Difference between revisions of "Chicken"
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==Analysis== | ==Analysis== | ||
− | Chickens grow very quickly, taking only {{#expr:{{P|Maturity Age}}*60 round 1}} days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of {{#expr:{{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}}} offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately | + | Chickens grow very quickly, taking only {{#expr:{{P|Maturity Age}}*60 round 1}} days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of {{#expr:{{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}}} offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately 5.7 days.<!--simulated with clutch_size=1, egg_interval=1, maturity_age=12--> |
When slaughtered, a chicken yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.1*140}}}}}} meat as a chick; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} as an adult. No leather is yielded. By slaughtering the chicks rather than eating the unhatched [[Chicken egg (fert.)|fertilised egg]] more nutrition is gained ({{#expr:{{#var:baby_meat}}*0.05 round 2}} rather than {{Q|Chicken egg (fert.)|Nutrition}}). | When slaughtered, a chicken yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.1*140}}}}}} meat as a chick; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} as an adult. No leather is yielded. By slaughtering the chicks rather than eating the unhatched [[Chicken egg (fert.)|fertilised egg]] more nutrition is gained ({{#expr:{{#var:baby_meat}}*0.05 round 2}} rather than {{Q|Chicken egg (fert.)|Nutrition}}). |
Revision as of 16:19, 26 September 2021
Chicken
The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.
Base Stats
Pawn Stats
- Move Speed
- 2.10 c/s
- Health Scale
- 35% HP
- Body Size
- 0.3
- Mass - Baby
- 3.6 kg
- Mass - Juvenile
- 9 kg
- Mass - Adult
- 18 kg
- Carrying Capacity
- 23 kg
- Filth Rate
- 4
- Hunger Rate
- 0.22 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 7 days
- Maturity Age
- 0.2 years (12 days)
- Juvenile Age
- 0.12 years (7.2 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Eggs Per Clutch
- 1 to 1
- Egg Laying Interval
- 1 days
- Can Lay Unfertilized Eggs
- true
- Gestation Period
- 1 day
Melee Combat
Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Males of the species are referred to as Roosters and can be distinguished by their ruddy brown coloration, while females are referred to as Hens and are white. Babies of either gender are bright yellow and referred to as Chicks.
Hens will happily lay unfertilized eggs without a rooster, or they can be bred to start chicken farming.
Analysis
Chickens grow very quickly, taking only 12 days to mature, placing them among the fastest-growing animals. Combined with their incredibly fast reproduction rate of 1 offspring per day, a population of chickens can rapidly explode from a single rooster and hen, theoretically increasing to a population of 1200 adults within the span of just a year. Once the population explosion gets going, the population will double every approximately 5.7 days.
When slaughtered, a chicken yields 12 meat as a chick; 26 as a juvenile; or 42 as an adult. No leather is yielded. By slaughtering the chicks rather than eating the unhatched fertilised egg more nutrition is gained (0.6 rather than 0.25).
An adult hen consumes 0.22 nutrition per day, and produces 0.25 nutrition each day in eggs, resulting in a nutrition efficiency of 1.136 when eggs are eaten. When chicks are slaughtered, a hen produces 0.6 nutrition per day, resulting in a nutrition efficiency of 2.727. If the chicks are allowed to grow to adulthood before slaughter, the meat production per hen rises to 2.1 nutrition per day, and the chicks consume an additional 1.46 nutrition per day, resulting in a nutrition efficiency of 1.253. Note, however, that neither of these nutrition efficiency calculations account for the consumption of the rooster(s) needed to fertilise the eggs - for a population of equal numbers of roosters and hens, the overall nutrition efficiency with baby slaughter would only be 1.339 if chicks are slaughtered, or 1.106 if adult chickens are slaughtered.
Training
Chickens lack the intelligence for training.
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added
- Alpha 17 - Prior to Alpha 17, chickens were one of the fastest reproducing animals in the game. However, they were nerfed in Alpha 17 in both body size and breeding rate, making them significantly less efficient than they used to be. In fact, after Alpha 17, it was much more nutrition-efficient to farm snowhares for meat and cows for milk.
- 1.3:
- Egg interval: 2 -> 1
- Base hunger rate: 0.35 -> 0.14
- Maturity age: 0.3 -> 0.2