Deathrest casket
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Deathrest casket
An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.
Only those with the deathrest gene can use the deathrest casket.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 50 kg
- Beauty
- 5
- HP
- 200
- Flammability
- 50%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Has Quality
- False
The deathrest casket is a building added by the Biotech DLC that allows pawns with the deathrest gene to both deathrest faster and to link to other buildings for additional benefits.
Acquisition
Deathrest caskets can be constructed once the deathrest research project has been completed. Each requires 100 Steel, 3 Components and 2,500 ticks (41.67 secs) of work modified by the construction speed of the builder.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing mechanics. |
Using a powered deathrest casket multiplies the rate at which deathrest progresses by ×1.1, reducing the minimum time to avoid Deathrest Interrupted. This value is not affected by the quality of the casket. The bonuses from the casket and up to two deathrest accelerators stack multiplicatively. The casket itself uses 0 W of power, but still must be connected to an electrical grid to function. Once rested in, the casket permanently binds to its user, though deconstructing it has no penalty.
While resting in a deathrest casket, colonists heal by an additional 4 HP per day, the same as all non-hospital beds -- see injury for details. Caskets can be walked over, although at a slower rate.
A casket can connect to other deathrest buildings, much like a bed and dresser.
Deathrest facilities | Deathrest effectiveness |
Deathrest time |
---|---|---|
Sleep furniture | 100% | 4 days |
Deathrest casket | 110% | 3.6 days |
↳+1x Deathrest accelerator | 132% | 3 days |
↳+2x Deathrest accelerator | 158.4% | 2.5 days |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: When to build, comparison vs no casket, benefit analysis of the fascilities, etc.. |
Deathrest caskets are a fairly large investment in the early-game, especially for The Sanguophage scenario. For reference, they cost 1 component more than a wood-fired generator
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Version history
- Biotech DLC Release - Added.