Difference between revisions of "Alpaca"
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Revision as of 04:15, 22 June 2017
Alpaca
"A medium-sized ungulate closely related to the llama, the alpaca is often farmed for its remarkably soft wool."
Base Stats
Pawn Stats
- Move Speed
- 3.8 c/s
- Health Scale
- 100% HP
- Body Size
- 1.0
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Hunger Rate
- 0.72 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 0%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 40 Alpacahide (Error: Page does not exist) alpacahide
- Wool Amount
- 100 alpaca wool
- Shearing Interval
- 15 days
- Gestation Period
- 25 days
- Offspring Per Birth
- 1-2
Melee Combat
Diet
Can eat vegetables, seeds, live plants, meals, processed foods, liquor, and kibble.
Habitat
Arid shrubland, temperate forest and tropical rainforest
Taming
Alpacas can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Training
Alpacas can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
As of version 0.17.1546 (23 May 2017) they also act as pack animals, carrying 35 kg.
Production
Alpacas can be sheared once every 15 days, and when sheared they give 120 pieces of alpaca wool worth 720 silver. The ease of maintaining alpacas combined with the high market value and usefulness of its clothing (250% hot/cold) makes alpaca farming a lucrative option for any colony.