywire 70%
    Aurora situ mood [0] beautiful aurora [+14 Mo] 14 14 1 0 Aurora 70%
    DoingPassionateWork situ mood [0] minor passion for my work [+8 Mo] [1] burning passion for my work [+14 Mo] 14 8 1 0 70%
    MissingTongue situ mood [0] missing tongue [-8 Mo] -8 -8 1 0 70%
    RotStink situ mood [0] rot stink [-10 Mo] [1] awful rot stink [-16 Mo] -10 -16 1 0 70%
    RotStinkLingering situ mood [0] rot stink lingering [-6 Mo] -6 -6 1 0 70%
    ToxicFallout situ mood [0] toxic fallout [-5 Mo] -5 -5 1 0 70%
    MasochistPain situ mood [0] masochist in minor pain [+5 Mo] [1] masochist in serious pain [+10 Mo] [2] masochist in intense pain [+15 Mo] [3] masochist in mind-shattering pain [+20 Mo] 20 5 1 0 70%
    ProsthophileNoProsthetic situ mood [0] body modder frustrated [-4 Mo] -4 -4 1 0 70%
    ProsthophileHappy situ mood [0] body modder pleased [+4 Mo] [1] body modder quite pleased [+7 Mo] [2] body modder delighted [+9 Mo] [3] body modder enchanted [+11 Mo] [4] body modder overjoyed [+12 Mo] [5] machine body is complete [+13 Mo] 13 4 1 0 70%
    ProsthophobeUnhappy situ mood [0] body purist squeamish [-10 Mo] [1] body purist disgusted [-15 Mo] [2] body purist violated [-20 Mo] [3] body purist horrified [-25 Mo] [4] body purist nightmare [-30 Mo] [5] I have become what I hate [-35 Mo] -10 -35 1 0 70%
    BrawlerUnhappy situ mood [0] brawler has ranged weapon [-10 Mo] -10 -10 1 0 70%
    PyromaniacHappy situ mood [0] pyromaniac has incendiary weapon [+2 Mo] 2 2 1 0 70%
    PyromaniacNearFire situ mood [0] beautiful fire [+2 Mo] 2 2 4 75% 0 70%
    ClothedNudist situ mood [0] constraining clothes [-3 Mo] -3 -3 1 0 70%
    HappyNude situ mood [0] happily nude [+20 Mo] 20 20 1 0 70%
    UndergrounderIndoors situ mood [0] undergrounder indoors [+3 Mo] 3 3 1 0 70%
    UndergrounderUnderground situ mood [0] underground [+4 Mo] 4 4 1 0 70%
    UndergrounderOutdoors situ mood [0] undergrounder outdoors [-3 Mo] -3 -3 1 0 70%
    NightOwlDuringTheDay situ mood [0] night owl in daytime [-10 Mo] -10 -10 1 0 70%
    NightOwlDuringTheNight situ mood [0] night owl at night [+16 Mo] 16 16 1 0 70%
    Greedy situ mood [0] greedy for impressive bedroom [-8 Mo] [1] greedy for impressive bedroom [-8 Mo] [2] greedy for impressive bedroom [-8 Mo] [3] greedy for impressive bedroom [-6 Mo] [4] greedy for impressive bedroom [-4 Mo] [5] null [6] null [7] null [8] null [9] null [10] null -4 -8 1 0 70%
    Jealous situ mood [0] jealous of {0}'s bedroom [-8 Mo] -8 -8 1 0 70%
    Ascetic situ mood [0] ascetic has awful bedroom [+5 Mo] [1] ascetic has dull bedroom [+4 Mo] [2] ascetic has mediocre bedroom [+3 Mo] [3] null [4] null [5] ascetic has impressive bedroom [-5 Mo] [6] ascetic has impressive bedroom [-5 Mo] [7] ascetic has impressive bedroom [-5 Mo] [8] ascetic has impressive bedroom [-5 Mo] [9] ascetic has impressive bedroom [-5 Mo] [10] ascetic has impressive bedroom [-5 Mo] [11] ascetic has impressive bedroom [-5 Mo] 5 -5 1 0 70%
    MoodOffsetSanguine situ mood [0] sanguine [+12 Mo] 12 12 1 0 70%
    MoodOffsetOptimist situ mood [0] optimist [+6 Mo] 6 6 1 0 70%
    MoodOffsetPessimist situ mood [0] pessimist [-6 Mo] -6 -6 1 0 70%
    MoodOffsetDepressive situ mood [0] depressive [-12 Mo] -12 -12 1 0 70%
    MoodOffsetTorturedArtist situ mood [0] Tortured artist [-8 Mo] -8 -8 1 0 70%
    PsychicHarmonization mem mood [0] psychic harmony: {HARMONIZER_labelShort} [+8 Mo] 8 8 100 75% 0 PsychicSensitivity 70%
    GainedTitle mem mood [0] Received {TITLE} title [+8 Mo] 8 8 1 7 70%
    LostTitle mem mood [0] Lost {TITLE} title [-8 Mo] -8 -8 1 7 70%
    TitleApparelRequirementNotMet situ mood [0] want {TITLE_label}-specific apparel [-4 Mo] -4 -4 1 0 70%
    TitleApparelMinQualityNotMet situ mood [0] want {TITLE_label}-quality apparel [-4 Mo] -4 -4 1 0 70%
    TitleThroneroomRequirementsNotMet situ mood [0] undignified throneroom [-8 Mo] -8 -8 1 0 70%
    TitleBedroomRequirementsNotMet situ mood [0] undignified bedroom [-6 Mo] -6 -6 1 0 70%
    TitleNoThroneRoom situ mood [0] no throne room [-8 Mo] -8 -8 1 0 70%
    TitleNoPersonalBedroom situ mood [0] no personal bedroom [-6 Mo] -6 -6 1 0 70%
    OtherTravelerDied mem mood [0] traveler died [-12 Mo] -12 -12 5 75% 10 70%
    AteFoodInappropriateForTitle mem mood [0] ate low-class food [-8 Mo] -8 -8 1 1 70%
    OtherTravelerArrested mem mood [0] traveler arrested [-12 Mo] -12 -12 5 75% 10 70%
    OtherTravelerSurgicallyViolated mem mood [0] traveler surgically violated [-12 Mo] -12 -12 5 75% 10 70%
    TerribleBestowingCeremony mem mood [0] terrible bestowing ceremony [-3 Mo] -3 -3 3 75% 6 70%
    UnimpressiveBestowingCeremony mem mood [0] unimpressive bestowing ceremony [-1 Mo] -1 -1 3 75% 6 70%
    HonorableBestowingCeremony mem mood [0] honorable bestowing ceremony [+3 Mo] 3 3 3 75% 6 70%
    GrandioseBestowingCeremony mem mood [0] grandiose bestowing ceremony [+6 Mo] 6 6 3 75% 6 70%
    ReignedInThroneroom mem mood [0] awful throneroom [-6 Mo] [1] dull throneroom [-4 Mo] [2] mediocre throneroom [-2 Mo] [3] null [4] null [5] null [6] very impressive throneroom [+2 Mo] [7] extremely impressive throneroom [+4 Mo] [8] unbelievably impressive throneroom [+5 Mo] [9] wondrously impressive throneroom [+6 Mo] 6 -6 1 1 70%
    DecreeMet mem mood [0] decree satisfied [+6 Mo] 6 6 3 75% 15 70%
    DecreeFailed mem mood [0] decree failed [-4 Mo] -4 -4 3 75% 15 70%
    Disinherited mem soc [0] disinherited [-4 Mo](-30 Op) -4 -4 3 75% 30 70%
    NeuroquakeEcho mem mood [0] neuroquake echo [-12 Mo] -12 -12 3 75% 10 70%
    ListeningToHarp situ mood [0] listening to harp [+2 Mo] 2 2 1 0 70%
    ListeningToHarpsichord situ mood [0] listening to harpsichord [+4 Mo] 4 4 1 0 70%
    ListeningToPiano situ mood [0] listening to piano [+6 Mo] 6 6 1 0 70%
    DecreeUnmet situ mood [0] decree ignored 0 0 1 0 70%
    PsychicEntropyOverloaded situ mood [0] minor psychic breakdown [-6 Mo] [1] major psychic breakdown [-12 Mo] [2] total psychic breakdown [-18 Mo] -6 -18 1 0 PsychicBreakdown 70%
    AnimaScream mem mood [0] anima scream [-6 Mo] -6 -6 3 75% 5 PsychicSensitivity 70%
    Joyfuzz situ mood [0] joyfuzz [+30 Mo] 30 30 1 0 Joyfuzz 70%
    PsychicLove situ soc [0] psychic love (+40 Op) 0 0 1 0 PsychicLove 70%
    BondedThoughtKind situ mood [0] {WEAPON}'s kind thoughts [+6 Mo] 6 6 1 0 70%
    BondedThoughtCalm situ mood [0] {WEAPON}'s calm thoughts [+3 Mo] 3 3 1 0 70%
    BondedThoughtMuttering situ mood [0] {WEAPON}'s muttering [-3 Mo] -3 -3 1 0 70%
    BondedThoughtWailing situ mood [0] {WEAPON}'s wailing [-6 Mo] -6 -6 1 0 70%
    OnKill_GoodThought mem mood [0] {WEAPON}'s kill happiness [+6 Mo] 6 6 5 25% 3 70%
    OnKill_BadThought mem mood [0] {WEAPON}'s kill sorrow [-3 Mo] -3 -3 5 25% 3 70%
    KillThirst_Weapon situ mood [0] {WEAPON}'s kill thirst [-4 Mo] -4 -4 1 0 70%
    JealousRage mem mood [0] {WEAPON}'s jealousy [-15 Mo] -15 -15 1 1 70%
    ExpectationsSlave situ mood [0] destitute slave expectations [+46 Mo] [1] poor slave expectations [+40 Mo] [2] meager slave expectations [+34 Mo] [3] slave expectations [+28 Mo] 46 28 1 0 70%
    AteVeneratedAnimalMeat mem mood [0] ate venerated animal meat [-8 Mo] -8 -8 1 5 70%
    TameVeneratedAnimalDied mem mood [0] venerated {ANIMALKIND} died [-5 Mo] -5 -5 3 50% 5 70%
    VeneratedAnimalsOnMapOrCaravan situ mood [0] venerated {ANIMAL_label} [+1 Mo] [1] venerated {ANIMAL_label} [+2 Mo] [2] venerated {ANIMAL_label} [+3 Mo] [3] venerated {ANIMAL_label} [+4 Mo] [4] venerated {ANIMAL_label} [+5 Mo] 5 1 1 0 70%
    SlaughteredAnimal_Know_Prohibited mem soc [0] slaughtered animal (-10 Op) 0 0 100 3 75% 20 70%
    SlaughteredAnimal_Know_Prohibited_Mood mem mood [0] animal slaughtered [-4 Mo] -4 -4 5 75% 6 70%
    SlaughteredAnimal_Horrible mem mood [0] slaughtered animal [-15 Mo] -15 -15 1 6 70%
    SlaughteredAnimal_Know_Horrible mem soc [0] slaughtered animal (-5 Op) 0 0 100 3 75% 20 70%
    SlaughteredAnimal_Know_Horrible_Mood mem mood [0] animal slaughtered [-2 Mo] -2 -2 5 75% 6 70%
    SlaughteredAnimal_Disapproved mem mood [0] slaughtered animal [-5 Mo] -5 -5 1 6 70%
    SlaughteredAnimal_Know_Disapproved mem soc [0] slaughtered animal (-3 Op) 0 0 100 3 75% 20 70%
    SlaughteredAnimal_Know_Disapproved_Mood mem mood [0] animal slaughtered [-1 Mo] -1 -1 5 75% 6 70%
    ChangedIdeo_Know_Abhorrent mem soc [0] recent apostasy (-30 Op) 0 0 100 3 75% 30 70%
    ChangedIdeo_Know_Horrible mem soc [0] recent apostasy (-15 Op) 0 0 100 3 75% 30 70%
    ChangedIdeo_Know_Disapproved mem soc [0] recent apostasy (-8 Op) 0 0 100 3 75% 30 70%
    IsApostate_Abhorrent_Social situ soc [0] apostate (-10 Op) 0 0 1 0 70%
    IsApostate_Horrible_Social situ soc [0] apostate (-5 Op) 0 0 1 0 70%
    IsApostate_Disapproved_Social situ soc [0] apostate (-3 Op) 0 0 1 0 70%
    WearingDesiredApparel_Soft situ mood [0] wearing {APPAREL} [+1 Mo] 1 1 1 0 70%
    WearingDesiredApparel_Strong situ mood [0] wearing {APPAREL} [+2 Mo] 2 2 1 0 70%
    HasAutomatedTurrets_Prohibited situ mood [0] automated weapons [-12 Mo] -12 -12 1 0 70%
    HasAutomatedTurrets_Horrible situ mood [0] automated weapons [-8 Mo] -8 -8 1 0 70%
    HasAutomatedTurrets_Disapproved situ mood [0] automated weapons [-4 Mo] -4 -4 1 0 70%
    BlindingCeremony_Know_Horrible mem mood [0] blinding ceremony [-2 Mo] -2 -2 1 4 70%
    BlindingCeremony_Self_Respected mem mood [0] was blinded [+3 Mo] 3 3 1 4 70%
    BlindingCeremony_Self_Elevated mem mood [0] was blinded [+5 Mo] 5 5 1 4 70%
    BlindingCeremony_Self_Sublime mem mood [0] was blinded [+6 Mo] 6 6 1 4 70%
    Blindness_Respected_Blind situ mood [0] blind [+5 Mo] 5 5 1 0 70%
    Blindness_Elevated_Blind situ mood [0] blind [+10 Mo] 10 10 1 0 70%
    Blindness_Sublime_Blind situ mood [0] blind [+15 Mo] 15 15 1 0 70%
    Blindness_Respected_Blind_Social situ soc [0] blind (+10 Op) 0 0 1 0 70%
    Blindness_Elevated_Blind_Social situ soc [0] blind (+20 Op) 0 0 1 0 70%
    Blindness_Sublime_Blind_Social situ soc [0] blind (+30 Op) 0 0 1 0 70%
    Blindness_ArtificialBlind situ mood [0] vision blocked [+2 Mo] 2 2 1 0 70%
    Blindness_Elevated_HalfBlind situ mood [0] half-blind [+1 Mo] 1 1 1 0 70%
    Blindness_Sublime_HalfBlind situ mood [0] half-blind [-1 Mo] -1 -1 1 0 70%
    Blindness_Elevated_HalfBlind_Social situ soc [0] half-blind (+5 Op) 0 0 1 0 70%
    Blindness_Sublime_HalfBlind_Social situ soc [0] half-blind (+5 Op) 0 0 1 0 70%
    Blindness_Elevated_NonBlind situ mood [0] not blind [-3 Mo] -3 -3 1 0 70%
    Blindness_Sublime_NonBlind situ mood [0] not blind [-6 Mo] -6 -6 1 0 70%
    Blindness_Respected_NonBlind_Social situ soc [0] sighted (-2 Op) 0 0 1 0 70%
    Blindness_Elevated_NonBlind_Social situ soc [0] sighted (-3 Op) 0 0 1 0 70%
    Blindness_Sublime_NonBlind_Social situ soc [0] sighted (-5 Op) 0 0 1 0 70%
    InstalledProsthetic_Abhorrent mem mood [0] installed enhancement [-30 Mo] -30 -30 1 6 70%
    InstalledProsthetic_Know_Abhorrent mem soc [0] installed enhancement (-10 Op) 0 0 100 3 75% 20 70%
    InstalledProsthetic_Disapproved mem mood [0] installed enhancement [-5 Mo] -5 -5 1 6 70%
    InstalledProsthetic_Know_Disapproved mem soc [0] installed enhancement (-5 Op) 0 0 100 3 75% 20 70%
    HasProsthetic_Abhorrent situ mood [0] artificial enhancement [-18 Mo] -18 -18 1 0 70%
    HasProsthetic_Abhorrent_Social situ soc [0] artificial enhancement (-5 Op) 0 0 1 0 70%
    HasProsthetic_Disapproved situ mood [0] artificial enhancement [-4 Mo] -4 -4 1 0 70%
    HasProsthetic_Disapproved_Social situ soc [0] artificial enhancement (-3 Op) 0 0 1 0 70%
    HasNoProsthetic_Disapproved situ mood [0] no artificial enhancement [-3 Mo] -3 -3 1 0 70%
    HasNoProsthetic_Disapproved_Social situ soc [0] no artificial enhancement (-3 Op) 0 0 1 0 70%
    HasProsthetic_Approved situ mood [0] transhumanist modded [+1 Mo] [1] transhumanist connected [+1 Mo] [2] transhumanist enhanced [+2 Mo] [3] transhumanist synchronized [+2 Mo] [4] transhumanist integrated [+3 Mo] [5] transhumanist transformed [+3 Mo] 3 1 1 0 70%
    AteHumanMeat_Abhorrent mem mood [0] ate human meat [-20 Mo] -20 -20 1 1 70%
    ButcheredHuman_Abhorrent mem mood [0] I butchered humanlike [-12 Mo] -12 -12 1 6 70%
    ButcheredHuman_Know_Abhorrent mem mood [0] we butchered humanlike [-5 Mo] -5 -5 5 75% 5 70%
    ButcheredHuman_Know_Abhorrent_Opinion mem soc [0] butchered humanlike (-20 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_Know_Abhorrent mem soc [0] ate human meat (-10 Op) 0 0 100 3 75% 5 70%
    HumanLeatherApparel_Abhorrent situ mood [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] -2 -8 1 0 70%
    AteHumanMeat_Horrible mem mood [0] ate human meat [-12 Mo] -12 -12 1 1 70%
    ButcheredHuman_Horrible mem mood [0] I butchered humanlike [-6 Mo] -6 -6 1 6 70%
    ButcheredHuman_Know_Horrible mem mood [0] we butchered humanlike [-3 Mo] -3 -3 5 75% 5 70%
    ButcheredHuman_Know_Horrible_Opinion mem soc [0] butchered humanlike (-10 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_Know_Horrible mem soc [0] ate human meat (-5 Op) 0 0 100 3 75% 5 70%
    HumanLeatherApparel_Horrible situ mood [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-3 Mo] [2] human leather {0} (+2) [-5 Mo] [3] human leather {0} etc [-6 Mo] -2 -6 1 0 70%
    AteHumanMeat_Disapproved mem mood [0] ate human meat [-5 Mo] -5 -5 1 1 70%
    ButcheredHuman_Disapproved mem mood [0] I butchered humanlike [-3 Mo] -3 -3 1 6 70%
    ButcheredHuman_Know_Disapproved mem mood [0] we butchered humanlike [-1 Mo] -1 -1 5 75% 5 70%
    ButcheredHuman_Know_Disapproved_Opinion mem soc [0] butchered humanlike (-5 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_Know_Disapproved mem soc [0] ate human meat (-3 Op) 0 0 100 3 75% 5 70%
    HumanLeatherApparel_Disapproved situ mood [0] human leather {0} [-1 Mo] [1] human leather {0} (+1) [-2 Mo] [2] human leather {0} (+2) [-3 Mo] [3] human leather {0} etc [-4 Mo] -1 -4 1 0 70%
    AteHumanMeat_Preferred mem mood [0] ate human meat [+2 Mo] 2 2 1 1 70%
    NoRecentHumanMeat_Preferred situ mood [0] want human meat [-2 Mo] -2 -2 1 0 70%
    HumanLeatherApparel_Preferred situ mood [0] human leather {0} [+1 Mo] [1] human leather {0} (+1) [+2 Mo] [2] human leather {0} (+2) [+3 Mo] [3] human leather {0} etc [+4 Mo] 4 1 1 0 70%
    AteNonCannibalFood_Horrible mem mood [0] ate non-cannibal food [-2 Mo] -2 -2 1 1 70%
    AteNonCannibalFood_Know_Horrible mem soc [0] ate non-cannibal food (-3 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_RequiredStrong mem mood [0] ate human meat [+4 Mo] 4 4 1 1 70%
    NoRecentHumanMeat_RequiredStrong situ mood [0] want human meat [-4 Mo] -4 -4 1 0 70%
    HumanLeatherApparel_RequiredStrong situ mood [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+3 Mo] [2] human leather {0} (+2) [+5 Mo] [3] human leather {0} etc [+6 Mo] 6 2 1 0 70%
    AteNonCannibalFood_Abhorrent mem mood [0] ate non-cannibal food [-4 Mo] -4 -4 1 1 70%
    AteNonCannibalFood_Know_Abhorrent mem soc [0] ate non-cannibal food (-5 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_RequiredRavenous mem mood [0] ate human meat [+6 Mo] 6 6 1 1 70%
    NoRecentHumanMeat_RequiredRavenous situ mood [0] want human meat [-8 Mo] -8 -8 1 0 70%
    HumanLeatherApparel_RequiredRavenous situ mood [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo] 8 2 1 0 70%
    CharityRefused_Essential_Beggars mem mood [0] beggars not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_Beggars mem mood [0] beggars not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_Beggars mem mood [0] beggars not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_Beggars_Betrayed mem mood [0] beggars betrayed [-12 Mo] -12 -12 1 8 70%
    CharityRefused_Important_Beggars_Betrayed mem mood [0] beggars betrayed [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Worthwhile_Beggars_Betrayed mem mood [0] beggars betrayed [-6 Mo] -6 -6 1 8 70%
    CharityRefused_Essential_Pilgrims mem mood [0] pilgrims not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_Pilgrims mem mood [0] pilgrims not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_Pilgrims mem mood [0] pilgrims not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_Pilgrims_Betrayed mem mood [0] pilgrims betrayed [-12 Mo] -12 -12 1 8 70%
    CharityRefused_Important_Pilgrims_Betrayed mem mood [0] pilgrims betrayed [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Worthwhile_Pilgrims_Betrayed mem mood [0] pilgrims betrayed [-6 Mo] -6 -6 1 8 70%
    CharityRefused_Essential_WandererJoins mem mood [0] wanderer rejected [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_WandererJoins mem mood [0] wanderer rejected [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_WandererJoins mem mood [0] wanderer rejected [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_ShuttleCrashRescue mem mood [0] crashing shuttle ignored [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_ShuttleCrashRescue mem mood [0] crashing shuttle ignored [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_ShuttleCrashRescue mem mood [0] crashing shuttle ignored [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_RefugeePodCrash mem mood [0] crashed refugee not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_RefugeePodCrash mem mood [0] crashed refugee not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_RefugeePodCrash mem mood [0] crashed refugee not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_HospitalityRefugees mem mood [0] refugees not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_HospitalityRefugees mem mood [0] refugees not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_HospitalityRefugees mem mood [0] refugees not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_IntroWimp mem mood [0] noble not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_IntroWimp mem mood [0] noble not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_IntroWimp mem mood [0] noble not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_ThreatReward_Joiner mem mood [0] rejected joiner in danger [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_ThreatReward_Joiner mem mood [0] rejected joiner in danger [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_ThreatReward_Joiner mem mood [0] rejected joiner in danger [-2 Mo] -2 -2 1 8 70%
    CharityFulfilled_Essential_Beggars mem mood [0] beggars helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_Beggars mem mood [0] beggars helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_Beggars mem mood [0] beggars helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_WandererJoins mem mood [0] wanderer helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_WandererJoins mem mood [0] wanderer helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_WandererJoins mem mood [0] wanderer helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_ShuttleCrashRescue mem mood [0] shuttle survivors helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_ShuttleCrashRescue mem mood [0] shuttle survivors helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_ShuttleCrashRescue mem mood [0] shuttle survivors helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_RefugeePodCrash mem mood [0] pod refugee helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_RefugeePodCrash mem mood [0] pod refugee helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_RefugeePodCrash mem mood [0] pod refugee helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_HospitalityRefugees mem mood [0] refugees hosted [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_HospitalityRefugees mem mood [0] refugees hosted [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_HospitalityRefugees mem mood [0] refugees hosted [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_IntroWimp mem mood [0] noble helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_IntroWimp mem mood [0] noble helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_IntroWimp mem mood [0] noble helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_ThreatReward_Joiner mem mood [0] accepted someone in danger [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_ThreatReward_Joiner mem mood [0] accepted someone in danger [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_ThreatReward_Joiner mem mood [0] accepted someone in danger [+1 Mo] 1 1 1 8 70%
    SlabBed_Preferred situ mood [0] slept on slab bed [+2 Mo] 2 2 1 0 70%
    IngestedDrug_Horrible mem mood [0] used drug [-15 Mo] -15 -15 1 3 70%
    IngestedRecreationalDrug_Horrible mem mood [0] used recreational drug [-15 Mo] -15 -15 1 3 70%
    IngestedHardDrug_Horrible mem mood [0] used hard drug [-15 Mo] -15 -15 1 3 70%
    IngestedDrug_Know_Horrible mem soc [0] used drug (-3 Op) 0 0 100 3 75% 5 70%
    IngestedRecreationalDrug_Know_Horrible mem soc [0] used recreational drug (-5 Op) 0 0 100 3 75% 5 70%
    IngestedHardDrug_Know_Horrible mem soc [0] used hard drug (-8 Op) 0 0 100 3 75% 5 70%
    AdministeredDrug_Horrible mem mood [0] administered drug [-15 Mo] -15 -15 1 3 70%
    AdministeredRecreationalDrug_Horrible mem mood [0] administered recreational drug [-15 Mo] -15 -15 1 3 70%
    AdministeredHardDrug_Horrible mem mood [0] administered hard drug [-15 Mo] -15 -15 1 3 70%
    AdministeredDrug_Know_Horrible mem soc [0] administered drug (-3 Op) 0 0 100 3 75% 5 70%
    AdministeredRecreationalDrug_Know_Horrible mem soc [0] administered recreational drug (-5 Op) 0 0 100 3 75% 5 70%
    AdministeredHardDrug_Know_Horrible mem soc [0] administered hard drug (-8 Op) 0 0 100 3 75% 5 70%
    AteNonFungusPlant_Despised mem mood [0] ate non-fungus plant raw [-5 Mo] -5 -5 1 1 70%
    AteNonFungusMealWithPlants_Despised mem mood [0] ate non-fungus plant cooked [-3 Mo] -3 -3 1 1 70%
    AteFungus_Preferred mem mood [0] ate fungus [+3 Mo] 3 3 1 1 70%
    AteFungusAsIngredient_Preferred mem mood [0] ate cooked fungus [+3 Mo] 3 3 1 1 70%
    AteFungus_Despised mem mood [0] ate fungus raw [-6 Mo] -6 -6 1 1 70%
    AteFungusAsIngredient_Despised mem mood [0] ate fungus cooked [-3 Mo] -3 -3 1 1 70%
    HighLife situ mood [0] high life [+3 Mo] [1] high life [2] high life missing [3] high life missing [-10 Mo] 3 -10 1 0 70%
    IdeoDiversity_Abhorrent situ mood [0] diverse thoughts [-3 Mo] [1] diverse thoughts [-6 Mo] [2] diverse thoughts [-9 Mo] -3 -9 1 0 70%
    IdeoDiversity_Abhorrent_Uniform situ mood [0] uniform thoughts [+3 Mo] 3 3 1 0 70%
    IdeoDiversity_Abhorrent_Social situ soc [0] different ideoligion (-25 Op) 0 0 1 0 70%
    IdeoDiverity_Abhorrent_AltarSharing situ mood [0] false altar [-4 Mo] -4 -4 1 0 70%
    IdeoDiversity_Abhorrent_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+5 Mo] [1] Non-{ADJECTIVE}-style surroundings [-4 Mo] 5 -4 1 0 70%
    IdeoDiversity_Abhorrent_ParticipatedInOthersRitual mem mood [0] false ritual [-6 Mo] -6 -6 5 75% 1 70%
    IdeoDiversity_Horrible situ mood [0] diverse thoughts [-2 Mo] [1] diverse thoughts [-4 Mo] [2] diverse thoughts [-6 Mo] -2 -6 1 0 70%
    IdeoDiversity_Horrible_Uniform situ mood [0] uniform thoughts [+2 Mo] 2 2 1 0 70%
    IdeoDiversity_Horrible_Social situ soc [0] different ideoligion (-15 Op) 0 0 1 0 70%
    IdeoDiverity_Horrible_AltarSharing situ mood [0] false altar [-2 Mo] -2 -2 1 0 70%
    IdeoDiversity_Horrible_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+4 Mo] [1] Non-{ADJECTIVE}-style surroundings [-3 Mo] 4 -3 1 0 70%
    IdeoDiversity_Horrible_ParticipatedInOthersRitual mem mood [0] false ritual [-4 Mo] -4 -4 5 75% 1 70%
    IdeoDiversity_Disapproved situ mood [0] diverse thoughts [-1 Mo] [1] diverse thoughts [-2 Mo] [2] diverse thoughts [-3 Mo] -1 -3 1 0 70%
    IdeoDiversity_Disapproved_Uniform situ mood [0] uniform thoughts [+1 Mo] 1 1 1 0 70%
    IdeoDiversity_Disapproved_Social situ soc [0] different ideoligion (-5 Op) 0 0 1 0 70%
    IdeoDiverity_Disapproved_AltarSharing situ mood [0] false altar [-1 Mo] -1 -1 1 0 70%
    IdeoDiversity_Disapproved_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+3 Mo] [1] Non-{ADJECTIVE}-style surroundings [-2 Mo] 3 -2 1 0 70%
    IdeoDiversity_Disapproved_ParticipatedInOthersRitual mem mood [0] false ritual [-3 Mo] -3 -3 5 75% 1 70%
    IdeoDiversity_Standard_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+2 Mo] [1] Non-{ADJECTIVE}-style surroundings 2 0 1 0 70%
    IdeoDiversity_Approved situ mood [0] diverse thoughts [+1 Mo] [1] diverse thoughts [+2 Mo] [2] diverse thoughts [+3 Mo] 3 1 1 0 70%
    IdeoDiversity_Approved_StyleDominance situ mood [0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+2 Mo] 2 0 1 0 70%
    IdeoDiversity_Respected situ mood [0] diverse thoughts [+2 Mo] [1] diverse thoughts [+4 Mo] [2] diverse thoughts [+6 Mo] 6 2 1 0 70%
    IdeoDiversity_Respected_StyleDominance situ mood [0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+3 Mo] 3 0 1 0 70%
    IdeoDiversity_Exalted situ mood [0] diverse thoughts [+3 Mo] [1] diverse thoughts [+6 Mo] [2] diverse thoughts [+9 Mo] 9 3 1 0 70%
    IdeoDiversity_Exalted_StyleDominance situ mood [0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+4 Mo] 4 0 1 0 70%
    AteInsectMeat_Loved mem mood [0] ate insect meat [+6 Mo] 6 6 1 1 70%
    AteInsectMeatAsIngredient_Loved mem mood [0] ate cooked insect meat [+6 Mo] 6 6 1 1 70%
    KilledInnocentAnimal_Know_Abhorrent mem soc [0] killed innocent animal (-15 Op) 0 0 100 3 75% 6 70%
    KilledInnocentAnimal_Know_Abhorrent_Mood mem mood [0] innocent animal killed [-4 Mo] -4 -4 5 75% 6 70%
    KilledInnocentAnimal_Horrible mem mood [0] killed innocent {0} [-15 Mo] -15 -15 1 6 70%
    KilledInnocentAnimal_Know_Horrible mem soc [0] killed innocent animal (-10 Op) 0 0 100 3 75% 6 70%
    KilledInnocentAnimal_Know_Horrible_Mood mem mood [0] innocent animal killed [-2 Mo] -2 -2 5 75% 6 70%
    KilledInnocentAnimal_Disapproved mem mood [0] killed innocent {0} [-5 Mo] -5 -5 1 6 70%
    KilledInnocentAnimal_Know_Disapproved mem soc [0] killed innocent animal (-5 Op) 0 0 100 3 75% 6 70%
    KilledInnocentAnimal_Know_Disapproved_Mood mem mood [0] innocent animal killed [-1 Mo] -1 -1 5 75% 6 70%
    Darklight_Preferred_BlindingLight situ mood [0] blinding light [-8 Mo] -8 -8 1 0 70%
    Darklight_Preferred_IndoorLight situ mood [0] indoor light [-4 Mo] -4 -4 1 0 70%
    Darklight_Preferred_Darklight situ mood [0] darklight [+4 Mo] 4 4 1 0 70%
    Eclipse_Beautiful situ mood [0] beautiful eclipse [+5 Mo] 5 5 1 0 70%
    GotLovin_Abhorrent mem mood [0] lustful act [-30 Mo] -30 -30 1 1 70%
    Lovin_Know_Abhorrent mem soc [0] lustful act (-20 Op) 0 0 100 3 75% 5 70%
    GotLovin_Horrible mem mood [0] lustful act [-15 Mo] -15 -15 1 1 70%
    Lovin_Know_Horrible mem soc [0] lustful act (-10 Op) 0 0 100 3 75% 5 70%
    GotLovin_Disapproved mem mood [0] act of desire [-5 Mo] -5 -5 1 1 70%
    Lovin_Know_Disapproved mem soc [0] act of desire (-5 Op) 0 0 100 3 75% 5 70%
    Lovin_Know_Approved mem soc [0] lovin' afterglow (+5 Op) 0 0 100 3 75% 5 70%
    AteMeat_Abhorrent mem mood [0] ate meat [-24 Mo] -24 -24 1 1 70%
    AteMeat_Know_Abhorrent mem soc [0] ate meat (-15 Op) 0 0 100 3 75% 3 70%
    AteMeat_Horrible mem mood [0] ate meat [-12 Mo] -12 -12 1 1 70%
    AteMeat_Know_Horrible mem soc [0] ate meat (-10 Op) 0 0 100 3 75% 3 70%
    AteMeat_Disapproved mem mood [0] ate meat [-4 Mo] -4 -4 1 1 70%
    AteMeat_Know_Disapproved mem soc [0] ate meat (-5 Op) 0 0 100 3 75% 3 70%
    AteNonMeat_Abhorrent mem mood [0] ate vegetarian [-16 Mo] -16 -16 1 1 70%
    AteNonMeat_Know_Abhorrent mem soc [0] ate vegetarian (-15 Op) 0 0 100 3 75% 3 70%
    AteNonMeat_Horrible mem mood [0] ate vegetarian [-10 Mo] -10 -10 1 1 70%
    AteNonMeat_Know_Horrible mem soc [0] ate vegetarian (-10 Op) 0 0 100 3 75% 3 70%
    AteNonMeat_Disapproved mem mood [0] ate vegetarian [-4 Mo] -4 -4 1 1 70%
    AteNonMeat_Know_Disapproved mem soc [0] ate vegetarian (-5 Op) 0 0 100 3 75% 3 70%
    Mined_Know_Prohibited mem soc [0] mined (-15 Op) 0 0 100 1 75% 4 70%
    Mined_Know_Prohibited_Mood mem mood [0] mined [-4 Mo] -4 -4 5 75% 2 70%
    MineableDestroyed_Prohibited mem mood [0] destroyed natural wall [-40 Mo] -40 -40 1 2 70%
    Mined_Horrible mem mood [0] mined [-20 Mo] -20 -20 1 2 70%
    Mined_Know_Horrible mem soc [0] mined (-10 Op) 0 0 100 1 75% 2 70%
    Mined_Know_Horrible_Mood mem mood [0] mined [-2 Mo] -2 -2 5 75% 2 70%
    MineableDestroyed_Horrible mem mood [0] destroyed natural wall [-20 Mo] -20 -20 1 2 70%
    Mined_Disapproved mem mood [0] mined [-3 Mo] -3 -3 1 2 70%
    Mined_Know_Disapproved mem soc [0] mined (-5 Op) 0 0 100 1 75% 2 70%
    Mined_Know_Disapproved_Mood mem mood [0] mined [-1 Mo] -1 -1 5 75% 2 70%
    MineableDestroyed_Disapproved mem mood [0] destroyed natural wall [-3 Mo] -3 -3 1 2 70%
    AnyBodyPartCovered_Disapproved_Male situ mood [0] wearing clothes [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartCovered_Disapproved_Female situ mood [0] wearing clothes [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartCovered_Disapproved_Memory mem mood [0] wore clothes [-4 Mo] -4 -4 1 0.5 70%
    AnyBodyPartCovered_Disapproved_Social_Male situ soc [0] wearing clothes (-5 Op) 0 0 1 0 70%
    AnyBodyPartCovered_Disapproved_Social_Female situ soc [0] wearing clothes (-5 Op) 0 0 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Male situ mood [0] wearing clothes (non-groin) [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Female situ mood [0] wearing clothes (non-groin) [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Memory mem mood [0] wore clothes (non-groin) [-4 Mo] -4 -4 1 0.5 70%
    AnyBodyPartButGroinCovered_Disapproved_Social_Male situ soc [0] wearing clothes (non-groin) (-5 Op) 0 0 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Social_Female situ soc [0] wearing clothes (non-groin) (-5 Op) 0 0 1 0 70%
    GroinUncovered_Disapproved_Male situ mood [0] uncovered groin [-4 Mo] -4 -4 1 0 70%
    GroinUncovered_Disapproved_Female situ mood [0] uncovered groin [-4 Mo] -4 -4 1 0 70%
    GroinUncovered_Disapproved_Social_Male situ soc [0] uncovered groin (-10 Op) 0 0 1 0 70%
    GroinUncovered_Disapproved_Social_Female situ soc [0] uncovered groin (-10 Op) 0 0 1 0 70%
    GroinOrChestUncovered_Disapproved_Male situ mood [0] uncovered groin/chest [-4 Mo] -4 -4 1 0 70%
    GroinOrChestUncovered_Disapproved_Female situ mood [0] uncovered groin/chest [-4 Mo] -4 -4 1 0 70%
    GroinOrChestUncovered_Disapproved_Social_Male situ soc [0] uncovered groin/chest (-10 Op) 0 0 1 0 70%
    GroinOrChestUncovered_Disapproved_Social_Female situ soc [0] uncovered groin/chest (-10 Op) 0 0 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Male situ mood [0] uncovered groin/chest/hair [-4 Mo] -4 -4 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Female situ mood [0] uncovered groin/chest/hair [-4 Mo] -4 -4 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Social_Male situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Social_Female situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Male situ mood [0] uncovered any body part [-4 Mo] -4 -4 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Female situ mood [0] uncovered any body part [-4 Mo] -4 -4 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Social_Male situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Social_Female situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    TradedOrgan_Abhorrent mem mood [0] traded organ [-30 Mo] -30 -30 1 6 70%
    TradedOrgan_Know_Abhorrent mem soc [0] traded organ (-30 Op) 0 0 100 3 75% 10 70%
    TradedOrgan_Know_Abhorrent_Mood mem mood [0] organ traded [-4 Mo] -4 -4 5 50% 8 70%
    SoldOrgan_Disapproved mem mood [0] sold organ [-8 Mo] -8 -8 1 6 70%
    SoldOrgan_Know_Disapproved mem soc [0] sold organ (-10 Op) 0 0 100 3 75% 10 70%
    SoldOrgan_Know_Horrible_Mood mem mood [0] organ sold [-2 Mo] -2 -2 5 75% 8 70%
    InstalledOrgan_Abhorrent mem mood [0] installed organ [-30 Mo] -30 -30 1 6 70%
    InstalledOrgan_Know_Abhorrent mem soc [0] installed organ (-15 Op) 0 0 100 3 75% 10 70%
    InstalledOrgan_Know_Abhorrent_Mood mem mood [0] installed organ [-4 Mo] -4 -4 5 50% 8 70%
    HarvestedOrgan_Abhorrent mem mood [0] harvested organ [-30 Mo] -30 -30 1 5 70%
    HarvestedOrgan_Know_Abhorrent mem soc [0] harvested organ (-30 Op) 0 0 100 3 75% 10 70%
    HarvestedOrgan_Know_Abhorrent_Mood mem mood [0] organ harvested [-10 Mo] -10 -10 5 50% 8 70%
    HarvestedOrgan_Horrible mem mood [0] harvested organ [-15 Mo] -15 -15 1 5 70%
    HarvestedOrgan_Know_Horrible mem soc [0] harvested organ (-20 Op) 0 0 100 3 75% 10 70%
    HarvestedOrgan_Know_Horrible_Mood mem mood [0] organ harvested [-4 Mo] -4 -4 5 50% 8 70%
    Pain_Idealized situ mood [0] minor pain [+3 Mo] [1] serious pain [+5 Mo] [2] intense pain [+7 Mo] [3] mind-shattering pain [+9 Mo] 9 3 1 0 70%
    ExecutedGuest_Know_Abhorrent_Mood mem mood [0] justified execution [-3 Mo] [1] someone was euthanized [-4 Mo] [2] someone was executed [-6 Mo] [3] someone was organ-murdered [-7 Mo] [4] someone was ripscanned [-7 Mo] -3 -7 5 75% 6 70%
    ExecutedColonist_Know_Abhorrent_Mood mem mood [0] justified execution of colonist [-3 Mo] [1] colonist euthanized [-4 Mo] [2] colonist executed [-6 Mo] [3] colonist organ-harvested [-7 Mo] [4] colonist ripscanned [-7 Mo] -3 -7 5 75% 6 70%
    ExecutedPrisoner_Know_Abhorrent mem soc [0] executed prisoner (-25 Op) 0 0 100 3 75% 20 70%
    InnocentPrisonerDied_Know_Abhorrent mem soc [0] responsible for the death of a prisoner (-25 Op) 0 0 100 3 75% 20 70%
    InnocentPrisonerDied_Know_Abhorrent_Mood mem mood [0] innocent prisoner died [-7 Mo] -7 -7 5 75% 6 70%
    InnocentPrisonerDied_Abhorrent mem mood [0] innocent prisoner died (responsible) [-20 Mo] -20 -20 1 6 70%
    ExecutedPrisoner_Horrible mem mood [0] executed prisoner [-15 Mo] -15 -15 1 6 70%
    InnocentPrisonerDied_Horrible mem mood [0] innocent prisoner died (responsible) [-15 Mo] -15 -15 1 6 70%
    ExecutedPrisoner_Know_Horrible mem soc [0] executed prisoner (-15 Op) 0 0 100 3 75% 20 70%
    InnocentPrisonerDied_Know_Horrible mem soc [0] responsible for the death of a prisoner (-15 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisonerInnocent_Horrible mem mood [0] executed innocent prisoner [-15 Mo] -15 -15 1 6 70%
    ExecutedPrisonerInnocent_Know_Horrible mem soc [0] executed innocent prisoner (-30 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisonerGuilty_Respected mem mood [0] executed guilty prisoner [+10 Mo] 10 10 1 6 70%
    GuiltyPrisonerDied_Respected mem mood [0] guilty prisoner died (responsible) [+10 Mo] 10 10 1 6 70%
    ExecutedPrisonerGuilty_Know_Respected mem soc [0] executed guilty prisoner (+20 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisonerGuilty_Know_Respected_Mood mem mood [0] guilty prisoner executed [+3 Mo] 3 3 1 6 70%
    GuiltyPrisonerDied_Know_Respected mem soc [0] responsible for the death of a prisoner (+15 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisoner_Respected mem mood [0] executed prisoner [+10 Mo] 10 10 1 6 70%
    PrisonerDied_Respected mem mood [0] prisoner died (responsible) [+10 Mo] 10 10 1 6 70%
    ExecutedPrisoner_Know_Respected mem soc [0] executed prisoner (+15 Op) 0 0 100 3 75% 20 70%
    PrisonerDied_Know_Respected mem soc [0] responsible for the death of a prisoner (+15 Op) 0 0 100 3 75% 20 70%
    Execution_Know_Respected_Mood mem mood [0] execution [+3 Mo] 3 3 5 75% 2 70%
    NoRecentExecution situ mood [0] no execution [-3 Mo] -3 -3 1 0 70%
    Ranching_Central_AnimalMassPerCapita situ mood [0] no animals [-3 Mo] [1] scarce animals [-2 Mo] [2] few animals [-1 Mo] [3] some animals [+1 Mo] [4] lots of animals [+2 Mo] [5] tons of animals [+3 Mo] 3 -3 1 0 70%
    Ranching_SowedPlant mem mood [0] sowed human food plant [-4 Mo] -4 -4 1 2 70%
    RelicDestroyed mem mood [0] relic destroyed [-5 Mo] -5 -5 5 75% 30 70%
    RelicLost mem mood [0] relic lost [-5 Mo] -5 -5 5 75% 30 70%
    ScarificationCeremony_Know_Horrible mem mood [0] Scarification ceremony [-2 Mo] -2 -2 1 4 70%
    ScarificationCeremony_Self_Minor mem mood [0] got scarified [+3 Mo] 3 3 1 4 70%
    ScarificationCeremony_Self_Heavy mem mood [0] got scarified [+5 Mo] 5 5 1 4 70%
    ScarificationCeremony_Self_Extreme mem mood [0] got scarified [+6 Mo] 6 6 1 4 70%
    Scarification_Extreme_Opinion situ soc [0] scarified (+10 Op) [1] not scarified (-10 Op) [2] insufficiently scarified (-5 Op) 0 0 1 0 70%
    Scarification_Extreme situ mood [0] scarified [+3 Mo] [1] not scarified [-3 Mo] [2] insufficiently scarified [-3 Mo] 3 -3 1 0 70%
    Scarification_Heavy_Opinion situ soc [0] scarified (+5 Op) [1] not scarified (-5 Op) [2] insufficiently scarified (-3 Op) 0 0 1 0 70%
    Scarification_Heavy situ mood [0] scarified [+2 Mo] [1] not scarified [-2 Mo] [2] insufficiently scarified [-2 Mo] 2 -2 1 0 70%
    Scarification_Minor_Opinion situ soc [0] scarified (+3 Op) [1] not scarified (-3 Op) [2] insufficiently scarified (-2 Op) 0 0 1 0 70%
    Scarification_Minor situ mood [0] scarified [+1 Mo] [1] not scarified [-1 Mo] [2] insufficiently scarified [-1 Mo] 1 -1 1 0 70%
    Skullspike_Desired situ mood [0] skullspikes [+1 Mo] [1] skullspikes [+2 Mo] [2] skullspikes [+3 Mo] 3 1 1 0 70%
    Skullspike_Disapproved situ mood [0] skullspikes [-1 Mo] [1] skullspikes [-2 Mo] [2] skullspikes [-3 Mo] -1 -3 1 0 70%
    Slavery_Abhorrent_SlavesInColony situ mood [0] slaves in colony [-3 Mo] -3 -3 1 0 70%
    SoldSlave_Know_Abhorrent mem soc [0] sold slave (-20 Op) 0 0 100 3 75% 15 70%
    SoldSlave_Know_Abhorrent_Mood mem mood [0] slave sold [-10 Mo] -10 -10 5 75% 6 70%
    EnslavedPrisoner_Know_Abhorrent mem soc [0] enslaved prisoner (-20 Op) 0 0 100 3 75% 15 70%
    Slavery_Horrible_SlavesInColony situ mood [0] slaves in colony [-2 Mo] -2 -2 1 0 70%
    SoldSlave_Horrible mem mood [0] sold slave [-10 Mo] -10 -10 1 6 70%
    EnslavedPrisoner_Horrible mem mood [0] enslaved prisoner [-10 Mo] -10 -10 1 6 70%
    SoldSlave_Know_Horrible mem soc [0] sold slave (-10 Op) 0 0 100 3 75% 15 70%
    SoldSlave_Know_Horrible_Mood mem mood [0] slave sold [-3 Mo] -3 -3 5 75% 6 70%
    EnslavedPrisoner_Know_Horrible mem soc [0] enslaved prisoner (-10 Op) 0 0 100 3 75% 15 70%
    EnslavedPrisoner_Know_Horrible_Mood mem mood [0] prisoner enslaved [-3 Mo] -3 -3 5 75% 6 70%
    Slavery_Disapproved_SlavesInColony situ mood [0] slaves in colony [-1 Mo] -1 -1 1 0 70%
    SoldSlave_Disapproved mem mood [0] sold slave [-5 Mo] -5 -5 1 6 70%
    EnslavedPrisoner_Disapproved mem mood [0] enslaved prisoner [-5 Mo] -5 -5 1 6 70%
    SoldSlave_Know_Disapproved mem soc [0] sold slave (-5 Op) 0 0 100 3 75% 15 70%
    SoldSlave_Know_Disapproved_Mood mem mood [0] slave sold [-2 Mo] -2 -2 5 75% 6 70%
    EnslavedPrisoner_Know_Disapproved mem soc [0] enslaved prisoner (-5 Op) 0 0 100 3 75% 15 70%
    EnslavedPrisoner_Know_Disapproved_Mood mem mood [0] prisoner enslaved [-2 Mo] -2 -2 5 75% 6 70%
    Slavery_Honorable_SlavesInColony situ mood [0] slaves in colony [+1 Mo] 1 1 1 0 70%
    Slavery_Honorable_NoSlavesInColony situ mood [0] no slaves in colony [-2 Mo] -2 -2 1 0 70%
    SoldSlave_Honorable mem mood [0] sold slave [+4 Mo] 4 4 1 6 70%
    EnslavedPrisoner_Honorable mem mood [0] enslaved prisoner [+4 Mo] 4 4 1 6 70%
    SoldSlave_Know_Honorable mem soc [0] sold slave (+10 Op) 0 0 100 3 75% 25 70%
    SoldSlave_Know_Honorable_Mood mem mood [0] slave sold [+2 Mo] 2 2 5 75% 6 70%
    EnslavedPrisoner_Know_Honorable mem soc [0] enslaved prisoner (+10 Op) 0 0 100 3 75% 15 70%
    EnslavedPrisoner_Know_Honorable_Mood mem mood [0] prisoner enslaved [+2 Mo] 2 2 5 75% 6 70%
    SleptUsingSleepAccelerator mem mood [0] used sleep accelerator [+3 Mo] 3 3 1 1 70%
    NeedNeuralSupercharge situ mood [0] want neural supercharge [-6 Mo] -6 -6 1 0 70%
    AgeReversalDemanded situ mood [0] harmful aging [-4 Mo] [1] terrible aging [-7 Mo] [2] horrific aging [-10 Mo] [3] 0 -10 1 0 70%
    AgeReversalReceived mem mood [0] received age reversal [+3 Mo] 3 3 1 4 70%
    BioSculpterDespised mem mood [0] used biosculpter pod [-8 Mo] -8 -8 1 12 70%
    MinifiedTreeDied_Know_Prohibited_Mood mem mood [0] extracted tree died [-4 Mo] -4 -4 5 75% 3 70%
    MinifiedTreeDied_Know_Horrible_Mood mem mood [0] extracted tree died [-2 Mo] -2 -2 5 75% 3 70%
    MinifiedTreeDied_Know_Disapproved_Mood mem mood [0] extracted tree died [-1 Mo] -1 -1 5 75% 3 70%
    CutTree_Know_Prohibited mem soc [0] cut tree (-10 Op) 0 0 100 3 75% 20 70%
    CutTree_Horrible mem mood [0] cut tree [-10 Mo] -10 -10 1 3 70%
    CutTree_Know_Prohibited_Mood mem mood [0] tree felled [-4 Mo] -4 -4 5 75% 3 70%
    CutTree_Know_Horrible mem soc [0] cut tree (-5 Op) 0 0 100 3 75% 20 70%
    CutTree_Know_Horrible_Mood mem mood [0] tree felled [-2 Mo] -2 -2 5 75% 3 70%
    CutTree_Disapproved mem mood [0] cut tree [-5 Mo] -5 -5 1 3 70%
    CutTree_Know_Disapproved mem soc [0] cut tree (-3 Op) 0 0 100 3 75% 20 70%
    CutTree_Know_Disapproved_Mood mem mood [0] tree felled [-1 Mo] -1 -1 5 75% 3 70%
    GauranlenConnectionDesired situ mood [0] Gauranlen connection [+3 Mo] [1] want Gauranlen connection [2] want Gauranlen connection [-1 Mo] [3] want Gauranlen connection [-2 Mo] [4] want Gauranlen connection [-4 Mo] [5] want Gauranlen connection [-6 Mo] 3 -6 1 0 70%
    TreesDesired situ mood [0] amazing trees [+9 Mo] [1] amazing tree [+8 Mo] [2] remarkable trees [+7 Mo] [3] amazing tree [+6 Mo] [4] rich forest [+5 Mo] [5] full trees [+4 Mo] [6] mixed trees [+3 Mo] [7] full tree [+2 Mo] [8] mini trees [+4 Mo] [9] mini tree [+2 Mo] [10] no tree [-1 Mo] [11] no tree [-2 Mo] [12] trees missed [-3 Mo] [13] trees missed [-4 Mo] [14] trees sorely missed [-5 Mo] 9 -5 1 0 70%
    TreeDensityReduced situ mood [0] healthy trees [1] trees disturbed [-2 Mo] [2] trees defaced [-5 Mo] [3] trees damaged [-8 Mo] [4] trees harmed [-10 Mo] [5] trees defiled [-13 Mo] [6] trees wrecked [-16 Mo] [7] trees ravaged [-20 Mo] 0 -20 1 0 70%
    KillWithNobleWeapon mem mood [0] victory by noble weapon [+3 Mo] 3 3 1 1 70%
    UsedDespisedWeapon mem mood [0] used despised weapon [-5 Mo] -5 -5 1 2 70%
    WieldingNobleOrDespisedWeapon situ mood [0] wielding {WEAPON} [+3 Mo] [1] wielding {WEAPON} [-5 Mo] 3 -5 1 0 70%
    IdeoBuildingMissing situ mood [0] Missing {BUILDING_label} [-4 Mo] -4 -4 1 0 70%
    IdeoBuildingDisrespected situ mood [0] {BUILDING_labelCap} disrespected [-4 Mo] -4 -4 1 0 70%
    ParticipatedInRaid_Respected mem mood [0] participated in raid [+3 Mo] 3 3 300 100% 5 70%
    ParticipatedInRaid_Required mem mood [0] participated in raid [+6 Mo] 6 6 300 100% 5 70%
    RecentConquest_Respected situ mood [0] recent conquest [+6 Mo] [1] no recent conquest [-6 Mo] 6 -6 1 0 70%
    RecentConquest_Required situ mood [0] recent conquest [+12 Mo] [1] no recent conquest [-12 Mo] 12 -12 1 0 70%
    IdeoRoleLost mem mood [0] Lost {ROLE_label} role [-15 Mo] -15 -15 1 10 70%
    IdeoRoleEmpty situ mood [0] No {ROLE_label} [-5 Mo] -5 -5 1 0 70%
    IdeoRoleApparelRequirementNotMet situ mood [0] Want {ROLE_label} apparel [-4 Mo] -4 -4 1 0 70%
    IdeoLeaderResentmentStandard situ mood [0] [-2 Mo] -2 -2 1 0 70%
    IdeoLeaderResentmentDisapproved situ mood [0] [-3 Mo] -3 -3 1 0 70%
    IdeoLeaderResentmentHorrible situ mood [0] [-4 Mo] -4 -4 1 0 70%
    IdeoLeaderResentmentAbhorrent situ mood [0] [-5 Mo] -5 -5 1 0 70%
    WasEnslaved mem mood [0] was enslaved [-6 Mo] -6 -6 1 12 70%
    SleptInRoomWithSlave mem mood [0] shared room with slave [-3 Mo] -3 -3 1 1 70%
    ConnectedTreeDied mem mood [0] Gauranlen death [-15 Mo] -15 -15 1 10 70%
    RelicsCollected mem mood [0] all relics collected [+15 Mo] 15 15 1 15 70%
    BiosculpterPleasure mem mood [0] biosculpter pleasure cycle [+15 Mo] 15 15 1 12 70%
    DryadDied mem mood [0] dryad died [-3 Mo] -3 -3 4 75% 6 70%
    WillDiminished mem soc [0] will diminished (-2 Op) 0 0 300 50 100% 20 70%
    FailedConvertAbilityInitiator mem mood [0] failed to convert {0} [-3 Mo] -3 -3 3 80% 2 70%
    FailedConvertAbilityRecipient mem mood [0] {0} tried to convert me [-5 Mo] -5 -5 3 80% 2 70%
    Counselled mem mood [0] counselled by {0} 0 0 1 0 70%
    CounselFailed mem mood [0] failed consolation by {0} [-3 Mo] -3 -3 3 75% 1 70%
    Counselled_MoodBoost mem mood [0] counselled by {0} [+8 Mo] 8 8 1 3 70%
    TendedByMedicalSpecialist mem mood [0] tended by {0} [+8 Mo] 8 8 100 75% 4 70%
    ObservedTerror mem mood [0] {THING_label} 0 0 300 75% 1 70%
    ObservedGibbetCage mem mood [0] observed gibbet cage [-3 Mo] -3 -3 5 75% 1 70%
    ObservedSkullspike mem mood [0] observed skullspike [-3 Mo] -3 -3 5 75% 1 70%
    RelicAtRitual mem mood [0] {RELICNAME} at ritual [+2 Mo] [1] two relics at ritual [+3 Mo] [2] three relics at ritual [+4 Mo] 4 2 1 4 70%
    TrialExonerated mem mood [0] exonerated [+8 Mo] 8 8 1 10 70%
    TrialFailed mem mood [0] failed trial [-8 Mo] -8 -8 1 10 70%
    TrialConvicted mem mood [0] convicted [-15 Mo] -15 -15 1 20 70%
    TerribleParty mem mood [0] terrible party [-3 Mo] -3 -3 3 75% 6 70%
    BoringParty mem mood [0] boring party [-1 Mo] -1 -1 3 75% 6 70%
    FunParty mem mood [0] fun party [+8 Mo] 8 8 3 75% 6 70%
    UnforgettableParty mem mood [0] unforgettable party [+16 Mo] 16 16 3 75% 6 70%
    TerribleFuneral mem mood [0] disgraceful funeral [-3 Mo] -3 -3 3 75% 6 70%
    LacklusterFuneral mem mood [0] lackluster funeral [-1 Mo] -1 -1 3 75% 6 70%
    GoodFuneral mem mood [0] good funeral [+5 Mo] 5 5 3 75% 6 70%
    HeartwarmingFuneral mem mood [0] heartwarming funeral [+8 Mo] 8 8 3 75% 6 70%
    TerribleFestival mem mood [0] terrible festival [-3 Mo] -3 -3 3 75% 6 70%
    BoringFestival mem mood [0] boring festival [-1 Mo] -1 -1 3 75% 6 70%
    FunFestival mem mood [0] fun festival [+5 Mo] 5 5 3 75% 6 70%
    UnforgettableFestival mem mood [0] unforgettable festival [+8 Mo] 8 8 3 75% 6 70%
    TerribleSacrifice mem mood [0] terrible sacrifice [-3 Mo] -3 -3 3 75% 6 70%
    BoringSacrifice mem mood [0] boring sacrifice [-1 Mo] -1 -1 3 75% 6 70%
    SatisfyingSacrifice mem mood [0] satisfying sacrifice [+5 Mo] 5 5 3 75% 6 70%
    SpectacularSacrifice mem mood [0] spectacular sacrifice [+8 Mo] 8 8 3 75% 6 70%
    TerribleSkyLanterns mem mood [0] terrible skylantern festival [-3 Mo] -3 -3 3 75% 6 70%
    UnimpressiveSkyLanterns mem mood [0] boring skylanterns [-1 Mo] -1 -1 3 75% 6 70%
    BeautifulSkyLanterns mem mood [0] beautiful skylantern festival [+6 Mo] 6 6 3 75% 6 70%
    UnforgettableSkyLanterns mem mood [0] unforgettable skylantern festival [+10 Mo] 10 10 3 75% 6 70%
    TerribleScarification mem mood [0] terrible scarification [-2 Mo] -2 -2 3 75% 6 70%
    BoringScarification mem mood [0] boring scarification [-1 Mo] -1 -1 3 75% 6 70%
    SatisfyingScarification mem mood [0] satisfying scarification [+1 Mo] 1 1 3 75% 6 70%
    SpectacularScarification mem mood [0] spectacular scarification [+3 Mo] 3 3 3 75% 6 70%
    TerribleBlinding mem mood [0] terrible blinding [-2 Mo] -2 -2 3 75% 6 70%
    BoringBlinding mem mood [0] boring blinding [-1 Mo] -1 -1 3 75% 6 70%
    SatisfyingBlinding mem mood [0] satisfying blinding [+1 Mo] 1 1 3 75% 6 70%
    SpectacularBlinding mem mood [0] spectacular blinding [+3 Mo] 3 3 3 75% 6 70%
    EffectiveConversion mem mood [0] effective conversion [+3 Mo] 3 3 3 75% 6 70%
    MasterfulConversion mem mood [0] masterful conversion [+6 Mo] 6 6 3 75% 6 70%
    TerribleDuel mem mood [0] terrible duel [-3 Mo] -3 -3 3 75% 6 70%
    BoringDuel mem mood [0] boring duel [-1 Mo] -1 -1 3 75% 6 70%
    GoodDuel mem mood [0] good duel [+5 Mo] 5 5 3 75% 6 70%
    UnforgettableDuel mem mood [0] unforgettable duel [+8 Mo] 8 8 3 75% 6 70%
    AwkwardExecution mem mood [0] awkward execution [-1 Mo] -1 -1 3 75% 6 70%
    SatisfyingExecution mem mood [0] satisfying execution [+6 Mo] 6 6 3 75% 6 70%
    SpectacularExecution mem mood [0] spectacular execution [+8 Mo] 8 8 3 75% 6 70%
    LookChangeDesired situ mood [0] look change desired [-2 Mo] -2 -2 1 0 70%
    MasochistWearingCollar situ mood [0] masochist collared [+2 Mo] 2 2 1 0 70%
    MasochistWearingBodyStrap situ mood [0] masochist body strapped [+3 Mo] 3 3 1 0 70%
    WearingColor_Favorite situ mood [0] wearing favorite color [+1 Mo] 1 1 1 0 70%
    WearingColor_Ideo situ mood [0] wearing ideoligion color [+1 Mo] 1 1 1 0 70%
    FailedConvertIdeoAttemptResentment mem soc [0] conversion resentment [-4 Mo](-15 Op) -4 -4 5 3 90% 1 70%
    PsychicArchotechEmanator_Major situ mood [0] archotech emanation [-10 Mo] [1] archotech emanation [-5 Mo] -5 -10 1 0 PsychicSensitivity 70%
    PsychicArchotechEmanator_Grand situ mood [0] archotech emanation [-14 Mo] [1] archotech emanation [-7 Mo] -7 -14 1 0 PsychicSensitivity 70%
    PsychicArchotechEmanator_Core situ mood [0] archotech emanation [-18 Mo] [1] archotech emanation [-9 Mo] -9 -18 1 0 PsychicSensitivity 70%
    Pyrophobia situ mood [0] afraid of fire [-10 Mo] -10 -10 1 0 70%
    Bloodfeeders_Revered_Opinion_Bloodfeeder situ soc [0] bloodfeeder (+20 Op) 0 0 1 0 70%
    Bloodfeeders_Reviled_Opinion_Bloodfeeder situ soc [0] bloodfeeder (-40 Op) 0 0 1 0 70%
    BloodfeederDied_Revered mem mood [0] bloodfeeder died [-2 Mo] -2 -2 3 75% 10 70%
    BloodfeederDied_Reviled mem mood [0] bloodfeeder died [+5 Mo] 5 5 1 10 70%
    Bloodfeeder_ReveredBloodfeeder situ mood [0] revered bloodfeeder [+4 Mo] 4 4 1 0 70%
    Bloodfeeder_ReviledBloodfeeder situ mood [0] bloodfeeder self hatred [-12 Mo] -12 -12 1 0 70%
    BloodfeederColonist_Revered situ mood [0] no bloodfeeders [-2 Mo] [1] no bloodfeeder master [-1 Mo] [2] bloodfeeder master [+2 Mo] 2 -2 1 0 70%
    BloodfeederColonist_Reviled situ mood [0] bloodfeeder among us [-8 Mo] -8 -8 1 0 70%
    ChildLabor_Encouraged_ChildAssignedRecreation situ mood [0] children assigned recreation [-3 Mo] -3 -3 1 0 70%
    ChildLabor_Encouraged_ChildAssignedWork situ mood [0] children assigned work [-3 Mo] -3 -3 1 0 70%
    GrowthVat_Essential_Pregnant situ mood [0] natural pregnancy [-5 Mo] -5 -5 1 0 70%
    GrowthVat_Essential_ChildNotInGrowthVat situ mood [0] child not in growth vat [-2 Mo] -2 -2 3 75% 0 70%
    GrowthVat_Prohibited_ChildNotInGrowthVat situ mood [0] child not in growth vat [+1 Mo] 1 1 3 75% 0 70%
    GrowthVat_Prohibited_GrowthVatInColony situ mood [0] growth vat [-3 Mo] -3 -3 1 0 70%
    GrowthVat_Prohibited_ChildInGrowthVat situ mood [0] my child is in a growth vat [-8 Mo] -8 -8 3 75% 0 70%
    PreferredXenotype situ soc [0] preferred xenotype (+10 Op) [1] disliked xenotype (-30 Op) 0 0 1 0 70%
    PreferredXenotypeMakeup situ mood [0] all preferred xenotypes [+2 Mo] [1] some disliked xenotypes [-2 Mo] [2] many disliked xenotypes [-3 Mo] [3] tons of disliked xenotypes [-4 Mo] 2 -4 1 0 70%
    SelfDislikedXenotype situ mood [0] I am disliked xenotype [-6 Mo] -6 -6 1 0 70%
    CryingBaby mem mood [0] baby crying [-8 Mo] -8 -8 3 80% 0.25 70%
    MyCryingBaby mem mood [0] my baby is crying [-4 Mo] -4 -4 3 80% 0.25 70%
    GigglingBaby mem mood [0] baby giggling [+4 Mo] 4 4 3 80% 0.25 70%
    MyGigglingBaby mem mood [0] my baby giggling [+8 Mo] 8 8 3 80% 0.25 70%
    KilledChild mem mood [0] killed a child [-6 Mo] -6 -6 5 80% 5 70%
    MyBirthMotherDied mem mood [0] my birth mother {0} died [-8 Mo] -8 -8 10 1 75% 30 70%
    KilledMyBirthMother mem soc [0] killed my birth mother (-80 Op) 0 0 300 10 75% 120 70%
    MyBirthMotherLost mem mood [0] my birth mother {0} lost [-8 Mo] -8 -8 10 1 75% 30 70%
    AteBabyFood mem mood [0] ate baby food [-5 Mo] -5 -5 1 1 70%
    FedOn_Social mem soc [0] fed on (-20 Op) 0 0 50 10 75% 60 70%
    WasTaught mem soc [0] taught me a skill (+8 Op) 0 0 1 10 20 70%
    GaveLesson mem soc [0] listened to my lesson (+4 Op) 0 0 1 10 20 70%
    FedOn mem mood [0] fed on by {0} [-5 Mo] -5 -5 1 5 70%
    IngestedHemogenPack mem mood [0] ingested hemogen pack [-5 Mo] -5 -5 5 75% 5 70%
    PregnancyTerminated mem mood [0] pregnancy terminated [-5 Mo] [1] pregnancy terminated [-10 Mo] [2] pregnancy terminated [-20 Mo] -5 -20 3 75% 10 70%
    PregnancyEnded mem mood [0] pregnancy ended [+5 Mo] 5 5 3 75% 5 70%
    Stillbirth mem mood [0] stillbirth [-15 Mo] -15 -15 1 10 70%
    Miscarried mem mood [0] miscarried [-12 Mo] -12 -12 1 10 70%
    PartnerMiscarried mem mood [0] {0} miscarried [-12 Mo] -12 -12 1 10 70%
    BabyBorn mem mood [0] {0} was born healthy [+8 Mo] 8 8 1 15 70%
    PsychicBondTorn mem mood [0] psychic bond torn ({0}) [-25 Mo] -25 -25 1 30 70%
    XenogermHarvested_Prisoner mem mood [0] genes harvested [-8 Mo] -8 -8 1 25 70%
    MyChildHappy situ mood [0] my child {CHILD_nameDef} is happy [+6 Mo] 6 6 1 0 70%
    MyChildrenHappy situ mood [0] my children are happy [+8 Mo] 8 8 1 0 70%
    MyChildSad situ mood [0] my child {CHILD_nameDef} is unhappy [-6 Mo] -6 -6 1 0 70%
    MyChildrenSad situ mood [0] my children are unhappy [-8 Mo] -8 -8 1 0 70%
    YoungstersHappy situ mood [0] happy youngsters [+2 Mo] 2 2 3 75% 0 70%
    YoungstersSad situ mood [0] sad youngsters [-2 Mo] -2 -2 3 75% 0 70%
    EnslavedChild situ mood [0] enslaved child [-8 Mo] -8 -8 3 75% 0 70%
    BabySick situ mood [0] my baby {BABY_nameDef} is sick [-8 Mo] [1] my babies are sick [-8 Mo] -8 -8 3 75% 0 70%
    ChildInGrowthVat situ mood [0] my child is in a growth vat [-4 Mo] -4 -4 3 75% 0 70%
    MyParentHappy situ mood [0] parent is happy [+6 Mo] 6 6 1 0 70%
    MyParentsHappy situ mood [0] parents are happy [+12 Mo] 12 12 1 0 70%
    CribQuality situ mood [0] null [1] null [2] null [3] good crib [+2 Mo] [4] excellent crib [+4 Mo] [5] masterwork crib [+6 Mo] [6] legendary crib [+8 Mo] 8 2 1 0 70%
    MoodOffsetVeryHappy situ mood [0] genetic joy [+10 Mo] 10 10 1 0 70%
    MoodOffsetHappy situ mood [0] genetic optimism [+5 Mo] 5 5 1 0 70%
    MoodOffsetUnhappy situ mood [0] genetic pessimism [-5 Mo] -5 -5 1 0 70%
    MoodOffsetVeryUnhappy situ mood [0] genetic depression [-10 Mo] -10 -10 1 0 70%
    NeedLearning situ mood [0] learning-starved [-20 Mo] [1] learning-deprived [-10 Mo] [2] learning unfulfilled [-5 Mo] [3] learning satisfied [+5 Mo] [4] learning fully satisfied [+10 Mo] 10 -20 1 0 70%
    NeedPlay situ mood [0] desperately wants to play [-20 Mo] [1] really wants to play [-10 Mo] [2] wants to play [-5 Mo] [3] entertained [+5 Mo] [4] very entertained [+10 Mo] 10 -20 1 0 70%
    BreastfedBaby mem soc [0] breastfed (+8 Op) 0 0 5 90% 20 70%
    BreastfedMe mem soc [0] breastfed me (+16 Op) 0 0 5 90% 3 70%
    FedBaby mem soc [0] fed (+4 Op) 0 0 5 90% 20 70%
    FedMe mem soc [0] fed me (+16 Op) 0 0 5 90% 3 70%
    PlayedWithMe mem soc [0] played with me (+8 Op) 0 0 5 90% 3 70%
    BabyGiggledSocial mem soc [0] giggled (+12 Op) 0 0 5 90% 10 70%
    BabyCriedSocial mem soc [0] cried (-12 Op) 0 0 5 90% 10 70%
    PsychicBond situ soc [0] psychic bond (+50 Op) 0 0 1 0 PsychicBond 70%
    KilledChild_Opinion situ soc [0] killed a child (-20 Op) 0 0 1 5 0 70%
    PregnancyMood_Collapse situ mood [0] pregnancy mood collapse [-14 Mo] -14 -14 1 0 PregnancyMood 70%
    PregnancyMood_Down situ mood [0] pregnancy mood down [-8 Mo] -8 -8 1 0 PregnancyMood 70%
    PregnancyMood_Up situ mood [0] pregnancy mood up [+4 Mo] 4 4 1 0 PregnancyMood 70%
    PregnancyMood_High situ mood [0] pregnancy mood high [+8 Mo] 8 8 1 0 PregnancyMood 70%
    KillThirst situ mood [0] kill thirst [-1 Mo] -1 -1 1 0 70%
    SunlightSensitivity_Mild situ mood [0] sunlight sensitivity [-6 Mo] -6 -6 1 0 70%
    SunlightSensitivity_Major situ mood [0] sunlight sensitivity [-12 Mo] -12 -12 1 0 70%
    ScanningSickness situ mood [0] scanning sickness [-8 Mo] -8 -8 1 0 ScanningSickness 70%
    DeathrestExhaustion situ mood [0] deathrest exhaustion [-12 Mo] -12 -12 1 0 70%
    HateAura situ mood [0] apocriton hatred (intense) [-16 Mo] [1] apocriton hatred (strong) [-10 Mo] [2] apocriton hatred (distant) [-4 Mo] -4 -16 1 0 PsychicSensitivity 70%
    NoxiousHaze situ mood [0] acidic smog [-5 Mo] -5 -5 1 0 70%
    Recluse situ mood [0] recluse alone [+12 Mo] [1] recluse in small group [+6 Mo] [2] recluse crowded [-4 Mo] [3] recluse very crowded [-8 Mo] 12 -8 1 0 70%
    ChildlikePositivity situ mood [0] childlike joy [+16 Mo] [1] childlike wonder [+12 Mo] [2] childlike enthusiasm [+8 Mo] [3] childlike confidence [+4 Mo] 16 4 1 0 70%
    PregnancyAttitude situ mood [0] new pregnancy [+6 Mo] [1] new pregnancy [-3 Mo] 6 -3 1 0 70%
    PsychicBondProximity situ mood [0] psychic bond [+12 Mo] [1] psychic bond distance [-10 Mo] 12 -10 1 0 70%
    DeathrestChamber situ mood [0] deathrested outside [-4 Mo] [1] awful deathrest chamber [-4 Mo] [2] null [3] null [4] decent deathrest chamber [+2 Mo] [5] good deathrest chamber [+3 Mo] [6] great deathrest chamber [+4 Mo] [7] excellent deathrest chamber [+5 Mo] [8] exceptional deathrest chamber [+6 Mo] [9] unbelievable deathrest chamber [+7 Mo] [10] wondrous deathrest chamber [+8 Mo] 8 -4 1 0 70%
    BloodTorch situ mood [0] blood torch [+2 Mo] 2 2 1 0 70%
    HemogenCraving situ mood [0] hemogen craving [-10 Mo] [1] hemogen craving [-15 Mo] [2] hemogen craving [-20 Mo] -10 -20 1 0 HemogenCraving 70%
    Inhumanizing_Required_Human situ mood [0] human shame [-8 Mo] -8 -8 1 0 70%
    PsychicRitualPerformed_Abhorrent mem mood [0] psychic ritual performed [-4 Mo] -4 -4 2 75% 4 70%
    InvolvedInPsychicRitual_Abhorrent mem mood [0] involved in psychic ritual [-12 Mo] -12 -12 1 4 70%
    InvolvedInPsychicRitual_Social_Abhorrent mem soc [0] involved in psychic ritual (-20 Op) 0 0 100 3 75% 4 70%
    PsychicRitualPerformed_Disapproved mem mood [0] psychic ritual performed [-2 Mo] -2 -2 2 75% 4 70%
    InvolvedInPsychicRitual_Disapproved mem mood [0] involved in psychic ritual [-6 Mo] -6 -6 1 4 70%
    InvolvedInPsychicRitual_Social_Disapproved mem soc [0] involved in psychic ritual (-10 Op) 0 0 100 3 75% 4 70%
    InvolvedInPsychicRitual_Exalted mem mood [0] involved in psychic ritual [+3 Mo] 3 3 1 4 70%
    InvolvedInPsychicRitual_Social_Exalted mem soc [0] involved in psychic ritual (+10 Op) 0 0 100 3 75% 4 70%
    NoPsychicRituals situ mood [0] no psychic rituals [-3 Mo] -3 -3 1 0 70%
    AteTwistedMeat mem mood [0] ate twisted meat [-10 Mo] -10 -10 1 1 70%
    PsychicRitualVictim mem mood [0] psychic ritual victim [-18 Mo] -18 -18 1 20 70%
    DarknessLifted mem mood [0] unnatural darkness lifted [+8 Mo] 8 8 1 2 70%
    HealedMe situ soc [0] healed me (+10 Op) 0 0 1 0 70%
    MutatedMyArm situ soc [0] mutated my arm (-30 Op) 0 0 1 0 70%
    BlissLobotomy mem mood [0] bliss lobotomy [+20 Mo] 20 20 1 0 70%
    PlayedWithCube mem mood [0] cube joy [+15 Mo] 15 15 1 1 70%
    UnnaturalCorpseDestroyed mem mood [0] unnatural corpse is angry [-12 Mo] -12 -12 1 1 70%
    ObeliskAbduction mem mood [0] obelisk abduction [-3 Mo] [1] obelisk abduction [+12 Mo] 12 -3 1 3 70%
    EmbracedTheVoid mem mood [0] embraced the void [+14 Mo] 14 14 1 60 70%
    ClosedTheVoid mem mood [0] closed the void [+14 Mo] 14 14 1 60 70%
    VoidClosed mem mood [0] void closed [+8 Mo] 8 8 1 30 70%
    ClosedTheVoidOpinion mem soc [0] closed the void (+30 Op) 0 0 1 120 70%
    Chimera mem mood [0] observed chimera [-8 Mo] -8 -8 1 1 70%
    PsychicRitualGuilt mem mood [0] {RITUAL} guilt [-3 Mo] [1] {RITUAL} guilt [-6 Mo] [2] {RITUAL} guilt [-10 Mo] -3 -10 3 75% 6 70%
    VoidCatharsis mem mood [0] void catharsis [+30 Mo] 30 30 5 75% 3 70%
    HeardInhumanRambling mem mood [0] {0} rambling [-2 Mo] -2 -2 20 4 75% 1 70%
    VoidCuriosity mem mood [0] Void curiosity [-2 Mo] -2 -2 1 10 70%
    VoidCuriositySatisfied mem mood [0] Void curiosity satisfied [+6 Mo] 6 6 1 10 70%
    BecameGhoul mem mood [0] {0} became a ghoul [-6 Mo] -6 -6 5 1 75% 20 70%
    DrainedMySkills mem soc [0] drained my skills (-25 Op) 0 0 300 10 90% 20 70%
    UsedMeForPsychicRitual mem soc [0] used me for psychic ritual (-20 Op) 0 0 300 10 90% 30 70%
    VoidPleasure situ mood [0] void pleasure [+8 Mo] 8 8 1 0 Inhumanized 70%
    DeathPall mem mood [0] death pall [-4 Mo] [1] death pall exposure [-8 Mo] -4 -8 1 0.1 70%
    GrayPall mem mood [0] gray pall [-3 Mo] [1] gray pall exposure [-6 Mo] -3 -6 1 0.1 70%
    UnnaturalDarkness situ mood [0] unnatural darkness [-5 Mo] [1] unnatural sky [+5 Mo] 5 -5 1 0 UnnaturalDarkness 70%
    SleepSuppressor situ mood [0] Sleep suppressor [-6 Mo] -6 -6 1 0 70%
    BioferriteGenerator situ mood [0] Bioferrite generator [-6 Mo] -6 -6 1 0 70%
    HateChantDrone situ mood [0] hate chant whispers [-5 Mo] [1] quiet hate chanting [-10 Mo] [2] hate chanting [-20 Mo] [3] loud hate chanting [-30 Mo] [4] extreme hate chanting [-45 Mo] -5 -45 1 0 PsychicSensitivity 70%
    HarbingerScream mem mood [0] harbinger tree scream [-6 Mo] -6 -6 3 75% 2 PsychicSensitivity 70%
    FleshTentacle situ mood [0] flesh tentacle [-6 Mo] -6 -6 2 75% 0 Tentacle 70%
    FleshWhip situ mood [0] flesh whip [-6 Mo] -6 -6 2 75% 0 FleshWhip 70%
    JoyousPresence situ mood [0] Joyous presence [+3 Mo] 3 3 1 0 70%
    SwallowedByDarkness situ mood [0] swallowed by darkness [-10 Mo] -10 -10 1 0 70%
    PleasurePulse situ mood [0] pleasure pulse [+12 Mo] 12 12 1 0 PsychicSensitivity PleasurePulse 70%
    NeurosisPulse situ mood [0] neurosis pulse [-4 Mo] -4 -4 1 0 PsychicSensitivity NeurosisPulse 70%
    Voidsight situ mood [0] voidsight [-4 Mo] -4 -4 1 0 Voidsight 70%
    BloodRage situ mood [0] blood rage [1] blood rage [-6 Mo] [2] blood rage [-12 Mo] [3] blood rage [-18 Mo] [4] blood rage [-24 Mo] 0 -24 1 0 BloodRage 70%
    UnnaturalCorpse situ mood [0] unnatural corpse [-6 Mo] -6 -6 1 0 70%
    CubeWithdrawl situ mood [0] [1] cube withdrawal [-15 Mo] [2] cube withdrawal [-20 Mo] [3] cube withdrawal [-30 Mo] 0 -30 1 0 CubeWithdrawal 70%
    CubeSculptures situ mood [0] cube sculpture [+1 Mo] 1 1 1 0 70%
    DestroyedCubeSculpture mem mood [0] my cube sculpture destroyed [-5 Mo] -5 -5 10 75% 5 70%
    SpokeToDisturbingMood mem mood [0] unsettling conversation [-4 Mo] -4 -4 10 75% 1 70%
    ReadingTome situ mood [0] Fascinating tome [+8 Mo] 8 8 1 0 70%
    DeadlifeDust situ mood [0] deadlife dust [-4 Mo] [1] deadlife dust [-8 Mo] [2] deadlife dust [-12 Mo] -4 -12 1 0 70%
    WearingDreadLeather situ mood [0] dread leather {0} [-2 Mo] [1] dread leather {0} (+1) [-4 Mo] [2] dread leather {0} (+2) [-6 Mo] [3] dread leather {0} etc [-8 Mo] -2 -8 1 0 70%
    ImprisonedWithEntity situ mood [0] imprisoned with entity [-15 Mo] -15 -15 1 0 70%
    EntityInRoom situ mood [0] monster by my bed [-15 Mo] -15 -15 1 0 70%
    VoidFascination situ mood [0] captured entity [+6 Mo] 6 6 1 0 70%
    JuggernautSerum situ mood [0] juggernaut serum [-10 Mo] -10 -10 1 0 JuggernautSerum 70%
    DeathRefusalSickness situ mood [0] death refusal [-8 Mo] -8 -8 1 0 DeathRefusalSickness 70%
    SpokeToDisturbing mem soc [0] unsettling conversation (-3 Op) 0 0 100 10 75% 1 70%
    Joyous situ soc [0] joyous (+20 Op) 0 0 1 0 70%
    GhoulNegative situ soc [0] ghoul (-20 Op) 0 0 1 0 70%
    GhoulPositive situ soc [0] ghoul (+20 Op) 0 0 1 0 70%
    GeneticChemicalDependency_Alcohol situ mood [0] Genetic alcohol dependency [-1 Mo] -1 -1 1 0 70%
    GeneticChemicalDependency_GoJuice situ mood [0] Genetic go-juice dependency [-1 Mo] -1 -1 1 0 70%
    GeneticChemicalDependency_Psychite situ mood [0] Genetic psychite dependency [-1 Mo] -1 -1 1 0 70%
    GeneticChemicalDependency_Smokeleaf situ mood [0] Genetic Smokeleaf dependency [-1 Mo] -1 -1 1 0 70%
    GeneticChemicalDependency_WakeUp situ mood [0] Genetic wake-up dependency [-1 Mo] -1 -1 1 0 70%

