Alphabeaver

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Revision as of 18:41, 1 February 2018 by Revshawn (talk | contribs) (Added a quick warning people about the Alphabeaver swarm event,)
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Alphabeaver

Alphabeaver

A large beaver derivative genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.

Base Stats

Type
AnimalsWild
Market Value
250 Silver

Pawn Stats

Move Speed
3.50 c/s
Health Scale
70% HP
Body Size
0.6
Mass - Baby
7.2 kg
Mass - Juvenile
18 kg
Mass - Adult
36 kg
Carrying Capacity
45 kg
Filth Rate
1
Hunger Rate
9.6 Nutrition/Day
Diet
dendrovorous
Life Expectancy
12 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
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Maturity Age
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Production

Leather Yield
28 Beaverskin (Error: Page does not exist) beaverskin
Gestation Period
14 days
Offspring Per Birth
1-3

Melee Combat

Attack 1
Front left paw
6 dmg (Scratch)
9 % AP
100 second cooldown
Attack 2
Front right paw
6 dmg (Scratch)
9 % AP
100 second cooldown
Attack 3
Teeth
7 dmg (Bite)
10 % AP
100 second cooldown
Average DPS
0.04

Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.

Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 72 alphabeaver meat and 16 beaverskin.[1]

Taming

Alphabeavers can either be bought from a trader or appear on your map in an event.


Training

Alphabeavers can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood.

Health

Body part Health
Head 21
Skull 21
Brain 7
Nose 7
Neck 21
Jaw 7
Eye [2]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[3]
(left, right)
14
Lung[3]
(left, right)
14
Liver[3] 14
Heart[3] 14
Spine[3] 14
Stomach[3] 18
Legs
(left, right, rear, front)
21
Tail 7
  1. Amounts given are at 100% butchery efficiency.
  2. Located inside of Head.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Located inside of Body.

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