User:Jimyoda/Sandbox2

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Buildings

Production
TableSculpting.png

A workbench equipped for creating art.

Refinery.png

Refines biological matter like wood or plant matter into chemfuel.

TableBrewery.png

A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.

Butcher spot.png

A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.

TableButcher.png

A heavy table for butchering dead creatures into pieces of raw meat.

Campfire.png

Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.

Crafting spot.png

A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.

Deep drill.png

A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.

Drug lab.png

A work bench equipped with containers, heaters, and measurement devices for producing various drugs.

Crematorium.png

A huge stone crematorium which vaporizes corpses with extremely high temperatures.

Electric smelter.png

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.

TableSmithing.png

An electric-powered station for smithing non-mechanical weapons and tools.

TableCookStove.png

An electrically-powered stove with an attached countertop for preparing meals.

Table tailor electric north.png

A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.

Component assembly bench.png

A workbench equipped with advanced tools for producing technological marvels from simpler materials.

FermentingBarrel.png

A barrel for fermenting raw wort into beer.

Fueled smithy.png

A wood-fueled station for smithing non-mechanical weapons and tools.

Fueled Stove.jpg

A wood-fueled stove with an attached countertop for preparing meals.

Table tailor hand north.png

A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.

Hi-tech research bench.png

A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.

Hopper.png

Holds resources for use by machines like nutrient paste dispensers.

HydroponicsTable.png

An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.

Infinite chemreactor.png

Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.

MachiningTable.png

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Nutrient paste dispenser.png

A machine that synthesizes edible nutrient paste from organic feedstocks placed in adjacent hoppers. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.

ResearchBench.png

A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.

StonecuttersTable.png

A work table with saws and chisels for cutting stone chunks into usable blocks.

LampSun.png

An industrial lamp which lights an area brightly enough to grow crops, but consumes a huge amount of power. Automatically turns itself off at night.

Joy
Temperature
Campfire.png

Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.

Cooler south.png

An air-cooling machine that fits into a wall. Cool air comes out one side, while hot exhaust comes out the other. Can be used to cool down rooms during summer, or to create a walk-in freezer.

Heater.png

A device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.

Passive cooler.png

A traditional unpowered cooler that works by water evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food.

Vent.png

A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.

Security
Auto charge turret.png

A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.

Turret mortar.png

A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.

Auto inferno turret.png

A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.

Barricade.png

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.

TurretMechMini.png

A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.

ImprovisedTurretA16.png

A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.

Sandbags.png

Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.

Automortar.png

A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.

Trap spike armed.png

Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Foam turret menu icon.png

An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.

IED high explosive.png

A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED tox trap.png

A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED smoke trap.png

A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED incendiary trap.png

A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED EMP trap.png

A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED firefoam trap.png

A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

TurretRocket MenuIcon.png

An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.

IED antigrain warhead trap.png

An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Autocannon.png

A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.

UraniumSlugTurret.png

An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.

Miscellaneous
ShipCryptosleepCasket.png

This cryptosleep casket looks like it has been here for a very long time. Who knows what it might contain?

Archonexus core.png

The central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.
To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.
The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.

Archotech tower.png

A moderately-sized archotech tower rising from the ground. Traces along its surface glow steadily with a strange color. Humans can only begin to guess at its purpose.

Caravan hitching spot.png

Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.

ClimateAdjuster.png

An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.

Comms console south.png

Allows radio contact with other factions and orbital traders.

Crashed mechanitor ship.png

A short-range ship used by a mechanitor to transport mechs for low-orbit or planetary travel.

ShipCryptosleepCasket.png

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.

DryadSphereBack.png

A sphere of fibrous plant matter. A dryad inside is slowly morphing into a new form. Gauranlen trees grow these spheres to help protect the dryads as they morph.

EMIDynamo.png

A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.

EggBox.png

A box with soft material made to hold eggs. Egg-laying animals will lay eggs in egg boxes if they can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though it does not protect from temperature damage.

Firefoam popper.png

When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.

GauranlenProtoSeedPodA.png

The result of the merging of several Gaumaker dryads, this symbiotic plant/animal pod is an essential part of the Gauranlen life cycle. After some time, it will flower into a mature Gauranlen pod which can be harvested to plant a new Gauranlen tree.

Grand altar.png

A grand platform that plays a role in ideoligious rituals.

Grand archotech structure.png

A grand archotech structure of towering height and impressive bulk. The shape is hard to perceive, and the surfaces seem to flow when stared at too long. It could have appeared moments ago, or been here thousands of years. It emanates intense psychic influence, forcing thoughts and perceptions directly into the mind of anyone who ventures too close. The emanations are not aggressive, but they are utterly alien and impossible to ignore. Sensations unlinked from time or space, the endless rumination of an inhuman mind a billion times larger - the weak-minded lose themselves quickly under. Only the psychically-deaf are immune.

Grandstele.png

A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.

