Difference between revisions of "User:JuliaCat/data"

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=== Incidents ===
 
=== Incidents ===
 
=== Quests ===
 
=== Quests ===
 +
<div class="mw-collapsible mw-collapsed">
 
=== General ===
 
=== General ===
<div class="mw-collapsible mw-collapsed">
 
==== Body Part Tag Groups ====
 
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
===== Bird =====
+
==== Stun Chances ====
[[Ostrich]], [[Emu]], [[Cassowary]], [[Chicken]], [[Duck]], [[Goose]]
+
 
 +
 
 +
==== Quest Rewards Sampled ====
 +
 
 +
 
 +
==== Quest Defs ====
 +
 
 +
 
 +
==== Quest Selection Weights Now ====
 +
 
 +
 
 +
==== Decree Selection Weights Now ====
 +
 
 +
 
 +
==== Royal Titles ====
 +
 
 +
 
 +
==== Honor Availability (slow) ====
 +
 
 +
 
 +
==== Plants ====
 +
 
 +
 
 +
==== Plant Current Proportions ====
 +
 
 +
 
 +
==== Biomes ====
 +
 
  
Bird
+
==== Biome Animals Spawn Chances ====
----------------
+
 
Spine
+
 
* Spine
+
==== Biome Animals Typical Counts ====
MetabolismSource
+
 
* Liver
+
 
* Stomach
+
==== Biome Plants Expected Count ====
BloodPumpingSource
+
 
* Heart
+
 
BreathingSource
+
==== Animal Wild Counts On Map ====
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Beak
 
TalkingSource
 
* Beak
 
ManipulationLimbCore
 
* Beak
 
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Foot
 
* Foot
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
  
 +
==== Plant Counts On Map ====
  
  
===== BeetleLike =====
+
==== Biome Ranching ====
[[Megascarab]]
 
  
BeetleLike
 
----------------
 
MetabolismSource
 
* InsectHeart
 
* Stomach
 
BloodPumpingSource
 
* InsectHeart
 
BloodFiltrationSource
 
* InsectHeart
 
BreathingSource
 
* InsectHeart
 
BreathingPathway
 
* Pronotum
 
EatingPathway
 
* Pronotum
 
TalkingPathway
 
* Pronotum
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* InsectMouth
 
ManipulationLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectMouth
 
MovingLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
==== Weapon Classes ====
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
  
  
===== BeetleLikeWithClaw =====
+
==== Weapons Ranged ====
[[Spelopede]], [[Megaspider]]
+
 
 +
 
 +
==== Turrets ====
  
BeetleLikeWithClaw
 
----------------
 
MetabolismSource
 
* InsectHeart
 
* Stomach
 
BloodPumpingSource
 
* InsectHeart
 
BloodFiltrationSource
 
* InsectHeart
 
BreathingSource
 
* InsectHeart
 
BreathingPathway
 
* Pronotum
 
EatingPathway
 
* Pronotum
 
TalkingPathway
 
* Pronotum
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* InsectMouth
 
ManipulationLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectMouth
 
MovingLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
==== Weapons Melee ====
Verse.Log:Message (string)
+
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
==== Tools ====
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
 
Verse.Window:InnerWindowOnGUI (int)
+
==== Research Projects ====
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
 
 +
 
 +
==== Things Existing List ====
 +
 
 +
 
 +
==== Thing Fillage And Passability ====
 +
 
 +
 
 +
==== Thing Path Costs ====
 +
 
 +
 
 +
==== Thing Damage Data ====
 +
 
 +
 
 +
==== Unfinished Things ====
 +
 
 +
 
 +
==== Thing Masses ====
 +
 
 +
 
 +
==== Thing Fill Percents ====
  
  
===== QuadrupedAnimalWithPaws =====
+
==== Thing Nutritions ====
[[Grizzly bear]], [[Polar bear]], [[Capybara]], [[Rat]], [[Boomrat]], [[Raccoon]], [[Waste rat]] {{BiotechIcon}}, [[Chimera]] {{AnomalyIcon}}
 
  
QuadrupedAnimalWithPaws
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Paw
 
* Paw
 
* Paw
 
* Paw
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
<div class="mw-collapsible mw-collapsed">
Verse.Log:Message (string)
+
==== Bodies ====
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
<div class="mw-collapsible-content">
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
===== Bird =====
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
[[Ostrich]], [[Emu]], [[Cassowary]], [[Chicken]], [[Duck]], [[Goose]]
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
{| {{STDT| sortable mw-collapsible}}
Verse.Window:InnerWindowOnGUI (int)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|-
 +
| Neck || 25 || 20% || 20% || 5% || Outside || Top
 +
|-
 +
| Head || 25 || 75% || 15% || 3.1% || Outside || Top
 +
|-
 +
| Skull || 25 || 30% || 4.5% || 1.8% || Inside || Top
 +
|-
 +
| Brain || 10 || 60% || 2.7% || 2.7% || Inside || Top
 +
|-
 +
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| Beak || 20 || 25% || 3.8% || 3.8% || Outside || Top
 +
|-
 +
| Body || 40 || 100% || 100% || 19% || Outside || Middle
 +
|-
 +
| Tail || 10 || 10% || 10% || 10% || Outside || Middle
 +
|-
 +
| Spine || 25 || 5% || 5% || 5% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 4% || 4% || 4% || Inside || Middle
 +
|-
 +
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 4% || 4% || 4% || Inside || Middle
 +
|-
 +
| Lung || 15 || 4% || 4% || 4% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Liver || 20 || 5% || 5% || 5% || Inside || Middle
 +
|-
 +
| Leg || 30 || 10% || 10% || 5% || Outside || Bottom
 +
|-
 +
| Foot || 25 || 50% || 5% || 5% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 10% || 10% || 5% || Outside || Bottom
 +
|-
 +
| Foot || 25 || 50% || 5% || 5% || Outside || Bottom
 +
|-
 +
|}
  
 +
===== BeetleLike =====
 +
[[Megascarab]]
 +
{| {{STDT| sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| Pronotum || 20 || 18% || 18% || 6.3% || Outside || Top
 +
|-
 +
| InsectHead || 30 || 65% || 12% || 1.5% || Outside || Top
 +
|-
 +
| Brain || 10 || 20% || 2.3% || 2.3% || Inside || Top
 +
|-
 +
| Eye || 10 || 15% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| Eye || 10 || 15% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| Antenna || 10 || 10% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| Antenna || 10 || 10% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| InsectNostril || 10 || 7% || 0.82% || 0.82% || Outside || Top
 +
|-
 +
| InsectMouth || 10 || 10% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| Shell || 30 || 100% || 100% || 28% || Outside || Middle
 +
|-
 +
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
 +
|-
 +
| InsectHeart || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
|}
  
===== QuadrupedAnimalWithPawsAndTail =====
+
===== BeetleLikeWithClaw =====
[[Cougar]], [[Panther]], [[Lynx]], [[Cat]], [[Yorkshire terrier]], [[Guinea pig]], [[Labrador retriever]], [[Husky]], [[Hare]], [[Snowhare]], [[Alphabeaver]], [[Chinchilla]], [[Megasloth]], [[Squirrel]], [[Warg]], [[Timber wolf]], [[Arctic wolf]], [[Fennec fox]], [[Red fox]], [[Arctic fox]], [[Immature dryad]] {{IdeologyIcon}}, [[Woodmaker dryad]] {{IdeologyIcon}}, [[Berrymaker dryad]] {{IdeologyIcon}}, [[Medicinemaker dryad]] {{IdeologyIcon}}, [[Gaumaker dryad]] {{IdeologyIcon}}, [[Carrier dryad]] {{IdeologyIcon}}, [[Clawer dryad]] {{IdeologyIcon}}, [[Barkskin dryad]] {{IdeologyIcon}}
+
[[Spelopede]], [[Megaspider]]
 
+
{| {{STDT| sortable mw-collapsible}}
QuadrupedAnimalWithPawsAndTail
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
Spine
+
| Pronotum || 20 || 18% || 18% || 6.3% || Outside || Top
* Spine
+
|-
MetabolismSource
+
| InsectHead || 30 || 65% || 12% || 1.3% || Outside || Top
* Liver
+
|-
* Stomach
+
| Brain || 10 || 20% || 2.3% || 2.3% || Inside || Top
BloodPumpingSource
+
|-
* Heart
+
| Eye || 10 || 12% || 1.4% || 1.4% || Outside || Top
BreathingSource
+
|-
* Lung
+
| Eye || 10 || 12% || 1.4% || 1.4% || Outside || Top
* Lung
+
|-
BloodFiltrationKidney
+
| Antenna || 10 || 8% || 0.94% || 0.94% || Outside || Top
* Kidney
+
|-
* Kidney
+
| Antenna || 10 || 8% || 0.94% || 0.94% || Outside || Top
BloodFiltrationLiver
+
|-
* Liver
+
| InsectNostril || 10 || 6% || 0.7% || 0.7% || Outside || Top
BreathingPathway
+
|-
* Neck
+
| InsectMouth || 10 || 8% || 0.94% || 0.94% || Outside || Top
EatingPathway
+
|-
* Neck
+
| HeadClaw || 15 || 15% || 1.8% || 1.8% || Outside || Top
TalkingPathway
+
|-
* Neck
+
| Shell || 30 || 100% || 100% || 28% || Outside || Middle
ConsciousnessSource
+
|-
* Brain
+
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
SightSource
+
|-
* Eye
+
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
* Eye
+
|-
HearingSource
+
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
* Ear
+
|-
* Ear
+
| InsectHeart || 20 || 3% || 3% || 3% || Inside || Middle
ManipulationLimbCore
+
|-
* AnimalJaw
+
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
MovingLimbCore
+
|-
* Leg
+
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
* Leg
+
|-
* Leg
+
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
* Leg
+
|-
MovingLimbSegment
+
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
* Paw
+
|-
* Paw
+
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
* Paw
+
|-
* Paw
+
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
+
|-
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|}
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
 
 
===== QuadrupedAnimalWithHooves =====
 
[[Cow]], [[Muffalo]], [[Bison]], [[Goat]], [[Elk]], [[Yak]], [[Caribou]], [[Horse]], [[Donkey]], [[Pig]], [[Ibex]], [[Deer]], [[Gazelle]], [[Sheep]], [[Alpaca]]
 
 
 
QuadrupedAnimalWithHooves
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Hoof
 
* Hoof
 
* Hoof
 
* Hoof
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== QuadrupedAnimalWithPaws =====
Verse.Log:Message (string)
+
[[Grizzly bear]], [[Polar bear]], [[Capybara]], [[Rat]], [[Boomrat]], [[Raccoon]], [[Waste rat]] {{BiotechIcon}}, [[Chimera]] {{AnomalyIcon}}
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
 
+
|-
 
+
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
===== QuadrupedAnimalWithHoovesAndHump =====
+
|-
[[Boomalope]], [[Dromedary]], [[Toxalope]] {{BiotechIcon}}
+
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
+
|-
QuadrupedAnimalWithHoovesAndHump
+
| Eye || 10 || 12% || 2% || 2% || Outside || Top
----------------
+
|-
Spine
+
| Eye || 10 || 12% || 2% || 2% || Outside || Top
* Spine
+
|-
MetabolismSource
+
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
* Liver
+
|-
* Stomach
+
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
BloodPumpingSource
+
|-
* Heart
+
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
BreathingSource
+
|-
* Lung
+
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
* Lung
+
|-
BloodFiltrationKidney
+
| Body || 40 || 100% || 100% || 26% || Outside || Middle
* Kidney
+
|-
* Kidney
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
BloodFiltrationLiver
+
|-
* Liver
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
BreathingPathway
+
|-
* Neck
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
EatingPathway
+
|-
* Neck
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
TalkingPathway
+
|-
* Neck
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
ConsciousnessSource
+
|-
* Brain
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
SightSource
+
|-
* Eye
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Eye
+
|-
HearingSource
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
* Ear
+
|-
* Ear
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
ManipulationLimbCore
+
|-
* AnimalJaw
+
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
MovingLimbCore
+
|-
* Leg
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
* Leg
+
|-
* Leg
+
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Leg
+
|-
MovingLimbSegment
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 +
|-
 +
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== QuadrupedAnimalWithPawsAndTail =====
Verse.Log:Message (string)
+
[[Cougar]], [[Panther]], [[Lynx]], [[Cat]], [[Yorkshire terrier]], [[Guinea pig]], [[Labrador retriever]], [[Husky]], [[Hare]], [[Snowhare]], [[Alphabeaver]], [[Chinchilla]], [[Megasloth]], [[Squirrel]], [[Warg]], [[Timber wolf]], [[Arctic wolf]], [[Fennec fox]], [[Red fox]], [[Arctic fox]], [[Immature dryad]] {{IdeologyIcon}}, [[Woodmaker dryad]] {{IdeologyIcon}}, [[Berrymaker dryad]] {{IdeologyIcon}}, [[Medicinemaker dryad]] {{IdeologyIcon}}, [[Gaumaker dryad]] {{IdeologyIcon}}, [[Carrier dryad]] {{IdeologyIcon}}, [[Clawer dryad]] {{IdeologyIcon}}, [[Barkskin dryad]] {{IdeologyIcon}}
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Neck || 25 || 20% || 20% || 5% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Head || 25 || 75% || 15% || 2.3% || Outside || Top
 
+
|-
 
+
| Skull || 25 || 25% || 3.8% || 1.1% || Inside || Top
===== QuadrupedAnimalWithHoovesAndTusks =====
+
|-
[[Wild boar]]
+
| Brain || 10 || 70% || 2.6% || 2.6% || Inside || Top
 
+
|-
QuadrupedAnimalWithHoovesAndTusks
+
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
----------------
+
|-
Spine
+
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
* Spine
+
|-
MetabolismSource
+
| Ear || 12 || 8% || 1.2% || 1.2% || Outside || Top
* Liver
+
|-
* Stomach
+
| Ear || 12 || 8% || 1.2% || 1.2% || Outside || Top
BloodPumpingSource
+
|-
* Heart
+
| Nose || 10 || 10% || 1.5% || 1.5% || Outside || Top
BreathingSource
+
|-
* Lung
+
| AnimalJaw || 10 || 10% || 1.5% || 1.5% || Outside || Top
* Lung
+
|-
BloodFiltrationKidney
+
| Body || 40 || 100% || 100% || 21% || Outside || Middle
* Kidney
+
|-
* Kidney
+
| Tail || 10 || 7% || 7% || 7% || Outside || Middle
BloodFiltrationLiver
+
|-
* Liver
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
BreathingPathway
+
|-
* Neck
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
EatingPathway
+
|-
* Neck
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
TalkingPathway
+
|-
* Neck
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
ConsciousnessSource
+
|-
* Brain
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
SightSource
+
|-
* Eye
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Eye
+
|-
HearingSource
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Ear
+
|-
* Ear
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
ManipulationLimbCore
+
|-
* AnimalJaw
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
MovingLimbCore
+
|-
* Leg
+
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Leg
+
|-
* Leg
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
* Leg
+
|-
MovingLimbSegment
+
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 +
|-
 +
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== QuadrupedAnimalWithHooves =====
Verse.Log:Message (string)
+
[[Cow]], [[Muffalo]], [[Bison]], [[Goat]], [[Elk]], [[Yak]], [[Caribou]], [[Horse]], [[Donkey]], [[Pig]], [[Ibex]], [[Deer]], [[Gazelle]], [[Sheep]], [[Alpaca]]
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
 
+
|-
 
+
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
===== QuadrupedAnimalWithHoovesTusksAndTrunk =====
+
|-
[[Elephant]]
+
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
+
|-
QuadrupedAnimalWithHoovesTusksAndTrunk
+
| Eye || 10 || 12% || 2% || 2% || Outside || Top
----------------
+
|-
Spine
+
| Eye || 10 || 12% || 2% || 2% || Outside || Top
* Spine
+
|-
MetabolismSource
+
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
* Liver
+
|-
* Stomach
+
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
BloodPumpingSource
+
|-
* Heart
+
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
BreathingSource
+
|-
* Lung
+
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
* Lung
+
|-
BloodFiltrationKidney
+
| Body || 40 || 100% || 100% || 26% || Outside || Middle
* Kidney
+
|-
* Kidney
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
BloodFiltrationLiver
+
|-
* Liver
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
BreathingPathway
+
|-
* Neck
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
EatingPathway
+
|-
* Neck
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
TalkingPathway
+
|-
* Neck
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
ConsciousnessSource
+
|-
* Brain
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
SightSource
+
|-
* Eye
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Eye
+
|-
HearingSource
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
* Ear
+
|-
* Ear
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
ManipulationLimbCore
+
|-
* AnimalJaw
+
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Trunk
+
|-
MovingLimbCore
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
* Leg
+
|-
* Leg
+
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Leg
+
|-
* Leg
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
MovingLimbSegment
+
|-
* Hoof
+
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
* Hoof
+
|-
 +
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== QuadrupedAnimalWithHoovesAndHump =====
Verse.Log:Message (string)
+
[[Boomalope]], [[Dromedary]], [[Toxalope]] {{BiotechIcon}}
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Hump || 20 || 10% || 10% || 10% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Neck || 25 || 18% || 18% || 4.5% || Outside || Top
 
+
|-
 
+
| Head || 25 || 75% || 14% || 2% || Outside || Top
===== QuadrupedAnimalWithHoovesAndHorn =====
+
|-
[[Rhinoceros]], [[Thrumbo]]
+
| Skull || 25 || 25% || 3.4% || 1% || Inside || Top
 
+
|-
QuadrupedAnimalWithHoovesAndHorn
+
| Brain || 10 || 70% || 2.4% || 2.4% || Inside || Top
----------------
+
|-
Spine
+
| Eye || 10 || 12% || 1.6% || 1.6% || Outside || Top
* Spine
+
|-
MetabolismSource
+
| Eye || 10 || 12% || 1.6% || 1.6% || Outside || Top
* Liver
+
|-
* Stomach
+
| Ear || 12 || 8% || 1.1% || 1.1% || Outside || Top
BloodPumpingSource
+
|-
* Heart
+
| Ear || 12 || 8% || 1.1% || 1.1% || Outside || Top
BreathingSource
+
|-
* Lung
+
| Nose || 10 || 10% || 1.4% || 1.4% || Outside || Top
* Lung
+
|-
BloodFiltrationKidney
+
| AnimalJaw || 10 || 10% || 1.4% || 1.4% || Outside || Top
* Kidney
+
|-
* Kidney
+
| Body || 40 || 100% || 100% || 22% || Outside || Middle
BloodFiltrationLiver
+
|-
* Liver
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
BreathingPathway
+
|-
* Neck
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
EatingPathway
+
|-
* Neck
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
TalkingPathway
+
|-
* Neck
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
ConsciousnessSource
+
|-
* Brain
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
SightSource
+
|-
* Eye
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Eye
+
|-
HearingSource
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Ear
+
|-
* Ear
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
ManipulationLimbCore
+
|-
* AnimalJaw
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
MovingLimbCore
+
|-
* Leg
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
* Leg
+
|-
* Leg
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
* Leg
+
|-
MovingLimbSegment
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
* Hoof
+
|-
* Hoof
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== QuadrupedAnimalWithHoovesAndTusks =====
Verse.Log:Message (string)
+
[[Wild boar]]
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Neck || 25 || 26% || 26% || 5.2% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Head || 25 || 80% || 21% || 2.9% || Outside || Top
 
+
|-
 
+
| Skull || 25 || 20% || 4.2% || 1.2% || Inside || Top
===== QuadrupedAnimalWithClawsTailAndJowl =====
+
|-
[[Iguana]]
+
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
+
|-
QuadrupedAnimalWithClawsTailAndJowl
+
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
----------------
+
|-
Spine
+
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
* Spine
+
|-
MetabolismSource
+
| Ear || 12 || 6% || 1.2% || 1.2% || Outside || Top
* Liver
+
|-
* Stomach
+
| Ear || 12 || 6% || 1.2% || 1.2% || Outside || Top
BloodPumpingSource
+
|-
* Heart
+
| Nose || 10 || 6% || 1.2% || 1.2% || Outside || Top
BreathingSource
+
|-
* Lung
+
| AnimalJaw || 10 || 30% || 6.2% || 1.2% || Outside || Top
* Lung
+
|-
BloodFiltrationKidney
+
| Tusk || 20 || 40% || 2.5% || 2.5% || Outside || Top
* Kidney
+
|-
* Kidney
+
| Tusk || 20 || 40% || 2.5% || 2.5% || Outside || Top
BloodFiltrationLiver
+
|-
* Liver
+
| Body || 40 || 100% || 100% || 24% || Outside || Middle
BreathingPathway
+
|-
* Neck
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
EatingPathway
+
|-
* Neck
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
TalkingPathway
+
|-
* Neck
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
ConsciousnessSource
+
|-
* Brain
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
SightSource
+
|-
* Eye
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* Eye
+
|-
HearingSource
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Ear
+
|-
* Ear
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
ManipulationLimbCore
+
|-
* AnimalJaw
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
MovingLimbCore
+
|-
* Leg
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
* Leg
+
|-
* Leg
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
* Leg
+
|-
MovingLimbDigit
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
* FrontClaw
+
|-
* FrontClaw
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
* FrontClaw
+
|-
* FrontClaw
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
* FrontClaw
+
|-
* FrontClaw
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
* FrontClaw
+
|-
* FrontClaw
+
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
* FrontClaw
+
|-
* FrontClaw
+
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
* RearClaw
+
|-
* RearClaw
+
|}
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
ManipulationLimbDigit
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== QuadrupedAnimalWithHoovesTusksAndTrunk =====
Verse.Log:Message (string)
+
[[Elephant]]
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Neck || 25 || 32% || 32% || 6.4% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Head || 25 || 80% || 26% || 1.3% || Outside || Top
 
+
|-
===== TurtleLike =====
+
| Skull || 25 || 15% || 3.8% || 1.2% || Inside || Top
[[Tortoise]]
+
|-
 