    Ideo Thoughts

    defName type social stages best mood worst mood stack limit stack limit per o. pawn stacked effect multiplier duration (days) effect multiplying stat game condition hediff lerp opinion to zero after duration pct max cumulated opinion offset next thought nullified if not colonist show bubble
    AteNutrientPasteMeal mem mood [0] ate nutrient paste meal [-4 Mo] -4 -4 1 1 70%
    KnowGuestExecuted mem mood [0] justified execution [-2 Mo] [1] someone was euthanized [-3 Mo] [2] someone was executed [-5 Mo] [3] someone was organ-murdered [-6 Mo] [4] someone was ripscanned [-6 Mo] -2 -6 5 75% 6 70%
    KnowColonistExecuted mem mood [0] justified execution of colonist [-2 Mo] [1] colonist euthanized [-3 Mo] [2] colonist executed [-5 Mo] [3] colonist organ-harvested [-6 Mo] [4] colonist ripscanned [-6 Mo] -2 -6 5 75% 6 70%
    KnowPrisonerDiedInnocent mem mood [0] innocent prisoner died [-5 Mo] -5 -5 5 75% 6 70%
    AteHumanlikeMeatDirect mem mood [0] raw cannibalism [-20 Mo] -20 -20 1 1 70%
    AteHumanlikeMeatAsIngredient mem mood [0] cooked cannibalism [-15 Mo] -15 -15 1 1 70%
    AteInsectMeatDirect mem mood [0] ate insect meat [-6 Mo] -6 -6 1 1 70%
    AteInsectMeatAsIngredient mem mood [0] ate cooked insect meat [-3 Mo] -3 -3 1 1 70%
    KnowPrisonerSold mem mood [0] prisoner sold [-3 Mo] -3 -3 5 75% 4 70%
    KnowGuestOrganHarvested mem mood [0] someone's organ harvested [-5 Mo] -5 -5 5 75% 8 70%
    KnowColonistOrganHarvested mem mood [0] colonist's organ harvested [-5 Mo] -5 -5 5 75% 8 70%
    ButcheredHumanlikeCorpse mem mood [0] I butchered humanlike [-6 Mo] -6 -6 10 75% 6 70%
    KnowButcheredHumanlikeCorpse mem mood [0] we butchered humanlike [-6 Mo] -6 -6 1 6 70%
    ButcheredHumanlikeCorpseOpinion mem soc [0] butchered humanlike corpse (-10 Op) 0 0 100 3 75% 5 70%
    ObservedLayingCorpse mem mood [0] observed corpse [-4 Mo] -4 -4 3 50% 0.5 70%
    ObservedLayingRottingCorpse mem mood [0] observed rotting corpse [-6 Mo] -6 -6 5 50% 0.5 70%
    HumanLeatherApparelSad situ mood [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] -2 -8 1 0 70%
    AteRawHumanlikeMeat mem soc [0] ate raw humanlike meat (-5 Op) 0 0 1 5 70%
    AteVeneratedAnimalMeat mem mood [0] ate venerated animal meat [-8 Mo] -8 -8 1 5 70%
    TameVeneratedAnimalDied mem mood [0] venerated {ANIMALKIND} died [-5 Mo] -5 -5 3 50% 5 70%
    VeneratedAnimalsOnMapOrCaravan situ mood [0] venerated {ANIMAL_label} [+1 Mo] [1] venerated {ANIMAL_label} [+2 Mo] [2] venerated {ANIMAL_label} [+3 Mo] [3] venerated {ANIMAL_label} [+4 Mo] [4] venerated {ANIMAL_label} [+5 Mo] 5 1 1 0 70%
    SlaughteredAnimal_Know_Prohibited mem soc [0] slaughtered animal (-10 Op) 0 0 100 3 75% 20 70%
    SlaughteredAnimal_Know_Prohibited_Mood mem mood [0] animal slaughtered [-4 Mo] -4 -4 5 75% 6 70%
    SlaughteredAnimal_Horrible mem mood [0] slaughtered animal [-15 Mo] -15 -15 1 6 70%
    SlaughteredAnimal_Know_Horrible mem soc [0] slaughtered animal (-5 Op) 0 0 100 3 75% 20 70%
    SlaughteredAnimal_Know_Horrible_Mood mem mood [0] animal slaughtered [-2 Mo] -2 -2 5 75% 6 70%
    SlaughteredAnimal_Disapproved mem mood [0] slaughtered animal [-5 Mo] -5 -5 1 6 70%
    SlaughteredAnimal_Know_Disapproved mem soc [0] slaughtered animal (-3 Op) 0 0 100 3 75% 20 70%
    SlaughteredAnimal_Know_Disapproved_Mood mem mood [0] animal slaughtered [-1 Mo] -1 -1 5 75% 6 70%
    ChangedIdeo_Know_Abhorrent mem soc [0] recent apostasy (-30 Op) 0 0 100 3 75% 30 70%
    ChangedIdeo_Know_Horrible mem soc [0] recent apostasy (-15 Op) 0 0 100 3 75% 30 70%
    ChangedIdeo_Know_Disapproved mem soc [0] recent apostasy (-8 Op) 0 0 100 3 75% 30 70%
    IsApostate_Abhorrent_Social situ soc [0] apostate (-10 Op) 0 0 1 0 70%
    IsApostate_Horrible_Social situ soc [0] apostate (-5 Op) 0 0 1 0 70%
    IsApostate_Disapproved_Social situ soc [0] apostate (-3 Op) 0 0 1 0 70%
    WearingDesiredApparel_Soft situ mood [0] wearing {APPAREL} [+1 Mo] 1 1 1 0 70%
    WearingDesiredApparel_Strong situ mood [0] wearing {APPAREL} [+2 Mo] 2 2 1 0 70%
    HasAutomatedTurrets_Prohibited situ mood [0] automated weapons [-12 Mo] -12 -12 1 0 70%
    HasAutomatedTurrets_Horrible situ mood [0] automated weapons [-8 Mo] -8 -8 1 0 70%
    HasAutomatedTurrets_Disapproved situ mood [0] automated weapons [-4 Mo] -4 -4 1 0 70%
    BlindingCeremony_Know_Horrible mem mood [0] blinding ceremony [-2 Mo] -2 -2 1 4 70%
    BlindingCeremony_Self_Respected mem mood [0] was blinded [+3 Mo] 3 3 1 4 70%
    BlindingCeremony_Self_Elevated mem mood [0] was blinded [+5 Mo] 5 5 1 4 70%
    BlindingCeremony_Self_Sublime mem mood [0] was blinded [+6 Mo] 6 6 1 4 70%
    Blindness_Respected_Blind situ mood [0] blind [+5 Mo] 5 5 1 0 70%
    Blindness_Elevated_Blind situ mood [0] blind [+10 Mo] 10 10 1 0 70%
    Blindness_Sublime_Blind situ mood [0] blind [+15 Mo] 15 15 1 0 70%
    Blindness_Respected_Blind_Social situ soc [0] blind (+10 Op) 0 0 1 0 70%
    Blindness_Elevated_Blind_Social situ soc [0] blind (+20 Op) 0 0 1 0 70%
    Blindness_Sublime_Blind_Social situ soc [0] blind (+30 Op) 0 0 1 0 70%
    Blindness_ArtificialBlind situ mood [0] vision blocked [+2 Mo] 2 2 1 0 70%
    Blindness_Elevated_HalfBlind situ mood [0] half-blind [+1 Mo] 1 1 1 0 70%
    Blindness_Sublime_HalfBlind situ mood [0] half-blind [-1 Mo] -1 -1 1 0 70%
    Blindness_Elevated_HalfBlind_Social situ soc [0] half-blind (+5 Op) 0 0 1 0 70%
    Blindness_Sublime_HalfBlind_Social situ soc [0] half-blind (+5 Op) 0 0 1 0 70%
    Blindness_Elevated_NonBlind situ mood [0] not blind [-3 Mo] -3 -3 1 0 70%
    Blindness_Sublime_NonBlind situ mood [0] not blind [-6 Mo] -6 -6 1 0 70%
    Blindness_Respected_NonBlind_Social situ soc [0] sighted (-2 Op) 0 0 1 0 70%
    Blindness_Elevated_NonBlind_Social situ soc [0] sighted (-3 Op) 0 0 1 0 70%
    Blindness_Sublime_NonBlind_Social situ soc [0] sighted (-5 Op) 0 0 1 0 70%
    InstalledProsthetic_Abhorrent mem mood [0] installed enhancement [-30 Mo] -30 -30 1 6 70%
    InstalledProsthetic_Know_Abhorrent mem soc [0] installed enhancement (-10 Op) 0 0 100 3 75% 20 70%
    InstalledProsthetic_Disapproved mem mood [0] installed enhancement [-5 Mo] -5 -5 1 6 70%
    InstalledProsthetic_Know_Disapproved mem soc [0] installed enhancement (-5 Op) 0 0 100 3 75% 20 70%
    HasProsthetic_Abhorrent situ mood [0] artificial enhancement [-18 Mo] -18 -18 1 0 70%
    HasProsthetic_Abhorrent_Social situ soc [0] artificial enhancement (-5 Op) 0 0 1 0 70%
    HasProsthetic_Disapproved situ mood [0] artificial enhancement [-4 Mo] -4 -4 1 0 70%
    HasProsthetic_Disapproved_Social situ soc [0] artificial enhancement (-3 Op) 0 0 1 0 70%
    HasNoProsthetic_Disapproved situ mood [0] no artificial enhancement [-3 Mo] -3 -3 1 0 70%
    HasNoProsthetic_Disapproved_Social situ soc [0] no artificial enhancement (-3 Op) 0 0 1 0 70%
    HasProsthetic_Approved situ mood [0] transhumanist modded [+1 Mo] [1] transhumanist connected [+1 Mo] [2] transhumanist enhanced [+2 Mo] [3] transhumanist synchronized [+2 Mo] [4] transhumanist integrated [+3 Mo] [5] transhumanist transformed [+3 Mo] 3 1 1 0 70%
    AteHumanMeat_Abhorrent mem mood [0] ate human meat [-20 Mo] -20 -20 1 1 70%
    ButcheredHuman_Abhorrent mem mood [0] I butchered humanlike [-12 Mo] -12 -12 1 6 70%
    ButcheredHuman_Know_Abhorrent mem mood [0] we butchered humanlike [-5 Mo] -5 -5 5 75% 5 70%
    ButcheredHuman_Know_Abhorrent_Opinion mem soc [0] butchered humanlike (-20 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_Know_Abhorrent mem soc [0] ate human meat (-10 Op) 0 0 100 3 75% 5 70%
    HumanLeatherApparel_Abhorrent situ mood [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] -2 -8 1 0 70%
    AteHumanMeat_Horrible mem mood [0] ate human meat [-12 Mo] -12 -12 1 1 70%
    ButcheredHuman_Horrible mem mood [0] I butchered humanlike [-6 Mo] -6 -6 1 6 70%
    ButcheredHuman_Know_Horrible mem mood [0] we butchered humanlike [-3 Mo] -3 -3 5 75% 5 70%
    ButcheredHuman_Know_Horrible_Opinion mem soc [0] butchered humanlike (-10 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_Know_Horrible mem soc [0] ate human meat (-5 Op) 0 0 100 3 75% 5 70%
    HumanLeatherApparel_Horrible situ mood [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-3 Mo] [2] human leather {0} (+2) [-5 Mo] [3] human leather {0} etc [-6 Mo] -2 -6 1 0 70%
    AteHumanMeat_Disapproved mem mood [0] ate human meat [-5 Mo] -5 -5 1 1 70%
    ButcheredHuman_Disapproved mem mood [0] I butchered humanlike [-3 Mo] -3 -3 1 6 70%
    ButcheredHuman_Know_Disapproved mem mood [0] we butchered humanlike [-1 Mo] -1 -1 5 75% 5 70%
    ButcheredHuman_Know_Disapproved_Opinion mem soc [0] butchered humanlike (-5 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_Know_Disapproved mem soc [0] ate human meat (-3 Op) 0 0 100 3 75% 5 70%
    HumanLeatherApparel_Disapproved situ mood [0] human leather {0} [-1 Mo] [1] human leather {0} (+1) [-2 Mo] [2] human leather {0} (+2) [-3 Mo] [3] human leather {0} etc [-4 Mo] -1 -4 1 0 70%
    AteHumanMeat_Preferred mem mood [0] ate human meat [+2 Mo] 2 2 1 1 70%
    NoRecentHumanMeat_Preferred situ mood [0] want human meat [-2 Mo] -2 -2 1 0 70%
    HumanLeatherApparel_Preferred situ mood [0] human leather {0} [+1 Mo] [1] human leather {0} (+1) [+2 Mo] [2] human leather {0} (+2) [+3 Mo] [3] human leather {0} etc [+4 Mo] 4 1 1 0 70%
    AteNonCannibalFood_Horrible mem mood [0] ate non-cannibal food [-2 Mo] -2 -2 1 1 70%
    AteNonCannibalFood_Know_Horrible mem soc [0] ate non-cannibal food (-3 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_RequiredStrong mem mood [0] ate human meat [+4 Mo] 4 4 1 1 70%
    NoRecentHumanMeat_RequiredStrong situ mood [0] want human meat [-4 Mo] -4 -4 1 0 70%
    HumanLeatherApparel_RequiredStrong situ mood [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+3 Mo] [2] human leather {0} (+2) [+5 Mo] [3] human leather {0} etc [+6 Mo] 6 2 1 0 70%
    AteNonCannibalFood_Abhorrent mem mood [0] ate non-cannibal food [-4 Mo] -4 -4 1 1 70%
    AteNonCannibalFood_Know_Abhorrent mem soc [0] ate non-cannibal food (-5 Op) 0 0 100 3 75% 5 70%
    AteHumanMeat_RequiredRavenous mem mood [0] ate human meat [+6 Mo] 6 6 1 1 70%
    NoRecentHumanMeat_RequiredRavenous situ mood [0] want human meat [-8 Mo] -8 -8 1 0 70%
    HumanLeatherApparel_RequiredRavenous situ mood [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo] 8 2 1 0 70%
    CharityRefused_Essential_Beggars mem mood [0] beggars not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_Beggars mem mood [0] beggars not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_Beggars mem mood [0] beggars not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_Beggars_Betrayed mem mood [0] beggars betrayed [-12 Mo] -12 -12 1 8 70%
    CharityRefused_Important_Beggars_Betrayed mem mood [0] beggars betrayed [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Worthwhile_Beggars_Betrayed mem mood [0] beggars betrayed [-6 Mo] -6 -6 1 8 70%
    CharityRefused_Essential_Pilgrims mem mood [0] pilgrims not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_Pilgrims mem mood [0] pilgrims not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_Pilgrims mem mood [0] pilgrims not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_Pilgrims_Betrayed mem mood [0] pilgrims betrayed [-12 Mo] -12 -12 1 8 70%
    CharityRefused_Important_Pilgrims_Betrayed mem mood [0] pilgrims betrayed [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Worthwhile_Pilgrims_Betrayed mem mood [0] pilgrims betrayed [-6 Mo] -6 -6 1 8 70%
    CharityRefused_Essential_WandererJoins mem mood [0] wanderer rejected [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_WandererJoins mem mood [0] wanderer rejected [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_WandererJoins mem mood [0] wanderer rejected [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_ShuttleCrashRescue mem mood [0] crashing shuttle ignored [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_ShuttleCrashRescue mem mood [0] crashing shuttle ignored [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Essential_RefugeePodCrash mem mood [0] crashed refugee not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_RefugeePodCrash mem mood [0] crashed refugee not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_RefugeePodCrash mem mood [0] crashed refugee not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_HospitalityRefugees mem mood [0] refugees not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_HospitalityRefugees mem mood [0] refugees not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_HospitalityRefugees mem mood [0] refugees not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_IntroWimp mem mood [0] noble not helped [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_IntroWimp mem mood [0] noble not helped [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_IntroWimp mem mood [0] noble not helped [-2 Mo] -2 -2 1 8 70%
    CharityRefused_Essential_ThreatReward_Joiner mem mood [0] rejected joiner in danger [-8 Mo] -8 -8 1 8 70%
    CharityRefused_Important_ThreatReward_Joiner mem mood [0] rejected joiner in danger [-4 Mo] -4 -4 1 8 70%
    CharityRefused_Worthwhile_ThreatReward_Joiner mem mood [0] rejected joiner in danger [-2 Mo] -2 -2 1 8 70%
    CharityFulfilled_Essential_Beggars mem mood [0] beggars helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_Beggars mem mood [0] beggars helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_Beggars mem mood [0] beggars helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_WandererJoins mem mood [0] wanderer helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_WandererJoins mem mood [0] wanderer helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_WandererJoins mem mood [0] wanderer helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_ShuttleCrashRescue mem mood [0] shuttle survivors helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_ShuttleCrashRescue mem mood [0] shuttle survivors helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Essential_RefugeePodCrash mem mood [0] pod refugee helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_RefugeePodCrash mem mood [0] pod refugee helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_RefugeePodCrash mem mood [0] pod refugee helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_HospitalityRefugees mem mood [0] refugees hosted [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_HospitalityRefugees mem mood [0] refugees hosted [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_HospitalityRefugees mem mood [0] refugees hosted [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_IntroWimp mem mood [0] noble helped [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_IntroWimp mem mood [0] noble helped [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_IntroWimp mem mood [0] noble helped [+1 Mo] 1 1 1 8 70%
    CharityFulfilled_Essential_ThreatReward_Joiner mem mood [0] accepted someone in danger [+4 Mo] 4 4 1 8 70%
    CharityFulfilled_Important_ThreatReward_Joiner mem mood [0] accepted someone in danger [+2 Mo] 2 2 1 8 70%
    CharityFulfilled_Worthwhile_ThreatReward_Joiner mem mood [0] accepted someone in danger [+1 Mo] 1 1 1 8 70%
    SlabBed_Preferred situ mood [0] slept on slab bed [+2 Mo] 2 2 1 0 70%
    IngestedDrug_Horrible mem mood [0] used drug [-15 Mo] -15 -15 1 3 70%
    IngestedRecreationalDrug_Horrible mem mood [0] used recreational drug [-15 Mo] -15 -15 1 3 70%
    IngestedHardDrug_Horrible mem mood [0] used hard drug [-15 Mo] -15 -15 1 3 70%
    IngestedDrug_Know_Horrible mem soc [0] used drug (-3 Op) 0 0 100 3 75% 5 70%
    IngestedRecreationalDrug_Know_Horrible mem soc [0] used recreational drug (-5 Op) 0 0 100 3 75% 5 70%
    IngestedHardDrug_Know_Horrible mem soc [0] used hard drug (-8 Op) 0 0 100 3 75% 5 70%
    AdministeredDrug_Horrible mem mood [0] administered drug [-15 Mo] -15 -15 1 3 70%
    AdministeredRecreationalDrug_Horrible mem mood [0] administered recreational drug [-15 Mo] -15 -15 1 3 70%
    AdministeredHardDrug_Horrible mem mood [0] administered hard drug [-15 Mo] -15 -15 1 3 70%
    AdministeredDrug_Know_Horrible mem soc [0] administered drug (-3 Op) 0 0 100 3 75% 5 70%
    AdministeredRecreationalDrug_Know_Horrible mem soc [0] administered recreational drug (-5 Op) 0 0 100 3 75% 5 70%
    AdministeredHardDrug_Know_Horrible mem soc [0] administered hard drug (-8 Op) 0 0 100 3 75% 5 70%
    AteNonFungusPlant_Despised mem mood [0] ate non-fungus plant raw [-5 Mo] -5 -5 1 1 70%
    AteNonFungusMealWithPlants_Despised mem mood [0] ate non-fungus plant cooked [-3 Mo] -3 -3 1 1 70%
    AteFungus_Preferred mem mood [0] ate fungus [+3 Mo] 3 3 1 1 70%
    AteFungusAsIngredient_Preferred mem mood [0] ate cooked fungus [+3 Mo] 3 3 1 1 70%
    AteFungus_Despised mem mood [0] ate fungus raw [-6 Mo] -6 -6 1 1 70%
    AteFungusAsIngredient_Despised mem mood [0] ate fungus cooked [-3 Mo] -3 -3 1 1 70%
    HighLife situ mood [0] high life [+3 Mo] [1] high life [2] high life missing [3] high life missing [-10 Mo] 3 -10 1 0 70%
    IdeoDiversity_Abhorrent situ mood [0] diverse thoughts [-3 Mo] [1] diverse thoughts [-6 Mo] [2] diverse thoughts [-9 Mo] -3 -9 1 0 70%
    IdeoDiversity_Abhorrent_Uniform situ mood [0] uniform thoughts [+3 Mo] 3 3 1 0 70%
    IdeoDiversity_Abhorrent_Social situ soc [0] different ideoligion (-25 Op) 0 0 1 0 70%
    IdeoDiverity_Abhorrent_AltarSharing situ mood [0] false altar [-4 Mo] -4 -4 1 0 70%
    IdeoDiversity_Abhorrent_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+5 Mo] [1] Non-{ADJECTIVE}-style surroundings [-4 Mo] 5 -4 1 0 70%
    IdeoDiversity_Abhorrent_ParticipatedInOthersRitual mem mood [0] false ritual [-6 Mo] -6 -6 5 75% 1 70%
    IdeoDiversity_Horrible situ mood [0] diverse thoughts [-2 Mo] [1] diverse thoughts [-4 Mo] [2] diverse thoughts [-6 Mo] -2 -6 1 0 70%
    IdeoDiversity_Horrible_Uniform situ mood [0] uniform thoughts [+2 Mo] 2 2 1 0 70%
    IdeoDiversity_Horrible_Social situ soc [0] different ideoligion (-15 Op) 0 0 1 0 70%
    IdeoDiverity_Horrible_AltarSharing situ mood [0] false altar [-2 Mo] -2 -2 1 0 70%
    IdeoDiversity_Horrible_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+4 Mo] [1] Non-{ADJECTIVE}-style surroundings [-3 Mo] 4 -3 1 0 70%
    IdeoDiversity_Horrible_ParticipatedInOthersRitual mem mood [0] false ritual [-4 Mo] -4 -4 5 75% 1 70%
    IdeoDiversity_Disapproved situ mood [0] diverse thoughts [-1 Mo] [1] diverse thoughts [-2 Mo] [2] diverse thoughts [-3 Mo] -1 -3 1 0 70%
    IdeoDiversity_Disapproved_Uniform situ mood [0] uniform thoughts [+1 Mo] 1 1 1 0 70%
    IdeoDiversity_Disapproved_Social situ soc [0] different ideoligion (-5 Op) 0 0 1 0 70%
    IdeoDiverity_Disapproved_AltarSharing situ mood [0] false altar [-1 Mo] -1 -1 1 0 70%
    IdeoDiversity_Disapproved_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+3 Mo] [1] Non-{ADJECTIVE}-style surroundings [-2 Mo] 3 -2 1 0 70%
    IdeoDiversity_Disapproved_ParticipatedInOthersRitual mem mood [0] false ritual [-3 Mo] -3 -3 5 75% 1 70%
    IdeoDiversity_Standard_StyleDominance situ mood [0] {ADJECTIVE}-style surroundings [+2 Mo] [1] Non-{ADJECTIVE}-style surroundings 2 0 1 0 70%
    IdeoDiversity_Approved situ mood [0] diverse thoughts [+1 Mo] [1] diverse thoughts [+2 Mo] [2] diverse thoughts [+3 Mo] 3 1 1 0 70%
    IdeoDiversity_Approved_StyleDominance situ mood [0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+2 Mo] 2 0 1 0 70%
    IdeoDiversity_Respected situ mood [0] diverse thoughts [+2 Mo] [1] diverse thoughts [+4 Mo] [2] diverse thoughts [+6 Mo] 6 2 1 0 70%
    IdeoDiversity_Respected_StyleDominance situ mood [0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+3 Mo] 3 0 1 0 70%
    IdeoDiversity_Exalted situ mood [0] diverse thoughts [+3 Mo] [1] diverse thoughts [+6 Mo] [2] diverse thoughts [+9 Mo] 9 3 1 0 70%
    IdeoDiversity_Exalted_StyleDominance situ mood [0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+4 Mo] 4 0 1 0 70%
    AteInsectMeat_Loved mem mood [0] ate insect meat [+6 Mo] 6 6 1 1 70%
    AteInsectMeatAsIngredient_Loved mem mood [0] ate cooked insect meat [+6 Mo] 6 6 1 1 70%
    KilledInnocentAnimal_Know_Abhorrent mem soc [0] killed innocent animal (-15 Op) 0 0 100 3 75% 6 70%
    KilledInnocentAnimal_Know_Abhorrent_Mood mem mood [0] innocent animal killed [-4 Mo] -4 -4 5 75% 6 70%
    KilledInnocentAnimal_Horrible mem mood [0] killed innocent {0} [-15 Mo] -15 -15 1 6 70%
    KilledInnocentAnimal_Know_Horrible mem soc [0] killed innocent animal (-10 Op) 0 0 100 3 75% 6 70%
    KilledInnocentAnimal_Know_Horrible_Mood mem mood [0] innocent animal killed [-2 Mo] -2 -2 5 75% 6 70%
    KilledInnocentAnimal_Disapproved mem mood [0] killed innocent {0} [-5 Mo] -5 -5 1 6 70%
    KilledInnocentAnimal_Know_Disapproved mem soc [0] killed innocent animal (-5 Op) 0 0 100 3 75% 6 70%
    KilledInnocentAnimal_Know_Disapproved_Mood mem mood [0] innocent animal killed [-1 Mo] -1 -1 5 75% 6 70%
    Darklight_Preferred_BlindingLight situ mood [0] blinding light [-8 Mo] -8 -8 1 0 70%
    Darklight_Preferred_IndoorLight situ mood [0] indoor light [-4 Mo] -4 -4 1 0 70%
    Darklight_Preferred_Darklight situ mood [0] darklight [+4 Mo] 4 4 1 0 70%
    Eclipse_Beautiful situ mood [0] beautiful eclipse [+5 Mo] 5 5 1 0 70%
    GotLovin_Abhorrent mem mood [0] lustful act [-30 Mo] -30 -30 1 1 70%
    Lovin_Know_Abhorrent mem soc [0] lustful act (-20 Op) 0 0 100 3 75% 5 70%
    GotLovin_Horrible mem mood [0] lustful act [-15 Mo] -15 -15 1 1 70%
    Lovin_Know_Horrible mem soc [0] lustful act (-10 Op) 0 0 100 3 75% 5 70%
    GotLovin_Disapproved mem mood [0] act of desire [-5 Mo] -5 -5 1 1 70%
    Lovin_Know_Disapproved mem soc [0] act of desire (-5 Op) 0 0 100 3 75% 5 70%
    Lovin_Know_Approved mem soc [0] lovin' afterglow (+5 Op) 0 0 100 3 75% 5 70%
    AteMeat_Abhorrent mem mood [0] ate meat [-24 Mo] -24 -24 1 1 70%
    AteMeat_Know_Abhorrent mem soc [0] ate meat (-15 Op) 0 0 100 3 75% 3 70%
    AteMeat_Horrible mem mood [0] ate meat [-12 Mo] -12 -12 1 1 70%
    AteMeat_Know_Horrible mem soc [0] ate meat (-10 Op) 0 0 100 3 75% 3 70%
    AteMeat_Disapproved mem mood [0] ate meat [-4 Mo] -4 -4 1 1 70%
    AteMeat_Know_Disapproved mem soc [0] ate meat (-5 Op) 0 0 100 3 75% 3 70%
    AteNonMeat_Abhorrent mem mood [0] ate vegetarian [-16 Mo] -16 -16 1 1 70%
    AteNonMeat_Know_Abhorrent mem soc [0] ate vegetarian (-15 Op) 0 0 100 3 75% 3 70%
    AteNonMeat_Horrible mem mood [0] ate vegetarian [-10 Mo] -10 -10 1 1 70%
    AteNonMeat_Know_Horrible mem soc [0] ate vegetarian (-10 Op) 0 0 100 3 75% 3 70%
    AteNonMeat_Disapproved mem mood [0] ate vegetarian [-4 Mo] -4 -4 1 1 70%
    AteNonMeat_Know_Disapproved mem soc [0] ate vegetarian (-5 Op) 0 0 100 3 75% 3 70%
    Mined_Know_Prohibited mem soc [0] mined (-15 Op) 0 0 100 1 75% 4 70%
    Mined_Know_Prohibited_Mood mem mood [0] mined [-4 Mo] -4 -4 5 75% 2 70%
    MineableDestroyed_Prohibited mem mood [0] destroyed natural wall [-40 Mo] -40 -40 1 2 70%
    Mined_Horrible mem mood [0] mined [-20 Mo] -20 -20 1 2 70%
    Mined_Know_Horrible mem soc [0] mined (-10 Op) 0 0 100 1 75% 2 70%
    Mined_Know_Horrible_Mood mem mood [0] mined [-2 Mo] -2 -2 5 75% 2 70%
    MineableDestroyed_Horrible mem mood [0] destroyed natural wall [-20 Mo] -20 -20 1 2 70%
    Mined_Disapproved mem mood [0] mined [-3 Mo] -3 -3 1 2 70%
    Mined_Know_Disapproved mem soc [0] mined (-5 Op) 0 0 100 1 75% 2 70%
    Mined_Know_Disapproved_Mood mem mood [0] mined [-1 Mo] -1 -1 5 75% 2 70%
    MineableDestroyed_Disapproved mem mood [0] destroyed natural wall [-3 Mo] -3 -3 1 2 70%
    AnyBodyPartCovered_Disapproved_Male situ mood [0] wearing clothes [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartCovered_Disapproved_Female situ mood [0] wearing clothes [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartCovered_Disapproved_Social_Male situ soc [0] wearing clothes (-5 Op) 0 0 1 0 70%
    AnyBodyPartCovered_Disapproved_Social_Female situ soc [0] wearing clothes (-5 Op) 0 0 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Male situ mood [0] wearing clothes (non-groin) [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Female situ mood [0] wearing clothes (non-groin) [-4 Mo] -4 -4 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Social_Male situ soc [0] wearing clothes (non-groin) (-5 Op) 0 0 1 0 70%
    AnyBodyPartButGroinCovered_Disapproved_Social_Female situ soc [0] wearing clothes (non-groin) (-5 Op) 0 0 1 0 70%
    GroinUncovered_Disapproved_Male situ mood [0] uncovered groin [-4 Mo] -4 -4 1 0 70%
    GroinUncovered_Disapproved_Female situ mood [0] uncovered groin [-4 Mo] -4 -4 1 0 70%
    GroinUncovered_Disapproved_Social_Male situ soc [0] uncovered groin (-10 Op) 0 0 1 0 70%
    GroinUncovered_Disapproved_Social_Female situ soc [0] uncovered groin (-10 Op) 0 0 1 0 70%
    GroinOrChestUncovered_Disapproved_Male situ mood [0] uncovered groin/chest [-4 Mo] -4 -4 1 0 70%
    GroinOrChestUncovered_Disapproved_Female situ mood [0] uncovered groin/chest [-4 Mo] -4 -4 1 0 70%
    GroinOrChestUncovered_Disapproved_Social_Male situ soc [0] uncovered groin/chest (-10 Op) 0 0 1 0 70%
    GroinOrChestUncovered_Disapproved_Social_Female situ soc [0] uncovered groin/chest (-10 Op) 0 0 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Male situ mood [0] uncovered groin/chest/hair [-4 Mo] -4 -4 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Female situ mood [0] uncovered groin/chest/hair [-4 Mo] -4 -4 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Social_Male situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    GroinChestOrHairUncovered_Disapproved_Social_Female situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Male situ mood [0] uncovered any body part [-4 Mo] -4 -4 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Female situ mood [0] uncovered any body part [-4 Mo] -4 -4 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Social_Male situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    GroinChestHairOrFaceUncovered_Disapproved_Social_Female situ soc [0] uncovered any body part (-10 Op) 0 0 1 0 70%
    TradedOrgan_Abhorrent mem mood [0] traded organ [-30 Mo] -30 -30 1 6 70%
    TradedOrgan_Know_Abhorrent mem soc [0] traded organ (-30 Op) 0 0 100 3 75% 10 70%
    TradedOrgan_Know_Abhorrent_Mood mem mood [0] organ traded [-4 Mo] -4 -4 5 50% 8 70%
    SoldOrgan_Disapproved mem mood [0] sold organ [-8 Mo] -8 -8 1 6 70%
    SoldOrgan_Know_Disapproved mem soc [0] sold organ (-10 Op) 0 0 100 3 75% 10 70%
    SoldOrgan_Know_Horrible_Mood mem mood [0] organ sold [-2 Mo] -2 -2 5 75% 8 70%
    InstalledOrgan_Abhorrent mem mood [0] installed organ [-30 Mo] -30 -30 1 6 70%
    InstalledOrgan_Know_Abhorrent mem soc [0] installed organ (-15 Op) 0 0 100 3 75% 10 70%
    InstalledOrgan_Know_Abhorrent_Mood mem mood [0] installed organ [-4 Mo] -4 -4 5 50% 8 70%
    HarvestedOrgan_Abhorrent mem mood [0] harvested organ [-30 Mo] -30 -30 1 5 70%
    HarvestedOrgan_Know_Abhorrent mem soc [0] harvested organ (-30 Op) 0 0 100 3 75% 10 70%
    HarvestedOrgan_Know_Abhorrent_Mood mem mood [0] organ harvested [-10 Mo] -10 -10 5 50% 8 70%
    HarvestedOrgan_Horrible mem mood [0] harvested organ [-15 Mo] -15 -15 1 5 70%
    HarvestedOrgan_Know_Horrible mem soc [0] harvested organ (-20 Op) 0 0 100 3 75% 10 70%
    HarvestedOrgan_Know_Horrible_Mood mem mood [0] organ harvested [-4 Mo] -4 -4 5 50% 8 70%
    Pain_Idealized situ mood [0] minor pain [+3 Mo] [1] serious pain [+5 Mo] [2] intense pain [+7 Mo] [3] mind-shattering pain [+9 Mo] 9 3 1 0 70%
    ExecutedGuest_Know_Abhorrent_Mood mem mood [0] justified execution [-3 Mo] [1] someone was euthanized [-4 Mo] [2] someone was executed [-6 Mo] [3] someone was organ-murdered [-7 Mo] [4] someone was ripscanned [-7 Mo] -3 -7 5 75% 6 70%
    ExecutedColonist_Know_Abhorrent_Mood mem mood [0] justified execution of colonist [-3 Mo] [1] colonist euthanized [-4 Mo] [2] colonist executed [-6 Mo] [3] colonist organ-harvested [-7 Mo] [4] colonist ripscanned [-7 Mo] -3 -7 5 75% 6 70%
    ExecutedPrisoner_Know_Abhorrent mem soc [0] executed prisoner (-25 Op) 0 0 100 3 75% 20 70%
    InnocentPrisonerDied_Know_Abhorrent mem soc [0] responsible for the death of a prisoner (-25 Op) 0 0 100 3 75% 20 70%
    InnocentPrisonerDied_Know_Abhorrent_Mood mem mood [0] innocent prisoner died [-7 Mo] -7 -7 5 75% 6 70%
    InnocentPrisonerDied_Abhorrent mem mood [0] innocent prisoner died (responsible) [-20 Mo] -20 -20 1 6 70%
    ExecutedPrisoner_Horrible mem mood [0] executed prisoner [-15 Mo] -15 -15 1 6 70%
    InnocentPrisonerDied_Horrible mem mood [0] innocent prisoner died (responsible) [-15 Mo] -15 -15 1 6 70%
    ExecutedPrisoner_Know_Horrible mem soc [0] executed prisoner (-15 Op) 0 0 100 3 75% 20 70%
    InnocentPrisonerDied_Know_Horrible mem soc [0] responsible for the death of a prisoner (-15 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisonerInnocent_Horrible mem mood [0] executed innocent prisoner [-15 Mo] -15 -15 1 6 70%
    ExecutedPrisonerInnocent_Know_Horrible mem soc [0] executed innocent prisoner (-30 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisonerGuilty_Respected mem mood [0] executed guilty prisoner [+10 Mo] 10 10 1 6 70%
    ExecutedPrisonerGuilty_Know_Respected mem soc [0] executed guilty prisoner (+20 Op) 0 0 100 3 75% 20 70%
    ExecutedPrisonerGuilty_Know_Respected_Mood mem mood [0] guilty prisoner executed [+3 Mo] 3 3 1 6 70%
    ExecutedPrisoner_Respected mem mood [0] executed prisoner [+10 Mo] 10 10 1 6 70%
    PrisonerDied_Respected mem mood [0] prisoner died (responsible) [+10 Mo] 10 10 1 6 70%
    ExecutedPrisoner_Know_Respected mem soc [0] executed prisoner (+15 Op) 0 0 100 3 75% 20 70%
    PrisonerDied_Know_Respected mem soc [0] responsible for the death of a prisoner (+15 Op) 0 0 100 3 75% 20 70%
    Execution_Know_Respected_Mood mem mood [0] execution [+3 Mo] 3 3 5 75% 2 70%
    NoRecentExecution situ mood [0] no execution [-3 Mo] -3 -3 1 0 70%
    Ranching_Central_AnimalMassPerCapita situ mood [0] no animals [-3 Mo] [1] scarce animals [-2 Mo] [2] few animals [-1 Mo] [3] some animals [+1 Mo] [4] lots of animals [+2 Mo] [5] tons of animals [+3 Mo] 3 -3 1 0 70%
    Ranching_SowedPlant mem mood [0] sowed human food plant [-4 Mo] -4 -4 1 2 70%
    ScarificationCeremony_Know_Horrible mem mood [0] Scarification ceremony [-2 Mo] -2 -2 1 4 70%
    ScarificationCeremony_Self_Minor mem mood [0] got scarified [+3 Mo] 3 3 1 4 70%
    ScarificationCeremony_Self_Heavy mem mood [0] got scarified [+5 Mo] 5 5 1 4 70%
    ScarificationCeremony_Self_Extreme mem mood [0] got scarified [+6 Mo] 6 6 1 4 70%
    Scarification_Extreme_Opinion situ soc [0] scarified (+10 Op) [1] not scarified (-10 Op) [2] insufficiently scarified (-5 Op) 0 0 1 0 70%
    Scarification_Extreme situ mood [0] scarified [+3 Mo] [1] not scarified [-3 Mo] [2] insufficiently scarified [-3 Mo] 3 -3 1 0 70%
    Scarification_Heavy_Opinion situ soc [0] scarified (+5 Op) [1] not scarified (-5 Op) [2] insufficiently scarified (-3 Op) 0 0 1 0 70%
    Scarification_Heavy situ mood [0] scarified [+2 Mo] [1] not scarified [-2 Mo] [2] insufficiently scarified [-2 Mo] 2 -2 1 0 70%
    Scarification_Minor_Opinion situ soc [0] scarified (+3 Op) [1] not scarified (-3 Op) [2] insufficiently scarified (-2 Op) 0 0 1 0 70%
    Scarification_Minor situ mood [0] scarified [+1 Mo] [1] not scarified [-1 Mo] [2] insufficiently scarified [-1 Mo] 1 -1 1 0 70%
    Skullspike_Desired situ mood [0] skullspikes [+1 Mo] [1] skullspikes [+2 Mo] [2] skullspikes [+3 Mo] 3 1 1 0 70%
    Skullspike_Disapproved situ mood [0] skullspikes [-1 Mo] [1] skullspikes [-2 Mo] [2] skullspikes [-3 Mo] -1 -3 1 0 70%
    Slavery_Abhorrent_SlavesInColony situ mood [0] slaves in colony [-3 Mo] -3 -3 1 0 70%
    SoldSlave_Know_Abhorrent mem soc [0] sold slave (-20 Op) 0 0 100 3 75% 15 70%
    SoldSlave_Know_Abhorrent_Mood mem mood [0] slave sold [-10 Mo] -10 -10 5 75% 6 70%
    EnslavedPrisoner_Know_Abhorrent mem soc [0] enslaved prisoner (-20 Op) 0 0 100 3 75% 15 70%
    Slavery_Horrible_SlavesInColony situ mood [0] slaves in colony [-2 Mo] -2 -2 1 0 70%
    SoldSlave_Horrible mem mood [0] sold slave [-10 Mo] -10 -10 1 6 70%
    EnslavedPrisoner_Horrible mem mood [0] enslaved prisoner [-10 Mo] -10 -10 1 6 70%
    SoldSlave_Know_Horrible mem soc [0] sold slave (-10 Op) 0 0 100 3 75% 15 70%
    SoldSlave_Know_Horrible_Mood mem mood [0] slave sold [-3 Mo] -3 -3 5 75% 6 70%
    EnslavedPrisoner_Know_Horrible mem soc [0] enslaved prisoner (-10 Op) 0 0 100 3 75% 15 70%
    EnslavedPrisoner_Know_Horrible_Mood mem mood [0] prisoner enslaved [-3 Mo] -3 -3 5 75% 6 70%
    Slavery_Disapproved_SlavesInColony situ mood [0] slaves in colony [-1 Mo] -1 -1 1 0 70%
    SoldSlave_Disapproved mem mood [0] sold slave [-5 Mo] -5 -5 1 6 70%
    EnslavedPrisoner_Disapproved mem mood [0] enslaved prisoner [-5 Mo] -5 -5 1 6 70%
    SoldSlave_Know_Disapproved mem soc [0] sold slave (-5 Op) 0 0 100 3 75% 15 70%
    SoldSlave_Know_Disapproved_Mood mem mood [0] slave sold [-2 Mo] -2 -2 5 75% 6 70%
    EnslavedPrisoner_Know_Disapproved mem soc [0] enslaved prisoner (-5 Op) 0 0 100 3 75% 15 70%
    EnslavedPrisoner_Know_Disapproved_Mood mem mood [0] prisoner enslaved [-2 Mo] -2 -2 5 75% 6 70%
    Slavery_Honorable_SlavesInColony situ mood [0] slaves in colony [+1 Mo] 1 1 1 0 70%
    Slavery_Honorable_NoSlavesInColony situ mood [0] no slaves in colony [-2 Mo] -2 -2 1 0 70%
    SoldSlave_Honorable mem mood [0] sold slave [+4 Mo] 4 4 1 6 70%
    EnslavedPrisoner_Honorable mem mood [0] enslaved prisoner [+4 Mo] 4 4 1 6 70%
    SoldSlave_Know_Honorable mem soc [0] sold slave (+10 Op) 0 0 100 3 75% 25 70%
    SoldSlave_Know_Honorable_Mood mem mood [0] slave sold [+2 Mo] 2 2 5 75% 6 70%
    EnslavedPrisoner_Know_Honorable mem soc [0] enslaved prisoner (+10 Op) 0 0 100 3 75% 15 70%
    EnslavedPrisoner_Know_Honorable_Mood mem mood [0] prisoner enslaved [+2 Mo] 2 2 5 75% 6 70%
    SleptUsingSleepAccelerator mem mood [0] used sleep accelerator [+3 Mo] 3 3 1 1 70%
    NeedNeuralSupercharge situ mood [0] want neural supercharge [-6 Mo] -6 -6 1 0 70%
    AgeReversalDemanded situ mood [0] harmful aging [-4 Mo] [1] terrible aging [-7 Mo] [2] horrific aging [-10 Mo] [3] 0 -10 1 0 70%
    BioSculpterDespised mem mood [0] used biosculpter pod [-8 Mo] -8 -8 1 12 70%
    MinifiedTreeDied_Know_Prohibited_Mood mem mood [0] extracted tree died [-4 Mo] -4 -4 5 75% 3 70%
    MinifiedTreeDied_Know_Horrible_Mood mem mood [0] extracted tree died [-2 Mo] -2 -2 5 75% 3 70%
    MinifiedTreeDied_Know_Disapproved_Mood mem mood [0] extracted tree died [-1 Mo] -1 -1 5 75% 3 70%
    CutTree_Know_Prohibited mem soc [0] cut tree (-10 Op) 0 0 100 3 75% 20 70%
    CutTree_Horrible mem mood [0] cut tree [-10 Mo] -10 -10 1 3 70%
    CutTree_Know_Prohibited_Mood mem mood [0] tree felled [-4 Mo] -4 -4 5 75% 3 70%
    CutTree_Know_Horrible mem soc [0] cut tree (-5 Op) 0 0 100 3 75% 20 70%
    CutTree_Know_Horrible_Mood mem mood [0] tree felled [-2 Mo] -2 -2 5 75% 3 70%
    CutTree_Disapproved mem mood [0] cut tree [-5 Mo] -5 -5 1 3 70%
    CutTree_Know_Disapproved mem soc [0] cut tree (-3 Op) 0 0 100 3 75% 20 70%
    CutTree_Know_Disapproved_Mood mem mood [0] tree felled [-1 Mo] -1 -1 5 75% 3 70%
    GauranlenConnectionDesired situ mood [0] Gauranlen connection [+3 Mo] [1] want Gauranlen connection [2] want Gauranlen connection [-1 Mo] [3] want Gauranlen connection [-2 Mo] [4] want Gauranlen connection [-4 Mo] [5] want Gauranlen connection [-6 Mo] 3 -6 1 0 70%
    TreesDesired situ mood [0] amazing trees [+9 Mo] [1] amazing tree [+8 Mo] [2] remarkable trees [+7 Mo] [3] amazing tree [+6 Mo] [4] rich forest [+5 Mo] [5] full trees [+4 Mo] [6] mixed trees [+3 Mo] [7] full tree [+2 Mo] [8] mini trees [+4 Mo] [9] mini tree [+2 Mo] [10] no tree [-1 Mo] [11] no tree [-2 Mo] [12] trees missed [-3 Mo] [13] trees missed [-4 Mo] [14] trees sorely missed [-5 Mo] 9 -5 1 0 70%
    TreeDensityReduced situ mood [0] healthy trees [1] trees disturbed [-2 Mo] [2] trees defaced [-5 Mo] [3] trees damaged [-8 Mo] [4] trees harmed [-10 Mo] [5] trees defiled [-13 Mo] [6] trees wrecked [-16 Mo] [7] trees ravaged [-20 Mo] 0 -20 1 0 70%
    KillWithNobleWeapon mem mood [0] victory by noble weapon [+3 Mo] 3 3 1 1 70%
    UsedDespisedWeapon mem mood [0] used despised weapon [-5 Mo] -5 -5 1 2 70%
    WieldingNobleOrDespisedWeapon situ mood [0] wielding {WEAPON} [+3 Mo] [1] wielding {WEAPON} [-5 Mo] 3 -5 1 0 70%
    ParticipatedInRaid_Respected mem mood [0] participated in raid [+3 Mo] 3 3 300 100% 5 70%
    ParticipatedInRaid_Required mem mood [0] participated in raid [+6 Mo] 6 6 300 100% 5 70%
    RecentConquest_Respected situ mood [0] recent conquest [+6 Mo] [1] no recent conquest [-6 Mo] 6 -6 1 0 70%
    RecentConquest_Required situ mood [0] recent conquest [+12 Mo] [1] no recent conquest [-12 Mo] 12 -12 1 0 70%
    IdeoRoleApparelRequirementNotMet situ mood [0] Want {ROLE_label} apparel [-4 Mo] -4 -4 1 0 70%
    IdeoLeaderResentmentStandard situ mood [0] [-2 Mo] -2 -2 1 0 70%
    IdeoLeaderResentmentDisapproved situ mood [0] [-3 Mo] -3 -3 1 0 70%
    IdeoLeaderResentmentHorrible situ mood [0] [-4 Mo] -4 -4 1 0 70%
    IdeoLeaderResentmentAbhorrent situ mood [0] [-5 Mo] -5 -5 1 0 70%
    Bloodfeeders_Revered_Opinion_Bloodfeeder situ soc [0] bloodfeeder (+20 Op) 0 0 1 0 70%
    Bloodfeeders_Reviled_Opinion_Bloodfeeder situ soc [0] bloodfeeder (-40 Op) 0 0 1 0 70%
    BloodfeederDied_Revered mem mood [0] bloodfeeder died [-2 Mo] -2 -2 3 75% 10 70%
    BloodfeederDied_Reviled mem mood [0] bloodfeeder died [+5 Mo] 5 5 1 10 70%
    Bloodfeeder_ReveredBloodfeeder situ mood [0] revered bloodfeeder [+4 Mo] 4 4 1 0 70%
    Bloodfeeder_ReviledBloodfeeder situ mood [0] bloodfeeder self hatred [-12 Mo] -12 -12 1 0 70%
    BloodfeederColonist_Revered situ mood [0] no bloodfeeders [-2 Mo] [1] no bloodfeeder master [-1 Mo] [2] bloodfeeder master [+2 Mo] 2 -2 1 0 70%
    BloodfeederColonist_Reviled situ mood [0] bloodfeeder among us [-8 Mo] -8 -8 1 0 70%
    ChildLabor_Encouraged_ChildAssignedRecreation situ mood [0] children assigned recreation [-3 Mo] -3 -3 1 0 70%
    ChildLabor_Encouraged_ChildAssignedWork situ mood [0] children assigned work [-3 Mo] -3 -3 1 0 70%
    GrowthVat_Essential_Pregnant situ mood [0] natural pregnancy [-5 Mo] -5 -5 1 0 70%
    GrowthVat_Essential_ChildNotInGrowthVat situ mood [0] child not in growth vat [-2 Mo] -2 -2 3 75% 0 70%
    GrowthVat_Prohibited_ChildNotInGrowthVat situ mood [0] child not in growth vat [+1 Mo] 1 1 3 75% 0 70%
    GrowthVat_Prohibited_GrowthVatInColony situ mood [0] growth vat [-3 Mo] -3 -3 1 0 70%
    GrowthVat_Prohibited_ChildInGrowthVat situ mood [0] my child is in a growth vat [-8 Mo] -8 -8 3 75% 0 70%
    PreferredXenotype situ soc [0] preferred xenotype (+10 Op) [1] disliked xenotype (-30 Op) 0 0 1 0 70%
    PreferredXenotypeMakeup situ mood [0] all preferred xenotypes [+2 Mo] [1] some disliked xenotypes [-2 Mo] [2] many disliked xenotypes [-3 Mo] [3] tons of disliked xenotypes [-4 Mo] 2 -4 1 0 70%
    SelfDislikedXenotype situ mood [0] I am disliked xenotype [-6 Mo] -6 -6 1 0 70%
    Inhumanizing_Required_Human situ mood [0] human shame [-8 Mo] -8 -8 1 0 70%
    PsychicRitualPerformed_Abhorrent mem mood [0] psychic ritual performed [-4 Mo] -4 -4 2 75% 4 70%
    InvolvedInPsychicRitual_Abhorrent mem mood [0] involved in psychic ritual [-12 Mo] -12 -12 1 4 70%
    InvolvedInPsychicRitual_Social_Abhorrent mem soc [0] involved in psychic ritual (-20 Op) 0 0 100 3 75% 4 70%
    PsychicRitualPerformed_Disapproved mem mood [0] psychic ritual performed [-2 Mo] -2 -2 2 75% 4 70%
    InvolvedInPsychicRitual_Disapproved mem mood [0] involved in psychic ritual [-6 Mo] -6 -6 1 4 70%
    InvolvedInPsychicRitual_Social_Disapproved mem soc [0] involved in psychic ritual (-10 Op) 0 0 100 3 75% 4 70%
    InvolvedInPsychicRitual_Exalted mem mood [0] involved in psychic ritual [+3 Mo] 3 3 1 4 70%
    InvolvedInPsychicRitual_Social_Exalted mem soc [0] involved in psychic ritual (+10 Op) 0 0 100 3 75% 4 70%
    NoPsychicRituals situ mood [0] no psychic rituals [-3 Mo] -3 -3 1 0 70%

