Difference between revisions of "Tribes"

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(Added Ideology tribal factions.)
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{{for|the New or Lost Tribe colony type or the backstory type|Scenario system|Backstories}}  
 
{{for|the New or Lost Tribe colony type or the backstory type|Scenario system|Backstories}}  
'''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile.
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'''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the [[Ideology DLC]]: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing.
  
 
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
 
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
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==Variants==
 
==Variants==
There are three primary types of tribes. They differ in their description and their relations with player and other factions, but are otherwise identical.
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There are three primary types of tribes and two additional tribes included with the [[Ideology DLC]]. The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
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=== Gentle tribe ===
 
=== Gentle tribe ===
 
[[File:GentleTribe.png|2000px|thumb|right|Faction icon for the Gentle Tribe]]
 
[[File:GentleTribe.png|2000px|thumb|right|Faction icon for the Gentle Tribe]]
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Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
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=== Cannibal tribe {{IdeologyIcon}} ===
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''"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."''
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Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
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=== Nudist tribe {{IdeologyIcon}} ===
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''"This particular tribe believes that covering one's body is wrong."'''
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Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
  
 
==Pawns==
 
==Pawns==

Revision as of 15:24, 28 July 2021

Tribes are nominally neolithic tech level factions, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the Ideology DLC: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing.

People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the Doomsday rocket launcher or Frag grenades. Fast firing weapons such as the minigun and the heavy SMG are also suggested.

This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.

Lore

"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - In-game description

Tribal faction leaders are called the "Chief".

Names

The name of the Tribal factions vary from game to game, but follows one of several patterns:

  • [Tribal Word] [Tribal Political Union]
  • The [Tribal Word] [Tribal Political Union]
  • The [Color] [Terrain Feature] [Tribal Political Union]
  • [Tribal Political Union] of [Tribal Word]
  • The [Color] [Animal] [Tribal Word]
  • The [Tribal Political Union] of the [Terrain Feature]

Where:

  • [Animal] and [Terrain Feature] are one of 179 and 48, respectively, different common nouns of that category. E.g. Condor or Valley. They are not listed due to length.
  • [Tribal Word] is one of 89 words which appear to be, in part or totally, of Galician origin - a Romance Language spoken predominantly in Galicia, Spain. E.g. Abeneiro, meaning a Black Alder tree, or Miñoca, meaning Earthworm. They are not listed due to length.
  • [Color] and [Tribal Political Union] are replaced by one of the following:
Part Word
[Tribal Political Union] Union Nation Confederacy Confederation Alliance Kin league Covenant Treaty Pact Coalition Kinship People Tribe
[Color] Red Blue Green Purple Black White Gray Orange

Examples:

  • Cambiar Kin League
  • The Black Mesa Commonwealth
  • The Blue Boomrat Tribe

Variants

There are three primary types of tribes and two additional tribes included with the Ideology DLC. The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.

Gentle tribe

Faction icon for the Gentle Tribe

"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."

Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.

Faction icon for the Fierce Tribe

Fierce tribe

"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."

Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.

In 1.0 or earlier, they used to be known as savage tribes.

Faction icon for the Savage Tribe

Savage tribe

"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."

Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.

Cannibal tribe Content added by the Ideology DLC

"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."

Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.

Nudist tribe Content added by the Ideology DLC

"This particular tribe believes that covering one's body is wrong."'

Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.

Pawns

Tribal pawns will always have backstories from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry silver or medicine. They carry pemmican as food.

