User:JuliaCat/data
Damage Types
Column | ExpandField |
---|
Damage Worker
Base
Apply
IF victim uses hit points AND damage type harms Health: continue, otherwise stop
num = damage amount
IF victim is a building: multiply num by building Damage Factor
- IF victim is Impassable: multiply num by building Damage Factor Impassable
- ELSE: multiply num by building Damage Factor Passable
IF scale Damage To Buildings Based On Flammability is true: multiply num by the larger value of 0.05 and the victim's Flammability stat
AddGlobal
AddInjury
Bite
Blunt
Cut
Extinguish
Flame
Frostbite
Nerve
Scratch
Stab
Stun
Vaporize
Concise
Sharp
Table
Ranged Stab
Bullet
Arrow
High Velocity Arrow
Cut
Chance | Extra Targets |
---|---|
60% | 0 |
30% | 1 |
9% | 2 |
1% | 3 |
Stab
Scratch
Toxic scratch
Bite
Toxic bite
Tornado Scratch
Toxic bullet
Energy bolt
Nerve
Blunt
Table
Crush
Blunt
Poke
Demolish
Heat
Explosive
Stun
Misc
All Details
Bodies
Body Parts
Type | Name | ExpandDefault Value |
---|
| 10 | ×1 | ×1 | true | true | true
Def Name | Label | Label Short | HP | PICF | BR | FV | Skin | Solid | Alive | CSA | DBD | Other | Tags | ExpandSource |
---|
Body Part Groups
Def Name | label | Label Short | List Order | ExpandSource |
---|
Animal
Bird
- Def Name: Bird
- Label: bird
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Insect
Beetle-like
- Def Name: BeetleLike
- Label: beetle-like
- Shell
- Elytra (left elytra)
- Elytra (right elytra)
- Stomach
- InsectHeart
- Pronotum
- InsectHead
- Brain
- Eye (left eye)
- Eye (right eye)
- Antenna (left antenna)
- Antenna (right antenna)
- InsectNostril
- InsectMouth
- InsectHead
- InsectLeg (front left leg)
- InsectLeg (front right leg)
- InsectLeg (middle left leg)
- InsectLeg (middle right leg)
- InsectLeg (rear left leg)
- InsectLeg (rear right leg)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Beetle-like with claw
- Def Name: BeetleLikeWithClaw
- Label: beetle-like with claw
- Shell
- Elytra (left elytra)
- Elytra (right elytra)
- Stomach
- InsectHeart
- Pronotum
- InsectHead
- Brain
- Eye (left eye)
- Eye (right eye)
- Antenna (left antenna)
- Antenna (right antenna)
- InsectNostril
- InsectMouth
- HeadClaw
- InsectHead
- InsectLeg (front left leg)
- InsectLeg (front right leg)
- InsectLeg (middle left leg)
- InsectLeg (middle right leg)
- InsectLeg (rear left leg)
- InsectLeg (rear right leg)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Mechanoid
Mechanical centipede
- Def Name: MechanicalCentipede
- Label: mechanical centipede
- MechanicalCentipedeBodyFirstRing
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalCentipedeBodySecondRing
- Reactor
- MechanicalCentipedeBodyThirdRing
- FluidReprocessor
- MechanicalCentipedeBodyFourthRing
- FluidReprocessor
- MechanicalCentipedeBodyFifthRing
- MechanicalCentipedeBodySixthRing
- MechanicalHead
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Lancer
- Def Name: Lancer
- Label: lancer
- MechanicalThorax
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalShoulder (left shoulder)
- MechanicalArm (left arm)
- MechanicalHand (left hand)
- MechanicalFinger (left pinky)
- MechanicalFinger (left middle finger)
- MechanicalFinger (left index finger)
- MechanicalFinger (left thumb)
- MechanicalHand (left hand)
- MechanicalArm (left arm)
- MechanicalShoulder (right shoulder)
- MechanicalArm (right arm)
- MechanicalHand (right hand)
- MechanicalFinger (right pinky)
- MechanicalFinger (right middle finger)
- MechanicalFinger (right index finger)
- MechanicalFinger (right thumb)
- MechanicalHand (right hand)
- MechanicalArm (right arm)
- MechanicalLeg (left leg)
- MechanicalFoot (left foot)
- MechanicalLeg (right leg)