Grave full south.png

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Ground-penetrating scanner.png

A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.

Ideogram morbid b.png

A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.

Large altar.png

A large platform that plays a role in ideoligious rituals.

Largestele.png

A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.

LongRangeMineralScanner.png

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Major archotech structure.png

A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.

Marriage spot.png

Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.

MeditationSpot.png

Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.

Medium altar.png

A medium platform that plays a role in ideoligious rituals.

MoisturePump.png

Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.

Multi-analyzer.png

Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.

Drop Beacon.png

Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.

Party spot.png

Designates a spot for throwing parties.

PenMarker.png

A post with a sign designating an animal pen. It must be placed in an area enclosed by fences, barricades, walls, and doors. You can assign each pen marker a set of animals to accept, and handlers will bring animals to an appropriate pen.

Pod launcher south.png

A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.

PsychicDroner.png

An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to one gender and affecting a whole region of the planet. People of that gender will be disturbed by the effect, reducing their mood and possibly driving them insane. The effect is modulated by an individual's psychic sensitivity.

Sarcophagus full north.png

An ornamented burial receptacle for the honored dead.

Ship Landing Beacon.png

Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.

Shuttle.png

A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.

Small altar.png

A small platform that plays a role in ideoligious rituals.

SmokeSpewer.png

An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.

Spacedrone.png

An ancient ultratech spacedrone.

SunBlocker.png

An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.

Tool cabinet south.png

Increases work speed when placed near a workbench. One workbench can use up to two tool cabinets.

ToxicSpewer.png

An ultratech weapon of mass destruction designed for area denial. This device harvests available compounds and converts them into self-reproducing poisons. By spewing these into the atmosphere, it can poison a whole region of the planet.

Drop pod.png

A launchable sub-orbital cargo pod capable of carrying people, items, or animals. Can be used for sending gifts, transporting people or supplies, surprise attacks, or reinforcing battles.

Urn.png

An ancient-style decorative container.

Vitals monitor south.png

Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.

WeatherController.png

An ultratech device for controlling weather. Using chemicals and exotic fields, it forces the weather into a particular configuration.

Power
Battery.jpg

Stores electricity for later use. Charged batteries explode when exposed to rain or fire.

BioferriteGenerator north.png

An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.
Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.

Chemfuel powered generator.png

Produces power by consuming chemfuel. Must be periodically refueled by hand.

Geothermal plant.png

Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.

Hidden conduit.png

Hidden electrical cables for moving power around. They're tougher than regular conduits, but also slower to build and more expensive.

PowerConduit MenuIcon.png

A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.

PowerSwitch.png

Switches power on/off.

Solar generator.png

Produces electricity from sunlight. Does not work in the dark or under artificial light.

ToxifierGenerator.png

This electrical generator very slowly pollutes the terrain in a radius around it while producing energy. If all terrain in the radius is polluted, the generator will shut down.

Unstablepc.png

A mechanoid power generation unit. The vanometric power core will run forever, extracting energy from quantum foam fluctuations. An internal amplifier system makes it unstable. If damaged, the unit will generate a massive explosion. Some brave humans steal these from mechanoids for their own use as power plants or defensive bombs. However, an unintentional detonation can be devastating.

Vanometric power cell.png

Generates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.

Watermill generator.png

Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.

WaterproofConduit MenuIcon.png

Insulated electrical cables for transmitting power under shallow water.

Wind Power.png

A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.

Fueledgenerator.png

Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.

Structure
AnimalFlap.png

A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep.

Autodoor.png

Divides rooms. Powered operation allows people to move through the door without slowing down.

Bridge.png

A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.

Column.png

A column capable of holding a roof. Does not block sight or movement and looks quite nice.

Compacted machinery.png

Ancient machinery, compacted over time. Can be mined for useful components.

Compacted plasteel.png

Ancient compacted rubble rich in plasteel.

Compacted steel.png

The remains of some ancient, collapsed structure. Rich in steel.

Door.png

Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.

Fence.png

A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.

FenceGate.png

A simple gate made of posts and crossbars. It blocks some animals like a fence. Handlers can lead animals in and out of the pen through these gates.

Flesh sack a.png

A swollen lump of flesh with something inside. These stationary fleshbeasts act as digestive organs, supplying the surrounding fleshmass with nutrients. However, they're unable to break down non-organic matter, meaning that valuable items can occasionally be found within.

Gold ore.png

Rock containing bits of gold.

Granite.png

A very hard igneous rock.

Jade ore.png

Rock containing bits of jade.

Limestone.png

A sedimentary rock formed from the compacted remains of ancient seashells.

Marble.png

A soft metamorphic rock.

Ornate door.png

Divides rooms. An intricately-carved door, decorated with gold. This large, heavy door requires adjacent walls to function.

Sandstone.png

A sedimentary rock composed of sand particles compressed together.

