Difference between revisions of "Alphabeaver"

From RimWorld Wiki
Jump to navigation Jump to search
m (+cooldowns)
(Converting attacks to new format)
Line 9: Line 9:
 
|healthscale = 0.7
 
|healthscale = 0.7
 
|movespeed = 3.50
 
|movespeed = 3.50
|mobdamage = 6
+
|attack1dmg = 6
|mobdamagetype = scratch
+
|attack1type = scratch
<!--mobdamagecooldown = 100-->
+
|attack1part = front left paw
|mobdamage2 = 7
+
|attack1cool = 100
|mobdamagetype2 = bite
+
|attack2dmg = 6
<!--mobdamagecooldown2 = 100-->
+
|attack2type = scratch
|mobdamageaverage = 6.33
+
|attack2part = front right paw
 +
|attack2cool = 100
 +
|attack3dmg = 7
 +
|attack3type = bite
 +
|attack3part = teeth
 +
|attack3cool = 100
 
|leathername = beaverskin
 
|leathername = beaverskin
 
|manhunter = .0125
 
|manhunter = .0125

Revision as of 13:17, 28 July 2016

Alphabeaver

Alphabeaver

A large beaver derivative genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.

Base Stats

Type
AnimalsWild
Market Value
250 Silver

Pawn Stats

Move Speed
3.50 c/s
Health Scale
70% HP
Body Size
0.6
Mass - Baby
7.2 kg
Mass - Juvenile
18 kg
Mass - Adult
36 kg
Carrying Capacity
45 kg
Filth Rate
1
Hunger Rate
9.6 Nutrition/Day
Diet
dendrovorous
Life Expectancy
12 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.4.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Leather Yield
28 Beaverskin (Error: Page does not exist) beaverskin
Gestation Period
14 days
Offspring Per Birth
1-3

Melee Combat

Attack 1
Front left paw
6 dmg (Scratch)
9 % AP
100 second cooldown
Attack 2
Front right paw
6 dmg (Scratch)
9 % AP
100 second cooldown
Attack 3
Teeth
7 dmg (Bite)
10 % AP
100 second cooldown
Average DPS
0.04

Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them.

Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 72 alphabeaver meat and 16 beaverskin.[1]

Taming

Alphabeavers can either be bought from a trader or appear on your map in an event. This event spawns Alphabeavers which eat all of the trees in the region if given chance, and can be tamed.

Training

Alphabeavers can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amounts given are at 100% butchery efficiency.