Spelopede
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Spelopede
A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.
Base Stats
Armor
- Armor - Sharp
- 18%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.65 c/s
- Health Scale
- 170% HP
- Body Size
- 0.8
- Mass - Baby
- 9.6 kg
- Mass - Juvenile
- 24 kg
- Mass - Adult
- 48 kg
- Carrying Capacity
- 60 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- omnivorous and animal products
- Life Expectancy
- 6 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Advanced
- Wildness
- 30%
- Minimum Handling Skill
- 2
- Maturity Age
- 0.2 years (12 days)
- Juvenile Age
- 0.03 years (1.8 days)
- Comfortable Temp Range
- -25 °C – 60 °C (-13 °F – 140 °F)
Production
- Meat Yield
- 112 Insect meat
Melee Combat
- Attack 1
- Head claw
7 dmg (Cut)
10 % AP
2 second cooldown - Attack 2
- Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.02
- tradeTags
- AnimalInsect
Spelopedes are giant, bio-engineered, subterranean invertebrates and the middle of the three insectoid types in both size and danger. They can inhabit any terrain where an infestation has spawned. They are dangerous in combat, but slow on open ground.
Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pairs of legs (front and back).
Like all insectoids, they experience hypothermic slowdown instead of hypothermia and have 100% Toxic Resistance, rendering them immune to toxic buildup from any source.
Analyis
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Armor
Armor |
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Training
This animal can be trained as follows:
Guard: | |
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Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
1.3 - manhunter on tame fail decreased from 20% to 10% - manhunter on harm increased from 35% to 50% - wildness decreased from 95% to 30% - trainability changed from intermediate to advanced - gestation changed from N/A to 6