- MechanicalFoot (right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Pikeman
- Def Name: Pikeman
- Label: pikeman
- MechanicalThoraxCanManipulate
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalLeg (front left leg)
- MechanicalFoot (front left foot)
- MechanicalLeg (front right leg)
- MechanicalFoot (front right foot)
- MechanicalLeg (rear left leg)
- MechanicalFoot (rear left foot)
- MechanicalLeg (rear right leg)
- MechanicalFoot (rear right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Scyther
- Def Name: Scyther
- Label: scyther
- MechanicalThorax
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalShoulder (left shoulder)
- MechanicalArm (left arm)
- Blade (left blade)
- MechanicalHand (left hand)
- MechanicalFinger (left pinky)
- MechanicalFinger (left middle finger)
- MechanicalFinger (left index finger)
- MechanicalFinger (left thumb)
- MechanicalArm (left arm)
- MechanicalShoulder (right shoulder)
- MechanicalArm (right arm)
- Blade (right blade)
- MechanicalHand (right hand)
- MechanicalFinger (right pinky)
- MechanicalFinger (right middle finger)
- MechanicalFinger (right index finger)
- MechanicalFinger (right thumb)
- MechanicalArm (right arm)
- MechanicalLeg (left leg)
- MechanicalFoot (left foot)
- MechanicalLeg (right leg)
- MechanicalFoot (right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Mechanical termite
- Def Name: MechanicalTermite
- Label: mechanical termite
- MechanicalTermiteBodyFirstRing
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalTermiteBodySecondRing
- Reactor
- MechanicalTermiteBodyThirdRing
- FluidReprocessor
- MechanicalHead
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Light
Light mech
- Def Name: Mech_Light
- Label: light mech
- MechanicalThoraxCanManipulate
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (sight sensor)
- HearingSensor (hearing sensor)
- SmellSensor
- MechanicalHead
- SmallMechanicalLeg (left leg)
- SmallMechanicalFoot (left foot)
- SmallMechanicalLeg (right leg)
- SmallMechanicalFoot (right foot)
- Reactor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Light mech with blade
- Def Name: Mech_Agrihand
- Label: light mech with blade
- MechanicalThorax
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (sight sensor)
- HearingSensor (hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalNeck
- MechanicalShoulder (right shoulder)
- MechanicalArm (right arm)
- Blade (right blade)
- SmallMechanicalLeg (left leg)
- SmallMechanicalFoot (left foot)
- SmallMechanicalLeg (right leg)
- SmallMechanicalFoot (right foot)
- Reactor
- FluidReprocessor
- MechanicalArm (right arm)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Medium
Scorcher
- Def Name: Scorcher
- Label: scorcher
- MechanicalThoraxCanManipulate
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalLeg (front left leg)
- MechanicalFoot (front left foot)
- MechanicalLeg (front right leg)
- MechanicalFoot (front right foot)
- MechanicalLeg (rear left leg)
- MechanicalFoot (rear left foot)
- MechanicalLeg (rear right leg)
- MechanicalFoot (rear right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Apocriton
- Def Name: Apocriton
- Label: apocriton
- MechanicalThoraxCanManipulate
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalLeg (front left leg)
- MechanicalFoot (front left foot)
- MechanicalLeg (front right leg)
- MechanicalFoot (front right foot)
- MechanicalLeg (rear left leg)
- MechanicalFoot (rear left foot)
- MechanicalLeg (rear right leg)
- MechanicalFoot (rear right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Heavy
Heavy mech with power claws
- Def Name: Mech_Tunneler
- Label: heavy mech with power claws
- MechanicalThorax