+
| Brain || 10 || 70% || 2.7% || 2.7% || Inside || Top
TurtleLike
+
|-
----------------
+
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
Spine
+
|-
* Spine
+
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
MetabolismSource
+
|-
* Liver
+
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
* Stomach
+
|-
BloodPumpingSource
+
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
* Heart
+
|-
BreathingSource
+
| Trunk || 15 || 28% || 7.2% || 7.2% || Outside || Top
* Lung
+
|-
* Lung
+
| AnimalJaw || 10 || 28% || 7.2% || 1.4% || Outside || Top
BloodFiltrationKidney
+
|-
* Kidney
+
| Tusk || 20 || 40% || 2.9% || 2.9% || Outside || Top
* Kidney
+
|-
BloodFiltrationLiver
+
| Tusk || 20 || 40% || 2.9% || 2.9% || Outside || Top
* Liver
+
|-
ConsciousnessSource
+
| Body || 40 || 100% || 100% || 20% || Outside || Middle
* Brain
+
|-
SightSource
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
* Eye
+
|-
* Eye
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
ManipulationLimbCore
+
|-
* TurtleBeak
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
MovingLimbCore
+
|-
* Leg
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* Leg
+
|-
* Leg
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* Leg
+
|-
 
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 +
|-
 +
|}
  
 +
===== QuadrupedAnimalWithHoovesAndHorn =====
 +
[[Rhinoceros]], [[Thrumbo]]
 +
{| {{STDT| sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| Neck || 25 || 28% || 28% || 7% || Outside || Top
 +
|-
 +
| Head || 25 || 75% || 21% || 2.1% || Outside || Top
 +
|-
 +
| Skull || 25 || 15% || 3.2% || 0.95% || Inside || Top
 +
|-
 +
| Brain || 10 || 70% || 2.2% || 2.2% || Inside || Top
 +
|-
 +
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
 +
|-
 +
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
 +
|-
 +
| Ear || 12 || 6% || 1.3% || 1.3% || Outside || Top
 +
|-
 +
| Ear || 12 || 6% || 1.3% || 1.3% || Outside || Top
 +
|-
 +
| Nose || 10 || 35% || 7.3% || 1.1% || Outside || Top
 +
|-
 +
| Horn || 20 || 85% || 6.2% || 6.2% || Outside || Top
 +
|-
 +
| AnimalJaw || 10 || 10% || 2.1% || 2.1% || Outside || Top
 +
|-
 +
| Body || 40 || 100% || 100% || 22% || Outside || Middle
 +
|-
 +
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 +
|-
 +
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 +
|-
 +
|}
 +
 +
===== QuadrupedAnimalWithClawsTailAndJowl =====
 +
[[Iguana]]
 +
{| {{STDT| sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| Neck || 25 || 24% || 24% || 6% || Outside || Top
 +
|-
 +
| Head || 25 || 75% || 18% || 2.2% || Outside || Top
 +
|-
 +
| Skull || 25 || 24% || 4.3% || 1.3% || Inside || Top
 +
|-
 +
| Brain || 10 || 70% || 3% || 3% || Inside || Top
 +
|-
 +
| Eye || 10 || 9% || 1.6% || 1.6% || Outside || Top
 +
|-
 +
| Eye || 10 || 9% || 1.6% || 1.6% || Outside || Top
 +
|-
 +
| Ear || 12 || 8% || 1.4% || 1.4% || Outside || Top
 +
|-
 +
| Ear || 12 || 8% || 1.4% || 1.4% || Outside || Top
 +
|-
 +
| Nose || 10 || 10% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| AnimalJaw || 10 || 10% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| Jowl || 20 || 10% || 1.8% || 1.8% || Outside || Top
 +
|-
 +
| Body || 40 || 100% || 100% || 21% || Outside || Middle
 +
|-
 +
| Tail || 10 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 +
|-
 +
|}
 +
 +
===== TurtleLike =====
 +
[[Tortoise]]
 +
{| {{STDT| sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| TurtleShell || 50 || 100% || 100% || 28% || Outside || Middle
 +
|-
 +
| Tail || 10 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Head || 25 || 17% || 17% || 2.9% || Outside || Middle
 +
|-
 +
| Brain || 10 || 18% || 3.1% || 3.1% || Inside || Middle
 +
|-
 +
| Eye || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 +
|-
 +
| Eye || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 +
|-
 +
| Nose || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 +
|-
 +
| TurtleBeak || 10 || 20% || 3.4% || 3.4% || Outside || Middle
 +
|-
 +
| Plastron || 20 || 6% || 6% || 6% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 +
|-
 +
|}
  
===== Monkey =====
+
===== Monkey =====
[[Monkey]]
+
[[Monkey]]
 
+
{| {{STDT| sortable mw-collapsible}}
Monkey
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbSegment
+
| Clavicle || 25 || 1% || 1% || 1% || Inside || Top
* Clavicle
+
|-
* Clavicle
+
| Clavicle || 25 || 1% || 1% || 1% || Inside || Top
* Hand
+
|-
* Hand
+
| Neck || 25 || 10% || 10% || 2.8% || Outside || Top
* Humerus
+
|-
* Humerus
+
| Head || 25 || 72% || 7.2% || 1.6% || Outside || Top
* Radius
+
|-
* Radius
+
| Skull || 25 || 18% || 1.3% || 0.39% || Inside || Top
* Shoulder
+
|-
* Shoulder
+
| Brain || 10 || 70% || 0.91% || 0.91% || Inside || Top
Mirrored
+
|-
* Arm
+
| Eye || 10 || 12% || 0.86% || 0.86% || Outside || Top
* Arm
+
|-
* Clavicle
+
| Eye || 10 || 12% || 0.86% || 0.86% || Outside || Top
* Clavicle
+
|-
* Femur
+
| Ear || 12 || 8% || 0.58% || 0.58% || Outside || Top
* Femur
+
|-
* Finger
+
| Ear || 12 || 8% || 0.58% || 0.58% || Outside || Top
* Finger
+
|-
* Finger
+
| Nose || 10 || 10% || 0.72% || 0.72% || Outside || Top
* Finger
+
|-
* Finger
+
| AnimalJaw || 10 || 10% || 0.72% || 0.72% || Outside || Top
* Finger
+
|-
* Finger
+
| Torso || 40 || 100% || 100% || 15% || Outside || Middle
* Finger
+
|-
* Finger
+
| Ribcage || 30 || 4.5% || 4.5% || 4.5% || Inside || Middle
* Finger
+
|-
* Humerus
+
| Sternum || 20 || 0.5% || 0.5% || 0.5% || Inside || Middle
* Humerus
+
|-
* Radius
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
* Radius
+
|-
* Shoulder
+
| Stomach || 20 || 4% || 4% || 4% || Inside || Middle
* Shoulder
+
|-
* Tibia
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
* Tibia
+
|-
* Toe
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* Toe
+
|-
* Toe
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* Toe
+
|-
* Toe
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Toe
+
|-
* Toe
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
* Toe
+
|-
* Toe
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
* Toe
+
|-
BreathingSourceCage
+
| Shoulder || 30 || 10% || 10% || 1.5% || Outside || Middle
* Ribcage
+
|-
* Sternum
+
| Arm || 30 || 85% || 8.5% || 4.7% || Outside || Middle
Pelvis
+
|-
* Pelvis
+
| Humerus || 25 || 10% || 0.85% || 0.85% || Inside || Middle
Spine
+
|-
* Spine
+
| Radius || 20 || 10% || 0.85% || 0.85% || Inside || Middle
MetabolismSource
+
|-
* Liver
+
| Shoulder || 30 || 10% || 10% || 1.5% || Outside || Middle
* Stomach
+
|-
BloodPumpingSource
+
| Arm || 30 || 85% || 8.5% || 4.7% || Outside || Middle
* Heart
+
|-
BreathingSource
+
| Humerus || 25 || 10% || 0.85% || 0.85% || Inside || Middle
* Lung
+
|-
* Lung
+
| Radius || 20 || 10% || 0.85% || 0.85% || Inside || Middle
BloodFiltrationKidney
+
|-
* Kidney
+
| Tail || 10 || 2% || 2% || 2% || Outside || Bottom
* Kidney
+
|-
BloodFiltrationLiver
+
| Pelvis || 25 || 1% || 1% || 1% || Inside || Bottom
* Liver
+
|-
BreathingPathway
+
| Hand || 20 || 25% || 2.1% || 0.68% || Outside || Bottom
* Neck
+
|-
EatingPathway
+
| Finger || 8 || 11% || 0.23% || 0.23% || Outside || Bottom
* Neck
+
|-
TalkingPathway
+
| Finger || 8 || 13% || 0.28% || 0.28% || Outside || Bottom
* Neck
+
|-
ConsciousnessSource
+
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
* Brain
+
|-
SightSource
+
| Finger || 8 || 14% || 0.3% || 0.3% || Outside || Bottom
* Eye
+
|-
* Eye
+
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
HearingSource
+
|-
* Ear
+
| Hand || 20 || 25% || 2.1% || 0.68% || Outside || Bottom
* Ear
+
|-
ManipulationLimbCore
+
| Finger || 8 || 11% || 0.23% || 0.23% || Outside || Bottom
* AnimalJaw
+
|-
* Arm
+
| Finger || 8 || 13% || 0.28% || 0.28% || Outside || Bottom
* Arm
+
|-
ManipulationLimbDigit
+
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
* Finger
+
|-
* Finger
+
| Finger || 8 || 14% || 0.3% || 0.3% || Outside || Bottom
* Finger
+
|-
* Finger
+
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
* Finger
+
|-
* Finger
+
| Leg || 30 || 10% || 10% || 6% || Outside || Bottom
* Finger
+
|-
* Finger
+
| Femur || 25 || 10% || 1% || 1% || Inside || Bottom
* Finger
+
|-
* Finger
+
| Tibia || 25 || 10% || 1% || 1% || Inside || Bottom
MovingLimbCore
+
|-
* Leg
+
| Foot || 25 || 20% || 2% || 0.66% || Outside || Bottom
* Leg
+
|-
MovingLimbSegment
+
| Toe || 8 || 10% || 0.2% || 0.2% || Outside || Bottom
* Femur
+
|-
* Femur
+
| Toe || 8 || 12% || 0.24% || 0.24% || Outside || Bottom
* Foot
+
|-
* Foot
+
| Toe || 8 || 14% || 0.28% || 0.28% || Outside || Bottom
* Tibia
+
|-
* Tibia
+
| Toe || 8 || 15% || 0.3% || 0.3% || Outside || Bottom
MovingLimbDigit
+
|-
* Toe
+
| Toe || 8 || 16% || 0.32% || 0.32% || Outside || Bottom
* Toe
+
|-
* Toe
+
| Leg || 30 || 10% || 10% || 6% || Outside || Bottom
* Toe
+
|-
* Toe
+
| Femur || 25 || 10% || 1% || 1% || Inside || Bottom
* Toe
+
|-
* Toe
+
| Tibia || 25 || 10% || 1% || 1% || Inside || Bottom
* Toe
+
|-
* Toe
+
| Foot || 25 || 20% || 2% || 0.64% || Outside || Bottom
* Toe
+
|-
 
+
| Toe || 8 || 11% || 0.22% || 0.22% || Outside || Bottom
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| Toe || 8 || 12% || 0.24% || 0.24% || Outside || Bottom
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| Toe || 8 || 14% || 0.28% || 0.28% || Outside || Bottom
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Toe || 8 || 15% || 0.3% || 0.3% || Outside || Bottom
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Toe || 8 || 16% || 0.32% || 0.32% || Outside || Bottom
 
+
|-
 
+
|}
===== Snake =====
 
[[Cobra]]
 
 
 
Snake
 
----------------
 
MovingLimbCore
 
* SnakeBody
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
HearingSource
 
* SnakeHead
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* SnakeMouth
 
TalkingSource
 
* SnakeMouth
 
ManipulationLimbCore
 
* SnakeMouth
 
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
 
 
===== Human =====
 
[[Human]], [[Creepjoiner]] {{AnomalyIcon}}, [[Revenant]] {{AnomalyIcon}}, [[Sightstealer]] {{AnomalyIcon}}
 
 
 
Human
 
----------------
 
BreathingSourceCage
 
* Ribcage
 
* Sternum
 
Pelvis
 
* Pelvis
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
Tongue
 
* Tongue
 
ManipulationLimbSegment
 
* Clavicle
 
* Clavicle
 
* Hand
 
* Hand
 
* Humerus
 
* Humerus
 
* Radius
 
* Radius
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Arm
 
* Arm
 
* Clavicle
 
* Clavicle
 
* Femur
 
* Femur
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Humerus
 
* Humerus
 
* Radius
 
* Radius
 
* Shoulder
 
* Shoulder
 
* Tibia
 
* Tibia
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
ManipulationLimbCore
 
* Arm
 
* Arm
 
ManipulationLimbDigit
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Femur
 
* Femur
 
* Foot
 
* Foot
 
* Tibia
 
* Tibia
 
MovingLimbDigit
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== Snake =====
Verse.Log:Message (string)
+
[[Cobra]]
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| SnakeBody || 30 || 100% || 100% || 55% || Outside || Middle
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
 
+
|-
 
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
===== MechanicalCentipede =====
+
|-
[[Centipede blaster]], [[Centipede gunner]], [[Centipede burner]]
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Liver || 20 || 5% || 5% || 5% || Inside || Middle
 +
|-
 +
| SnakeHead || 30 || 20% || 20% || 4% || Outside || Middle
 +
|-
 +
| Skull || 25 || 30% || 6% || 3% || Inside || Middle
 +
|-
 +
| Brain || 10 || 50% || 3% || 3% || Inside || Middle
 +
|-
 +
| Eye || 10 || 10% || 2% || 2% || Outside || Middle
 +
|-
 +
| Eye || 10 || 10% || 2% || 2% || Outside || Middle
 +
|-
 +
| Nose || 10 || 15% || 3% || 3% || Outside || Middle
 +
|-
 +
| SnakeMouth || 20 || 15% || 3% || 3% || Outside || Middle
 +
|-
 +
|}
  
MechanicalCentipede
+
===== Human =====
----------------
+
[[Human]], [[Creepjoiner]] {{AnomalyIcon}}, [[Revenant]] {{AnomalyIcon}}, [[Sightstealer]] {{AnomalyIcon}}
MovingLimbCore
+
{| {{STDT| sortable mw-collapsible}}
* MechanicalCentipedeBodyFifthRing
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
* MechanicalCentipedeBodyFirstRing
+
|-
* MechanicalCentipedeBodyFourthRing
+
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
* MechanicalCentipedeBodySecondRing
+
|-
* MechanicalCentipedeBodySixthRing
+
| Head || 25 || 80% || 6% || 1.7% || Outside || Top
* MechanicalCentipedeBodyThirdRing
+
|-
ManipulationLimbCore
+
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
* MechanicalCentipedeBodyFifthRing
+
|-
* MechanicalCentipedeBodyFirstRing
+
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
* MechanicalCentipedeBodyFourthRing
+
|-
* MechanicalCentipedeBodySecondRing
+
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
* MechanicalCentipedeBodySixthRing
+
|-
* MechanicalCentipedeBodyThirdRing
+
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
ConsciousnessSource
+
|-
* ArtificialBrain
+
| Ear || 12 || 7% || 0.42% || 0.42% || Outside || Top
SightSource
+
|-
* SightSensor
+
| Ear || 12 || 7% || 0.42% || 0.42% || Outside || Top
* SightSensor
+
|-
HearingSource
+
| Nose || 10 || 10% || 0.6% || 0.6% || Outside || Top
* HearingSensor
+
|-
* HearingSensor
+
| Jaw || 20 || 15% || 0.9% || 0.9% || Outside || Top
BloodPumpingSource
+
|-
* Reactor
+
| Tongue || 10 || 0.1% || 0% || 0% || Inside || Top
BloodFiltrationSource
+
|-
* FluidReprocessor
+
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
* FluidReprocessor
+
|-
 
+
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| Torso || 40 || 100% || 100% || 15% || Outside || Middle
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| Ribcage || 30 || 3.6% || 3.6% || 3.6% || Inside || Middle
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Sternum || 20 || 1.5% || 1.5% || 1.5% || Inside || Middle
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
+
|-
 
+
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
===== Lancer =====
+
|-
[[Lancer]], [[Legionary]] {{BiotechIcon}}, [[Tesseron]] {{BiotechIcon}}
+
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
+
|-
Lancer
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
----------------
+
|-
BreathingPathway
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
* MechanicalNeck
+
|-
EatingPathway
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
* MechanicalNeck
+
|-
TalkingPathway
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
* MechanicalNeck
+
|-
ConsciousnessSource
+
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
* ArtificialBrain
+
|-
SightSource
+
| Shoulder || 30 || 12% || 12% || 1.7% || Outside || Middle
* SightSensor
+
|-
* SightSensor
+
| Arm || 30 || 77% || 9.2% || 6.1% || Outside || Middle
HearingSource
+
|-
* HearingSensor
+
| Humerus || 25 || 10% || 0.92% || 0.92% || Inside || Middle
* HearingSensor
+
|-
ManipulationLimbSegment
+
| Radius || 20 || 10% || 0.92% || 0.92% || Inside || Middle
* MechanicalHand
+
|-
* MechanicalHand
+
| Shoulder || 30 || 12% || 12% || 1.7% || Outside || Middle
* MechanicalShoulder
+
|-
* MechanicalShoulder
+
| Arm || 30 || 77% || 9.2% || 6.1% || Outside || Middle
ManipulationLimbCore
+
|-
* MechanicalArm
+
| Humerus || 25 || 10% || 0.92% || 0.92% || Inside || Middle
* MechanicalArm
+
|-
ManipulationLimbDigit
+
| Radius || 20 || 10% || 0.92% || 0.92% || Inside || Middle
* MechanicalFinger
+
|-
* MechanicalFinger
+
| Pelvis || 25 || 2.5% || 2.5% || 2.5% || Inside || Bottom
* MechanicalFinger
+
|-
* MechanicalFinger
+
| Hand || 20 || 14% || 1.3% || 0.83% || Outside || Bottom
* MechanicalFinger
+
|-
* MechanicalFinger
+
| Finger || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
* MechanicalFinger
+
|-
* MechanicalFinger
+
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
MovingLimbCore
+
|-
* MechanicalLeg
+
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
* MechanicalLeg
+
|-
MovingLimbSegment
+
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
* MechanicalFoot
+
|-
* MechanicalFoot
+
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
BloodPumpingSource
+
|-
* Reactor
+
| Hand || 20 || 14% || 1.3% || 0.83% || Outside || Bottom
BloodFiltrationSource
+
|-
* FluidReprocessor
+
| Finger || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
* FluidReprocessor
+
|-
 
+
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Waist || 10 || 0% || 0% || 0% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 +
|-
 +
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 +
|-
 +
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
|}
  
 +
===== MechanicalCentipede =====
 +
[[Centipede blaster]], [[Centipede gunner]], [[Centipede burner]]
 +
{| {{STDT| sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| MechanicalHead || 30 || 15% || 15% || 8.3% || Outside || Top
 +
|-
 +
| ArtificialBrain || 10 || 5% || 0.75% || 0.75% || Inside || Top
 +
|-
 +
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| SmellSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| MechanicalCentipedeBodyFirstRing || 45 || 100% || 100% || 14% || Outside || Middle
 +
|-
 +
| MechanicalCentipedeBodySecondRing || 40 || 71% || 71% || 11% || Outside || Middle
 +
|-
 +
| Reactor || 20 || 5% || 3.6% || 3.6% || Inside || Middle
 +
|-
 +
| MechanicalCentipedeBodyThirdRing || 35 || 80% || 57% || 11% || Outside || Middle
 +
|-
 +
| FluidReprocessor || 15 || 5% || 2.8% || 2.8% || Inside || Middle
 +
|-
 +
| MechanicalCentipedeBodyFourthRing || 30 || 75% || 43% || 12% || Outside || Middle
 +
|-
 +
| FluidReprocessor || 15 || 6% || 2.6% || 2.6% || Inside || Middle
 +
|-
 +
| MechanicalCentipedeBodyFifthRing || 25 || 66% || 28% || 14% || Outside || Middle
 +
|-
 +
| MechanicalCentipedeBodySixthRing || 20 || 50% || 14% || 14% || Outside || Middle
 +
|-
 +
|}
  
===== Pikeman =====
+
===== Lancer =====
[[Pikeman]]
+
[[Lancer]], [[Legionary]] {{BiotechIcon}}, [[Tesseron]] {{BiotechIcon}}
 
+
{| {{STDT| sortable mw-collapsible}}
Pikeman
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbCore
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
* MechanicalThoraxCanManipulate
+
|-
BreathingPathway
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
* MechanicalNeck
+
|-
EatingPathway
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
* MechanicalNeck
+
|-
TalkingPathway
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
* MechanicalNeck
+
|-
ConsciousnessSource
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
* ArtificialBrain
+
|-
SightSource
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* SightSensor
+
|-
* SightSensor
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
HearingSource
+
|-
* HearingSensor
+
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* HearingSensor
+
|-
MovingLimbCore
+
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
MovingLimbSegment
+
|-
* MechanicalFoot
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* MechanicalFoot
+
|-
* MechanicalFoot
+
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
* MechanicalFoot
+
|-
BloodPumpingSource
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
* Reactor
+
|-
BloodFiltrationSource
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* FluidReprocessor
+
|-
* FluidReprocessor
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
+
|-
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
Verse.Log:Message (string)
+
|-
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
|-
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
|-
Verse.Window:InnerWindowOnGUI (int)
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|-
 
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
+
|-
===== Scyther =====
+
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
[[Scyther]]
+
|-
 +
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 +
|-
 +
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 +
|-
 +
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 +
|-
 +
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 +
|-
 +
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 +
|-
 +
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 +
|-
 +
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 +
|-
 +
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 +
|-
 +
|}
  
Scyther
+
===== Pikeman =====
----------------
+
[[Pikeman]]
BreathingPathway
+
{| {{STDT| sortable mw-collapsible}}
* MechanicalNeck
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
EatingPathway
+
|-
* MechanicalNeck
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
TalkingPathway
+
|-
* MechanicalNeck
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
ConsciousnessSource
+
|-
* ArtificialBrain
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
SightSource
+
|-
* SightSensor
+
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
* SightSensor
+
|-
HearingSource
+
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
* HearingSensor
+
|-
* HearingSensor
+
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
ManipulationLimbSegment
+
|-
* MechanicalHand
+
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
* MechanicalHand
+
|-
* MechanicalShoulder
+
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
* MechanicalShoulder
+
|-
ManipulationLimbCore
+
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
* MechanicalArm
+
|-
* MechanicalArm
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
ManipulationLimbDigit
+
|-
* MechanicalFinger
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* MechanicalFinger
+
|-
* MechanicalFinger
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* MechanicalFinger
+
|-
* MechanicalFinger
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* MechanicalFinger
+
|-
* MechanicalFinger
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
* MechanicalFinger
+
|-
MovingLimbCore
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* MechanicalLeg
+
|-
* MechanicalLeg
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
MovingLimbSegment
+
|-
* MechanicalFoot
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* MechanicalFoot
+
|-
BloodPumpingSource
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
* Reactor
+
|-
BloodFiltrationSource
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* FluidReprocessor
+
|-
* FluidReprocessor
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== Scyther =====
Verse.Log:Message (string)
+
[[Scyther]]
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
+
|-
 