  • Pawn Kind Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Villager
    Tribal child.png
    30 HP: 50~180%
    Avg. Quality: Poor
    Budget: 180~350
    Available: Broadwrap.png Broadwrap Content added by the Ideology DLC, Headwrap.png Headwrap Content added by the Ideology DLC, KidParka.png Kid parka Content added by the Biotech DLC, KidTribalwear.png Kid tribalwear Content added by the Biotech DLC
    Budget: 0
    Budget: 50~50
    3% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot
    51x Pemmican Pawn Group Development Stage: Child
    Race: Human
    Default Faction Type: Civil Tribe
    Chemical Addiction Chance: 5%
    Initial Will Range: 1~3
    Initial Resistance Range: 17~27
    Penitent
    Tribal penitent.png
    40 HP: 20~110%
    Avg. Quality: Poor
    Budget: 50~100
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 90~150
    Available:
    Knife.png Knife, Club.png Club
    Budget: 50~50
    15% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot
    0 Nutrition Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    Chemical Addiction Chance: 10%
    Initial Will Range: 0~1
    Initial Resistance Range: 10~17
    Archer
    Tribal archer.png
    45 HP: 50~180%
    Avg. Quality: Poor
    Budget: 180~350
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 80~80
    Available:
    ShortBow.png Short bow
    Budget: 50~50
    3% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot
    51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    Disallowed Traits: Brawler
    Required Work Tags: Violent
    Chemical Addiction Chance: 5%
    Initial Will Range: 1~3
    Initial Resistance Range: 17~27
    Warrior
    Tribal warrior.png
    50 HP: 50~180%
    Avg. Quality: Poor
    Budget: 200~300
    Required: Veil Veil
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 150~150
    Available:
    Ikwa.png Ikwa
    - 51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    canBeSapper
    Required Work Tags: Violent
    Chemical Addiction Chance: 5%
    Initial Will Range: 1~3
    Initial Resistance Range: 5~9
    Breacher
    Tribal breacher
    55 HP: 50~180%
    Avg. Quality: Poor
    Budget 200~300
    Required: Veil Veil
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 150~150
    Available: BreachAxe.png Breach axe
    - 51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    Chemical Addiction Chance: 5%
    Initial Will Range: 1~3
    Initial Resistance Range: 12~19
    Can Be Sapper: true
    Is Good Breacher: true
    Hunter
    Tribal hunter.png
    60 HP: 50~180% Budget: 200~300
    Required: Veil Veil
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 100~100
    Available:
    RecurveBow.png Recurve bow
    - 51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    Backstories: Tribal (Childhood) and Tribal Hunter (Adulthood)
    Disallowed Traits: Brawler
    Required Work Types: Violent
    Chemical Addiction Chance: 5%
    Initial Will Range: 2~4
    Initial Resistance Range: 10~16
    Trader
    Tribal trader.png
    60 HP: 50~180% Budget: 200~300
    Required: Tribal headdress Tribal headdress
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 100~100
    Available:
    RecurveBow.png Recurve bow
    - 51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    Backstories: Tribal (Childhood) and Tribal Hunter (Adulthood)
    Disallowed Traits: Brawler
    Required Work Types: Violent
    Trader
    Chemical Addiction Chance: 5%
    Initial Will Range: 2~4
    Initial Resistance Range: 9~15
    Berserker
    Tribal berserker.png
    65 - Budget: 200~550
    Required: War mask War mask
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 300~300
    Available:
    Spear.png Spear
    - 51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    canBeSapper
    Required Work Tags: Violent
    Chemical Addiction Chance: 5%
    Initial Will Range: 2~4
    Initial Resistance Range: 13~20
    Heavy archer
    Tribal heavy archer.png
    75 - Budget: 200~550
    Required: War mask War mask
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 250~250
    Available:
    GreatBow.png Greatbow, Pila.png Pila
    - 51x Pemmican Age Range: Up to 60
    Race: Human
    Default Faction Type: Civil Tribe
    Disallowed Traits: Brawler
    Required Work Tags: Violent
    Chemical Addiction Chance: 5%
    Initial Will Range: 2~4
    Initial Resistance Range: 14~22
    Berserker chief
    Tribal berserker chief.png
    85 Avg. Quality: Normal Budget: 450~750
    Required: Tribal headdress Tribal headdress, Plate armor Plate armor
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 500~1000
    Available:
    Longsword.png Longsword, Spear.png Spear
    - 51x Pemmican Age Range: 30~999
    Race: Human
    Default Faction Type: Civil Tribe
    Faction Leader
    canBeSapper
    Required Work Tags: Violent
    Chemical Addiction Chance: 5%
    Initial Will Range: 3~5
    Initial Resistance Range: 38~58
    Archer chief


    Tribal archer chief.png

    85 Avg. Quality: Normal Budget: 450~750
    Required: Tribal headdress Tribal headdress, Plate armor Plate armor
    Available: Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Broadwrap.png Broadwrap Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Budget: 500~1000
    Available:
    GreatBow.png Greatbow
    - 51x Pemmican Age Range: 30~999
    Race: Human
    Default Faction Type: Civil Tribe
    Faction Leader
    canBeSapper
    Required Work Tags: Violent
    Disallowed Traits: Brawler
    Chemical Addiction Chance: 5%
    Initial Will Range: 3~5
    Initial Resistance Range: 16~26
  • Raids

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    Faction bases

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    Version history

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