Beam graser
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Beam graser
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
Base Stats
Ranged Combat
- Damage
- 10 dmg (Beam)
- Armor penetration
- 1%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 24.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 60% - 70% - 65% - 55%
- Burst Count
- 5 (per burst)
- Burst Ticks
- 22 ticks (0.37 secs)
(163.64 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
- weaponTags
- BeamGraserGun
The beam graser is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the tesseron.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Beam grasers spawn on all tesserons, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears.
Summary
? Heat armor <buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
Analysis
?
Version history
- Biotech DLC Release - Added.