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
===== MechanicalTermite =====
+
|-
[[Termite]]
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
+
|-
MechanicalTermite
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
----------------
+
|-
MovingLimbCore
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* MechanicalTermiteBodyFirstRing
+
|-
* MechanicalTermiteBodySecondRing
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* MechanicalTermiteBodyThirdRing
+
|-
ManipulationLimbCore
+
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* MechanicalTermiteBodyFirstRing
+
|-
* MechanicalTermiteBodySecondRing
+
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
* MechanicalTermiteBodyThirdRing
+
|-
ConsciousnessSource
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* ArtificialBrain
+
|-
SightSource
+
| MechanicalArm || 30 || 85% || 14% || 7.2% || Outside || Middle
* SightSensor
+
|-
* SightSensor
+
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
HearingSource
+
|-
* HearingSensor
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* HearingSensor
+
|-
BloodPumpingSource
+
| MechanicalArm || 30 || 85% || 14% || 7.2% || Outside || Middle
* Reactor
+
|-
BloodFiltrationSource
+
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
* FluidReprocessor
+
|-
 
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
+
|-
 
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
===== Biotech =====
+
|-
{{Biotech|section=1}}
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
====== Mech_Tunneler ======
+
|-
[[Tunneler]]
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
+
|-
Mech_Tunneler
+
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
----------------
+
|-
BreathingPathway
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
* MechanicalNeck
+
|-
EatingPathway
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
* MechanicalNeck
+
|-
TalkingPathway
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
* MechanicalNeck
+
|-
ConsciousnessSource
+
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
* ArtificialBrain
+
|-
SightSource
+
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
* SightSensor
+
|-
* SightSensor
+
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
HearingSource
+
|-
* HearingSensor
+
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
* HearingSensor
+
|-
ManipulationLimbSegment
+
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
* MechanicalShoulder
+
|-
* MechanicalShoulder
+
|}
ManipulationLimbCore
+
 
* MechanicalArm
+
===== MechanicalTermite =====
* MechanicalArm
+
[[Termite]]
MovingLimbCore
+
{| {{STDT| sortable mw-collapsible}}
* MechanicalLeg
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
* MechanicalLeg
+
|-
MovingLimbSegment
+
| MechanicalHead || 30 || 15% || 15% || 8.3% || Outside || Top
* MechanicalFoot
+
|-
* MechanicalFoot
+
| ArtificialBrain || 10 || 5% || 0.75% || 0.75% || Inside || Top
BloodPumpingSource
+
|-
* Reactor
+
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
BloodFiltrationSource
+
|-
* FluidReprocessor
+
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
* FluidReprocessor
+
|-
 +
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| SmellSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 +
|-
 +
| MechanicalTermiteBodyFirstRing || 50 || 100% || 100% || 14% || Outside || Middle
 +
|-
 +
| MechanicalTermiteBodySecondRing || 40 || 71% || 71% || 11% || Outside || Middle
 +
|-
 +
| Reactor || 20 || 5% || 3.6% || 3.6% || Inside || Middle
 +
|-
 +
| MechanicalTermiteBodyThirdRing || 35 || 80% || 57% || 54% || Outside || Middle
 +
|-
 +
| FluidReprocessor || 15 || 5% || 2.8% || 2.8% || Inside || Middle
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
===== Biotech =====
Verse.Log:Message (string)
+
{{Biotech|section=1}}
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
====== Mech_Tunneler ======
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
[[Tunneler]]
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
{| {{STDT| c_18 sortable mw-collapsible}}
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
+
|-
 
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
====== Mech_Light ======
+
|-
[[Militor]], [[Lifter]], [[Constructoid]], [[Fabricor]], [[Cleansweeper]], [[War urchin]], [[Paramedic]]
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
+
|-
Mech_Light
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
----------------
+
|-
ManipulationLimbCore
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
* MechanicalThoraxCanManipulate
+
|-
BreathingPathway
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* MechanicalNeck
+
|-
EatingPathway
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* MechanicalNeck
+
|-
TalkingPathway
+
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* MechanicalNeck
+
|-
ConsciousnessSource
+
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
* ArtificialBrain
+
|-
SightSource
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* SightSensor
+
|-
HearingSource
+
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
* HearingSensor
+
|-
MovingLimbCore
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* SmallMechanicalLeg
+
|-
* SmallMechanicalLeg
+
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
MovingLimbSegment
+
|-
* SmallMechanicalFoot
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
* SmallMechanicalFoot
+
|-
BloodPumpingSource
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* Reactor
+
|-
BloodFiltrationSource
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* FluidReprocessor
+
|-
 
+
| PowerClaw || 40 || 20% || 2.9% || 2.9% || Outside || Bottom
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| PowerClaw || 40 || 20% || 2.9% || 2.9% || Outside || Bottom
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 +
|-
 +
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 +
|-
 +
|}
  
 +
====== Mech_Light ======
 +
[[Militor]], [[Lifter]], [[Constructoid]], [[Fabricor]], [[Cleansweeper]], [[War urchin]], [[Paramedic]]
 +
{| {{STDT| c_18 sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 +
|-
 +
| MechanicalHead || 30 || 80% || 8% || 4.6% || Outside || Top
 +
|-
 +
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 +
|-
 +
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 +
|-
 +
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 +
|-
 +
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 +
|-
 +
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 40% || Outside || Middle
 +
|-
 +
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 +
|-
 +
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 +
|-
 +
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 +
|-
 +
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 +
|-
 +
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 +
|-
 +
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 +
|-
 +
|}
  
 
====== Mech_Agrihand ======
 
====== Mech_Agrihand ======
 
[[Agrihand]]
 
[[Agrihand]]
 
+
{| {{STDT| c_18 sortable mw-collapsible}}
Mech_Agrihand
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
BreathingPathway
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
* MechanicalNeck
+
|-
EatingPathway
+
| MechanicalHead || 30 || 80% || 8% || 4.6% || Outside || Top
* MechanicalNeck
+
|-
TalkingPathway
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
* MechanicalNeck
+
|-
ConsciousnessSource
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
* ArtificialBrain
+
|-
SightSource
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* SightSensor
+
|-
HearingSource
+
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* HearingSensor
+
|-
ManipulationLimbSegment
+
| MechanicalThorax || 40 || 100% || 100% || 23% || Outside || Middle
* MechanicalShoulder
+
|-
ManipulationLimbCore
+
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
* MechanicalArm
+
|-
MovingLimbCore
+
| MechanicalArm || 30 || 85% || 14% || 10% || Outside || Middle
* SmallMechanicalLeg
+
|-
* SmallMechanicalLeg
+
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
MovingLimbSegment
+
|-
* SmallMechanicalFoot
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
* SmallMechanicalFoot
+
|-
BloodPumpingSource
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* Reactor
+
|-
BloodFiltrationSource
+
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
* FluidReprocessor
+
|-
 
+
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
|}
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
  
 
====== Scorcher ======
 
====== Scorcher ======
 
[[Scorcher]]
 
[[Scorcher]]
 
+
{| {{STDT| c_18 sortable mw-collapsible}}
Scorcher
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbCore
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
* MechanicalThoraxCanManipulate
+
|-
BreathingPathway
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
* MechanicalNeck
+
|-
EatingPathway
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
* MechanicalNeck
+
|-
TalkingPathway
+
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
* MechanicalNeck
+
|-
ConsciousnessSource
+
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
* ArtificialBrain
+
|-
SightSource
+
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
* SightSensor
+
|-
* SightSensor
+
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
HearingSource
+
|-
* HearingSensor
+
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
* HearingSensor
+
|-
MovingLimbCore
+
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
MovingLimbSegment
+
|-
* MechanicalFoot
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* MechanicalFoot
+
|-
* MechanicalFoot
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* MechanicalFoot
+
|-
BloodPumpingSource
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
* Reactor
+
|-
BloodFiltrationSource
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* FluidReprocessor
+
|-
* FluidReprocessor
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
+
|-
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
Verse.Log:Message (string)
+
|-
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
|-
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
|-
Verse.Window:InnerWindowOnGUI (int)
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|-
 
+
|}
  
 
====== Apocriton ======
 
====== Apocriton ======
 
[[Apocriton]]
 
[[Apocriton]]
 
+
{| {{STDT| c_18 sortable mw-collapsible}}
Apocriton
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbCore
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
* MechanicalThoraxCanManipulate
+
|-
BreathingPathway
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
* MechanicalNeck
+
|-
EatingPathway
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
* MechanicalNeck
+
|-
TalkingPathway
+
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
* MechanicalNeck
+
|-
ConsciousnessSource
+
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
* ArtificialBrain
+
|-
SightSource
+
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
* SightSensor
+
|-
* SightSensor
+
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
HearingSource
+
|-
* HearingSensor
+
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
* HearingSensor
+
|-
MovingLimbCore
+
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
MovingLimbSegment
+
|-
* MechanicalFoot
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* MechanicalFoot
+
|-
* MechanicalFoot
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* MechanicalFoot
+
|-
BloodPumpingSource
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
* Reactor
+
|-
BloodFiltrationSource
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
* FluidReprocessor
+
|-
* FluidReprocessor
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
+
|-
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
Verse.Log:Message (string)
+
|-
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
|-
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
|-
Verse.Window:InnerWindowOnGUI (int)
+
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|-
 
+
|}
  
 
====== Mech_Diabolus ======
 
====== Mech_Diabolus ======
 
[[Diabolus]]
 
[[Diabolus]]
 
+
{| {{STDT| c_18 sortable mw-collapsible}}
Mech_Diabolus
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
MovingLimbCore
+
| MechanicalDiabolusBodyFirstRing || 55 || 100% || 100% || 10% || Outside || Middle
* MechanicalDiabolusBodyFifthRing
+
|-
* MechanicalDiabolusBodyFirstRing
+
| MechanicalHead || 30 || 10% || 10% || 3.4% || Outside || Middle
* MechanicalDiabolusBodyFourthRing
+
|-
* MechanicalDiabolusBodySecondRing
+
| ArtificialBrain || 10 || 10% || 1% || 1% || Inside || Middle
* MechanicalDiabolusBodySixthRing
+
|-
* MechanicalDiabolusBodyThirdRing
+
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
ManipulationLimbCore
+
|-
* MechanicalDiabolusBodyFifthRing
+
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
* MechanicalDiabolusBodyFirstRing
+
|-
* MechanicalDiabolusBodyFourthRing
+
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
* MechanicalDiabolusBodySecondRing
+
|-
* MechanicalDiabolusBodySixthRing
+
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
* MechanicalDiabolusBodyThirdRing
+
|-
ConsciousnessSource
+
| SmellSensor || 10 || 10% || 1% || 1% || Outside || Middle
* ArtificialBrain
+
|-
SightSource
+
| MechanicalDiabolusBodySecondRing || 55 || 75% || 75% || 3.7% || Outside || Middle
* SightSensor
+
|-
* SightSensor
+
| Reactor || 20 || 5% || 3.8% || 3.8% || Inside || Middle
HearingSource
+
|-
* HearingSensor
+
| DiabolusCapacitor || 50 || 10% || 7.5% || 7.5% || Outside || Middle
* HearingSensor
+
|-
BloodPumpingSource
+
| DiabolusCapacitor || 50 || 10% || 7.5% || 7.5% || Outside || Middle
* Reactor
+
|-
BloodFiltrationSource
+
| MechanicalDiabolusBodyThirdRing || 50 || 70% || 52% || 16% || Outside || Middle
* FluidReprocessor
+
|-
 
+
| MechanicalDiabolusBodyFourthRing || 45 || 70% || 37% || 15% || Outside || Middle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| MechanicalDiabolusBodyFifthRing || 40 || 60% || 22% || 11% || Outside || Middle
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| MechanicalDiabolusBodySixthRing || 35 || 50% || 11% || 10% || Outside || Middle
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| FluidReprocessor || 15 || 5% || 0.55% || 0.55% || Inside || Middle
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
 
+
|-
 +
|}
  
 
====== Mech_Centurion ======
 
====== Mech_Centurion ======
 
[[Centurion]]
 
[[Centurion]]
 
+
{| {{STDT| c_18 sortable mw-collapsible}}
Mech_Centurion
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbCore
+
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
* MechanicalThoraxCanManipulate
+
|-
BreathingPathway
+
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
* MechanicalNeck
+
|-
EatingPathway
+
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
* MechanicalNeck
+
|-
TalkingPathway
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
* MechanicalNeck
+
|-
ConsciousnessSource
+
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
* ArtificialBrain
+
|-
SightSource
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* SightSensor
+
|-
* SightSensor
+
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
HearingSource
+
|-
* HearingSensor
+
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
* HearingSensor
+
|-
MovingLimbCore
+
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 7% || Outside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
* MechanicalLeg
+
|-
* MechanicalLeg
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
MovingLimbSegment
+
|-
* MechanicalFoot
+
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
* MechanicalFoot
+
|-
* MechanicalFoot
+
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
* MechanicalFoot
+
|-
BloodPumpingSource
+
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
* Reactor
+
|-
BloodFiltrationSource
+
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
* FluidReprocessor
+
|-
* FluidReprocessor
+
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
 
+
|-
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
Verse.Log:Message (string)
+
|-
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
|-
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
|-
Verse.Window:InnerWindowOnGUI (int)
+
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|-
 
+
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
 +
|-
 +
|}
  
 
====== Mech_Warqueen ======
 
====== Mech_Warqueen ======
 
[[War queen]]
 
[[War queen]]
 
+
{| {{STDT| c_18 sortable mw-collapsible}}
Mech_Warqueen
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
MovingLimbCore
+
| MechanicalWarqueenBodyFirstRing || 55 || 100% || 100% || 10% || Outside || Middle
* MechanicalWarqueenBodyFifthRing
+
|-
* MechanicalWarqueenBodyFirstRing
+
| MechanicalHead || 30 || 10% || 10% || 3.4% || Outside || Middle
* MechanicalWarqueenBodyFourthRing
+
|-
* MechanicalWarqueenBodySecondRing
+
| ArtificialBrain || 10 || 10% || 1% || 1% || Inside || Middle
* MechanicalWarqueenBodyThirdRing
+
|-
ManipulationLimbCore
+
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
* MechanicalWarqueenBodyFifthRing
+
|-
* MechanicalWarqueenBodyFirstRing
+
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
* MechanicalWarqueenBodyFourthRing
+
|-
* MechanicalWarqueenBodySecondRing
+
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
* MechanicalWarqueenBodyThirdRing
+
|-
ConsciousnessSource
+
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
* ArtificialBrain
+
|-
SightSource
+
| SmellSensor || 10 || 10% || 1% || 1% || Outside || Middle
* SightSensor
+
|-
* SightSensor
+
| MechanicalWarqueenBodySecondRing || 50 || 75% || 75% || 11% || Outside || Middle
HearingSource
+
|-
* HearingSensor
+
| Reactor || 20 || 5% || 3.8% || 3.8% || Inside || Middle
* HearingSensor
+
|-
BloodPumpingSource
+
| MechanicalWarqueenBodyThirdRing || 45 || 80% || 60% || 18% || Outside || Middle
* Reactor
+
|-
BloodFiltrationSource
+
| MechanicalWarqueenBodyFourthRing || 40 || 70% || 42% || 17% || Outside || Middle
* FluidReprocessor
+
|-
 
+
| MechanicalWarqueenBodyFifthRing || 35 || 60% || 25% || 11% || Outside || Middle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| FluidReprocessor || 15 || 5% || 1.3% || 1.3% || Inside || Middle
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| MechanicalWarqueenFormingPod || 200 || 50% || 13% || 13% || Inside || Middle
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|}
 
 
  
 
===== Anomaly =====
 
===== Anomaly =====
Line 23,256: Line 23,394:
 
====== Noctol ======
 
====== Noctol ======
 
[[Noctol]]
 
[[Noctol]]
 +
{| {{STDT| c_21 sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
 +
|-
 +
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
 +
|-
 +
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
 +
|-
 +
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 +
|-
 +
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 +
|-
 +
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 +
|-
 +
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 +
|-
 +
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 +
|-
 +
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
 +
|-
 +
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
 +
|-
 +
| Body || 40 || 100% || 100% || 26% || Outside || Middle
 +
|-
 +
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 +
|-
 +
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 +
|-
 +
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 +
|-
 +
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 +
|-
 +
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 +
|-
 +
|}
  
Noctol
+
====== Nociosphere ======
----------------
+
[[Nociosphere]]
Spine
+
{| {{STDT| c_21 sortable mw-collapsible}}
* Spine
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
MetabolismSource
+
|-
* Liver
+
| NociosphereShell || 2500 || 100% || 100% || 15% || Outside || Middle
* Stomach
+
|-
BloodPumpingSource
+
| NociosphereCore || 750 || 5% || 5% || 5% || Inside || Middle
* Heart
+
|-
BreathingSource
+
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
* Lung
+
|-
* Lung
+
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
BloodFiltrationKidney
+
|-
* Kidney
+
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
* Kidney
+
|-
BloodFiltrationLiver
+
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
* Liver
+
|-
BreathingPathway
+
|}
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* NoctolClaw
 
* NoctolClaw
 
* NoctolClaw
 
* NoctolClaw
 
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
  
 +
====== Metalhorror ======
 +
[[Metalhorror]]
 +
{| {{STDT| c_21 sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| MetalhorrorNeck || 30 || 18% || 18% || 4.5% || Outside || Top
 +
|-
 +
| MetalhorrorHead || 30 || 75% || 14% || 4.1% || Outside || Top
 +
|-
 +
| MetalhorrorBrain || 45 || 70% || 9.5% || 9.5% || Inside || Top
 +
|-
 +
| MetalhorrorTorso || 50 || 100% || 100% || 3% || Outside || Middle
 +
|-
 +
| MetalhorrorCore || 50 || 5% || 5% || 5% || Inside || Middle
 +
|-
 +
| MetalhorrorShoulder || 30 || 17% || 17% || 2.5% || Outside || Middle
 +
|-
 +
| MetalhorrorArm || 30 || 85% || 14% || 10% || Outside || Middle
 +
|-
 +
| MetalhorrorBlade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 +
|-
 +
| MetalhorrorShoulder || 30 || 17% || 17% || 2.5% || Outside || Middle
 +
|-
 +
| MetalhorrorArm || 30 || 85% || 14% || 10% || Outside || Middle
 +
|-
 +
| MetalhorrorBlade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 +
|-
 +
| MetalhorrorLeg || 30 || 20% || 20% || 18% || Outside || Bottom
 +
|-
 +
| MetalhorrorFoot || 30 || 10% || 2% || 2% || Outside || Bottom
 +
|-
 +
| MetalhorrorLeg || 30 || 20% || 20% || 18% || Outside || Bottom
 +
|-
 +
| MetalhorrorFoot || 30 || 10% || 2% || 2% || Outside || Bottom
 +
|-
 +
|}
  
====== Nociosphere ======
+
====== FleshmassNucleus ======
[[Nociosphere]]
+
[[Fleshmass nucleus]]
 
+
{| {{STDT| c_21 sortable mw-collapsible}}
Nociosphere
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbCore
+
| FleshmassNucleusCore || 100 || 100% || 100% || 100% || Outside || Middle
* NociosphereShell
+
|-
ConsciousnessSource
+
|}
* NociosphereCore
 
BloodPumpingSource
 
* NociosphereCore
 
BloodFiltrationSource
 
* NociosphereCore
 
SightSource
 
* NociosphereCore
 
HearingSource
 
* NociosphereCore
 
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
  
 +
====== Gorehulk ======
 +
[[Gorehulk]]
 +
{| {{STDT| c_21 sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
 +
|-
 +
| Head || 25 || 80% || 6% || 3.5% || Outside || Top
 +
|-
 +
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 +
|-
 +
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 +
|-
 +
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 +
|-
 +
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 +
|-
 +
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
 +
|-
 +
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
 +
|-
 +
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
 +
|-
 +
| Torso || 40 || 100% || 100% || 5.1% || Outside || Middle
 +
|-
 +
| SpineLauncher_Gorehulk || 40 || 11% || 11% || 11% || Outside || Middle
 +
|-
 +
| Ribcage || 30 || 3% || 3% || 3% || Inside || Middle
 +
|-
 +
| Sternum || 20 || 1.5% || 1.5% || 1.5% || Inside || Middle
 +
|-
 +
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 +
|-
 +
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Shoulder || 30 || 12% || 12% || 0.12% || Outside || Middle
 +
|-
 +
| FleshClub_Gorehulk || 12 || 60% || 7.2% || 7.2% || Outside || Middle
 +
|-
 +
| SpineLauncher_Gorehulk || 40 || 30% || 3.6% || 3.6% || Outside || Middle
 +
|-
 +
| Shoulder || 30 || 12% || 12% || 0.12% || Outside || Middle
 +
|-
 +
| FleshClub_Gorehulk || 12 || 60% || 7.2% || 7.2% || Outside || Middle
 +
|-
 +
| SpineLauncher_Gorehulk || 40 || 30% || 3.6% || 3.6% || Outside || Middle
 +
|-
 +
| Pelvis || 25 || 2% || 2% || 2% || Inside || Bottom
 +
|-
 +
| Waist || 10 || 0% || 0% || 0% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 +
|-
 +
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 +
|-
 +
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 +
|-
 +
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 +
|-
 +
|}
  
====== Metalhorror ======
+
====== Devourer ======
[[Metalhorror]]
+
[[Devourer]]
 
