Difference between revisions of "Red fox"
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(The game files indicate this is not classed as a pet, so shouldn't be possible to spawn at start unless by custom scenario.) |
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===Taming=== | ===Taming=== | ||
− | Red foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship | + | Red foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship. |
===Attacks=== | ===Attacks=== |
Revision as of 05:25, 29 January 2018
Red fox
"A small solitary canine evolved for hunting small prey in temperate climates."
Base Stats
Pawn Stats
- Move Speed
- 5.0 c/s
- Health Scale
- 70% HP
- Body Size
- 0.55
- Mass - Baby
- 6.6 kg
- Mass - Juvenile
- 16.5 kg
- Mass - Adult
- 33 kg
- Carrying Capacity
- 41 kg
- Filth Rate
- 1
- Hunger Rate
- 0.19 Nutrition/Day
- Diet
- carnivorous
- Life Expectancy
- 9 years
- Manhunter Chance
- 20%
- Manhunter Chance (Taming)
- 1.8%
- Trainable Intelligence
- Advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Meat Yield
- 77 foxmeat
- Leather Yield
- 27 Red foxskin (Error: Page does not exist) red foxskin
- Gestation Period
- 18 days
- Offspring Per Birth
- 1-3
Melee Combat
Taming
Red foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Attacks
Red foxes have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs).
Training
Red foxes can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.