SecurityDoor MenuIcon south.png

A heavily reinforced door. It is slow to open and requires electricity, but is very strong. It's a good choice if you want to keep something dangerous out - or in. The door requires walls on either side to function.

Silver ore.png

Rock containing bits of silver.

Slate.png

A dark-colored metamorphic rock. Its fine layers are emblematic of slaty cleavage.

Smoothed granite.png

A very hard igneous rock. The shining surface is filled with a mosaic of black, white, and pink speckles.

Smoothed limestone.png

A sedimentary rock formed from the compacted remains of ancient seashells. It glows a smooth white, with light patterns of impurities suspended within.

Smoothed marble.png

A soft metamorphic rock. This semi-transparent rock almost appears to glow with its own inner light.

Smoothed sandstone.png

A sedimentary rock composed of sand particles compressed together. The sand layers have been polished to a flat, smooth surface.

Smoothed slate.png

A dark-colored metamorphic rock. Its fine layers are emblematic of slaty cleavage. Interior strata are clearly visible through the polished surface.

Uranium ore.png

Rock containing bits of uranium.

Wall.png

An impassable wall. Capable of holding up a roof.

Buildings
PsychicSuppressor.png

An archotech device that generates a massive psychic suppression field tuned to a particular gender. People of that gender have their psychic activity suppressed, reducing their consciousness. The effect is modulated by an individual's psychic sensitivity.

Major archotech structure.png

A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.

LargeEngineBlock.png

A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.

Sleeping spot.png

Designates a spot on the ground where people should sleep. Not comfortable.

CrateA.png

An ancient, broken crate. Any valuables it once contained have degraded to uselessness.

Barricade.png

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.

Psychic ritual spot.png

A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.

Lesson desk south.png

A desk where adults can teach lessons to children.

Grandstele.png

A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.

Ancient wheel.png

An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.

TableButcher.png

A heavy table for butchering dead creatures into pieces of raw meat.

Stool north.png

A simple platform on which to sit. Not very comfortable, but much better than nothing. Can be used at tables, work stations, and elsewhere.

Ancient cryptosleep pod.png

A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.

FenceGate.png

A simple gate made of posts and crossbars. It blocks some animals like a fence. Handlers can lead animals in and out of the pen through these gates.

Ancient mech gestator south.png

An ancient mech gestator. Valuable parts are missing, and everything else is degraded to uselessness.

Gold ore.png

Rock containing bits of gold.

Ancient shopping cart.png

An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.

[[|none|32px|link=Recreation]]

Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.

Caravan hitching spot.png

Designates a spot for hitching animals and forming caravans. Colonist will hitch animals here while loading a caravan. You can also use these during encounters away from home to keep animals from wandering.

DestroyedMechanoidShellA.png

A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.

Ancient toilet.png

An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say.

Sarcophagus full north.png

An ornamented burial receptacle for the honored dead.

ShelfSmall south.png

A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.
Since shelf space is limited, shelves cannot hold chunks, buildings, plants and large corpses.

Gibbet cage.png

A metal cage for holding and displaying corpses. This horrifying sight inspires terror and disgust in observers. It is an especially brutal and effective way to terrorize slaves.

Medium altar.png

A medium platform that plays a role in ideoligious rituals.

Ancient warsprinter remains.png

The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.

Fungal gravel.png

A spreadable form of gravel for growing fungal crops underground. It must be placed under overhead mountain so the dank coolness of the depths can nourish the fungal spores.

Sculpture small abstract a.png

A torso-sized piece of material sculpted into an artistic form.

Ancientexostridermidsection.png

The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.
In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.
The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.

Auto inferno turret.png

A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.

Hoopstone ring.png

A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.

ActivatorProximity.png

A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.

Ancient warwalker claw east.png

The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.

Crematorium.png

A huge stone crematorium which vaporizes corpses with extremely high temperatures.

Animalist slab (medium) A wood.png

A wooden bas relief of animalist imagery for decorating a floor.

Animal sleeping box.png

A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.

Ancient storage cylinder.png

An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.

Chess table.png

The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.

Darklight brazier.png

A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.

Smoothed limestone.png

A sedimentary rock formed from the compacted remains of ancient seashells. It glows a smooth white, with light patterns of impurities suspended within.

Ancient refrigerator.png

An ancient refrigerator. It was stripped of interesting parts long ago.

Ancient enemy terminal.png

An ancient computer terminal. It can be hacked to call nearby enemies.

Autodoor.png

Divides rooms. Powered operation allows people to move through the door without slowing down.

Grandthrone.png

A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.

Ancient pipes A.png

A bunch of rusted old pipes. It is hard to say how these ended up here.

Party spot.png

Designates a spot for throwing parties.

Slate.png

A dark-colored metamorphic rock. Its fine layers are emblematic of slaty cleavage.

Ship chunks.png

A chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contains useful resources which you can acquire by deconstructing it.

Autobong.png

An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.

SmokeSpewer.png

An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.

... further results

Alternate navbar layout