Difference between revisions of "Fibercorn"

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Most artificial light sources only provide 50% light.
 
Most artificial light sources only provide 50% light.
  
==Analysis==  
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==Analysis==
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{{stub|section=1|reason=better analysis and detail, including breakdown of each biome}}
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{{see also|Trees#Comparison_table{{!}}Tree comparison table}}
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Fibercorn is an labor inefficient source of wood compared to most [[trees]], coming 10th of 15 in terms of wood per work, including the mostly decorative [[bonsai tree]]. How poorly it performs depends partially on the [[biome]] in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to [[teak tree]]s, but 123% when compared to the [[saguaro cactus]], the only tree option in [[extreme desert]]s.
  
Fibercorn is an inefficient source of wood compared to trees, producing only about 19% the wood per day and 76% the wood per work compared to [[poplar tree]]s. It should be noted that as each tree requires a 2x2 space to grow, a field of fibercorn will produce about 75% the wood per day of an equally-sized grove of poplars.
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In terms of space efficiency, it is similarly lackluster. Fibercorn's low yield is partially makes up for a low wood per day per tile by not requiring a a 2x2 space to grow like trees do. This again places it 10th of 15 for space efficiency.  
  
 
Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in [[hydroponics basin]]s, though it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.
 
Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in [[hydroponics basin]]s, though it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.

Revision as of 13:17, 20 November 2021

Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Building

Minifiable
False

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC a way to harvest wood if you disapprove of trees being cut down.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Light

    Most plants typically require at least 51% light to grow.

    Decorative Plants typically require at least 30% light to grow. Fibercorn oddly falls into this light requirement.

    Most artificial light sources only provide 50% light.

    Analysis

    Fibercorn is an labor inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts.

    In terms of space efficiency, it is similarly lackluster. Fibercorn's low yield is partially makes up for a low wood per day per tile by not requiring a a 2x2 space to grow like trees do. This again places it 10th of 15 for space efficiency.

    Despite this, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in hydroponics basins, though it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions fibercorn provides a reliable source of wood that doesn't incur mood penalties.

    Food Production

    Unlike actual corn, fibercorn does not yield any human-edible products.

    Economy

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.

    Gallery

    Version History


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.