    Economy

    Animal Breeding

    gestation days litter offspring count range gestation days group growth per 30d growth per 60d
    Thrumbo 20.0 1~1 20.0 1.23 1.52
    Human 19.4 1~4 18.0 1.02 1.04
    CreepJoiner 19.4 1~4 18.0 1.02 1.04
    Elephant 13.3 1~1 13.3 1.48 2.18
    Rhinoceros 13.3 1~1 13.3 1.57 2.45
    Megasloth 13.3 1~1 13.3 1.48 2.18
    Bear_Grizzly 10.0 1~1 10.0 1.68 2.83
    Bear_Polar 10.0 1~1 10.0 1.68 2.83
    Cougar 10.0 1~1 10.0 1.68 2.83
    Panther 10.0 1~1 10.0 1.68 2.83
    Lynx 10.0 1~1 10.0 1.68 2.83
    Cobra 6.7 1~2 10.0 1.99 3.95
    Monkey 6.7 1~1 6.7 2.51 6.29
    Cow 6.7 1~1 6.7 2.18 4.76
    Boomalope 6.7 1~1 6.7 2.18 4.76
    Muffalo 6.7 1~1 6.7 2.18 4.76
    Bison 6.7 1~1 6.7 2.18 4.76
    Dromedary 6.7 1~1 6.7 2.18 4.76
    Elk 6.7 1~1 6.7 2.18 4.76
    Yak 6.7 1~1 6.7 2.18 4.76
    Caribou 6.7 1~1 6.7 2.32 5.40
    Horse 6.7 1~1 6.7 2.18 4.76
    Donkey 6.7 1~1 6.7 2.18 4.76
    Alpaca 6.7 1~1 6.7 2.18 4.76
    Toxalope 6.7 1~1 6.7 2.18 4.76
    Husky 5.8 1~3 10.0 2.12 4.49
    Warg 5.8 1~3 10.0 2.12 4.49
    Wolf_Timber 5.8 1~3 10.0 2.12 4.49
    Wolf_Arctic 5.8 1~3 10.0 2.12 4.49
    Fox_Fennec 5.8 1~3 10.0 2.72 7.41
    Fox_Red 5.8 1~3 10.0 2.72 7.41
    Fox_Arctic 5.8 1~3 10.0 2.72 7.41
    Ibex 5.7 1~1 5.7 2.99 8.93
    Deer 5.7 1~1 5.7 2.25 5.06
    Gazelle 5.7 1~1 5.7 2.99 8.93
    Goat 5.6 1~1 5.6 2.62 6.88
    Cat 5.2 1~4 10.0 2.59 6.69
    YorkshireTerrier 5.2 1~4 10.0 3.17 10.06
    LabradorRetriever 5.2 1~4 10.0 2.24 5.03
    WildBoar 4.5 1~2 5.7 2.58 6.66
    Capybara 4.5 1~2 5.7 2.58 6.66
    Pig 4.4 1~2 5.7 2.64 6.97
    Sheep 4.4 1~2 5.7 2.64 6.97
    Alphabeaver 4.3 1~4 8.5 3.18 10.11
    Squirrel 4.0 1~2 5.7 4.06 16.49
    GuineaPig 3.8 1~3 6.7 5.09 25.86
    Raccoon 3.8 1~2 5.7 4.25 18.08
    Iguana 3.8 1~2 5.7 4.25 18.08
    Rat 3.5 1~3 5.7 4.60 21.16
    WasteRat 3.5 1~3 5.7 4.60 21.16
    Ostrich 3.3 1~1 3.3 3.48 12.13
    Emu 3.3 1~1 3.3 3.48 12.13
    Cassowary 3.3 1~1 3.3 3.48 12.13
    Tortoise 3.3 1~3 6.7 5.20 27.04
    Hare 3.2 1~2 5.7 4.94 24.43
    Snowhare 3.2 1~2 5.7 4.94 24.43
    Chinchilla 3.2 1~3 5.7 4.94 24.43
    Boomrat 3.2 1~3 5.7 4.94 24.43
    Goose 2.0 1~1 2.0 4.42 19.50
    Turkey 1.3 1~1 1.3 4.76 22.63
    Chicken 1.0 1~1 1.0 4.95 24.51
    Duck 1.0 1~1 1.0 4.95 24.51
    Megascarab -1.0 1~1 -1.0 2.47 6.10
    Spelopede -1.0 1~1 -1.0 6.62 43.85
    Megaspider -1.0 1~1 -1.0 6.62 43.85
    Dryad_Basic -1.0 1~1 -1.0 0.00 0.00
    Dryad_Woodmaker -1.0 1~1 -1.0 0.00 0.00
    Dryad_Berrymaker -1.0 1~1 -1.0 0.00 0.00
    Dryad_Medicinemaker -1.0 1~1 -1.0 0.00 0.00
    Dryad_Gaumaker -1.0 1~1 -1.0 0.00 0.00
    Dryad_Carrier -1.0 1~1 -1.0 0.00 0.00
    Dryad_Clawer -1.0 1~1 -1.0 0.00 0.00
    Dryad_Barkskin -1.0 1~1 -1.0 0.00 0.00
    Sightstealer -1.0 1~1 -1.0 0.00 0.00
    Noctol -1.0 1~1 -1.0 0.00 0.00
    Gorehulk -1.0 1~1 -1.0 0.00 0.00
    Devourer -1.0 1~1 -1.0 0.00 0.00
    Chimera -1.0 1~1 -1.0 0.00 0.00
    Bulbfreak -1.0 1~1 -1.0 0.00 0.00
    Toughspike -1.0 1~1 -1.0 0.00 0.00
    Trispike -1.0 1~1 -1.0 0.00 0.00
    Fingerspike -1.0 1~1 -1.0 0.00 0.00
    Dreadmeld -1.0 1~1 -1.0 0.00 0.00

    Animal Economy

    devNote trainability hunger rate adult eaten nutriton yearly gestation days raw litter size average gestation days each herbivore grass to maintain value output per nutrition body size filth adult age days nutrition to adulthood adult meat amount adult meat nutrition adult meat nutrition per input nutrition slaughter value slaughter value /input nutrition slaughter value /growth year eggs yearly egg value egg value yearly egg nutrition egg nutrition yearly milk yearly milk value milk value yearly milk nutrition yearly wool yearly wool value wool value yearly temp min temp max temp width move speed wildness roam MTB days petness nuzzle MTB hours baby size nutrition to gestate baby meat nutrition baby meat nutrition per input nutrition should eat babies
    Dryad_Basic None 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 3 0% 0.67 -1.00 0.19 -0.19
    Dryad_Woodmaker None 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 3 0% 0.67 -1.00 0.19 -0.19
    Dryad_Berrymaker None 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 3 0% 0.67 -1.00 0.19 -0.19
    Dryad_Medicinemaker None 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 3 0% 0.67 -1.00 0.19 -0.19
    Dryad_Gaumaker None 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 3 0% 0.67 -1.00 0.19 -0.19
    Dryad_Carrier Advanced 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 2.4 0% 0.67 -1.00 0.19 -0.19
    Dryad_Clawer Intermediate 1.00 96.0 -1.0 1.0 -1.0 $0 0.67 1 0.0 -1.00 4 0.19 -0.187 $7.47 $-7.47 $Infinity -50 50 100 4 0% 0.67 -1.00 0.19 -0.19
    Dryad_Barkskin Intermediate 1.00 96.0 -1.0 1.0 -1.0 $0 0.65 1 0.0 -1.00 4 0.18 -0.182 $7.28 $-7.28 $Infinity -50 50 100 3.2 0% 0.65 -1.00 0.18 -0.18
    Sightstealer None 1.00 96.0 -1.0 1.0 -1.0 $0 0.80 1 0.0 -1.00 56 2.80 -2.800 $106 $-105.60 $Infinity -40 60 100 4.83 0% 0.80 -1.00 2.80 -2.80
    Noctol None 1.00 96.0 -1.0 1.0 -1.0 $0 1.00 1 0.0 -1.00 70 3.50 -3.500 $123 $-123.00 $Infinity -40 60 100 8 0% 1.00 -1.00 3.50 -3.50
    Gorehulk None 1.00 96.0 -1.0 1.0 -1.0 $0 2.00 1 0.0 -1.00 140 7.00 -7.000 $238 $-238.00 $Infinity -40 60 100 3.25 0% 2.00 -1.00 7.00 -7.00
    Devourer None 1.00 96.0 -1.0 1.0 -1.0 $0 4.00 1 0.0 -1.00 280 14.00 -14.000 $420 $-420.00 $Infinity -40 60 100 3.5 0% 4.00 -1.00 14.00 -14.00
    Chimera None 1.00 96.0 -1.0 1.0 -1.0 $0 2.15 1 0.0 -1.00 151 7.53 -7.525 $226 $-225.75 $Infinity -40 60 100 3.6 0% 2.15 -1.00 7.53 -7.53
    Bulbfreak None 1.00 96.0 -1.0 1.0 -1.0 $0 3.50 1 0.0 -1.00 245 12.25 -12.250 $123 $-122.50 $Infinity -40 60 100 3.8 0% 3.50 -1.00 12.25 -12.25
    Toughspike None 1.00 96.0 -1.0 1.0 -1.0 $0 1.00 1 0.0 -1.00 70 3.50 -3.500 $35 $-35.00 $Infinity -40 60 100 4.3 0% 1.00 -1.00 3.50 -3.50
    Trispike None 1.00 96.0 -1.0 1.0 -1.0 $0 1.00 1 0.0 -1.00 70 3.50 -3.500 $35 $-35.00 $Infinity -40 60 100 4.3 0% 1.00 -1.00 3.50 -3.50
    Fingerspike None 1.00 96.0 -1.0 1.0 -1.0 $0 0.60 1 0.0 -1.00 42 2.10 -2.100 $21 $-21.00 $Infinity -40 60 100 5.1 0% 0.60 -1.00 2.10 -2.10
    Dreadmeld None 1.00 96.0 -1.0 1.0 -1.0 $0 5.00 1 0.0 -1.00 350 17.50 -17.500 $175 $-175.00 $Infinity -40 60 100 1.5 0% 5.00 -1.00 17.50 -17.50
    cat Cat None 0.15 14.4 10.0 1.9 5.2 $0 0.32 1 24.0 4.04 45 2.24 0.555 $127 $32 $318 -25 40 65 4.4 0% 100% 12 0.06 0.77 0.45 0.58 B
    cat-1 YorkshireTerrier Intermediate 0.15 14.4 10.0 1.9 5.2 $0 0.32 1 18.0 3.25 45 2.24 0.689 $129 $40 $431 -15 40 55 3.1 0% 100% 12 0.06 0.77 0.45 0.58
    cat-1 GuineaPig None 0.10 9.6 6.7 1.8 3.8 He 2 $0 0.20 1 12.0 1.36 31 1.55 1.147 $143 $106 $717 -15 55 70 5 60% 30% 24 0.04 0.38 0.31 0.82
    cat-1 LabradorRetriever Advanced 0.40 38.4 10.0 1.9 5.2 $0 0.75 1 30.0 12.57 105 5.25 0.418 $275 $22 $550 -30 40 70 5 0% 100% 12 0.15 2.07 1.05 0.51 B
    cat-1 Husky Advanced 0.50 48.0 10.0 1.7 5.8 $0 0.86 1 30.0 16.03 120 6.02 0.376 $312 $19 $625 -50 40 90 5 0% 100% 12 0.17 2.91 1.20 0.41 B
    cat-1 Monkey Intermediate 0.13 12.0 6.7 1.0 6.7 He 2 $0 0.35 1 16.0 2.45 49 2.45 0.999 $137 $56 $516 -5 50 55 4.3 60% 50% 24 0.07 0.83 0.49 0.59
    chicken Chicken None 0.14 13.4 1.0 1.0 1.0 He 2 $31 0.30 4 12.0 1.57 42 2.10 1.339 $84 $54 $420 60.0 $7.00 $420 0.3 15.0 -10 40 50 2.1 0% 7.0 0.03 0.14 0.21 1.50 B
    chicken-1 Ostrich None 0.42 40.3 3.3 1.0 3.3 He 7 $10 1.00 8 13.3 6.37 140 7.00 1.099 $352 $55 $1584 18.0 $23 $414 0.6 10.8 -8 50 58 6 95% 3.0 0.10 1.40 0.70 0.50
    chicken-1 Emu None 0.28 26.9 3.3 1.0 3.3 He 4 $12 0.60 8 13.3 4.25 84 4.20 0.989 $219 $51 $984 18.0 $18 $324 0.5 9.0 -8 50 58 5.5 95% 3.0 0.06 0.93 0.42 0.45
    chicken-1 Cassowary None 0.28 26.9 3.3 1.0 3.3 He 4 $13 0.60 8 13.3 4.25 84 4.20 0.989 $219 $51 $984 18.0 $19 $342 0.5 9.0 -8 50 58 4.6 80% 3.0 0.06 0.93 0.42 0.45
    chicken-1 Duck None 0.18 16.8 1.0 1.0 1.0 He 3 $25 0.30 4 12.0 1.96 42 2.10 1.071 $84 $43 $420 60.0 $7.00 $420 0.3 15.0 -10 40 50 2.1 0% 7.0 0.03 0.18 0.21 1.20 B
    chicken-1 Turkey None 0.28 26.9 1.3 1.0 1.3 He 4 $18 0.60 6 12.0 3.23 84 4.20 1.301 $219 $68 $1093 45.0 $11 $495 0.5 22.5 -8 40 48 3.6 45% 7.0 0.06 0.37 0.42 1.13
    chicken-1 Goose None 0.28 26.9 2.0 1.0 2.0 He 4 $10 0.60 6 12.0 3.42 84 4.20 1.230 $215 $63 $1077 30.0 $9.00 $270 0.5 15.0 -10 40 50 2.3 60% 7.0 0.06 0.56 0.42 0.75
    cow Cow None 0.54 51.4 6.7 1.0 6.7 He 9 $31 2.40 16 20.0 12.66 336 16.80 1.327 $874 $69 $2621 840.0 $1.90 $1596 42.0 -10 40 50 3.2 0% 2.0 0.48 3.56 3.36 0.94
    cow-1 Boomalope None 0.54 51.4 6.7 1.0 6.7 He 9 $30 2.00 16 20.0 12.66 280 14.00 1.106 $728 $58 $2184 660.0 $2.30 $1518 0.0 -15 40 55 3.4 60% 2.0 0.40 3.56 2.80 0.79
    cow-1 Muffalo None 0.54 51.4 6.7 1.0 6.7 He 9 $25 2.40 16 20.0 12.26 336 16.80 1.371 $893 $73 $2679 480 $2.70 $1296 -55 45 100 4.5 60% 2.0 0.48 3.56 3.36 0.94
    cow-1 Bison None 0.54 51.4 6.7 1.0 6.7 He 9 $25 2.40 16 20.0 12.26 336 16.80 1.371 $874 $71 $2621 480 $2.70 $1296 -55 45 100 4.7 60% 2.0 0.48 3.56 3.36 0.94
    cow-1 Dromedary None 0.54 51.4 6.7 1.0 6.7 He 9 $20 2.10 16 20.0 12.26 294 14.70 1.199 $781 $64 $2344 540.0 $1.90 $1026 27.0 -22 60 82 4.3 25% 3.0 0.42 3.56 2.94 0.83
    cow-1 Goat None 0.23 21.6 5.6 1.0 5.6 He 4 $21 0.75 8 16.0 4.52 105 5.25 1.163 $278 $62 $1047 240.0 $1.90 $456 12.0 -20 40 60 3.9 0% 7.0 0.15 1.26 1.05 0.83
    cow-1 Elk None 0.54 51.4 6.7 1.0 6.7 He 9 $24 2.10 16 20.0 12.66 294 14.70 1.161 $764 $60 $2293 660.0 $1.90 $1254 33.0 -50 40 90 5 75% 2.0 0.42 3.56 2.94 0.83
    cow-1 Yak None 0.54 51.4 6.7 1.0 6.7 He 9 $24 2.10 16 20.0 12.66 294 14.70 1.161 $764 $60 $2293 660.0 $1.90 $1254 33.0 -45 40 85 3.2 20% 2.0 30% 0.42 3.56 2.94 0.83
    cow-1 Caribou None 0.28 26.4 6.7 1.0 6.7 He 4 $22 1.00 16 18.0 5.96 140 7.00 1.175 $364 $61 $1213 300.0 $1.90 $570 15.0 -50 40 90 5 75% 2.0 0.20 1.83 1.40 0.76
    cow-1 Horse None 0.43 40.8 6.7 1.0 6.7 He 7 $0 2.40 16 20.0 9.74 336 16.80 1.726 $874 $90 $2621 -35 45 80 5.8 35% 2.0 60% 0.48 2.83 3.36 1.19
    cow-1 Donkey None 0.33 31.2 6.7 1.0 6.7 He 5 $0 1.40 16 20.0 7.45 196 9.80 1.316 $510 $68 $1529 -25 45 70 5 0% 3.0 60% 0.28 2.16 1.96 0.91
    cow-1 Elephant Advanced 1.61 154.1 13.3 1.0 13.3 He 26 $0 4.00 24 40.0 78.29 560 28.00 0.358 $1600 $20 $2402 -12 50 62 4.8 75% 0.80 21.38 5.60 0.26
    cow-1 Rhinoceros Intermediate 1.07 102.7 13.3 1.0 13.3 He 17 $0 3.00 20 33.0 44.75 420 21.00 0.469 $1344 $30 $2444 -8 40 48 5 90% 0.60 14.25 4.20 0.29
    cow-1 Toxalope None 0.54 51.4 6.7 1.0 6.7 He 9 $0 1.40 20 20.0 12.66 196 9.80 0.774 $510 $40 $1529 -15 40 55 3.4 60% 2.0 0.28 3.56 1.96 0.55
    insect Megascarab Intermediate 0.10 9.6 -1.0 1.0 -1.0 $0 0.20 1 24.0 2.26 31 1.55 0.689 $16 $6.89 $39 0 60 60 3.75 20% 0.04 -0.10 0.31 -3.11
    insect Spelopede Advanced 0.25 24.0 -1.0 1.0 -1.0 $0 0.80 1 12.0 2.64 112 5.60 2.123 $56 $21 $280 -25 60 85 3.65 30% 0.16 -0.25 1.12 -4.48
    insect Megaspider Advanced 0.35 33.6 -1.0 1.0 -1.0 $0 1.20 1 12.0 3.69 168 8.40 2.275 $84 $23 $420 -40 60 100 3.6 40% 0.24 -0.35 1.68 -4.80
    misc Thrumbo Advanced 1.75 168.0 20.0 1.0 20.0 He 28 $0 4.00 8 79.9 155.17 560 28.00 0.180 $3360 $22 $2523 -65 50 115 5.5 98% 0.80 35.00 5.60 0.16
    misc Cobra None 0.07 6.7 10.0 1.5 6.7 $27 0.25 1 30.0 2.41 36 1.81 0.753 $110 $46 $220 9.0 $20 $180 0.3 2.3 0 60 60 3.5 75% 5% 0.05 0.47 0.36 0.78 B
    misc Tortoise None 0.08 7.9 6.7 2.0 3.3 He 1 $52 0.50 1 13.3 1.19 70 3.50 2.944 $193 $162 $868 18.0 $23 $414 0.3 4.5 0 50 50 1 75% 0.10 0.27 0.70 2.55
    misc Alphabeaver None 3.00 288.0 8.5 2.0 4.3 $0 0.45 8 20.0 68.24 63 3.15 0.046 $171 $2.50 $513 -40 40 80 3.7 75% 0.09 12.75 0.63 0.05 B
    pig Pig None 0.50 48.0 5.7 1.3 4.4 He 8 $0 1.70 16 20.0 11.44 238 11.90 1.041 $605 $53 $1816 -5 40 45 3.9 0% 3.0 0.34 2.19 2.38 1.09 B
    pig-1 WildBoar None 0.30 28.8 5.7 1.3 4.5 He 5 $0 0.85 16 20.0 6.91 119 5.95 0.861 $306 $44 $917 -23 40 63 4.6 50% 2.0 0.17 1.36 1.19 0.88 B
    pig-1 Ibex None 0.20 19.2 5.7 1.0 5.7 He 3 $0 1.00 16 13.3 3.50 140 7.00 2.001 $364 $104 $1638 -30 40 70 4.6 55% 2.0 0.20 1.13 1.40 1.24
    pig-1 Deer None 0.20 19.2 5.7 1.0 5.7 He 3 $0 1.20 16 20.0 4.83 168 8.40 1.738 $437 $90 $1311 -30 40 70 5.5 75% 2.0 0.24 1.13 1.68 1.48
    pig-1 Gazelle None 0.15 14.4 5.7 1.0 5.7 He 2 $0 0.70 8 13.3 2.62 98 4.90 1.867 $261 $100 $1176 -10 40 50 6 75% 2.0 0.14 0.85 0.98 1.15
    pig-1 Chinchilla None 0.13 12.0 5.7 1.8 3.2 He 2 $0 0.35 1 13.3 1.88 49 2.45 1.301 $232 $123 $1046 -15 55 70 5 60% 2.0 20% 0.07 0.40 0.49 1.21
    sheep Sheep None 0.23 21.6 5.7 1.3 4.4 He 4 $34 0.75 8 20.0 4.64 105 5.25 1.131 $278 $60 $835 270 $2.70 $729 -20 45 65 4.8 0% 5.0 0.15 0.98 1.05 1.07
    sheep-1 Alpaca None 0.28 26.4 6.7 1.0 6.7 He 4 $39 1.00 16 20.0 6.51 140 7.00 1.076 $372 $57 $1116 270 $3.80 $1026 -20 45 65 4.1 25% 3.0 0.20 1.83 1.40 0.76
    sheep-1 Megasloth Advanced 1.00 96.0 13.3 1.0 13.3 He 16 $17 4.00 24 40.0 48.32 560 28.00 0.580 $1648 $34 $2472 600 $2.70 $1620 -55 40 95 4.8 97% 0.80 13.32 5.60 0.42
    sheep-1 Capybara None 0.23 21.6 5.7 1.3 4.5 He 4 $0 0.75 8 20.0 4.84 105 5.25 1.084 $272 $56 $816 -10 50 60 3.9 75% 2.0 8% 0.15 1.02 1.05 1.03
    squirrel Squirrel None 0.10 9.6 5.7 1.4 4.0 He 2 $0 0.20 1 13.3 1.56 31 1.55 0.993 $93 $59 $419 -35 40 75 5.1 75% 0.04 0.40 0.31 0.78
    squirrel-1 Hare None 0.12 11.0 5.7 1.8 3.2 He 2 $0 0.20 1 13.3 1.73 31 1.55 0.897 $93 $54 $419 -30 40 70 6 75% 8% 0.04 0.37 0.31 0.84
    squirrel-1 Snowhare None 0.12 11.0 5.7 1.8 3.2 He 2 $0 0.20 1 13.3 1.73 31 1.55 0.897 $93 $54 $419 -55 40 95 6 75% 8% 0.04 0.37 0.31 0.84
    squirrel-1 Rat None 0.10 9.6 5.7 1.6 3.5 He 2 $0 0.20 1 13.3 1.53 31 1.55 1.015 $93 $61 $419 -30 40 70 4 50% 15% 0.04 0.35 0.31 0.89
    squirrel-1 Boomrat None 0.14 13.4 5.7 1.8 3.2 He 2 $0 0.20 1 13.3 2.11 31 1.55 0.737 $93 $44 $419 -15 40 55 4.6 75% 20% 0.04 0.45 0.31 0.69
    squirrel-1 Raccoon None 0.20 19.2 5.7 1.5 3.8 He 3 $0 0.40 4 13.3 3.12 56 2.80 0.897 $154 $49 $694 -30 40 70 4.1 75% 0.08 0.75 0.56 0.74
    squirrel-1 Iguana None 0.20 19.2 5.7 1.5 3.8 He 3 $21 0.40 1 13.3 3.12 56 2.80 0.897 $159 $51 $714 15.9 $25 $397 0.3 4.0 0 60 60 3 50% 15% 0.08 0.75 0.56 0.74
    squirrel-1 WasteRat Intermediate 0.10 9.6 5.7 1.6 3.5 He 2 $0 0.30 2 13.3 1.53 42 2.10 1.372 $120 $79 $542 -40 40 80 4 50% 15% 0.06 0.35 0.42 1.21
    warg Warg Intermediate 0.25 24.0 10.0 1.7 5.8 $0 1.40 2 30.0 8.20 196 9.80 1.195 $560 $68 $1120 -40 40 80 5 60% 50% 0.28 1.45 1.96 1.35 B
    warg-1 Bear_Grizzly Advanced 0.35 33.6 10.0 1.0 10.0 $0 2.15 4 30.0 12.95 301 15.05 1.162 $894 $69 $1789 -40 40 80 4.6 80% 0.43 3.50 3.01 0.86
    warg-1 Bear_Polar Advanced 0.35 33.6 10.0 1.0 10.0 $0 2.15 4 30.0 12.95 301 15.05 1.162 $894 $69 $1789 -55 40 95 4.6 85% 0.43 3.50 3.01 0.86
    warg-1 Cougar Advanced 0.20 19.2 10.0 1.0 10.0 $0 1.00 2 30.0 7.25 140 7.00 0.966 $400 $55 $800 -25 40 65 5 80% 0.20 2.00 1.40 0.70
    warg-1 Panther Advanced 0.20 19.2 10.0 1.0 10.0 $0 1.00 2 30.0 7.25 140 7.00 0.966 $400 $55 $800 -8 50 58 5 80% 0.20 2.00 1.40 0.70
    warg-1 Lynx None 0.12 11.5 10.0 1.0 10.0 $0 0.60 2 30.0 4.44 84 4.20 0.946 $252 $57 $505 -50 40 90 5 80% 0.12 1.20 0.84 0.70
    warg-1 Wolf_Timber Advanced 0.18 17.3 10.0 1.7 5.8 $0 0.85 2 30.0 5.91 119 5.95 1.007 $345 $58 $689 -40 40 80 5 85% 10% 0.17 1.05 1.19 1.14 B
    warg-1 Wolf_Arctic Advanced 0.18 17.3 10.0 1.7 5.8 $0 0.85 2 30.0 5.91 119 5.95 1.007 $345 $58 $689 -55 40 95 5 85% 10% 0.17 1.05 1.19 1.14 B
    warg-1 Fox_Fennec Intermediate 0.10 9.6 10.0 1.7 5.8 $0 0.55 1 20.0 2.43 77 3.85 1.584 $247 $102 $742 -30 40 70 4.6 75% 10% 0.11 0.58 0.77 1.33
    warg-1 Fox_Red Intermediate 0.10 9.6 10.0 1.7 5.8 $0 0.55 1 20.0 2.43 77 3.85 1.584 $247 $102 $742 -35 40 75 4.6 75% 10% 0.11 0.58 0.77 1.33
    warg-1 Fox_Arctic Intermediate 0.10 9.6 10.0 1.7 5.8 $0 0.55 1 20.0 2.43 77 3.85 1.584 $247 $102 $742 -50 40 90 4.6 75% 10% 0.11 0.58 0.77 1.33

    Apparel Armor

    label stuff mass mrkt value hp flama bility recipe min skill equip delay none verbs stl plstl clth ptchlthr plnlthr hvy fr thrmbfr snthrd hprwve dvlstrnd shp wl mgslth wl slvr gold
    Heavy shield unit 3 0 100 0 1 0% / 0% / 0%
    Face mask 0 23 40 1 1 7.2% / 0% / 3.6% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Visage mask 0.1 37 90 1 1.5 27% / 14% / 18% 34% / 16% / 20% 22% / 11% / 11% 22% / 11% / 11%
    Slicecap 0.8 37 80 1 1.5 9% / 4.5% / 6% 11% / 5.5% / 6.5% 7.2% / 3.6% / 3.6% 7.2% / 3.6% / 3.6%
    Tuque 0.1 44 80 1 0.8 7.2% / 0% / 3.6% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Flophat 0.1 44 80 1 0.8 7.2% / 0% / 3.6% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Blindfold 0.1 44 80 1 0.8 3.6% / 0% / 1.8% 9.4% / 2.6% / 9% 20% / 5.4% / 29% 14% / 3.6% / 30% 3.6% / 0% / 11% 8% / 0% / 11%
    Kid shirt 0.2 45 50 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Kid pants 0.3 45 50 1 2 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Veil 0.1 45 80 1 1.5 7.2% / 0% / 3.6% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Headwrap 0.1 45 80 1 1.5 9% / 0% / 4.5% 24% / 6.5% / 22% 50% / 14% / 72% 35% / 9% / 75% 9% / 0% / 28% 20% / 0% / 28%
    Tailcap 0.1 45 80 1 0.8 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30%
    Bowler hat 0.1 46 80 1 0.8 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Kid helmet 1 47 60 1 1.5 45% / 22% / 30% 57% / 28% / 32% 36% / 18% / 18% 36% / 18% / 18%
    Sash 0.5 54 50 1 Crafting 3 1.5 3.6% / 0% / 1.8% 4.5% / 1.9% / 9% 8.1% / 2.4% / 15% 12% / 2.4% / 15% 21% / 3.6% / 15% 9.4% / 2.6% / 9% 20% / 5.4% / 29% 14% / 3.6% / 30% 3.6% / 0% / 11% 8% / 0% / 11%
    Torture crown 0.9 54 80 1 0.8 14% / 6.8% / 9% 17% / 8.2% / 9.8% 11% / 5.4% / 5.4% 11% / 5.4% / 5.4%
    Ceremonial hood 0.1 55 90 1 1.5 14% / 0% / 7.2% 38% / 10% / 36% 80% / 22% / 115% 56% / 14% / 120% 14% / 0% / 44% 32% / 0% / 44%
    Authority cap 0.1 55 80 1 0.8 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Cowboy hat 0.1 56 80 1 0.8 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Slave collar 0.1 56 80 1 1.5 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Shadecone 0.1 56 80 1 0.8 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    War mask 1.4 61 80 1 1.5
    Ritual mask 1.4 61 80 1 1.5
    Kid tribalwear 0.5 65 60 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Broadwrap 0.1 66 80 1 1.5 9% / 0% / 4.5% 24% / 6.5% / 22% 50% / 14% / 72% 35% / 9% / 75% 9% / 0% / 28% 20% / 0% / 28%
    Kid romper 0.2 67 50 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Disruptor flare pack 3 80 100 0.4 Crafting 4 2 0% / 0% / 0% deploy flare
    Beret 0.1 84 80 1 0.8 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Pants 0.5 86 100 1 2 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    T-shirt 0.3 86 100 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Simple helmet 2 92 100 1 1.5 45% / 22% / 30% 57% / 28% / 32% 36% / 18% / 18% 36% / 18% / 18%
    Button-down shirt 0.3 100 100 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Kid parka 1 103 100 1 3 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Gas mask 0.4 106 80 1 0.8 18% / 30% / 0%
    Tribal headdress 0.1 122 100 1 Crafting 4 1.5 7.2% / 0% / 3.6% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Hood 0.1 122 80 1 0.8 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Ladies hat 0.1 122 80 1 0.8 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Top hat 0.1 122 80 1 0.8 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Tribalwear 0.5 126 100 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Coronet 0.7 129 80 1 0.8 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Corset 0.8 133 100 1 5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Formal vest 0.8 133 100 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Burka 1 134 100 1 1.5 7.2% / 0% / 3.6% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Tox pack 3 144 100 0.6 Crafting 3 2 0% / 0% / 0% deploy tox pack
    Formal shirt 0.3 152 100 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Firefoam pop pack 3 152 100 0.4 Crafting 3 2 0% / 0% / 0% pop firefoam
    Lab coat 1.5 158 140 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Heavy bandolier 1.5 163 50 1 Crafting 4 1.5 3.6% / 0% / 1.8% 4.5% / 1.9% / 9% 8.1% / 2.4% / 15% 12% / 2.4% / 15% 21% / 3.6% / 15% 9.4% / 2.6% / 9% 20% / 5.4% / 29% 14% / 3.6% / 30% 3.6% / 0% / 11% 8% / 0% / 11%
    Jacket 1.7 165 160 1 1.5 11% / 0% / 5.4% 14% / 5.7% / 27% 24% / 7.2% / 45% 37% / 7.2% / 45% 62% / 11% / 45% 28% / 7.8% / 27% 60% / 16% / 86% 42% / 11% / 90% 11% / 0% / 33% 24% / 0% / 33%
    Slave body strap 1.5 165 160 1 1.8 3.6% / 0% / 1.8% 4.5% / 1.9% / 9% 8.1% / 2.4% / 15% 12% / 2.4% / 15% 21% / 3.6% / 15% 9.4% / 2.6% / 9% 20% / 5.4% / 29% 14% / 3.6% / 30% 3.6% / 0% / 11% 8% / 0% / 11%
    Stellic crown 0.9 170 80 1 0.8 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Smokepop pack 3 175 100 0.4 Crafting 3 2 0% / 0% / 0% pop smoke
    Robe 0.8 178 100 1 1.5 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Parka 2 189 180 1 3 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Crown 0.9 193 80 1 0.8 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
    Duster 2 196 200 1 3 11% / 0% / 5.4% 14% / 5.7% / 27% 24% / 7.2% / 45% 37% / 7.2% / 45% 62% / 11% / 45% 28% / 7.8% / 27% 60% / 16% / 86% 42% / 11% / 90% 11% / 0% / 33% 24% / 0% / 33%
    Cape 2 220 200 1 3 11% / 0% / 5.4% 14% / 5.7% / 27% 24% / 7.2% / 45% 37% / 7.2% / 45% 62% / 11% / 45% 28% / 7.8% / 27% 60% / 16% / 86% 42% / 11% / 90% 11% / 0% / 33% 24% / 0% / 33%
    Flak vest 4 225 200 0.6 Crafting 4 5 100% / 36% / 27%
    Flak pants 4 225 200 0.6 Crafting 4 5 40% / 8% / 10%
    Airwire headset 0.1 230 60 1 Crafting 4 2 0% / 0% / 0%
    Turret pack 3 235 100 0.6 2 0% / 0% / 0% deploy turret
    Psychic foil helmet 1 250 80 0.4 1.5 9% / 9% / 27%
    Flak helmet 1.2 265 120 1 Crafting 5 1.5 63% / 32% / 42% 80% / 38% / 46% 50% / 25% / 25% 50% / 25% / 25%
    Prestige robe 0.8 270 100 1 2 7.2% / 0% / 3.6% 9% / 3.8% / 18% 16% / 4.8% / 30% 25% / 4.8% / 30% 42% / 7.2% / 30% 19% / 5.2% / 18% 40% / 11% / 58% 28% / 7.2% / 60% 7.2% / 0% / 22% 16% / 0% / 22%
    Flak jacket 7 290 200 0.6 Crafting 4 3 40% / 8% / 10%
    Gunlink 1 345 120 0.4 Crafting 6 2 0% / 0% / 0%
    Array headset 0.1 360 60 1 Crafting 5 2 0% / 0% / 0%
    Shield belt 3 390 100 0.4 Crafting 6 2 0% / 0% / 0%
    Control pack 3 395 100 0.4 Crafting 4 2 0% / 0% / 0%
    Eltex shirt 0.3 400 100 1 1.5 7% / 0% / 4%
    Low-shield pack 3 430 100 0.4 Crafting 4 2 0% / 0% / 0% deploy low-shield
    Deadlife pack 3 445 100 0.6 Crafting 4 2 0% / 0% / 0% deploy deadlife dust
    Plate armor 15 475 290 1 Crafting 7 15 66% / 33% / 44% 83% / 40% / 47% 53% / 26% / 26% 53% / 26% / 26%
    Eltex helmet 0.8 500 80 1 1.5 9% / 9% / 27%
    Eltex skullcap 0.8 500 80 1 1.5 0% / 0% / 0%
    Eltex vest 0.5 500 100 1 2 7% / 0% / 4%
    Shard shock lance 0.7 510 60 1 Crafting 4 1 0% / 0% / 0% shard shock lance
    Recon helmet 1 525 120 0.4 Crafting 6 2 92% / 40% / 46%
    Shard insanity lance 0.7 530 60 1 Crafting 5 1 0% / 0% / 0% shard insanity lance
    Psychic shock lance 0.5 550 80 1 1 0% / 0% / 0% psychic shock lance
    Eltex robe 0.5 600 100 1 2 7% / 0% / 4%
    Marine helmet 1.5 635 150 0.4 Crafting 7 4 106% / 45% / 54%
    Jump pack 3 645 100 0.4 Crafting 4 2 0% / 0% / 0% jump
    Psychic insanity lance 0.5 650 80 1 1 0% / 0% / 0% psychic insanity lance
    Prestige recon helmet 1 715 120 0.4 Crafting 6 2 92% / 40% / 46%
    Cataphract helmet 2 745 180 0.4 Crafting 8 6 120% / 50% / 60%
    Tornado generator 0.2 800 100 0.5 1 0% / 0% / 0% tornado generator
    Prestige marine helmet 1.5 850 150 0.4 Crafting 7 4 106% / 45% / 54%
    Biomutation lance 0.5 850 80 1 Crafting 6 2 0% / 0% / 0% biomutation lance
    Prestige cataphract helmet 2 1155 180 0.4 Crafting 8 6 120% / 50% / 60%
    Orbital bombardment targeter 0.2 1200 100 0.5 1 0% / 0% / 0% orbital bombardment targeter
    Orbital power beam targeter 0.2 1200 100 0.5 1 0% / 0% / 0% orbital power beam targeter
    Orbital mech cluster targeter 0.2 1200 100 0.5 1 0% / 0% / 0% orbital mech cluster targeter
    Mechcommander helmet 1 1290 150 0.4 Crafting 6 2 69% / 30% / 34%
    Bandwidth pack 3 1365 100 0.4 Crafting 4 2 0% / 0% / 0%
    Recon armor 9 1540 280 0.4 Crafting 6 11 92% / 40% / 46%
    Prestige recon armor 9 1975 280 0.4 Crafting 6 11 92% / 40% / 46%
    Marine armor 12 2035 340 0.4 Crafting 7 14 106% / 45% / 54%
    Locust armor 9 2230 280 0.4 Crafting 6 11 87% / 35% / 41% jump
    Grenadier armor 12 2305 340 0.4 Crafting 7 14 101% / 40% / 49% launch frag grenade
    Integrator headset 1 2435 120 0.4 Crafting 6 2 0% / 0% / 0%
    Prestige marine armor 12 2530 340 0.4 Crafting 7 14 106% / 45% / 54%
    Cataphract armor 15 3120 400 0.4 Crafting 8 17 120% / 50% / 60%
    Phoenix armor 15 3480 400 0.1 Crafting 8 17 115% / 45% / 75% launch incendiary
    Prestige cataphract armor 15 3930 400 0.4 Crafting 8 17 120% / 50% / 60%
    Mechlord helmet 1 5335 240 0.4 Crafting 7 2 92% / 40% / 46%
    Mechlord suit 12 7015 340 0.4 Crafting 7 11 92% / 40% / 46%

    Apparel Counts For Nudity

    defName label countsAsClothingForNudity
    Apparel_HeavyShield Heavy shield unit False
    Apparel_ClothMask Face mask False
    Apparel_VisageMask Visage mask True
    Apparel_Slicecap Slicecap True
    Apparel_Tuque Tuque False
    Apparel_Flophat Flophat False
    Apparel_Blindfold Blindfold False
    Apparel_KidShirt Kid shirt True
    Apparel_KidPants Kid pants True
    Apparel_WarVeil Veil True
    Apparel_Headwrap Headwrap False
    Apparel_Tailcap Tailcap False
    Apparel_BowlerHat Bowler hat False
    Apparel_KidHelmet Kid helmet False
    Apparel_Sash Sash False
    Apparel_TortureCrown Torture crown False
    Apparel_CeremonialCultistMask Ceremonial hood True
    Apparel_AuthorityCap Authority cap False
    Apparel_CowboyHat Cowboy hat False
    Apparel_Collar Slave collar False
    Apparel_Shadecone Shadecone False
    Apparel_WarMask War mask True
    Apparel_CultistMask Ritual mask True
    Apparel_KidTribal Kid tribalwear True
    Apparel_Broadwrap Broadwrap True
    Apparel_KidRomper Kid romper True
    Apparel_DisruptorFlarePack Disruptor flare pack False
    Apparel_Beret Beret False
    Apparel_Pants Pants True
    Apparel_BasicShirt T-shirt True
    Apparel_SimpleHelmet Simple helmet False
    Apparel_CollarShirt Button-down shirt True
    Apparel_KidParka Kid parka True
    Apparel_GasMask Gas mask False
    Apparel_TribalHeaddress Tribal headdress False
    Apparel_HatHood Hood True
    Apparel_HatLadies Ladies hat False
    Apparel_HatTop Top hat False
    Apparel_TribalA Tribalwear True
    Apparel_Coronet Coronet False
    Apparel_Corset Corset True
    Apparel_VestRoyal Formal vest True
    Apparel_Burka Burka True
    Apparel_PackTox Tox pack False
    Apparel_ShirtRuffle Formal shirt True
    Apparel_FirefoampopPack Firefoam pop pack False
    Apparel_LabCoat Lab coat True
    Apparel_Bandolier Heavy bandolier False
    Apparel_Jacket Jacket True
    Apparel_BodyStrap Slave body strap True
    Apparel_CrownStellic Stellic crown True
    Apparel_SmokepopBelt Smokepop pack False
    Apparel_Robe Robe True
    Apparel_Parka Parka True
    Apparel_Crown Crown False
    Apparel_Duster Duster True
    Apparel_Cape Cape True
    Apparel_FlakVest Flak vest True
    Apparel_FlakPants Flak pants True
    Apparel_AirwireHeadset Airwire headset False
    Apparel_PackTurret Turret pack False
    Apparel_PsychicFoilHelmet Psychic foil helmet True
    Apparel_AdvancedHelmet Flak helmet False
    Apparel_RobeRoyal Prestige robe True
    Apparel_FlakJacket Flak jacket True
    Apparel_Gunlink Gunlink False
    Apparel_ArrayHeadset Array headset False
    Apparel_ShieldBelt Shield belt False
    Apparel_PackControl Control pack False
    Apparel_PsyfocusShirt Eltex shirt True
    Apparel_PackBroadshield Low-shield pack False
    Apparel_DeadlifePack Deadlife pack False
    Apparel_PlateArmor Plate armor True
    Apparel_PsyfocusHelmet Eltex helmet True
    Apparel_EltexSkullcap Eltex skullcap True
    Apparel_PsyfocusVest Eltex vest True
    Apparel_ShardPsychicShockLance Shard shock lance False
    Apparel_ArmorHelmetRecon Recon helmet True
    Apparel_ShardPsychicInsanityLance Shard insanity lance False
    Apparel_PsychicShockLance Psychic shock lance False
    Apparel_PsyfocusRobe Eltex robe True
    Apparel_PowerArmorHelmet Marine helmet True
    Apparel_PackJump Jump pack False
    Apparel_PsychicInsanityLance Psychic insanity lance False
    Apparel_ArmorHelmetReconPrestige Prestige recon helmet True
    Apparel_ArmorHelmetCataphract Cataphract helmet True
    TornadoGenerator Tornado generator False
    Apparel_ArmorMarineHelmetPrestige Prestige marine helmet True
    Apparel_BiomutationLance Biomutation lance False
    Apparel_ArmorHelmetCataphractPrestige Prestige cataphract helmet True
    OrbitalTargeterBombardment Orbital bombardment targeter False
    OrbitalTargeterPowerBeam Orbital power beam targeter False
    OrbitalTargeterMechCluster Orbital mech cluster targeter False
    Apparel_ArmorHelmetMechCommander Mechcommander helmet True
    Apparel_PackBandwidth Bandwidth pack False
    Apparel_ArmorRecon Recon armor True
    Apparel_ArmorReconPrestige Prestige recon armor True
    Apparel_PowerArmor Marine armor True
    Apparel_ArmorLocust Locust armor True
    Apparel_ArmorMarineGrenadier Grenadier armor True
    Apparel_IntegratorHeadset Integrator headset False
    Apparel_ArmorMarinePrestige Prestige marine armor True
    Apparel_ArmorCataphract Cataphract armor True
    Apparel_ArmorCataphractPhoenix Phoenix armor True
    Apparel_ArmorCataphractPrestige Prestige cataphract armor True
    Apparel_ArmorHelmetMechlordHelmet Mechlord helmet True
    Apparel_MechlordSuit Mechlord suit True

    Apparel Insulation

    label none bfrrte slvr wood clth ptchlthr brdskn stl pgskn lghtlthr dg lthr plnlthr lzrdskn cmlhde blfr shp wl mgslth wl mfflo wl bsn wl wlfskn pnthra fr elphnt lthr hvy fr brskn fxfr drd lthr alpca wl snthrd hmn lthr rhncrs lthr gna pg fr dvlstrnd urnm chnchlla fr plstl hprwve gold thrmbfr
    Heavy shield unit 0.0C / 0.0C
    Face mask 0.4, 0.4 0.2, 0.5 0.2, 0.7 0.2, 0.6 0.2, 0.5 0.3, 0.6 0.4, 0.4 0.5, 0.4 0.5, 0.5
    Visage mask 0.0, 0.1 0.0, 0.2 0.2, 0.4 0.0, 0.2 0.0, 0.2 0.0, 0.2 0.0, 0.2
    Slicecap 0.0, 0.0 0.0, 0.0 0.4, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0
    Tuque 0.0, 9.0 0.0, 13.0 0.0, 17.0 0.0, 14.0 0.0, 13.0 0.0, 15.0 0.0, 11.0 0.0, 10.0 0.0, 13.0
    Flophat 0.0, 9.0 0.0, 13.0 0.0, 17.0 0.0, 14.0 0.0, 13.0 0.0, 15.0 0.0, 11.0 0.0, 10.0 0.0, 13.0
    Blindfold 0.0, 6.3 0.0, 9.1 0.0, 11.9 0.0, 9.8 0.0, 9.1 0.0, 10.5 0.0, 7.7 0.0, 7.0 0.0, 9.1
    Kid shirt 1.8, 4.0 0.9, 2.0 1.0, 2.2 1.2, 2.6 1.2, 2.6 1.6, 3.1 1.6, 3.5 1.2, 2.6 2.4, 3.5 1.6, 4.4 1.0, 5.7 1.2, 7.5 1.2, 6.2 1.2, 5.7 1.6, 5.3 2.4, 3.5 1.2, 3.1 1.4, 6.6 2.0, 4.4 1.6, 4.4 1.2, 4.4 1.6, 6.6 2.2, 4.8 1.2, 2.6 1.4, 3.1 1.8, 8.4 2.4, 4.4 1.6, 6.6 2.6, 5.7 2.2, 7.5
    Kid pants 1.4, 3.6 0.7, 1.8 0.8, 2.0 1.0, 2.4 1.0, 2.4 1.3, 2.8 1.3, 3.2 1.0, 2.4 1.9, 3.2 1.3, 4.0 0.8, 5.2 1.0, 6.8 1.0, 5.6 1.0, 5.2 1.3, 4.8 1.9, 3.2 1.0, 2.8 1.1, 6.0 1.6, 4.0 1.3, 4.0 1.0, 4.0 1.3, 6.0 1.8, 4.4 1.0, 2.4 1.1, 2.8 1.4, 7.6 1.9, 4.0 1.3, 6.0 2.1, 5.2 1.8, 6.8
    Veil 0.9, 0.9 0.5, 1.3 0.6, 1.7 0.6, 1.4 0.6, 1.3 0.8, 1.5 1.1, 1.1 1.2, 1.0 1.3, 1.3
    Headwrap 1.8, 1.8 1.0, 2.6 1.2, 3.4 1.2, 2.8 1.2, 2.6 1.6, 3.0 2.2, 2.2 2.4, 2.0 2.6, 2.6
    Tailcap 0.0, 4.5 0.0, 5.0 0.0, 6.0 0.0, 6.0 0.0, 7.0 0.0, 8.0 0.0, 6.0 0.0, 8.0 0.0, 10.0 0.0, 12.0 0.0, 8.0 0.0, 7.0 0.0, 15.0 0.0, 10.0 0.0, 10.0 0.0, 10.0 0.0, 6.0 0.0, 7.0 0.0, 19.0 0.0, 15.0 0.0, 17.0
    Bowler hat 7.2, 1.8 3.6, 0.9 4.0, 1.0 4.8, 1.2 4.8, 1.2 6.4, 1.4 6.4, 1.6 4.8, 1.2 9.6, 1.6 6.4, 2.0 4.0, 2.6 4.8, 3.4 4.8, 2.8 4.8, 2.6 6.4, 2.4 9.6, 1.6 4.8, 1.4 5.6, 3.0 8.0, 2.0 6.4, 2.0 4.8, 2.0 6.4, 3.0 8.8, 2.2 4.8, 1.2 5.6, 1.4 7.2, 3.8 9.6, 2.0 6.4, 3.0 10.4, 2.6 8.8, 3.4
    Kid helmet 0.0, 0.4 0.0, 0.5 0.0, 0.5 0.0, 0.5 0.0, 0.5 0.0, 0.5
    Sash 1.8, 1.8 0.9, 0.9 1.0, 1.0 1.2, 1.2 1.2, 1.2 1.6, 1.4 1.6, 1.6 1.2, 1.2 2.4, 1.6 1.6, 2.0 1.0, 2.6 1.2, 3.4 1.2, 2.8 1.2, 2.6 1.6, 2.4 2.4, 1.6 1.2, 1.4 1.4, 3.0 2.0, 2.0 1.6, 2.0 1.2, 2.0 1.6, 3.0 2.2, 2.2 1.2, 1.2 1.4, 1.4 1.8, 3.8 2.4, 2.0 1.6, 3.0 2.6, 2.6 2.2, 3.4
    Torture crown 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0
    Ceremonial hood 1.8, 9.0 1.0, 13.0 1.2, 17.0 1.2, 14.0 1.2, 13.0 1.6, 15.0 2.2, 11.0 2.4, 10.0 2.6, 13.0
    Authority cap 1.8, 1.8 0.9, 0.9 1.0, 1.0 1.2, 1.2 1.2, 1.2 1.6, 1.4 1.6, 1.6 1.2, 1.2 2.4, 1.6 1.6, 2.0 1.0, 2.6 1.2, 3.4 1.2, 2.8 1.2, 2.6 1.6, 2.4 2.4, 1.6 1.2, 1.4 1.4, 3.0 2.0, 2.0 1.6, 2.0 1.2, 2.0 1.6, 3.0 2.2, 2.2 1.2, 1.2 1.4, 1.4 1.8, 3.8 2.4, 2.0 1.6, 3.0 2.6, 2.6 2.2, 3.4
    Cowboy hat 9.0, 1.8 4.5, 0.9 5.0, 1.0 6.0, 1.2 6.0, 1.2 8.0, 1.4 8.0, 1.6 6.0, 1.2 12.0, 1.6 8.0, 2.0 5.0, 2.6 6.0, 3.4 6.0, 2.8 6.0, 2.6 8.0, 2.4 12.0, 1.6 6.0, 1.4 7.0, 3.0 10.0, 2.0 8.0, 2.0 6.0, 2.0 8.0, 3.0 11.0, 2.2 6.0, 1.2 7.0, 1.4 9.0, 3.8 12.0, 2.0 8.0, 3.0 13.0, 2.6 11.0, 3.4
    Slave collar 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0
    Shadecone 9.0, 1.8 4.5, 0.9 5.0, 1.0 6.0, 1.2 6.0, 1.2 8.0, 1.4 8.0, 1.6 6.0, 1.2 12.0, 1.6 8.0, 2.0 5.0, 2.6 6.0, 3.4 6.0, 2.8 6.0, 2.6 8.0, 2.4 12.0, 1.6 6.0, 1.4 7.0, 3.0 10.0, 2.0 8.0, 2.0 6.0, 2.0 8.0, 3.0 11.0, 2.2 6.0, 1.2 7.0, 1.4 9.0, 3.8 12.0, 2.0 8.0, 3.0 13.0, 2.6 11.0, 3.4
    War mask 0.2, 0.4
    Ritual mask 0.0, 0.5
    Kid tribalwear 9.0, 9.0 4.5, 4.5 5.0, 5.0 6.0, 6.0 6.0, 6.0 8.0, 7.0 8.0, 8.0 6.0, 6.0 12.0, 8.0 8.0, 10.0 5.0, 13.0 6.0, 17.0 6.0, 14.0 6.0, 13.0 8.0, 12.0 12.0, 8.0 6.0, 7.0 7.0, 15.0 10.0, 10.0 8.0, 10.0 6.0, 10.0 8.0, 15.0 11.0, 11.0 6.0, 6.0 7.0, 7.0 9.0, 19.0 12.0, 10.0 8.0, 15.0 13.0, 13.0 11.0, 17.0
    Broadwrap 3.6, 3.6 2.0, 5.2 2.4, 6.8 2.4, 5.6 2.4, 5.2 3.2, 6.0 4.4, 4.4 4.8, 4.0 5.2, 5.2
    Kid romper 1.8, 4.0 0.9, 2.0 1.0, 2.2 1.2, 2.6 1.2, 2.6 1.6, 3.1 1.6, 3.5 1.2, 2.6 2.4, 3.5 1.6, 4.4 1.0, 5.7 1.2, 7.5 1.2, 6.2 1.2, 5.7 1.6, 5.3 2.4, 3.5 1.2, 3.1 1.4, 6.6 2.0, 4.4 1.6, 4.4 1.2, 4.4 1.6, 6.6 2.2, 4.8 1.2, 2.6 1.4, 3.1 1.8, 8.4 2.4, 4.4 1.6, 6.6 2.6, 5.7 2.2, 7.5
    Disruptor flare pack 0.0C / 0.0C
    Beret 2.7, 1.3 1.4, 0.6 1.5, 0.7 1.8, 0.8 1.8, 0.8 2.4, 1.0 2.4, 1.1 1.8, 0.8 3.6, 1.1 2.4, 1.4 1.5, 1.8 1.8, 2.4 1.8, 2.0 1.8, 1.8 2.4, 1.7 3.6, 1.1 1.8, 1.0 2.1, 2.1 3.0, 1.4 2.4, 1.4 1.8, 1.4 2.4, 2.1 3.3, 1.5 1.8, 0.8 2.1, 1.0 2.7, 2.7 3.6, 1.4 2.4, 2.1 3.9, 1.8 3.3, 2.4
    Pants 1.4, 3.6 0.7, 1.8 0.8, 2.0 1.0, 2.4 1.0, 2.4 1.3, 2.8 1.3, 3.2 1.0, 2.4 1.9, 3.2 1.3, 4.0 0.8, 5.2 1.0, 6.8 1.0, 5.6 1.0, 5.2 1.3, 4.8 1.9, 3.2 1.0, 2.8 1.1, 6.0 1.6, 4.0 1.3, 4.0 1.0, 4.0 1.3, 6.0 1.8, 4.4 1.0, 2.4 1.1, 2.8 1.4, 7.6 1.9, 4.0 1.3, 6.0 2.1, 5.2 1.8, 6.8
    T-shirt 1.8, 4.0 0.9, 2.0 1.0, 2.2 1.2, 2.6 1.2, 2.6 1.6, 3.1 1.6, 3.5 1.2, 2.6 2.4, 3.5 1.6, 4.4 1.0, 5.7 1.2, 7.5 1.2, 6.2 1.2, 5.7 1.6, 5.3 2.4, 3.5 1.2, 3.1 1.4, 6.6 2.0, 4.4 1.6, 4.4 1.2, 4.4 1.6, 6.6 2.2, 4.8 1.2, 2.6 1.4, 3.1 1.8, 8.4 2.4, 4.4 1.6, 6.6 2.6, 5.7 2.2, 7.5
    Simple helmet 0.0, 0.4 0.0, 0.5 0.0, 0.5 0.0, 0.5 0.0, 0.5 0.0, 0.5
    Button-down shirt 1.8, 4.7 0.9, 2.3 1.0, 2.6 1.2, 3.1 1.2, 3.1 1.6, 3.6 1.6, 4.2 1.2, 3.1 2.4, 4.2 1.6, 5.2 1.0, 6.8 1.2, 8.8 1.2, 7.3 1.2, 6.8 1.6, 6.2 2.4, 4.2 1.2, 3.6 1.4, 7.8 2.0, 5.2 1.6, 5.2 1.2, 5.2 1.6, 7.8 2.2, 5.7 1.2, 3.1 1.4, 3.6 1.8, 9.9 2.4, 5.2 1.6, 7.8 2.6, 6.8 2.2, 8.8
    Kid parka 0.0, 27.0 0.0, 13.5 0.0, 15.0 0.0, 18.0 0.0, 18.0 0.0, 21.0 0.0, 24.0 0.0, 18.0 0.0, 24.0 0.0, 30.0 0.0, 39.0 0.0, 51.0 0.0, 42.0 0.0, 39.0 0.0, 36.0 0.0, 24.0 0.0, 21.0 0.0, 45.0 0.0, 30.0 0.0, 30.0 0.0, 30.0 0.0, 45.0 0.0, 33.0 0.0, 18.0 0.0, 21.0 0.0, 57.0 0.0, 30.0 0.0, 45.0 0.0, 39.0 0.0, 51.0
    Gas mask 0.0C / 1.5C
    Tribal headdress 2.7, 1.8 1.5, 2.6 1.8, 3.4 1.8, 2.8 1.8, 2.6 2.4, 3.0 3.3, 2.2 3.6, 2.0 3.9, 2.6
    Hood 4.5, 1.8 2.3, 0.9 2.5, 1.0 3.0, 1.2 3.0, 1.2 4.0, 1.4 4.0, 1.6 3.0, 1.2 6.0, 1.6 4.0, 2.0 2.5, 2.6 3.0, 3.4 3.0, 2.8 3.0, 2.6 4.0, 2.4 6.0, 1.6 3.0, 1.4 3.5, 3.0 5.0, 2.0 4.0, 2.0 3.0, 2.0 4.0, 3.0 5.5, 2.2 3.0, 1.2 3.5, 1.4 4.5, 3.8 6.0, 2.0 4.0, 3.0 6.5, 2.6 5.5, 3.4
    Ladies hat 4.5, 1.8 2.3, 0.9 2.5, 1.0 3.0, 1.2 3.0, 1.2 4.0, 1.4 4.0, 1.6 3.0, 1.2 6.0, 1.6 4.0, 2.0 2.5, 2.6 3.0, 3.4 3.0, 2.8 3.0, 2.6 4.0, 2.4 6.0, 1.6 3.0, 1.4 3.5, 3.0 5.0, 2.0 4.0, 2.0 3.0, 2.0 4.0, 3.0 5.5, 2.2 3.0, 1.2 3.5, 1.4 4.5, 3.8 6.0, 2.0 4.0, 3.0 6.5, 2.6 5.5, 3.4
    Top hat 4.5, 1.8 2.3, 0.9 2.5, 1.0 3.0, 1.2 3.0, 1.2 4.0, 1.4 4.0, 1.6 3.0, 1.2 6.0, 1.6 4.0, 2.0 2.5, 2.6 3.0, 3.4 3.0, 2.8 3.0, 2.6 4.0, 2.4 6.0, 1.6 3.0, 1.4 3.5, 3.0 5.0, 2.0 4.0, 2.0 3.0, 2.0 4.0, 3.0 5.5, 2.2 3.0, 1.2 3.5, 1.4 4.5, 3.8 6.0, 2.0 4.0, 3.0 6.5, 2.6 5.5, 3.4
    Tribalwear 9.9, 9.9 5.0, 5.0 5.5, 5.5 6.6, 6.6 6.6, 6.6 8.8, 7.7 8.8, 8.8 6.6, 6.6 13.2, 8.8 8.8, 11.0 5.5, 14.3 6.6, 18.7 6.6, 15.4 6.6, 14.3 8.8, 13.2 13.2, 8.8 6.6, 7.7 7.7, 16.5 11.0, 11.0 8.8, 11.0 6.6, 11.0 8.8, 16.5 12.1, 12.1 6.6, 6.6 7.7, 7.7 9.9, 20.9 13.2, 11.0 8.8, 16.5 14.3, 14.3 12.1, 18.7
    Coronet 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0
    Corset 1.8, 7.2 0.9, 3.6 1.0, 4.0 1.2, 4.8 1.2, 4.8 1.6, 5.6 1.6, 6.4 1.2, 4.8 2.4, 6.4 1.6, 8.0 1.0, 10.4 1.2, 13.6 1.2, 11.2 1.2, 10.4 1.6, 9.6 2.4, 6.4 1.2, 5.6 1.4, 12.0 2.0, 8.0 1.6, 8.0 1.2, 8.0 1.6, 12.0 2.2, 8.8 1.2, 4.8 1.4, 5.6 1.8, 15.2 2.4, 8.0 1.6, 12.0 2.6, 10.4 2.2, 13.6
    Formal vest 1.8, 7.2 0.9, 3.6 1.0, 4.0 1.2, 4.8 1.2, 4.8 1.6, 5.6 1.6, 6.4 1.2, 4.8 2.4, 6.4 1.6, 8.0 1.0, 10.4 1.2, 13.6 1.2, 11.2 1.2, 10.4 1.6, 9.6 2.4, 6.4 1.2, 5.6 1.4, 12.0 2.0, 8.0 1.6, 8.0 1.2, 8.0 1.6, 12.0 2.2, 8.8 1.2, 4.8 1.4, 5.6 1.8, 15.2 2.4, 8.0 1.6, 12.0 2.6, 10.4 2.2, 13.6
    Burka 3.6, 1.8 2.0, 2.6 2.4, 3.4 2.4, 2.8 2.4, 2.6 3.2, 3.0 4.4, 2.2 4.8, 2.0 5.2, 2.6
    Tox pack 0.0C / 0.0C
    Formal shirt 1.8, 4.0 0.9, 2.0 1.0, 2.2 1.2, 2.6 1.2, 2.6 1.6, 3.1 1.6, 3.5 1.2, 2.6 2.4, 3.5 1.6, 4.4 1.0, 5.7 1.2, 7.5 1.2, 6.2 1.2, 5.7 1.6, 5.3 2.4, 3.5 1.2, 3.1 1.4, 6.6 2.0, 4.4 1.6, 4.4 1.2, 4.4 1.6, 6.6 2.2, 4.8 1.2, 2.6 1.4, 3.1 1.8, 8.4 2.4, 4.4 1.6, 6.6 2.6, 5.7 2.2, 7.5
    Firefoam pop pack 0.0C / 0.0C
    Lab coat 10.8, 9.0 5.4, 4.5 6.0, 5.0 7.2, 6.0 7.2, 6.0 9.6, 7.0 9.6, 8.0 7.2, 6.0 14.4, 8.0 9.6, 10.0 6.0, 13.0 7.2, 17.0 7.2, 14.0 7.2, 13.0 9.6, 12.0 14.4, 8.0 7.2, 7.0 8.4, 15.0 12.0, 10.0 9.6, 10.0 7.2, 10.0 9.6, 15.0 13.2, 11.0 7.2, 6.0 8.4, 7.0 10.8, 19.0 14.4, 10.0 9.6, 15.0 15.6, 13.0 13.2, 17.0
    Heavy bandolier 1.8, 1.8 0.9, 0.9 1.0, 1.0 1.2, 1.2 1.2, 1.2 1.6, 1.4 1.6, 1.6 1.2, 1.2 2.4, 1.6 1.6, 2.0 1.0, 2.6 1.2, 3.4 1.2, 2.8 1.2, 2.6 1.6, 2.4 2.4, 1.6 1.2, 1.4 1.4, 3.0 2.0, 2.0 1.6, 2.0 1.2, 2.0 1.6, 3.0 2.2, 2.2 1.2, 1.2 1.4, 1.4 1.8, 3.8 2.4, 2.0 1.6, 3.0 2.6, 2.6 2.2, 3.4
    Jacket 5.4, 14.4 2.7, 7.2 3.0, 8.0 3.6, 9.6 3.6, 9.6 4.8, 11.2 4.8, 12.8 3.6, 9.6 7.2, 12.8 4.8, 16.0 3.0, 20.8 3.6, 27.2 3.6, 22.4 3.6, 20.8 4.8, 19.2 7.2, 12.8 3.6, 11.2 4.2, 24.0 6.0, 16.0 4.8, 16.0 3.6, 16.0 4.8, 24.0 6.6, 17.6 3.6, 9.6 4.2, 11.2 5.4, 30.4 7.2, 16.0 4.8, 24.0 7.8, 20.8 6.6, 27.2
    Slave body strap 1.8, 1.8 0.9, 0.9 1.0, 1.0 1.2, 1.2 1.2, 1.2 1.6, 1.4 1.6, 1.6 1.2, 1.2 2.4, 1.6 1.6, 2.0 1.0, 2.6 1.2, 3.4 1.2, 2.8 1.2, 2.6 1.6, 2.4 2.4, 1.6 1.2, 1.4 1.4, 3.0 2.0, 2.0 1.6, 2.0 1.2, 2.0 1.6, 3.0 2.2, 2.2 1.2, 1.2 1.4, 1.4 1.8, 3.8 2.4, 2.0 1.6, 3.0 2.6, 2.6 2.2, 3.4
    Stellic crown 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0
    Smokepop pack 0.0C / 0.0C
    Robe 4.5, 14.4 2.3, 7.2 2.5, 8.0 3.0, 9.6 3.0, 9.6 4.0, 11.2 4.0, 12.8 3.0, 9.6 6.0, 12.8 4.0, 16.0 2.5, 20.8 3.0, 27.2 3.0, 22.4 3.0, 20.8 4.0, 19.2 6.0, 12.8 3.0, 11.2 3.5, 24.0 5.0, 16.0 4.0, 16.0 3.0, 16.0 4.0, 24.0 5.5, 17.6 3.0, 9.6 3.5, 11.2 4.5, 30.4 6.0, 16.0 4.0, 24.0 6.5, 20.8 5.5, 27.2
    Parka 0.0, 36.0 0.0, 18.0 0.0, 20.0 0.0, 24.0 0.0, 24.0 0.0, 28.0 0.0, 32.0 0.0, 24.0 0.0, 32.0 0.0, 40.0 0.0, 52.0 0.0, 68.0 0.0, 56.0 0.0, 52.0 0.0, 48.0 0.0, 32.0 0.0, 28.0 0.0, 60.0 0.0, 40.0 0.0, 40.0 0.0, 40.0 0.0, 60.0 0.0, 44.0 0.0, 24.0 0.0, 28.0 0.0, 76.0 0.0, 40.0 0.0, 60.0 0.0, 52.0 0.0, 68.0
    Crown 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0 0.0, 0.0
    Duster 15.3, 10.8 7.7, 5.4 8.5, 6.0 10.2, 7.2 10.2, 7.2 13.6, 8.4 13.6, 9.6 10.2, 7.2 20.4, 9.6 13.6, 12.0 8.5, 15.6 10.2, 20.4 10.2, 16.8 10.2, 15.6 13.6, 14.4 20.4, 9.6 10.2, 8.4 11.9, 18.0 17.0, 12.0 13.6, 12.0 10.2, 12.0 13.6, 18.0 18.7, 13.2 10.2, 7.2 11.9, 8.4 15.3, 22.8 20.4, 12.0 13.6, 18.0 22.1, 15.6 18.7, 20.4
    Cape 15.3, 10.8 7.7, 5.4 8.5, 6.0 10.2, 7.2 10.2, 7.2 13.6, 8.4 13.6, 9.6 10.2, 7.2 20.4, 9.6 13.6, 12.0 8.5, 15.6 10.2, 20.4 10.2, 16.8 10.2, 15.6 13.6, 14.4 20.4, 9.6 10.2, 8.4 11.9, 18.0 17.0, 12.0 13.6, 12.0 10.2, 12.0 13.6, 18.0 18.7, 13.2 10.2, 7.2 11.9, 8.4 15.3, 22.8 20.4, 12.0 13.6, 18.0 22.1, 15.6 18.7, 20.4
    Flak vest 0.0C / 1.0C
    Flak pants 1.0C / 3.5C
    Airwire headset 0.0C / 0.0C
    Turret pack 0.0C / 0.0C
    Psychic foil helmet 1.0C / 2.0C
    Flak helmet 0.0, 0.4 0.0, 0.5 0.0, 0.5 0.0, 0.5 0.0, 0.5 0.0, 0.5
    Prestige robe 4.5, 14.4 2.3, 7.2 2.5, 8.0 3.0, 9.6 3.0, 9.6 4.0, 11.2 4.0, 12.8 3.0, 9.6 6.0, 12.8 4.0, 16.0 2.5, 20.8 3.0, 27.2 3.0, 22.4 3.0, 20.8 4.0, 19.2 6.0, 12.8 3.0, 11.2 3.5, 24.0 5.0, 16.0 4.0, 16.0 3.0, 16.0 4.0, 24.0 5.5, 17.6 3.0, 9.6 3.5, 11.2 4.5, 30.4 6.0, 16.0 4.0, 24.0 6.5, 20.8 5.5, 27.2
    Flak jacket 3.0C / 14.4C
    Gunlink 0.0C / 0.0C
    Array headset 0.0C / 0.0C
    Shield belt 0.0C / 0.0C
    Control pack 0.0C / 0.0C
    Eltex shirt 1.0C / 5.0C
    Low-shield pack 0.0C / 0.0C
    Deadlife pack 0.0C / 0.0C
    Plate armor 0.0, 2.5 0.0, 3.0 0.0, 8.0 0.0, 3.0 0.0, 3.0 0.0, 3.0 0.0, 3.0
    Eltex helmet 1.0C / 4.0C
    Eltex skullcap 0.0C / 0.0C
    Eltex vest 1.0C / 6.0C
    Shard shock lance 0.0C / 0.0C
    Recon helmet 2.0C / 4.0C
    Shard insanity lance 0.0C / 0.0C
    Psychic shock lance 0.0C / 0.0C
    Eltex robe 1.0C / 15.0C
    Marine helmet 2.0C / 4.0C
    Jump pack 0.0C / 0.0C
    Psychic insanity lance 0.0C / 0.0C
    Prestige recon helmet 2.0C / 4.0C
    Cataphract helmet 2.0C / 4.0C
    Tornado generator 0.0C / 0.0C
    Prestige marine helmet 2.0C / 4.0C
    Biomutation lance 0.0C / 0.0C
    Prestige cataphract helmet 2.0C / 4.0C
    Orbital bombardment targeter 0.0C / 0.0C
    Orbital power beam targeter 0.0C / 0.0C
    Orbital mech cluster targeter 0.0C / 0.0C
    Mechcommander helmet 1.5C / 3.0C
    Bandwidth pack 0.0C / 0.0C
    Recon armor 9.0C / 32.0C
    Prestige recon armor 9.0C / 32.0C
    Marine armor 10.0C / 34.0C
    Locust armor 9.0C / 32.0C
    Grenadier armor 10.0C / 34.0C
    Integrator headset 0.0C / 0.0C
    Prestige marine armor 10.0C / 34.0C
    Cataphract armor 12.0C / 36.0C
    Phoenix armor 100.0C / 36.0C
    Prestige cataphract armor 12.0C / 36.0C
    Mechlord helmet 2.0C / 4.0C
    Mechlord suit 9.0C / 32.0C

    Archonexus Allowed Items

    label defName allowed count category sort prio max value x1 value x1 weight max stack weight limit value limit bringable show distinct path
    Beer Beer 50 Drugs 90 600 12 0.3 25 16 166 True False Alcohol_Beer.xml
    Wort Wort 6 Manufactured 60 15 2.5 0.8 25 6 800 True False Alcohol_Beer.xml
    Ambrosia Ambrosia 20 Drugs 90 300 15 0.1 150 49 133 True False Ambrosia.xml
    Go-juice GoJuice 25 Drugs 90 1325 53 0.1 150 49 37 True False GoJuice.xml
    Luciferium Luciferium 50 Drugs 90.1 3500 70 0.01 150 500 28 True False Luciferium.xml
    Penoxycyline Penoxycyline 25 Drugs 60 450 18 0.005 150 1000 111 True False Penoxycyline.xml
    Flake Flake 25 Drugs 90 350 14 0.05 150 99 142 True False Psychite_Flake.xml
    Psychite tea PsychiteTea 25 Drugs 90 250 10 0.05 150 99 200 True False Psychite_Tea.xml
    Yayo Yayo 200 Drugs 90 4200 21 0.05 150 99 95 True False Psychite_Yayo.xml
    Smokeleaf joint SmokeleafJoint 50 Drugs 90 550 11 0.05 150 99 181 True False Smokeleaf.xml
    Wake-up WakeUp 25 Drugs 90 875 35 0.005 150 1000 57 True False WakeUp.xml
    Archotech eye ArchotechEye 1 BodyPartsArchotech 0 2800 2800 0.3 1 16 0 True False Hediffs_BodyParts_Archotech.xml
    Archotech arm ArchotechArm 1 BodyPartsArchotech 0 2800 2800 4 1 1 0 True False Hediffs_BodyParts_Archotech.xml
    Archotech leg ArchotechLeg 1 BodyPartsArchotech 0 2800 2800 7 1 0 0 True False Hediffs_BodyParts_Archotech.xml
    Bionic eye BionicEye 1 BodyPartsBionic 0 1030 1030 0.3 1 16 1 True False Hediffs_BodyParts_Bionic.xml
    Bionic arm BionicArm 1 BodyPartsBionic 0 1030 1030 5 1 1 1 True False Hediffs_BodyParts_Bionic.xml
    Bionic leg BionicLeg 1 BodyPartsBionic 0 1030 1030 8 1 0 1 True False Hediffs_BodyParts_Bionic.xml
    Bionic spine BionicSpine 1 BodyPartsBionic 0 1030 1030 2 1 2 1 True False Hediffs_BodyParts_Bionic.xml
    Bionic heart BionicHeart 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic.xml
    Bionic stomach BionicStomach 1 BodyPartsBionic 0 785 785 2 1 2 2 True False Hediffs_BodyParts_Bionic.xml
    Death acidifier DeathAcidifier 1 BodyPartsBionic 0 400 400 1 1 5 5 True False Hediffs_BodyParts_Bionic.xml
    Bionic ear BionicEar 1 BodyPartsBionic 0 785 785 1 1 5 2 True False Hediffs_BodyParts_Bionic.xml
    Bionic tongue BionicTongue 1 BodyPartsBionic 0 565 565 1 1 5 3 True False Hediffs_BodyParts_Bionic.xml
    Bionic jaw BionicJaw 1 BodyPartsBionic 0 785 785 1.5 1 3 2 True False Hediffs_BodyParts_Bionic.xml
    Heart Heart 1 BodyPartsNatural 0 1200 1200 1 1 5 1 True False Hediffs_BodyParts_Natural.xml
    Lung Lung 1 BodyPartsNatural 0 1000 1000 1 1 5 2 True False Hediffs_BodyParts_Natural.xml
    Kidney Kidney 1 BodyPartsNatural 0 900 900 1 1 5 2 True False Hediffs_BodyParts_Natural.xml
    Liver Liver 1 BodyPartsNatural 0 1200 1200 2 1 2 1 True False Hediffs_BodyParts_Natural.xml
    Prosthetic leg SimpleProstheticLeg 1 BodyPartsProsthetic 0 260 260 8 1 0 7 True False Hediffs_BodyParts_Prosthetic.xml
    Prosthetic arm SimpleProstheticArm 1 BodyPartsProsthetic 0 260 260 5 1 1 7 True False Hediffs_BodyParts_Prosthetic.xml
    Prosthetic heart SimpleProstheticHeart 1 BodyPartsProsthetic 0 230 230 2 1 2 8 True False Hediffs_BodyParts_Prosthetic.xml
    Cochlear implant CochlearImplant 1 BodyPartsProsthetic 0 220 220 1 1 5 9 True False Hediffs_BodyParts_Prosthetic.xml
    Power claw PowerClaw 1 BodyPartsProsthetic 0 385 385 4 1 1 5 True False Hediffs_BodyParts_Prosthetic.xml
    Joywire Joywire 1 BodyPartsProsthetic 0 220 220 1 1 5 9 True False Hediffs_BodyParts_Prosthetic.xml
    Painstopper Painstopper 1 BodyPartsProsthetic 0 220 220 1 1 5 9 True False Hediffs_BodyParts_Prosthetic.xml
    Psychic animal pulser PsychicAnimalPulser 1 Artifacts 0 700 700 0.5 1 10 2 True False Items_Artifacts.xml
    Psychic soothe pulser PsychicSoothePulser 1 Artifacts 0 600 600 0.5 1 10 3 True False Items_Artifacts.xml
    Healer mech serum MechSerumHealer 1 Drugs 60 1300 1300 0.2 10 24 1 True False Items_Exotic.xml
    Resurrector mech serum MechSerumResurrector 1 Drugs 60 1700 1700 0.2 10 24 1 True False Items_Exotic.xml
    Techprof subpersona core TechprofSubpersonaCore 1 ItemsMisc 0 1000 1000 2 1 2 2 True False Items_Exotic.xml
    Thrumbo horn ThrumboHorn 1 ItemsMisc 0 800 800 3 10 1 2 True False Items_Exotic.xml
    Elephant tusk ElephantTusk 2 ItemsMisc 0 160 80 1.8 10 2 25 True False Items_Exotic.xml
    Packaged survival meal MealSurvivalPack 40 FoodMeals 100.2 960 24 0.3 10 16 83 True False Items_Food.xml
    Nutrient paste meal MealNutrientPaste 40 FoodMeals 0 400 10 0.44 10 11 200 True False Items_Food.xml
    Simple meal MealSimple 40 FoodMeals 0 600 15 0.44 10 11 133 True False Items_Food.xml
    Fine meal MealFine 40 FoodMeals 0 800 20 0.44 10 11 100 True False Items_Food.xml
    Vegetarian fine meal MealFine_Veg 40 FoodMeals 0 800 20 0.44 10 11 100 True False Items_Food.xml
    Carnivore fine meal MealFine_Meat 40 FoodMeals 0 800 20 0.44 10 11 100 True False Items_Food.xml
    Lavish meal MealLavish 40 FoodMeals 0 1600 40 0.44 10 11 50 True False Items_Food.xml
    Vegetarian lavish meal MealLavish_Veg 40 FoodMeals 0 1600 40 0.44 10 11 50 True False Items_Food.xml
    Carnivore lavish meal MealLavish_Meat 40 FoodMeals 0 1600 40 0.44 10 11 50 True False Items_Food.xml
    Kibble Kibble 200 Foods -30 220 1.1 0.015 75 333 1818 True False Items_Food.xml
    Pemmican Pemmican 200 Foods 100.1 280 1.4 0.018 75 277 1428 True False Items_Food.xml
    Chocolate Chocolate 80 Foods -30 240 3 0.075 75 66 666 True False Items_Luxury.xml
    Milk Milk 80 AnimalProductRaw -20 152 1.9 0.045 75 111 1052 True False Items_Resource_AnimalProduct.xml
    Insect jelly InsectJelly 150 AnimalProductRaw -20 1200 8 0.025 75 199 250 True False Items_Resource_AnimalProduct.xml
    Skull Skull 3 ItemsMisc 0 15 5 1.5 25 3 400 True False Items_Resource_AnimalProduct.xml
    Chicken egg (unfert.) EggChickenUnfertilized 10 EggsUnfertilized -20 70 7 0.15 75 33 285 True False Items_Resource_AnimalProduct.xml
    Chicken egg (fert.) EggChickenFertilized 10 EggsFertilized -20 70 7 0.15 75 33 285 True False Items_Resource_AnimalProduct.xml
    Cobra egg (fert.) EggCobraFertilized 10 EggsFertilized -20 200 20 0.15 75 33 100 True False Items_Resource_AnimalProduct.xml
    Iguana egg (fert.) EggIguanaFertilized 10 EggsFertilized -20 250 25 0.15 75 33 80 True False Items_Resource_AnimalProduct.xml
    Tortoise egg (fert.) EggTortoiseFertilized 10 EggsFertilized -20 230 23 0.15 75 33 86 True False Items_Resource_AnimalProduct.xml
    Cassowary egg (fert.) EggCassowaryFertilized 10 EggsFertilized -20 190 19 0.15 75 33 105 True False Items_Resource_AnimalProduct.xml
    Emu egg (fert.) EggEmuFertilized 10 EggsFertilized -20 180 18 0.15 75 33 111 True False Items_Resource_AnimalProduct.xml
    Ostrich egg (fert.) EggOstrichFertilized 10 EggsFertilized -20 230 23 0.15 75 33 86 True False Items_Resource_AnimalProduct.xml
    Turkey egg (fert.) EggTurkeyFertilized 10 EggsFertilized -20 110 11 0.15 75 33 181 True False Items_Resource_AnimalProduct.xml
    Duck egg (unfert.) EggDuckUnfertilized 10 EggsUnfertilized -20 70 7 0.15 75 33 285 True False Items_Resource_AnimalProduct.xml
    Duck egg (fert.) EggDuckFertilized 10 EggsFertilized -20 70 7 0.15 75 33 285 True False Items_Resource_AnimalProduct.xml
    Goose egg (unfert.) EggGooseUnfertilized 10 EggsUnfertilized -20 90 9 0.15 75 33 222 True False Items_Resource_AnimalProduct.xml
    Goose egg (fert.) EggGooseFertilized 10 EggsFertilized -20 110 11 0.15 75 33 181 True False Items_Resource_AnimalProduct.xml
    Herbal medicine MedicineHerbal 20 Medicine 80 200 10 0.35 25 14 200 True False Items_Resource_Manufactured.xml
    Medicine MedicineIndustrial 10 Medicine 80 180 18 0.5 25 10 111 True False Items_Resource_Manufactured.xml
    Glitterworld medicine MedicineUltratech 5 Medicine 80 250 50 0.5 25 10 40 True False Items_Resource_Manufactured.xml
    Component ComponentIndustrial 10 Manufactured 60 320 32 0.6 50 8 62 True False Items_Resource_Manufactured.xml
    Advanced component ComponentSpacer 5 Manufactured 60 1000 200 0.6 50 8 10 True False Items_Resource_Manufactured.xml
    Neutroamine Neutroamine 25 Manufactured 60 150 6 0.02 150 250 333 True False Items_Resource_Manufactured.xml
    Chemfuel Chemfuel 100 Manufactured 60 230 2.3 0.05 150 99 869 True False Items_Resource_Manufactured.xml
    Potatoes RawPotatoes 200 PlantFoodRaw -30 220 1.1 0.03 75 166 1818 True False Items_Resource_RawPlant.xml
    Raw fungus RawFungus 200 PlantFoodRaw -30 220 1.1 0.03 75 166 1818 True False Items_Resource_RawPlant.xml
    Rice RawRice 200 PlantFoodRaw -30 220 1.1 0.03 75 166 1818 True False Items_Resource_RawPlant.xml
    Agave fruit RawAgave 200 PlantFoodRaw -30 220 1.1 0.03 75 166 1818 True False Items_Resource_RawPlant.xml
    Corn RawCorn 200 PlantFoodRaw -30 220 1.1 0.03 75 166 1818 True False Items_Resource_RawPlant.xml
    Berries RawBerries 200 PlantFoodRaw -30 240 1.2 0.027 75 185 1666 True False Items_Resource_RawPlant.xml
    Hay Hay 400 Foods -30 240 0.6 0.014 200 357 3333 True False Items_Resource_RawPlant.xml
    Hops RawHops 25 PlantMatter -10 32.5 1.3 0.03 75 166 1538 True False Items_Resource_RawPlant.xml
    Psychoid leaves PsychoidLeaves 25 PlantMatter -10 47.5 1.9 0.03 75 166 1052 True False Items_Resource_RawPlant.xml
    Smokeleaf leaves SmokeleafLeaves 25 PlantMatter -10 40 1.6 0.03 75 166 1249 True False Items_Resource_RawPlant.xml
    High-explosive shell Shell_HighExplosive 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Shell.xml
    Incendiary shell Shell_Incendiary 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Shell.xml
    EMP shell Shell_EMP 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Shell.xml
    Smoke shell Shell_Smoke 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Shell.xml
    Firefoam shell Shell_Firefoam 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Shell.xml
    Antigrain warhead Shell_AntigrainWarhead 1 MortarShells 0 1200 1200 1.25 25 4 1 True False Items_Resource_Shell.xml
    Silver Silver 1000 ResourcesRaw 50.2 1000 1 0.008 500 624 2000 True False Items_Resource_Stuff.xml
    Gold Gold 100 ResourcesRaw 50.1 1000 10 0.008 500 624 200 True False Items_Resource_Stuff.xml
    Steel Steel 80 ResourcesRaw 70 152 1.9 0.5 75 10 1052 True False Items_Resource_Stuff.xml
    Plasteel Plasteel 80 ResourcesRaw 70 720 9 0.25 75 20 222 True False Items_Resource_Stuff.xml
    Wood WoodLog 150 ResourcesRaw 70 180 1.2 0.4 75 12 1666 True False Items_Resource_Stuff.xml
    Uranium Uranium 80 ResourcesRaw 70 480 6 1 75 5 333 True False Items_Resource_Stuff.xml
    Jade Jade 80 ResourcesRaw 70 400 5 0.5 75 10 400 True False Items_Resource_Stuff.xml
    Cloth Cloth 80 Textiles -40 120 1.5 0.026 75 192 1333 True False Items_Resource_Stuff.xml
    Synthread Synthread 80 Textiles -40 320 4 0.025 75 199 500 True False Items_Resource_Stuff.xml
    Devilstrand DevilstrandCloth 80 Textiles -40 440 5.5 0.032 75 156 363 True False Items_Resource_Stuff.xml
    Hyperweave Hyperweave 80 Textiles -40 720 9 0.038 75 131 222 True False Items_Resource_Stuff.xml
    Sheep wool WoolSheep 80 Wools -40 216 2.7 0.028 100 178 740 True False Items_Resource_Stuff.xml
    Alpaca wool WoolAlpaca 80 Wools -40 304 3.8 0.028 100 178 526 True False Items_Resource_Stuff.xml
    Megasloth wool WoolMegasloth 80 Wools -40 216 2.7 0.028 100 178 740 True False Items_Resource_Stuff.xml
    Muffalo wool WoolMuffalo 80 Wools -40 216 2.7 0.028 100 178 740 True False Items_Resource_Stuff.xml
    Bison wool WoolBison 80 Wools -40 216 2.7 0.028 100 178 740 True False Items_Resource_Stuff.xml
    Plainleather Leather_Plain 80 Leathers -40 168 2.1 0.03 75 166 952 True False Items_Resource_Stuff_Leather.xml
    Dog leather Leather_Dog 80 Leathers -40 160 2 0.03 75 166 1000 True False Items_Resource_Stuff_Leather.xml
    Wolfskin Leather_Wolf 80 Leathers -40 240 3 0.03 75 166 666 True False Items_Resource_Stuff_Leather.xml
    Panthera fur Leather_Panthera 80 Leathers -40 240 3 0.03 75 166 666 True False Items_Resource_Stuff_Leather.xml
    Camelhide Leather_Camel 80 Leathers -40 184 2.3 0.03 75 166 869 True False Items_Resource_Stuff_Leather.xml
    Bluefur Leather_Bluefur 80 Leathers -40 184 2.3 0.03 75 166 869 True False Items_Resource_Stuff_Leather.xml
    Bearskin Leather_Bear 80 Leathers -40 272 3.4 0.03 75 166 588 True False Items_Resource_Stuff_Leather.xml
    Guinea pig fur Leather_GuineaPig 80 Leathers -40 400 5 0.03 75 166 400 True False Items_Resource_Stuff_Leather.xml
    Human leather Leather_Human 80 Leathers -40 336 4.2 0.03 75 166 476 True False Items_Resource_Stuff_Leather.xml
    Pigskin Leather_Pig 80 Leathers -40 152 1.9 0.03 75 166 1052 True False Items_Resource_Stuff_Leather.xml
    Lightleather Leather_Light 80 Leathers -40 152 1.9 0.03 75 166 1052 True False Items_Resource_Stuff_Leather.xml
    Birdskin Leather_Bird 80 Leathers -40 144 1.8 0.03 75 166 1111 True False Items_Resource_Stuff_Leather.xml
    Chinchilla fur Leather_Chinchilla 80 Leathers -40 520 6.5 0.03 75 166 307 True False Items_Resource_Stuff_Leather.xml
    Foxfur Leather_Fox 80 Leathers -40 280 3.5 0.03 75 166 571 True False Items_Resource_Stuff_Leather.xml
    Lizardskin Leather_Lizard 80 Leathers -40 168 2.1 0.03 75 166 952 True False Items_Resource_Stuff_Leather.xml
    Elephant leather Leather_Elephant 80 Leathers -40 240 3 0.03 75 166 666 True False Items_Resource_Stuff_Leather.xml
    Heavy fur Leather_Heavy 80 Leathers -40 264 3.3 0.03 75 166 606 True False Items_Resource_Stuff_Leather.xml
    Rhinoceros leather Leather_Rhinoceros 80 Leathers -40 336 4.2 0.03 75 166 476 True False Items_Resource_Stuff_Leather.xml
    Thrumbofur Leather_Thrumbo 80 Leathers -40 1120 14 0.03 75 166 142 True False Items_Resource_Stuff_Leather.xml
    Patchleather Leather_Patch 80 Leathers -40 120 1.5 0.03 75 166 1333 True False Items_Resource_Stuff_Leather.xml
    Shield belt Apparel_ShieldBelt 1 ApparelUtility 75 390 390 3 1 1 5 True True Apparel_Belts.xml
    Smokepop pack Apparel_SmokepopBelt 1 ApparelUtility 75 175 175 3 1 1 11 True True Apparel_Packs.xml
    Firefoam pop pack Apparel_FirefoampopPack 1 ApparelUtility 75 152 152 3 1 1 13 True True Apparel_Packs.xml
    Psychic shock lance Apparel_PsychicShockLance 1 ApparelUtility 75 550 550 0.5 1 10 3 True True Apparel_Utility.xml
    Psychic insanity lance Apparel_PsychicInsanityLance 1 ApparelUtility 75 650 650 0.5 1 10 3 True True Apparel_Utility.xml
    Sandstone blocks BlocksSandstone 100 StoneBlocks -50 90 0.9 1 75 5 2222 True False Various_Stone.xml
    Granite blocks BlocksGranite 100 StoneBlocks -50 90 0.9 1.25 75 4 2222 True False Various_Stone.xml
    Limestone blocks BlocksLimestone 100 StoneBlocks -50 90 0.9 1.1 75 4 2222 True False Various_Stone.xml
    Slate blocks BlocksSlate 100 StoneBlocks -50 90 0.9 0.9 75 5 2222 True False Various_Stone.xml
    Marble blocks BlocksMarble 100 StoneBlocks -50 90 0.9 1.25 75 4 2222 True False Various_Stone.xml
    Breach axe MeleeWeapon_BreachAxe 1 WeaponsMelee 75 118 118 1.1 1 4 16 True True Breach.xml
    Mace MeleeWeapon_Mace 1 WeaponsMelee 75 121.6 121.6 1.25 1 4 16 True True MeleeMedieval.xml
    Gladius MeleeWeapon_Gladius 1 WeaponsMelee 75 143.2 143.2 0.85 1 5 13 True True MeleeMedieval.xml
    Longsword MeleeWeapon_LongSword 1 WeaponsMelee 75 265 265 2 1 2 7 True True MeleeMedieval.xml
    Club MeleeWeapon_Club 1 WeaponsMelee 0 84.3 84.3 2 1 2 23 True False MeleeNeolithic.xml
    Knife MeleeWeapon_Knife 1 WeaponsMelee 75 66.5 66.5 0.5 1 10 30 True True MeleeNeolithic.xml
    Ikwa MeleeWeapon_Ikwa 1 WeaponsMelee 75 118 118 1.1 1 4 16 True True MeleeNeolithic.xml
    Spear MeleeWeapon_Spear 1 WeaponsMelee 75 193.2 193.2 2 1 2 10 True True MeleeNeolithic.xml
    Revolver Gun_Revolver 1 WeaponsRanged 75 135.4 135.4 1.4 1 3 14 True True RangedIndustrial.xml
    Autopistol Gun_Autopistol 1 WeaponsRanged 75 139 139 1.2 1 4 14 True True RangedIndustrial.xml
    Machine pistol Gun_MachinePistol 1 WeaponsRanged 75 220 220 2.5 1 2 9 True True RangedIndustrial.xml
    Incendiary launcher Gun_IncendiaryLauncher 1 WeaponsRanged 75 340 340 3.4 1 1 5 True True RangedIndustrial.xml
    Smoke launcher Gun_SmokeLauncher 1 WeaponsRanged 0 380 380 3.4 1 1 5 True False RangedIndustrial.xml
    EMP launcher Gun_EmpLauncher 1 WeaponsRanged 75 505 505 3.4 1 1 3 True True RangedIndustrial.xml
    Bolt-action rifle Gun_BoltActionRifle 1 WeaponsRanged 75 255 255 3.5 1 1 7 True True RangedIndustrial.xml
    Pump shotgun Gun_PumpShotgun 1 WeaponsRanged 75 255 255 3.4 1 1 7 True True RangedIndustrial.xml
    Chain shotgun Gun_ChainShotgun 1 WeaponsRanged 75 405 405 4.5 1 1 4 True True RangedIndustrial.xml
    Heavy SMG Gun_HeavySMG 1 WeaponsRanged 75 355 355 3.5 1 1 5 True True RangedIndustrial.xml
    LMG Gun_LMG 1 WeaponsRanged 75 425 425 8.5 1 0 4 True True RangedIndustrial.xml
    Assault rifle Gun_AssaultRifle 1 WeaponsRanged 75 480 480 3.5 1 1 4 True True RangedIndustrial.xml
    Sniper rifle Gun_SniperRifle 1 WeaponsRanged 75 530 530 4 1 1 3 True True RangedIndustrial.xml
    Minigun Gun_Minigun 1 WeaponsRanged 75 1160 1160 10 1 0 1 True True RangedIndustrial.xml
    Triple rocket launcher Gun_TripleRocket 1 WeaponsRanged 75 1000 1000 7 1 0 2 True True RangedIndustrialConsumable.xml
    Doomsday rocket launcher Gun_DoomsdayRocket 1 WeaponsRanged 75 1000 1000 8 1 0 2 True True RangedIndustrialConsumable.xml
    Frag grenades Weapon_GrenadeFrag 1 Grenades 0 265 265 1 1 5 7 True False RangedIndustrialGrenades.xml
    Molotov cocktails Weapon_GrenadeMolotov 1 Grenades 0 245 245 1 1 5 8 True False RangedIndustrialGrenades.xml
    EMP grenades Weapon_GrenadeEMP 1 Grenades 0 315 315 1 1 5 6 True False RangedIndustrialGrenades.xml
    Heavy charge blaster Gun_ChargeBlasterHeavy 1 WeaponsRanged 0 1400 1400 22 1 0 1 False False RangedMechanoid.xml
    Inferno cannon Gun_InfernoCannon 1 WeaponsRanged 0 1400 1400 18 1 0 1 False False RangedMechanoid.xml
    Needle gun Gun_Needle 1 WeaponsRanged 0 1400 1400 2.6 1 1 1 False False RangedMechanoid.xml
    Short bow Bow_Short 1 WeaponsRanged 75 44.6 44.6 0.8 1 6 44 True True RangedNeolithic.xml
    Pila Pila 1 WeaponsRanged 75 109.2 109.2 4 1 1 18 True True RangedNeolithic.xml
    Recurve bow Bow_Recurve 1 WeaponsRanged 75 66 66 1.3 1 3 30 True True RangedNeolithic.xml
    Greatbow Bow_Great 1 WeaponsRanged 75 104.4 104.4 3 1 1 19 True True RangedNeolithic.xml
    Charge rifle Gun_ChargeRifle 1 WeaponsRanged 75 1010 1010 4.6 1 1 1 True True RangedSpacer.xml
    Charge lance Gun_ChargeLance 1 WeaponsRanged 75 1355 1355 8 1 0 1 True True RangedSpacer.xml
    Orbital bombardment targeter OrbitalTargeterBombardment 1 ApparelUtility 75 1200 1200 0.2 1 24 1 True True RangedSpecial.xml
    Orbital power beam targeter OrbitalTargeterPowerBeam 1 ApparelUtility 75 1200 1200 0.2 1 24 1 True True RangedSpecial.xml
    Tornado generator TornadoGenerator 1 ApparelUtility 75 800 800 0.2 1 24 2 True True RangedSpecial.xml
    Thump cannon Gun_ThumpCannon 1 WeaponsRanged 0 1400 1400 20 1 0 1 False False Weapons_Breach.xml
    Dye Dye 16 PlantMatter -10 42.4 2.7 0.3 75 16 754 True False Plants_Special.xml
    Psychic sensitizer PsychicSensitizer 1 BodyPartsArchotech 0 1000 1000 1 1 5 2 True False Hediffs_BodyParts_Archotech_EmpireRoyal.xml
    Psychic harmonizer PsychicHarmonizer 1 BodyPartsArchotech 0 800 800 1 1 5 2 True False Hediffs_BodyParts_Archotech_EmpireRoyal.xml
    Psychic reader PsychicReader 1 BodyPartsArchotech 0 1000 1000 1 1 5 2 True False Hediffs_BodyParts_Archotech_EmpireRoyal.xml
    Neurocalculator Neurocalculator 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Learning assistant LearningAssistant 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Gastro-analyzer GastroAnalyzer 1 BodyPartsBionic 0 830 830 1 1 5 2 True False Hediffs_BodyParts_Bionic_Empire.xml
    Immunoenhancer Immunoenhancer 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Coagulator Coagulator 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Healing enhancer HealingEnhancer 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Toughskin gland ToughskinGland 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Armorskin gland ArmorskinGland 1 BodyPartsBionic 0 1475 1475 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Stoneskin gland StoneskinGland 1 BodyPartsBionic 0 1920 1920 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Aesthetic shaper AestheticShaper 1 BodyPartsBionic 0 830 830 1 1 5 2 True False Hediffs_BodyParts_Bionic_Empire.xml
    Aesthetic nose AestheticNose 1 BodyPartsBionic 0 585 585 1 1 5 3 True False Hediffs_BodyParts_Bionic_Empire.xml
    Love enhancer LoveEnhancer 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Sterilizing stomach DetoxifierStomach 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Reprocessor stomach ReprocessorStomach 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Nuclear stomach NuclearStomach 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Circadian assistant CircadianAssistant 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Circadian half-cycler CircadianHalfCycler 1 BodyPartsBionic 0 1030 1030 1 1 5 1 True False Hediffs_BodyParts_Bionic_Empire.xml
    Mindscrew Mindscrew 1 BodyPartsProsthetic 0 210 210 1 1 5 9 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Drill arm DrillArm 1 BodyPartsProsthetic 0 425 425 1 1 5 4 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Field hand FieldHand 1 BodyPartsProsthetic 0 425 425 1 1 5 4 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Hand talon HandTalon 1 BodyPartsProsthetic 0 355 355 1 1 5 5 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Elbow blade ElbowBlade 1 BodyPartsProsthetic 0 355 355 1 1 5 5 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Knee spike KneeSpike 1 BodyPartsProsthetic 0 355 355 1 1 5 5 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Venom fangs VenomFangs 1 BodyPartsProsthetic 0 355 355 1 1 5 5 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Venom talon VenomTalon 1 BodyPartsProsthetic 0 355 355 1 1 5 5 True False Hediffs_BodyParts_Prosthetic_Empire.xml
    Light charge blaster Gun_ChargeBlasterHeavyTurret 1 WeaponsRanged 0 1400 1400 22 1 0 1 False False Buildings_Mech_Turrets.xml
    Inferno cannon Gun_InfernoCannonTurret 1 WeaponsRanged 0 1400 1400 18 1 0 1 False False Buildings_Mech_Turrets.xml
    Shield core BroadshieldCore 1 ItemsMisc 0 350 350 2 1 2 5 True False Items_Exotic.xml
    Jump pack Apparel_PackJump 1 ApparelUtility 75 645 645 3 1 1 3 True True Apparel_Packs.xml
    Low-shield pack Apparel_PackBroadshield 1 ApparelUtility 75 430 430 3 1 1 4 True True Apparel_Packs.xml
    Persona monosword MeleeWeapon_MonoSwordBladelink 1 WeaponsMeleeBladelink 75 3000 3000 2 1 2 0 True True MeleeBladelink.xml
    Persona zeushammer MeleeWeapon_ZeusHammerBladelink 1 WeaponsMeleeBladelink 75 3000 3000 2 1 2 0 True True MeleeBladelink.xml
    Persona plasmasword MeleeWeapon_PlasmaSwordBladelink 1 WeaponsMeleeBladelink 75 3000 3000 2 1 2 0 True True MeleeBladelink.xml
    Axe MeleeWeapon_Axe 1 WeaponsMelee 75 125.2 125.2 1.5 1 3 15 True True MeleeMedieval.xml
    Warhammer MeleeWeapon_Warhammer 1 WeaponsMelee 75 365 365 5 1 1 5 True True MeleeMedieval.xml
    Monosword MeleeWeapon_MonoSword 1 WeaponsMelee 75 2000 2000 2 1 2 1 True True MeleeUltratech.xml
    Zeushammer MeleeWeapon_Zeushammer 1 WeaponsMelee 75 2000 2000 2 1 2 1 True True MeleeUltratech.xml
    Plasmasword MeleeWeapon_PlasmaSword 1 WeaponsMelee 75 2000 2000 2 1 2 1 True True MeleeUltratech.xml
    Orbital mech cluster targeter OrbitalTargeterMechCluster 1 ApparelUtility 75 1200 1200 0.2 1 24 1 True True OrbitalWeapons.xml
    Eltex staff MeleeWeapon_PsyfocusStaff 1 WeaponsMelee 75 2000 2000 1.2 1 4 1 True True PsychicWeapons.xml
    Gauranlen seed GauranlenSeed 5 ItemsMisc 0 350 70 0.3 5 16 28 True False Plants_Special.xml
    Detoxifier lung DetoxifierLung 1 BodyPartsBionic 0 925 925 1 1 5 2 True False Hediffs_BodyParts_Detoxifier.xml
    Detoxifier kidney DetoxifierKidney 1 BodyPartsBionic 0 1080 1080 1 1 5 1 True False Hediffs_BodyParts_Detoxifier.xml
    Baby food BabyFood 200 Foods -30 250 1.3 0.015 75 333 1600 True False Items_Food.xml
    Hemogen pack HemogenPack 10 Foods -30 50 5 0.5 10 10 400 True False Items_Food.xml
    Toxipotatoes RawToxipotato 200 PlantFoodRaw -30 150 0.8 0.03 75 166 2666 True False Items_Resources_RawPlant.xml
    Basic subcore SubcoreBasic 5 Manufactured 60 1000 200 1 10 5 10 True False Items_Resource_Manufactured.xml
    Standard subcore SubcoreRegular 5 Manufactured 60 1500 300 1 10 5 6 True False Items_Resource_Manufactured.xml
    High subcore SubcoreHigh 2 Manufactured 60 2000 1000 1 10 5 2 True False Items_Resource_Manufactured.xml
    Signal chip SignalChip 4 Manufactured 60 2000 500 1 10 5 4 True False Items_Resource_Manufactured.xml
    Powerfocus chip PowerfocusChip 2 Manufactured 60 2000 1000 1 10 5 2 True False Items_Resource_Manufactured.xml
    Nano structuring chip NanostructuringChip 1 Manufactured 60 1500 1500 1 10 5 1 True False Items_Resource_Manufactured.xml
    Deathrest capacity serum DeathrestCapacitySerum 2 Drugs 60 2000 1000 0.5 10 10 2 True False Items_Resource_Manufactured.xml
    Tox shell Shell_Toxic 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Manufactured.xml
    Mechanoid transponder MechanoidTransponder 10 ItemsMisc 0 2000 200 0.1 75 49 10 True False Items_Various.xml
    Toxbomb launcher Gun_ToxbombLauncher 1 WeaponsRanged 75 380 380 3.4 1 1 5 True True RangedIndustrial.xml
    Tox grenades Weapon_GrenadeTox 1 Grenades 0 315 315 1 1 5 6 True False RangedIndustrial.xml
    Flamebow Flamebow 1 WeaponsRanged 75 45 45 0.8 1 6 44 True True RangedIndustrial.xml
    Hellsphere cannon Gun_HellsphereCannon 1 WeaponsRanged 0 1400 1400 20 1 0 1 False False RangedMechanoid_Heavy.xml
    Mini-shotgun Gun_MiniShotgun 1 WeaponsRanged 0 1000 1000 1.5 1 3 2 False False RangedMechanoid_Light.xml
    Slugthrower Gun_Slugthrower 1 WeaponsRanged 0 1000 1000 1.5 1 3 2 False False RangedMechanoid_Light.xml
    Spiner Gun_Spiner 1 WeaponsRanged 0 500 500 1 1 5 4 False False RangedMechanoid_Light.xml
    Mini-flameblaster Gun_MiniFlameblaster 1 WeaponsRanged 0 1000 1000 1.5 1 3 2 False False RangedMechanoid_Light.xml
    Beam graser Gun_BeamGraser 1 WeaponsRanged 0 144 144 4 1 1 13 False False RangedMechanoid_Medium.xml
    Toxic needle gun Gun_ToxicNeedle 1 WeaponsRanged 0 1400 1400 2.6 1 1 1 False False RangedMechanoid_Medium.xml
    Needle launcher Gun_NeedleLauncher 1 WeaponsRanged 0 1400 1400 2.6 1 1 1 False False RangedMechanoid_Medium.xml
    Polux seed PoluxSeed 1 ItemsMisc 0 1200 1200 0.3 5 16 1 True False Plants_Special.xml
    Ghoul plating GhoulPlating 1 BodyPartsGhoul 0 84.9 84.9 0.3 1 16 23 True False Hediffs_BodyParts_Prosthetic.xml
    Ghoul barbs GhoulBarbs 1 BodyPartsGhoul 0 47.9 47.9 0.3 1 16 41 True False Hediffs_BodyParts_Prosthetic.xml
    Adrenal heart AdrenalHeart 1 BodyPartsGhoul 0 94.5 94.5 0.3 1 16 21 True False Hediffs_BodyParts_Prosthetic.xml
    Corrosive heart CorrosiveHeart 1 BodyPartsGhoul 0 94.5 94.5 0.3 1 16 21 True False Hediffs_BodyParts_Prosthetic.xml
    Metalblood heart MetalbloodHeart 1 BodyPartsGhoul 0 94.5 94.5 0.3 1 16 21 True False Hediffs_BodyParts_Prosthetic.xml
    Revenant vertebrae RevenantVertebrae 1 BodyPartsBionic 0 1895 1895 0.3 1 16 1 True False Hediffs_BodyParts_Prosthetic.xml
    Shard animal pulser ShardAnimalPulser 1 Artifacts 0 525 525 0.5 1 10 3 True False Items_Artifacts.xml
    Biomutation pulser BiomutationPulser 1 Artifacts 0 800 800 0.5 1 10 2 True False Items_Artifacts.xml
    Deadlife shell Shell_Deadlife 4 MortarShells 0 220 55 1.25 25 4 36 True False Items_Resource_Manufactured.xml
    Voidsight serum VoidsightSerum 10 Drugs 60 600 60 0.5 10 10 33 True False Items_Resource_Manufactured.xml
    Metalblood serum MetalbloodSerum 10 Drugs 60 2000 200 0.5 10 10 10 True False Items_Resource_Manufactured.xml
    Juggernaut serum JuggernautSerum 10 Drugs 60 2000 200 0.5 10 10 10 True False Items_Resource_Manufactured.xml
    Mind-numb serum MindNumbSerum 10 Drugs 60 800 80 0.5 10 10 25 True False Items_Resource_Manufactured.xml
    Ghoul resurrection serum GhoulResurrectionSerum 10 Drugs 60 600 60 0.5 10 10 33 True False Items_Resource_Manufactured.xml
    Bioferrite Bioferrite 80 ResourcesRaw 70 60 0.8 0.25 75 20 2666 True False Items_Resource_Stuff.xml
    Dread leather Leather_Dread 80 Leathers -40 280 3.5 0.03 75 166 571 True False Items_Resource_Stuff.xml
    Shard Shard 5 Manufactured 60 2000 400 0.6 5 8 5 True False Items_Various.xml
    Revenant spine RevenantSpine 1 ItemsMisc 0 1000 1000 5 1 1 2 True False Items_Various.xml
    Golden cube GoldenCube 1 ItemsMisc 0 1200 1200 1 1 5 1 True False Items_Various.xml
    Monolith fragment MonolithFragment 1 ItemsMisc 0 2000 2000 1 1 5 1 True False Items_Various.xml
    Disruptor flare pack Apparel_DisruptorFlarePack 1 ApparelUtility 75 80.4 80.4 3 1 1 24 True True Apparel_Packs.xml
    Shard shock lance Apparel_ShardPsychicShockLance 1 ApparelUtility 75 510 510 0.7 1 7 3 True True Apparel_Utility.xml
    Shard insanity lance Apparel_ShardPsychicInsanityLance 1 ApparelUtility 75 530 530 0.7 1 7 3 True True Apparel_Utility.xml
    Biomutation lance Apparel_BiomutationLance 1 ApparelUtility 75 850 850 0.5 1 10 2 True True Apparel_Utility.xml
    Hellcat rifle Gun_HellcatRifle 1 WeaponsRanged 75 495 495 3.5 1 1 4 True True Weapons_Ranged.xml
    Incinerator Gun_Incinerator 1 WeaponsRanged 75 530 530 3.4 1 1 3 True True Weapons_Ranged.xml
    Nerve spiker NerveSpiker 1 WeaponsRanged 75 62.4 62.4 1.3 1 3 32 True True Weapons_RangedHoraxian.xml
    Harbinger seed HarbingerSeed 3 ItemsMisc 0 1800 600 0.5 5 10 3 True False Plants_Special.xml

    Buildings

    defName max HP ingredients work to build cover effectiveness flammability terrain requirement construction skill required artistic skill required
    SleepingSpot 100 0 0% 0 Light 0 0
    DoubleSleepingSpot 100 0 0% 0 Light 0 0
    Bed 140 (45x null) 800 40% 1 Light 0 0
    DoubleBed 200 (85x null) 1500 40% 1 Light 0 0
    RoyalBed 200 (50x Gold), (100x null) 50000 40% 1 Light 8 0
    HospitalBed 150 (80x Steel), (5x ComponentIndustrial), (40x null) 2800 40% 1 Light 8 0
    Bedroll 75 (40x null) 600 0% 1 Light 0 0
    BedrollDouble 100 (85x null) 1100 0% 1 Light 0 0
    AnimalSleepingSpot 100 0 0% 0 Light 0 0
    AnimalSleepingBox 75 (25x null) 180 15% 1 Light 0 0
    AnimalBed 140 (40x null) 400 15% 1 Light 0 0
    Stool 75 (25x null) 450 20% 1 Light 0 0
    DiningChair 100 (45x null) 8000 35% 1 Light 4 0
    Armchair 120 (110x null) 14000 40% 1 Light 5 0
    Couch 160 (200x null) 20000 40% 1 Light 5 0
    EndTable 75 (30x null) 1000 40% 1 Light 0 0
    Table1x2c 75 (28x null) 750 40% 1 Light 0 0
    Table2x2c 100 (50x null) 1500 40% 1 Light 0 0
    Table2x4c 150 (95x null) 3000 40% 1 Light 0 0
    Table3x3c 175 (100x null) 3300 40% 1 Light 0 0
    PlantPot 75 (20x null) 250 20% 1 Light 0 0
    TorchLamp 75 (20x WoodLog) 100 15% 0 Light 0 0
    TorchWallLamp 50 (15x WoodLog) 100 15% 0 0 0
    StandingLamp 50 (20x Steel) 300 20% 1 Light 0 0
    SunLamp 50 (40x Steel) 330 20% 1 Light 0 0
    WallLamp 35 (15x Steel) 330 20% 1 0 0
    FloodLight 120 (50x Steel) 600 20% 0 Light 0 0
    Shelf 100 (20x null) 500 40% 1 Light 0 0
    ShelfSmall 50 (10x null) 250 40% 1 Light 0 0
    Bookcase 100 (20x null) 500 40% 1 Light 0 0
    BookcaseSmall 50 (10x null) 250 40% 1 Light 0 0
    Dresser 120 (50x null) 2000 40% 1 Light 0 0
    HorseshoesPin 75 (10x null) 100 0% 1 Light 0 0
    HoopstoneRing 100 (20x null) 100 0% 1 Light 0 0
    GameOfUrBoard 90 (35x null) 6000 20% 1 Light 0 0
    ChessTable 100 (70x null) 8000 40% 1 Light 0 0
    PokerTable 250 (50x Cloth), (25x WoodLog), (50x null) 10000 40% 1 Light 6 0
    BilliardsTable 250 (80x Cloth), (30x WoodLog), (80x null) 12000 40% 1 Medium 6 0
    TubeTelevision 100 (80x Steel), (4x ComponentIndustrial) 10000 40% 1 Light 7 0
    FlatscreenTelevision 80 (140x Steel), (16x ComponentIndustrial) 40000 35% 1 Light 8 0
    EggBox 50 (20x null) 2000 30% 1 Light 0 0
    OrbitalTradeBeacon 75 (40x Steel), (1x ComponentIndustrial) 800 15% 0.5 Light 0 0
    CommsConsole 250 (120x Steel), (4x ComponentIndustrial) 2200 50% 0.6 Medium 5 0
    FirefoamPopper 50 (75x Steel), (1x ComponentIndustrial) 1500 30% 1 Light 5 0
    MoisturePump 50 (75x Steel), (4x ComponentIndustrial) 1500 15% 1 Light 6 0
    GroundPenetratingScanner 200 (150x Steel), (4x ComponentIndustrial), (1x ComponentSpacer) 12000 40% 0.5 Heavy 8 0
    LongRangeMineralScanner 250 (200x Steel), (6x ComponentIndustrial), (2x ComponentSpacer) 10000 40% 0.5 Heavy 8 0
    PodLauncher 200 (50x Steel), (1x ComponentIndustrial) 3000 75% 0.5 Medium 6 0
    TransportPod 250 (60x Steel), (1x ComponentIndustrial) 1600 50% 0.5 Medium 6 0
    MultiAnalyzer 200 (40x Steel), (50x Plasteel), (20x Gold), (8x ComponentIndustrial) 10000 50% 1 Medium 8 0
    VitalsMonitor 100 (50x Steel), (3x ComponentIndustrial) 6000 20% 0.7 Light 8 0
    ToolCabinet 100 (200x Steel) 1800 50% 0.5 Light 4 0
    Grave 100 800 0% 0 Diggable 0 0
    Sarcophagus 250 (60x null) 2400 50% 1 Light 5 0
    CryptosleepCasket 250 (180x Steel), (5x Uranium), (4x ComponentIndustrial), (1x ComponentSpacer) 3200 50% 0.5 Medium 8 0
    MarriageSpot 100 0 0% 0 Light 0 0
    PartySpot 100 0 0% 0 Light 0 0
    CaravanPackingSpot 100 0 0% 0 Light 0 0
    SteleLarge 200 (125x null) 8000 50% 0 Medium 0 0
    SteleGrand 400 (250x null) 16000 50% 0 Heavy 0 0
    PenMarker 100 (30x null) 600 15% 1 Light 0 0
    PowerConduit 80 (1x Steel) 35 0% 0.7 Light 0 0
    HiddenConduit 100 (2x Steel) 280 0% 0 Light 0 0
    WaterproofConduit 80 (10x Steel) 35 0% 0.7 ShallowWater 0 0
    PowerSwitch 120 (15x Steel), (1x ComponentIndustrial) 200 0% 0.5 Light 0 0
    WoodFiredGenerator 300 (100x Steel), (2x ComponentIndustrial) 2500 90% 1 Medium 4 0
    ChemfuelPoweredGenerator 300 (100x Steel), (3x ComponentIndustrial) 2500 90% 1 Medium 6 0
    WindTurbine 150 (100x Steel), (2x ComponentIndustrial) 3300 50% 0.5 Heavy 4 0
    Battery 100 (70x Steel), (2x ComponentIndustrial) 800 40% 1 Medium 0 0
    SolarGenerator 300 (100x Steel), (3x ComponentIndustrial) 2500 50% 0.7 Medium 6 0
    GeothermalGenerator 500 (340x Steel), (8x ComponentIndustrial) 12000 75% 0.5 Heavy 8 0
    WatermillGenerator 400 (280x WoodLog), (80x Steel), (3x ComponentIndustrial) 4000 75% 1 6 0
    CraftingSpot 100 0 0% 0 Light 0 0
    ButcherSpot 100 0 0% 0 Light 0 0
    TableSculpting 180 (50x Steel), (75x null) 2500 50% 1 Medium 0 0
    TableButcher 180 (20x WoodLog), (75x null) 2000 50% 1 Medium 0 0
    HandTailoringBench 180 (75x null) 2000 50% 1 Medium 0 0
    ElectricTailoringBench 180 (50x Steel), (2x ComponentIndustrial), (75x null) 2500 50% 1 Medium 4 0
    FueledSmithy 180 (100x Steel) 3000 50% 1 Medium 4 0
    ElectricSmithy 180 (100x Steel), (3x ComponentIndustrial) 3000 50% 1 Medium 5 0
    TableMachining 180 (150x Steel), (5x ComponentIndustrial) 3000 50% 1 Medium 4 0
    ElectricStove 180 (80x Steel), (2x ComponentIndustrial) 2000 50% 1 Medium 4 0
    FueledStove 180 (80x Steel) 2000 50% 1 Medium 0 0
    TableStonecutter 180 (30x Steel), (75x null) 2000 50% 1 Heavy 0 0
    Brewery 180 (120x WoodLog), (30x Steel) 2000 50% 1 Medium 0 0
    DrugLab 120 (75x Steel), (6x ComponentIndustrial), (50x null) 3500 50% 1 Medium 4 0
    ElectricSmelter 180 (170x Steel), (2x ComponentIndustrial) 3500 50% 1 Heavy 4 0
    BiofuelRefinery 200 (150x Steel), (3x ComponentIndustrial) 2000 50% 1 Heavy 4 0
    FabricationBench 300 (200x Steel), (12x ComponentIndustrial), (2x ComponentSpacer) 5000 50% 1 Heavy 6 0
    SimpleResearchBench 250 (25x Steel), (75x null) 2800 50% 1 Medium 0 0
    HiTechResearchBench 250 (100x Steel), (10x ComponentIndustrial), (150x null) 5000 50% 1 Heavy 6 0
    ElectricCrematorium 300 (20x Steel), (2x ComponentIndustrial), (150x null) 4500 75% 0 Heavy 4 0
    HydroponicsBasin 180 (100x Steel), (1x ComponentIndustrial) 2800 30% 0.5 Medium 4 0
    FermentingBarrel 100 (10x Steel), (30x WoodLog) 600 45% 1 Light 0 0
    DeepDrill 300 (100x Steel), (2x ComponentIndustrial) 10000 50% 0.5 Light 4 0
    NutrientPasteDispenser 350 (125x Steel), (3x ComponentIndustrial) 2200 75% 0.5 Heavy 5 0
    Hopper 100 (15x Steel) 300 50% 0.5 Light 0 0
    Sandbags 300 (5x null) 180 55% 0 Light 0 0
    Barricade 300 (5x null) 320 55% 1 Heavy 0 0
    TrapSpike 40 (45x null) 3200 0% 1 Light 3 0
    TrapIED_HighExplosive 40 (2x Shell_HighExplosive) 1400 0% 1 Light 3 0
    TrapIED_Incendiary 40 (2x Shell_Incendiary) 1400 0% 1 Light 3 0
    TrapIED_EMP 40 (2x Shell_EMP) 1400 0% 1 Light 3 0
    TrapIED_Smoke 40 (2x Shell_Smoke) 1400 0% 1 Light 3 0
    TrapIED_Firefoam 40 (2x Shell_Firefoam) 1400 0% 1 Light 3 0
    TrapIED_AntigrainWarhead 40 (1x Shell_AntigrainWarhead) 1400 0% 1 Light 3 0
    Turret_MiniTurret 100 (70x Steel), (3x ComponentIndustrial), (30x null) 1800 40% 0.7 Light 5 0
    Turret_Autocannon 380 (350x Steel), (40x Plasteel), (6x ComponentIndustrial) 15000 50% 0.7 Heavy 6 0
    Turret_Sniper 380 (300x Steel), (30x Plasteel), (60x Uranium), (6x ComponentIndustrial) 15000 50% 0.7 Heavy 6 0
    Turret_Mortar 180 (6x ComponentIndustrial), (1x ReinforcedBarrel), (50x null) 2000 40% 0.7 Heavy 5 0
    Turret_FoamTurret 100 (70x Steel), (3x ComponentIndustrial), (140x Chemfuel), (30x null) 1800 40% 0.7 Light 5 0
    Turret_RocketswarmLauncher 200 (20x Plasteel), (200x Steel), (2x ComponentIndustrial), (180x Chemfuel) 10000 40% 0.7 Heavy 5 0
    Ship_Beam 400 (200x Steel), (40x Plasteel), (3x ComponentIndustrial), (1x ComponentSpacer) 8000 75% 0 Heavy 5 0
    Ship_CryptosleepCasket 200 (120x Steel), (14x Uranium), (3x ComponentIndustrial), (3x ComponentSpacer) 8000 50% 0 Heavy 8 0
    Ship_ComputerCore 150 (150x Steel), (4x ComponentSpacer), (70x Gold), (1x AIPersonaCore) 16000 75% 0 Heavy 8 0
    Ship_Reactor 500 (350x Steel), (280x Plasteel), (70x Uranium), (8x ComponentSpacer) 65000 75% 0 Heavy 8 0
    Ship_Engine 400 (260x Steel), (140x Plasteel), (70x Uranium), (6x ComponentSpacer) 50000 75% 0 Heavy 8 0
    Ship_SensorCluster 100 (140x Steel), (4x Gold), (6x ComponentIndustrial), (6x ComponentSpacer) 30000 75% 0 Heavy 8 0
    Door 160 (25x null) 850 75% 1 Light 0 0
    Autodoor 160 (40x Steel), (2x ComponentIndustrial), (25x null) 1100 75% 1 Light 6 0
    AnimalFlap 20 (25x null) 850 75% 1 Light 0 0
    OrnateDoor 250 (50x Gold), (75x null) 15000 75% 1 Light 5 0
    Wall 300 (5x null) 135 75% 1 Heavy 0 0
    Fence 40 (1x null) 70 25% 1 Light 0 0
    FenceGate 20 (25x null) 500 75% 1 Light 0 0
    Column 160 (20x null) 750 25% 1 Light 0 0
    Campfire 80 (20x WoodLog) 200 20% 0 Light 0 0
    PassiveCooler 80 (50x WoodLog) 200 40% 1 Light 0 0
    Heater 100 (50x Steel), (1x ComponentIndustrial) 1000 40% 0.5 Light 5 0
    Cooler 100 (90x Steel), (3x ComponentIndustrial) 1600 75% 0.7 Medium 5 0
    Vent 100 (30x Steel) 400 75% 1 Medium 0 0
    Drape 100 (50x WoodLog), (150x null) 2000 40% 1 Light 0 0
    Brazier 80 (50x null) 1000 15% 0 Light 0 0
    DarklightBrazier 80 (50x null) 1000 15% 0 Light 0 0
    Throne 150 (125x null) 10000 40% 1 Light 4 0
    GrandThrone 350 (75x Gold), (300x null) 40000 40% 1 Light 6 0
    ShipLandingBeacon 75 (40x Steel), (1x ComponentIndustrial) 800 15% 0.5 Light 0 0
    MeditationSpot 100 0 0% 0 Light 0 0
    NatureShrine_Small 150 (150x null) 15000 0% 1 Medium 0 0
    NatureShrine_Large 300 (300x null) 30000 0% 1 Heavy 0 0
    Altar_Small 50 (50x null) 5000 50% 0 Light 0 0
    Altar_Medium 150 (100x null) 15000 50% 0 Medium 0 0
    Altar_Large 250 (200x null) 20000 50% 0 Medium 0 0
    Altar_Grand 350 (300x null) 30000 50% 0 Medium 0 0
    Ideogram 50 (50x Steel) 25000 0% 0 Light 0 0
    Darktorch 75 (20x WoodLog) 100 15% 0 Light 0 0
    DarktorchFungus 75 (20x RawFungus) 100 15% 0 Light 0 0
    SleepAccelerator 100 (50x Steel), (5x ComponentIndustrial) 6000 20% 0.7 Light 8 0
    BiosculpterPod 250 (120x Steel), (4x ComponentIndustrial) 28000 50% 0.5 Light 8 0
    NeuralSupercharger 100 (50x Steel), (4x ComponentIndustrial) 6000 25% 0.3 Light 0 0
    ChristmasTree 50 (70x WoodLog), (20x Steel) 10000 0% 0 Light 0 0
    CannibalPlatter 50 (120x Meat_Human) 10000 0% 0 Light 0 0
    Effigy 50 (80x WoodLog) 3000 0% 0 Light 0 0
    SacrificialFlag 20 (40x Cloth), (40x WoodLog) 3000 0% 0 Light 0 0
    Pyre 100 (100x WoodLog) 5000 0% 0 Light 0 0
    Burnbong 50 (30x WoodLog), (150x SmokeleafLeaves) 10000 0% 0 Light 0 0
    IncenseShrine 80 (100x WoodLog) 12000 0% 0 Light 0 0
    RitualSpot 100 0 0% 0 Light 0 0
    Lectern 100 (50x null) 5000 35% 1 Light 0 0
    Reliquary 350 (75x Gold), (300x null) 40000 40% 1 Light 0 0
    StylingStation 120 (30x Steel), (80x null) 2000 50% 0.8 Medium 0 0
    GibbetCage 150 (60x null) 1600 50% 0 Medium 4 0
    LightBall 100 (30x Steel), (1x ComponentIndustrial) 1000 35% 0 Light 0 0
    Loudspeaker 100 (80x Steel), (2x ComponentIndustrial) 1000 35% 0 Light 0 0
    Drum 100 (50x WoodLog), (30x null) 800 35% 0 Light 0 0
    Pew 100 (100x null) 2400 35% 1 Light 0 0
    KneelSheet 40 (80x null) 2400 5% 1 Light 0 0
    KneelPillow 20 (25x null) 2400 5% 1 Light 0 0
    PlantPot_Bonsai 80 (24x null) 275 20% 1 Light 0 0
    SlabBed 140 (30x null) 400 30% 1 Light 0 0
    SlabDoubleBed 200 (85x null) 750 30% 1 Light 0 0
    Skullspike 150 (1x Skull), (25x null) 1600 50% 0 Medium 4 0
    Autobong 80 (25x SmokeleafLeaves), (3x ComponentIndustrial), (100x null) 800 20% 0 Light 0 0
    MorbidSlab_Medium 100 (100x null) 1000 0% 0 Heavy 0 0
    MorbidSlab_Broad 100 (150x null) 2000 0% 0 Heavy 0 0
    TotemicSlab_Medium 100 (100x null) 1000 0% 0.2 Medium 0 0
    TotemicSlab_Broad 100 (150x null) 2000 0% 0.2 Medium 0 0
    SpikecoreFloorStar_Medium 100 (100x Steel) 1000 0% 0 Heavy 0 0
    SpikecoreFloorStar_Broad 100 (150x Steel) 2000 0% 0 Heavy 0 0
    RusticRug_Medium 100 (100x Cloth) 1000 0% 0.3 Light 0 0
    RusticRug_Broad 100 (150x Cloth) 2000 0% 0.3 Light 0 0
    AnimalistSlab_Medium 100 (100x null) 1000 0% 0.2 Medium 0 0
    AnimalistSlab_Broad 100 (150x null) 2000 0% 0.2 Medium 0 0
    DeathrestCasket 200 (100x Steel), (3x ComponentIndustrial) 2500 40% 0.5 Light 0 0
    Hemopump 200 (100x Steel), (4x ComponentIndustrial), (5x HemogenPack) 5000 40% 0.4 Light 4 0
    HemogenAmplifier 200 (200x Steel), (4x ComponentIndustrial), (5x HemogenPack) 5000 40% 0.4 Light 4 0
    GlucosoidPump 200 (150x Steel), (6x ComponentIndustrial), (5x HemogenPack) 4000 40% 0.4 Light 4 0
    PsychofluidPump 200 (50x Steel), (100x Plasteel), (6x ComponentIndustrial), (5x HemogenPack) 4000 40% 0.4 Light 4 0
    DeathrestAccelerator 200 (300x Steel), (4x ComponentIndustrial) 4000 40% 0.4 Light 4 0
    ToyBox 50 (80x null) 1200 30% 1 Light 0 0
    SchoolDesk 75 (30x null) 750 50% 1 Light 0 0
    BabyDecoration 30 (60x null) 800 30% 1 Light 0 0
    BabySleepingSpot 100 0 0% 0 Light 0 0
    Crib 70 (25x null) 400 40% 1 Light 0 0
    Blackboard 60 (15x null) 1000 50% 1 Light 0 0
    BandNode 150 (200x Steel), (4x ComponentIndustrial) 8000 40% 0.5 Light 4 0
    ToxifierGenerator 300 (125x Steel), (3x ComponentIndustrial) 8000 75% 0.5 Light 4 0
    GeneAssembler 500 (200x Steel), (4x ComponentIndustrial) 12000 40% 0.5 Light 4 0
    GeneBank 200 (50x Steel), (1x ComponentIndustrial) 5000 0% 0.5 Light 4 0
    GeneExtractor 350 (200x Steel), (8x ComponentIndustrial) 9000 40% 0.5 Light 4 0
    GrowthVat 500 (150x Steel), (4x ComponentIndustrial) 8000 50% 0.5 Light 4 0
    BurnoutMechlinkBooster 80 (50x Steel), (4x ComponentIndustrial) 8000 30% 0.5 Light 0 0
    MechbandDish 150 (75x Steel), (25x Plasteel), (2x ComponentSpacer) 8000 30% 0.5 Light 0 0
    PollutionPump 200 (75x Steel), (1x ComponentIndustrial) 4000 20% 0.5 Light 3 0
    WastepackAtomizer 500 (200x Steel), (50x Plasteel), (1x NanostructuringChip) 30000 50% 0.5 Light 8 0
    GeneProcessor 350 (100x Steel), (25x Plasteel), (2x ComponentIndustrial) 9000 40% 0.5 Light 6 0
    MechBooster 150 (100x Steel), (4x ComponentIndustrial) 8000 40% 0.5 Light 5 0
    TrapIED_ToxGas 40 (2x Shell_Toxic) 1400 0% 1 Light 3 0
    MechGestator 250 (150x Steel), (3x ComponentIndustrial) 8000 50% 0.5 Light 0 0
    LargeMechGestator 350 (300x Steel), (6x ComponentIndustrial) 16000 50% 0.5 Light 6 0
    SubcoreEncoder 200 (100x Steel), (3x ComponentIndustrial) 8000 30% 0.5 Medium 4 0
    SubcoreSoftscanner 250 (200x Steel), (50x Plasteel), (4x ComponentIndustrial) 8000 30% 0.5 Light 5 0
    SubcoreRipscanner 250 (200x Steel), (150x Plasteel), (6x ComponentIndustrial) 1200 30% 0.5 Light 6 0
    BasicRecharger 150 (125x Steel), (1x ComponentIndustrial) 8000 30% 0.5 Light 0 0
    StandardRecharger 250 (250x Steel), (2x ComponentIndustrial) 8000 30% 0.5 Light 5 0
    HoldingSpot 1 0 0% 0 Light 0 0
    HoldingPlatform 500 (40x Steel) 2000 40% 0.5 Medium 0 0
    SecurityDoor 800 (50x Plasteel), (2x ComponentIndustrial) 6000 75% 0 Heavy 7 0
    ElectricInhibitor 100 (2x ComponentIndustrial), (25x Steel) 6000 90% 0.7 Light 4 0
    ShardInhibitor 100 (15x Steel), (1x Shard) 1000 50% 0 Light 0 0
    ProximityDetector 100 (1x ComponentIndustrial), (15x Bioferrite) 6000 25% 0.7 Light 0 0
    AtmosphericHeater 300 (2x Shard), (150x Bioferrite), (150x Steel), (8x ComponentIndustrial) 12000 90% 0.5 Heavy 6 0
    FrenzyInducer 100 (1x Shard), (100x Bioferrite) 6000 40% 0.5 Heavy 5 0
    SleepSuppressor 200 (1x Shard), (100x Bioferrite), (25x Steel) 6000 40% 0.5 Heavy 5 0
    TrapIED_Deadlife 40 (2x Shell_Deadlife) 1400 0% 1 Light 3 0
    BioferriteGenerator 400 (1x Shard), (4x ComponentIndustrial), (100x Bioferrite), (50x Steel) 12000 90% 0.8 Heavy 6 0
    Electroharvester 250 (1x ComponentIndustrial), (25x Bioferrite), (50x Steel) 4000 90% 0.8 Light 4 0
    BioferriteShaper 180 (2x ComponentIndustrial), (40x Bioferrite), (50x Steel) 3000 50% 0.8 Medium 0 0
    SerumCentrifuge 180 (1x Shard), (2x ComponentIndustrial), (80x Bioferrite), (100x Steel) 3000 50% 0.8 Medium 0 0
    BioferriteHarvester 200 (1x ComponentIndustrial), (50x Steel) 4000 90% 0.8 Light 0 0
    PsychicRitualSpot 100 0 0% 0 Light 0 0
    ShardBeacon 100 (30x Bioferrite), (1x Shard) 1000 15% 0 Light 0 0
    StrawMatting 100 (2x Hay) 120 1.5 Heavy 0 0
    Concrete 100 (1x Steel) 100 0 Heavy 0 0
    PavedTile 100 (2x Steel) 300 0 Heavy 0 0
    WoodPlankFloor 100 (3x WoodLog) 85 0.2 Heavy 0 0
    MetalTile 100 (7x Steel) 800 0 Heavy 3 0
    SilverTile 100 (70x Silver) 800 0 Heavy 3 0
    GoldTile 100 (70x Gold) 800 0 Heavy 3 0
    SterileTile 100 (3x Steel), (12x Silver) 1600 0 Heavy 6 0
    TileSandstone 100 (4x BlocksSandstone) 1100 0 Heavy 3 0
    TileGranite 100 (4x BlocksGranite) 1100 0 Heavy 3 0
    TileLimestone 100 (4x BlocksLimestone) 1100 0 Heavy 3 0
    TileSlate 100 (4x BlocksSlate) 1100 0 Heavy 3 0
    TileMarble 100 (4x BlocksMarble) 1100 0 Heavy 3 0
    FlagstoneSandstone 100 (4x BlocksSandstone) 500 0 Heavy 0 0
    FlagstoneGranite 100 (4x BlocksGranite) 500 0 Heavy 0 0
    FlagstoneLimestone 100 (4x BlocksLimestone) 500 0 Heavy 0 0
    FlagstoneSlate 100 (4x BlocksSlate) 500 0 Heavy 0 0
    FlagstoneMarble 100 (4x BlocksMarble) 500 0 Heavy 0 0
    Bridge 100 (12x WoodLog) 1500 0.8 Bridgeable 0 0
    FineTileSandstone 100 (20x BlocksSandstone) 5000 0 Heavy 6 0
    FineTileGranite 100 (20x BlocksGranite) 5000 0 Heavy 6 0
    FineTileLimestone 100 (20x BlocksLimestone) 5000 0 Heavy 6 0
    FineTileSlate 100 (20x BlocksSlate) 5000 0 Heavy 6 0
    FineTileMarble 100 (20x BlocksMarble) 5000 0 Heavy 6 0
    Tile_MorbidSandstone 100 (20x BlocksSandstone) 5000 0 Heavy 6 0
    Tile_MorbidGranite 100 (20x BlocksGranite) 5000 0 Heavy 6 0
    Tile_MorbidLimestone 100 (20x BlocksLimestone) 5000 0 Heavy 6 0
    Tile_MorbidSlate 100 (20x BlocksSlate) 5000 0 Heavy 6 0
    Tile_MorbidMarble 100 (20x BlocksMarble) 5000 0 Heavy 6 0
    Tile_SpikecoreSandstone 100 (20x BlocksSandstone) 5000 0 Heavy 6 0
    Tile_SpikecoreGranite 100 (20x BlocksGranite) 5000 0 Heavy 6 0
    Tile_SpikecoreLimestone 100 (20x BlocksLimestone) 5000 0 Heavy 6 0
    Tile_SpikecoreSlate 100 (20x BlocksSlate) 5000 0 Heavy 6 0
    Tile_SpikecoreMarble 100 (20x BlocksMarble) 5000 0 Heavy 6 0
    Plates_Spikecore 100 (12x Steel) 5000 0 Heavy 6 0
    Boards_Totemic 100 (20x WoodLog) 5000 0.2 Heavy 6 0
    Tile_TotemicSandstone 100 (20x BlocksSandstone) 5000 0 Heavy 6 0
    Tile_TotemicGranite 100 (20x BlocksGranite) 5000 0 Heavy 6 0
    Tile_TotemicLimestone 100 (20x BlocksLimestone) 5000 0 Heavy 6 0
    Tile_TotemicSlate 100 (20x BlocksSlate) 5000 0 Heavy 6 0
    Tile_TotemicMarble 100 (20x BlocksMarble) 5000 0 Heavy 6 0
    Carpet_MindbendA 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MindbendB 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MindbendC 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MindbendD 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MindbendE 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Tile_Transhumanist 100 (12x Steel) 5000 0 Heavy 6 0
    FungalGravel 100 1000 0 Heavy 0 0
    BioferritePlate 100 (4x Bioferrite) 800 0.2 Heavy 3 0
    CarpetRed 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineRed 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidRed 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistRed 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetRedSubtle 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineRedSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidRedSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistRedSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetAuburn 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineAuburn 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidAuburn 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistAuburn 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetScarlet 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineScarlet 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidScarlet 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistScarlet 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBurgundy 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBurgundy 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBurgundy 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBurgundy 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetPlum 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFinePlum 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidPlum 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistPlum 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetDarkMauve 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineDarkMauve 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidDarkMauve 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistDarkMauve 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMagenta 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMagenta 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMagenta 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMagenta 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMagentaSubtle 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMagentaSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMagentaSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMagentaSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetPurple 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFinePurple 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidPurple 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistPurple 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetPurpleSubtle 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFinePurpleSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidPurpleSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistPurpleSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetPurpleMuted 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFinePurpleMuted 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidPurpleMuted 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistPurpleMuted 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetPurpleDeep 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFinePurpleDeep 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidPurpleDeep 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistPurpleDeep 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGrape 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGrape 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGrape 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGrape 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetIndigo 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineIndigo 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidIndigo 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistIndigo 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetIndigoLight 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineIndigoLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidIndigoLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistIndigoLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBlue 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBlue 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBlue 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBlue 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBlueSubtle 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBlueSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBlueSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBlueSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBlueIce 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBlueIce 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBlueIce 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBlueIce 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMarine 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMarine 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMarine 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMarine 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBlueSky 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBlueSky 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBlueSky 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBlueSky 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetDusk 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineDusk 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidDusk 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistDusk 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMoss 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMoss 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMoss 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMoss 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMossBright 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMossBright 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMossBright 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMossBright 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetTeal 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineTeal 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidTeal 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistTeal 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreen 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreen 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreen 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreen 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetSage 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineSage 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidSage 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistSage 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenFaded 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenFaded 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenFaded 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenFaded 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenForest 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenForest 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenForest 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenForest 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenPine 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenPine 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenPine 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenPine 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenSwamp 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenSwamp 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenSwamp 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenSwamp 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenMuddy 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenMuddy 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenMuddy 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenMuddy 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenMarsh 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenMarsh 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenMarsh 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenMarsh 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetViridian 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineViridian 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidViridian 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistViridian 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetViridianSubtle 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineViridianSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidViridianSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistViridianSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetOlive 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineOlive 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidOlive 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistOlive 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetOliveDark 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineOliveDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidOliveDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistOliveDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMustard 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMustard 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMustard 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMustard 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetLimePale 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineLimePale 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidLimePale 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistLimePale 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBrownFaded 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBrownFaded 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBrownFaded 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBrownFaded 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBrownSubtle 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBrownSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBrownSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBrownSubtle 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBrownLight 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBrownLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBrownLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBrownLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBrownDark 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBrownDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBrownDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBrownDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBrownDirt 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBrownDirt 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBrownDirt 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBrownDirt 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetUmberBurnt 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineUmberBurnt 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidUmberBurnt 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistUmberBurnt 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBrownWood 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBrownWood 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBrownWood 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBrownWood 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetOrange 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineOrange 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidOrange 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistOrange 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetRedPastel 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineRedPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidRedPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistRedPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetPink 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFinePink 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidPink 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistPink 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBluePastel 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBluePastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBluePastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBluePastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreenPastel 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreenPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreenPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreenPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetYellowPastel 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineYellowPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidYellowPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistYellowPastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetOrangePastel 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineOrangePastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidOrangePastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistOrangePastel 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetWhite 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineWhite 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidWhite 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistWhite 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetCream 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineCream 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidCream 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistCream 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGrayLight 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGrayLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGrayLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGrayLight 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetLimestone 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineLimestone 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidLimestone 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistLimestone 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetMarble 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineMarble 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidMarble 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistMarble 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetSandstone 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineSandstone 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidSandstone 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistSandstone 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGranite 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGranite 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGranite 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGranite 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetGreyDark 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineGreyDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidGreyDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistGreyDark 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetSlate 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineSlate 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidSlate 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistSlate 100 (35x Cloth) 4000 0.3 Heavy 6 0
    CarpetBlack 100 (7x Cloth) 800 0.3 Heavy 0 0
    CarpetFineBlack 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_MorbidBlack 100 (35x Cloth) 4000 0.3 Heavy 6 0
    Carpet_TranshumanistBlack 100 (35x Cloth) 4000 0.3 Heavy 6 0

    Crops

    plant product grow time work sow work harvest work total harvest yield work-cost per cycle work-cost per harvestCount value each harvest Value Total profit per growDay nutrition per growDay nutrition fert min fert sensitivity yield per harvest work
    Plant_Rice RawRice 3.0 170 200 370 6.0 6.36 1.06 1.10 6.60 0.08 0.10 0.05 70% 100% 0.030
    Plant_Potato RawPotatoes 5.8 170 200 370 11.0 9.16 0.83 1.10 12.10 0.51 0.09 0.05 70% 40% 0.055
    Plant_Corn RawCorn 11.3 170 200 370 22.0 14.66 0.67 1.10 24.20 0.84 0.10 0.05 70% 100% 0.110
    Plant_Strawberry RawBerries 4.6 170 200 370 8.0 7.96 1.00 1.20 9.60 0.36 0.09 0.05 70% 100% 0.040
    Plant_Haygrass Hay 7.0 170 200 370 18.0 10.36 0.58 0.60 10.80 0.06 0.13 0.05 70% 60% 0.090
    Plant_Cotton Cloth 8.0 170 200 370 10.0 11.36 1.14 1.50 15.00 0.45 70% 100% 0.050
    Plant_Devilstrand DevilstrandCloth 22.5 400 200 600 6.0 27.27 4.55 5.50 33.00 0.25 50% 100% 0.030
    Plant_Healroot MedicineHerbal 7.0 800 400 1200 1.0 15.44 15.44 10.00 10.00 -0.78 70% 100% 0.003
    Plant_Hops RawHops 5.0 170 200 370 8.0 8.36 1.05 1.30 10.40 0.41 0.08 0.05 70% 70% 0.040
    Plant_Smokeleaf SmokeleafLeaves 7.5 170 200 370 9.0 10.86 1.21 1.60 14.40 0.47 0.06 0.05 70% 100% 0.045
    Plant_Psychoid PsychoidLeaves 9.0 170 200 370 8.0 12.36 1.55 1.90 15.20 0.32 0.04 0.05 50% 40% 0.040
    Plant_Tinctoria Dye 2.0 540 200 740 1.0 7.63 7.63 2.65 2.65 -2.49 70% 100% 0.005
    Plant_Nutrifungus RawFungus 6.0 170 200 370 11.0 9.36 0.85 1.10 12.10 0.46 0.09 0.05 30% 15% 0.055
    Plant_Toxipotato RawToxipotato 4.9 170 200 370 7.0 8.26 1.18 0.75 5.25 -0.62 0.07 0.05 50% 0% 0.035
    Plant_TreeCocoa Chocolate 16.0 4000 310 4310 20.0 43.48 2.17 3.00 60.00 1.03 0.13 0.10 70% 50% 0.065
    Plant_SaguaroCactus WoodLog 5.0 4000 210 4210 15.0 31.87 2.12 1.20 18.00 -2.77 5% 0% 0.071
    Plant_TreeDrago WoodLog 15.0 4000 660 4660 25.0 44.62 1.78 1.20 30.00 -0.97 70% 50% 0.038
    Plant_TreeWillow WoodLog 13.0 4000 800 4800 27.0 43.48 1.61 1.20 32.40 -0.85 70% 50% 0.034
    Plant_TreeCypress WoodLog 35.0 4000 1800 5800 60.0 71.60 1.19 1.20 72.00 0.01 70% 50% 0.033
    Plant_TreeMaple WoodLog 27.0 4000 800 4800 27.0 57.48 2.13 1.20 32.40 -0.93 70% 50% 0.034
    Plant_TreeOak WoodLog 30.0 4000 1400 5400 46.0 64.15 1.39 1.20 55.20 -0.30 70% 50% 0.033
    Plant_TreePoplar WoodLog 15.1 4000 800 4800 27.0 45.53 1.69 1.20 32.40 -0.87 70% 50% 0.034
    Plant_TreePine WoodLog 20.0 4000 710 4710 27.0 49.93 1.85 1.20 32.40 -0.88 70% 50% 0.038
    Plant_TreeBirch WoodLog 20.0 4000 800 4800 27.0 50.48 1.87 1.20 32.40 -0.90 70% 50% 0.034
    Plant_TreeTeak WoodLog 32.5 4000 1800 5800 60.0 69.10 1.15 1.20 72.00 0.09 70% 50% 0.033
    Plant_TreeCecropia WoodLog 14.0 4000 510 4510 18.0 42.70 2.37 1.20 21.60 -1.51 70% 50% 0.035
    Plant_TreePalm WoodLog 14.0 4000 510 4510 18.0 42.70 2.37 1.20 21.60 -1.51 70% 50% 0.035
    Plant_TreeBamboo WoodLog 12.0 4000 460 4460 10.0 40.40 4.04 1.20 12.00 -2.37 70% 50% 0.022
    Plant_TreeBonsai WoodLog 1.5 750 800 1550 2.0 12.09 6.04 1.20 2.40 -6.46 70% 50% 0.003
    Plant_Fibercorn WoodLog 6.0 170 300 470 2.0 9.98 4.99 1.20 2.40 -1.26 20% 10% 0.007
    Plant_Timbershroom WoodLog 20.0 4000 800 4800 25.0 50.48 2.02 1.20 30.00 -1.02 1% 50% 0.031
    Plant_PebbleCactus WoodLog 28.0 4000 200 4200 6.0 54.80 9.13 1.20 7.20 -1.70 50% 0% 0.030
    Plant_TreeGrayPine WoodLog 28.0 4000 800 4800 8.0 58.48 7.31 1.20 9.60 -1.75 50% 0% 0.010
    Plant_Witchwood WoodLog 28.0 4000 400 4400 8.0 56.03 7.00 1.20 9.60 -1.66 50% 0% 0.020
    Plant_RatPalm WoodLog 28.0 4000 800 4800 8.0 58.48 7.31 1.20 9.60 -1.75 50% 0% 0.010

    Drugs

    name market value ingredients work amount real ingredient cost real sell price real profit per item real profit per day's work real buy price for pleasure non medical joy high gain high offset per day high days per dose tolerance gain tolerance offset per day tolerance days per dose addiction min tolerance addiction new chance addiction new severity addiction old severity gain addiction offset per day addiction recover min days need fall per day need cost per day overdose severity gain overdose random-emerg chance combat drug safe dose interval
    Beer $12 - 12.0 $7.20 $-4.80 $144000 $17 0.17 0.15 -0.75 0.20 1.6% -1.6% 1.00 0.25 1% 0.5 0.2 -0.0333 15.02 0.50 $6.60 0~0 0% 1.0 days
    Ambrosia $15 - 15.0 $9.00 $-6.00 $180000 $21 0.5 0.5 -0.75 0.67 3.2% -2% 1.60 0.15 1% 0.5 0.1 -0.1 5.00 0.50 $8.25 0~0 0% 1.6 days
    GoJuice $53 Neutroamine x2*, Yayo x1 600 22.3 $32 $9.53 $476 $74 0.4 0.5 -0.75 0.67 - - - 0 2.6% 0.5 0.2 -0.045 11.11 0.33 $19 0.180000007~0.349999994 0.5% Never safe
    Luciferium $70 - 70.0 $42 $-28.00 $840000 $98 - 1 0 -Infinity - - - 0 100% 0.5 0.1 0 -Infinity 0.15 $12 0~0 0% Never safe
    Penoxycyline $18 Neutroamine x2* 600 16.8 $11 $-6.00 $-300.00 $25 - 1 -0.18 5.56 - - - - - - - - - - - 0.0799999982~0.140000001 0% Always safe
    Flake $14 PsychoidLeaves x4 250 4.6 $8.40 $3.84 $461 $20 0.7 0.75 -3 0.25 4% -1.5% 2.67 0 5% 0.5 0.3 -0.0333 15.02 0.50 $7.70 0.180000007~0.349999994 1.5% Never safe
    PsychiteTea $10 PsychoidLeaves x4 400 4.6 $6.00 $1.44 $108 $14 0.4 0.75 -3 0.25 3% -1.5% 2.00 0.1 2% 0.5 0.15 -0.0333 15.02 0.50 $5.50 0~0 0% 2.0 days
    Yayo $21 PsychoidLeaves x8 350 9.1 $13 $3.48 $298 $29 0.8 0.75 -1.5 0.50 4% -1.5% 2.67 0 1% 0.5 0.2 -0.0333 15.02 0.50 $12 0.180000007~0.349999994 1% Never safe
    SmokeleafJoint $11 SmokeleafLeaves x4 450 3.8 $6.60 $2.76 $184 $15 0.8 0.5 -1 0.50 3% -1.5% 2.00 0.15 2% 0.5 0.06 -0.0333 15.02 0.50 $6.05 0~0 0% 2.0 days
    WakeUp $35 Neutroamine x2* 900 16.8 $21 $4.20 $140 $49 0.4 0.75 -1.5 0.50 - - - 0 2% 0.5 0.2 -0.045 11.11 0.33 $13 0.180000007~0.349999994 0.5% Never safe
    MechSerumHealer $1300 - 1300.0 $780 $-520.00 $15600000 $1820 - - - - - - - - - - - - - - - - - Always safe
    MechSerumResurrector $1700 - 1700.0 $1020 $-680.00 $20400000 $2380 - - - - - - - - - - - - - - - - - Always safe
    MedicineHerbal $10 - 10.0 $6.00 $-4.00 $120000 $14 - - - - - - - - - - - - - - - - - Always safe
    MedicineIndustrial $18 MedicineHerbal x1, Neutroamine x1*, Cloth x3 700 17.1 $11 $-6.30 $-270.00 $25 - - - - - - - - - - - - - - - - - Always safe
    MedicineUltratech $50 - 50.0 $30 $-20.00 $600000 $70 - - - - - - - - - - - - - - - - - Always safe
    DeathrestCapacitySerum $1000 - 1000.0 $600 $-400.00 $12000000 $1400 - - - - - - - - - - - - - - - - - Always safe
    VoidsightSerum $60 Neutroamine x2*, Bioferrite x10* 720 27.3 $36 $8.70 $363 $84 - - - - - - - - - - - - - - - 0~0 0% Always safe
    MetalbloodSerum $200 Meat_Twisted x10*, Bioferrite x20* 1080 28.0 $120 $92 $2556 $280 - - - - - - - - - - - - - - - 0~0 0% Always safe
    JuggernautSerum $200 Meat_Twisted x20*, Bioferrite x10* 1080 24.5 $120 $96 $2653 $280 - - - - - - - - - - - - - - - 0~0 0% Always safe
    MindNumbSerum $80 Neutroamine x2*, Bioferrite x30* 1320 48.3 $48 $-0.30 $-6.82 $112 - - - - - - - - - - - - - - - 0~0 0% Always safe
    GhoulResurrectionSerum $60 Meat_Twisted x20*, Bioferrite x20* 840 35.0 $36 $1.00 $36 $84 - - - - - - - - - - - - - - - - - Always safe

