Difference between revisions of "Boomrat"
PigeonGuru (talk | contribs) |
m (updated some stats for 1.0.2150) |
||
Line 8: | Line 8: | ||
|bodysize = 0.2 | |bodysize = 0.2 | ||
|healthscale = 0.4 | |healthscale = 0.4 | ||
− | |movespeed = | + | |movespeed = 4.60 |
|attack1dmg = 6 | |attack1dmg = 6 | ||
|attack1type = scratch | |attack1type = scratch | ||
Line 21: | Line 21: | ||
|attack3part = teeth | |attack3part = teeth | ||
|attack3cool = 100 | |attack3cool = 100 | ||
− | |leathername = | + | |leathername = lightleather |
− | |manhunter = . | + | |manhunter = .02 |
− | |manhuntertame = | + | |manhuntertame = .0125 |
|hungerrate = 0.35 | |hungerrate = 0.35 | ||
|diet = omnivorous | |diet = omnivorous | ||
Line 30: | Line 30: | ||
|is exotic species = true | |is exotic species = true | ||
|handleskill = 6 | |handleskill = 6 | ||
− | |gestation = | + | |gestation = 14 |
|lifespan = 8 | |lifespan = 8 | ||
|offspring = 1-5 | |offspring = 1-5 | ||
Line 36: | Line 36: | ||
<!--nuzzlemtbhours = 120--> | <!--nuzzlemtbhours = 120--> | ||
|maturityage = 0.35+ | |maturityage = 0.35+ | ||
− | |marketvalue = | + | |marketvalue = 100 |
|livesin_aridshrubland = true | |livesin_aridshrubland = true | ||
|livesin_temperateforest = true | |livesin_temperateforest = true |
Revision as of 20:42, 18 March 2019
Boomrat
"Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed."
Base Stats
Pawn Stats
- Move Speed
- 4.60 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 2%
- Manhunter Chance (Taming)
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 16 lightleather
- Gestation Period
- 14 days
- Offspring Per Birth
- 1-5
Melee Combat
Boomrats inhabit arid shrublands and temperate forests. They create a powerful fire-starting explosion when killed, including when they are slaughtered, so be careful of that.
Boomrats are best hunted while it is raining because the rain will extinguish the fire that they make when they die, saving the colonists the job of putting it out.
They will also eat your crops if given the chance.
Taming
Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).
Tactics
They are a smaller version of the Boomalope and spawn in areas where the ground is mostly flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a permadeath settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are much less dangerous in rain, so consider exterminating as much of them as you can if it rains, or taming them to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a firefoam popper or stone floors, if you ever lack the meat for high quality meals.
Training
Boomrats can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.