Bison
Bison
A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.
Base Stats
Pawn Stats
- Move Speed
- 4.70 c/s
- Health Scale
- 175% HP
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 1
- Hunger Rate
- 1.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1%
- Trainable Intelligence
- Simple
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 63 plainleather
- Wool Amount
- 100 bison wool
- Shearing Interval
- 25 days
- Gestation Period
- 28 days
- Offspring Per Birth
- ?
Melee Combat
Bison are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, two or three Bison usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a generous amount of meat. Their leather is a dark brown color. A Bison will also increase the carrying capacity of any caravan it's part of by 73.5 kg.
Bison stats are equivalent to muffalo except they have slightly higher move speed and market value, are more likely to aggro when harmed, and give plainleather instead of bluefur.
Taming
Bison can be found in the following biomes: Temperate Forest. They can either be tamed by a Handler or self-tame in a random event.
Bison can be bought and sold in other faction bases and from bulk goods traders. Bison purchased from traders will be already tamed.
Production
Handlers are required to harvest resources from animals.
Tamed Bison can be sheared once each 25 days for 100 bison wool. Note that alpacas are faster wool producers but inferior pack animals.
See Animal Products for more details on how much each type of animal produces.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
Introduced in 1.1. Originally they were part of Oskar Potoki's Vanilla Animals Expanded - Livestock Mod but Ludeon Studios and he brokered a deal for their inclusion into the update.