    Floors

    defName stuff cost work to build beauty cleanliness
    StrawMatting hay x2 120 -1 -0.1
    Concrete steel 100 -1 0
    PavedTile steel x2 300 0 0
    WoodPlankFloor wood x3 85 0 0
    MetalTile steel x7 800 0 0.2
    SilverTile silver x70 800 4 0.2
    GoldTile gold x70 800 11 0.2
    SterileTile steel x3 1600 -1 0.6
    TileSandstone sandstone blocks x4 1100 1 0
    TileGranite granite blocks x4 1100 1 0
    TileLimestone limestone blocks x4 1100 1 0
    TileSlate slate blocks x4 1100 1 0
    TileMarble marble blocks x4 1100 1 0
    FlagstoneSandstone sandstone blocks x4 500 0 0
    FlagstoneGranite granite blocks x4 500 0 0
    FlagstoneLimestone limestone blocks x4 500 0 0
    FlagstoneSlate slate blocks x4 500 0 0
    FlagstoneMarble marble blocks x4 500 0 0
    Soil 1 -3 -1
    FineTileSandstone sandstone blocks x20 5000 3 0
    FineTileGranite granite blocks x20 5000 3 0
    FineTileLimestone limestone blocks x20 5000 3 0
    FineTileSlate slate blocks x20 5000 3 0
    FineTileMarble marble blocks x20 5000 3 0
    Tile_MorbidSandstone sandstone blocks x20 5000 3 0
    Tile_MorbidGranite granite blocks x20 5000 3 0
    Tile_MorbidLimestone limestone blocks x20 5000 3 0
    Tile_MorbidSlate slate blocks x20 5000 3 0
    Tile_MorbidMarble marble blocks x20 5000 3 0
    Tile_SpikecoreSandstone sandstone blocks x20 5000 3 0
    Tile_SpikecoreGranite granite blocks x20 5000 3 0
    Tile_SpikecoreLimestone limestone blocks x20 5000 3 0
    Tile_SpikecoreSlate slate blocks x20 5000 3 0
    Tile_SpikecoreMarble marble blocks x20 5000 3 0
    Plates_Spikecore steel x12 5000 3 0
    Boards_Totemic wood x20 5000 3 0
    Tile_TotemicSandstone sandstone blocks x20 5000 3 0
    Tile_TotemicGranite granite blocks x20 5000 3 0
    Tile_TotemicLimestone limestone blocks x20 5000 3 0
    Tile_TotemicSlate slate blocks x20 5000 3 0
    Tile_TotemicMarble marble blocks x20 5000 3 0
    Carpet_MindbendA cloth x35 4000 4 0
    Carpet_MindbendB cloth x35 4000 4 0
    Carpet_MindbendC cloth x35 4000 4 0
    Carpet_MindbendD cloth x35 4000 4 0
    Carpet_MindbendE cloth x35 4000 4 0
    Tile_Transhumanist steel x12 5000 3 0
    FungalGravel 1000 -1 -1
    BioferritePlate bioferrite x4 800 -2 0.2
    CarpetRed cloth x7 800 2 0
    CarpetFineRed cloth x35 4000 4 0
    Carpet_MorbidRed cloth x35 4000 4 0
    Carpet_TranshumanistRed cloth x35 4000 4 0
    CarpetRedSubtle cloth x7 800 2 0
    CarpetFineRedSubtle cloth x35 4000 4 0
    Carpet_MorbidRedSubtle cloth x35 4000 4 0
    Carpet_TranshumanistRedSubtle cloth x35 4000 4 0
    CarpetAuburn cloth x7 800 2 0
    CarpetFineAuburn cloth x35 4000 4 0
    Carpet_MorbidAuburn cloth x35 4000 4 0
    Carpet_TranshumanistAuburn cloth x35 4000 4 0
    CarpetScarlet cloth x7 800 2 0
    CarpetFineScarlet cloth x35 4000 4 0
    Carpet_MorbidScarlet cloth x35 4000 4 0
    Carpet_TranshumanistScarlet cloth x35 4000 4 0
    CarpetBurgundy cloth x7 800 2 0
    CarpetFineBurgundy cloth x35 4000 4 0
    Carpet_MorbidBurgundy cloth x35 4000 4 0
    Carpet_TranshumanistBurgundy cloth x35 4000 4 0
    CarpetPlum cloth x7 800 2 0
    CarpetFinePlum cloth x35 4000 4 0
    Carpet_MorbidPlum cloth x35 4000 4 0
    Carpet_TranshumanistPlum cloth x35 4000 4 0
    CarpetDarkMauve cloth x7 800 2 0
    CarpetFineDarkMauve cloth x35 4000 4 0
    Carpet_MorbidDarkMauve cloth x35 4000 4 0
    Carpet_TranshumanistDarkMauve cloth x35 4000 4 0
    CarpetMagenta cloth x7 800 2 0
    CarpetFineMagenta cloth x35 4000 4 0
    Carpet_MorbidMagenta cloth x35 4000 4 0
    Carpet_TranshumanistMagenta cloth x35 4000 4 0
    CarpetMagentaSubtle cloth x7 800 2 0
    CarpetFineMagentaSubtle cloth x35 4000 4 0
    Carpet_MorbidMagentaSubtle cloth x35 4000 4 0
    Carpet_TranshumanistMagentaSubtle cloth x35 4000 4 0
    CarpetPurple cloth x7 800 2 0
    CarpetFinePurple cloth x35 4000 4 0
    Carpet_MorbidPurple cloth x35 4000 4 0
    Carpet_TranshumanistPurple cloth x35 4000 4 0
    CarpetPurpleSubtle cloth x7 800 2 0
    CarpetFinePurpleSubtle cloth x35 4000 4 0
    Carpet_MorbidPurpleSubtle cloth x35 4000 4 0
    Carpet_TranshumanistPurpleSubtle cloth x35 4000 4 0
    CarpetPurpleMuted cloth x7 800 2 0
    CarpetFinePurpleMuted cloth x35 4000 4 0
    Carpet_MorbidPurpleMuted cloth x35 4000 4 0
    Carpet_TranshumanistPurpleMuted cloth x35 4000 4 0
    CarpetPurpleDeep cloth x7 800 2 0
    CarpetFinePurpleDeep cloth x35 4000 4 0
    Carpet_MorbidPurpleDeep cloth x35 4000 4 0
    Carpet_TranshumanistPurpleDeep cloth x35 4000 4 0
    CarpetGrape cloth x7 800 2 0
    CarpetFineGrape cloth x35 4000 4 0
    Carpet_MorbidGrape cloth x35 4000 4 0
    Carpet_TranshumanistGrape cloth x35 4000 4 0
    CarpetIndigo cloth x7 800 2 0
    CarpetFineIndigo cloth x35 4000 4 0
    Carpet_MorbidIndigo cloth x35 4000 4 0
    Carpet_TranshumanistIndigo cloth x35 4000 4 0
    CarpetIndigoLight cloth x7 800 2 0
    CarpetFineIndigoLight cloth x35 4000 4 0
    Carpet_MorbidIndigoLight cloth x35 4000 4 0
    Carpet_TranshumanistIndigoLight cloth x35 4000 4 0
    CarpetBlue cloth x7 800 2 0
    CarpetFineBlue cloth x35 4000 4 0
    Carpet_MorbidBlue cloth x35 4000 4 0
    Carpet_TranshumanistBlue cloth x35 4000 4 0
    CarpetBlueSubtle cloth x7 800 2 0
    CarpetFineBlueSubtle cloth x35 4000 4 0
    Carpet_MorbidBlueSubtle cloth x35 4000 4 0
    Carpet_TranshumanistBlueSubtle cloth x35 4000 4 0
    CarpetBlueIce cloth x7 800 2 0
    CarpetFineBlueIce cloth x35 4000 4 0
    Carpet_MorbidBlueIce cloth x35 4000 4 0
    Carpet_TranshumanistBlueIce cloth x35 4000 4 0
    CarpetMarine cloth x7 800 2 0
    CarpetFineMarine cloth x35 4000 4 0
    Carpet_MorbidMarine cloth x35 4000 4 0
    Carpet_TranshumanistMarine cloth x35 4000 4 0
    CarpetBlueSky cloth x7 800 2 0
    CarpetFineBlueSky cloth x35 4000 4 0
    Carpet_MorbidBlueSky cloth x35 4000 4 0
    Carpet_TranshumanistBlueSky cloth x35 4000 4 0
    CarpetDusk cloth x7 800 2 0
    CarpetFineDusk cloth x35 4000 4 0
    Carpet_MorbidDusk cloth x35 4000 4 0
    Carpet_TranshumanistDusk cloth x35 4000 4 0
    CarpetMoss cloth x7 800 2 0
    CarpetFineMoss cloth x35 4000 4 0
    Carpet_MorbidMoss cloth x35 4000 4 0
    Carpet_TranshumanistMoss cloth x35 4000 4 0
    CarpetMossBright cloth x7 800 2 0
    CarpetFineMossBright cloth x35 4000 4 0
    Carpet_MorbidMossBright cloth x35 4000 4 0
    Carpet_TranshumanistMossBright cloth x35 4000 4 0
    CarpetTeal cloth x7 800 2 0
    CarpetFineTeal cloth x35 4000 4 0
    Carpet_MorbidTeal cloth x35 4000 4 0
    Carpet_TranshumanistTeal cloth x35 4000 4 0
    CarpetGreen cloth x7 800 2 0
    CarpetFineGreen cloth x35 4000 4 0
    Carpet_MorbidGreen cloth x35 4000 4 0
    Carpet_TranshumanistGreen cloth x35 4000 4 0
    CarpetSage cloth x7 800 2 0
    CarpetFineSage cloth x35 4000 4 0
    Carpet_MorbidSage cloth x35 4000 4 0
    Carpet_TranshumanistSage cloth x35 4000 4 0
    CarpetGreenFaded cloth x7 800 2 0
    CarpetFineGreenFaded cloth x35 4000 4 0
    Carpet_MorbidGreenFaded cloth x35 4000 4 0
    Carpet_TranshumanistGreenFaded cloth x35 4000 4 0
    CarpetGreenForest cloth x7 800 2 0
    CarpetFineGreenForest cloth x35 4000 4 0
    Carpet_MorbidGreenForest cloth x35 4000 4 0
    Carpet_TranshumanistGreenForest cloth x35 4000 4 0
    CarpetGreenPine cloth x7 800 2 0
    CarpetFineGreenPine cloth x35 4000 4 0
    Carpet_MorbidGreenPine cloth x35 4000 4 0
    Carpet_TranshumanistGreenPine cloth x35 4000 4 0
    CarpetGreenSwamp cloth x7 800 2 0
    CarpetFineGreenSwamp cloth x35 4000 4 0
    Carpet_MorbidGreenSwamp cloth x35 4000 4 0
    Carpet_TranshumanistGreenSwamp cloth x35 4000 4 0
    CarpetGreenMuddy cloth x7 800 2 0
    CarpetFineGreenMuddy cloth x35 4000 4 0
    Carpet_MorbidGreenMuddy cloth x35 4000 4 0
    Carpet_TranshumanistGreenMuddy cloth x35 4000 4 0
    CarpetGreenMarsh cloth x7 800 2 0
    CarpetFineGreenMarsh cloth x35 4000 4 0
    Carpet_MorbidGreenMarsh cloth x35 4000 4 0
    Carpet_TranshumanistGreenMarsh cloth x35 4000 4 0
    CarpetViridian cloth x7 800 2 0
    CarpetFineViridian cloth x35 4000 4 0
    Carpet_MorbidViridian cloth x35 4000 4 0
    Carpet_TranshumanistViridian cloth x35 4000 4 0
    CarpetViridianSubtle cloth x7 800 2 0
    CarpetFineViridianSubtle cloth x35 4000 4 0
    Carpet_MorbidViridianSubtle cloth x35 4000 4 0
    Carpet_TranshumanistViridianSubtle cloth x35 4000 4 0
    CarpetOlive cloth x7 800 2 0
    CarpetFineOlive cloth x35 4000 4 0
    Carpet_MorbidOlive cloth x35 4000 4 0
    Carpet_TranshumanistOlive cloth x35 4000 4 0
    CarpetOliveDark cloth x7 800 2 0
    CarpetFineOliveDark cloth x35 4000 4 0
    Carpet_MorbidOliveDark cloth x35 4000 4 0
    Carpet_TranshumanistOliveDark cloth x35 4000 4 0
    CarpetMustard cloth x7 800 2 0
    CarpetFineMustard cloth x35 4000 4 0
    Carpet_MorbidMustard cloth x35 4000 4 0
    Carpet_TranshumanistMustard cloth x35 4000 4 0
    CarpetLimePale cloth x7 800 2 0
    CarpetFineLimePale cloth x35 4000 4 0
    Carpet_MorbidLimePale cloth x35 4000 4 0
    Carpet_TranshumanistLimePale cloth x35 4000 4 0
    CarpetBrownFaded cloth x7 800 2 0
    CarpetFineBrownFaded cloth x35 4000 4 0
    Carpet_MorbidBrownFaded cloth x35 4000 4 0
    Carpet_TranshumanistBrownFaded cloth x35 4000 4 0
    CarpetBrownSubtle cloth x7 800 2 0
    CarpetFineBrownSubtle cloth x35 4000 4 0
    Carpet_MorbidBrownSubtle cloth x35 4000 4 0
    Carpet_TranshumanistBrownSubtle cloth x35 4000 4 0
    CarpetBrownLight cloth x7 800 2 0
    CarpetFineBrownLight cloth x35 4000 4 0
    Carpet_MorbidBrownLight cloth x35 4000 4 0
    Carpet_TranshumanistBrownLight cloth x35 4000 4 0
    CarpetBrownDark cloth x7 800 2 0
    CarpetFineBrownDark cloth x35 4000 4 0
    Carpet_MorbidBrownDark cloth x35 4000 4 0
    Carpet_TranshumanistBrownDark cloth x35 4000 4 0
    CarpetBrownDirt cloth x7 800 2 0
    CarpetFineBrownDirt cloth x35 4000 4 0
    Carpet_MorbidBrownDirt cloth x35 4000 4 0
    Carpet_TranshumanistBrownDirt cloth x35 4000 4 0
    CarpetUmberBurnt cloth x7 800 2 0
    CarpetFineUmberBurnt cloth x35 4000 4 0
    Carpet_MorbidUmberBurnt cloth x35 4000 4 0
    Carpet_TranshumanistUmberBurnt cloth x35 4000 4 0
    CarpetBrownWood cloth x7 800 2 0
    CarpetFineBrownWood cloth x35 4000 4 0
    Carpet_MorbidBrownWood cloth x35 4000 4 0
    Carpet_TranshumanistBrownWood cloth x35 4000 4 0
    CarpetOrange cloth x7 800 2 0
    CarpetFineOrange cloth x35 4000 4 0
    Carpet_MorbidOrange cloth x35 4000 4 0
    Carpet_TranshumanistOrange cloth x35 4000 4 0
    CarpetRedPastel cloth x7 800 2 0
    CarpetFineRedPastel cloth x35 4000 4 0
    Carpet_MorbidRedPastel cloth x35 4000 4 0
    Carpet_TranshumanistRedPastel cloth x35 4000 4 0
    CarpetPink cloth x7 800 2 0
    CarpetFinePink cloth x35 4000 4 0
    Carpet_MorbidPink cloth x35 4000 4 0
    Carpet_TranshumanistPink cloth x35 4000 4 0
    CarpetBluePastel cloth x7 800 2 0
    CarpetFineBluePastel cloth x35 4000 4 0
    Carpet_MorbidBluePastel cloth x35 4000 4 0
    Carpet_TranshumanistBluePastel cloth x35 4000 4 0
    CarpetGreenPastel cloth x7 800 2 0
    CarpetFineGreenPastel cloth x35 4000 4 0
    Carpet_MorbidGreenPastel cloth x35 4000 4 0
    Carpet_TranshumanistGreenPastel cloth x35 4000 4 0
    CarpetYellowPastel cloth x7 800 2 0
    CarpetFineYellowPastel cloth x35 4000 4 0
    Carpet_MorbidYellowPastel cloth x35 4000 4 0
    Carpet_TranshumanistYellowPastel cloth x35 4000 4 0
    CarpetOrangePastel cloth x7 800 2 0
    CarpetFineOrangePastel cloth x35 4000 4 0
    Carpet_MorbidOrangePastel cloth x35 4000 4 0
    Carpet_TranshumanistOrangePastel cloth x35 4000 4 0
    CarpetWhite cloth x7 800 2 0
    CarpetFineWhite cloth x35 4000 4 0
    Carpet_MorbidWhite cloth x35 4000 4 0
    Carpet_TranshumanistWhite cloth x35 4000 4 0
    CarpetCream cloth x7 800 2 0
    CarpetFineCream cloth x35 4000 4 0
    Carpet_MorbidCream cloth x35 4000 4 0
    Carpet_TranshumanistCream cloth x35 4000 4 0
    CarpetGrayLight cloth x7 800 2 0
    CarpetFineGrayLight cloth x35 4000 4 0
    Carpet_MorbidGrayLight cloth x35 4000 4 0
    Carpet_TranshumanistGrayLight cloth x35 4000 4 0
    CarpetLimestone cloth x7 800 2 0
    CarpetFineLimestone cloth x35 4000 4 0
    Carpet_MorbidLimestone cloth x35 4000 4 0
    Carpet_TranshumanistLimestone cloth x35 4000 4 0
    CarpetMarble cloth x7 800 2 0
    CarpetFineMarble cloth x35 4000 4 0
    Carpet_MorbidMarble cloth x35 4000 4 0
    Carpet_TranshumanistMarble cloth x35 4000 4 0
    CarpetSandstone cloth x7 800 2 0
    CarpetFineSandstone cloth x35 4000 4 0
    Carpet_MorbidSandstone cloth x35 4000 4 0
    Carpet_TranshumanistSandstone cloth x35 4000 4 0
    CarpetGranite cloth x7 800 2 0
    CarpetFineGranite cloth x35 4000 4 0
    Carpet_MorbidGranite cloth x35 4000 4 0
    Carpet_TranshumanistGranite cloth x35 4000 4 0
    CarpetGreyDark cloth x7 800 2 0
    CarpetFineGreyDark cloth x35 4000 4 0
    Carpet_MorbidGreyDark cloth x35 4000 4 0
    Carpet_TranshumanistGreyDark cloth x35 4000 4 0
    CarpetSlate cloth x7 800 2 0
    CarpetFineSlate cloth x35 4000 4 0
    Carpet_MorbidSlate cloth x35 4000 4 0
    Carpet_TranshumanistSlate cloth x35 4000 4 0
    CarpetBlack cloth x7 800 2 0
    CarpetFineBlack cloth x35 4000 4 0
    Carpet_MorbidBlack cloth x35 4000 4 0
    Carpet_TranshumanistBlack cloth x35 4000 4 0
    Sandstone_Rough 1 -1 0
    Sandstone_RoughHewn 1 -1 0
    Sandstone_Smooth 1 2 0
    Granite_Rough 1 -1 0
    Granite_RoughHewn 1 -1 0
    Granite_Smooth 1 2 0
    Limestone_Rough 1 -1 0
    Limestone_RoughHewn 1 -1 0
    Limestone_Smooth 1 2 0
    Slate_Rough 1 -1 0
    Slate_RoughHewn 1 -1 0
    Slate_Smooth 1 2 0
    Marble_Rough 1 -1 0
    Marble_RoughHewn 1 -1 0
    Marble_Smooth 1 2 0

    Hediffs Price Impact

    defName price impact price offset
    AlcoholHigh
    Hangover
    AlcoholTolerance
    AlcoholAddiction
    AmbrosiaHigh
    AmbrosiaTolerance
    AmbrosiaAddiction
    GoJuiceHigh
    GoJuiceAddiction
    GoJuiceTolerance
    LuciferiumHigh
    LuciferiumAddiction
    PenoxycylineHigh
    FlakeHigh
    PsychiteTeaHigh
    YayoHigh
    PsychiteTolerance
    PsychiteAddiction
    SmokeleafHigh
    SmokeleafTolerance
    SmokeleafAddiction
    WakeUpHigh
    WakeUpAddiction
    WakeUpTolerance
    DEV_Unburnable
    BloodLoss
    Anesthetic
    CatatonicBreakdown
    PsychicShock
    PsychicComa
    PsychicHangover
    BrainShock
    CryptosleepSickness
    FoodPoisoning
    ToxicBuildup
    Pregnant
    HeartAttack
    DrugOverdose
    ResurrectionSickness
    CoveredInFirefoam
    PsychicInvisibility
    Malnutrition
    Heatstroke
    Hypothermia
    HypothermicSlowdown
    BadBack
    Frail
    Cataract
    Blindness
    HearingLoss
    Dementia
    Alzheimers
    Asthma
    HeartArteryBlockage
    Carcinoma
    OrganDecay
    GutWorms
    MuscleParasites
    FibrousMechanites
    SensoryMechanites
    WoundInfection
    Flu
    Animal_Flu
    Plague
    Animal_Plague
    Malaria
    SleepingSickness
    LungRotExposure
    LungRot
    MissingBodyPart
    Misc
    Burn
    ElectricalBurn
    ChemicalBurn
    Crush
    Crack
    Cut
    SurgicalCut
    ExecutionCut
    Scratch
    Bite
    Stab
    Gunshot
    Shredded
    Bruise
    Frostbite
    AcidBurn
    Decayed
    TraumaSavant
    ChemicalDamageModerate
    ChemicalDamageSevere
    Cirrhosis
    ResurrectionPsychosis
    Scaria
    Sterilized
    SandInEyes
    DirtInEyes
    MudInEyes
    GravelInEyes
    WaterInEyes
    PsychicAmplifier
    ArchotechEye $2800
    ArchotechArm $2800
    ArchotechLeg $2800
    BionicEye $1030
    BionicArm $1030
    BionicLeg $1030
    BionicSpine $1030
    BionicHeart $1030
    BionicStomach $785
    DeathAcidifier $400
    BionicEar $785
    BionicTongue $565
    BionicJaw $785
    PegLeg $1.20
    WoodenHand $1.20
    WoodenFoot $1.20
    Denture
    SimpleProstheticLeg $260
    SimpleProstheticArm $260
    SimpleProstheticHeart $230
    CochlearImplant $220
    PowerClaw $385
    Joywire $220
    Painstopper $220
    PsychicSensitizer $1000
    PsychicHarmonizer $800
    PsychicReader $1000
    Neurocalculator $1030
    LearningAssistant $1030
    GastroAnalyzer $830
    Immunoenhancer $1030
    Coagulator $1030
    HealingEnhancer $1030
    ToughskinGland $1030
    ArmorskinGland $1475
    StoneskinGland $1920
    AestheticShaper $830
    AestheticNose $585
    LoveEnhancer $1030
    DetoxifierStomach $1030
    ReprocessorStomach $1030
    NuclearStomach $1030
    CircadianAssistant $1030
    CircadianHalfCycler $1030
    Mindscrew $-110.00
    DrillArm $425
    FieldHand $425
    HandTalon $355
    ElbowBlade $355
    KneeSpike $355
    VenomFangs $355
    VenomTalon $355
    BloodRot
    Abasia
    PsychicEntropy
    PsychicBreakdown
    PsychicAnesthesia
    PsychicBurden
    PsychicBlindness
    PsychicVertigo
    PsychicFocus
    EntropyLink
    Joyfuzz
    PsychicLove
    PsychicSuppression
    NoPain
    SpeedBoost
    HungerMaker
    NeuralHeatRecoveryGain
    WorkDrive
    CombatCommand
    CombatCommandBuff
    PreachHealth
    MarksmanCommand
    MarksmanCommandBuff
    BerserkTrance
    ResearchCommand
    ResearchCommandBuff
    FarmingCommand
    FarmingCommandBuff
    ProductionCommand
    ProductionCommandBuff
    MiningCommand
    MiningCommandBuff
    ImmunityDrive
    TortureCrown
    Blindfold
    NeuralSupercharge
    BiosculptingSickness
    WorkFocus
    Scarification
    DetoxifierLung $925
    DetoxifierKidney $1080
    PregnantHuman
    MorningSickness
    PregnancyMood
    PregnancyLabor
    PregnancyLaborPushing
    PostpartumExhaustion
    Stillborn
    InfantIllness
    Lactating
    OvumExtracted
    PollutionStimulus
    BeamWound
    Vasectomy
    ImplantedIUD
    TubalLigation
    BloodfeederMark
    ToxGasExposure
    MechlinkImplant
    BandNode
    ControlSublinkImplant
    RemoteRepairerImplant
    MechFormfeederImplant
    RemoteShielderImplant
    RepairProbeImplant
    SelfShutdown
    Deathrest
    InterruptedDeathrest
    DeathrestExhaustion
    HemogenCraving
    RegenerationComa
    XenogerminationComa
    XenogermLossShock
    XenogermReplicating
    GeneticDrugNeed
    BioStarvation
    VatLearning
    VatGrowing
    ScanningSickness
    PsychicBond
    PsychicBondTorn
    HemogenAmplified
    GlucosoidRush
    PsychofluidRush
    MechBoost
    FleshmassStomach
    FleshmassLung
    Tentacle
    FleshWhip
    GhoulPlating
    GhoulBarbs
    AdrenalHeart $95
    CorrosiveHeart $95
    MetalbloodHeart $95
    RevenantVertebrae
    HoraxianInvisibility
    RevenantHypnosis
    AwokenHypnosis
    DeathRefusal
    DeathRefusalCreepJoiner
    DeathRefusalSickness
    Regeneration
    PainField
    AgonyPulse
    MetalhorrorImplant
    MetalhorrorSpeedBoost
    DarkPsychicShock
    PsychicTrance
    DuplicateSickness
    CrumblingMindUndiagnosedDuplication
    CrumblingMindUndiagnosedCreepjoiner
    CrumblingMind
    CrumbledMind
    BlissLobotomy
    DisruptorFlash
    PleasurePulse
    NeurosisPulse
    Voidsight
    Metalblood
    MindNumbSerum
    JuggernautSerum
    BloodRage
    FrenzyField
    CubeInterest
    CubeWithdrawal
    CubeComa
    CubeRage
    VoidShock
    BrainwipeComa
    VoidTouched
    CorpseTorment
    PsychicallyDead
    Psychophage
    SleepSuppression
    ShardHolder
    RageSpeed
    Inhumanized
    LightExposure
    DarknessExposure
    BioferriteExtracted
    OrganDecayUndiagnosedDuplicaton
    OrganDecayUndiagnosedCreepjoiner
    OrganDecayCreepjoiner
    Digested
    EnergyBolt
    PsychicInjury
    PsychicInjurySkin
    PsychicInjurySolid
    Shambler
    Rising
    ShamblerCorpse
    Ghoul
    MeatHunger
    GhoulFrenzy
    ResurrectionComa
    AwokenCorpse
    RapidRegeneration

    Item Accessibility

    defName 1 10 100 1000 10000
    AdrenalHeart
    AestheticNose
    AestheticShaper
    AIPersonaCore
    Ambrosia
    AnimalBed
    AnimalistSlab_Broad
    AnimalistSlab_Medium
    AnimalSleepingBox
    AnimusStone
    Apparel_AdvancedHelmet
    Apparel_AirwireHeadset
    Apparel_ArmorCataphract
    Apparel_ArmorCataphractPhoenix
    Apparel_ArmorCataphractPrestige
    Apparel_ArmorHelmetCataphract
    Apparel_ArmorHelmetCataphractPrestige
    Apparel_ArmorHelmetMechCommander
    Apparel_ArmorHelmetMechlordHelmet
    Apparel_ArmorHelmetRecon
    Apparel_ArmorHelmetReconPrestige
    Apparel_ArmorLocust
    Apparel_ArmorMarineGrenadier
    Apparel_ArmorMarineHelmetPrestige
    Apparel_ArmorMarinePrestige
    Apparel_ArmorRecon
    Apparel_ArmorReconPrestige
    Apparel_ArrayHeadset
    Apparel_AuthorityCap
    Apparel_Bandolier
    Apparel_BasicShirt
    Apparel_Beret
    Apparel_BiomutationLance
    Apparel_Blindfold
    Apparel_BodyStrap
    Apparel_BowlerHat
    Apparel_Broadwrap
    Apparel_Burka
    Apparel_Cape
    Apparel_CeremonialCultistMask
    Apparel_ClothMask
    Apparel_Collar
    Apparel_CollarShirt
    Apparel_Coronet
    Apparel_Corset
    Apparel_CowboyHat
    Apparel_Crown
    Apparel_CrownStellic
    Apparel_CultistMask
    Apparel_DeadlifePack
    Apparel_DisruptorFlarePack
    Apparel_Duster
    Apparel_EltexSkullcap
    Apparel_FirefoampopPack
    Apparel_FlakJacket
    Apparel_FlakPants
    Apparel_FlakVest
    Apparel_Flophat
    Apparel_GasMask
    Apparel_Gunlink
    Apparel_HatHood
    Apparel_HatLadies
    Apparel_HatTop
    Apparel_Headwrap
    Apparel_IntegratorHeadset
    Apparel_Jacket
    Apparel_KidHelmet
    Apparel_KidPants
    Apparel_KidParka
    Apparel_KidRomper
    Apparel_KidShirt
    Apparel_KidTribal
    Apparel_LabCoat
    Apparel_MechlordSuit
    Apparel_PackBandwidth
    Apparel_PackBroadshield
    Apparel_PackControl
    Apparel_PackJump
    Apparel_PackTox
    Apparel_PackTurret
    Apparel_Pants
    Apparel_Parka
    Apparel_PlateArmor
    Apparel_PowerArmor
    Apparel_PowerArmorHelmet
    Apparel_PsychicFoilHelmet
    Apparel_PsychicInsanityLance
    Apparel_PsychicShockLance
    Apparel_PsyfocusHelmet
    Apparel_PsyfocusRobe
    Apparel_PsyfocusShirt
    Apparel_PsyfocusVest
    Apparel_Robe
    Apparel_RobeRoyal
    Apparel_Sash
    Apparel_Shadecone
    Apparel_ShardPsychicInsanityLance
    Apparel_ShardPsychicShockLance
    Apparel_ShieldBelt
    Apparel_ShirtRuffle
    Apparel_SimpleHelmet
    Apparel_Slicecap
    Apparel_SmokepopBelt
    Apparel_Tailcap
    Apparel_TortureCrown
    Apparel_TribalA
    Apparel_TribalHeaddress
    Apparel_Tuque
    Apparel_VestRoyal
    Apparel_VisageMask
    Apparel_WarMask
    Apparel_WarVeil
    ArchiteCapsule
    ArchotechArm
    ArchotechEye
    ArchotechLeg
    Armchair
    ArmorskinGland
    BabyDecoration
    BabyFood
    Battery
    Bed
    Bedroll
    BedrollDouble
    Beer
    BilliardsTable
    Bioferrite
    BioferriteHarvester
    BioferriteShaper
    BiomutationPulser
    BionicArm
    BionicEar
    BionicEye
    BionicHeart
    BionicJaw
    BionicLeg
    BionicSpine
    BionicStomach
    BionicTongue
    BiosculpterPod
    Blackboard
    BlocksGranite
    BlocksLimestone
    BlocksMarble
    BlocksSandstone
    BlocksSlate
    Bookcase
    BookcaseSmall
    Bow_Great
    Bow_Recurve
    Bow_Short
    Brazier
    Brewery
    BroadshieldCore
    Burnbong
    CannibalPlatter
    Chemfuel
    ChessTable
    Chocolate
    ChristmasTree
    ChunkGranite
    ChunkLimestone
    ChunkMarble
    ChunkMechanoidSlag
    ChunkSandstone
    ChunkSlagSteel
    ChunkSlate
    CircadianAssistant
    CircadianHalfCycler
    Cloth
    Coagulator
    CochlearImplant
    ComponentIndustrial
    ComponentSpacer
    ControlSublink
    ControlSublinkHigh
    CorrosiveHeart
    Couch
    Crib
    DarklightBrazier
    DeathAcidifier
    DeathrestAccelerator
    DeathrestCapacitySerum
    DeathrestCasket
    DeepDrill
    DetoxifierKidney
    DetoxifierLung
    DetoxifierStomach
    DevilstrandCloth
    DiningChair
    DirtCubeSculpture
    DoubleBed
    Drape
    Dresser
    DrillArm
    DrugLab
    Drum
    Dye
    Effigy
    EggBox
    EggCassowaryFertilized
    EggChickenFertilized
    EggChickenUnfertilized
    EggCobraFertilized
    EggDuckFertilized
    EggDuckUnfertilized
    EggEmuFertilized
    EggGooseFertilized
    EggGooseUnfertilized
    EggIguanaFertilized
    EggOstrichFertilized
    EggTortoiseFertilized
    EggTurkeyFertilized
    ElbowBlade
    ElectricInhibitor
    ElectricSmelter
    ElectricSmithy
    ElectricStove
    ElectricTailoringBench
    Electroharvester
    ElephantTusk
    EndTable
    FermentingBarrel
    FieldHand
    FirefoamPopper
    Flake
    Flamebow
    FlatscreenTelevision
    FleshmassNeuralLump
    FloodLight
    FrenzyInducer
    FueledSmithy
    FueledStove
    GameOfUrBoard
    GastroAnalyzer
    GauranlenSeed
    GeneBank
    Genepack
    GhoulBarbs
    GhoulPlating
    GhoulResurrectionSerum
    GibbetCage
    Gloomlight
    GlowPod
    GlucosoidPump
    GoJuice
    Gold
    GoldenCube
    GrandThrone
    GrayFleshSample
    Gun_AssaultRifle
    Gun_Autopistol
    Gun_BoltActionRifle
    Gun_ChainShotgun
    Gun_ChargeLance
    Gun_ChargeRifle
    Gun_DoomsdayRocket
    Gun_EmpLauncher
    Gun_HeavySMG
    Gun_HellcatRifle
    Gun_IncendiaryLauncher
    Gun_Incinerator
    Gun_LMG
    Gun_MachinePistol
    Gun_Minigun
    Gun_PumpShotgun
    Gun_Revolver
    Gun_SmokeLauncher
    Gun_SniperRifle
    Gun_ToxbombLauncher
    Gun_TripleRocket
    HandTailoringBench
    HandTalon
    HarbingerSeed
    Harp
    Harpsichord
    Hay
    HealingEnhancer
    Heart
    Heater
    HemogenAmplifier
    HemogenPack
    Hemopump
    HoldingPlatform
    HoopstoneRing
    HorseshoesPin
    HospitalBed
    HumanEmbryo
    HumanOvum
    Hyperweave
    Immunoenhancer
    IncenseShrine
    InfiniteChemreactor
    InsectJelly
    Jade
    Joywire
    JuggernautSerum
    Kibble
    Kidney
    KneelPillow
    KneelSheet
    KneeSpike
    LearningAssistant
    Leather_Bear
    Leather_Bird
    Leather_Bluefur
    Leather_Camel
    Leather_Chinchilla
    Leather_Dog
    Leather_Dread
    Leather_Elephant
    Leather_Fox
    Leather_GuineaPig
    Leather_Heavy
    Leather_Human
    Leather_Light
    Leather_Lizard
    Leather_Panthera
    Leather_Patch
    Leather_Pig
    Leather_Plain
    Leather_Rhinoceros
    Leather_Thrumbo
    Leather_Wolf
    Lectern
    LightBall
    Liver
    Loudspeaker
    LoveEnhancer
    Luciferium
    Lung
    MealFine
    MealFine_Meat
    MealFine_Veg
    MealLavish
    MealLavish_Meat
    MealLavish_Veg
    MealNutrientPaste
    MealSimple
    MealSurvivalPack
    Meat_Alpaca
    Meat_Alphabeaver
    Meat_Bear_Grizzly
    Meat_Bison
    Meat_Boomalope
    Meat_Boomrat
    Meat_Capybara
    Meat_Caribou
    Meat_Cassowary
    Meat_Cat
    Meat_Chicken
    Meat_Chinchilla
    Meat_Cobra
    Meat_Cougar
    Meat_Cow
    Meat_Deer
    Meat_Donkey
    Meat_Dromedary
    Meat_Dryad_Basic
    Meat_Duck
    Meat_Elephant
    Meat_Elk
    Meat_Fox_Fennec
    Meat_Gazelle
    Meat_Goat
    Meat_GuineaPig
    Meat_Hare
    Meat_Horse
    Meat_Human
    Meat_Husky
    Meat_Ibex
    Meat_Iguana
    Meat_LabradorRetriever
    Meat_Lynx
    Meat_Megasloth
    Meat_Megaspider
    Meat_Monkey
    Meat_Muffalo
    Meat_Panther
    Meat_Pig
    Meat_Raccoon
    Meat_Rat
    Meat_Rhinoceros
    Meat_Sheep
    Meat_Squirrel
    Meat_Thrumbo
    Meat_Tortoise
    Meat_Toxalope
    Meat_Turkey
    Meat_Twisted
    Meat_Warg
    Meat_WasteRat
    Meat_Wolf_Timber
    Meat_Yak
    Meat_YorkshireTerrier
    MechanoidTransponder
    MechBooster
    MechFormfeeder
    Mechlink
    MechSerumHealer
    MechSerumResurrector
    MedicineHerbal
    MedicineIndustrial
    MedicineUltratech
    MegascreenTelevision
    MeleeWeapon_Axe
    MeleeWeapon_BreachAxe
    MeleeWeapon_Club
    MeleeWeapon_Gladius
    MeleeWeapon_Ikwa
    MeleeWeapon_Knife
    MeleeWeapon_LongSword
    MeleeWeapon_Mace
    MeleeWeapon_MonoSword
    MeleeWeapon_MonoSwordBladelink
    MeleeWeapon_PlasmaSword
    MeleeWeapon_PlasmaSwordBladelink
    MeleeWeapon_PsyfocusStaff
    MeleeWeapon_Spear
    MeleeWeapon_Warhammer
    MeleeWeapon_Zeushammer
    MeleeWeapon_ZeusHammerBladelink
    MetalbloodHeart
    MetalbloodSerum
    Milk
    MindNumbSerum
    Mindscrew
    MonolithFragment
    MonumentMarker
    MorbidSlab_Broad
    MorbidSlab_Medium
    MultiAnalyzer
    NanostructuringChip
    NatureShrine_Large
    NatureShrine_Small
    NerveSpiker
    NeuralSupercharger
    Neurocalculator
    Neurotrainer_Animals
    Neurotrainer_Artistic
    Neurotrainer_Construction
    Neurotrainer_Cooking
    Neurotrainer_Crafting
    Neurotrainer_Intellectual
    Neurotrainer_Medicine
    Neurotrainer_Melee
    Neurotrainer_Mining
    Neurotrainer_Plants
    Neurotrainer_Shooting
    Neurotrainer_Social
    Neutroamine
    Novel
    NuclearStomach
    OrbitalTargeterBombardment
    OrbitalTargeterMechCluster
    OrbitalTargeterPowerBeam
    OrbitalTradeBeacon
    Painstopper
    Pemmican
    PenMarker
    Penoxycyline
    Pew
    Piano
    Pila
    Plant_RatPalm
    Plant_TreeBamboo
    Plant_TreeBirch
    Plant_TreeCecropia
    Plant_TreeCypress
    Plant_TreeDrago
    Plant_TreeGrayPine
    Plant_TreeMaple
    Plant_TreeOak
    Plant_TreePalm
    Plant_TreePine
    Plant_TreePoplar
    Plant_TreeTeak
    Plant_TreeWillow
    Plant_Witchwood
    PlantPot
    PlantPot_Bonsai
    Plasteel
    PokerTable
    PollutionPump
    PoluxSeed
    PowerClaw
    PowerfocusChip
    ProximityDetector
    PsychicAmplifier
    PsychicAnimalPulser
    PsychicEmanator
    PsychicHarmonizer
    PsychicReader
    PsychicSensitizer
    PsychicSoothePulser
    PsychiteTea
    PsychofluidPump
    PsychoidLeaves
    Psytrainer_Beckon
    Psytrainer_Berserk
    Psytrainer_BerserkPulse
    Psytrainer_BlindingPulse
    Psytrainer_BulletShield
    Psytrainer_Burden
    Psytrainer_ChaosSkip
    Psytrainer_Chunkskip
    Psytrainer_EntropyDump
    Psytrainer_Farskip
    Psytrainer_Flashstorm
    Psytrainer_Focus
    Psytrainer_Invisibility
    Psytrainer_ManhunterPulse
    Psytrainer_MassChaosSkip
    Psytrainer_Neuroquake
    Psytrainer_Painblock
    Psytrainer_Skip
    Psytrainer_Smokepop
    Psytrainer_SolarPinhole
    Psytrainer_Stun
    Psytrainer_VertigoPulse
    Psytrainer_Wallraise
    Psytrainer_Waterskip
    Psytrainer_WordOfInspiration
    Psytrainer_WordOfJoy
    Psytrainer_WordOfLove
    Psytrainer_WordOfSerenity
    Psytrainer_WordOfTrust
    Pyre
    RawAgave
    RawBerries
    RawCorn
    RawFungus
    RawHops
    RawPotatoes
    RawRice
    RawToxipotato
    ReinforcedBarrel
    RelicInertArk
    RelicInertBox
    RelicInertCube
    RelicInertCup
    RelicInertFragment
    RelicInertPendant
    RelicInertSwordHandle
    RelicInertTablet
    RemoteRepairer
    RemoteShielder
    RepairProbe
    ReprocessorStomach
    RevenantFleshChunk
    RevenantSpine
    RevenantVertebrae
    RoyalBed
    RusticRug_Broad
    RusticRug_Medium
    SacrificialFlag
    SandCubeSculpture
    SanguphageMeetingTorch
    Schematic
    SchoolDesk
    ScrapCubeSculpture
    SculptureGrand
    SculptureLarge
    SculptureSmall
    SculptureTerror
    SerumCentrifuge
    Shard
    ShardAnimalPulser
    ShardBeacon
    ShardInhibitor
    Shelf
    ShelfSmall
    Shell_AntigrainWarhead
    Shell_Deadlife
    Shell_EMP
    Shell_Firefoam
    Shell_HighExplosive
    Shell_Incendiary
    Shell_Smoke
    Shell_Toxic
    ShipLandingBeacon
    SignalChip
    Silver
    SimpleProstheticArm
    SimpleProstheticHeart
    SimpleProstheticLeg
    SimpleResearchBench
    Skull
    Skullspike
    SlabBed
    SlabDoubleBed
    SleepAccelerator
    SleepSuppressor
    SmokeleafJoint
    SmokeleafLeaves
    SpikecoreFloorStar_Broad
    SpikecoreFloorStar_Medium
    StandingLamp
    Steel
    StoneCubeSculpture
    StoneskinGland
    Stool
    StylingStation
    SubcoreBasic
    SubcoreEncoder
    SubcoreHigh
    SubcoreRegular
    SunLamp
    Synthread
    Table1x2c
    Table2x2c
    Table2x4c
    Table3x3c
    TableButcher
    TableMachining
    TableSculpting
    TableStonecutter
    Techprint_ArtificialMetabolism
    Techprint_BrainWiring
    Techprint_CataphractArmor
    Techprint_CircadianInfluence
    Techprint_CompactWeaponry
    Techprint_FleshShaping
    Techprint_HealingFactors
    Techprint_JumpPack
    Techprint_MolecularAnalysis
    Techprint_NeuralComputation
    Techprint_SkinHardening
    Techprint_SpecializedLimbs
    Techprint_VenomSynthesis
    TechprofSubpersonaCore
    Telescope
    TextBook
    Throne
    ThrumboHorn
    Tome
    ToolCabinet
    TornadoGenerator
    TotemicSlab_Broad
    TotemicSlab_Medium
    ToughskinGland
    ToyBox
    TrapIED_AntigrainWarhead
    TrapIED_Deadlife
    TrapIED_EMP
    TrapIED_Firefoam
    TrapIED_HighExplosive
    TrapIED_Incendiary
    TrapIED_Smoke
    TrapIED_ToxGas
    TrapSpike
    TubeTelevision
    Turret_FoamTurret
    Turret_MiniTurret
    Turret_Mortar
    UnstablePowerCell
    Uranium
    Urn
    VanometricPowerCell
    VenomFangs
    VenomTalon
    VitalsMonitor
    VoidSculpture
    VoidsightSerum
    WakeUp
    WallLamp
    Wastepack
    Weapon_GrenadeEMP
    Weapon_GrenadeFrag
    Weapon_GrenadeMolotov
    Weapon_GrenadeTox
    WoodLog
    WoolAlpaca
    WoolBison
    WoolMegasloth
    WoolMuffalo
    WoolSheep
    Wort
    Xenogerm
    Yayo

