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Revision as of 18:41, 10 January 2017
Pig
"The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet."
Base Stats
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 95% HP
- Body Size
- 0.8
- Mass - Baby
- 9.6 kg
- Mass - Juvenile
- 24 kg
- Mass - Adult
- 48 kg
- Carrying Capacity
- 60 kg
- Filth Rate
- 1
- Hunger Rate
- 0.64 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Advanced
- Wildness
- 7%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
Melee Combat
- Attack
- Teeth
7 dmg (Bite)
10 % AP
100 second cooldown - Average DPS
- 0.04
Pigs are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed.
Comparison with the wild boar
A cousin of the wild boar, the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. They can also be trained and handled by anyone, while colonists must have a skill level of 3 to handle a wild boar.
However, pigs have a slightly higher hunger rate than the wild boar, making them more more expensive to maintain. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most biomes, while pigs must be acquired through trading or an animal self-taming event.
Training
Pigs can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.