Difference between revisions of "Molotov cocktails"
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m (market value: 200 → 245; warmup: 108 → 90; damage type: heat → Flame) |
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|class = Modern | |class = Modern | ||
|damage = 10 | |damage = 10 | ||
− | |damage type = | + | |damage type = Flame |
|mode = Single Thrown | |mode = Single Thrown | ||
− | |warmup = | + | |warmup = 90 |
|cooldown = 160 | |cooldown = 160 | ||
|burst = 1 | |burst = 1 | ||
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|blastRadius = 1.1 | |blastRadius = 1.1 | ||
|resources to make = {{icon|cloth|25}} + {{icon|chemfuel|80}} | |resources to make = {{icon|cloth|25}} + {{icon|chemfuel|80}} | ||
− | |marketvalue = | + | |marketvalue = 245 |
}} | }} | ||
</onlyinclude> | </onlyinclude> |
Revision as of 16:44, 24 October 2020
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
- Mode
- Single Thrown
- Damage
- 10 dmg (Flame)
- Warm-Up
- 90 ticks (1.5 secs)
- Cooldown
- 160 ticks (2.67 secs)
- Range
- 12.9 tile(s)
- Accuracy
- -
- Velocity
- 12 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 1.1
- DPS
- 2.4
Creation
Molotov cocktails are ranged (non-smeltable) weapons that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.
Obtaining
They can be crafted at a machining table for 25 + 80. They are also a common drop from raiders.
Usage
- Equip a colonist with Molotov's
- Draft the colonist
- Press B to select target area.
Version history
In 1.0 it received a crafting recipe.