Elephant

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Revision as of 16:04, 26 April 2021 by ItsNotReallyEditing (talk | contribs) (elephant details)
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Elephant

Elephant

The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.
Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before

Base Stats

Type
AnimalsWild
Market Value
600 Silver

Pawn Stats

Move Speed
4.8 c/s
Health Scale
360% HP
Body Size
4.0
Mass - Baby
48 kg
Mass - Juvenile
120 kg
Mass - Adult
240 kg
Carrying Capacity
300 kg
Filth Rate
1
Hunger Rate
3.2 Nutrition/Day
Diet
herbivorous
Life Expectancy
50 years
Manhunter Chance
10%
Manhunter Chance (Taming)
10%
Trainable Intelligence
Advanced
Wildness
75%
Minimum Handling Skill
7
Nuzzle Interval
1 day
Maturity Age
2 years
Comfortable Temp Range
-12 °C – 50 °C (10.4 °F – 122 °F)

Production

Leather Yield
120 Elephant leather elephant leather
Gestation Period
48 days
Offspring Per Birth
1

Melee Combat

Attack
Tusks
23 dmg (Scratch)
34 % AP
145 second cooldown
Average DPS
0.1

Elephants are large land animals often found in arid shrublands and tropical rainforests. They have two Elephant tusks which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the animal melee blocking tactic because of their tankiness and high damage output. Elephants can be brought on caravans as pack animals, they can carry 140kg of weight, which is four times more than the alpaca and almost double that of the muffalo.

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 90
Skull 90
Brain 36
Nose 36
Neck 90
Jaw 72
Eye [1]
(left, right)
36
Ear
(left, right)
36
Body 144
Kidney[2]
(left, right)
54
Lung[2]
(left, right)
54
Liver[2] 72
Heart[2] 54
Spine[2] 90
Stomach[2] 72
Limbs
(left, right, fore, hind)
108
Appendage
(left, right, fore, hind)
72
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history