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalShoulder (left shoulder)
- MechanicalArm (left arm)
- PowerClaw (left power claw)
- MechanicalArm (left arm)
- MechanicalShoulder (right shoulder)
- MechanicalArm (right arm)
- PowerClaw (right power claw)
- MechanicalArm (right arm)
- MechanicalLeg (left leg)
- MechanicalFoot (left foot)
- MechanicalLeg (right leg)
- MechanicalFoot (right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Superheavy
Diabolus
- Def Name: Mech_Diabolus
- Label: diabolus
- MechanicalDiabolusBodyFirstRing
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (left hearing sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalDiabolusBodySecondRing
- Reactor
- DiabolusCapacitor
- DiabolusCapacitor
- MechanicalDiabolusBodyThirdRing
- MechanicalDiabolusBodyFourthRing
- MechanicalDiabolusBodyFifthRing
- MechanicalDiabolusBodySixthRing
- FluidReprocessor
- MechanicalDiabolusBodySixthRing
- MechanicalDiabolusBodyFifthRing
- MechanicalDiabolusBodyFourthRing
- BulbTurret (bulb turret)
- MechanicalHead
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Centurion
- Def Name: Mech_Centurion
- Label: centurion
- MechanicalThoraxCanManipulate
- MechanicalNeck
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalHead
- MechanicalLeg (front left leg)
- MechanicalFoot (front left foot)
- MechanicalLeg (front right leg)
- MechanicalFoot (front right foot)
- MechanicalLeg (rear left leg)
- MechanicalFoot (rear left foot)
- MechanicalLeg (rear right leg)
- MechanicalFoot (rear right foot)
- Reactor
- FluidReprocessor
- FluidReprocessor
- BulbTurret (bulb turret)
- MechanicalNeck
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
War queen
- Def Name: Mech_Warqueen
- Label: war queen
- MechanicalWarqueenBodyFirstRing
- MechanicalHead
- ArtificialBrain
- SightSensor (left sight sensor)
- SightSensor (right sight sensor)
- HearingSensor (right hearing sensor)
- SmellSensor
- MechanicalWarqueenBodySecondRing
- Reactor
- MechanicalWarqueenBodyThirdRing
- MechanicalWarqueenBodyFourthRing
- MechanicalWarqueenBodyFifthRing
- FluidReprocessor
- MechanicalWarqueenFormingPod
- MechanicalWarqueenBodyFifthRing
- MechanicalWarqueenBodyFourthRing
- BulbTurret (bulb turret)
- MechanicalHead
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Snake
- Def Name: Snake
- Label: snake
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped
Quadruped animal (with paws)
- Def Name: QuadrupedAnimalWithPaws
- Label: quadruped animal
- Body
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Skull
- Head
- Leg (front left leg)
- Paw (front left paw)
- Leg (front right leg)
- Paw (front right paw)
- Leg (rear left leg)
- Paw (rear left paw)
- Leg (rear right leg)
- Paw (rear right paw)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with paws and tail)
- Def Name: QuadrupedAnimalWithPawsAndTail
- Label: quadruped animal
- Body
- Tail
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Skull
- Head
- Leg (front left leg)
- Paw (front left paw)
- Leg (front right leg)
- Paw (front right paw)
- Leg (rear left leg)
- Paw (rear left paw)
- Leg (rear right leg)
- Paw (rear right paw)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with hooves)
- Def Name: QuadrupedAnimalWithHooves
- Label: quadruped animal
- Body
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Skull
- Head
- Leg (front left leg)
- Hoof (front left hoof)
- Leg (front right leg)
- Hoof (front right hoof)
- Leg (rear left leg)
- Hoof (rear left hoof)
- Leg (rear right leg)
- Hoof (rear right hoof)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with hooves and hump)
- Def Name: QuadrupedAnimalWithHoovesAndHump
- Label: quadruped animal
- Body
