Difference between revisions of "Pig"
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===Comparison with the wild boar=== | ===Comparison with the wild boar=== | ||
− | A cousin of the [[Wild boar|wild boar]], the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. | + | A cousin of the [[Wild boar|wild boar]], the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. Wild boars have a considerably higher [[wildness]] rating and require more handling labor. Unlike wild boars, pigs tameness never decays. Pigs can be trained and handled by anyone and can be taught how to rescue and haul; wild boars require skill 3 handlers and can only release. |
− | However, pigs have a slightly higher hunger rate than the wild boar, making them more | + | However, pigs have a slightly higher hunger rate than the wild boar, making them require slightly more food. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most [[Biome|biomes]], while pigs must be acquired through [[Trading|trading]] or an animals wander in event. |
Pigs are also not as strong at attacking as wild boars. | Pigs are also not as strong at attacking as wild boars. |
Revision as of 00:50, 24 October 2018
Pig
"The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet."
Base Stats
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 70% HP
- Body Size
- 0.8
- Mass - Baby
- 9.6 kg
- Mass - Juvenile
- 24 kg
- Mass - Adult
- 48 kg
- Carrying Capacity
- 60 kg
- Filth Rate
- 1
- Hunger Rate
- 0.72 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Advanced
- Wildness
- 7%
- Maturity Age
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Production
Melee Combat
- Attack
- Teeth
7 dmg (Bite)
10 % AP
100 second cooldown - Average DPS
- 0.04
Pigs are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live plants and so should be kept away from the growing zones.
Comparison with the wild boar
A cousin of the wild boar, the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. Wild boars have a considerably higher wildness rating and require more handling labor. Unlike wild boars, pigs tameness never decays. Pigs can be trained and handled by anyone and can be taught how to rescue and haul; wild boars require skill 3 handlers and can only release.
However, pigs have a slightly higher hunger rate than the wild boar, making them require slightly more food. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most biomes, while pigs must be acquired through trading or an animals wander in event.
Pigs are also not as strong at attacking as wild boars.
Training
Pigs can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.