Megaspider

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Revision as of 04:05, 24 July 2021 by NotBadCat (talk | contribs) (updated stats; combat & strategy outdated)
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Megaspider

Megaspider

"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain."

Base Stats

Type
AnimalsInsectoids
Market Value
500 Silver

Armor

Armor - Sharp
27%
Armor - Blunt
18%

Pawn Stats

Move Speed
3.6 c/s
Health Scale
250% HP
Body Size
1.2
Mass - Baby
14.4 kg
Mass - Juvenile
36 kg
Mass - Adult
72 kg
Carrying Capacity
90 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
Diet
omnivorous
Life Expectancy
6 years
Manhunter Chance
35%
Manhunter Chance (Taming)
20%
Trainable Intelligence
Intermediate
Wildness
40%
Minimum Handling Skill
3
Maturity Age
0.2 years (12 days)
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
168 Insect meat Insect meat
Gestation Period
6 days

Melee Combat

Attack 1
Head claw
12 dmg (Cut)
18 % AP
156 second cooldown
Attack 2
Head
7 dmg (Blunt)
10 % AP
120 second cooldown
Average DPS
0.04

Megaspiders are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three insectoid types. They are hostile towards any nearby colonists, have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an ancient danger, during an infestation, or by deep drilling.

Like all insectoids, they have 0 Toxic Sensitivity, rendering them immune to toxic buildup from any source.

===Combat & Strategy=== (outdated)

Megaspiders are slightly slower than spelopedes and megascarabs. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open.

Melee combat is to be avoided, unless you have skilled melee fighters in industrial-grade armor. Megaspiders are sturdy and can do a lot of damage very quickly. Do not understimate how many bullets they take to go down.

Downed megaspiders can be rescued. This is not a smart thing to do unless you have a very skilled animal trainer on hand, 16 or higher to overcome its Wildness. A tamed megaspider is a highly resistant attack animal, although ultimately not as effective nor as easy to tame as a warg or an elephant.


Armor

Armor

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 63
Skull 63
Brain 25
Nose 25
Neck 63
Jaw 50
Eye [1]
(left, right)
25
Ear
(left, right)
25
Body 100
Kidney[2]
(left, right)
38
Lung[2]
(left, right)
38
Liver[2] 50
Heart[2] 38
Spine[2] 63
Stomach[2] 50
Limbs
(left, right, fore, hind)
75
Appendage
(left, right, fore, hind)
50
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version History

1.3 - Wildness decreased from 0.95 to 0.40 - trainability changed from intermediate to advanced - gestation changed from N/A to 6