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Hump
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Skull
- Head
- Leg (front left leg)
- Hoof (front left hoof)
- Leg (front right leg)
- Hoof (front right hoof)
- Leg (rear left leg)
- Hoof (rear left hoof)
- Leg (rear right leg)
- Hoof (rear right hoof)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with hooves and tusks)
- Def Name: QuadrupedAnimalWithHoovesAndTusks
- Label: quadruped animal
- Body
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Tusk (left tusk)
- Tusk (right tusk)
- Skull
- Head
- Leg (front left leg)
- Hoof (front left hoof)
- Leg (front right leg)
- Hoof (front right hoof)
- Leg (rear left leg)
- Hoof (rear left hoof)
- Leg (rear right leg)
- Hoof (rear right hoof)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with hooves, tusks, and trunk)
- Def Name: QuadrupedAnimalWithHoovesTusksAndTrunk
- Label: quadruped animal
- Body
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Trunk
- AnimalJaw
- Tusk (left tusk)
- Tusk (right tusk)
- Skull
- Head
- Leg (front left leg)
- Hoof (front left hoof)
- Leg (front right leg)
- Hoof (front right hoof)
- Leg (rear left leg)
- Hoof (rear left hoof)
- Leg (rear right leg)
- Hoof (rear right hoof)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with hooves and horn)
- Def Name: QuadrupedAnimalWithHoovesAndHorn
- Label: quadruped animal
- Body
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- Horn
- AnimalJaw
- Tusk (left tusk)
- Tusk (right tusk)
- Skull
- Head
- Leg (front left leg)
- Hoof (front left hoof)
- Leg (front right leg)
- Hoof (front right hoof)
- Leg (rear left leg)
- Hoof (rear left hoof)
- Leg (rear right leg)
- Hoof (rear right hoof)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Quadruped animal (with claws, tail, and jowl)
- Def Name: QuadrupedAnimalWithClawsTailAndJowl
- Label: quadruped animal
- Body
- Tail
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Jowl
- Skull
- Head
- Leg (front left leg)
- FrontClaw (front left leg first claw)
- FrontClaw (front left leg second claw)
- FrontClaw (front left leg third claw)
- FrontClaw (front left leg fourth claw)
- FrontClaw (front left leg fifth claw)
- Leg (front right leg)
- FrontClaw (front right leg first claw)
- FrontClaw (front right leg second claw)
- FrontClaw (front right leg third claw)
- FrontClaw (front right leg fourth claw)
- FrontClaw (front right leg fifth claw)
- Leg (rear left leg)
- RearClaw (rear left leg first claw)
- RearClaw (rear left leg second claw)
- RearClaw (rear left leg third claw)
- RearClaw (rear left leg fourth claw)
- RearClaw (rear left leg fifth claw)
- Leg (rear right leg)
- RearClaw (rear right leg first claw)
- RearClaw (rear right leg second claw)
- RearClaw (rear right leg third claw)
- RearClaw (rear right leg fourth claw)
- RearClaw (rear right leg fifth claw)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Turtle-like
- Def Name: TurtleLike
- Label: turtle-like
- TurtleShell
- Plastron
- Tail
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Head
- Brain
- Eye (left eye)
- Eye (right eye)
- Nose
- TurtleBeak
- Leg (front left leg)
- Leg (front right leg)
- Leg (rear left leg)
- Leg (rear right leg)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Monkey
- Def Name: Monkey
- Label: monkey
- Torso
- Tail
- Clavicle (left clavicle)
- Clavicle (right clavicle)
- Ribcage
- Sternum
- Pelvis
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- AnimalJaw
- Skull
- Head
- Shoulder (left shoulder)
- Arm (left arm)
- Humerus (left humerus)
- Radius (left radius)
- Hand (left hand)
- Finger (left pinky)
- Finger (left ring finger)
- Finger (left middle finger)
- Finger (left index finger)