+
{| {{STDT| c_21 sortable mw-collapsible}}
Metalhorror
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ManipulationLimbCore
+
| Neck || 25 || 32% || 32% || 6.4% || Outside || Top
* MetalhorrorArm
+
|-
* MetalhorrorArm
+
| Head || 25 || 80% || 26% || 16% || Outside || Top
* MetalhorrorTorso
+
|-
BloodPumpingSource
+
| Skull || 25 || 15% || 3.8% || 1.2% || Inside || Top
* MetalhorrorCore
+
|-
BloodFiltrationSource
+
| Brain || 10 || 70% || 2.7% || 2.7% || Inside || Top
* MetalhorrorCore
+
|-
BreathingPathway
+
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
* MetalhorrorNeck
+
|-
EatingPathway
+
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
* MetalhorrorNeck
+
|-
TalkingPathway
+
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
* MetalhorrorNeck
+
|-
ConsciousnessSource
+
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
* MetalhorrorBrain
+
|-
SightSource
+
| MovingBody || 40 || 100% || 100% || 32% || Outside || Middle
* MetalhorrorBrain
+
|-
HearingSource
+
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
* MetalhorrorBrain
+
|-
ManipulationLimbSegment
+
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
* MetalhorrorShoulder
+
|-
* MetalhorrorShoulder
+
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
MovingLimbCore
+
|-
* MetalhorrorLeg
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* MetalhorrorLeg
+
|-
MovingLimbSegment
+
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
* MetalhorrorFoot
+
|-
* MetalhorrorFoot
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
+
|-
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
Verse.Log:Message (string)
+
|-
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
|-
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
| Fin || 12 || 6% || 6% || 6% || Outside || Bottom
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
|-
Verse.Window:InnerWindowOnGUI (int)
+
| Fin || 12 || 6% || 6% || 6% || Outside || Bottom
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
|-
 
+
|}
 
+
 
====== FleshmassNucleus ======
+
====== Bulbfreak ======
[[Fleshmass nucleus]]
+
[[Bulbfreak]]
 
+
{| {{STDT| c_21 sortable mw-collapsible}}
FleshmassNucleus
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
----------------
+
|-
ConsciousnessSource
+
| MovingBodyFleshbeast || 40 || 100% || 100% || 42% || Outside || Middle
* FleshmassNucleusCore
+
|-
BloodPumpingSource
+
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
* FleshmassNucleusCore
+
|-
BloodFiltrationSource
+
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
* FleshmassNucleusCore
+
|-
SightSource
+
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
* FleshmassNucleusCore
+
|-
HearingSource
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
* FleshmassNucleusCore
+
|-
ManipulationLimbCore
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
* FleshmassNucleusCore
+
|-
 
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
|-
Verse.Log:Message (string)
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
|-
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| FleshbeastHead || 25 || 40% || 40% || 1.2% || Outside || Middle
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| Skull || 25 || 18% || 7.2% || 1.4% || Inside || Middle
 
+
|-
 
+
| Brain || 10 || 80% || 5.8% || 5.8% || Inside || Middle
====== Gorehulk ======
+
|-
[[Gorehulk]]
+
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
+
|-
Gorehulk
+
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
----------------
+
|-
BreathingSourceCage
+
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
* Ribcage
+
|-
* Sternum
+
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
Pelvis
+
|-
* Pelvis
+
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
Spine
+
|-
* Spine
+
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
MetabolismSource
+
|-
* Liver
+
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
* Stomach
+
|-
BloodPumpingSource
+
|}
* Heart
+
 
BreathingSource
+
====== Toughspike ======
* Lung
+
[[Toughspike]]
* Lung
+
{| {{STDT| c_21 sortable mw-collapsible}}
BloodFiltrationKidney
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
* Kidney
+
|-
* Kidney
+
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
BloodFiltrationLiver
+
|-
* Liver
+
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
BreathingPathway
+
|-
* Neck
+
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
EatingPathway
+
|-
* Neck
+
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
TalkingPathway
+
|-
* Neck
+
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
ConsciousnessSource
+
|-
* Brain
+
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
SightSource
+
|-
* Eye
+
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
* Eye
+
|-
EatingSource
+
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
* Jaw
+
|-
TalkingSource
+
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
* Jaw
+
|-
ManipulationLimbSegment
+
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
* Clavicle
+
|-
* Clavicle
+
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
* Shoulder
+
|-
* Shoulder
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
Mirrored
+
|-
* Clavicle
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
* Clavicle
+
|-
* Femur
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
* Femur
+
|-
* Shoulder
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
* Shoulder
+
|-
* Tibia
+
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
* Tibia
+
|-
* Toe
+
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
* Toe
+
|-
* Toe
+
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
* Toe
+
|-
* Toe
+
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
* Toe
+
|-
* Toe
+
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
* Toe
+
|-
* Toe
+
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
* Toe
+
|-
ManipulationLimbCore
+
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
* FleshClub_Gorehulk
+
|-
* FleshClub_Gorehulk
+
|}
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Femur
 
* Femur
 
* Foot
 
* Foot
 
* Tibia
 
* Tibia
 
MovingLimbDigit
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
 
 
====== Devourer ======
 
[[Devourer]]
 
  
Devourer
+
====== Trispike ======
----------------
+
[[Trispike]]
MovingLimbCore
+
{| {{STDT| c_21 sortable mw-collapsible}}
* MovingBody
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
ManipulationLimbCore
+
|-
* MovingBody
+
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
Spine
+
|-
* Spine
+
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
MetabolismSource
+
|-
* Liver
+
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
* Stomach
+
|-
BloodPumpingSource
+
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
* Heart
+
|-
BreathingSource
+
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
* Lung
+
|-
* Lung
+
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
BloodFiltrationKidney
+
|-
* Kidney
+
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
* Kidney
+
|-
BloodFiltrationLiver
+
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
* Liver
+
|-
BreathingPathway
+
| Spine || 25 || 2.5% || 2.5% || 0.58% || Inside || Middle
* Neck
+
|-
EatingPathway
+
| FleshbeastSpike || 40 || 77% || 1.9% || 1.9% || Inside || Middle
* Neck
+
|-
TalkingPathway
+
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
* Neck
+
|-
ConsciousnessSource
+
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
* Brain
+
|-
SightSource
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
* Eye
+
|-
* Eye
+
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
HearingSource
+
|-
* Ear
+
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
* Ear
+
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
 +
|-
 +
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
 +
|-
 +
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
 +
|-
 +
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
 +
|-
 +
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 +
|-
 +
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 +
|-
 +
|}
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
====== Fingerspike ======
Verse.Log:Message (string)
+
[[Fingerspike]]
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
{| {{STDT| c_21 sortable mw-collapsible}}
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
|-
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
Verse.Window:InnerWindowOnGUI (int)
+
|-
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
 +
|-
 +
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 +
|-
 +
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 +
|-
 +
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 +
|-
 +
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 +
|-
 +
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
 +
|-
 +
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
 +
|-
 +
| Spine || 25 || 2.5% || 2.5% || 0.58% || Inside || Middle
 +
|-
 +
| FleshbeastSpike || 40 || 77% || 1.9% || 1.9% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 +
|-
 +
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Shoulder || 30 || 12% || 12% || 12% || Outside || Middle
 +
|-
 +
| Shoulder || 30 || 12% || 12% || 12% || Outside || Middle
 +
|-
 +
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 +
|-
 +
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 +
|-
 +
|}
 +
 
 +
====== Dreadmeld ======
 +
[[Dreadmeld]]
 +
{| {{STDT| c_21 sortable mw-collapsible}}
 +
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 +
|-
 +
| MovingBodyFleshbeast || 40 || 100% || 100% || 27% || Outside || Middle
 +
|-
 +
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 +
|-
 +
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 +
|-
 +
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 +
|-
 +
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 +
|-
 +
| FleshbeastHead || 25 || 40% || 40% || 27% || Outside || Middle
 +
|-
 +
| Skull || 25 || 18% || 7.2% || 1.4% || Inside || Middle
 +
|-
 +
| Brain || 10 || 80% || 5.8% || 5.8% || Inside || Middle
 +
|-
 +
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 +
|-
 +
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 +
|-
 +
| FleshbeastSpike || 40 || 5% || 2% || 2% || Outside || Middle
 +
|-
 +
| FleshbeastSpike || 40 || 5% || 2% || 2% || Outside || Middle
 +
|-
 +
|}
 +
</div>
 +
</div>
 +
 
 +
==== Installable Body Parts ====
 +
 
 +
 
 +
==== Body Parts ====
  
  
====== Bulbfreak ======
+
==== Surgeries ====
[[Bulbfreak]]
+
 
 
+
 
Bulbfreak
+
==== Hits To Kill ====
----------------
+
 
MovingLimbCore
+
 
* MovingBodyFleshbeast
+
==== Prosthetics ====
Spine
+
 
* Spine
+
 
MetabolismSource
+
==== Transhumanist Body Parts ====
* Liver
+
 
* Stomach
+
 
BloodPumpingSource
+
==== Infections ====
* Heart
+
 
BreathingSource
+
 
* Lung
+
==== Infection Simulator ====
* Lung
+
 
BloodFiltrationKidney
+
 
* Kidney
+
==== Joy Givers ====
* Kidney
+
 
BloodFiltrationLiver
+
 
* Liver
+
==== Joy Kinds ====
ConsciousnessSource
+
 
* Brain
+
 
SightSource
+
==== Joy Jobs ====
* Eye
+
 
* Eye
+
 
ManipulationLimbCore
+
==== Drawer Types ====
* Tentacle
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
  
  
====== Toughspike ======
+
==== Dynamic Drawn Things Now ====
[[Toughspike]]
+
 
 +
 
 +
==== Dynamic Drawn Things By Category Now ====
 +
 
 +
 
 +
==== Mining Resource Generation ====
  
Toughspike
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
ManipulationLimbSegment
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Shoulder
 
* Shoulder
 
ManipulationLimbCore
 
* FleshbeastSpike
 
* FleshbeastSpike
 
MovingLimbCore
 
* FleshbeastLeg
 
* FleshbeastLeg
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
==== Natural Rocks ====
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
  
  
====== Trispike ======
+
==== Ancient Junk ====
[[Trispike]]
 
  
Trispike
 
----------------
 
Spine
 
* Spine
 
ManipulationLimbCore
 
* FleshbeastSpike
 
* FleshbeastSpike
 
* FleshbeastSpike
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
ManipulationLimbSegment
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Shoulder
 
* Shoulder
 
MovingLimbCore
 
* FleshbeastLeg
 
* FleshbeastLeg
 
  
UnityEngine.StackTraceUtility:ExtractStackTrace ()
+
==== Meditation Foci ====
Verse.Log:Message (string)
+
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
+
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
+
==== Default Stuffs ====
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
+
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
+
 
Verse.Window:InnerWindowOnGUI (int)
+
==== Beauties ====
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
+
 
 +
 
 +
==== Stuff Beauty ====
 +
 
 +
 
 +
==== Things Power And Heat ====
 +
 
 +
 
 +
==== Food Poison Chances ====
 +
 
 +
 
 +
==== Tech Levels ====
 +
 
 +
 
 +
==== Stuffs ====
 +
 
 +
 
 +
==== Burning And Smelting Things ====
 +
 
 +
 
 +
==== Medicines ====
  
  
====== Fingerspike ======
+
==== Shooting Accuracy ====
[[Fingerspike]]
 
  
Fingerspike
+
 
----------------
+
==== Temperature Data ====
Spine
+
 
* Spine
+
 
ManipulationLimbCore
+
==== Temperature Overlay Colors ====
* FleshbeastSpike
+
 
MetabolismSource
+
 
* Liver
+
==== Weather Chances ====
* Stomach
+
 
BloodPumpingSource
+
 
* Heart
+
==== Celestial Glow ====
BreathingSource
+
 
* Lung
+
 
* Lung
+
==== Sun Angle ====
BloodFiltrationKidney
+
 
* Kidney
+
 
 +
==== Fall Color ====
 +
 
 +
 
 +
==== Pawns List All On Map ====
 +
 
 +
 
 +
==== Wind Speeds ====
 +
 
 +
 
 +
==== Map Pawns List ====
 +
 
 +
 
 +
==== Lords ====
 +
 
 +
 
 +
==== Log Enroute ====
 +
 
 +
 
 +
<div class="mw-collapsible mw-collapsed">
 +
==== Body Part Tag Groups ====
 +
<div class="mw-collapsible-content">
 +
===== Bird =====
 +
[[Ostrich]], [[Emu]], [[Cassowary]], [[Chicken]], [[Duck]], [[Goose]]
 +
 
 +
Bird
 +
----------------
 +
Spine
 +
* Spine
 +
MetabolismSource
 +
* Liver
 +
* Stomach
 +
BloodPumpingSource
 +
* Heart
 +
BreathingSource
 +
* Lung
 +
* Lung
 +
BloodFiltrationKidney
 +
* Kidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
BloodFiltrationLiver
Line 23,755: Line 24,061:
 
* Eye
 
* Eye
 
EatingSource
 
EatingSource
* Jaw
+
* Beak
 
TalkingSource
 
TalkingSource
* Jaw
+
* Beak
ManipulationLimbSegment
+
ManipulationLimbCore
* Shoulder
+
* Beak
* Shoulder
 
Mirrored
 
* Shoulder
 
* Shoulder
 
 
MovingLimbCore
 
MovingLimbCore
* FleshbeastLeg
+
* Leg
* FleshbeastLeg
+
* Leg
 +
MovingLimbSegment
 +
* Foot
 +
* Foot
  
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Line 23,778: Line 24,083:
  
  
====== Dreadmeld ======
 
[[Dreadmeld]]
 
  
Dreadmeld
+
===== BeetleLike =====
 +
[[Megascarab]]
 +
 
 +
BeetleLike
 
----------------
 
----------------
MovingLimbCore
 
* MovingBodyFleshbeast
 
Spine
 
* Spine
 
 
MetabolismSource
 
MetabolismSource
* Liver
+
* InsectHeart
 
* Stomach
 
* Stomach
 
BloodPumpingSource
 
BloodPumpingSource
* Heart
+
* InsectHeart
 +
BloodFiltrationSource
 +
* InsectHeart
 
BreathingSource
 
BreathingSource
* Lung
+
* InsectHeart
* Lung
+
BreathingPathway
BloodFiltrationKidney
+
* Pronotum
* Kidney
+
EatingPathway
* Kidney
+
* Pronotum
BloodFiltrationLiver
+
TalkingPathway
* Liver
+
* Pronotum
ManipulationLimbCore
 
* FleshbeastSpike
 
* FleshbeastSpike
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
 
ConsciousnessSource
 
ConsciousnessSource
 
* Brain
 
* Brain
Line 23,811: Line 24,109:
 
* Eye
 
* Eye
 
* Eye
 
* Eye
 +
EatingSource
 +
* InsectMouth
 +
ManipulationLimbCore
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectMouth
 +
MovingLimbCore
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
 +
* InsectLeg
  
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Line 23,820: Line 24,135:
 
Verse.Window:InnerWindowOnGUI (int)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
</div>
 
</div>
 
  
<div class="mw-collapsible mw-collapsed">
 
==== Bodies ====
 
<div class="mw-collapsible-content">
 
===== Bird =====
 
[[Ostrich]], [[Emu]], [[Cassowary]], [[Chicken]], [[Duck]], [[Goose]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 20% || 20% || 5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 15% || 3.1% || Outside || Top
 
|-
 
| Skull || 25 || 30% || 4.5% || 1.8% || Inside || Top
 
|-
 
| Brain || 10 || 60% || 2.7% || 2.7% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Beak || 20 || 25% || 3.8% || 3.8% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 19% || Outside || Middle
 
|-
 
| Tail || 10 || 10% || 10% || 10% || Outside || Middle
 
|-
 
| Spine || 25 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| Stomach || 20 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Lung || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| Leg || 30 || 10% || 10% || 5% || Outside || Bottom
 
|-
 
| Foot || 25 || 50% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 10% || 10% || 5% || Outside || Bottom
 
|-
 
| Foot || 25 || 50% || 5% || 5% || Outside || Bottom
 
|-
 
|}
 
  
===== BeetleLike =====
+
===== BeetleLikeWithClaw =====
[[Megascarab]]
+
[[Spelopede]], [[Megaspider]]
{| {{STDT| sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
BeetleLikeWithClaw
|-
+
----------------
| Pronotum || 20 || 18% || 18% || 6.3% || Outside || Top
+
MetabolismSource
|-
+
* InsectHeart
| InsectHead || 30 || 65% || 12% || 1.5% || Outside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Brain || 10 || 20% || 2.3% || 2.3% || Inside || Top
+
* InsectHeart
|-
+
BloodFiltrationSource
| Eye || 10 || 15% || 1.8% || 1.8% || Outside || Top
+
* InsectHeart
|-
+
BreathingSource
| Eye || 10 || 15% || 1.8% || 1.8% || Outside || Top
+
* InsectHeart
|-
+
BreathingPathway
| Antenna || 10 || 10% || 1.2% || 1.2% || Outside || Top
+
* Pronotum
|-
+
EatingPathway
| Antenna || 10 || 10% || 1.2% || 1.2% || Outside || Top
+
* Pronotum
|-
+
TalkingPathway
| InsectNostril || 10 || 7% || 0.82% || 0.82% || Outside || Top
+
* Pronotum
|-
+
ConsciousnessSource
| InsectMouth || 10 || 10% || 1.2% || 1.2% || Outside || Top
+
* Brain
|-
+
SightSource
| Shell || 30 || 100% || 100% || 28% || Outside || Middle
+
* Eye
|-
+
* Eye
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
+
EatingSource
|-
+
* InsectMouth
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
+
ManipulationLimbCore
|-
+
* InsectLeg
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
+
* InsectLeg
|-
+
* InsectLeg
| InsectHeart || 20 || 3% || 3% || 3% || Inside || Middle
+
* InsectLeg
|-
+
* InsectLeg
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* InsectLeg
|-
+
* InsectMouth
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
MovingLimbCore
|-
+
* InsectLeg
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* InsectLeg
|-
+
* InsectLeg
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* InsectLeg
|-
+
* InsectLeg
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* InsectLeg
|-
+
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
|}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
 +
 
 +
===== QuadrupedAnimalWithPaws =====
 +
[[Grizzly bear]], [[Polar bear]], [[Capybara]], [[Rat]], [[Boomrat]], [[Raccoon]], [[Waste rat]] {{BiotechIcon}}, [[Chimera]] {{AnomalyIcon}}
 +
 
 +
QuadrupedAnimalWithPaws
 +
----------------
 +
Spine
 +
* Spine
 +
MetabolismSource
 +
* Liver
 +
* Stomach
 +
BloodPumpingSource
 +
* Heart
 +
BreathingSource
 +
* Lung
 +
* Lung
 +
BloodFiltrationKidney
 +
* Kidney
 +
* Kidney
 +
BloodFiltrationLiver
 +
* Liver
 +
BreathingPathway
 +
* Neck
 +
EatingPathway
 +
* Neck
 +
TalkingPathway
 +
* Neck
 +
ConsciousnessSource
 +
* Brain
 +
SightSource
 +
* Eye
 +
* Eye
 +
HearingSource
 +
* Ear
 +
* Ear
 +
ManipulationLimbCore
 +
* AnimalJaw
 +
MovingLimbCore
 +
* Leg
 +
* Leg
 +
* Leg
 +
* Leg
 +
MovingLimbSegment
 +
* Paw
 +
* Paw
 +
* Paw
 +
* Paw
 +
 
 +
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
 +
 
 +
===== QuadrupedAnimalWithPawsAndTail =====
 +
[[Cougar]], [[Panther]], [[Lynx]], [[Cat]], [[Yorkshire terrier]], [[Guinea pig]], [[Labrador retriever]], [[Husky]], [[Hare]], [[Snowhare]], [[Alphabeaver]], [[Chinchilla]], [[Megasloth]], [[Squirrel]], [[Warg]], [[Timber wolf]], [[Arctic wolf]], [[Fennec fox]], [[Red fox]], [[Arctic fox]], [[Immature dryad]] {{IdeologyIcon}}, [[Woodmaker dryad]] {{IdeologyIcon}}, [[Berrymaker dryad]] {{IdeologyIcon}}, [[Medicinemaker dryad]] {{IdeologyIcon}}, [[Gaumaker dryad]] {{IdeologyIcon}}, [[Carrier dryad]] {{IdeologyIcon}}, [[Clawer dryad]] {{IdeologyIcon}}, [[Barkskin dryad]] {{IdeologyIcon}}
  
===== BeetleLikeWithClaw =====
+
QuadrupedAnimalWithPawsAndTail
[[Spelopede]], [[Megaspider]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
Spine
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* Spine
|-
+
MetabolismSource
| Pronotum || 20 || 18% || 18% || 6.3% || Outside || Top
+
* Liver
|-
+
* Stomach
| InsectHead || 30 || 65% || 12% || 1.3% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| Brain || 10 || 20% || 2.3% || 2.3% || Inside || Top
+
BreathingSource
|-
+
* Lung
| Eye || 10 || 12% || 1.4% || 1.4% || Outside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| Eye || 10 || 12% || 1.4% || 1.4% || Outside || Top
+
* Kidney
|-
+
* Kidney
| Antenna || 10 || 8% || 0.94% || 0.94% || Outside || Top
+
BloodFiltrationLiver
|-
+
* Liver
| Antenna || 10 || 8% || 0.94% || 0.94% || Outside || Top
+
BreathingPathway
|-
+
* Neck
| InsectNostril || 10 || 6% || 0.7% || 0.7% || Outside || Top
+
EatingPathway
|-
+
* Neck
| InsectMouth || 10 || 8% || 0.94% || 0.94% || Outside || Top
+
TalkingPathway
|-
+
* Neck
| HeadClaw || 15 || 15% || 1.8% || 1.8% || Outside || Top
+
ConsciousnessSource
|-
+
* Brain
| Shell || 30 || 100% || 100% || 28% || Outside || Middle
+
SightSource
|-
+
* Eye
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
+
* Eye
|-
+
HearingSource
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
+
* Ear
|-
+
* Ear
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
+
ManipulationLimbCore
|-
+
* AnimalJaw
| InsectHeart || 20 || 3% || 3% || 3% || Inside || Middle
+
MovingLimbCore
|-
+
* Leg
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* Leg
|-
+
* Leg
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* Leg
|-
+
MovingLimbSegment
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* Paw
|-
+
* Paw
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
+
* Paw
|-
+
* Paw
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
|}
 