    Item And Building Acquisition

    cat. defName mobile base market value calculated market value cost to make work to produce profit profit rate market value defined producible thing set maker tags made from stuff cost list recipes work amount sources
    B SleepingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B DoubleSleepingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B AnimalSleepingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B MarriageSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B PartySpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B CaravanPackingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B CraftingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B ButcherSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B MeditationSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B RitualSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B BabySleepingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B HoldingSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    B PsychicRitualSpot 0.0 used - - 0.0 - none WorkToBuild(0)
    I Meat_Twisted 0.5 not producible - - 0.0 -
    I Meat_Megaspider 0.5 not producible - - 0.0 -
    I Hay 0.6 not producible - - 0.0 -
    I RawToxipotato 0.8 not producible - - 0.0 -
    I Bioferrite 0.8 0.0 - 500.0 0.0 - none ExtractBioferrite RecipeDef-ExtractBioferrite(500)
    I Meat_Human 0.8 not producible - - 0.0 -
    I BlocksSandstone 0.9 0.3 (recipe) - 1600.0 0.0 - none Make_StoneBlocksSandstone RecipeDef-Make_StoneBlocksSandstone(1600)
    I BlocksGranite 0.9 0.3 (recipe) - 1600.0 0.0 - none Make_StoneBlocksGranite RecipeDef-Make_StoneBlocksGranite(1600)
    I BlocksLimestone 0.9 0.3 (recipe) - 1600.0 0.0 - none Make_StoneBlocksLimestone RecipeDef-Make_StoneBlocksLimestone(1600)
    I BlocksSlate 0.9 0.3 (recipe) - 1600.0 0.0 - none Make_StoneBlocksSlate RecipeDef-Make_StoneBlocksSlate(1600)
    I BlocksMarble 0.9 0.3 (recipe) - 1600.0 0.0 - none Make_StoneBlocksMarble RecipeDef-Make_StoneBlocksMarble(1600)
    I Silver 1.0 not producible - - 0.0 -
    I Kibble 1.1 0.0 - 450.0 0.0 - none Make_Kibble RecipeDef-Make_Kibble(450)
    I RawPotatoes 1.1 not producible - - 0.0 -
    I RawFungus 1.1 not producible - - 0.0 -
    I RawRice 1.1 not producible - - 0.0 -
    I RawAgave 1.1 not producible - - 0.0 -
    I RawCorn 1.1 not producible - - 0.0 -
    I RawBerries 1.2 not producible - - 0.0 -
    I WoodLog 1.2 not producible - - 0.0 -
    I BabyFood 1.3 0.0 - 450.0 0.0 - none Make_BabyFood, Make_BabyFoodBulk RecipeDef-Make_BabyFood(450), RecipeDef-Make_BabyFoodBulk(1800)
    I RawHops 1.3 not producible - - 0.0 -
    I Pemmican 1.4 2.5 - 700.0 0.0 - none Make_Pemmican, Make_PemmicanBulk WorkToMake(700), RecipeDef-Make_Pemmican(700), RecipeDef-Make_PemmicanBulk(2800)
    I Cloth 1.5 not producible - - 0.0 -
    I Leather_Patch 1.5 0.0 - 900.0 0.0 - none Make_Patchleather RecipeDef-Make_Patchleather(900)
    I SmokeleafLeaves 1.6 not producible - - 0.0 -
    I Leather_Bird 1.8 not producible - - 0.0 -
    I Milk 1.9 not producible - - 0.0 -
    I PsychoidLeaves 1.9 not producible - - 0.0 -
    I Steel 1.9 0.0 - 400.0 0.0 - none ExtractMetalFromSlag RecipeDef-ExtractMetalFromSlag(400)
    I Leather_Pig 1.9 not producible - - 0.0 -
    I Leather_Light 1.9 not producible - - 0.0 -
    I Leather_Dog 2.0 not producible - - 0.0 -
    I Meat_Bear_Grizzly 2.0 not producible - - 0.0 -
    I Meat_Cassowary 2.0 not producible - - 0.0 -
    I Meat_Cougar 2.0 not producible - - 0.0 -
    I Meat_Panther 2.0 not producible - - 0.0 -
    I Meat_Lynx 2.0 not producible - - 0.0 -
    I Meat_Cat 2.0 not producible - - 0.0 -
    I Meat_YorkshireTerrier 2.0 not producible - - 0.0 -
    I Meat_GuineaPig 2.0 not producible - - 0.0 -
    I Meat_LabradorRetriever 2.0 not producible - - 0.0 -
    I Meat_Husky 2.0 not producible - - 0.0 -
    I Meat_Monkey 2.0 not producible - - 0.0 -
    I Meat_Chicken 2.0 not producible - - 0.0 -
    I Meat_Duck 2.0 not producible - - 0.0 -
    I Meat_Turkey 2.0 not producible - - 0.0 -
    I Meat_Cow 2.0 not producible - - 0.0 -
    I Meat_Boomalope 2.0 not producible - - 0.0 -
    I Meat_Muffalo 2.0 not producible - - 0.0 -
    I Meat_Bison 2.0 not producible - - 0.0 -
    I Meat_Dromedary 2.0 not producible - - 0.0 -
    I Meat_Goat 2.0 not producible - - 0.0 -
    I Meat_Elk 2.0 not producible - - 0.0 -
    I Meat_Yak 2.0 not producible - - 0.0 -
    I Meat_Caribou 2.0 not producible - - 0.0 -
    I Meat_Horse 2.0 not producible - - 0.0 -
    I Meat_Donkey 2.0 not producible - - 0.0 -
    I Meat_Elephant 2.0 not producible - - 0.0 -
    I Meat_Rhinoceros 2.0 not producible - - 0.0 -
    I Meat_Hare 2.0 not producible - - 0.0 -
    I Meat_Thrumbo 2.0 not producible - - 0.0 -
    I Meat_Cobra 2.0 not producible - - 0.0 -
    I Meat_Tortoise 2.0 not producible - - 0.0 -
    I Meat_Alphabeaver 2.0 not producible - - 0.0 -
    I Meat_Pig 2.0 not producible - - 0.0 -
    I Meat_Ibex 2.0 not producible - - 0.0 -
    I Meat_Deer 2.0 not producible - - 0.0 -
    I Meat_Gazelle 2.0 not producible - - 0.0 -
    I Meat_Chinchilla 2.0 not producible - - 0.0 -
    I Meat_Sheep 2.0 not producible - - 0.0 -
    I Meat_Alpaca 2.0 not producible - - 0.0 -
    I Meat_Megasloth 2.0 not producible - - 0.0 -
    I Meat_Capybara 2.0 not producible - - 0.0 -
    I Meat_Squirrel 2.0 not producible - - 0.0 -
    I Meat_Rat 2.0 not producible - - 0.0 -
    I Meat_Boomrat 2.0 not producible - - 0.0 -
    I Meat_Raccoon 2.0 not producible - - 0.0 -
    I Meat_Iguana 2.0 not producible - - 0.0 -
    I Meat_Warg 2.0 not producible - - 0.0 -
    I Meat_Wolf_Timber 2.0 not producible - - 0.0 -
    I Meat_Fox_Fennec 2.0 not producible - - 0.0 -
    I Meat_Dryad_Basic 2.0 not producible - - 0.0 -
    I Meat_WasteRat 2.0 not producible - - 0.0 -
    I Meat_Toxalope 2.0 not producible - - 0.0 -
    B PowerConduit 2.0 used - 35.0 0.0 - Steel x1 WorkToBuild(35)
    I Leather_Plain 2.1 not producible - - 0.0 -
    I Leather_Lizard 2.1 not producible - - 0.0 -
    B Fence 2.3 used - 70.0 0.0 - stuff x1 WorkToBuild(70)
    I Chemfuel 2.3 2.6 (recipe) - 2000.0 0.0 - none Make_ChemfuelFromWood, Make_ChemfuelFromOrganics RecipeDef-Make_ChemfuelFromWood(2000), RecipeDef-Make_ChemfuelFromOrganics(2500)
    I Leather_Camel 2.3 not producible - - 0.0 -
    I Leather_Bluefur 2.3 not producible - - 0.0 -
    I Wort 2.5 7.2 (recipe) - 1000.0 0.0 - none Make_Wort RecipeDef-Make_Wort(1000)
    I Dye 2.7 not producible - - 0.0 -
    I WoolSheep 2.7 not producible - - 0.0 -
    I WoolMegasloth 2.7 not producible - - 0.0 -
    I WoolMuffalo 2.7 not producible - - 0.0 -
    I WoolBison 2.7 not producible - - 0.0 -
    B Grave 2.9 used - 800.0 0.0 - none WorkToBuild(800)
    I Chocolate 3.0 not producible - - 0.0 -
    I Leather_Wolf 3.0 not producible - - 0.0 -
    I Leather_Panthera 3.0 not producible - - 0.0 -
    I Leather_Elephant 3.0 not producible - - 0.0 -
    I Leather_Heavy 3.3 not producible - - 0.0 -
    I Leather_Bear 3.4 not producible - - 0.0 -
    I Leather_Fox 3.5 not producible - - 0.0 -
    I Leather_Dread 3.5 not producible - - 0.0 -
    I WoolAlpaca 3.8 not producible - - 0.0 -
    I Synthread 4.0 not producible - - 0.0 -
    I Leather_Human 4.2 not producible - - 0.0 -
    I Leather_Rhinoceros 4.2 not producible - - 0.0 -
    I Corpse_Dryad_Basic 4.8 not producible - - 0.0 -
    B HiddenConduit 4.8 used - 280.0 0.0 - Steel x2 WorkToBuild(280)
    I Skull 5.0 not producible - - 0.0 -
    I Jade 5.0 not producible - - 0.0 -
    I Leather_GuineaPig 5.0 not producible - - 0.0 -
    I HemogenPack 5.0 not producible - - 0.0 -
    I DevilstrandCloth 5.5 not producible - - 0.0 -
    I Neutroamine 6.0 not producible - - 0.0 -
    I Uranium 6.0 not producible - - 0.0 -
    I Leather_Chinchilla 6.5 not producible - - 0.0 -
    I EggChickenUnfertilized 7.0 not producible - - 0.0 -
    I EggChickenFertilized 7.0 not producible - - 0.0 -
    I EggDuckUnfertilized 7.0 not producible - - 0.0 -
    I EggDuckFertilized 7.0 not producible - - 0.0 -
    I InsectJelly 8.0 not producible - - 0.0 -
    I EggGooseUnfertilized 9.0 not producible - - 0.0 -
    I Plasteel 9.0 not producible - - 0.0 -
    I Hyperweave 9.0 not producible - - 0.0 - RewardStandardCore
    I PsychiteTea 10.0 9.0 7.6 400.0 2.4 60 PsychoidLeaves x4 Make_PsychiteTea, Make_PsychiteTeaBulk WorkToMake(400), RecipeDef-Make_PsychiteTeaBulk(1600)
    I MealNutrientPaste 10.0 not producible - - 0.0 -
    I MedicineHerbal 10.0 not producible - - 0.0 -
    I Gold 10.0 not producible - - 0.0 -
    B Wall 10.5 used - 135.0 0.0 - stuff x5 WorkToBuild(135)
    B Sandbags 10.6 used - 180.0 0.0 - stuff x5 WorkToBuild(180)
    I SmokeleafJoint 11.0 8.0 6.4 450.0 4.6 102 SmokeleafLeaves x4 Make_SmokeleafJoint, Make_SmokeleafJointBulk WorkToMake(450), RecipeDef-Make_SmokeleafJointBulk(1800)
    I EggTurkeyFertilized 11.0 not producible - - 0.0 -
    I EggGooseFertilized 11.0 not producible - - 0.0 -
    B Barricade 11.2 used - 320.0 0.0 - stuff x5 WorkToBuild(320)
    I Corpse_Mech_Militor 11.4 not producible - - 0.0 -
    I Corpse_Mech_Lifter 11.4 not producible - - 0.0 -
    I Corpse_Mech_Constructoid 11.4 not producible - - 0.0 -
    I Corpse_Mech_Fabricor 11.4 not producible - - 0.0 -
    I Corpse_Mech_Agrihand 11.4 not producible - - 0.0 -
    I Corpse_Mech_Cleansweeper 11.4 not producible - - 0.0 -
    I Corpse_Mech_WarUrchin 11.4 not producible - - 0.0 -
    I Corpse_Mech_Paramedic 11.4 not producible - - 0.0 -
    I Beer 12.0 not producible - - 0.0 -
    I Flake 14.0 8.5 7.6 250.0 6.4 256 PsychoidLeaves x4 Make_Flake, Make_FlakeBulk WorkToMake(250), RecipeDef-Make_FlakeBulk(1000)
    I Leather_Thrumbo 14.0 not producible - - 0.0 -
    I Ambrosia 15.0 not producible - - 0.0 -
    I MealSimple 15.0 1.1 - 300.0 0.0 - none CookMealSimple, CookMealSimpleBulk WorkToMake(300), RecipeDef-CookMealSimpleBulk(1200)
    I Corpse_Mech_Lancer 17.1 not producible - - 0.0 -
    I Corpse_Mech_Scyther 17.1 not producible - - 0.0 -
    I Corpse_Mech_Pikeman 17.1 not producible - - 0.0 -
    I Corpse_Mech_Legionary 17.1 not producible - - 0.0 -
    I Corpse_Mech_Tesseron 17.1 not producible - - 0.0 -
    I Corpse_Mech_Scorcher 17.1 not producible - - 0.0 -
    I Corpse_Mech_Apocriton 17.1 not producible - - 0.0 -
    I Penoxycyline 18.0 14.2 12.0 600.0 6.0 100 Neutroamine x2 Make_Penoxycyline, Make_PenoxycylineBulk WorkToMake(600), RecipeDef-Make_PenoxycylineBulk(2400)
    I EggEmuFertilized 18.0 not producible - - 0.0 -
    I MedicineIndustrial 18.0 23.0 20.5 700.0 -2.5 -36 MedicineHerbal x1, Neutroamine x1, Cloth x3 Make_MedicineIndustrial, Make_MedicineIndustrialBulk WorkToMake(700), RecipeDef-Make_MedicineIndustrialBulk(2800)
    B DirtCubeSculpture 18.0 not producible - 5000.0 0.0 - WorkToMake(5000)
    B StoneCubeSculpture 18.0 not producible - 5000.0 0.0 - WorkToMake(5000)
    B SandCubeSculpture 18.0 not producible - 5000.0 0.0 - WorkToMake(5000)
    B ScrapCubeSculpture 18.0 not producible - 5000.0 0.0 - WorkToMake(5000)
    I Corpse_Snowhare 18.2 not producible - - 0.0 -
    B TorchWallLamp 18.4 used - 100.0 0.0 - WoodLog x15 WorkToBuild(100)
    I EggCassowaryFertilized 19.0 not producible - - 0.0 -
    B WaterproofConduit 19.1 used - 35.0 0.0 - Steel x10 WorkToBuild(35)
    I MealFine 20.0 1.6 - 450.0 0.0 - none CookMealFine, CookMealFineBulk WorkToMake(450), RecipeDef-CookMealFineBulk(1800)
    I MealFine_Veg 20.0 1.6 - 450.0 0.0 - none CookMealFine_Veg, CookMealFineBulk_Veg WorkToMake(450), RecipeDef-CookMealFineBulk_Veg(1800)
    I MealFine_Meat 20.0 1.6 - 450.0 0.0 - none CookMealFine_Meat, CookMealFineBulk_Meat WorkToMake(450), RecipeDef-CookMealFineBulk_Meat(1800)
    I EggCobraFertilized 20.0 not producible - - 0.0 -
    B HorseshoesPin 20.4 used - 100.0 0.0 - stuff x10 WorkToBuild(100)
    B ShelfSmall 20.9 used - 250.0 0.0 - stuff x10 WorkToBuild(250)
    B BookcaseSmall 20.9 used - 250.0 0.0 - stuff x10 WorkToBuild(250)
    I Yayo 21.0 16.5 15.2 350.0 5.8 166 PsychoidLeaves x8 Make_Yayo, Make_YayoBulk WorkToMake(350), RecipeDef-Make_YayoBulk(1400)
    B DarktorchFungus 22.4 used - 100.0 0.0 - RawFungus x20 WorkToBuild(100)
    I Apparel_ClothMask 22.9 used 15.0 800.0 7.9 98 stuff x10 Make_Apparel_ClothMask WorkToMake(800)
    I EggTortoiseFertilized 23.0 not producible - - 0.0 -
    I EggOstrichFertilized 23.0 not producible - - 0.0 -
    I MealSurvivalPack 24.0 1.6 - 450.0 0.0 - none CookMealSurvival, CookMealSurvivalBulk WorkToMake(450), RecipeDef-CookMealSurvivalBulk(1440)
    B TorchLamp 24.4 used - 100.0 0.0 - WoodLog x20 WorkToBuild(100)
    B Darktorch 24.4 used - 100.0 0.0 - WoodLog x20 WorkToBuild(100)
    B SanguphageMeetingTorch 24.4 not producible - 100.0 0.0 - WorkToBuild(100)
    B Campfire 24.7 used - 200.0 0.0 - WoodLog x20 WorkToBuild(200)
    I EggIguanaFertilized 25.0 not producible - - 0.0 -
    I Corpse_Goose 28.1 not producible - - 0.0 -
    B Hopper 29.6 used - 300.0 0.0 - Steel x15 WorkToBuild(300)
    B WallLamp 29.7 used - 330.0 0.0 - Steel x15 WorkToBuild(330)
    I Corpse_Emu 30.2 not producible - - 0.0 -
    I ComponentIndustrial 32.0 40.8 (recipe) - 5000.0 0.0 - none Make_ComponentIndustrial RecipeDef-Make_ComponentIndustrial(5000)
    B Blackboard 33.6 used - 1000.0 0.0 - stuff x15 WorkToBuild(1000)
    I WakeUp 35.0 15.2 12.0 900.0 23.0 256 Neutroamine x2 Make_WakeUp, Make_WakeUpBulk WorkToMake(900), RecipeDef-Make_WakeUpBulk(3600)
    I Apparel_VisageMask 37.2 used 28.5 2000.0 8.7 44 stuff x15 Make_Apparel_VisageMask WorkToMake(2000)
    I Apparel_Slicecap 37.2 used 28.5 2000.0 8.7 44 stuff x15 Make_Apparel_Slicecap WorkToMake(2000)
    B StandingLamp 39.1 used - 300.0 0.0 - Steel x20 WorkToBuild(300)
    I MealLavish 40.0 2.9 - 800.0 0.0 - none CookMealLavish, CookMealLavishBulk WorkToMake(800), RecipeDef-CookMealLavishBulk(3200)
    I MealLavish_Veg 40.0 2.9 - 800.0 0.0 - none CookMealLavish_Veg, CookMealLavishBulk_Veg WorkToMake(800), RecipeDef-CookMealLavishBulk_Veg(3200)
    I MealLavish_Meat 40.0 2.9 - 800.0 0.0 - none CookMealLavish_Meat, CookMealLavishBulk_Meat WorkToMake(800), RecipeDef-CookMealLavishBulk_Meat(3200)
    B HoopstoneRing 40.4 used - 100.0 0.0 - stuff x20 WorkToBuild(100)
    B PlantPot 40.9 used - 250.0 0.0 - stuff x20 WorkToBuild(250)
    I Corpse_WildBoar 41.0 not producible - - 0.0 -
    B Urn 41.8 not producible - 500.0 0.0 - WorkToBuild(500)
    B Shelf 41.8 used - 500.0 0.0 - stuff x20 WorkToBuild(500)
    B Bookcase 41.8 used - 500.0 0.0 - stuff x20 WorkToBuild(500)
    B Column 42.7 used - 750.0 0.0 - stuff x20 WorkToBuild(750)
    I Corpse_Ostrich 43.2 not producible - - 0.0 -
    I Apparel_Tuque 44.3 used 30.0 1200.0 14.3 119 stuff x20 Make_Apparel_Tuque WorkToMake(1200)
    I Apparel_Flophat 44.3 used 30.0 1200.0 14.3 119 stuff x20 Make_Apparel_Flophat WorkToMake(1200)
    I Apparel_Blindfold 44.3 used 30.0 1200.0 14.3 119 stuff x20 Make_Apparel_Blindfold WorkToMake(1200)
    I Apparel_KidShirt 44.6 used 30.0 1280.0 14.6 114 stuff x20 Make_Apparel_KidShirt WorkToMake(1280)
    I Apparel_KidPants 44.6 used 30.0 1280.0 14.6 114 stuff x20 Make_Apparel_KidPants WorkToMake(1280)
    I Bow_Short 44.6 used 36.0 2400.0 8.6 36 WoodLog x30 Make_Bow_Short WorkToMake(2400)
    I Flamebow 45.0 not producible - - 0.0 -
    I Apparel_WarVeil 45.0 used 30.0 1400.0 15.0 107 stuff x20 Make_Apparel_WarVeil WorkToMake(1400)
    I Apparel_Headwrap 45.0 used 30.0 1400.0 15.0 107 stuff x20 Make_Apparel_Headwrap WorkToMake(1400)
    I Apparel_Tailcap 45.0 used 42.0 1400.0 3.0 22 stuff x20 Make_Apparel_Tailcap WorkToMake(1400)
    I Corpse_Sightstealer 46.2 not producible - - 0.0 -
    I Apparel_BowlerHat 46.5 used 30.0 1800.0 16.5 92 stuff x20 Make_Apparel_BowlerHat WorkToMake(1800)
    B EggBox 47.2 used - 2000.0 0.0 - stuff x20 WorkToBuild(2000)
    I Apparel_KidHelmet 47.2 used 38.0 2000.0 9.2 46 stuff x20 Make_Apparel_KidHelmet WorkToMake(2000)
    I GhoulBarbs 47.9 used 26.3 6000.0 21.6 36 Bioferrite x35 Make_GhoulBarbs WorkToMake(6000)
    B PlantPot_Bonsai 49.0 used - 275.0 0.0 - stuff x24 WorkToBuild(275)
    B GlowPod 50.0 not producible - - 0.0 -
    I MedicineUltratech 50.0 not producible - - 0.0 - RewardStandardCore
    I HumanOvum 50.0 not producible - - 0.0 -
    I HumanEmbryo 50.0 not producible - - 0.0 -
    I Corpse_Chicken 50.4 not producible - - 0.0 -
    I Corpse_Duck 50.4 not producible - - 0.0 -
    I Corpse_Megaspider 50.4 not producible - - 0.0 -
    B AnimalSleepingBox 50.6 used - 180.0 0.0 - stuff x25 WorkToBuild(180)
    B Crib 51.4 used - 400.0 0.0 - stuff x25 WorkToBuild(400)
    B Stool 51.6 used - 450.0 0.0 - stuff x25 WorkToBuild(450)
    B FenceGate 51.8 used - 500.0 0.0 - stuff x25 WorkToBuild(500)
    I Corpse_Noctol 52.5 not producible - - 0.0 -
    I GoJuice 53.0 35.2 21.1 600.0 31.9 531 Neutroamine x2, Yayo x1 Make_GoJuice, Make_GoJuiceBulk WorkToMake(600), RecipeDef-Make_GoJuiceBulk(2400)
    B Door 53.1 used - 850.0 0.0 - stuff x25 WorkToBuild(850)
    B AnimalFlap 53.1 used - 850.0 0.0 - stuff x25 WorkToBuild(850)
    I Apparel_Sash 53.6 used 37.5 1000.0 16.1 161 stuff x25 Make_Apparel_Sash WorkToMake(1000)
    I Apparel_TortureCrown 54.3 used 47.5 1200.0 6.8 57 stuff x25 Make_Apparel_TortureCrown WorkToMake(1200)
    I Apparel_CeremonialCultistMask 54.7 used 37.5 2000.0 17.2 86 Bioferrite x10, stuff x20 Make_Apparel_CeremonialCultistMask WorkToMake(2000)
    I Shell_HighExplosive 55.0 63.0 63.0 800.0 -8.0 -100 Steel x15, Chemfuel x15 Make_Shell_HighExplosive RecipeDef-Make_Shell_HighExplosive(800)
    I Shell_Incendiary 55.0 65.0 65.0 800.0 -10.0 -125 Steel x10, Chemfuel x20 Make_Shell_Incendiary RecipeDef-Make_Shell_Incendiary(800)
    I Shell_EMP 55.0 92.5 92.5 800.0 -37.5 -469 Steel x15, ComponentIndustrial x2 Make_Shell_EMP RecipeDef-Make_Shell_EMP(800)
    I Shell_Smoke 55.0 47.5 47.5 800.0 7.5 94 Steel x25 Make_Shell_Smoke RecipeDef-Make_Shell_Smoke(800)
    I Shell_Firefoam 55.0 47.5 47.5 800.0 7.5 94 Steel x25 Make_Shell_Firefoam RecipeDef-Make_Shell_Firefoam(800)
    I Shell_Toxic 55.0 42.0 42.0 800.0 13.0 163 Steel x10, Chemfuel x10 Make_Shell_Toxic RecipeDef-Make_Shell_Toxic(800)
    I Shell_Deadlife 55.0 18.8 18.8 800.0 36.3 453 Bioferrite x25 Make_Shell_Deadlife RecipeDef-Make_Shell_Deadlife(800)
    I Apparel_AuthorityCap 55.4 used 37.5 1500.0 17.9 119 stuff x25 Make_Apparel_AuthorityCap WorkToMake(1500)
    I Corpse_Hare 55.4 not producible - - 0.0 -
    I Corpse_Squirrel 55.4 not producible - - 0.0 -
    I Corpse_Rat 55.4 not producible - - 0.0 -
    I Corpse_Boomrat 55.4 not producible - - 0.0 -
    I Apparel_CowboyHat 56.5 used 37.5 1800.0 19.0 105 stuff x25 Make_Apparel_CowboyHat WorkToMake(1800)
    I Apparel_Collar 56.5 used 52.5 1800.0 4.0 22 stuff x25 Make_Apparel_Collar WorkToMake(1800)
    I Apparel_Shadecone 56.5 used 37.5 1800.0 19.0 105 stuff x25 Make_Apparel_Shadecone WorkToMake(1800)
    I Corpse_Fox_Red 56.7 not producible - - 0.0 -
    I Corpse_Fox_Arctic 56.7 not producible - - 0.0 -
    B FermentingBarrel 57.2 used - 600.0 0.0 - Steel x10, WoodLog x30 WorkToBuild(600)
    B Vent 58.4 used - 400.0 0.0 - Steel x30 WorkToBuild(400)
    B KneelPillow 58.6 used - 2400.0 0.0 - stuff x25 WorkToBuild(2400)
    B Table1x2c 58.7 used - 750.0 0.0 - stuff x28 WorkToBuild(750)
    I VoidsightSerum 60.0 19.5 19.5 720.0 40.5 563 RewardStandardLowFreq Neutroamine x2, Bioferrite x10 Make_VoidsightSerum RecipeDef-Make_VoidsightSerum(720)
    I GhoulResurrectionSerum 60.0 25.0 25.0 840.0 35.0 417 Meat_Twisted x20, Bioferrite x20 Make_GhoulResurrectionSerum RecipeDef-Make_GhoulResurrectionSerum(840)
    B PassiveCooler 60.7 used - 200.0 0.0 - WoodLog x50 WorkToBuild(200)
    B Skullspike 60.8 used - 1600.0 0.0 - Skull x1, stuff x25 WorkToBuild(1600)
    I Apparel_WarMask 60.8 used 30.0 3000.0 30.8 103 stuff x25 Make_Apparel_WarMask WorkToMake(3000)
    I Apparel_CultistMask 60.8 used 18.8 3000.0 42.1 140 stuff x25 Make_Apparel_CultistMask WorkToMake(3000)
    B PowerSwitch 61.2 used - 200.0 0.0 - Steel x15, ComponentIndustrial x1 WorkToBuild(200)
    B SlabBed 61.4 used - 400.0 0.0 - stuff x30 WorkToBuild(400)
    B PenMarker 62.2 used - 600.0 0.0 - stuff x30 WorkToBuild(600)
    I NerveSpiker 62.4 used 30.0 9000.0 32.4 36 RewardStandardQualitySuper Bioferrite x40 Make_NerveSpiker WorkToMake(9000)
    B SchoolDesk 62.7 used - 750.0 0.0 - stuff x30 WorkToBuild(750)
    B EndTable 63.6 used - 1000.0 0.0 - stuff x30 WorkToBuild(1000)
    I Corpse_Wolf_Arctic 64.8 not producible - - 0.0 -
    B ProximityDetector 64.9 used - 6000.0 0.0 - ComponentIndustrial x1, Bioferrite x15 WorkToBuild(6000)
    I Apparel_KidTribal 65.0 used 45.0 1400.0 20.0 143 stuff x30 Make_Apparel_KidTribal WorkToMake(1400)
    I Corpse_Cobra 65.9 not producible - - 0.0 -
    I Bow_Recurve 66.0 used 48.0 5000.0 18.0 36 RewardStandardQualitySuper WoodLog x40 Make_Bow_Recurve WorkToMake(5000)
    I MeleeWeapon_Knife 66.5 used 57.0 1800.0 9.5 53 stuff x30 Make_MeleeWeapon_Knife WorkToMake(1800)
    I Apparel_Broadwrap 66.5 used 45.0 1800.0 21.5 119 stuff x30 Make_Apparel_Broadwrap WorkToMake(1800)
    I Apparel_KidRomper 67.2 used 45.0 2000.0 22.2 111 stuff x30 Make_Apparel_KidRomper WorkToMake(2000)
    I Luciferium 70.0 not producible - - 0.0 - RewardStandardCore
    I GauranlenSeed 70.0 not producible - - 0.0 -
    I Corpse_WasteRat 72.1 not producible - - 0.0 -
    I Corpse_Cat 76.8 not producible - - 0.0 -
    I Corpse_Mech_Tunneler 76.8 not producible - - 0.0 -
    B SunLamp 77.2 used - 330.0 0.0 - Steel x40 WorkToBuild(330)
    I Corpse_YorkshireTerrier 78.0 not producible - - 0.0 -
    I ElephantTusk 80.0 not producible - - 0.0 - AnimalPart
    I MindNumbSerum 80.0 34.5 34.5 1320.0 45.5 345 RewardStandardLowFreq Neutroamine x2, Bioferrite x30 Make_MindNumbSerum RecipeDef-Make_MindNumbSerum(1320)
    I Apparel_DisruptorFlarePack 80.4 used 54.5 7200.0 25.9 36 ComponentIndustrial x1, Bioferrite x30 Make_Apparel_DisruptorFlarePack WorkToMake(7200)
    B AnimalBed 81.4 used - 400.0 0.0 - stuff x40 WorkToBuild(400)
    B Bedroll 82.2 used - 600.0 0.0 - stuff x40 WorkToBuild(600)
    I Corpse_Monkey 82.7 not producible - - 0.0 -
    B HoldingPlatform 83.2 used - 2000.0 0.0 - Steel x40 WorkToBuild(2000)
    I MeleeWeapon_Club 84.3 used 76.0 1200.0 8.3 69 stuff x40 Make_MeleeWeapon_Club WorkToMake(1200)
    I Apparel_Beret 84.4 used 52.5 4000.0 31.9 80 stuff x35 Make_Apparel_Beret WorkToMake(4000)
    I GhoulPlating 84.9 used 52.5 9000.0 32.4 36 Bioferrite x70 Make_GhoulPlating WorkToMake(9000)
    I Corpse_GuineaPig 85.2 not producible - - 0.0 -
    I Apparel_Pants 85.8 used 60.0 1600.0 25.8 161 stuff x40 Make_Apparel_Pants WorkToMake(1600)
    I Apparel_BasicShirt 85.8 used 60.0 1600.0 25.8 161 stuff x40 Make_Apparel_BasicShirt WorkToMake(1600)
    I Corpse_Mech_CentipedeBlaster 88.2 not producible - - 0.0 -
    I Corpse_Mech_CentipedeGunner 88.2 not producible - - 0.0 -
    I Corpse_Mech_CentipedeBurner 88.2 not producible - - 0.0 -
    I Corpse_Mech_Termite 88.2 not producible - - 0.0 -
    I Corpse_Chimera 90.3 not producible - - 0.0 -
    I Apparel_SimpleHelmet 91.5 used 76.0 3200.0 15.5 48 stuff x40 Make_Apparel_SimpleHelmet WorkToMake(3200)
    B GameOfUrBoard 91.6 used - 6000.0 0.0 - stuff x35 WorkToBuild(6000)
    I Corpse_Raccoon 92.3 not producible - - 0.0 -
    B LightBall 92.6 used - 1000.0 0.0 - Steel x30, ComponentIndustrial x1 WorkToBuild(1000)
    B Bed 92.9 used - 800.0 0.0 - stuff x45 WorkToBuild(800)
    I AdrenalHeart 94.5 used 47.0 13200.0 47.5 36 Bioferrite x20, ComponentIndustrial x1 Make_AdrenalHeart WorkToMake(13200)
    I CorrosiveHeart 94.5 used 47.0 13200.0 47.5 36 Bioferrite x20, ComponentIndustrial x1 Make_CorrosiveHeart WorkToMake(13200)
    I MetalbloodHeart 94.5 used 47.0 13200.0 47.5 36 Bioferrite x20, ComponentIndustrial x1 Make_MetalbloodHeart WorkToMake(13200)
    I Corpse_Iguana 94.9 not producible - - 0.0 -
    B FloodLight 97.2 used - 600.0 0.0 - Steel x50 WorkToBuild(600)
    I Apparel_CollarShirt 99.7 used 67.5 2700.0 32.2 119 stuff x45 Make_Apparel_CollarShirt WorkToMake(2700)
    I Genepack 100.0 not producible - - 0.0 - RewardStandardMidFreq
    I Xenogerm 100.0 not producible - - 0.0 -
    I Corpse_Gorehulk 100.8 not producible - - 0.0 -
    B TrapSpike 101.5 used - 3200.0 0.0 - stuff x45 WorkToBuild(3200)
    I Corpse_Alphabeaver 103.0 not producible - - 0.0 -
    I Apparel_KidParka 103.0 used 60.0 6400.0 43.0 67 stuff x40 Make_Apparel_KidParka WorkToMake(6400)
    B Brazier 103.6 used - 1000.0 0.0 - stuff x50 WorkToBuild(1000)
    B DarklightBrazier 103.6 used - 1000.0 0.0 - stuff x50 WorkToBuild(1000)
    I Bow_Great 104.4 used 72.0 9000.0 32.4 36 RewardStandardQualitySuper WoodLog x60 Make_Bow_Great WorkToMake(9000)
    B Table2x2c 105.4 used - 1500.0 0.0 - stuff x50 WorkToBuild(1500)
    I Apparel_GasMask 105.6 used 84.0 6000.0 21.6 36 Steel x20, Chemfuel x20 Make_Apparel_GasMask WorkToMake(6000)
    B Effigy 106.8 used - 3000.0 0.0 - WoodLog x80 WorkToBuild(3000)
    B Dresser 107.2 used - 2000.0 0.0 - stuff x50 WorkToBuild(2000)
    I Pila 109.2 used 84.0 7000.0 25.2 36 WoodLog x70 Make_Pila WorkToMake(7000)
    B OrbitalTradeBeacon 110.9 used - 800.0 0.0 - Steel x40, ComponentIndustrial x1 WorkToBuild(800)
    B ShipLandingBeacon 110.9 used - 800.0 0.0 - Steel x40, ComponentIndustrial x1 WorkToBuild(800)
    B TrapIED_HighExplosive 115.0 used - 1400.0 0.0 - Shell_HighExplosive x2 WorkToBuild(1400)
    B TrapIED_Incendiary 115.0 used - 1400.0 0.0 - Shell_Incendiary x2 WorkToBuild(1400)
    B TrapIED_EMP 115.0 used - 1400.0 0.0 - Shell_EMP x2 WorkToBuild(1400)
    B TrapIED_Smoke 115.0 used - 1400.0 0.0 - Shell_Smoke x2 WorkToBuild(1400)
    B TrapIED_Firefoam 115.0 used - 1400.0 0.0 - Shell_Firefoam x2 WorkToBuild(1400)
    B TrapIED_ToxGas 115.0 used - 1400.0 0.0 - Shell_Toxic x2 WorkToBuild(1400)
    B TrapIED_Deadlife 115.0 used - 1400.0 0.0 - Shell_Deadlife x2 WorkToBuild(1400)
    I Corpse_Tortoise 115.5 not producible - - 0.0 -
    I MeleeWeapon_BreachAxe 118.0 used 95.0 5000.0 23.0 46 stuff x50 Make_MeleeWeapon_BreachAxe WorkToMake(5000)
    I MeleeWeapon_Ikwa 118.0 used 95.0 5000.0 23.0 46 stuff x50 Make_MeleeWeapon_Ikwa WorkToMake(5000)
    B Altar_Small 118.0 used - 5000.0 0.0 - stuff x50 WorkToBuild(5000)
    B Lectern 118.0 used - 5000.0 0.0 - stuff x50 WorkToBuild(5000)
    B DiningChair 118.8 used - 8000.0 0.0 - stuff x45 WorkToBuild(8000)
    B SacrificialFlag 118.8 used - 3000.0 0.0 - Cloth x40, WoodLog x40 WorkToBuild(3000)
    I Apparel_TribalHeaddress 121.6 used 75.0 6000.0 46.6 78 stuff x50 Make_Apparel_TribalHeaddress WorkToMake(6000)
    I Apparel_HatHood 121.6 used 75.0 6000.0 46.6 78 stuff x50 Make_Apparel_HatHood WorkToMake(6000)
    I MeleeWeapon_Mace 121.6 used 95.0 6000.0 26.6 44 stuff x50 Make_MeleeWeapon_Mace WorkToMake(6000)
    I Apparel_HatLadies 121.6 used 75.0 6000.0 46.6 78 stuff x50 Make_Apparel_HatLadies WorkToMake(6000)
    I Apparel_HatTop 121.6 used 75.0 6000.0 46.6 78 stuff x50 Make_Apparel_HatTop WorkToMake(6000)
    B Drum 122.9 used 105.0 800.0 17.9 224 WoodLog x50, stuff x30 Make_Drum WorkToBuild(800)
    B BabyDecoration 122.9 used - 800.0 0.0 - stuff x60 WorkToBuild(800)
    B VoidSculpture 123.9 used 37.5 24000.0 86.4 36 RewardStandardLowFreq Bioferrite x50 Make_VoidSculpture WorkToMake(24000)
    I MeleeWeapon_Axe 125.2 used 95.0 7000.0 30.2 43 stuff x50 Make_MeleeWeapon_Axe WorkToMake(7000)
    B GibbetCage 125.8 used - 1600.0 0.0 - stuff x60 WorkToBuild(1600)
    I Apparel_TribalA 126.5 used 90.0 1800.0 36.5 203 stuff x60 Make_Apparel_TribalA WorkToMake(1800)
    B Sarcophagus 128.6 used - 2400.0 0.0 - stuff x60 WorkToBuild(2400)
    I Apparel_Coronet 128.8 used 95.0 8000.0 33.8 42 stuff x50 Make_Apparel_Coronet WorkToMake(8000)
    B Heater 130.6 used - 1000.0 0.0 - Steel x50, ComponentIndustrial x1 WorkToBuild(1000)
    I Corpse_Cassowary 131.0 not producible - - 0.0 -
    I Corpse_Turkey 131.0 not producible - - 0.0 -
    B CannibalPlatter 132.0 used - 10000.0 0.0 - Meat_Human x120 WorkToBuild(10000)
    B ElectricInhibitor 133.1 used - 6000.0 0.0 - ComponentIndustrial x2, Steel x25 WorkToBuild(6000)
    I Apparel_Corset 133.2 used 67.5 12000.0 65.7 55 stuff x45 Make_Apparel_Corset WorkToMake(12000)
    I Apparel_VestRoyal 133.2 used 67.5 12000.0 65.7 55 stuff x45 Make_Apparel_VestRoyal WorkToMake(12000)
    I Apparel_Burka 134.4 used 90.0 4000.0 44.4 111 stuff x60 Make_Apparel_Burka WorkToMake(4000)
    I Gun_Revolver 135.4 used 121.0 4000.0 14.4 36 Steel x30, ComponentIndustrial x2 Make_Gun_Revolver WorkToMake(4000)
    B PodLauncher 137.8 used - 3000.0 0.0 - Steel x50, ComponentIndustrial x1 WorkToBuild(3000)
    B Pyre 138.0 used - 5000.0 0.0 - WoodLog x100 WorkToBuild(5000)
    I Gun_Autopistol 139.0 used 121.0 5000.0 18.0 36 Steel x30, ComponentIndustrial x2 Make_Gun_Autopistol WorkToMake(5000)
    I Corpse_Chinchilla 140.7 not producible - - 0.0 -
    B BioferriteHarvester 141.4 used - 4000.0 0.0 - ComponentIndustrial x1, Steel x50 WorkToBuild(4000)
    I MeleeWeapon_Gladius 143.2 used 95.0 12000.0 48.2 40 RewardStandardQualitySuper stuff x50 Make_MeleeWeapon_Gladius WorkToMake(12000)
    I Gun_BeamGraser 144.0 not producible - 40000.0 0.0 - WorkToMake(40000)
    I Apparel_PackTox 144.5 used 131.5 3600.0 13.0 36 Steel x10, ComponentIndustrial x1, Chemfuel x35 Make_Apparel_PackTox WorkToMake(3600)
    B GeneBank 145.0 used - 5000.0 0.0 - Steel x50, ComponentIndustrial x1 WorkToBuild(5000)
    I Corpse_Fox_Fennec 149.1 not producible - - 0.0 -
    I Schematic 150.0 not producible - - 0.0 - RewardStandardMidFreq
    I Corpse_Lynx 151.2 not producible - - 0.0 -
    I Apparel_ShirtRuffle 151.6 used 97.5 6000.0 54.1 90 stuff x65 Make_Apparel_ShirtRuffle WorkToMake(6000)
    B TransportPod 151.8 used - 1600.0 0.0 - Steel x60, ComponentIndustrial x1 WorkToBuild(1600)
    I Apparel_FirefoampopPack 152.0 used 139.0 3600.0 13.0 36 ComponentIndustrial x1, Steel x20, Chemfuel x30 Make_Apparel_FirefoampopPack WorkToMake(3600)
    B RusticRug_Medium 153.6 used - 1000.0 0.0 - Cloth x100 WorkToBuild(1000)
    I Corpse_Gazelle 156.7 not producible - - 0.0 -
    B HandTailoringBench 157.2 used - 2000.0 0.0 - stuff x75 WorkToBuild(2000)
    B ChristmasTree 158.0 used - 10000.0 0.0 - WoodLog x70, Steel x20 WorkToBuild(10000)
    I Apparel_LabCoat 158.0 used 105.0 5000.0 53.0 106 stuff x70 Make_Apparel_LabCoat WorkToMake(5000)
    B FueledStove 159.2 used - 2000.0 0.0 - Steel x80 WorkToBuild(2000)
    I TextBook 160.0 not producible - - 0.0 - RewardStandardMidFreq
    I Novel 160.0 not producible - - 0.0 - RewardStandardMidFreq
    B Electroharvester 160.2 used - 4000.0 0.0 - ComponentIndustrial x1, Bioferrite x25, Steel x50 WorkToBuild(4000)
    I Apparel_Bandolier 162.6 used 112.5 3500.0 50.1 143 stuff x75 Make_Apparel_Bandolier WorkToMake(3500)
    B IncenseShrine 163.2 used - 12000.0 0.0 - WoodLog x100 WorkToBuild(12000)
    I Corpse_Capybara 163.6 not producible - - 0.0 -
    B ToyBox 164.3 used - 1200.0 0.0 - stuff x80 WorkToBuild(1200)
    B SculptureSmall 164.8 used 60.0 18000.0 104.8 58 RewardStandardLowFreq stuff x50 Make_SculptureSmall WorkToMake(18000)
    I Corpse_Mech_Centurion 165.0 not producible - - 0.0 -
    I Corpse_Mech_Warqueen 165.0 not producible - - 0.0 -
    I Corpse_Mech_Diabolus 165.0 not producible - - 0.0 -
    I Apparel_Jacket 165.2 used 105.0 7000.0 60.2 86 stuff x70 Make_Apparel_Jacket WorkToMake(7000)
    I Apparel_BodyStrap 165.2 used 105.0 7000.0 60.2 86 stuff x70 Make_Apparel_BodyStrap WorkToMake(7000)
    I Corpse_LabradorRetriever 165.6 not producible - - 0.0 -
    I Corpse_Goat 167.6 not producible - - 0.0 -
    I Corpse_Sheep 167.6 not producible - - 0.0 -
    I Corpse_Devourer 168.0 not producible - - 0.0 -
    B KneelSheet 168.6 used - 2400.0 0.0 - stuff x80 WorkToBuild(2400)
    B ChessTable 168.8 used - 8000.0 0.0 - stuff x70 WorkToBuild(8000)
    I Apparel_CrownStellic 170.0 not producible - - 0.0 -
    B SlabDoubleBed 172.7 used - 750.0 0.0 - stuff x85 WorkToBuild(750)
    B BedrollDouble 174.0 used - 1100.0 0.0 - stuff x85 WorkToBuild(1100)
    I Apparel_SmokepopBelt 175.0 used 162.0 3600.0 13.0 36 ComponentIndustrial x1, Steel x20, Chemfuel x40 Make_Apparel_SmokepopBelt WorkToMake(3600)
    B DoubleBed 175.4 used - 1500.0 0.0 - stuff x85 WorkToBuild(1500)
    I Corpse_Bear_Polar 175.4 not producible - - 0.0 -
    I Apparel_Robe 178.0 used 120.0 5000.0 58.0 116 stuff x80 Make_Apparel_Robe WorkToMake(5000)
    B FirefoamPopper 179.9 used - 1500.0 0.0 - Steel x75, ComponentIndustrial x1 WorkToBuild(1500)
    B TableButcher 181.2 used - 2000.0 0.0 - WoodLog x20, stuff x75 WorkToBuild(2000)
    B Ideogram 185.0 used - 25000.0 0.0 - Steel x50 WorkToBuild(25000)
    I Corpse_Husky 187.2 not producible - - 0.0 -
    I Apparel_Parka 188.8 used 120.0 8000.0 68.8 86 stuff x80 Make_Apparel_Parka WorkToMake(8000)
    B PollutionPump 188.9 used - 4000.0 0.0 - Steel x75, ComponentIndustrial x1 WorkToBuild(4000)
    I MeleeWeapon_Spear 193.2 used 142.5 12000.0 50.7 42 RewardStandardQualitySuper stuff x75 Make_MeleeWeapon_Spear WorkToMake(12000)
    I Apparel_Crown 193.2 used 142.5 12000.0 50.7 42 stuff x75 Make_Apparel_Crown WorkToMake(12000)
    B SpikecoreFloorStar_Medium 193.6 used - 1000.0 0.0 - Steel x100 WorkToBuild(1000)
    B Autodoor 194.0 used - 1100.0 0.0 - Steel x40, ComponentIndustrial x2, stuff x25 WorkToBuild(1100)
    I Apparel_Duster 196.0 used 120.0 10000.0 76.0 76 stuff x80 Make_Apparel_Duster WorkToMake(10000)
    B BioferriteShaper 199.8 used - 3000.0 0.0 - ComponentIndustrial x2, Bioferrite x40, Steel x50 WorkToBuild(3000)
    B Battery 199.9 used - 800.0 0.0 - Steel x70, ComponentIndustrial x2 WorkToBuild(800)
    B Table2x4c 200.0 used - 3000.0 0.0 - stuff x95 WorkToBuild(3000)
    B FueledSmithy 200.0 used - 3000.0 0.0 - Steel x100 WorkToBuild(3000)
    I ComponentSpacer 200.0 226.0 (recipe) - 10000.0 0.0 - RewardStandardCore none Make_ComponentSpacer RecipeDef-Make_ComponentSpacer(10000)
    B Gloomlight 200.0 not producible - 300.0 0.0 - WorkToBuild(300)
    I SubcoreBasic 200.0 169.8 159.0 3000.0 41.0 137 Steel x50, ComponentIndustrial x2 Make_SubcoreBasic WorkToMake(3000)
    I MechanoidTransponder 200.0 not producible - - 0.0 -
    I MetalbloodSerum 200.0 20.0 20.0 1080.0 180.0 1667 RewardStandardLowFreq Meat_Twisted x10, Bioferrite x20 Make_MetalbloodSerum RecipeDef-Make_MetalbloodSerum(1080)
    I JuggernautSerum 200.0 17.5 17.5 1080.0 182.5 1690 RewardStandardLowFreq Meat_Twisted x20, Bioferrite x10 Make_JuggernautSerum RecipeDef-Make_JuggernautSerum(1080)
    B MorbidSlab_Medium 205.0 used - 1000.0 0.0 - stuff x100 WorkToBuild(1000)
    B TotemicSlab_Medium 205.0 used - 1000.0 0.0 - stuff x100 WorkToBuild(1000)
    B AnimalistSlab_Medium 205.0 used - 1000.0 0.0 - stuff x100 WorkToBuild(1000)
    B Table3x3c 210.0 used - 3300.0 0.0 - stuff x100 WorkToBuild(3300)
    B Brewery 210.0 used - 2000.0 0.0 - WoodLog x120, Steel x30 WorkToBuild(2000)
    B SimpleResearchBench 210.0 used - 2800.0 0.0 - Steel x25, stuff x75 WorkToBuild(2800)
    I Mindscrew 210.0 used 156.5 15000.0 53.5 36 RewardStandardLowFreq Steel x15, ComponentIndustrial x4 Make_Mindscrew WorkToMake(15000)
    B Pew 210.0 used - 2400.0 0.0 - stuff x100 WorkToBuild(2400)
    I Corpse_Wolf_Timber 210.0 not producible - - 0.0 -
    B VitalsMonitor 215.0 used - 6000.0 0.0 - Steel x50, ComponentIndustrial x3 WorkToBuild(6000)
    B TableStonecutter 215.0 used - 2000.0 0.0 - Steel x30, stuff x75 WorkToBuild(2000)
    I CochlearImplant 220.0 used 166.0 15000.0 54.0 36 Steel x20, ComponentIndustrial x4 Make_CochlearImplant WorkToMake(15000)
    I Joywire 220.0 used 166.0 15000.0 54.0 36 RewardStandardLowFreq Steel x20, ComponentIndustrial x4 Make_Joywire WorkToMake(15000)
    I Painstopper 220.0 used 166.0 15000.0 54.0 36 RewardStandardLowFreq Steel x20, ComponentIndustrial x4 Make_Painstopper WorkToMake(15000)
    I Apparel_Cape 220.0 used 120.0 16000.0 100.0 63 stuff x80 Make_Apparel_Cape WorkToMake(16000)
    I Gun_MachinePistol 220.0 used 181.5 11000.0 38.5 35 Steel x45, ComponentIndustrial x3 Make_Gun_MachinePistol WorkToMake(11000)
    B Loudspeaker 220.0 used - 1000.0 0.0 - Steel x80, ComponentIndustrial x2 WorkToBuild(1000)
    I Corpse_Caribou 220.0 not producible - - 0.0 -
    I Corpse_Ibex 220.0 not producible - - 0.0 -
    B ElectricStove 225.0 used - 2000.0 0.0 - Steel x80, ComponentIndustrial x2 WorkToBuild(2000)
    I Apparel_FlakVest 225.0 used 191.0 9000.0 34.0 38 Cloth x30, Steel x60, ComponentIndustrial x1 Make_Apparel_FlakVest WorkToMake(9000)
    I Apparel_FlakPants 225.0 used 191.0 9000.0 34.0 38 Cloth x30, Steel x60, ComponentIndustrial x1 Make_Apparel_FlakPants WorkToMake(9000)
    B StylingStation 225.0 used - 2000.0 0.0 - Steel x30, stuff x80 WorkToBuild(2000)
    I Corpse_Alpaca 225.0 not producible - - 0.0 -
    I SimpleProstheticHeart 230.0 used 175.5 15000.0 54.5 36 Steel x25, ComponentIndustrial x4 Make_SimpleProstheticHeart WorkToMake(15000)
    B HydroponicsBasin 230.0 used - 2800.0 0.0 - Steel x100, ComponentIndustrial x1 WorkToBuild(2800)
    B RusticRug_Broad 230.0 used - 2000.0 0.0 - Cloth x150 WorkToBuild(2000)
    I Apparel_AirwireHeadset 230.0 used 223.0 2100.0 7.0 33 Steel x50, ComponentIndustrial x4 Make_Apparel_AirwireHeadset WorkToMake(2100)
    I Apparel_PackTurret 235.0 used 197.0 10000.0 38.0 38 Steel x70, ComponentIndustrial x2 Make_Apparel_PackTurret WorkToMake(10000)
    B PokerTable 240.0 used - 10000.0 0.0 - Cloth x50, WoodLog x25, stuff x50 WorkToBuild(10000)
    I Corpse_Cougar 240.0 not producible - - 0.0 -
    I Corpse_Panther 240.0 not producible - - 0.0 -
    I Weapon_GrenadeMolotov 245.0 used 221.5 6000.0 23.5 39 Cloth x25, Chemfuel x80 Make_Weapon_GrenadeMolotov WorkToMake(6000)
    B Harp 245.0 used 180.0 18000.0 65.0 36 RewardStandardQualitySuper WoodLog x150 Make_Harp WorkToMake(18000)
    B NeuralSupercharger 245.0 used - 6000.0 0.0 - Steel x50, ComponentIndustrial x4 WorkToBuild(6000)
    I Apparel_PsychicFoilHelmet 250.0 not producible - - 0.0 -
    B BurnoutMechlinkBooster 250.0 used - 8000.0 0.0 - Steel x50, ComponentIndustrial x4 WorkToBuild(8000)
    I Tome 250.0 not producible - - 0.0 - RewardStandardMidFreq
    I Psytrainer_Painblock 250.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Stun 250.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Burden 250.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_SolarPinhole 250.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_WordOfTrust 250.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Chunkskip 250.0 not producible - - 0.0 - RewardStandardLowFreq
    B TableSculpting 255.0 used - 2500.0 0.0 - Steel x50, stuff x75 WorkToBuild(2500)
    I Gun_BoltActionRifle 255.0 used 210.0 12000.0 45.0 38 Steel x60, ComponentIndustrial x3 Make_Gun_BoltActionRifle WorkToMake(12000)
    I Gun_PumpShotgun 255.0 used 210.0 12000.0 45.0 38 Steel x60, ComponentIndustrial x3 Make_Gun_PumpShotgun WorkToMake(12000)
    B Altar_Medium 255.0 used - 15000.0 0.0 - stuff x100 WorkToBuild(15000)
    I Corpse_Human 255.0 not producible - - 0.0 -
    I UnnaturalCorpse_Human 255.0 not producible - - 0.0 -
    I SimpleProstheticLeg 260.0 used 204.0 15000.0 56.0 37 Steel x40, ComponentIndustrial x4 Make_SimpleProstheticLeg WorkToMake(15000)
    I SimpleProstheticArm 260.0 used 204.0 15000.0 56.0 37 Steel x40, ComponentIndustrial x4 Make_SimpleProstheticArm WorkToMake(15000)
    I Corpse_Deer 260.0 not producible - - 0.0 -
    B WoodFiredGenerator 265.0 used - 2500.0 0.0 - Steel x100, ComponentIndustrial x2 WorkToBuild(2500)
    B WindTurbine 265.0 used - 3300.0 0.0 - Steel x100, ComponentIndustrial x2 WorkToBuild(3300)
    I Apparel_AdvancedHelmet 265.0 used 230.0 8000.0 35.0 44 ComponentIndustrial x2, Plasteel x10, stuff x40 Make_Apparel_AdvancedHelmet WorkToMake(8000)
    I MeleeWeapon_LongSword 265.0 used 190.0 18000.0 75.0 42 RewardStandardQualitySuper stuff x100 Make_MeleeWeapon_LongSword WorkToMake(18000)
    I Weapon_GrenadeFrag 265.0 used 222.0 12000.0 43.0 36 Steel x20, Chemfuel x80 Make_Weapon_GrenadeFrag WorkToMake(12000)
    B Armchair 270.0 used - 14000.0 0.0 - stuff x110 WorkToBuild(14000)
    I Apparel_RobeRoyal 270.0 used 150.0 20000.0 120.0 60 stuff x100 Make_Apparel_RobeRoyal WorkToMake(20000)
    B MoisturePump 275.0 used - 1500.0 0.0 - Steel x75, ComponentIndustrial x4 WorkToBuild(1500)
    B Cooler 275.0 used - 1600.0 0.0 - Steel x90, ComponentIndustrial x3 WorkToBuild(1600)
    B SleepAccelerator 275.0 used - 6000.0 0.0 - Steel x50, ComponentIndustrial x5 WorkToBuild(6000)
    B SteleLarge 280.0 used - 8000.0 0.0 - stuff x125 WorkToBuild(8000)
    B Throne 285.0 used - 10000.0 0.0 - RewardStandardQualitySuper stuff x125 WorkToBuild(10000)
    B DeepDrill 290.0 used - 10000.0 0.0 - Steel x100, ComponentIndustrial x2 WorkToBuild(10000)
    I Apparel_FlakJacket 290.0 used 240.0 14000.0 50.0 36 Cloth x50, Steel x70, ComponentIndustrial x1 Make_Apparel_FlakJacket WorkToMake(14000)
    B SpikecoreFloorStar_Broad 290.0 used - 2000.0 0.0 - Steel x150 WorkToBuild(2000)
    B ChemfuelPoweredGenerator 295.0 used - 2500.0 0.0 - Steel x100, ComponentIndustrial x3 WorkToBuild(2500)
    B SolarGenerator 295.0 used - 2500.0 0.0 - Steel x100, ComponentIndustrial x3 WorkToBuild(2500)
    B ElectricSmithy 295.0 used - 3000.0 0.0 - Steel x100, ComponentIndustrial x3 WorkToBuild(3000)
    B Turret_MiniTurret 295.0 used - 1800.0 0.0 - Steel x70, ComponentIndustrial x3, stuff x30 WorkToBuild(1800)
    B DeathrestCasket 295.0 used - 2500.0 0.0 - Steel x100, ComponentIndustrial x3 WorkToBuild(2500)
    B BasicRecharger 300.0 used - 8000.0 0.0 - Steel x125, ComponentIndustrial x1 WorkToBuild(8000)
    I SubcoreRegular 300.0 not producible - - 0.0 -
    B MorbidSlab_Broad 305.0 used - 2000.0 0.0 - stuff x150 WorkToBuild(2000)
    B TotemicSlab_Broad 305.0 used - 2000.0 0.0 - stuff x150 WorkToBuild(2000)
    B AnimalistSlab_Broad 305.0 used - 2000.0 0.0 - stuff x150 WorkToBuild(2000)
    I Corpse_Donkey 305.0 not producible - - 0.0 -
    I Corpse_Toxalope 305.0 not producible - - 0.0 -
    B SculptureLarge 310.0 used 120.0 30000.0 190.0 63 RewardStandardLowFreq stuff x100 Make_SculptureLarge WorkToMake(30000)
    B SculptureTerror 310.0 used 120.0 30000.0 190.0 63 RewardStandardLowFreq stuff x100 Make_SculptureTerror WorkToMake(30000)
    B Burnbong 310.0 used - 10000.0 0.0 - WoodLog x30, SmokeleafLeaves x150 WorkToBuild(10000)
    B TubeTelevision 315.0 used - 10000.0 0.0 - Steel x80, ComponentIndustrial x4 WorkToBuild(10000)
    I Weapon_GrenadeEMP 315.0 used 230.0 24000.0 85.0 35 Steel x20, ComponentIndustrial x6 Make_Weapon_GrenadeEMP WorkToMake(24000)
    B SubcoreEncoder 315.0 used - 8000.0 0.0 - Steel x100, ComponentIndustrial x3 WorkToBuild(8000)
    I Weapon_GrenadeTox 315.0 used 230.0 24000.0 85.0 35 Steel x20, ComponentIndustrial x6 Make_Weapon_GrenadeTox WorkToMake(24000)
    B ElectricTailoringBench 320.0 used - 2500.0 0.0 - Steel x50, ComponentIndustrial x2, stuff x75 WorkToBuild(2500)
    I Corpse_Warg 335.0 not producible - - 0.0 -
    B NutrientPasteDispenser 340.0 used - 2200.0 0.0 - Steel x125, ComponentIndustrial x3 WorkToBuild(2200)
    I Gun_IncendiaryLauncher 340.0 used 270.5 20000.0 69.5 35 Steel x75, ComponentIndustrial x4 Make_Gun_IncendiaryLauncher WorkToMake(20000)
    B Autobong 340.0 used - 800.0 0.0 - SmokeleafLeaves x25, ComponentIndustrial x3, stuff x100 WorkToBuild(800)
    I Apparel_Gunlink 345.0 used 290.0 15750.0 55.0 35 RewardStandardLowFreq ComponentSpacer x1, Plasteel x10 Make_Apparel_Gunlink WorkToMake(15750)
    B MechBooster 345.0 used - 8000.0 0.0 - Steel x100, ComponentIndustrial x4 WorkToBuild(8000)
    B Telescope 350.0 not producible - - 0.0 - RewardStandardQualitySuper
    I BroadshieldCore 350.0 not producible - - 0.0 -
    I Gun_HeavySMG 355.0 used 270.5 24000.0 84.5 35 RewardStandardQualitySuper Steel x75, ComponentIndustrial x4 Make_Gun_HeavySMG WorkToMake(24000)
    I HandTalon 355.0 used 300.0 15000.0 55.0 37 RewardStandardLowFreq Steel x40, ComponentIndustrial x7 Make_HandTalon WorkToMake(15000)
    I ElbowBlade 355.0 used 300.0 15000.0 55.0 37 RewardStandardLowFreq Steel x40, ComponentIndustrial x7 Make_ElbowBlade WorkToMake(15000)
    I KneeSpike 355.0 used 300.0 15000.0 55.0 37 RewardStandardLowFreq Steel x40, ComponentIndustrial x7 Make_KneeSpike WorkToMake(15000)
    I VenomFangs 355.0 used 300.0 15000.0 55.0 37 RewardStandardLowFreq Steel x40, ComponentIndustrial x7 Make_VenomFangs WorkToMake(15000)
    I VenomTalon 355.0 used 300.0 15000.0 55.0 37 RewardStandardLowFreq Steel x40, ComponentIndustrial x7 Make_VenomTalon WorkToMake(15000)
    B NatureShrine_Small 355.0 used - 15000.0 0.0 - stuff x150 WorkToBuild(15000)
    B BilliardsTable 360.0 used - 12000.0 0.0 - Cloth x80, WoodLog x30, stuff x80 WorkToBuild(12000)
    B Hemopump 360.0 used - 5000.0 0.0 - Steel x100, ComponentIndustrial x4, HemogenPack x5 WorkToBuild(5000)
    B ToxifierGenerator 360.0 used - 8000.0 0.0 - Steel x125, ComponentIndustrial x3 WorkToBuild(8000)
    I Apparel_ArrayHeadset 360.0 used 351.0 2100.0 9.0 43 Steel x50, ComponentIndustrial x8 Make_Apparel_ArrayHeadset WorkToMake(2100)
    B CommsConsole 365.0 used - 2200.0 0.0 - Steel x120, ComponentIndustrial x4 WorkToBuild(2200)
    B Drape 365.0 used - 2000.0 0.0 - WoodLog x50, stuff x150 WorkToBuild(2000)
    I MeleeWeapon_Warhammer 365.0 used 285.0 18000.0 80.0 44 RewardStandardQualitySuper stuff x150 Make_MeleeWeapon_Warhammer WorkToMake(18000)
    I Corpse_Pig 365.0 not producible - - 0.0 -
    I Gun_SmokeLauncher 380.0 used 270.5 30000.0 109.5 37 Steel x75, ComponentIndustrial x4 Make_Gun_SmokeLauncher WorkToMake(30000)
    I Gun_ToxbombLauncher 380.0 used 270.5 30000.0 109.5 37 Steel x75, ComponentIndustrial x4 Make_Gun_ToxbombLauncher WorkToMake(30000)
    I PowerClaw 385.0 used 332.0 15000.0 53.0 35 RewardStandardLowFreq Steel x40, ComponentIndustrial x8 Make_PowerClaw WorkToMake(15000)
    B ToolCabinet 385.0 used - 1800.0 0.0 - Steel x200 WorkToBuild(1800)
    B BiofuelRefinery 390.0 used - 2000.0 0.0 - Steel x150, ComponentIndustrial x3 WorkToBuild(2000)
    I Apparel_ShieldBelt 390.0 used 339.0 14000.0 51.0 36 RewardStandardQualitySuper ComponentIndustrial x2, Steel x50, Plasteel x20 Make_Apparel_ShieldBelt WorkToMake(14000)
    I Apparel_PackControl 395.0 used 382.0 3200.0 13.0 41 Steel x100, ComponentIndustrial x6 Make_Apparel_PackControl WorkToMake(3200)
    I DeathAcidifier 400.0 not producible - - 0.0 -
    B HospitalBed 400.0 used - 2800.0 0.0 - Steel x80, ComponentIndustrial x5, stuff x40 WorkToBuild(2800)
    B ElectricSmelter 400.0 used - 3500.0 0.0 - Steel x170, ComponentIndustrial x2 WorkToBuild(3500)
    B UnstablePowerCell 400.0 not producible - 300.0 0.0 - WorkToBuild(300)
    I Apparel_PsyfocusShirt 400.0 not producible - - 0.0 - RewardStandardLowFreq
    I Shard 400.0 not producible - - 0.0 -
    I Psytrainer_BlindingPulse 400.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_EntropyDump 400.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Waterskip 400.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_WordOfJoy 400.0 not producible - - 0.0 - RewardStandardLowFreq
    I Gun_ChainShotgun 405.0 used 293.0 31000.0 112.0 36 RewardStandardQualitySuper Steel x70, ComponentIndustrial x5 Make_Gun_ChainShotgun WorkToMake(31000)
    B MechGestator 410.0 used - 8000.0 0.0 - Steel x150, ComponentIndustrial x3 WorkToBuild(8000)
    B Harpsichord 415.0 used 300.0 32000.0 115.0 36 RewardStandardQualitySuper WoodLog x250 Make_Harpsichord WorkToMake(32000)
    B ElectricCrematorium 420.0 used - 4500.0 0.0 - Steel x20, ComponentIndustrial x2, stuff x150 WorkToBuild(4500)
    I Gun_LMG 425.0 used 302.5 34000.0 122.5 36 RewardStandardQualitySuper Steel x75, ComponentIndustrial x5 Make_Gun_LMG WorkToMake(34000)
    I DrillArm 425.0 used 370.0 15000.0 55.0 37 RewardStandardLowFreq Steel x60, ComponentIndustrial x8 Make_DrillArm WorkToMake(15000)
    I FieldHand 425.0 used 370.0 15000.0 55.0 37 RewardStandardLowFreq Steel x60, ComponentIndustrial x8 Make_FieldHand WorkToMake(15000)
    B ShardBeacon 425.0 used - 1000.0 0.0 - Bioferrite x30, Shard x1 WorkToBuild(1000)
    I Apparel_PackBroadshield 430.0 used 382.0 14000.0 48.0 34 RewardStandardQualitySuper BroadshieldCore x1, ComponentIndustrial x1 Make_Apparel_PackBroadshield WorkToMake(14000)
    B ShardInhibitor 430.0 used - 1000.0 0.0 - Steel x15, Shard x1 WorkToBuild(1000)
    I Corpse_Boomalope 435.0 not producible - - 0.0 -
    B GrowthVat 440.0 used - 8000.0 0.0 - Steel x150, ComponentIndustrial x4 WorkToBuild(8000)
    B DrugLab 445.0 used - 3500.0 0.0 - Steel x75, ComponentIndustrial x6, stuff x50 WorkToBuild(3500)
    I Apparel_DeadlifePack 445.0 used 422.5 6500.0 22.5 35 RewardStandardLowFreq Bioferrite x30, Shard x1 Make_Apparel_DeadlifePack WorkToMake(6500)
    B TableMachining 455.0 used - 3000.0 0.0 - Steel x150, ComponentIndustrial x5 WorkToBuild(3000)
    B BiosculpterPod 455.0 used - 28000.0 0.0 - Steel x120, ComponentIndustrial x4 WorkToBuild(28000)
    I Corpse_Elk 460.0 not producible - - 0.0 -
    I Corpse_Yak 460.0 not producible - - 0.0 -
    B Couch 470.0 used - 20000.0 0.0 - stuff x200 WorkToBuild(20000)
    B Altar_Large 470.0 used - 20000.0 0.0 - stuff x200 WorkToBuild(20000)
    I Corpse_Dromedary 470.0 not producible - - 0.0 -
    I Apparel_PlateArmor 475.0 used 323.0 38000.0 152.0 40 RewardStandardQualitySuper stuff x170 Make_Apparel_PlateArmor WorkToMake(38000)
    I Gun_AssaultRifle 480.0 used 338.0 40000.0 142.0 36 RewardStandardQualitySuper Steel x60, ComponentIndustrial x7 Make_Gun_AssaultRifle WorkToMake(40000)
    B FrenzyInducer 495.0 used - 6000.0 0.0 - Shard x1, Bioferrite x100 WorkToBuild(6000)
    I Gun_HellcatRifle 495.0 used 353.0 40000.0 142.0 36 RewardStandardQualitySuper Steel x60, Bioferrite x20, ComponentIndustrial x7 Make_Gun_HellcatRifle WorkToMake(40000)
    I Apparel_PsyfocusHelmet 500.0 not producible - - 0.0 - RewardStandardMidFreq
    I Apparel_EltexSkullcap 500.0 not producible - - 0.0 - RewardStandardMidFreq
    I Apparel_PsyfocusVest 500.0 not producible - - 0.0 - RewardStandardMidFreq
    I RelicInertCup 500.0 not producible - - 0.0 -
    I RelicInertPendant 500.0 not producible - - 0.0 -
    I RelicInertBox 500.0 not producible - - 0.0 -
    I RelicInertTablet 500.0 not producible - - 0.0 -
    I RelicInertFragment 500.0 not producible - - 0.0 -
    I RelicInertSwordHandle 500.0 not producible - - 0.0 -
    I RelicInertArk 500.0 not producible - - 0.0 -
    I RelicInertCube 500.0 not producible - - 0.0 -
    I Mechlink 500.0 not producible - - 0.0 -
    I SignalChip 500.0 not producible - - 0.0 -
    I Gun_Spiner 500.0 not producible - - 0.0 -
    I Gun_EmpLauncher 505.0 used 398.5 30000.0 106.5 36 Steel x75, ComponentIndustrial x8 Make_Gun_EmpLauncher WorkToMake(30000)
    B GeneProcessor 510.0 used - 9000.0 0.0 - Steel x100, Plasteel x25, ComponentIndustrial x2 WorkToBuild(9000)
    I Apparel_ShardPsychicShockLance 510.0 used 445.0 18000.0 65.0 36 RewardStandardLowFreq Shard x1, Bioferrite x60 Make_Apparel_ShardPsychicShockLance WorkToMake(18000)
    B GlucosoidPump 515.0 used - 4000.0 0.0 - Steel x150, ComponentIndustrial x6, HemogenPack x5 WorkToBuild(4000)
    I Apparel_ArmorHelmetRecon 525.0 used 470.0 15750.0 55.0 35 RewardStandardHighFreq ComponentSpacer x1, Plasteel x30 Make_Apparel_ArmorHelmetRecon WorkToMake(15750)
    I ShardAnimalPulser 525.0 used 456.3 19200.0 68.8 36 RewardStandardLowFreq Shard x1, Bioferrite x75 Make_ShardAnimalPulser WorkToMake(19200)
    I Corpse_Cow 525.0 not producible - - 0.0 -
    I Corpse_Bison 525.0 not producible - - 0.0 -
    I Corpse_Horse 525.0 not producible - - 0.0 -
    I Gun_SniperRifle 530.0 used 370.0 45000.0 160.0 36 RewardStandardQualitySuper Steel x60, ComponentIndustrial x8 Make_Gun_SniperRifle WorkToMake(45000)
    I Apparel_ShardPsychicInsanityLance 530.0 used 456.3 21000.0 73.8 35 RewardStandardLowFreq Shard x1, Bioferrite x75 Make_Apparel_ShardPsychicInsanityLance WorkToMake(21000)
    I Gun_Incinerator 530.0 used 357.0 48000.0 173.0 36 RewardStandardQualitySuper Steel x75, ComponentIndustrial x6, Bioferrite x30 Make_Gun_Incinerator WorkToMake(48000)
    B BandNode 535.0 used - 8000.0 0.0 - Steel x200, ComponentIndustrial x4 WorkToBuild(8000)
    B SecurityDoor 535.0 used - 6000.0 0.0 - Plasteel x50, ComponentIndustrial x2 WorkToBuild(6000)
    I Corpse_Bear_Grizzly 535.0 not producible - - 0.0 -
    I Corpse_Muffalo 535.0 not producible - - 0.0 -
    B SleepSuppressor 545.0 used - 6000.0 0.0 - Shard x1, Bioferrite x100, Steel x25 WorkToBuild(6000)
    I Apparel_PsychicShockLance 550.0 not producible - - 0.0 - RewardStandardHighFreq
    B HemogenAmplifier 550.0 used - 5000.0 0.0 - Steel x200, ComponentIndustrial x4, HemogenPack x5 WorkToBuild(5000)
    B GeneAssembler 550.0 used - 12000.0 0.0 - Steel x200, ComponentIndustrial x4 WorkToBuild(12000)
    I Psytrainer_Beckon 550.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_VertigoPulse 550.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_ChaosSkip 550.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_WordOfLove 550.0 not producible - - 0.0 - RewardStandardLowFreq
    B SteleGrand 560.0 used - 16000.0 0.0 - stuff x250 WorkToBuild(16000)
    I BionicTongue 565.0 used 472.0 26000.0 93.0 36 Plasteel x8, ComponentSpacer x2 Make_BionicTongue WorkToMake(26000)
    B StandardRecharger 570.0 used - 8000.0 0.0 - Steel x250, ComponentIndustrial x2 WorkToBuild(8000)
    I AestheticNose 585.0 used 490.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x10, ComponentSpacer x2 Make_AestheticNose WorkToMake(26000)
    B WatermillGenerator 600.0 used - 4000.0 0.0 - WoodLog x280, Steel x80, ComponentIndustrial x3 WorkToBuild(4000)
    I PsychicSoothePulser 600.0 not producible - - 0.0 - RewardStandardHighFreq
    I ReinforcedBarrel 600.0 not producible - - 0.0 - RewardStandardCore
    I Apparel_PsyfocusRobe 600.0 not producible - - 0.0 - RewardStandardMidFreq
    I HarbingerSeed 600.0 not producible - - 0.0 -
    B Turret_FoamTurret 615.0 used - 1800.0 0.0 - Steel x70, ComponentIndustrial x3, Chemfuel x140, stuff x30 WorkToBuild(1800)
    I Apparel_PowerArmorHelmet 635.0 used 560.0 21000.0 75.0 36 RewardStandardHighFreq ComponentSpacer x1, Plasteel x40 Make_Apparel_PowerArmorHelmet WorkToMake(21000)
    I Apparel_PackJump 645.0 used 596.0 14000.0 49.0 35 RewardStandardQualitySuper Plasteel x30, ComponentIndustrial x3, Chemfuel x100 Make_Apparel_PackJump WorkToMake(14000)
    I Apparel_PsychicInsanityLance 650.0 not producible - - 0.0 - RewardStandardHighFreq
    B GroundPenetratingScanner 655.0 used - 12000.0 0.0 - Steel x150, ComponentIndustrial x4, ComponentSpacer x1 WorkToBuild(12000)
    B Piano 670.0 used 492.0 50000.0 178.0 36 RewardStandardQualitySuper WoodLog x220, Steel x120 Make_Piano WorkToMake(50000)
    B GeneExtractor 670.0 used - 9000.0 0.0 - Steel x200, ComponentIndustrial x8 WorkToBuild(9000)
    I PsychicAnimalPulser 700.0 not producible - - 0.0 - RewardStandardHighFreq
    I ArchiteCapsule 700.0 not producible - - 0.0 - RewardStandardHighFreq
    I Psytrainer_Skip 700.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Wallraise 700.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Smokepop 700.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Focus 700.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_WordOfSerenity 700.0 not producible - - 0.0 - RewardStandardLowFreq
    B OrnateDoor 705.0 used - 15000.0 0.0 - Gold x50, stuff x75 WorkToBuild(15000)
    B CryptosleepCasket 710.0 used - 3200.0 0.0 - Steel x180, Uranium x5, ComponentIndustrial x4, ComponentSpacer x1 WorkToBuild(3200)
    B NatureShrine_Large 710.0 used - 30000.0 0.0 - stuff x300 WorkToBuild(30000)
    B Altar_Grand 710.0 used - 30000.0 0.0 - stuff x300 WorkToBuild(30000)
    B DeathrestAccelerator 710.0 used - 4000.0 0.0 - Steel x300, ComponentIndustrial x4 WorkToBuild(4000)
    I Apparel_ArmorHelmetReconPrestige 715.0 used 600.0 31500.0 115.0 37 RewardStandardHighFreq ComponentSpacer x1, Plasteel x40, Gold x4 Make_Apparel_ArmorHelmetReconPrestige WorkToMake(31500)
    B SerumCentrifuge 725.0 used - 3000.0 0.0 - Shard x1, ComponentIndustrial x2, Bioferrite x80, Steel x100 WorkToBuild(3000)
    B BioferriteGenerator 740.0 used - 12000.0 0.0 - Shard x1, ComponentIndustrial x4, Bioferrite x100, Steel x50 WorkToBuild(12000)
    I Apparel_ArmorHelmetCataphract 745.0 used 650.0 26250.0 95.0 36 RewardStandardHighFreq ComponentSpacer x1, Plasteel x50 Make_Apparel_ArmorHelmetCataphract WorkToMake(26250)
    I Neurotrainer_Shooting 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Melee 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Construction 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Mining 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Cooking 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Plants 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Animals 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Crafting 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Artistic 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Medicine 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Social 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I Neurotrainer_Intellectual 750.0 not producible - - 0.0 - RewardStandardMidFreq, SkillNeurotrainer
    I BionicStomach 785.0 used 690.0 26000.0 95.0 37 Plasteel x10, ComponentSpacer x3 Make_BionicStomach WorkToMake(26000)
    I BionicEar 785.0 used 690.0 26000.0 95.0 37 Plasteel x10, ComponentSpacer x3 Make_BionicEar WorkToMake(26000)
    I BionicJaw 785.0 used 690.0 26000.0 95.0 37 Plasteel x10, ComponentSpacer x3 Make_BionicJaw WorkToMake(26000)
    B MechbandDish 795.0 used - 8000.0 0.0 - Steel x75, Plasteel x25, ComponentSpacer x2 WorkToBuild(8000)
    I ThrumboHorn 800.0 not producible - - 0.0 - AnimalPart
    I TornadoGenerator 800.0 not producible - - 0.0 - SingleUseWeapon, RewardStandardHighFreq
    I PsychicHarmonizer 800.0 not producible - - 0.0 - ImplantEmpireRoyal
    I BiomutationPulser 800.0 514.1 445.0 19200.0 355.0 185 RewardStandardLowFreq Shard x1, Bioferrite x40, Meat_Twisted x30 Make_BiomutationPulser WorkToMake(19200)
    I Corpse_Rhinoceros 805.0 not producible - - 0.0 -
    B LargeMechGestator 820.0 used - 16000.0 0.0 - Steel x300, ComponentIndustrial x6 WorkToBuild(16000)
    B HiTechResearchBench 830.0 used - 5000.0 0.0 - Steel x100, ComponentIndustrial x10, stuff x150 WorkToBuild(5000)
    I GastroAnalyzer 830.0 used 735.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x3 Make_GastroAnalyzer WorkToMake(26000)
    I AestheticShaper 830.0 used 735.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x3 Make_AestheticShaper WorkToMake(26000)
    I Apparel_ArmorMarineHelmetPrestige 850.0 used 700.0 42000.0 150.0 36 RewardStandardHighFreq ComponentSpacer x1, Plasteel x50, Gold x5 Make_Apparel_ArmorMarineHelmetPrestige WorkToMake(42000)
    I Apparel_BiomutationLance 850.0 523.1 447.5 21000.0 402.5 192 RewardStandardHighFreq Shard x1, Bioferrite x50, Meat_Twisted x20 Make_Apparel_BiomutationLance WorkToMake(21000)
    I Psytrainer_Berserk 850.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Invisibility 850.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Flashstorm 850.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_WordOfInspiration 850.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Farskip 850.0 not producible - - 0.0 - RewardStandardLowFreq
    B RoyalBed 880.0 used - 50000.0 0.0 - RewardStandardQualitySuper Gold x50, stuff x100 WorkToBuild(50000)
    I Kidney 900.0 not producible - - 0.0 -
    B Turret_Mortar 900.0 used - 2000.0 0.0 - ComponentIndustrial x6, ReinforcedBarrel x1, stuff x50 WorkToBuild(2000)
    B FlatscreenTelevision 920.0 used - 40000.0 0.0 - RewardStandardQualitySuper Steel x140, ComponentIndustrial x16 WorkToBuild(40000)
    I DetoxifierLung 925.0 1028.6 935.0 26000.0 -10.0 -4 Plasteel x15, ComponentSpacer x4 Make_DetoxifierLung WorkToMake(26000)
    B GeothermalGenerator 945.0 used - 12000.0 0.0 - Steel x340, ComponentIndustrial x8 WorkToBuild(12000)
    I Corpse_Elephant 960.0 not producible - - 0.0 -
    B SubcoreSoftscanner 985.0 used - 8000.0 0.0 - Steel x200, Plasteel x50, ComponentIndustrial x4 WorkToBuild(8000)
    I Corpse_Megasloth 990.0 not producible - - 0.0 -
    I Lung 1000.0 not producible - - 0.0 -
    I TechprofSubpersonaCore 1000.0 not producible - - 0.0 - RewardStandardCore
    I Gun_TripleRocket 1000.0 not producible - - 0.0 - SingleUseWeapon, RewardStandardLowFreq
    I Gun_DoomsdayRocket 1000.0 not producible - - 0.0 - SingleUseWeapon, RewardStandardLowFreq
    I PsychicSensitizer 1000.0 not producible - - 0.0 - ImplantEmpireRoyal
    I PsychicReader 1000.0 not producible - - 0.0 - ImplantEmpireRoyal
    I SubcoreHigh 1000.0 not producible - - 0.0 -
    I PowerfocusChip 1000.0 not producible - - 0.0 -
    I DeathrestCapacitySerum 1000.0 not producible - - 0.0 - RewardStandardHighFreq
    I Gun_MiniShotgun 1000.0 not producible - - 0.0 -
    I Gun_Slugthrower 1000.0 not producible - - 0.0 -
    I Gun_MiniFlameblaster 1000.0 not producible - - 0.0 -
    I RevenantSpine 1000.0 not producible - - 0.0 -
    I Techprint_BrainWiring 1000.0 not producible - - 0.0 - Techprint
    I Techprint_SpecializedLimbs 1000.0 not producible - - 0.0 - Techprint
    I Techprint_CompactWeaponry 1000.0 not producible - - 0.0 - Techprint
    I Techprint_VenomSynthesis 1000.0 not producible - - 0.0 - Techprint
    I Psytrainer_BerserkPulse 1000.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_ManhunterPulse 1000.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_MassChaosSkip 1000.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_BulletShield 1000.0 not producible - - 0.0 - RewardStandardLowFreq
    I Psytrainer_Neuroquake 1000.0 not producible - - 0.0 - RewardStandardLowFreq
    B LongRangeMineralScanner 1010.0 used - 10000.0 0.0 - Steel x200, ComponentIndustrial x6, ComponentSpacer x2 WorkToBuild(10000)
    I Gun_ChargeRifle 1010.0 used 850.0 45000.0 160.0 36 RewardStandardQualitySuper Plasteel x50, ComponentSpacer x2 Make_Gun_ChargeRifle WorkToMake(45000)
    B MultiAnalyzer 1020.0 used - 10000.0 0.0 - Steel x40, Plasteel x50, Gold x20, ComponentIndustrial x8 WorkToBuild(10000)
    I BionicEye 1030.0 used 935.0 26000.0 95.0 37 RewardStandardMidFreq Plasteel x15, ComponentSpacer x4 Make_BionicEye WorkToMake(26000)
    I BionicArm 1030.0 used 935.0 26000.0 95.0 37 RewardStandardMidFreq Plasteel x15, ComponentSpacer x4 Make_BionicArm WorkToMake(26000)
    I BionicLeg 1030.0 used 935.0 26000.0 95.0 37 RewardStandardMidFreq Plasteel x15, ComponentSpacer x4 Make_BionicLeg WorkToMake(26000)
    I BionicSpine 1030.0 used 935.0 26000.0 95.0 37 Plasteel x15, ComponentSpacer x4 Make_BionicSpine WorkToMake(26000)
    I BionicHeart 1030.0 used 935.0 26000.0 95.0 37 Plasteel x15, ComponentSpacer x4 Make_BionicHeart WorkToMake(26000)
    I Neurocalculator 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_Neurocalculator WorkToMake(26000)
    I LearningAssistant 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_LearningAssistant WorkToMake(26000)
    I Immunoenhancer 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_Immunoenhancer WorkToMake(26000)
    I Coagulator 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_Coagulator WorkToMake(26000)
    I HealingEnhancer 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_HealingEnhancer WorkToMake(26000)
    I ToughskinGland 1030.0 used 935.0 26000.0 95.0 37 RewardStandardMidFreq Plasteel x15, ComponentSpacer x4 Make_ToughskinGland WorkToMake(26000)
    I LoveEnhancer 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_LoveEnhancer WorkToMake(26000)
    I DetoxifierStomach 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_DetoxifierStomach WorkToMake(26000)
    I ReprocessorStomach 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_ReprocessorStomach WorkToMake(26000)
    I NuclearStomach 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_NuclearStomach WorkToMake(26000)
    I CircadianAssistant 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_CircadianAssistant WorkToMake(26000)
    I CircadianHalfCycler 1030.0 used 935.0 26000.0 95.0 37 RewardStandardLowFreq Plasteel x15, ComponentSpacer x4 Make_CircadianHalfCycler WorkToMake(26000)
    B Ship_CryptosleepCasket 1035.0 used - 8000.0 0.0 - Steel x120, Uranium x14, ComponentIndustrial x3, ComponentSpacer x3 WorkToBuild(8000)
    B Ship_Beam 1065.0 used - 8000.0 0.0 - Steel x200, Plasteel x40, ComponentIndustrial x3, ComponentSpacer x1 WorkToBuild(8000)
    B Turret_RocketswarmLauncher 1075.0 used - 10000.0 0.0 - Plasteel x20, Steel x200, ComponentIndustrial x2, Chemfuel x180 WorkToBuild(10000)
    I DetoxifierKidney 1080.0 628.6 535.0 26000.0 545.0 210 Plasteel x15, ComponentSpacer x2 Make_DetoxifierKidney WorkToMake(26000)
    I Apparel_ArmorHelmetCataphractPrestige 1155.0 used 965.0 52500.0 190.0 36 RewardStandardHighFreq ComponentSpacer x1, Plasteel x75, Gold x9 Make_Apparel_ArmorHelmetCataphractPrestige WorkToMake(52500)
    I Gun_Minigun 1160.0 used 944.0 60000.0 216.0 36 RewardStandardQualitySuper Steel x160, ComponentIndustrial x20 Make_Gun_Minigun WorkToMake(60000)
    B SculptureGrand 1180.0 used 480.0 105000.0 700.0 67 RewardStandardLowFreq stuff x400 Make_SculptureGrand WorkToMake(105000)
    B FabricationBench 1180.0 used - 5000.0 0.0 - Steel x200, ComponentIndustrial x12, ComponentSpacer x2 WorkToBuild(5000)
    I Heart 1200.0 not producible - - 0.0 -
    I Liver 1200.0 not producible - - 0.0 -
    B VanometricPowerCell 1200.0 not producible - - 0.0 - RewardStandardCore
    I Shell_AntigrainWarhead 1200.0 not producible - - 0.0 - RewardStandardCore
    I OrbitalTargeterBombardment 1200.0 not producible - - 0.0 - SingleUseWeapon, RewardStandardHighFreq
    I OrbitalTargeterPowerBeam 1200.0 not producible - - 0.0 - SingleUseWeapon, RewardStandardHighFreq
    I OrbitalTargeterMechCluster 1200.0 not producible - - 0.0 - SingleUseWeapon
    I ControlSublink 1200.0 639.5 628.0 3200.0 572.0 1788 SignalChip x1, ComponentIndustrial x4 Make_ControlSublink WorkToMake(3200)
    I ControlSublinkHigh 1200.0 1707.5 1696.0 3200.0 -496.0 -1550 PowerfocusChip x1, ComponentIndustrial x3, ComponentSpacer x3 Make_ControlSublinkHigh WorkToMake(3200)
    I RemoteRepairer 1200.0 1203.5 1192.0 3200.0 8.0 25 PowerfocusChip x1, ComponentIndustrial x6 Make_RemoteRepairer WorkToMake(3200)
    I MechFormfeeder 1200.0 703.5 692.0 3200.0 508.0 1588 SignalChip x1, ComponentIndustrial x6 Make_MechFormfeeder WorkToMake(3200)
    I RemoteShielder 1200.0 1203.5 1192.0 3200.0 8.0 25 PowerfocusChip x1, ComponentIndustrial x6 Make_RemoteShielder WorkToMake(3200)
    I RepairProbe 1200.0 1911.5 1900.0 3200.0 -700.0 -2188 NanostructuringChip x1, ComponentSpacer x2 Make_RepairProbe WorkToMake(3200)
    I PoluxSeed 1200.0 not producible - - 0.0 -
    I GoldenCube 1200.0 not producible - - 0.0 -
    B TrapIED_AntigrainWarhead 1205.0 used - 1400.0 0.0 - Shell_AntigrainWarhead x1 WorkToBuild(1400)
    B PsychofluidPump 1225.0 used - 4000.0 0.0 - Steel x50, Plasteel x100, ComponentIndustrial x6, HemogenPack x5 WorkToBuild(4000)
    B Turret_Autocannon 1270.0 used - 15000.0 0.0 - Steel x350, Plasteel x40, ComponentIndustrial x6 WorkToBuild(15000)
    I Apparel_ArmorHelmetMechCommander 1290.0 used 1232.0 15750.0 58.0 37 RewardStandardHighFreq SignalChip x1, Plasteel x60, ComponentIndustrial x6 Make_Apparel_ArmorHelmetMechCommander WorkToMake(15750)
    B PsychicEmanator 1300.0 not producible - 2000.0 0.0 - RewardStandardCore WorkToBuild(2000)
    I MechSerumHealer 1300.0 not producible - - 0.0 - RewardStandardCore
    I Gun_ChargeLance 1355.0 used 1140.0 60000.0 215.0 36 RewardStandardQualitySuper Plasteel x60, ComponentSpacer x3 Make_Gun_ChargeLance WorkToMake(60000)
    I Apparel_PackBandwidth 1365.0 used 1351.0 3200.0 14.0 44 SignalChip x2, Steel x50, ComponentIndustrial x8 Make_Apparel_PackBandwidth WorkToMake(3200)
    I Gun_ChargeBlasterHeavy 1400.0 not producible - - 0.0 -
    I Gun_InfernoCannon 1400.0 not producible - - 0.0 -
    I Gun_Needle 1400.0 not producible - - 0.0 -
    I Gun_ThumpCannon 1400.0 not producible - - 0.0 -
    I Gun_ChargeBlasterHeavyTurret 1400.0 not producible - - 0.0 -
    I Gun_InfernoCannonTurret 1400.0 not producible - - 0.0 -
    I Gun_HellsphereCannon 1400.0 not producible - - 0.0 -
    I Gun_ToxicNeedle 1400.0 not producible - - 0.0 -
    I Gun_NeedleLauncher 1400.0 not producible - - 0.0 -
    B Turret_Sniper 1445.0 used - 15000.0 0.0 - Steel x300, Plasteel x30, Uranium x60, ComponentIndustrial x6 WorkToBuild(15000)
    I ArmorskinGland 1475.0 used 1380.0 26000.0 95.0 37 RewardStandardMidFreq Plasteel x20, ComponentSpacer x6 Make_ArmorskinGland WorkToMake(26000)
    B MegascreenTelevision 1485.0 not producible - 80000.0 0.0 - RewardStandardQualitySuper WorkToBuild(80000)
    B GrandThrone 1495.0 used - 40000.0 0.0 - RewardStandardQualitySuper Gold x75, stuff x300 WorkToBuild(40000)
    B Reliquary 1495.0 used - 40000.0 0.0 - Gold x75, stuff x300 WorkToBuild(40000)
    B AtmosphericHeater 1495.0 used - 12000.0 0.0 - Shard x2, Bioferrite x150, Steel x150, ComponentIndustrial x8 WorkToBuild(12000)
    B InfiniteChemreactor 1500.0 not producible - 8000.0 0.0 - RewardStandardCore WorkToBuild(8000)
    I NanostructuringChip 1500.0 not producible - - 0.0 -
    I Apparel_ArmorRecon 1540.0 used 1380.0 45000.0 160.0 36 RewardStandardHighFreq ComponentSpacer x3, Plasteel x80, Uranium x10 Make_Apparel_ArmorRecon WorkToMake(45000)
    I MechSerumResurrector 1700.0 not producible - - 0.0 - RewardStandardMidFreq
    B Ship_SensorCluster 1805.0 used - 30000.0 0.0 - Steel x140, Gold x4, ComponentIndustrial x6, ComponentSpacer x6 WorkToBuild(30000)
    I RevenantVertebrae 1895.0 used 1807.5 24000.0 87.5 36 Bioferrite x10, Shard x2, RevenantSpine x1 Make_RevenantVertebrae WorkToMake(24000)
    I StoneskinGland 1920.0 used 1825.0 26000.0 95.0 37 RewardStandardMidFreq Plasteel x25, ComponentSpacer x8 Make_StoneskinGland WorkToMake(26000)
    B SubcoreRipscanner 1925.0 used - 1200.0 0.0 - Steel x200, Plasteel x150, ComponentIndustrial x6 WorkToBuild(1200)
    I Apparel_ArmorReconPrestige 1975.0 used 1650.0 90000.0 325.0 36 RewardStandardHighFreq ComponentSpacer x3, Plasteel x100, Uranium x10, Gold x9 Make_Apparel_ArmorReconPrestige WorkToMake(90000)
    I MeleeWeapon_MonoSword 2000.0 not producible - - 0.0 - RewardStandardMidFreq
    I MeleeWeapon_Zeushammer 2000.0 not producible - - 0.0 - RewardStandardMidFreq
    I MeleeWeapon_PlasmaSword 2000.0 not producible - - 0.0 - RewardStandardMidFreq
    I MeleeWeapon_PsyfocusStaff 2000.0 not producible - - 0.0 - RewardStandardMidFreq
    I MonolithFragment 2000.0 not producible - - 0.0 -
    I Techprint_JumpPack 2000.0 not producible - - 0.0 - Techprint
    I Techprint_ArtificialMetabolism 2000.0 not producible - - 0.0 - Techprint
    I Techprint_NeuralComputation 2000.0 not producible - - 0.0 - Techprint
    I Techprint_SkinHardening 2000.0 not producible - - 0.0 - Techprint
    I Techprint_HealingFactors 2000.0 not producible - - 0.0 - Techprint
    I Techprint_FleshShaping 2000.0 not producible - - 0.0 - Techprint
    I Techprint_MolecularAnalysis 2000.0 not producible - - 0.0 - Techprint
    I Techprint_CircadianInfluence 2000.0 not producible - - 0.0 - Techprint
    I Corpse_Thrumbo 2015.0 not producible - - 0.0 -
    I Apparel_PowerArmor 2035.0 used 1820.0 60000.0 215.0 36 RewardStandardHighFreq ComponentSpacer x4, Plasteel x100, Uranium x20 Make_Apparel_PowerArmor WorkToMake(60000)
    I Apparel_ArmorLocust 2230.0 used 2066.0 45000.0 164.0 36 RewardStandardHighFreq ComponentSpacer x3, Plasteel x120, Uranium x10, ComponentIndustrial x3, Chemfuel x100 Make_Apparel_ArmorLocust WorkToMake(45000)
    I Apparel_ArmorMarineGrenadier 2305.0 used 2090.5 60000.0 214.5 36 RewardStandardHighFreq ComponentSpacer x4, Plasteel x100, Uranium x20, Steel x75, ComponentIndustrial x4 Make_Apparel_ArmorMarineGrenadier WorkToMake(60000)
    I Apparel_IntegratorHeadset 2435.0 used 2378.0 15750.0 57.0 36 RewardStandardHighFreq ComponentSpacer x4, Plasteel x50, ComponentIndustrial x4, PowerfocusChip x1 Make_Apparel_IntegratorHeadset WorkToMake(15750)
    B WastepackAtomizer 2440.0 used - 30000.0 0.0 - Steel x200, Plasteel x50, NanostructuringChip x1 WorkToBuild(30000)
    I Apparel_ArmorMarinePrestige 2530.0 used 2100.0 120000.0 430.0 36 RewardStandardHighFreq ComponentSpacer x4, Plasteel x120, Uranium x20, Gold x10 Make_Apparel_ArmorMarinePrestige WorkToMake(120000)
    I PsychicAmplifier 2600.0 not producible - - 0.0 -
    I ArchotechEye 2800.0 not producible - - 0.0 - RewardStandardCore
    I ArchotechArm 2800.0 not producible - - 0.0 - RewardStandardCore
    I ArchotechLeg 2800.0 not producible - - 0.0 - RewardStandardCore
    I MeleeWeapon_MonoSwordBladelink 3000.0 not producible - - 0.0 - WeaponBladelink
    I MeleeWeapon_ZeusHammerBladelink 3000.0 not producible - - 0.0 - WeaponBladelink
    I MeleeWeapon_PlasmaSwordBladelink 3000.0 not producible - - 0.0 - WeaponBladelink
    I Techprint_CataphractArmor 3000.0 not producible - - 0.0 - Techprint
    I Apparel_ArmorCataphract 3120.0 used 2850.0 75000.0 270.0 36 RewardStandardHighFreq ComponentSpacer x6, Plasteel x150, Uranium x50 Make_Apparel_ArmorCataphract WorkToMake(75000)
    I Apparel_ArmorCataphractPhoenix 3480.0 used 3212.5 75000.0 267.5 36 RewardStandardHighFreq ComponentSpacer x6, Plasteel x150, Uranium x50, Steel x75, ComponentIndustrial x4, Chemfuel x40 Make_Apparel_ArmorCataphractPhoenix WorkToMake(75000)
    B Ship_Engine 3555.0 used - 50000.0 0.0 - Steel x260, Plasteel x140, Uranium x70, ComponentSpacer x6 WorkToBuild(50000)
    I Apparel_ArmorCataphractPrestige 3930.0 used 3390.0 150000.0 540.0 36 RewardStandardHighFreq ComponentSpacer x6, Plasteel x190, Uranium x50, Gold x18 Make_Apparel_ArmorCataphractPrestige WorkToMake(150000)
    I AIPersonaCore 4000.0 not producible - - 0.0 -
    B AnimusStone 5000.0 not producible - - 0.0 -
    I Apparel_ArmorHelmetMechlordHelmet 5335.0 used 5280.0 15750.0 55.0 35 RewardStandardHighFreq Plasteel x120, ComponentSpacer x6, NanostructuringChip x2 Make_Apparel_ArmorHelmetMechlordHelmet WorkToMake(15750)
    B Ship_Reactor 5440.0 used - 65000.0 0.0 - Steel x350, Plasteel x280, Uranium x70, ComponentSpacer x8 WorkToBuild(65000)
    B Ship_ComputerCore 5845.0 used - 16000.0 0.0 - Steel x150, ComponentSpacer x4, Gold x70, AIPersonaCore x1 WorkToBuild(16000)
    I Apparel_MechlordSuit 7015.0 used 6800.0 60000.0 215.0 36 RewardStandardHighFreq ComponentSpacer x8, Plasteel x120, Uranium x20, NanostructuringChip x2, PowerfocusChip x1 Make_Apparel_MechlordSuit WorkToMake(60000)