- Finger (left thumb)
- Arm (left arm)
- Shoulder (right shoulder)
- Arm (right arm)
- Humerus (right humerus)
- Radius (right radius)
- Hand (right hand)
- Finger (right pinky)
- Finger (right ring finger)
- Finger (right middle finger)
- Finger (right index finger)
- Finger (right thumb)
- Arm (right arm)
- Leg (left leg)
- Femur (left femur)
- Tibia (left tibia)
- Foot (left foot)
- Toe (left little toe)
- Toe (left fourth toe)
- Toe (left middle toe)
- Toe (left second toe)
- Toe (left big toe)
- Leg (right leg)
- Femur (right femur)
- Tibia (right tibia)
- Foot (right foot)
- Toe (right little toe)
- Toe (right fourth toe)
- Toe (right middle toe)
- Toe (right second toe)
- Toe (right big toe)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Humanlike
- defName: Human
- label: human
- Torso
- Ribcage
- Sternum
- Pelvis
- Spine
- Stomach
- Heart
- Lung (left lung)
- Lung (right lung)
- Kidney (left kidney)
- Kidney (right kidney)
- Liver
- Neck
- Head
- Skull
- Brain
- Eye (left eye)
- Eye (right eye)
- Ear (left ear)
- Ear (right ear)
- Nose
- Jaw
- Tongue
- Skull
- Head
- Shoulder (left shoulder)
- Clavicle (left clavicle)
- Arm (left arm)
- Humerus (left humerus)
- Radius (left radius)
- Hand (left hand)
- Finger (left pinky)
- Finger (left ring finger)
- Finger (left middle finger)
- Finger (left index finger)
- Finger (left thumb)
- Shoulder (right shoulder)
- Clavicle (right clavicle)
- Arm (right arm)
- Humerus (right humerus)
- Radius (right radius)
- Hand (right hand)
- Finger (right pinky)
- Finger (right ring finger)
- Finger (right middle finger)
- Finger (right index finger)
- Finger (right thumb)
- Waist
- Leg (left leg)
- Femur (left femur)
- Tibia (left tibia)
- Foot (left foot)
- Toe (left little toe)
- Toe (left fourth toe)
- Toe (left middle toe)
- Toe (left second toe)
- Toe (left big toe)
- Leg (right leg)
- Femur (right femur)
- Tibia (right tibia)
- Foot (right foot)
- Toe (right little toe)
- Toe (right fourth toe)
- Toe (right middle toe)
- Toe (right second toe)
- Toe (right big toe)
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Entities
Noctol
- Def Name: Noctol
- Label: noctol
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Nociosphere
- Def Name: Nociosphere
- Label: nociosphere
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Metalhorror
- Def Name: Metalhorror
- Label: metalhorror
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Fleshmass Nucleus
- Def Name: FleshmassNucleus
- Label: fleshmass nucleus
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Gorehulk
- Def Name: Gorehulk
- Label: gorehulk
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Devourer
- Def Name: Devourer
- Label: devourer
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Fleshbeasts
Bulbfreak
- Def Name: Bulbfreak
- Label: bulbfreak
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Toughspike
- Def Name: Toughspike
- Label: toughspike
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Trispike
- Def Name: Trispike
- Label: trispike
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Fingerspike
- Def Name: Fingerspike
- Label: fingerspike
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Dreadmeld
- Def Name: Dreadmeld
- Label: dreadmeld
Def | Custom Label | Coverage | Height | Depth | Groups | Parts | ExpandOther |
---|
Chemicals
Name | Addiction Hediff | Tolerance Hediff | Can Binge | Generate Addiction Genes | Gene Overdose Chance Factor Resist | Gene Overdose Chance Factor Immune | Gene Tolerance Buildup Factor Resist | Gene Tolerance Buildup Factor Immune | On Generated Addicted Tolerance Chance | On Generated Addicted Events |
---|---|---|---|---|---|---|---|---|---|---|