  
===== QuadrupedAnimalWithPaws =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Grizzly bear]], [[Polar bear]], [[Capybara]], [[Rat]], [[Boomrat]], [[Raccoon]], [[Waste rat]] {{BiotechIcon}}, [[Chimera]] {{AnomalyIcon}}
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
+
 
|-
+
===== QuadrupedAnimalWithHooves =====
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
+
[[Cow]], [[Muffalo]], [[Bison]], [[Goat]], [[Elk]], [[Yak]], [[Caribou]], [[Horse]], [[Donkey]], [[Pig]], [[Ibex]], [[Deer]], [[Gazelle]], [[Sheep]], [[Alpaca]]
|-
+
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
+
QuadrupedAnimalWithHooves
|-
+
----------------
| Eye || 10 || 12% || 2% || 2% || Outside || Top
+
Spine
|-
+
* Spine
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
+
MetabolismSource
|-
+
* Liver
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
+
* Heart
|-
+
BreathingSource
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
+
* Lung
|-
+
* Lung
| Body || 40 || 100% || 100% || 26% || Outside || Middle
+
BloodFiltrationKidney
|-
+
* Kidney
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
* Liver
|-
+
BreathingPathway
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Brain
|-
+
SightSource
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Eye
|-
+
* Eye
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
HearingSource
|-
+
* Ear
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
* Ear
|-
+
ManipulationLimbCore
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
* AnimalJaw
|-
+
MovingLimbCore
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
* Leg
|-
+
* Leg
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
* Leg
|-
+
* Leg
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
MovingLimbSegment
|-
+
* Hoof
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
* Hoof
|-
+
* Hoof
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
* Hoof
|-
+
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
|}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
 +
 
 +
===== QuadrupedAnimalWithHoovesAndHump =====
 +
[[Boomalope]], [[Dromedary]], [[Toxalope]] {{BiotechIcon}}
  
===== QuadrupedAnimalWithPawsAndTail =====
+
QuadrupedAnimalWithHoovesAndHump
[[Cougar]], [[Panther]], [[Lynx]], [[Cat]], [[Yorkshire terrier]], [[Guinea pig]], [[Labrador retriever]], [[Husky]], [[Hare]], [[Snowhare]], [[Alphabeaver]], [[Chinchilla]], [[Megasloth]], [[Squirrel]], [[Warg]], [[Timber wolf]], [[Arctic wolf]], [[Fennec fox]], [[Red fox]], [[Arctic fox]], [[Immature dryad]] {{IdeologyIcon}}, [[Woodmaker dryad]] {{IdeologyIcon}}, [[Berrymaker dryad]] {{IdeologyIcon}}, [[Medicinemaker dryad]] {{IdeologyIcon}}, [[Gaumaker dryad]] {{IdeologyIcon}}, [[Carrier dryad]] {{IdeologyIcon}}, [[Clawer dryad]] {{IdeologyIcon}}, [[Barkskin dryad]] {{IdeologyIcon}}
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
Spine
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* Spine
|-
+
MetabolismSource
| Neck || 25 || 20% || 20% || 5% || Outside || Top
+
* Liver
|-
+
* Stomach
| Head || 25 || 75% || 15% || 2.3% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| Skull || 25 || 25% || 3.8% || 1.1% || Inside || Top
+
BreathingSource
|-
+
* Lung
| Brain || 10 || 70% || 2.6% || 2.6% || Inside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
+
* Kidney
|-
+
* Kidney
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
+
BloodFiltrationLiver
|-
+
* Liver
| Ear || 12 || 8% || 1.2% || 1.2% || Outside || Top
+
BreathingPathway
|-
+
* Neck
| Ear || 12 || 8% || 1.2% || 1.2% || Outside || Top
+
EatingPathway
|-
+
* Neck
| Nose || 10 || 10% || 1.5% || 1.5% || Outside || Top
+
TalkingPathway
|-
+
* Neck
| AnimalJaw || 10 || 10% || 1.5% || 1.5% || Outside || Top
+
ConsciousnessSource
|-
+
* Brain
| Body || 40 || 100% || 100% || 21% || Outside || Middle
+
SightSource
|-
+
* Eye
| Tail || 10 || 7% || 7% || 7% || Outside || Middle
+
* Eye
|-
+
HearingSource
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Ear
|-
+
* Ear
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
ManipulationLimbCore
|-
+
* AnimalJaw
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
MovingLimbCore
|-
+
* Leg
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
* Leg
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
MovingLimbSegment
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Hoof
|-
+
* Hoof
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Hoof
|-
+
* Hoof
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
Verse.Log:Message (string)
|-
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
+
 
|-
+
===== QuadrupedAnimalWithHoovesAndTusks =====
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
+
[[Wild boar]]
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
  
===== QuadrupedAnimalWithHooves =====
+
QuadrupedAnimalWithHoovesAndTusks
[[Cow]], [[Muffalo]], [[Bison]], [[Goat]], [[Elk]], [[Yak]], [[Caribou]], [[Horse]], [[Donkey]], [[Pig]], [[Ibex]], [[Deer]], [[Gazelle]], [[Sheep]], [[Alpaca]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
Spine
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* Spine
|-
+
MetabolismSource
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
+
* Liver
|-
+
* Stomach
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
+
BreathingSource
|-
+
* Lung
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| Eye || 10 || 12% || 2% || 2% || Outside || Top
+
* Kidney
|-
+
* Kidney
| Eye || 10 || 12% || 2% || 2% || Outside || Top
+
BloodFiltrationLiver
|-
+
* Liver
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
+
BreathingPathway
|-
+
* Neck
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
+
EatingPathway
|-
+
* Neck
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
+
TalkingPathway
|-
+
* Neck
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
+
ConsciousnessSource
|-
+
* Brain
| Body || 40 || 100% || 100% || 26% || Outside || Middle
+
SightSource
|-
+
* Eye
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Eye
|-
+
HearingSource
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
* Ear
|-
+
* Ear
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
ManipulationLimbCore
|-
+
* AnimalJaw
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
MovingLimbCore
|-
+
* Leg
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
* Leg
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
MovingLimbSegment
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Hoof
|-
+
* Hoof
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
* Hoof
|-
+
* Hoof
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
  
===== QuadrupedAnimalWithHoovesAndHump =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Boomalope]], [[Dromedary]], [[Toxalope]] {{BiotechIcon}}
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Hump || 20 || 10% || 10% || 10% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Neck || 25 || 18% || 18% || 4.5% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Head || 25 || 75% || 14% || 2% || Outside || Top
+
 
|-
+
===== QuadrupedAnimalWithHoovesTusksAndTrunk =====
| Skull || 25 || 25% || 3.4% || 1% || Inside || Top
+
[[Elephant]]
|-
+
 
| Brain || 10 || 70% || 2.4% || 2.4% || Inside || Top
+
QuadrupedAnimalWithHoovesTusksAndTrunk
|-
+
----------------
| Eye || 10 || 12% || 1.6% || 1.6% || Outside || Top
+
Spine
|-
+
* Spine
| Eye || 10 || 12% || 1.6% || 1.6% || Outside || Top
+
MetabolismSource
|-
+
* Liver
| Ear || 12 || 8% || 1.1% || 1.1% || Outside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Ear || 12 || 8% || 1.1% || 1.1% || Outside || Top
+
* Heart
|-
+
BreathingSource
| Nose || 10 || 10% || 1.4% || 1.4% || Outside || Top
+
* Lung
|-
+
* Lung
| AnimalJaw || 10 || 10% || 1.4% || 1.4% || Outside || Top
+
BloodFiltrationKidney
|-
+
* Kidney
| Body || 40 || 100% || 100% || 22% || Outside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Liver
|-
+
BreathingPathway
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Brain
|-
+
SightSource
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Eye
|-
+
* Eye
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
HearingSource
|-
+
* Ear
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
* Ear
|-
+
ManipulationLimbCore
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
* AnimalJaw
|-
+
* Trunk
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
MovingLimbCore
|-
+
* Leg
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
* Leg
|-
+
* Leg
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
* Leg
|-
+
MovingLimbSegment
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
* Hoof
|-
+
* Hoof
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
* Hoof
|-
+
* Hoof
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
|}
 
  
===== QuadrupedAnimalWithHoovesAndTusks =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Wild boar]]
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Neck || 25 || 26% || 26% || 5.2% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Head || 25 || 80% || 21% || 2.9% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Skull || 25 || 20% || 4.2% || 1.2% || Inside || Top
+
 
|-
+
===== QuadrupedAnimalWithHoovesAndHorn =====
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
+
[[Rhinoceros]], [[Thrumbo]]
|-
+
 
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
+
QuadrupedAnimalWithHoovesAndHorn
|-
+
----------------
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
+
Spine
|-
+
* Spine
| Ear || 12 || 6% || 1.2% || 1.2% || Outside || Top
+
MetabolismSource
|-
+
* Liver
| Ear || 12 || 6% || 1.2% || 1.2% || Outside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Nose || 10 || 6% || 1.2% || 1.2% || Outside || Top
+
* Heart
|-
+
BreathingSource
| AnimalJaw || 10 || 30% || 6.2% || 1.2% || Outside || Top
+
* Lung
|-
+
* Lung
| Tusk || 20 || 40% || 2.5% || 2.5% || Outside || Top
+
BloodFiltrationKidney
|-
+
* Kidney
| Tusk || 20 || 40% || 2.5% || 2.5% || Outside || Top
+
* Kidney
|-
+
BloodFiltrationLiver
| Body || 40 || 100% || 100% || 24% || Outside || Middle
+
* Liver
|-
+
BreathingPathway
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Brain
|-
+
SightSource
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Eye
|-
+
* Eye
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
HearingSource
|-
+
* Ear
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Ear
|-
+
ManipulationLimbCore
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
* AnimalJaw
|-
+
MovingLimbCore
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
* Leg
|-
+
* Leg
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
* Leg
|-
+
* Leg
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
MovingLimbSegment
|-
+
* Hoof
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
* Hoof
|-
+
* Hoof
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
* Hoof
|-
+
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|}
+
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
 +
 
 +
===== QuadrupedAnimalWithClawsTailAndJowl =====
 +
[[Iguana]]
  
===== QuadrupedAnimalWithHoovesTusksAndTrunk =====
+
QuadrupedAnimalWithClawsTailAndJowl
[[Elephant]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
Spine
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* Spine
|-
+
MetabolismSource
| Neck || 25 || 32% || 32% || 6.4% || Outside || Top
+
* Liver
|-
+
* Stomach
| Head || 25 || 80% || 26% || 1.3% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| Skull || 25 || 15% || 3.8% || 1.2% || Inside || Top
+
BreathingSource
|-
+
* Lung
| Brain || 10 || 70% || 2.7% || 2.7% || Inside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
+
* Kidney
|-
+
* Kidney
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
+
BloodFiltrationLiver
|-
+
* Liver
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
+
BreathingPathway
|-
+
* Neck
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
+
EatingPathway
|-
+
* Neck
| Trunk || 15 || 28% || 7.2% || 7.2% || Outside || Top
+
TalkingPathway
|-
+
* Neck
| AnimalJaw || 10 || 28% || 7.2% || 1.4% || Outside || Top
+
ConsciousnessSource
|-
+
* Brain
| Tusk || 20 || 40% || 2.9% || 2.9% || Outside || Top
+
SightSource
|-
+
* Eye
| Tusk || 20 || 40% || 2.9% || 2.9% || Outside || Top
+
* Eye
|-
+
HearingSource
| Body || 40 || 100% || 100% || 20% || Outside || Middle
+
* Ear
|-
+
* Ear
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
ManipulationLimbCore
|-
+
* AnimalJaw
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
MovingLimbCore
|-
+
* Leg
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
* Leg
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
MovingLimbDigit
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* FrontClaw
|-
+
* FrontClaw
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* FrontClaw
|-
+
* FrontClaw
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* FrontClaw
|-
+
* FrontClaw
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
* FrontClaw
|-
+
* FrontClaw
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
+
* FrontClaw
|-
+
* FrontClaw
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
+
* RearClaw
|-
+
* RearClaw
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
+
* RearClaw
|-
+
* RearClaw
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
+
* RearClaw
|-
+
* RearClaw
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
+
* RearClaw
|-
+
* RearClaw
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
+
* RearClaw
|-
+
* RearClaw
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
+
ManipulationLimbDigit
|-
+
* FrontClaw
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
+
* FrontClaw
|-
+
* FrontClaw
|}
+
* FrontClaw
 +
* FrontClaw
 +
* FrontClaw
 +
* FrontClaw
 +
* FrontClaw
 +
* FrontClaw
 +
* FrontClaw
  
===== QuadrupedAnimalWithHoovesAndHorn =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Rhinoceros]], [[Thrumbo]]
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Neck || 25 || 28% || 28% || 7% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Head || 25 || 75% || 21% || 2.1% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Skull || 25 || 15% || 3.2% || 0.95% || Inside || Top
+
===== TurtleLike =====
|-
+
[[Tortoise]]
| Brain || 10 || 70% || 2.2% || 2.2% || Inside || Top
+
 
|-
+
TurtleLike
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
+
----------------
|-
+
Spine
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
+
* Spine
|-
+
MetabolismSource
| Ear || 12 || 6% || 1.3% || 1.3% || Outside || Top
+
* Liver
|-
+
* Stomach
| Ear || 12 || 6% || 1.3% || 1.3% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| Nose || 10 || 35% || 7.3% || 1.1% || Outside || Top
+
BreathingSource
|-
+
* Lung
| Horn || 20 || 85% || 6.2% || 6.2% || Outside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| AnimalJaw || 10 || 10% || 2.1% || 2.1% || Outside || Top
+
* Kidney
|-
+
* Kidney
| Body || 40 || 100% || 100% || 22% || Outside || Middle
+
BloodFiltrationLiver
|-
+
* Liver
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
ConsciousnessSource
|-
+
* Brain
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
SightSource
|-
+
* Eye
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Eye
|-
+
ManipulationLimbCore
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* TurtleBeak
|-
+
MovingLimbCore
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
* Leg
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Leg
|-
+
* Leg
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
Verse.Log:Message (string)
|-
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
+
 
|-
+
===== Monkey =====
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
+
[[Monkey]]
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
|}
 
  
===== QuadrupedAnimalWithClawsTailAndJowl =====
+
Monkey
[[Iguana]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
ManipulationLimbSegment
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* Clavicle
|-
+
* Clavicle
| Neck || 25 || 24% || 24% || 6% || Outside || Top
+
* Hand
|-
+
* Hand
| Head || 25 || 75% || 18% || 2.2% || Outside || Top
+
* Humerus
|-
+
* Humerus
| Skull || 25 || 24% || 4.3% || 1.3% || Inside || Top
+
* Radius
|-
+
* Radius
| Brain || 10 || 70% || 3% || 3% || Inside || Top
+
* Shoulder
|-
+
* Shoulder
| Eye || 10 || 9% || 1.6% || 1.6% || Outside || Top
+
Mirrored
|-
+
* Arm
| Eye || 10 || 9% || 1.6% || 1.6% || Outside || Top
+
* Arm
|-
+
* Clavicle
| Ear || 12 || 8% || 1.4% || 1.4% || Outside || Top
+
* Clavicle
|-
+
* Femur
| Ear || 12 || 8% || 1.4% || 1.4% || Outside || Top
+
* Femur
|-
+
* Finger
| Nose || 10 || 10% || 1.8% || 1.8% || Outside || Top
+
* Finger
|-
+
* Finger
| AnimalJaw || 10 || 10% || 1.8% || 1.8% || Outside || Top
+
* Finger
|-
+
* Finger
| Jowl || 20 || 10% || 1.8% || 1.8% || Outside || Top
+
* Finger
|-
+
* Finger
| Body || 40 || 100% || 100% || 21% || Outside || Middle
+
* Finger
|-
+
* Finger
| Tail || 10 || 5% || 5% || 5% || Outside || Middle
+
* Finger
|-
+
* Humerus
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Humerus
|-
+
* Radius
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
* Radius
|-
+
* Shoulder
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Shoulder
|-
+
* Tibia
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Tibia
|-
+
* Toe
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Toe
|-
+
* Toe
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Toe
|-
+
* Toe
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Toe
|-
+
* Toe
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
* Toe
|-
+
* Toe
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
+
* Toe
|-
+
BreathingSourceCage
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Ribcage
|-
+
* Sternum
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
Pelvis
|-
+
* Pelvis
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
Spine
|-
+
* Spine
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
MetabolismSource
|-
+
* Liver
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Stomach
|-
+
BloodPumpingSource
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
+
* Heart
|-
+
BreathingSource
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Lung
|-
+
* Lung
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
BloodFiltrationKidney
|-
+
* Kidney
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Kidney
|-
+
BloodFiltrationLiver
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Liver
|-
+
BreathingPathway
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Neck
|-
+
EatingPathway
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
+
* Neck
|-
+
TalkingPathway
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Neck
|-
+
ConsciousnessSource
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Brain
|-
+
SightSource
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Eye
|-
+
* Eye
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
HearingSource
|-
+
* Ear
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Ear
|-
+
ManipulationLimbCore
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
+
* AnimalJaw
|-
+
* Arm
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Arm
|-
+
ManipulationLimbDigit
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Finger
|-
+
* Finger
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Finger
|-
+
* Finger
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Finger
|-
+
* Finger
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
+
* Finger
|-
+
* Finger
|}
+
* Finger
 +
* Finger
 +
MovingLimbCore
 +
* Leg
 +
* Leg
 +
MovingLimbSegment
 +
* Femur
 +
* Femur
 +
* Foot
 +
* Foot
 +
* Tibia
 +
* Tibia
 +
MovingLimbDigit
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
  
===== TurtleLike =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Tortoise]]
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| TurtleShell || 50 || 100% || 100% || 28% || Outside || Middle
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Tail || 10 || 5% || 5% || 5% || Outside || Middle
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
 
|-
+
===== Snake =====
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
[[Cobra]]
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Head || 25 || 17% || 17% || 2.9% || Outside || Middle
 
|-
 
| Brain || 10 || 18% || 3.1% || 3.1% || Inside || Middle
 
|-
 
| Eye || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 
|-
 
| Eye || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 
|-
 
| Nose || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 
|-
 
| TurtleBeak || 10 || 20% || 3.4% || 3.4% || Outside || Middle
 
|-
 
| Plastron || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
|}
 
  
===== Monkey =====
+
Snake
[[Monkey]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
MovingLimbCore
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* SnakeBody
|-
+
MetabolismSource
| Clavicle || 25 || 1% || 1% || 1% || Inside || Top
+
* Liver
|-
+
* Stomach
| Clavicle || 25 || 1% || 1% || 1% || Inside || Top
+
BloodPumpingSource
|-
+
* Heart
| Neck || 25 || 10% || 10% || 2.8% || Outside || Top
+
BreathingSource
|-
+
* Lung
| Head || 25 || 72% || 7.2% || 1.6% || Outside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| Skull || 25 || 18% || 1.3% || 0.39% || Inside || Top
+
* Kidney
|-
+
* Kidney
| Brain || 10 || 70% || 0.91% || 0.91% || Inside || Top
+
BloodFiltrationLiver
|-
+
* Liver
| Eye || 10 || 12% || 0.86% || 0.86% || Outside || Top
+
HearingSource
|-
+
* SnakeHead
| Eye || 10 || 12% || 0.86% || 0.86% || Outside || Top
+
ConsciousnessSource
|-
+
* Brain
| Ear || 12 || 8% || 0.58% || 0.58% || Outside || Top
+
SightSource
|-
+
* Eye
| Ear || 12 || 8% || 0.58% || 0.58% || Outside || Top
+
* Eye
|-
+
EatingSource
| Nose || 10 || 10% || 0.72% || 0.72% || Outside || Top
+
* SnakeMouth
|-
+
TalkingSource
| AnimalJaw || 10 || 10% || 0.72% || 0.72% || Outside || Top
+
* SnakeMouth
|-
+
ManipulationLimbCore
| Torso || 40 || 100% || 100% || 15% || Outside || Middle
+
* SnakeMouth
|-
+
 
| Ribcage || 30 || 4.5% || 4.5% || 4.5% || Inside || Middle
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Sternum || 20 || 0.5% || 0.5% || 0.5% || Inside || Middle
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| Stomach || 20 || 4% || 4% || 4% || Inside || Middle
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
 
|-
+
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
===== Human =====
|-
+
[[Human]], [[Creepjoiner]] {{AnomalyIcon}}, [[Revenant]] {{AnomalyIcon}}, [[Sightstealer]] {{AnomalyIcon}}
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
 
|-
+
Human
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
----------------
|-
+
BreathingSourceCage
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Ribcage
|-
+
* Sternum
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
Pelvis
|-
+
* Pelvis
| Shoulder || 30 || 10% || 10% || 1.5% || Outside || Middle
+
Spine
|-
+
* Spine
| Arm || 30 || 85% || 8.5% || 4.7% || Outside || Middle
+
MetabolismSource
|-
+
* Liver
| Humerus || 25 || 10% || 0.85% || 0.85% || Inside || Middle
+
* Stomach
|-
+
BloodPumpingSource
| Radius || 20 || 10% || 0.85% || 0.85% || Inside || Middle
+
* Heart
|-
+
BreathingSource
| Shoulder || 30 || 10% || 10% || 1.5% || Outside || Middle
+
* Lung
|-
+
* Lung
| Arm || 30 || 85% || 8.5% || 4.7% || Outside || Middle
+
BloodFiltrationKidney
|-
+
* Kidney
| Humerus || 25 || 10% || 0.85% || 0.85% || Inside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| Radius || 20 || 10% || 0.85% || 0.85% || Inside || Middle
+
* Liver
|-
+
BreathingPathway
| Tail || 10 || 2% || 2% || 2% || Outside || Bottom
+
* Neck
|-
+
EatingPathway
| Pelvis || 25 || 1% || 1% || 1% || Inside || Bottom
+
* Neck
|-
+
TalkingPathway
| Hand || 20 || 25% || 2.1% || 0.68% || Outside || Bottom
+
* Neck
|-
+
ConsciousnessSource
| Finger || 8 || 11% || 0.23% || 0.23% || Outside || Bottom
+
* Brain
|-
+
SightSource
| Finger || 8 || 13% || 0.28% || 0.28% || Outside || Bottom
+
* Eye
|-
+
* Eye
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
+
HearingSource
|-
+
* Ear
| Finger || 8 || 14% || 0.3% || 0.3% || Outside || Bottom
+
* Ear
|-
+
EatingSource
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
+
* Jaw
|-
+
TalkingSource
| Hand || 20 || 25% || 2.1% || 0.68% || Outside || Bottom
+
* Jaw
|-
+
Tongue
| Finger || 8 || 11% || 0.23% || 0.23% || Outside || Bottom
+
* Tongue
|-
+
ManipulationLimbSegment
| Finger || 8 || 13% || 0.28% || 0.28% || Outside || Bottom
+
* Clavicle
|-
+
* Clavicle
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
+
* Hand
|-
+
* Hand
| Finger || 8 || 14% || 0.3% || 0.3% || Outside || Bottom
+
* Humerus
|-
+
* Humerus
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
+
* Radius
|-
+
* Radius
| Leg || 30 || 10% || 10% || 6% || Outside || Bottom
+
* Shoulder
|-
+
* Shoulder
| Femur || 25 || 10% || 1% || 1% || Inside || Bottom
+
Mirrored
|-
+
* Arm
| Tibia || 25 || 10% || 1% || 1% || Inside || Bottom
+
* Arm
|-
+
* Clavicle
| Foot || 25 || 20% || 2% || 0.66% || Outside || Bottom
+
* Clavicle
|-
+
* Femur
| Toe || 8 || 10% || 0.2% || 0.2% || Outside || Bottom
+
* Femur
|-
+
* Finger
| Toe || 8 || 12% || 0.24% || 0.24% || Outside || Bottom
+
* Finger
|-
+
* Finger
| Toe || 8 || 14% || 0.28% || 0.28% || Outside || Bottom
+
* Finger
|-
+
* Finger
| Toe || 8 || 15% || 0.3% || 0.3% || Outside || Bottom
+
* Finger
|-
+
* Finger
| Toe || 8 || 16% || 0.32% || 0.32% || Outside || Bottom
+
* Finger
|-
+
* Finger
| Leg || 30 || 10% || 10% || 6% || Outside || Bottom
+
* Finger
|-
+
* Humerus
| Femur || 25 || 10% || 1% || 1% || Inside || Bottom
+
* Humerus
|-
+
* Radius
| Tibia || 25 || 10% || 1% || 1% || Inside || Bottom
+
* Radius
|-
+
* Shoulder
| Foot || 25 || 20% || 2% || 0.64% || Outside || Bottom
+
* Shoulder
|-
+
* Tibia
| Toe || 8 || 11% || 0.22% || 0.22% || Outside || Bottom
+
* Tibia
|-
+
* Toe
| Toe || 8 || 12% || 0.24% || 0.24% || Outside || Bottom
+
* Toe
|-
+
* Toe
| Toe || 8 || 14% || 0.28% || 0.28% || Outside || Bottom
+
* Toe
|-
+
* Toe
| Toe || 8 || 15% || 0.3% || 0.3% || Outside || Bottom
+
* Toe
|-
+
* Toe
| Toe || 8 || 16% || 0.32% || 0.32% || Outside || Bottom
+
* Toe
|-
+
* Toe
|}
+
* Toe
 +
ManipulationLimbCore
 +
* Arm
 +
* Arm
 +
ManipulationLimbDigit
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
* Finger
 +
MovingLimbCore
 +
* Leg
 +
* Leg
 +
MovingLimbSegment
 +
* Femur
 +
* Femur
 +
* Foot
 +
* Foot
 +
* Tibia
 +
* Tibia
 +
MovingLimbDigit
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
* Toe
 +
 
