Shard
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Shard
A scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.
Base Stats
- Type
- Exotic item
- Stack Limit
- 5
- Mass
- 0.6 kg
- HP
- 250
- Deterioration Rate
- 0
- Flammability
- 0%
- Rotatable
- False
- Path Cost
- 14 (48%)
Technical
- defName
- Shard
intro text
Acquisition
Summary
Usage
Shards are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Shard animal pulser | 1 + 75 | Artifact |
Biomutation pulser | 1 + 40 + 30 | Artifact - Utility |
Atmospheric heater | 2 + 150 + 150 + 8 | Building - Anomaly (Buildings) |
Frenzy inducer | 1 + 100 | Building - Anomaly (Buildings) |
Serum lab | 1 + 2 + 80 + 100 | Building - Anomaly (Buildings) |
Shard beacon | 1 + 30 | Building - Anomaly (Buildings) |
Shard inhibitor | 15 + 1 | Building - Anomaly (Buildings) |
Sleep suppressor | 1 + 100 + 25 | Building - Anomaly (Buildings) |
Bioferrite generator | 50 + 100 + 4 + 1 | Building - Power |
Biomutation lance | 1 + 50 + 20 | Gear - Utility |
Deadlife pack | 30 + 1 | Gear - Utility |
Shard insanity lance | 1 + 75 | Gear - Utility |
Shard shock lance | 1 + 60 | Gear - Utility |
Revenant vertebrae | 10 + 1 + 2 | Medical Items - Body Parts |
Also used in ghoul Infusion, and as an offering in Psychic rituals.[Which]
Analysis
Version history
- Anomaly DLC Release - Added
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