Go-juice | Go-juice addiction | - | true | true | 50% | 0% | 100% | 100% | - | -
|
Luciferium | Luciferium need | - | false | false | N/A | N/A | N/A | N/A | - | -
|
Psychite | Psychite addiction | Psychite tolerance | true | true | 50% | 0% | 50% | 0% | 80% |
|
Smokeleaf | Smokeleaf dependence | Smokeleaf tolerance | true | true | 100% | 100% | 50% | 0% | 80% | -
|
Wake-up | Wake-up addiction | - | true | true | 50% | 0% | 100% | 100% | - | -
|
Alcohol | Alcohol addiction | Alcohol tolerance | true | true | 100% | 100% | 50% | 0% | 80% |
|
Ambrosia | Ambrosia addiction | Ambrosia tolerance | true | false | N/A | N/A | N/A | N/A | 80% | - |
Needs
Defaults:
- developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
- showOnNeedList = true;
- baseLevel = 0.5f;
- fallPerDay = 0.5f;
Developmental Stage Filter | Show On Need List | Base Level | Fall Per Day |
---|---|---|---|
Child, Adult | true | 0.5 | 0.5 |
Name | Description | Base Level | Fall Per Day | Details | List Priority |
---|---|---|---|---|---|
Mood | Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree. | 0.32 |
|
1000 | |
Food | Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die. |
|
800 | ||
Sleep | Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot. |
|
700 | ||
Recreation | Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. |
|
500 | ||
Beauty | Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it. | 0.4 |
|
300 | |
Comfort | Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times. |
|
200 | ||
Outdoors | Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases. |
|
100 | ||
Indoors | Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof. |
|
100 | ||
Chemical | Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood. | 0.071 |
|
150 | |
Room size | - |
|
100
| ||
Go-juice | Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.333 |
|
45
| |
Luciferium | This person's body is enhanced by luciferium mechanites. Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies. This addiction never goes away. |
0.15 |
|
45
| |
Psychite | Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. |
|
50
| ||
Smokeleaf | Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms. |
|
25
| ||
Wake-up | Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.333 |
|
40
| |
Alcohol | Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms. |
|
35
| ||
Ambrosia | Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms. |
|
20
| ||
Authority | dummy need |
|
-
| ||
Suppression | - | 0.5 | 0 |
|
-
|
Deathrest | People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead. A variety of special buildings can connect to a deathresting person and give them bonuses upon waking. Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities. |
0.01 |
|
600 | |
Kill satiety | Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy. | 0 |
|
- | |
Learning | Children need new lessons and experiences to grow up well, and will become unhappy without them. Children will only do learning activities when their schedule is set to Recreation or Anything. Activities that fulfill a child's desire to learn include: {ACTIVITIES} A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments. |
|
500 | ||
Play | Babies need to be played with by adults. If they aren't played with, they will become unhappy. |
|
550 | ||
Energy | A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly. |
|
10000 |
Need_Seeker
// Token: 0x040045F3 RID: 17907 private const float GUIArrowTolerance = 0.05f;
Need_Mood
// Token: 0x040045B5 RID: 17845 public ThoughtHandler thoughts;
// Token: 0x040045B6 RID: 17846 public PawnObserver observer;
// Token: 0x040045B7 RID: 17847 public PawnRecentMemory recentMemory;