 +
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
  
===== Snake =====
 
[[Cobra]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| SnakeBody || 30 || 100% || 100% || 55% || Outside || Middle
 
|-
 
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| SnakeHead || 30 || 20% || 20% || 4% || Outside || Middle
 
|-
 
| Skull || 25 || 30% || 6% || 3% || Inside || Middle
 
|-
 
| Brain || 10 || 50% || 3% || 3% || Inside || Middle
 
|-
 
| Eye || 10 || 10% || 2% || 2% || Outside || Middle
 
|-
 
| Eye || 10 || 10% || 2% || 2% || Outside || Middle
 
|-
 
| Nose || 10 || 15% || 3% || 3% || Outside || Middle
 
|-
 
| SnakeMouth || 20 || 15% || 3% || 3% || Outside || Middle
 
|-
 
|}
 
  
===== Human =====
+
===== MechanicalCentipede =====
[[Human]], [[Creepjoiner]] {{AnomalyIcon}}, [[Revenant]] {{AnomalyIcon}}, [[Sightstealer]] {{AnomalyIcon}}
+
[[Centipede blaster]], [[Centipede gunner]], [[Centipede burner]]
{| {{STDT| sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
MechanicalCentipede
|-
+
----------------
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
+
MovingLimbCore
|-
+
* MechanicalCentipedeBodyFifthRing
| Head || 25 || 80% || 6% || 1.7% || Outside || Top
+
* MechanicalCentipedeBodyFirstRing
|-
+
* MechanicalCentipedeBodyFourthRing
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
+
* MechanicalCentipedeBodySecondRing
|-
+
* MechanicalCentipedeBodySixthRing
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
+
* MechanicalCentipedeBodyThirdRing
|-
+
ManipulationLimbCore
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* MechanicalCentipedeBodyFifthRing
|-
+
* MechanicalCentipedeBodyFirstRing
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* MechanicalCentipedeBodyFourthRing
|-
+
* MechanicalCentipedeBodySecondRing
| Ear || 12 || 7% || 0.42% || 0.42% || Outside || Top
+
* MechanicalCentipedeBodySixthRing
|-
+
* MechanicalCentipedeBodyThirdRing
| Ear || 12 || 7% || 0.42% || 0.42% || Outside || Top
+
ConsciousnessSource
|-
+
* ArtificialBrain
| Nose || 10 || 10% || 0.6% || 0.6% || Outside || Top
+
SightSource
|-
+
* SightSensor
| Jaw || 20 || 15% || 0.9% || 0.9% || Outside || Top
+
* SightSensor
|-
+
HearingSource
| Tongue || 10 || 0.1% || 0% || 0% || Inside || Top
+
* HearingSensor
|-
+
* HearingSensor
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
+
BloodPumpingSource
|-
+
* Reactor
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
+
BloodFiltrationSource
|-
+
* FluidReprocessor
| Torso || 40 || 100% || 100% || 15% || Outside || Middle
+
* FluidReprocessor
|-
+
 
| Ribcage || 30 || 3.6% || 3.6% || 3.6% || Inside || Middle
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Sternum || 20 || 1.5% || 1.5% || 1.5% || Inside || Middle
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
+
 
|-
+
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
===== Lancer =====
|-
+
[[Lancer]], [[Legionary]] {{BiotechIcon}}, [[Tesseron]] {{BiotechIcon}}
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
 
|-
+
Lancer
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
----------------
|-
+
BreathingPathway
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
* MechanicalNeck
|-
+
EatingPathway
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* MechanicalNeck
|-
+
TalkingPathway
| Shoulder || 30 || 12% || 12% || 1.7% || Outside || Middle
+
* MechanicalNeck
|-
+
ConsciousnessSource
| Arm || 30 || 77% || 9.2% || 6.1% || Outside || Middle
+
* ArtificialBrain
|-
+
SightSource
| Humerus || 25 || 10% || 0.92% || 0.92% || Inside || Middle
+
* SightSensor
|-
+
* SightSensor
| Radius || 20 || 10% || 0.92% || 0.92% || Inside || Middle
+
HearingSource
|-
+
* HearingSensor
| Shoulder || 30 || 12% || 12% || 1.7% || Outside || Middle
+
* HearingSensor
|-
+
ManipulationLimbSegment
| Arm || 30 || 77% || 9.2% || 6.1% || Outside || Middle
+
* MechanicalHand
|-
+
* MechanicalHand
| Humerus || 25 || 10% || 0.92% || 0.92% || Inside || Middle
+
* MechanicalShoulder
|-
+
* MechanicalShoulder
| Radius || 20 || 10% || 0.92% || 0.92% || Inside || Middle
+
ManipulationLimbCore
|-
+
* MechanicalArm
| Pelvis || 25 || 2.5% || 2.5% || 2.5% || Inside || Bottom
+
* MechanicalArm
|-
+
ManipulationLimbDigit
| Hand || 20 || 14% || 1.3% || 0.83% || Outside || Bottom
+
* MechanicalFinger
|-
+
* MechanicalFinger
| Finger || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
+
* MechanicalFinger
|-
+
* MechanicalFinger
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
+
* MechanicalFinger
|-
+
* MechanicalFinger
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
+
* MechanicalFinger
|-
+
* MechanicalFinger
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
+
MovingLimbCore
|-
+
* MechanicalLeg
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
+
* MechanicalLeg
|-
+
MovingLimbSegment
| Hand || 20 || 14% || 1.3% || 0.83% || Outside || Bottom
+
* MechanicalFoot
|-
+
* MechanicalFoot
| Finger || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
+
BloodPumpingSource
|-
+
* Reactor
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
+
BloodFiltrationSource
|-
+
* FluidReprocessor
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
+
* FluidReprocessor
|-
+
 
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| Waist || 10 || 0% || 0% || 0% || Outside || Bottom
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
 
|-
+
 
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
===== Pikeman =====
|-
+
[[Pikeman]]
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
+
 
|-
+
Pikeman
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
+
----------------
|-
+
ManipulationLimbCore
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
+
* MechanicalThoraxCanManipulate
|-
+
BreathingPathway
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
+
* MechanicalNeck
|-
+
EatingPathway
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
* MechanicalNeck
|-
+
TalkingPathway
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
* MechanicalNeck
|-
+
ConsciousnessSource
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
+
* ArtificialBrain
|-
+
SightSource
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
* SightSensor
|-
+
* SightSensor
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
HearingSource
|-
+
* HearingSensor
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
+
* HearingSensor
|-
+
MovingLimbCore
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
+
* MechanicalLeg
|-
+
* MechanicalLeg
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
+
* MechanicalLeg
|-
+
* MechanicalLeg
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
+
MovingLimbSegment
|-
+
* MechanicalFoot
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
* MechanicalFoot
|-
+
* MechanicalFoot
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
* MechanicalFoot
|-
+
BloodPumpingSource
|}
+
* Reactor
 +
BloodFiltrationSource
 +
* FluidReprocessor
 +
* FluidReprocessor
 +
 
 +
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
 +
 
 +
===== Scyther =====
 +
[[Scyther]]
  
===== MechanicalCentipede =====
+
Scyther
[[Centipede blaster]], [[Centipede gunner]], [[Centipede burner]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
BreathingPathway
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalNeck
|-
+
EatingPathway
| MechanicalHead || 30 || 15% || 15% || 8.3% || Outside || Top
+
* MechanicalNeck
|-
+
TalkingPathway
| ArtificialBrain || 10 || 5% || 0.75% || 0.75% || Inside || Top
+
* MechanicalNeck
|-
+
ConsciousnessSource
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* ArtificialBrain
|-
+
SightSource
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* SightSensor
|-
+
* SightSensor
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
HearingSource
|-
+
* HearingSensor
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* HearingSensor
|-
+
ManipulationLimbSegment
| SmellSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* MechanicalHand
|-
+
* MechanicalHand
| MechanicalCentipedeBodyFirstRing || 45 || 100% || 100% || 14% || Outside || Middle
+
* MechanicalShoulder
|-
+
* MechanicalShoulder
| MechanicalCentipedeBodySecondRing || 40 || 71% || 71% || 11% || Outside || Middle
+
ManipulationLimbCore
|-
+
* MechanicalArm
| Reactor || 20 || 5% || 3.6% || 3.6% || Inside || Middle
+
* MechanicalArm
|-
+
ManipulationLimbDigit
| MechanicalCentipedeBodyThirdRing || 35 || 80% || 57% || 11% || Outside || Middle
+
* MechanicalFinger
|-
+
* MechanicalFinger
| FluidReprocessor || 15 || 5% || 2.8% || 2.8% || Inside || Middle
+
* MechanicalFinger
|-
+
* MechanicalFinger
| MechanicalCentipedeBodyFourthRing || 30 || 75% || 43% || 12% || Outside || Middle
+
* MechanicalFinger
|-
+
* MechanicalFinger
| FluidReprocessor || 15 || 6% || 2.6% || 2.6% || Inside || Middle
+
* MechanicalFinger
|-
+
* MechanicalFinger
| MechanicalCentipedeBodyFifthRing || 25 || 66% || 28% || 14% || Outside || Middle
+
MovingLimbCore
|-
+
* MechanicalLeg
| MechanicalCentipedeBodySixthRing || 20 || 50% || 14% || 14% || Outside || Middle
+
* MechanicalLeg
|-
+
MovingLimbSegment
|}
+
* MechanicalFoot
 +
* MechanicalFoot
 +
BloodPumpingSource
 +
* Reactor
 +
BloodFiltrationSource
 +
* FluidReprocessor
 +
* FluidReprocessor
  
===== Lancer =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Lancer]], [[Legionary]] {{BiotechIcon}}, [[Tesseron]] {{BiotechIcon}}
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
 
|-
+
===== MechanicalTermite =====
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
[[Termite]]
|-
+
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
MechanicalTermite
|-
+
----------------
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
MovingLimbCore
|-
+
* MechanicalTermiteBodyFirstRing
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
* MechanicalTermiteBodySecondRing
|-
+
* MechanicalTermiteBodyThirdRing
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
ManipulationLimbCore
|-
+
* MechanicalTermiteBodyFirstRing
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
+
* MechanicalTermiteBodySecondRing
|-
+
* MechanicalTermiteBodyThirdRing
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
+
ConsciousnessSource
|-
+
* ArtificialBrain
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
+
SightSource
|-
+
* SightSensor
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
+
* SightSensor
|-
+
HearingSource
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
+
* HearingSensor
|-
+
* HearingSensor
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
BloodPumpingSource
|-
+
* Reactor
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
BloodFiltrationSource
|-
+
* FluidReprocessor
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
  
===== Pikeman =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Pikeman]]
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
 
|-
+
===== Biotech =====
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
+
{{Biotech|section=1}}
|-
+
====== Mech_Tunneler ======
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
+
[[Tunneler]]
|-
+
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
+
Mech_Tunneler
|-
+
----------------
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
+
BreathingPathway
|-
+
* MechanicalNeck
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
+
EatingPathway
|-
+
* MechanicalNeck
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
+
TalkingPathway
|-
+
* MechanicalNeck
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
ConsciousnessSource
|-
+
* ArtificialBrain
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
SightSource
|-
+
* SightSensor
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* SightSensor
|-
+
HearingSource
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
* HearingSensor
|-
+
* HearingSensor
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
ManipulationLimbSegment
|-
+
* MechanicalShoulder
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
* MechanicalShoulder
|-
+
ManipulationLimbCore
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
* MechanicalArm
|-
+
* MechanicalArm
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
MovingLimbCore
|-
+
* MechanicalLeg
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
* MechanicalLeg
|-
+
MovingLimbSegment
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
* MechanicalFoot
|-
+
* MechanicalFoot
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
BloodPumpingSource
|-
+
* Reactor
|}
+
BloodFiltrationSource
 +
* FluidReprocessor
 +
* FluidReprocessor
  
===== Scyther =====
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[Scyther]]
+
Verse.Log:Message (string)
{| {{STDT| sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
 
|-
+
====== Mech_Light ======
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
[[Militor]], [[Lifter]], [[Constructoid]], [[Fabricor]], [[Cleansweeper]], [[War urchin]], [[Paramedic]]
|-
+
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
Mech_Light
|-
+
----------------
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
ManipulationLimbCore
|-
+
* MechanicalThoraxCanManipulate
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
BreathingPathway
|-
+
* MechanicalNeck
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
EatingPathway
|-
+
* MechanicalNeck
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
+
TalkingPathway
|-
+
* MechanicalNeck
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
+
ConsciousnessSource
|-
+
* ArtificialBrain
| MechanicalArm || 30 || 85% || 14% || 7.2% || Outside || Middle
+
SightSource
|-
+
* SightSensor
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
+
HearingSource
|-
+
* HearingSensor
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
+
MovingLimbCore
|-
+
* SmallMechanicalLeg
| MechanicalArm || 30 || 85% || 14% || 7.2% || Outside || Middle
+
* SmallMechanicalLeg
|-
+
MovingLimbSegment
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
+
* SmallMechanicalFoot
|-
+
* SmallMechanicalFoot
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
BloodPumpingSource
|-
+
* Reactor
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
BloodFiltrationSource
|-
+
* FluidReprocessor
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
+
Verse.Log:Message (string)
|-
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
+
 
|-
+
====== Mech_Agrihand ======
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
+
[[Agrihand]]
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
  
===== MechanicalTermite =====
+
Mech_Agrihand
[[Termite]]
+
----------------
{| {{STDT| sortable mw-collapsible}}
+
BreathingPathway
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalNeck
|-
+
EatingPathway
| MechanicalHead || 30 || 15% || 15% || 8.3% || Outside || Top
+
* MechanicalNeck
|-
+
TalkingPathway
| ArtificialBrain || 10 || 5% || 0.75% || 0.75% || Inside || Top
+
* MechanicalNeck
|-
+
ConsciousnessSource
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* ArtificialBrain
|-
+
SightSource
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* SightSensor
|-
+
HearingSource
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* HearingSensor
|-
+
ManipulationLimbSegment
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* MechanicalShoulder
|-
+
ManipulationLimbCore
| SmellSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
+
* MechanicalArm
|-
+
MovingLimbCore
| MechanicalTermiteBodyFirstRing || 50 || 100% || 100% || 14% || Outside || Middle
+
* SmallMechanicalLeg
|-
+
* SmallMechanicalLeg
| MechanicalTermiteBodySecondRing || 40 || 71% || 71% || 11% || Outside || Middle
+
MovingLimbSegment
|-
+
* SmallMechanicalFoot
| Reactor || 20 || 5% || 3.6% || 3.6% || Inside || Middle
+
* SmallMechanicalFoot
|-
+
BloodPumpingSource
| MechanicalTermiteBodyThirdRing || 35 || 80% || 57% || 54% || Outside || Middle
+
* Reactor
|-
+
BloodFiltrationSource
| FluidReprocessor || 15 || 5% || 2.8% || 2.8% || Inside || Middle
+
* FluidReprocessor
|-
+
 
|}
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
 +
 
 +
====== Scorcher ======
 +
[[Scorcher]]
  
===== Biotech =====
+
Scorcher
{{Biotech|section=1}}
+
----------------
====== Mech_Tunneler ======
+
ManipulationLimbCore
[[Tunneler]]
+
* MechanicalThoraxCanManipulate
{| {{STDT| c_18 sortable mw-collapsible}}
+
BreathingPathway
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalNeck
|-
+
EatingPathway
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
* MechanicalNeck
|-
+
TalkingPathway
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
* MechanicalNeck
|-
+
ConsciousnessSource
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
* ArtificialBrain
|-
+
SightSource
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
* SightSensor
|-
+
* SightSensor
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
HearingSource
|-
+
* HearingSensor
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
* HearingSensor
|-
+
MovingLimbCore
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
* MechanicalLeg
|-
+
* MechanicalLeg
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
* MechanicalLeg
|-
+
* MechanicalLeg
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
+
MovingLimbSegment
|-
+
* MechanicalFoot
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
+
* MechanicalFoot
|-
+
* MechanicalFoot
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
+
* MechanicalFoot
|-
+
BloodPumpingSource
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
+
* Reactor
|-
+
BloodFiltrationSource
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
+
* FluidReprocessor
|-
+
* FluidReprocessor
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
Verse.Log:Message (string)
|-
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| PowerClaw || 40 || 20% || 2.9% || 2.9% || Outside || Bottom
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| PowerClaw || 40 || 20% || 2.9% || 2.9% || Outside || Bottom
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
+
 
|-
+
====== Apocriton ======
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
+
[[Apocriton]]
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
  
====== Mech_Light ======
+
Apocriton
[[Militor]], [[Lifter]], [[Constructoid]], [[Fabricor]], [[Cleansweeper]], [[War urchin]], [[Paramedic]]
+
----------------
{| {{STDT| c_18 sortable mw-collapsible}}
+
ManipulationLimbCore
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalThoraxCanManipulate
|-
+
BreathingPathway
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
* MechanicalNeck
|-
+
EatingPathway
| MechanicalHead || 30 || 80% || 8% || 4.6% || Outside || Top
+
* MechanicalNeck
|-
+
TalkingPathway
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
* MechanicalNeck
|-
+
ConsciousnessSource
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
* ArtificialBrain
|-
+
SightSource
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
* SightSensor
|-
+
* SightSensor
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
HearingSource
|-
+
* HearingSensor
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 40% || Outside || Middle
+
* HearingSensor
|-
+
MovingLimbCore
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
* MechanicalLeg
|-
+
* MechanicalLeg
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* MechanicalLeg
|-
+
* MechanicalLeg
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
+
MovingLimbSegment
|-
+
* MechanicalFoot
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
+
* MechanicalFoot
|-
+
* MechanicalFoot
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
+
* MechanicalFoot
|-
+
BloodPumpingSource
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
+
* Reactor
|-
+
BloodFiltrationSource
|}
+
* FluidReprocessor
 
+
* FluidReprocessor
====== Mech_Agrihand ======
+
 
[[Agrihand]]
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
{| {{STDT| c_18 sortable mw-collapsible}}
+
Verse.Log:Message (string)
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| MechanicalHead || 30 || 80% || 8% || 4.6% || Outside || Top
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
 
|-
+
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
====== Mech_Diabolus ======
|-
+
[[Diabolus]]
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThorax || 40 || 100% || 100% || 23% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 10% || Outside || Middle
 
|-
 
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
  
====== Scorcher ======
+
Mech_Diabolus
[[Scorcher]]
+
----------------
{| {{STDT| c_18 sortable mw-collapsible}}
+
MovingLimbCore
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalDiabolusBodyFifthRing
|-
+
* MechanicalDiabolusBodyFirstRing
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
* MechanicalDiabolusBodyFourthRing
|-
+
* MechanicalDiabolusBodySecondRing
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
* MechanicalDiabolusBodySixthRing
|-
+
* MechanicalDiabolusBodyThirdRing
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
ManipulationLimbCore
|-
+
* MechanicalDiabolusBodyFifthRing
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
+
* MechanicalDiabolusBodyFirstRing
|-
+
* MechanicalDiabolusBodyFourthRing
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
+
* MechanicalDiabolusBodySecondRing
|-
+
* MechanicalDiabolusBodySixthRing
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
+
* MechanicalDiabolusBodyThirdRing
|-
+
ConsciousnessSource
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
+
* ArtificialBrain
|-
+
SightSource
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
+
* SightSensor
|-
+
* SightSensor
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
+
HearingSource
|-
+
* HearingSensor
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
* HearingSensor
|-
+
BloodPumpingSource
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* Reactor
|-
+
BloodFiltrationSource
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* FluidReprocessor
|-
+
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
 
|-
+
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
====== Mech_Centurion ======
|-
+
[[Centurion]]
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
|}
 
