Difference between revisions of "Megascarab"
Line 23: | Line 23: | ||
|wildness = 0.95 | |wildness = 0.95 | ||
|handleskill = 8 | |handleskill = 8 | ||
− | |gestation = | + | |gestation = Cannot Reproduce |
|lifespan = 10 | |lifespan = 10 | ||
|livesin_desert = true | |livesin_desert = true | ||
+ | |offspring = Cannot Reproduce | ||
+ | |maturityage = 1+ | ||
+ | |marketvalue = 65 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 16:46, 8 September 2015
Megascarab
"A large, genetically-engineered beetle."
Base Stats
Armor
- Armor - Sharp
- 0.4%
- Armor - Blunt
- 0.1%
Pawn Stats
- Move Speed
- 3.7 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 10 years
- Manhunter Chance
- 1.25%
- Manhunter Chance (Taming)
- 1%
- Trainable Intelligence
- Intermediate
- Wildness
- 95%
- Minimum Handling Skill
- 9
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
-
"Cannot Reproduce" is not a number.
- Gestation Period
- Cannot Reproduce days
- Offspring Per Birth
- Cannot Reproduce
A megascarab is a large, genetically-engineered beetle found only in the desert. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now usually seen without its deadlier insectoid cousins. Its hard shell protects it from blunt damage by 10% and sharp damage by 40%. Megascarabs are hazardous to hunt, for if they are injured, even accidentally, by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach. If slain, they can be butchered for 18 scarab meat.[1]
Taming
Training
Megascarabs can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
- ↑ Amount given is at 100% butchery efficiency.