// Token: 0x040045B8 RID: 17848 private int lastInstantMoodCheckTick = -9999;
// Token: 0x040045B9 RID: 17849 private float lastInstantMood = -1f;
Need_Food
// Token: 0x04004571 RID: 17777 public int lastNonStarvingTick = -99999;
// Token: 0x04004572 RID: 17778 public const float BaseFoodFallPerTick = 2.66666666E-05f;
// Token: 0x04004573 RID: 17779 private const float BaseMalnutritionSeverityPerDay = 0.453f;
// Token: 0x04004574 RID: 17780 private const float BaseMalnutritionSeverityPerInterval = 0.0011325f;
// Token: 0x04004575 RID: 17781 private CompHoldingPlatformTarget platformComp;
Need_Rest
// Token: 0x040045DC RID: 17884 private int lastRestTick = -999;
// Token: 0x040045DD RID: 17885 private float lastRestEffectiveness = 1f;
// Token: 0x040045DE RID: 17886 private int ticksAtZero;
// Token: 0x040045DF RID: 17887 private const float FullSleepHours = 10.5f;
// Token: 0x040045E0 RID: 17888 public const float BaseRestGainPerTick = 3.809524E-05f;
// Token: 0x040045E1 RID: 17889 private const float BaseRestFallPerTick = 1.58333332E-05f;
// Token: 0x040045E2 RID: 17890 public const float ThreshTired = 0.28f;
// Token: 0x040045E3 RID: 17891 public const float ThreshVeryTired = 0.14f;
// Token: 0x040045E4 RID: 17892 public const float DefaultFallAsleepMaxLevel = 0.75f;
// Token: 0x040045E5 RID: 17893 public const float DefaultNaturalWakeThreshold = 1f;
// Token: 0x040045E6 RID: 17894 public const float CanWakeThreshold = 0.2f;
// Token: 0x040045E7 RID: 17895 private const float BaseInvoluntarySleepMTBDays = 0.25f;
Need_Joy
// Token: 0x0400459A RID: 17818 public JoyToleranceSet tolerances = new JoyToleranceSet();
// Token: 0x0400459B RID: 17819 private int lastGainTick = -999;
Need_Beauty
// Token: 0x04004536 RID: 17718 private const float BeautyImpactFactor = 0.1f;
// Token: 0x04004537 RID: 17719 private const float ThreshVeryUgly = 0.01f;
// Token: 0x04004538 RID: 17720 private const float ThreshUgly = 0.15f;
// Token: 0x04004539 RID: 17721 private const float ThreshNeutral = 0.35f;
// Token: 0x0400453A RID: 17722 private const float ThreshPretty = 0.65f;
// Token: 0x0400453B RID: 17723 private const float ThreshVeryPretty = 0.85f;
// Token: 0x0400453C RID: 17724 private const float ThreshBeautiful = 0.99f;
// Token: 0x0400453D RID: 17725 private int lastInstantBeautyCheckTick = -9999;
// Token: 0x0400453E RID: 17726 private float lastInstantBeauty = -1f;
Need_Comfort
// Token: 0x0400455B RID: 17755 public float lastComfortUsed;
// Token: 0x0400455C RID: 17756 public int lastComfortUseTick;
// Token: 0x0400455D RID: 17757 private const float MinNormal = 0.1f;
// Token: 0x0400455E RID: 17758 private const float MinComfortable = 0.6f;
// Token: 0x0400455F RID: 17759 private const float MinVeryComfortable = 0.7f;
// Token: 0x04004560 RID: 17760 private const float MinExtremelyComfortablee = 0.8f;
// Token: 0x04004561 RID: 17761 private const float MinLuxuriantlyComfortable = 0.9f;
// Token: 0x04004562 RID: 17762 public const int ComfortUseInterval = 10;
Need_Outdoors
// Token: 0x040045C1 RID: 17857 private const float Delta_IndoorsThickRoof = -0.45f;
// Token: 0x040045C2 RID: 17858 private const float Delta_OutdoorsThickRoof = -0.4f;
// Token: 0x040045C3 RID: 17859 private const float Delta_IndoorsThinRoof = -0.32f;
// Token: 0x040045C4 RID: 17860 private const float Minimum_IndoorsThinRoof = 0.2f;
// Token: 0x040045C5 RID: 17861 private const float Delta_OutdoorsThinRoof = 1f;
// Token: 0x040045C6 RID: 17862 private const float Delta_IndoorsNoRoof = 5f;
// Token: 0x040045C7 RID: 17863 private const float Delta_OutdoorsNoRoof = 8f;
// Token: 0x040045C8 RID: 17864 private const float DeltaFactor_InBed = 0.2f;