  
====== Apocriton ======
+
Mech_Centurion
[[Apocriton]]
+
----------------
{| {{STDT| c_18 sortable mw-collapsible}}
+
ManipulationLimbCore
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalThoraxCanManipulate
|-
+
BreathingPathway
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
* MechanicalNeck
|-
+
EatingPathway
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
* MechanicalNeck
|-
+
TalkingPathway
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
* MechanicalNeck
|-
+
ConsciousnessSource
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
+
* ArtificialBrain
|-
+
SightSource
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
+
* SightSensor
|-
+
* SightSensor
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
+
HearingSource
|-
+
* HearingSensor
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
+
* HearingSensor
|-
+
MovingLimbCore
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
+
* MechanicalLeg
|-
+
* MechanicalLeg
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
+
* MechanicalLeg
|-
+
* MechanicalLeg
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
MovingLimbSegment
|-
+
* MechanicalFoot
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* MechanicalFoot
|-
+
* MechanicalFoot
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* MechanicalFoot
|-
+
BloodPumpingSource
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
* Reactor
|-
+
BloodFiltrationSource
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
* FluidReprocessor
|-
+
* FluidReprocessor
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
Verse.Log:Message (string)
|-
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
+
 
|-
+
====== Mech_Warqueen ======
|}
+
[[War queen]]
  
====== Mech_Diabolus ======
+
Mech_Warqueen
[[Diabolus]]
+
----------------
{| {{STDT| c_18 sortable mw-collapsible}}
+
MovingLimbCore
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MechanicalWarqueenBodyFifthRing
|-
+
* MechanicalWarqueenBodyFirstRing
| MechanicalDiabolusBodyFirstRing || 55 || 100% || 100% || 10% || Outside || Middle
+
* MechanicalWarqueenBodyFourthRing
|-
+
* MechanicalWarqueenBodySecondRing
| MechanicalHead || 30 || 10% || 10% || 3.4% || Outside || Middle
+
* MechanicalWarqueenBodyThirdRing
|-
+
ManipulationLimbCore
| ArtificialBrain || 10 || 10% || 1% || 1% || Inside || Middle
+
* MechanicalWarqueenBodyFifthRing
|-
+
* MechanicalWarqueenBodyFirstRing
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
+
* MechanicalWarqueenBodyFourthRing
|-
+
* MechanicalWarqueenBodySecondRing
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
+
* MechanicalWarqueenBodyThirdRing
|-
+
ConsciousnessSource
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
+
* ArtificialBrain
|-
+
SightSource
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
+
* SightSensor
|-
+
* SightSensor
| SmellSensor || 10 || 10% || 1% || 1% || Outside || Middle
+
HearingSource
|-
+
* HearingSensor
| MechanicalDiabolusBodySecondRing || 55 || 75% || 75% || 3.7% || Outside || Middle
+
* HearingSensor
|-
+
BloodPumpingSource
| Reactor || 20 || 5% || 3.8% || 3.8% || Inside || Middle
+
* Reactor
|-
+
BloodFiltrationSource
| DiabolusCapacitor || 50 || 10% || 7.5% || 7.5% || Outside || Middle
+
* FluidReprocessor
|-
+
 
| DiabolusCapacitor || 50 || 10% || 7.5% || 7.5% || Outside || Middle
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| MechanicalDiabolusBodyThirdRing || 50 || 70% || 52% || 16% || Outside || Middle
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| MechanicalDiabolusBodyFourthRing || 45 || 70% || 37% || 15% || Outside || Middle
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| MechanicalDiabolusBodyFifthRing || 40 || 60% || 22% || 11% || Outside || Middle
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| MechanicalDiabolusBodySixthRing || 35 || 50% || 11% || 10% || Outside || Middle
+
 
|-
+
 
| FluidReprocessor || 15 || 5% || 0.55% || 0.55% || Inside || Middle
+
===== Anomaly =====
|-
+
{{Anomaly|section=1}}
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
+
====== Noctol ======
|-
+
[[Noctol]]
|}
 
  
====== Mech_Centurion ======
+
Noctol
[[Centurion]]
+
----------------
{| {{STDT| c_18 sortable mw-collapsible}}
+
Spine
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* Spine
|-
+
MetabolismSource
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
+
* Liver
|-
+
* Stomach
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
+
BreathingSource
|-
+
* Lung
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
+
* Kidney
|-
+
* Kidney
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
BloodFiltrationLiver
|-
+
* Liver
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
BreathingPathway
|-
+
* Neck
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
+
EatingPathway
|-
+
* Neck
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 7% || Outside || Middle
+
TalkingPathway
|-
+
* Neck
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
+
ConsciousnessSource
|-
+
* Brain
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
SightSource
|-
+
* Eye
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
+
* Eye
|-
+
HearingSource
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
+
* Ear
|-
+
* Ear
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
+
ManipulationLimbCore
|-
+
* AnimalJaw
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
+
MovingLimbCore
|-
+
* Leg
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
+
* Leg
|-
+
* Leg
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
+
* Leg
|-
+
MovingLimbSegment
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
+
* NoctolClaw
|-
+
* NoctolClaw
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
+
* NoctolClaw
|-
+
* NoctolClaw
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
 
|-
 
|}
 
  
====== Mech_Warqueen ======
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[[War queen]]
+
Verse.Log:Message (string)
{| {{STDT| c_18 sortable mw-collapsible}}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| MechanicalWarqueenBodyFirstRing || 55 || 100% || 100% || 10% || Outside || Middle
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| MechanicalHead || 30 || 10% || 10% || 3.4% || Outside || Middle
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
| ArtificialBrain || 10 || 10% || 1% || 1% || Inside || Middle
+
 
|-
+
====== Nociosphere ======
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
+
[[Nociosphere]]
|-
 
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
 
|-
 
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| SmellSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| MechanicalWarqueenBodySecondRing || 50 || 75% || 75% || 11% || Outside || Middle
 
|-
 
| Reactor || 20 || 5% || 3.8% || 3.8% || Inside || Middle
 
|-
 
| MechanicalWarqueenBodyThirdRing || 45 || 80% || 60% || 18% || Outside || Middle
 
|-
 
| MechanicalWarqueenBodyFourthRing || 40 || 70% || 42% || 17% || Outside || Middle
 
|-
 
| MechanicalWarqueenBodyFifthRing || 35 || 60% || 25% || 11% || Outside || Middle
 
|-
 
| FluidReprocessor || 15 || 5% || 1.3% || 1.3% || Inside || Middle
 
|-
 
| MechanicalWarqueenFormingPod || 200 || 50% || 13% || 13% || Inside || Middle
 
|-
 
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
 
|-
 
|}
 
  
===== Anomaly =====
+
Nociosphere
{{Anomaly|section=1}}
+
----------------
====== Noctol ======
+
ManipulationLimbCore
[[Noctol]]
+
* NociosphereShell
{| {{STDT| c_21 sortable mw-collapsible}}
+
ConsciousnessSource
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* NociosphereCore
|-
+
BloodPumpingSource
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
+
* NociosphereCore
|-
+
BloodFiltrationSource
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
+
* NociosphereCore
|-
+
SightSource
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
+
* NociosphereCore
|-
+
HearingSource
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
+
* NociosphereCore
|-
+
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Eye || 10 || 12% || 2% || 2% || Outside || Top
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
+
 
|-
+
 
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
+
====== Metalhorror ======
|-
+
[[Metalhorror]]
| Body || 40 || 100% || 100% || 26% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
  
====== Nociosphere ======
+
Metalhorror
[[Nociosphere]]
+
----------------
{| {{STDT| c_21 sortable mw-collapsible}}
+
ManipulationLimbCore
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
* MetalhorrorArm
|-
+
* MetalhorrorArm
| NociosphereShell || 2500 || 100% || 100% || 15% || Outside || Middle
+
* MetalhorrorTorso
|-
+
BloodPumpingSource
| NociosphereCore || 750 || 5% || 5% || 5% || Inside || Middle
+
* MetalhorrorCore
|-
+
BloodFiltrationSource
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
+
* MetalhorrorCore
|-
+
BreathingPathway
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
+
* MetalhorrorNeck
|-
+
EatingPathway
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
+
* MetalhorrorNeck
|-
+
TalkingPathway
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
+
* MetalhorrorNeck
|-
+
ConsciousnessSource
|}
+
* MetalhorrorBrain
 
+
SightSource
====== Metalhorror ======
+
* MetalhorrorBrain
[[Metalhorror]]
+
HearingSource
{| {{STDT| c_21 sortable mw-collapsible}}
+
* MetalhorrorBrain
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
ManipulationLimbSegment
|-
+
* MetalhorrorShoulder
| MetalhorrorNeck || 30 || 18% || 18% || 4.5% || Outside || Top
+
* MetalhorrorShoulder
|-
+
MovingLimbCore
| MetalhorrorHead || 30 || 75% || 14% || 4.1% || Outside || Top
+
* MetalhorrorLeg
|-
+
* MetalhorrorLeg
| MetalhorrorBrain || 45 || 70% || 9.5% || 9.5% || Inside || Top
+
MovingLimbSegment
|-
+
* MetalhorrorFoot
| MetalhorrorTorso || 50 || 100% || 100% || 3% || Outside || Middle
+
* MetalhorrorFoot
|-
+
 
| MetalhorrorCore || 50 || 5% || 5% || 5% || Inside || Middle
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| MetalhorrorShoulder || 30 || 17% || 17% || 2.5% || Outside || Middle
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| MetalhorrorArm || 30 || 85% || 14% || 10% || Outside || Middle
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| MetalhorrorBlade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| MetalhorrorShoulder || 30 || 17% || 17% || 2.5% || Outside || Middle
+
 
|-
+
 
| MetalhorrorArm || 30 || 85% || 14% || 10% || Outside || Middle
+
====== FleshmassNucleus ======
|-
+
[[Fleshmass nucleus]]
| MetalhorrorBlade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
+
 
|-
+
FleshmassNucleus
| MetalhorrorLeg || 30 || 20% || 20% || 18% || Outside || Bottom
+
----------------
|-
+
ConsciousnessSource
| MetalhorrorFoot || 30 || 10% || 2% || 2% || Outside || Bottom
+
* FleshmassNucleusCore
|-
+
BloodPumpingSource
| MetalhorrorLeg || 30 || 20% || 20% || 18% || Outside || Bottom
+
* FleshmassNucleusCore
|-
+
BloodFiltrationSource
| MetalhorrorFoot || 30 || 10% || 2% || 2% || Outside || Bottom
+
* FleshmassNucleusCore
|-
+
SightSource
|}
+
* FleshmassNucleusCore
 +
HearingSource
 +
* FleshmassNucleusCore
 +
ManipulationLimbCore
 +
* FleshmassNucleusCore
 +
 
 +
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
  
====== FleshmassNucleus ======
 
[[Fleshmass nucleus]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| FleshmassNucleusCore || 100 || 100% || 100% || 100% || Outside || Middle
 
|-
 
|}
 
  
 
====== Gorehulk ======
 
====== Gorehulk ======
 
[[Gorehulk]]
 
[[Gorehulk]]
{| {{STDT| c_21 sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Gorehulk
|-
+
----------------
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
+
BreathingSourceCage
|-
+
* Ribcage
| Head || 25 || 80% || 6% || 3.5% || Outside || Top
+
* Sternum
|-
+
Pelvis
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
+
* Pelvis
|-
+
Spine
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
+
* Spine
|-
+
MetabolismSource
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* Liver
|-
+
* Stomach
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
BloodPumpingSource
|-
+
* Heart
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
+
BreathingSource
|-
+
* Lung
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
+
* Lung
|-
+
BloodFiltrationKidney
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
+
* Kidney
|-
+
* Kidney
| Torso || 40 || 100% || 100% || 5.1% || Outside || Middle
+
BloodFiltrationLiver
|-
+
* Liver
| SpineLauncher_Gorehulk || 40 || 11% || 11% || 11% || Outside || Middle
+
BreathingPathway
|-
+
* Neck
| Ribcage || 30 || 3% || 3% || 3% || Inside || Middle
+
EatingPathway
|-
+
* Neck
| Sternum || 20 || 1.5% || 1.5% || 1.5% || Inside || Middle
+
TalkingPathway
|-
+
* Neck
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
ConsciousnessSource
|-
+
* Brain
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
SightSource
|-
+
* Eye
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
+
* Eye
|-
+
EatingSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Jaw
|-
+
TalkingSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Jaw
|-
+
ManipulationLimbSegment
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
* Clavicle
|-
+
* Clavicle
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
* Shoulder
|-
+
* Shoulder
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
Mirrored
|-
+
* Clavicle
| Shoulder || 30 || 12% || 12% || 0.12% || Outside || Middle
+
* Clavicle
|-
+
* Femur
| FleshClub_Gorehulk || 12 || 60% || 7.2% || 7.2% || Outside || Middle
+
* Femur
|-
+
* Shoulder
| SpineLauncher_Gorehulk || 40 || 30% || 3.6% || 3.6% || Outside || Middle
+
* Shoulder
|-
+
* Tibia
| Shoulder || 30 || 12% || 12% || 0.12% || Outside || Middle
+
* Tibia
|-
+
* Toe
| FleshClub_Gorehulk || 12 || 60% || 7.2% || 7.2% || Outside || Middle
+
* Toe
|-
+
* Toe
| SpineLauncher_Gorehulk || 40 || 30% || 3.6% || 3.6% || Outside || Middle
+
* Toe
|-
+
* Toe
| Pelvis || 25 || 2% || 2% || 2% || Inside || Bottom
+
* Toe
|-
+
* Toe
| Waist || 10 || 0% || 0% || 0% || Outside || Bottom
+
* Toe
|-
+
* Toe
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
+
* Toe
|-
+
ManipulationLimbCore
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
* FleshClub_Gorehulk
|-
+
* FleshClub_Gorehulk
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
MovingLimbCore
|-
+
* Leg
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
+
* Leg
|-
+
MovingLimbSegment
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
+
* Femur
|-
+
* Femur
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
+
* Foot
|-
+
* Foot
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
+
* Tibia
|-
+
* Tibia
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
MovingLimbDigit
|-
+
* Toe
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
* Toe
|-
+
* Toe
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
+
* Toe
|-
+
* Toe
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
* Toe
|-
+
* Toe
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
+
* Toe
|-
+
* Toe
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
+
* Toe
|-
+
 
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
|-
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
Verse.Window:InnerWindowOnGUI (int)
|-
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
+
 
|-
 
|}
 
  
 
====== Devourer ======
 
====== Devourer ======
 
[[Devourer]]
 
[[Devourer]]
{| {{STDT| c_21 sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Devourer
|-
+
----------------
| Neck || 25 || 32% || 32% || 6.4% || Outside || Top
+
MovingLimbCore
|-
+
* MovingBody
| Head || 25 || 80% || 26% || 16% || Outside || Top
+
ManipulationLimbCore
|-
+
* MovingBody
| Skull || 25 || 15% || 3.8% || 1.2% || Inside || Top
+
Spine
|-
+
* Spine
| Brain || 10 || 70% || 2.7% || 2.7% || Inside || Top
+
MetabolismSource
|-
+
* Liver
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
+
* Heart
|-
+
BreathingSource
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
+
* Lung
|-
+
* Lung
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
+
BloodFiltrationKidney
|-
+
* Kidney
| MovingBody || 40 || 100% || 100% || 32% || Outside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
+
* Liver
|-
+
BreathingPathway
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
+
* Brain
|-
+
SightSource
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
* Eye
|-
+
* Eye
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
+
HearingSource
|-
+
* Ear
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
+
* Ear
|-
+
 
| Fin || 12 || 6% || 6% || 6% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
| Fin || 12 || 6% || 6% || 6% || Outside || Bottom
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
|-
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|}
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
  
 
====== Bulbfreak ======
 
====== Bulbfreak ======
 
[[Bulbfreak]]
 
[[Bulbfreak]]
{| {{STDT| c_21 sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Bulbfreak
|-
+
----------------
| MovingBodyFleshbeast || 40 || 100% || 100% || 42% || Outside || Middle
+
MovingLimbCore
|-
+
* MovingBodyFleshbeast
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
Spine
|-
+
* Spine
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
MetabolismSource
|-
+
* Liver
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
+
* Stomach
|-
+
BloodPumpingSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Heart
|-
+
BreathingSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Lung
|-
+
* Lung
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
BloodFiltrationKidney
|-
+
* Kidney
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Liver
|-
+
ConsciousnessSource
| FleshbeastHead || 25 || 40% || 40% || 1.2% || Outside || Middle
+
* Brain
|-
+
SightSource
| Skull || 25 || 18% || 7.2% || 1.4% || Inside || Middle
+
* Eye
|-
+
* Eye
| Brain || 10 || 80% || 5.8% || 5.8% || Inside || Middle
+
ManipulationLimbCore
|-
+
* Tentacle
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
+
* Tentacle
|-
+
* Tentacle
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
+
* Tentacle
|-
+
* Tentacle
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
+
Verse.Log:Message (string)
|-
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
+
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
|-
+
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
+
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
|-
+
Verse.Window:InnerWindowOnGUI (int)
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
+
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
|-
+
 
|}
 
  
 
====== Toughspike ======
 
====== Toughspike ======
 
[[Toughspike]]
 
[[Toughspike]]
{| {{STDT| c_21 sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Toughspike
|-
+
----------------
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
+
Spine
|-
+
* Spine
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
+
MetabolismSource
|-
+
* Liver
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
+
* Heart
|-
+
BreathingSource
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* Lung
|-
+
* Lung
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
BloodFiltrationKidney
|-
+
* Kidney
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
+
* Kidney
|-
+
BloodFiltrationLiver
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
+
* Liver
|-
+
BreathingPathway
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Brain
|-
+
SightSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Eye
|-
+
* Eye
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
EatingSource
|-
+
* Jaw
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
TalkingSource
|-
+
* Jaw
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
ManipulationLimbSegment
|-
+
* Shoulder
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
+
* Shoulder
|-
+
Mirrored
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
+
* Shoulder
|-
+
* Shoulder
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
+
ManipulationLimbCore
|-
+
* FleshbeastSpike
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
+
* FleshbeastSpike
|-
+
MovingLimbCore
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
+
* FleshbeastLeg
|-
+
* FleshbeastLeg
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
+
 
|-
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|}
+
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
  
 
====== Trispike ======
 
====== Trispike ======
 
[[Trispike]]
 
[[Trispike]]
{| {{STDT| c_21 sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Trispike
|-
+
----------------
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
+
Spine
|-
+
* Spine
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
+
ManipulationLimbCore
|-
+
* FleshbeastSpike
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
+
* FleshbeastSpike
|-
+
* FleshbeastSpike
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
+
MetabolismSource
|-
+
* Liver
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* Heart
|-
+
BreathingSource
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
+
* Lung
|-
+
* Lung
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
+
BloodFiltrationKidney
|-
+
* Kidney
| Spine || 25 || 2.5% || 2.5% || 0.58% || Inside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| FleshbeastSpike || 40 || 77% || 1.9% || 1.9% || Inside || Middle
+
* Liver
|-
+
BreathingPathway
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Brain
|-
+
SightSource
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
* Eye
|-
+
* Eye
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
EatingSource
|-
+
* Jaw
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
TalkingSource
|-
+
* Jaw
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
+
ManipulationLimbSegment
|-
+
* Shoulder
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
+
* Shoulder
|-
+
Mirrored
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
+
* Shoulder
|-
+
* Shoulder
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
+
MovingLimbCore
|-
+
* FleshbeastLeg
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
+
* FleshbeastLeg
|-
+
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|-
+
Verse.Log:Message (string)
|}
+
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
  
 
====== Fingerspike ======
 
====== Fingerspike ======
 
[[Fingerspike]]
 
[[Fingerspike]]
{| {{STDT| c_21 sortable mw-collapsible}}
+
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
+
Fingerspike
|-
+
----------------
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
+
Spine
|-
+
* Spine
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
+
ManipulationLimbCore
|-
+
* FleshbeastSpike
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
+
MetabolismSource
|-
+
* Liver
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
+
* Stomach
|-
+
BloodPumpingSource
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* Heart
|-
+
BreathingSource
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
+
* Lung
|-
+
* Lung
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
+
BloodFiltrationKidney
|-
+
* Kidney
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
+
* Kidney
|-
+
BloodFiltrationLiver
| Spine || 25 || 2.5% || 2.5% || 0.58% || Inside || Middle
+
* Liver
|-
+
BreathingPathway
| FleshbeastSpike || 40 || 77% || 1.9% || 1.9% || Inside || Middle
+
* Neck
|-
+
EatingPathway
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Neck
|-
+
TalkingPathway
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
+
* Neck
|-
+
ConsciousnessSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Brain
|-
+
SightSource
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
* Eye
|-
+
* Eye
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
EatingSource
|-
+
* Jaw
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
+
TalkingSource
|-
+
* Jaw
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
+
ManipulationLimbSegment
|-
+
* Shoulder
| Shoulder || 30 || 12% || 12% || 12% || Outside || Middle
+
* Shoulder
|-
+
Mirrored
| Shoulder || 30 || 12% || 12% || 12% || Outside || Middle
+
* Shoulder
|-
+
* Shoulder
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
+
MovingLimbCore
|-
+
* FleshbeastLeg
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
+
* FleshbeastLeg
|-
+
 
|}
+
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
 
  
 
====== Dreadmeld ======
 
====== Dreadmeld ======
 
[[Dreadmeld]]
 
