Hydroponics basin

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Revision as of 13:31, 11 October 2021 by Cheldra (talk | contribs) (type: Production -> Building; type2: Plants -> Production; placeable: Yes -> true; size: 4 ˣ 1 -> 1 ˣ 4; path cost: - -> 30; passability: - -> pass through only; cover: - -> 0.3; minifiable: - -> false; terrain affordance: - -> medium;)
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Hydroponics basin

Hydroponics basin

An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.

Base Stats

Type
BuildingProduction
Market Value
230 Silver [Note]
HP
180
Flammability
50%
Path Cost
30 (30%)

Building

Size
1 × 4
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Medium
Power
-70 W
Cleanliness
-3

Creation

Required Research
Hydroponics
Skill Required
Construction 4
Work To Make
2,800 ticks (46.67 secs)
Resources to make
Steel 100 + Component 1
Deconstruct yield
Steel 50 + Component 0 - 1
Destroy yield
Steel 25 + Component 0 - 1

A hydroponics basin provides a highly fertile medium for growing food quickly. With the use of sun lamps, it can also be used for growing crops indoors. Hydroponics basins provide a much more fertile environment than soil (280% fertility, equivalent to 2x rich soil) and any crops planted in them will grow much more quickly. Unlike most appliances, they do not short circuit in the rain. This means they can be used outdoors in biomes with a growing season.

Still, they do have some disadvantages. The first is that they need power to operate, without which the crops planted in the basin will rapidly die. Thus, solar flares will kill all hydroponic crops, though pawns can be ordered to harvest partially-grown crops before they wither, to prevent a total loss. Breakdowns and conduit explosions elsewhere in the power grid are also a concern, though crops can be saved if power is restored quickly enough. The other disadvantage is the limited selection of crops that can be grown hydroponically. When choosing a plant for the hydroponics basin, it should be considered that they have differing fertility sensitivity. Therefore, growing potatoes yields much less nutrition per day as growing rice does.

The basin provides only soil fertility. All other plant growth conditions must still be met. Plants require light during the day and need a temperature within their comfortable range. Sun lamps are required if you're growing indoors as they are the only artificial lighting source that provides enough lighting for plant growth. Standing lamps only provide 50% lighting, not enough for growth. Plants also need heat when it's cold and cooling when it's too hot. Just outside of their comfortable range, plants will not grow at 100%. Too far outside of that range, they will die.

To build basins, you first need to research Hydroponics at the research bench.

Rice plants are the default crops to be grown in newly-built hydroponics basins.

It has a cleanliness value of -3.

It is built with Steel 100 Steel, Component 1 Component in 2,800 ticks (46.67 secs) after the research Hydroponics has been completed.

The following plants can be grown in hydroponics basins: Cotton plant, Fibercorn, Healroot, Hop plant, Nutrifungus, Potato plant, Psychoid plant, Rice plant, Smokeleaf plant, Strawberry plant, Tinctoria, Toxipotato plant

Placement

Sun lamp arrangement

It is possible to fit 24 hydroponics basins inside the "brightly lit" area of a sun lamp with the following configuration:

SunlampHydroponics.png

This Setup will use 4580W at day and 1680W at night, a Solar generator produces 1700W and a Geothermal generator 3600W, so 2-4 Solar Generators (and a few Batteries) or one Geothermal generator are needed to power it.

If there is a roof over the hydroponics area, it may be wise to use the four empty tiles for roof support columns. This is not necessary if there are supports immediately outside the sun lamp's radius. These tiles could also be used for plant pots or art to boost growers' mood.

Outdoors

Alternatively, you can opt to put all your hydroponics basins outdoors, using the natural light outside to grow plants. This negates the controlled temperature and light level advantage of indoor greenhouses but saves a great deal of power.

This method is very effective, for example, in an Extreme Desert which has a year-round growing season but not much available soil.

Version history

  • 0.0.245 - Balanced down hydroponics growth rate.
  • 0.3.410 - Fertility increase and requires power or the plants die. You can also now set what to grow on them.
  • Since Beta 19 it now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel.