Difference between revisions of "Donkey"
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Revision as of 03:21, 5 March 2020
Donkey
"A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing."
Base Stats
Pawn Stats
- Move Speed
- 5.3 c/s
- Health Scale
- 100% HP
- Body Size
- 2.0
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150 kg
- Filth Rate
- 1
- Hunger Rate
- 1.2 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 24 years
- Manhunter Chance
- 0%
- Trainable Intelligence
- Intermediate
- Wildness
- 3%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 80 plainleather
- Gestation Period
- 25 days
- Offspring Per Birth
- 1
Melee Combat
-
"Division by zero." is not a number.
- Attack 1
- Front left leg
0.0 dmg (Blunt)
-0 % AP
0 second cooldown - Attack 2
- Front right leg
0.0 dmg (Blunt)
-0 % AP
0 second cooldown - Average DPS
- Expression error: Unexpected < operator.
Donkeys are tameable herbivores with a medium movement speed. A Donkey will increase the carrying capacity of any caravan it's part of by 70 kg.
Obtaining
Donkeys can be found in Arid Shrubland, Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.
Donkeys can be bought and sold in other faction bases and from bulk goods traders. Donkeys purchased from traders will be already tamed.
Training
Donkeys can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
Donkeys were added in 1.1, as part of the Vanilla Animals Expanded mod integration into the basegame.