Serum lab

From RimWorld Wiki
Jump to navigation Jump to search

Serum lab

Serum lab

A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites.

Base Stats

Type
BuildingAnomaly (Buildings)

The serum lab is a production building added by the Anomaly DLC that allows for the creation of serums.

Acquisition

Serum labs can be constructed once the serum lab research project has been completed. Each requires 100 steel, 80 bioferrite, 2 components and 1 shard.

Summary

SUMMARY TEXT

Bills

The following items can be crafted at the bioferrite shaper.

  • Name Materials Work to Make Required Research Type
    Ghoul resurrection serum Ghoul resurrection serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 20 000,840 ticks (14 secs) Ghoul resurrection Drug - Serum
    Juggernaut serum Juggernaut serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 10 001,080 ticks (18 secs) Juggernaut serum Drug - Serum
    Metalblood serum Metalblood serum Content added by the Anomaly DLC Twisted meat 10 + Bioferrite 20 001,080 ticks (18 secs) Metalblood serum Drug - Serum
    Mind-numb serum Mind-numb serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 30 001,320 ticks (22 secs) Mind-numb serum Drug - Serum
    Voidsight serum Voidsight serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 10 000,720 ticks (12 secs) Serum synthesis Drug - Serum
  • Analysis

    ANALYSIS TEXT

    Version history