    Recipe Skills

    Recipes

    Reward Tags

    Roaming Vs Economy

    Thing Set Maker Tags

    Thing Smelt Products

    Wool

    Tool Capacities

    Def Name Label Source
    Stab stab Content from Rimworld core game only
    Cut cut Content from Rimworld core game only
    Blunt blunt Content from Rimworld core game only
    Scratch scratch Content from Rimworld core game only
    Poke poke Content from Rimworld core game only
    Bite bite Content from Rimworld core game only
    ToxicBite toxic bite Content from Rimworld core game only
    ScratchToxic toxic scratch Content from Rimworld core game only
    KickMaterialInEyes kick material in eyes Content from Rimworld core game only
    Demolish demolish Content from Rimworld core game only
    DemolishDoors demolish doors Content added by the Biotech DLC

    Maneuvers

    defName requiredCapacity verb logEntryDef combatLogRulesHit combatLogRulesDeflect combatLogRulesMiss combatLogRulesDodge
    Slash Cut
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Cut
    MeleeAttack Maneuver_Slash_MeleeHit Maneuver_Slash_MeleeDeflect Maneuver_Slash_MeleeMiss Maneuver_Slash_MeleeDodge
    Stab Stab
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Stab
    MeleeAttack Maneuver_Stab_MeleeHit Maneuver_Stab_MeleeDeflect Maneuver_Stab_MeleeMiss Maneuver_Stab_MeleeDodge
    Smash Blunt
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Blunt
    MeleeAttack Maneuver_Smash_MeleeHit Maneuver_Smash_MeleeDeflect Maneuver_Smash_MeleeMiss Maneuver_Smash_MeleeDodge
    Demolish Demolish
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Demolish
    • ai_IsBuildingDestroyer: true
    MeleeAttack Maneuver_Smash_MeleeHit Maneuver_Smash_MeleeDeflect Maneuver_Smash_MeleeMiss Maneuver_Smash_MeleeDodge
    Scratch Scratch
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Scratch
    MeleeAttack Maneuver_Scratch_MeleeHit Maneuver_Scratch_MeleeDeflect Maneuver_Scratch_MeleeMiss Maneuver_Scratch_MeleeDodge
    ScratchToxic ScratchToxic
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: ScratchToxic
    MeleeAttack Maneuver_Scratch_MeleeHit Maneuver_Scratch_MeleeDeflect Maneuver_Scratch_MeleeMiss Maneuver_Scratch_MeleeDodge
    Poke Poke
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Poke
    MeleeAttack Maneuver_Poke_MeleeHit Maneuver_Poke_MeleeDeflect Maneuver_Poke_MeleeMiss Maneuver_Poke_MeleeDodge
    Bite Bite
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: Bite
    • commonalityVsEdificeFactor: 0.01
    MeleeAttack Maneuver_Bite_MeleeHit Maneuver_Bite_MeleeDeflect Maneuver_Bite_MeleeMiss Maneuver_Bite_MeleeDodge
    ToxicBite ToxicBite
    • verbClass: Verb_MeleeAttackDamage
    • meleeDamageDef: ToxicBite
    MeleeAttack Maneuver_Bite_MeleeHit Maneuver_Bite_MeleeDeflect Maneuver_Bite_MeleeMiss Maneuver_Bite_MeleeDodge
    KickMaterialInEyes KickMaterialInEyes
    • verbClass: Verb_MeleeApplyHediff
    • bodypartTagTarget: SightSource
    • minIntelligence: ToolUser
    • impactFleck: SandInEyes
    • linkedBodyPartsGroup: Feet
    SandInEyes Maneuver_KickMaterialInEyes_MeleeHit Maneuver_KickMaterialInEyes_MeleeDeflect Maneuver_KickMaterialInEyes_MeleeMiss Maneuver_KickMaterialInEyes_MeleeDodge

    Unsorted

    defName RewardStandardMidFreq RewardStandardCore RewardStandardLowFreq RewardStandardQualitySuper RewardStandardHighFreq
    Hyperweave - - - -
    MedicineUltratech - - - -
    VoidsightSerum - - - -
    NerveSpiker - - - -
    Bow_Recurve - - - -
    Luciferium - - - -
    MindNumbSerum - - - -
    Genepack - - - -
    Bow_Great - - - -
    VoidSculpture - - - -
    MeleeWeapon_Gladius - - - -
    Schematic - - - -
    TextBook - - - -
    Novel - - - -
    SculptureSmall - - - -
    MeleeWeapon_Spear - - - -
    ComponentSpacer - - - -
    MetalbloodSerum - - - -
    JuggernautSerum - - - -
    Mindscrew - - - -
    Joywire - - - -
    Painstopper - - - -
    Harp - - - -
    Tome - - - -
    Psytrainer_Painblock - - - -
    Psytrainer_Stun - - - -
    Psytrainer_Burden - - - -
    Psytrainer_SolarPinhole - - - -
    Psytrainer_WordOfTrust - - - -
    Psytrainer_Chunkskip - - - -
    MeleeWeapon_LongSword - - - -
    Throne - - - -
    SculptureLarge - - - -
    SculptureTerror - - - -
    Apparel_Gunlink - - - -
    Telescope - - - -
    Gun_HeavySMG - - - -
    HandTalon - - - -
    ElbowBlade - - - -
    KneeSpike - - - -
    VenomFangs - - - -
    VenomTalon - - - -
    MeleeWeapon_Warhammer - - - -
    PowerClaw - - - -
    Apparel_ShieldBelt - - - -
    Apparel_PsyfocusShirt - - - -
    Psytrainer_BlindingPulse - - - -
    Psytrainer_EntropyDump - - - -
    Psytrainer_Waterskip - - - -
    Psytrainer_WordOfJoy - - - -
    Gun_ChainShotgun - - - -
    Harpsichord - - - -
    Gun_LMG - - - -
    DrillArm - - - -
    FieldHand - - - -
    Apparel_PackBroadshield - - - -
    Apparel_DeadlifePack - - - -
    Apparel_PlateArmor - - - -
    Gun_AssaultRifle - - - -
    Gun_HellcatRifle - - - -
    Apparel_PsyfocusHelmet - - - -
    Apparel_EltexSkullcap - - - -
    Apparel_PsyfocusVest - - - -
    Apparel_ShardPsychicShockLance - - - -
    Apparel_ArmorHelmetRecon - - - -
    ShardAnimalPulser - - - -
    Gun_SniperRifle - - - -
    Apparel_ShardPsychicInsanityLance - - - -
    Gun_Incinerator - - - -
    Apparel_PsychicShockLance - - - -
    Psytrainer_Beckon - - - -
    Psytrainer_VertigoPulse - - - -
    Psytrainer_ChaosSkip - - - -
    Psytrainer_WordOfLove - - - -
    AestheticNose - - - -
    PsychicSoothePulser - - - -
    ReinforcedBarrel - - - -
    Apparel_PsyfocusRobe - - - -
    Apparel_PowerArmorHelmet - - - -
    Apparel_PackJump - - - -
    Apparel_PsychicInsanityLance - - - -
    Piano - - - -
    PsychicAnimalPulser - - - -
    ArchiteCapsule - - - -
    Psytrainer_Skip - - - -
    Psytrainer_Wallraise - - - -
    Psytrainer_Smokepop - - - -
    Psytrainer_Focus - - - -
    Psytrainer_WordOfSerenity - - - -
    Apparel_ArmorHelmetReconPrestige - - - -
    Apparel_ArmorHelmetCataphract - - - -
    Neurotrainer_Shooting - - - -
    Neurotrainer_Melee - - - -
    Neurotrainer_Construction - - - -
    Neurotrainer_Mining - - - -
    Neurotrainer_Cooking - - - -
    Neurotrainer_Plants - - - -
    Neurotrainer_Animals - - - -
    Neurotrainer_Crafting - - - -
    Neurotrainer_Artistic - - - -
    Neurotrainer_Medicine - - - -
    Neurotrainer_Social - - - -
    Neurotrainer_Intellectual - - - -
    TornadoGenerator - - - -
    BiomutationPulser - - - -
    GastroAnalyzer - - - -
    AestheticShaper - - - -
    Apparel_ArmorMarineHelmetPrestige - - - -
    Apparel_BiomutationLance - - - -
    Psytrainer_Berserk - - - -
    Psytrainer_Invisibility - - - -
    Psytrainer_Flashstorm - - - -
    Psytrainer_WordOfInspiration - - - -
    Psytrainer_Farskip - - - -
    RoyalBed - - - -
    FlatscreenTelevision - - - -
    TechprofSubpersonaCore - - - -
    Gun_TripleRocket - - - -
    Gun_DoomsdayRocket - - - -
    DeathrestCapacitySerum - - - -
    Psytrainer_BerserkPulse - - - -
    Psytrainer_ManhunterPulse - - - -
    Psytrainer_MassChaosSkip - - - -
    Psytrainer_BulletShield - - - -
    Psytrainer_Neuroquake - - - -
    Gun_ChargeRifle - - - -
    BionicEye - - - -
    BionicArm - - - -
    BionicLeg - - - -
    Neurocalculator - - - -
    LearningAssistant - - - -
    Immunoenhancer - - - -
    Coagulator - - - -
    HealingEnhancer - - - -
    ToughskinGland - - - -
    LoveEnhancer - - - -
    DetoxifierStomach - - - -
    ReprocessorStomach - - - -
    NuclearStomach - - - -
    CircadianAssistant - - - -
    CircadianHalfCycler - - - -
    Apparel_ArmorHelmetCataphractPrestige - - - -
    Gun_Minigun - - - -
    SculptureGrand - - - -
    VanometricPowerCell - - - -
    Shell_AntigrainWarhead - - - -
    OrbitalTargeterBombardment - - - -
    OrbitalTargeterPowerBeam - - - -
    Apparel_ArmorHelmetMechCommander - - - -
    PsychicEmanator - - - -
    MechSerumHealer - - - -
    Gun_ChargeLance - - - -
    ArmorskinGland - - - -
    MegascreenTelevision - - - -
    GrandThrone - - - -
    InfiniteChemreactor - - - -
    Apparel_ArmorRecon - - - -
    MechSerumResurrector - - - -
    StoneskinGland - - - -
    Apparel_ArmorReconPrestige - - - -
    MeleeWeapon_MonoSword - - - -
    MeleeWeapon_Zeushammer - - - -
    MeleeWeapon_PlasmaSword - - - -
    MeleeWeapon_PsyfocusStaff - - - -
    Apparel_PowerArmor - - - -
    Apparel_ArmorLocust - - - -
    Apparel_ArmorMarineGrenadier - - - -
    Apparel_IntegratorHeadset - - - -
    Apparel_ArmorMarinePrestige - - - -
    ArchotechEye - - - -
    ArchotechArm - - - -
    ArchotechLeg - - - -
    Apparel_ArmorCataphract - - - -
    Apparel_ArmorCataphractPhoenix - - - -
    Apparel_ArmorCataphractPrestige - - - -
    Apparel_ArmorHelmetMechlordHelmet - - - -
    Apparel_MechlordSuit - - - -
    defName weightClass ingredients ingredients market value forming cycles total forming time (game days) produced at research required bandwidth cost repair energy cost base health scale move speed average armor melee DPS weapon weapon range weapon DPS weapon accuracy short weapon accuracy medium weapon accuracy long shooter accuracy short shooter accuracy medium shooter accuracy long total accuracy short total accuracy medium total accuracy long special abilities combat power body size
    Mech_Lifter Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 2.8 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
    Mech_Constructoid Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.4 15% 2.0 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
    Mech_Fabricor Light 100x steel 1x high subcore $1002 1 2 mech gestator high mechtech 1 0.66 1 3.4 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
    Mech_Agrihand Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.4 15% 2.2 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
    Mech_Cleansweeper Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.4 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.30
    Mech_WarUrchin Light "-" "-" "-" 0 "-" "-" 1 0.66 1.3 4.2 15% 2.0 spiner 6.9 40 30% 40% 95% 61% 36% 20% 18% 14% 19% none 10 0.70
    Mech_Paramedic Light 100x steel 1x high subcore $1002 1 2 mech gestator high mechtech 1 0.66 1 3.8 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
    Mech_Militor Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.8 15% 2.0 mini-shotgun 12.9 8.3 87% 70% 55% 61% 36% 20% 53% 25% 11% none 45 0.70
    Mech_Scorcher Medium 80x steel 32x plasteel 3x component 1x standard subcore $343 2 4 large mech gestator standard mechtech 1 0.33 0.7 4.5 30% 3.2 mini-flameblaster 4.9 0 48% 35% 26% 61% 36% 20% 29% 13% 5.1% none 75 1.00
    Mech_Termite_Breach Medium "-" "-" "-" 0 "-" "-" 1 0.33 2.16 2.1 39% 3.6 thump cannon 24.9 9 87% 77% 64% 61% 36% 20% 53% 28% 13% none 110 1.60
    Mech_Pikeman Medium 100x steel 40x plasteel 4x component 1x standard subcore $343 2 4 large mech gestator standard mechtech 2 0.33 0.85 2.5 30% 3.2 needle gun 44.9 6 80% 90% 85% 61% 36% 20% 49% 32% 17% none 110 1.00
    Mech_Scyther Medium 75x steel 75x plasteel 4x component 1x standard subcore $343 2 4 large mech gestator standard mechtech 2 0.33 1.32 4.7 30% 6.2 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 150 1.00
    Mech_Legionary Medium 100x plasteel 6x component 1x high subcore $1041 4 8 large mech gestator ultra mechtech 2 0.33 0.72 4.3 30% 3.2 needle launcher 24.9 6 80% 90% 85% 61% 36% 20% 49% 32% 17% none 150 1.00
    Mech_Tesseron Medium 110x plasteel 7x component 1x high subcore $1041 4 8 large mech gestator ultra mechtech 3 0.33 0.72 4.7 30% 3.5 beam graser 24.9 0 70% 65% 55% 61% 36% 20% 43% 23% 11% none 150 1.00
    Mech_Lancer Medium 75x steel 75x plasteel 4x component 1x standard subcore $343 2 4 large mech gestator high mechtech 3 0.33 0.72 4.7 30% 3.5 charge lance 29.9 17.6 85% 85% 75% 61% 36% 20% 52% 31% 15% none 180 1.00
    Mech_Tunneler Heavy 150x steel 75x plasteel 4x component 1x standard subcore $343 4 8 large mech gestator standard mechtech 3 0.2 1.5 1.9 60% 4.7 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% has shield 250 3.50
    Mech_Centurion UltraHeavy 300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore $2211 12 24 large mech gestator ultra mechtech 5 0.15 3 1.6 50% 3.7 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 250 3.60
    Mech_CentipedeBlaster Heavy 255x steel 355x plasteel 8x component 1x high subcore $1043 6 12 large mech gestator ultra mechtech 4 0.2 4.32 1.9 47% 3.7 heavy charge blaster 26.9 113.7 26% 26% 18% 61% 36% 20% 16% 9.4% 3.5% none 400 3.00
    Mech_CentipedeGunner Heavy 255x steel 255x plasteel 8x component 1x high subcore $1043 6 12 large mech gestator high mechtech 4 0.2 4.32 1.9 47% 3.7 minigun 30.9 55.6 25% 25% 18% 61% 36% 20% 15% 9% 3.5% none 400 3.00
    Mech_CentipedeBurner Heavy 255x steel 255x plasteel 8x component 1x high subcore $1043 6 12 large mech gestator high mechtech 4 0.2 4.32 1.9 47% 3.7 inferno cannon 26.9 8 100% 100% 100% 61% 36% 20% 61% 36% 20% none 400 3.00
    Mech_Diabolus UltraHeavy 300x steel 300x plasteel 2x signal chip 1x high subcore $1511 12 24 large mech gestator high mechtech 5 0.15 4.5 2.4 50% 3.8 hellsphere cannon 18.9 106.7 100% 100% 100% 61% 36% 20% 61% 36% 20% none 500 4.00
    Mech_Apocriton UltraHeavy "-" "-" "-" 0 "-" "-" 2 0.33 5.2 3.2 58% 2.1 toxic needle gun 44.9 10.6 80% 90% 92% 61% 36% 20% 49% 32% 18% none 600 1.00
    Mech_Warqueen UltraHeavy 600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore $2711 12 24 large mech gestator ultra mechtech 5 0.15 5.2 1.6 50% 1.2 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% produces war urchins 600 4.00


  • Thing
    Breach axe
    Club
    Ikwa
    Knife (Jade)
    Spear
    Gladius
    Longsword
    Mace
    Axe
    Warhammer
    Eltex staff
    Monosword (Persona)
    Plasmasword (Persona)
    Zeushammer (Persona)
    Beer
    Elephant tusk
    Thrumbo horn
    Wood
    Greatbow
    Pila
    Recurve bow
    Short bow
    Flamebow
    Nerve spiker
    Assault rifle
    Autopistol
    Bolt-action rifle
    Chain shotgun
    Heavy SMG
    Launcher (EMP, Incendiary, Smoke, Toxbomb)
    LMG
    Machine pistol
    Minigun
    Pump shotgun
    Revolver
    Sniper rifle
    Hellcat rifle
    Incinerator
    Charge lance
    Charge rifle
    Doomsday rocket launcher
    Triple rocket launcher
    EMP grenades
    Frag grenades
    Molotov cocktails
    Tox grenades
    Heavy charge blaster
    Inferno cannon
    Needle gun
    Thump cannon
    Beam graser
    Charge blaster turret
    Hellsphere cannon
    Mini-flameblaster
    Mini-shotgun
    Slugthrower
    Spiner
    Toxic needle gun
    Autocannon
    Mini-turret gun
    Mortar (Weapon)
    Uranium slug cannon
    Auto-mortar
    Inferno cannon (Turret)
    Light charge blaster
    Mini-slugger
    Tactical turret gun
  • Tags

    • weaponTags
      • Artillery
      • Artillery_BaseDestroyer
      • AssaultRifle
      • Autopistol
      • Axe
      • BeamGraserGun
      • Bladelink
      • ChargeBlasterHeavyGun
      • EltexStaff
      • EmpireGrenadeDestructive
      • Flamethrower
      • GrenadeDestructive
      • GrenadeEMP
      • GrenadeFlame
      • GrenadeSmoke
      • GrenadeTox
      • Gun
      • GunHeavy
      • GunSingleUse
      • HeavyTox
      • HellsphereCannonGun
      • IndustrialGunAdvanced
      • InfernoCannonGun
      • LongSword
      • MechanoidGunBreach
      • MechanoidGunHeavy
      • MechanoidGunLongRange
      • MechanoidGunMedium
      • MechanoidGunMiniFlameblaster
      • MechanoidGunNeedleLauncher
      • MechanoidGunShortRange
      • MechanoidGunSlugthrower
      • MechanoidGunSpiner
      • MechanoidGunToxicNeedle
      • MedievalMeleeAdvanced
      • MedievalMeleeBasic
      • MedievalMeleeDecent
      • Minigun
      • Neolithic
      • NeolithicMeleeAdvanced
      • NeolithicMeleeBasic
      • NeolithicMeleeDecent
      • NeolithicMeleeDestructive
      • NeolithicRangedFlame
      • NerveSpiker
      • PumpShotgun
      • Revolver
      • ShortShots
      • SimpleGun
      • SniperRifle
      • SpacerGun
      • Spear
      • TurretGun
      • UltratechMelee

    • weaponClasses
      • LongShots
      • Melee
      • MeleeBlunt
      • MeleePiercer
      • Neolithic
      • Ranged
      • RangedHeavy
      • RangedLight
      • ShortShots
      • Ultratech

    • apparelTags
      • BeltDefensePop
      • BeltDefenseTox
      • Firefighting
      • Horaxian
      • IndustrialAdvanced
      • IndustrialBasic
      • IndustrialMilitaryAdvanced
      • IndustrialMilitaryBasic
      • Neolithic
      • Outlander
      • Royal
      • SpacerMilitary
      • Western

    • tags
      • Bald
      • NoBeard

    • techHediffsTags
      • Advanced
      • AdvancedWeapon
      • Anomaly
      • Ghoul
      • ImplantEmpireCommon
      • Poor
      • Simple
      • PainCauser
      • SubcoreBasic
      • ImplantEmpireRoyal
      • DrillArm
      • FieldHand

    • apparelRequired
      • Apparel_AirwireHeadset
      • Apparel_ArmorCataphract
      • Apparel_ArmorCataphractPrestige
      • Apparel_ArmorHelmetCataphract
      • Apparel_ArmorHelmetCataphractPrestige
      • Apparel_ArmorHelmetRecon
      • Apparel_ArmorRecon
      • Apparel_Bandolier
      • Apparel_BasicShirt
      • Apparel_BowlerHat
      • Apparel_CollarShirt
      • Apparel_CowboyHat
      • Apparel_Duster
      • Apparel_FlakJacket
      • Apparel_FlakPants
      • Apparel_FlakVest
      • Apparel_HatTop
      • Apparel_Jacket
      • Apparel_LabCoat
      • Apparel_PackTox
      • Apparel_Pants
      • Apparel_PlateArmor
      • Apparel_PowerArmor
      • Apparel_PowerArmorHelmet
      • Apparel_Robe
      • Apparel_Sash
      • Apparel_Shadecone
      • Apparel_ShieldBelt
      • Apparel_Tailcap
      • Apparel_TribalHeaddress
      • Apparel_WarMask
      • Apparel_WarVeil

    • styleTags
      • Bald
      • Balding
      • BeardBushy
      • BeardLong
      • BeardPunk
      • BeardRural
      • BeardShort
      • BeardTribal
      • BeardUrban
      • Bushy
      • Cultist
      • Furskin
      • Ghoul
      • HairLong
      • HairShort
      • MoustacheOnly
      • NoTattoo
      • Punk
      • Royalty
      • Rural
      • Shaved
      • Soldier
      • TattoBodyBuddhist
      • TattooBodyCannibal
      • TattooBodyInsect
      • TattooBodyPunk
      • TattooBodyTribal
      • TattooFaceCannibal
      • TattooFacePunk
      • TattooFaceTribal
      • Tribal
      • Urban
      • Wild

    • styleItemTags
      • BeardTribal
      • Cultist
      • NoBeard
      • Punk
      • Royalty
      • Rural
      • Soldier
      • TattooBodyInsect
      • TattooFaceCannibal
      • TattooFaceTribal
      • Tribal
      • Urban
      • Wild

    • disabledWorkTags
      • AllWork
      • Caring
      • Cleaning
      • Commoner
      • Firefighting
      • Intellectual
      • ManualDumb
      • ManualSkilled
      • PlantWork
      • Social
      • Violent

    • targetTags
      • Caravan
      • Map_Misc
      • Map_PlayerHome
      • Map_RaidBeacon
      • Map_TempIncident

    • buildingTags
      • Anomaly
      • Artillery
      • Artillery_BaseDestroyer
      • Bed
      • Biotech
      • MechClusterActivator
      • MechClusterCombatThreat
      • MechClusterMember
      • MechClusterMemberGood
      • MechClusterMemberLamp
      • MechClusterProblemCauser
      • Production
      • RitualFocus
      • RitualSeat
      • Artillery_MannedMortar

    • tradeTags
      • Armor
      • Art
      • Artifact
      • BasicClothing
      • Bionic
      • Clothing
      • Drugs
      • ExoticBuilding
      • ExoticMisc
      • HiTechArmor
      • HoraxArmor
      • HoraxWeapon
      • MortarShell
      • MusicalInstrument
      • PsylinkNeuroformer
      • Serum
      • TechHediff
      • Television
      • UtilitySpecial
      • WeaponMelee
      • WeaponRanged

    • thingSetMakerTags (thingSetMakerTagsToAllow + thingSetMakerTagsToDisallow)
      • AnimalPart
      • ImplantEmpireRoyal
      • RewardNonEmpireFactionsOnly
      • RewardStandardCore
      • RewardStandardHighFreq
      • RewardStandardLowFreq
      • RewardStandardMidFreq
      • RewardStandardQualitySuper
      • SingleUseWeapon
      • SkillNeurotrainer
      • Techprint
      • WeaponBladelink