Difference between revisions of "Monkey"
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|marketvalue = 100 | |marketvalue = 100 |
Revision as of 11:13, 24 January 2021
Monkey
A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.
Base Stats
Pawn Stats
- Move Speed
- 4.3 c/s
- Health Scale
- 45% HP
- Body Size
- 0.35
- Mass - Baby
- 4.2 kg
- Mass - Juvenile
- 10.5 kg
- Mass - Adult
- 21 kg
- Carrying Capacity
- 26 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 30 years
- Manhunter Chance
- 2%
- Trainable Intelligence
- Advanced
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Nuzzle Interval
- 1 day
- Maturity Age
- 0.4 years (24 days)
- Comfortable Temp Range
- -5 °C – 50 °C (23 °F – 122 °F)
Production
- Leather Yield
- 18 lightleather
- Gestation Period
- 16 days
- Offspring Per Birth
- 1
Melee Combat
Monkeys are omnivorous primates which live in the tropical rainforest.
Taming
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 0.7.581 - Added