Difference between revisions of "Wild plants"
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Revision as of 23:02, 16 August 2014
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Bush
A short shrub. Does not typically talk.
Base Stats
Building
- Cover Effectiveness
- 20%
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 3 days (5.54 days)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 50%
- Min light to grow
- 50%
Bushes are a type of wild plant found in . Bushes provide 20% cover bonus, and may[Verify?] slow movement more than the default 87% of soil, similar to brambles.
Tame and domestic animals will feed on bushes and other plants (both wild and crops) when they are hungry. Colonies can use pens to keep them in or out of an area.
As cover, it should be cleared from any area an invader might use. This can be done manually, by using the "Cut plants" command, and then maintained by building roofs or floors over that area.
There isn't much more we can say about the bush; it's just a bush.
Gallery
This article is suggested to be rewritten. Reason: Verification and updating needed. You can help the RimWorld Wiki by improving it. |
Agave
A large-leafed desert plant with edible flowers and stalks.
Base Stats
Building
- Cover Effectiveness
- 20%
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Harvest
- 300 ticks (5 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 50%
- Min light to grow
- 50%
Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.
Growing
Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for Agave to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | N/A |
Base Yield/day[2] | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Agave plants are functionally almost identical to berry bushes, with the minor differences being that agave fruit produces a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the only soil below 50% fertility is sand, which has a fertility of 6%.
Food production
Just like berry bushes, agave plants in rich soil are theoretically the best means of food production in the game, usurping even the almighty rice plant in hydroponics when it comes to yield per day. However, you can't control where agave plants go; you can with rice. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 15 | 13 | 11 | - |
Lavish[1] | 9 | 8 | 7 | - |
Paste | 6 | 5 | 4 | - |
Fine[2] | 5 | 4 | 4 | - |
Economy
The agave plant's raw product is agave fruit, which has a market value of 1.5 silver. The refined product with the largest profit margin is a fine meal, having a 37.14% profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 1.67 | 1.96 | 2.36 | - |
Refined[1] | 5.34 | 6.29 | 7.54 | - |
- ↑ Assuming a vegetarian ingredient bottleneck. Your mileage may vary.
Gallery
Dandelions
A tiny yellow flower which grows in large clusters. Though it is often considered a weed, dandelions in bloom are quite beautiful.
Base Stats
- Type
- Plant – Decorative
- Beauty
- 4 (4)
- HP
- 85
- Flammability
- 100%
Ingestion
- Nutrition
- 0.25
Plant Stats
- Time to grow
- 2.5 days (4.62 days)
- Lifespan
- 20 days
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 5%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
- sowTags
- Ground
Dandelions are a common beautiful flower that can be sown but also grows naturally in .
Acquisition
Dandelions can be sown by growers in growing zones. Sowing requires Expression error: Unexpected < operator. of work. Unlike roses and daylilies they cannot be planted in plant pots.
Analysis
Dandelions are modestly beautiful, and they can be grown indoors. While they provide comparatively little beauty per plant, each dandelion lasts for 20 days, which cuts down on work. If you have a big room with a dirt floor and open roof, they can be viable for raising the rooms beauty. In smaller rooms, the higher beauty per tile of roses or daylilies will be preferred.
Dandelions can also be used as quick-growing feed for grazing animals. However, unless food is urgently needed, growing and harvesting crop plants such as corn and haygrass are far more work efficient.
Plant | Lifespan (Days) |
Sowing Work |
Min Light | Beauty /Tile |
Beauty-Days /Work |
---|---|---|---|---|---|
Dandelions | 20 | 170 ticks (2.83 secs) | 50% | 4 | 0.47 |
Rose | 7.5 | 750 ticks (12.5 secs) | 30% | 14 | 0.14 |
Daylily | 4.5 | 540 ticks (9 secs) | 30% | 18 | 0.15 |
Bonsai tree | 13.5 | 750 ticks (12.5 secs) | 30% | 15 | 0.27 |
Gallery