Difference between revisions of "Warg"

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(Updated for Alpha 12. Removed UC tag.)
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Revision as of 17:35, 7 September 2015

Warg

Warg

"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″

Base Stats

Type
AnimalsPet
Market Value
450 Silver

Pawn Stats

Move Speed
5.00 c/s
Health Scale
115% HP
Body Size
1.0
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Hunger Rate
0.96 Nutrition/Day
Diet
carnivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Manhunter Chance (Taming)
0.5%
Trainable Intelligence
Advanced
Wildness
80%
Minimum Handling Skill
8
"+" can not be assigned to a declared number type with value 1.
Maturity Age
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Production

Leather Yield
40 Warg fur (Error: Page does not exist) warg fur
Gestation Period
45 days
Offspring Per Birth
1-2

Wargs are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. If slain, they can be butchered for 90 warg meat and 20 warg fur.[1]

Manhunter Pack

Wargs can appear naturally on the map but may also appear when triggered by the manhunter pack event. Any warg that appears during the event will arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists and any other human not indoors. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits.

Taming and Training

Wargs can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. Wargs are among the hardest animals to train, with a wildness of 80%, with only the rhinoceros, thrumbo and megascarabs being harder to train/tame. Wargs can learn any skill in the game, with adults being of sufficient size and intelligence to learn all 4.


Wargs can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amounts given are at 100% butchery efficiency.