[[Dreadmeld]]
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MovingBodyFleshbeast || 40 || 100% || 100% || 27% || Outside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| FleshbeastHead || 25 || 40% || 40% || 27% || Outside || Middle
 
|-
 
| Skull || 25 || 18% || 7.2% || 1.4% || Inside || Middle
 
|-
 
| Brain || 10 || 80% || 5.8% || 5.8% || Inside || Middle
 
|-
 
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
|-
 
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 5% || 2% || 2% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 5% || 2% || 2% || Outside || Middle
 
|-
 
|}
 
</div>
 
</div>
 
  
<div class="mw-collapsible mw-collapsed">
+
Dreadmeld
 +
----------------
 +
MovingLimbCore
 +
* MovingBodyFleshbeast
 +
Spine
 +
* Spine
 +
MetabolismSource
 +
* Liver
 +
* Stomach
 +
BloodPumpingSource
 +
* Heart
 +
BreathingSource
 +
* Lung
 +
* Lung
 +
BloodFiltrationKidney
 +
* Kidney
 +
* Kidney
 +
BloodFiltrationLiver
 +
* Liver
 +
ManipulationLimbCore
 +
* FleshbeastSpike
 +
* FleshbeastSpike
 +
* Tentacle
 +
* Tentacle
 +
* Tentacle
 +
ConsciousnessSource
 +
* Brain
 +
SightSource
 +
* Eye
 +
* Eye
 +
 
 +
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 +
Verse.Log:Message (string)
 +
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 +
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 +
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 +
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 +
Verse.Window:InnerWindowOnGUI (int)
 +
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 +
</div>
 +
</div>
 +
 
 +
==== Minifiable Tags ====
 +
 
 +
 
 +
==== Thing Set Maker Test ====
 +
 
 +
 
 +
==== Thing Set Maker Possible Defs ====
 +
 
 +
 
 +
==== Thing Set Maker Sampled ====
 +
 
 +
 
 +
==== Rewards Generation ====
 +
 
 +
 
 +
==== Rewards Generation Sampled ====
 +
 
 +
 
 +
==== Work Disables ====
 +
 
 +
 
 +
==== Food Preferability ====
 +
 
 +
 
 +
==== Ingestible Max Satisfied Title ====
 +
 
 +
 
 +
==== Ability Costs ====
 +
 
 +
 
 +
==== Site Part Defs ====
 +
 
 +
 
 +
==== Map Danger ====
 +
 
 +
 
 +
==== Gen Steps ====
 +
 
 +
 
 +
==== World Gen Steps ====
 +
 
 +
 
 +
==== Shuttle Defs To Avoid ====
 +
 
 +
 
 +
==== Ritual Duration ====
 +
 
 +
 
 +
==== Player Wealth ====
 +
 
 +
 
 +
==== Memes And Precepts ====
 +
 
 +
 
 +
==== Generate Gene Sets X10 ====
 +
 
 +
 
 +
==== Genes ====
 +
 
 +
 
 +
==== Xenotypes ====
 +
 
 +
 
 +
==== Precept Defs ====
 +
 
 +
 
 +
==== Thing Trade Tags ====
 +
 
 +
 
 +
==== Structure Color Defs ====
 +
 
 +
 
 +
==== Psychic Rituals ====
 +
 
 +
 
 +
==== Analysis Details ====
 +
 
 +
 
 +
==== Relic Things ====
 +
 
 +
 
 +
==== Relic Market Values ====
 +
 
 +
 
 +
==== Relic Stuffs ====
 +
 
 +
 
 +
==== Collections Memory Usage ====
 +
 
 +
 
 +
==== Key Strings ====
 +
 
 +
 
 +
==== Def Names ====
 +
 
 +
 
 +
==== Def Names All ====
 +
 
 +
 
 +
==== Def Labels ====
 +
 
 +
 
 +
==== Best Thing Request Group ====
 +
 
 +
 
 +
==== Damage Test ====
 +
 
 +
 
 +
==== Terrains ====
 +
 
 +
 
 +
==== Terrain Affordances ====
 +
 
 +
 
 +
==== Wild Miss Results ====
 +
 
 +
 
 +
==== Thing Path Costs Ignore Repeaters ====
 +
 
 +
 
 +
==== Difficulty Details ====
 +
 
 +
 
 +
==== Manhunter Results ====
 +
 
 +
 
 +
==== Population Intents ====
 +
 
 +
 
 +
==== Mech Cluster Building Selection ====
 +
 
 +
 
 +
==== Permanent Injury Calculations ====
 +
 
 +
 
 +
==== Apparel Pairs ====
 +
 
 +
 
 +
==== Apparel Pairs By Thing ====
 +
 
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==== Weapon Pairs ====
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==== Weapon Pairs By Thing ====
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 +
==== Pawn Groups Made ====
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==== Visitor Gift Chance ====
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==== Apparel Valid Life Stages ====
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==== Quality Generation Data ====
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==== Stock Generation Animals ====
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==== Techprints From Factions ====
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==== Techprints From Factions Chances ====
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==== Wall Stuffs ====
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==== Beggar Quest Items ====
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</div>
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</div>
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<div class="mw-collapsible mw-collapsed">
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=== Pawns ===
 
=== Pawns ===
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">

Revision as of 18:09, 7 November 2024

Damage Types

Bodies

Chemicals

Needs

Thoughts

Debug Outputs

Incidents

Quests

General

Pawns

Bossgroups

Economy

Factions

Performance

System

Text generation

UI

World pawns

Colonist Relative Chance

Kidnapped Pawns

World Pawn List

World Pawn Mothball Info

World Pawn Gc Breakdown

World Pawn Dotgraph

Run World Pawn Gc

Run World Pawn Mothball

Tool Capacities

Def Name Label Source
Stab stab Content from Rimworld core game only
Cut cut Content from Rimworld core game only
Blunt blunt Content from Rimworld core game only
Scratch scratch Content from Rimworld core game only
Poke poke Content from Rimworld core game only
Bite bite Content from Rimworld core game only
ToxicBite toxic bite Content from Rimworld core game only
ScratchToxic toxic scratch Content from Rimworld core game only
KickMaterialInEyes kick material in eyes Content from Rimworld core game only
Demolish demolish Content from Rimworld core game only
DemolishDoors demolish doors Content added by the Biotech DLC

Maneuvers

defName requiredCapacity verb logEntryDef combatLogRulesHit combatLogRulesDeflect combatLogRulesMiss combatLogRulesDodge
Slash Cut
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Cut
MeleeAttack Maneuver_Slash_MeleeHit Maneuver_Slash_MeleeDeflect Maneuver_Slash_MeleeMiss Maneuver_Slash_MeleeDodge
Stab Stab
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Stab
MeleeAttack Maneuver_Stab_MeleeHit Maneuver_Stab_MeleeDeflect Maneuver_Stab_MeleeMiss Maneuver_Stab_MeleeDodge
Smash Blunt
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Blunt
MeleeAttack Maneuver_Smash_MeleeHit Maneuver_Smash_MeleeDeflect Maneuver_Smash_MeleeMiss Maneuver_Smash_MeleeDodge
Demolish Demolish
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Demolish
  • ai_IsBuildingDestroyer: true
MeleeAttack Maneuver_Smash_MeleeHit Maneuver_Smash_MeleeDeflect Maneuver_Smash_MeleeMiss Maneuver_Smash_MeleeDodge
Scratch Scratch
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Scratch
MeleeAttack Maneuver_Scratch_MeleeHit Maneuver_Scratch_MeleeDeflect Maneuver_Scratch_MeleeMiss Maneuver_Scratch_MeleeDodge
ScratchToxic ScratchToxic
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: ScratchToxic
MeleeAttack Maneuver_Scratch_MeleeHit Maneuver_Scratch_MeleeDeflect Maneuver_Scratch_MeleeMiss Maneuver_Scratch_MeleeDodge
Poke Poke
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Poke
MeleeAttack Maneuver_Poke_MeleeHit Maneuver_Poke_MeleeDeflect Maneuver_Poke_MeleeMiss Maneuver_Poke_MeleeDodge
Bite Bite
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: Bite
  • commonalityVsEdificeFactor: 0.01
MeleeAttack Maneuver_Bite_MeleeHit Maneuver_Bite_MeleeDeflect Maneuver_Bite_MeleeMiss Maneuver_Bite_MeleeDodge
ToxicBite ToxicBite
  • verbClass: Verb_MeleeAttackDamage
  • meleeDamageDef: ToxicBite
MeleeAttack Maneuver_Bite_MeleeHit Maneuver_Bite_MeleeDeflect Maneuver_Bite_MeleeMiss Maneuver_Bite_MeleeDodge
KickMaterialInEyes KickMaterialInEyes
  • verbClass: Verb_MeleeApplyHediff
  • bodypartTagTarget: SightSource
  • minIntelligence: ToolUser
  • impactFleck: SandInEyes
  • linkedBodyPartsGroup: Feet
SandInEyes Maneuver_KickMaterialInEyes_MeleeHit Maneuver_KickMaterialInEyes_MeleeDeflect Maneuver_KickMaterialInEyes_MeleeMiss Maneuver_KickMaterialInEyes_MeleeDodge

Unsorted

defName RewardStandardMidFreq RewardStandardCore RewardStandardLowFreq RewardStandardQualitySuper RewardStandardHighFreq
Hyperweave - - - -
MedicineUltratech - - - -
VoidsightSerum - - - -
NerveSpiker - - - -
Bow_Recurve - - - -
Luciferium - - - -
MindNumbSerum - - - -
Genepack - - - -
Bow_Great - - - -
VoidSculpture - - - -
MeleeWeapon_Gladius - - - -
Schematic - - - -
TextBook - - - -
Novel - - - -
SculptureSmall - - - -
MeleeWeapon_Spear - - - -
ComponentSpacer - - - -
MetalbloodSerum - - - -
JuggernautSerum - - - -
Mindscrew - - - -
Joywire - - - -
Painstopper - - - -
Harp - - - -
Tome - - - -
Psytrainer_Painblock - - - -
Psytrainer_Stun - - - -
Psytrainer_Burden - - - -
Psytrainer_SolarPinhole - - - -
Psytrainer_WordOfTrust - - - -
Psytrainer_Chunkskip - - - -
MeleeWeapon_LongSword - - - -
Throne - - - -
SculptureLarge - - - -
SculptureTerror - - - -
Apparel_Gunlink - - - -
Telescope - - - -
Gun_HeavySMG - - - -
HandTalon - - - -
ElbowBlade - - - -
KneeSpike - - - -
VenomFangs - - - -
VenomTalon - - - -
MeleeWeapon_Warhammer - - - -
PowerClaw - - - -
Apparel_ShieldBelt - - - -
Apparel_PsyfocusShirt - - - -
Psytrainer_BlindingPulse - - - -
Psytrainer_EntropyDump - - - -
Psytrainer_Waterskip - - - -
Psytrainer_WordOfJoy - - - -
Gun_ChainShotgun - - - -
Harpsichord - - - -
Gun_LMG - - - -
DrillArm - - - -
FieldHand - - - -
Apparel_PackBroadshield - - - -
Apparel_DeadlifePack - - - -
Apparel_PlateArmor - - - -
Gun_AssaultRifle - - - -
Gun_HellcatRifle - - - -
Apparel_PsyfocusHelmet - - - -
Apparel_EltexSkullcap - - - -
Apparel_PsyfocusVest - - - -
Apparel_ShardPsychicShockLance - - - -
Apparel_ArmorHelmetRecon - - - -
ShardAnimalPulser - - - -
Gun_SniperRifle - - - -
Apparel_ShardPsychicInsanityLance - - - -
Gun_Incinerator - - - -
Apparel_PsychicShockLance - - - -
Psytrainer_Beckon - - - -
Psytrainer_VertigoPulse - - - -
Psytrainer_ChaosSkip - - - -
Psytrainer_WordOfLove - - - -
AestheticNose - - - -
PsychicSoothePulser - - - -
ReinforcedBarrel - - - -
Apparel_PsyfocusRobe - - - -
Apparel_PowerArmorHelmet - - - -
Apparel_PackJump - - - -
Apparel_PsychicInsanityLance - - - -
Piano - - - -
PsychicAnimalPulser - - - -
ArchiteCapsule - - - -
Psytrainer_Skip - - - -
Psytrainer_Wallraise - - - -
Psytrainer_Smokepop - - - -
Psytrainer_Focus - - - -
Psytrainer_WordOfSerenity - - - -
Apparel_ArmorHelmetReconPrestige - - - -
Apparel_ArmorHelmetCataphract - - - -
Neurotrainer_Shooting - - - -
Neurotrainer_Melee - - - -
Neurotrainer_Construction - - - -
Neurotrainer_Mining - - - -
Neurotrainer_Cooking - - - -
Neurotrainer_Plants - - - -
Neurotrainer_Animals - - - -
Neurotrainer_Crafting - - - -
Neurotrainer_Artistic - - - -
Neurotrainer_Medicine - - - -
Neurotrainer_Social - - - -
Neurotrainer_Intellectual - - - -
TornadoGenerator - - - -
BiomutationPulser - - - -
GastroAnalyzer - - - -
AestheticShaper - - - -
Apparel_ArmorMarineHelmetPrestige - - - -
Apparel_BiomutationLance - - - -
Psytrainer_Berserk - - - -
Psytrainer_Invisibility - - - -
Psytrainer_Flashstorm - - - -
Psytrainer_WordOfInspiration - - - -
Psytrainer_Farskip - - - -
RoyalBed - - - -
FlatscreenTelevision - - - -
TechprofSubpersonaCore - - - -
Gun_TripleRocket - - - -
Gun_DoomsdayRocket - - - -
DeathrestCapacitySerum - - - -
Psytrainer_BerserkPulse - - - -
Psytrainer_ManhunterPulse - - - -
Psytrainer_MassChaosSkip - - - -
Psytrainer_BulletShield - - - -
Psytrainer_Neuroquake - - - -
Gun_ChargeRifle - - - -
BionicEye - - - -
BionicArm - - - -
BionicLeg - - - -
Neurocalculator - - - -
LearningAssistant - - - -
Immunoenhancer - - - -
Coagulator - - - -
HealingEnhancer - - - -
ToughskinGland - - - -
LoveEnhancer - - - -
DetoxifierStomach - - - -
ReprocessorStomach - - - -
NuclearStomach - - - -
CircadianAssistant - - - -
CircadianHalfCycler - - - -
Apparel_ArmorHelmetCataphractPrestige - - - -
Gun_Minigun - - - -
SculptureGrand - - - -
VanometricPowerCell - - - -
Shell_AntigrainWarhead - - - -
OrbitalTargeterBombardment - - - -
OrbitalTargeterPowerBeam - - - -
Apparel_ArmorHelmetMechCommander - - - -
PsychicEmanator - - - -
MechSerumHealer - - - -
Gun_ChargeLance - - - -
ArmorskinGland - - - -
MegascreenTelevision - - - -
GrandThrone - - - -
InfiniteChemreactor - - - -
Apparel_ArmorRecon - - - -
MechSerumResurrector - - - -
StoneskinGland - - - -
Apparel_ArmorReconPrestige - - - -
MeleeWeapon_MonoSword - - - -
MeleeWeapon_Zeushammer - - - -
MeleeWeapon_PlasmaSword - - - -
MeleeWeapon_PsyfocusStaff - - - -
Apparel_PowerArmor - - - -
Apparel_ArmorLocust - - - -
Apparel_ArmorMarineGrenadier - - - -
Apparel_IntegratorHeadset - - - -
Apparel_ArmorMarinePrestige - - - -
ArchotechEye - - - -
ArchotechArm - - - -
ArchotechLeg - - - -
Apparel_ArmorCataphract - - - -
Apparel_ArmorCataphractPhoenix - - - -
Apparel_ArmorCataphractPrestige - - - -
Apparel_ArmorHelmetMechlordHelmet - - - -
Apparel_MechlordSuit - - - -
defName weightClass ingredients ingredients market value forming cycles total forming time (game days) produced at research required bandwidth cost repair energy cost base health scale move speed average armor melee DPS weapon weapon range weapon DPS weapon accuracy short weapon accuracy medium weapon accuracy long shooter accuracy short shooter accuracy medium shooter accuracy long total accuracy short total accuracy medium total accuracy long special abilities combat power body size
Mech_Lifter Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 2.8 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
Mech_Constructoid Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.4 15% 2.0 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
Mech_Fabricor Light 100x steel 1x high subcore $1002 1 2 mech gestator high mechtech 1 0.66 1 3.4 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
Mech_Agrihand Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.4 15% 2.2 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
Mech_Cleansweeper Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.4 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.30
Mech_WarUrchin Light "-" "-" "-" 0 "-" "-" 1 0.66 1.3 4.2 15% 2.0 spiner 6.9 40 30% 40% 95% 61% 36% 20% 18% 14% 19% none 10 0.70
Mech_Paramedic Light 100x steel 1x high subcore $1002 1 2 mech gestator high mechtech 1 0.66 1 3.8 15% 1.4 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 10 0.70
Mech_Militor Light 50x steel 1x basic subcore $202 1 2 mech gestator basic mechtech 1 0.66 1 3.8 15% 2.0 mini-shotgun 12.9 8.3 87% 70% 55% 61% 36% 20% 53% 25% 11% none 45 0.70
Mech_Scorcher Medium 80x steel 32x plasteel 3x component 1x standard subcore $343 2 4 large mech gestator standard mechtech 1 0.33 0.7 4.5 30% 3.2 mini-flameblaster 4.9 0 48% 35% 26% 61% 36% 20% 29% 13% 5.1% none 75 1.00
Mech_Termite_Breach Medium "-" "-" "-" 0 "-" "-" 1 0.33 2.16 2.1 39% 3.6 thump cannon 24.9 9 87% 77% 64% 61% 36% 20% 53% 28% 13% none 110 1.60
Mech_Pikeman Medium 100x steel 40x plasteel 4x component 1x standard subcore $343 2 4 large mech gestator standard mechtech 2 0.33 0.85 2.5 30% 3.2 needle gun 44.9 6 80% 90% 85% 61% 36% 20% 49% 32% 17% none 110 1.00
Mech_Scyther Medium 75x steel 75x plasteel 4x component 1x standard subcore $343 2 4 large mech gestator standard mechtech 2 0.33 1.32 4.7 30% 6.2 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 150 1.00
Mech_Legionary Medium 100x plasteel 6x component 1x high subcore $1041 4 8 large mech gestator ultra mechtech 2 0.33 0.72 4.3 30% 3.2 needle launcher 24.9 6 80% 90% 85% 61% 36% 20% 49% 32% 17% none 150 1.00
Mech_Tesseron Medium 110x plasteel 7x component 1x high subcore $1041 4 8 large mech gestator ultra mechtech 3 0.33 0.72 4.7 30% 3.5 beam graser 24.9 0 70% 65% 55% 61% 36% 20% 43% 23% 11% none 150 1.00
Mech_Lancer Medium 75x steel 75x plasteel 4x component 1x standard subcore $343 2 4 large mech gestator high mechtech 3 0.33 0.72 4.7 30% 3.5 charge lance 29.9 17.6 85% 85% 75% 61% 36% 20% 52% 31% 15% none 180 1.00
Mech_Tunneler Heavy 150x steel 75x plasteel 4x component 1x standard subcore $343 4 8 large mech gestator standard mechtech 3 0.2 1.5 1.9 60% 4.7 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% has shield 250 3.50
Mech_Centurion UltraHeavy 300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore $2211 12 24 large mech gestator ultra mechtech 5 0.15 3 1.6 50% 3.7 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% none 250 3.60
Mech_CentipedeBlaster Heavy 255x steel 355x plasteel 8x component 1x high subcore $1043 6 12 large mech gestator ultra mechtech 4 0.2 4.32 1.9 47% 3.7 heavy charge blaster 26.9 113.7 26% 26% 18% 61% 36% 20% 16% 9.4% 3.5% none 400 3.00
Mech_CentipedeGunner Heavy 255x steel 255x plasteel 8x component 1x high subcore $1043 6 12 large mech gestator high mechtech 4 0.2 4.32 1.9 47% 3.7 minigun 30.9 55.6 25% 25% 18% 61% 36% 20% 15% 9% 3.5% none 400 3.00
Mech_CentipedeBurner Heavy 255x steel 255x plasteel 8x component 1x high subcore $1043 6 12 large mech gestator high mechtech 4 0.2 4.32 1.9 47% 3.7 inferno cannon 26.9 8 100% 100% 100% 61% 36% 20% 61% 36% 20% none 400 3.00
Mech_Diabolus UltraHeavy 300x steel 300x plasteel 2x signal chip 1x high subcore $1511 12 24 large mech gestator high mechtech 5 0.15 4.5 2.4 50% 3.8 hellsphere cannon 18.9 106.7 100% 100% 100% 61% 36% 20% 61% 36% 20% none 500 4.00
Mech_Apocriton UltraHeavy "-" "-" "-" 0 "-" "-" 2 0.33 5.2 3.2 58% 2.1 toxic needle gun 44.9 10.6 80% 90% 92% 61% 36% 20% 49% 32% 18% none 600 1.00
Mech_Warqueen UltraHeavy 600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore $2711 12 24 large mech gestator ultra mechtech 5 0.15 5.2 1.6 50% 1.2 - "-" 0 0% 0% 0% 61% 36% 20% 0% 0% 0% produces war urchins 600 4.00


  • Thing
    Breach axe
    Club
    Ikwa
    Knife (Jade)
    Spear
    Gladius
    Longsword
    Mace
    Axe
    Warhammer
    Eltex staff
    Monosword (Persona)
    Plasmasword (Persona)
    Zeushammer (Persona)
    Beer
    Elephant tusk
    Thrumbo horn
    Wood
    Greatbow
    Pila
    Recurve bow
    Short bow
    Flamebow
    Nerve spiker
    Assault rifle
    Autopistol
    Bolt-action rifle
    Chain shotgun
    Heavy SMG
    Launcher (EMP, Incendiary, Smoke, Toxbomb)
    LMG
    Machine pistol
    Minigun
    Pump shotgun
    Revolver
    Sniper rifle
    Hellcat rifle
    Incinerator
    Charge lance
    Charge rifle
    Doomsday rocket launcher
    Triple rocket launcher
    EMP grenades
    Frag grenades
    Molotov cocktails
    Tox grenades
    Heavy charge blaster
    Inferno cannon
    Needle gun
    Thump cannon
    Beam graser
    Charge blaster turret
    Hellsphere cannon
    Mini-flameblaster
    Mini-shotgun
    Slugthrower
    Spiner
    Toxic needle gun
    Autocannon
    Mini-turret gun
    Mortar (Weapon)
    Uranium slug cannon
    Auto-mortar
    Inferno cannon (Turret)
    Light charge blaster
    Mini-slugger
    Tactical turret gun
  • Tags