Difference between revisions of "Ancients"

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'''Ancients''' are semi-hidden Spacer-tech level [[faction]]s, exclusively made up of pawns found in the [[ancient cryptosleep caskets]] in [[ancient shrine]]s. There are two factions of Ancient: Neutral Ancients, which start neutral, and Hostile Ancients, which are always hostile.  All ancient shrine pawns will belong to one of these two factions.
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'''Ancients''' are semi-hidden Spacer-tech level [[faction]]s, exclusively made up of pawns found in the [[ancient cryptosleep casket]]s in [[ancient shrine]]s.
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There are two factions of Ancient: Neutral Ancients, which start neutral, and Hostile Ancients, which are always hostile.  All ancient shrine pawns will belong to one of these two factions.
  
 
==Lore==
 
==Lore==

Revision as of 03:47, 15 May 2021

Ancients are semi-hidden Spacer-tech level factions, exclusively made up of pawns found in the ancient cryptosleep caskets in ancient shrines. There are two factions of Ancient: Neutral Ancients, which start neutral, and Hostile Ancients, which are always hostile. All ancient shrine pawns will belong to one of these two factions.

Lore

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Variants

All ancient shrine pawns will belong to one of the two following factions, and the factions are world-wide - neutral ancients from one map's shrine belong to the same faction as neutral ancients from another map.

Neutral Ancients

Neutral ancients predictably start off neutral, but will turn permanently hostile when any hostile act is taken against their members. This applies to all neutral ancients in the world, even others from other maps. However, their tendency to just walk off the map after opening the caskets remains even after making the faction hostile, so they may not fight despite being displayed, and reacted to by your pawns, as hostile.

Hostile Ancients

As the name implies, Hostile Ancients are permanently hostile. The faction cannot be befriended.

Pawns

Ancient pawns always have backstories from the "Offworld" category.

Pawn Type Combat Power Gear Health (%) Avg. Gear Quality Clothing Budget Weapon Budget Available Weapons Age Range
Additional Info
Ancient Soldier
SpaceSoldier1722.png
85 100 Normal 0-3800 300-900 Assault rifle Autopistol Bolt-action rifle Chain shotgun EMP launcher Heavy SMG Hellcat rifle Incendiary launcher Incinerator LMG Machine pistol Pump shotgun Revolver Any Will never have headgear of any type. Has a 40% chance to carry 1 or 2 combat enhancing drugs. Has a 20% chance to carry a biocoded weapon. Is always capable of Violent. 8% chance to have a drug addiction. Base recruit difficulty of 30%

Has a 40% chance to have one of the following prostheses: Aesthetic nose Aesthetic shaper Armorskin gland Bionic arm Bionic ear Bionic eye Bionic heart Bionic jaw Bionic leg Bionic spine Bionic stomach Bionic tongue Circadian assistant Circadian half-cycler Coagulator Detoxifier kidney Detoxifier lung Elbow blade Gastro-analyzer Hand talon Healing enhancer Immunoenhancer Joywire Knee spike Learning assistant Love enhancer Neurocalculator Nuclear stomach Painstopper Power claw Reprocessor stomach Sterilizing stomach Stoneskin gland Toughskin gland Venom fangs Venom talon

Faction bases

Unlike other factions, Ancients have no faction bases and instead only appear in ancient shrines on the player's map.