// Token: 0x040045C9 RID: 17865 private float lastEffectiveDelta;
Need_Indoors
// Token: 0x0400457D RID: 17789 private static readonly float[] Thresholds = new float[] { 0.8f, 0.6f, 0.4f, 0.2f, 0.05f };
// Token: 0x0400457E RID: 17790 private const float Max_NotUnderThickRoof = 0.5f;
// Token: 0x0400457F RID: 17791 private const float Delta_Indoors_ThickRoof = 2f;
// Token: 0x04004580 RID: 17792 private const float Delta_Indoors_ThinRoof = 1f;
// Token: 0x04004581 RID: 17793 private const float Delta_Indoors_NoRoof = 0f;
// Token: 0x04004582 RID: 17794 private const float Delta_Outdoors_ThickRoof = 0f;
// Token: 0x04004583 RID: 17795 private const float Delta_Outdoors_ThinRoof = -0.25f;
// Token: 0x04004584 RID: 17796 private const float Delta_Outdoors_NoRoof = -0.25f;
// Token: 0x04004585 RID: 17797 private const float Delta_NotUnderThickRoofOverThreshold = -0.5f;
// Token: 0x04004586 RID: 17798 private float lastEffectiveDelta;
Need_Chemical_Any
- +0.2 gain for ingesting Social drugs
- +0.3 gain for ingesting Hard drugs
- Fall Per Tick Factor Base:
- Chemical fascination: 1
- Chemical interest: 1.25
- Fall Per Tick Factor Base:
Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve
Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval
Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150
- Chemical interest
- Level Thresholds For Mood:
- Chemical interest
Mood | Threshold |
---|---|
Extremely Negative | 0.01 |
Very Negative | 0.15 |
Negative | 0.3 |
Positive | 0.6 |
Very Positive | 0.75 |
- Mood Buff For Current Level:
Current Level | Mood Buff |
---|---|
≤ 0.01 | Extremely Negative |
≤ 0.15 | Very Negative |
≤ 0.3 | Negative |
≤ 0.6 | Neutral |
≤ 0.75 | Positive |
> 0.75 | Very Positive |
- Fall Curve:
Current Level | Need Fall |
---|---|
0 | 0.3 |
0.4 | 0.6 |
0.401 | 1 |
0.7 | 1 |
1 | 1 |
- Chemical fascination
- Level Thresholds For Mood:
- Chemical fascination
Mood | Threshold |
---|---|
Extremely Negative | 0.1 |
Very Negative | 0.25 |
Negative | 0.4 |
Positive | 0.7 |
Very Positive | 0.85 |
- Mood Buff For Current Level:
Current Level | Mood Buff |
---|---|
≤ 0.1 | Extremely Negative |
≤ 0.25 | Very Negative |
≤ 0.4 | Negative |
≤ 0.7 | Neutral |
≤ 0.85 | Positive |
> 0.85 | Very Positive |
- Fall Curve:
Current Level | Need Fall |
---|---|
0 | 0.4 |
0.4 | 0.7 |
0.401 | 1 |
0.7 | 1 |
1 | 1.15 |
// Token: 0x0400454A RID: 17738 public const int InterestTraitDegree = 1;
// Token: 0x0400454B RID: 17739 public const int FascinationTraitDegree = 2;
// Token: 0x0400454C RID: 17740 private const float FallPerTickFactorForChemicalFascination = 1.25f;
// Token: 0x0400454D RID: 17741 public const float GainForHardDrugIngestion = 0.3f;
// Token: 0x0400454E RID: 17742 public const float GainForSocialDrugIngestion = 0.2f;
// Token: 0x0400454F RID: 17743 private static readonly SimpleCurve InterestDegreeFallCurve = new SimpleCurve { { new CurvePoint(0f, 0.3f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.6f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f), true }, { new CurvePoint(1f, 1f), true } };
// Token: 0x04004550 RID: 17744 private static readonly SimpleCurve FascinationDegreeFallCurve = new SimpleCurve { { new CurvePoint(0f, 0.4f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.7f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f), true }, { new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f), true }, { new CurvePoint(1f, 1.15f), true } };
// Token: 0x04004551 RID: 17745 private static readonly Need_Chemical_Any.LevelThresholds FascinationDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds { extremelyNegative = 0.1f, veryNegative = 0.25f, negative = 0.4f, positive = 0.7f, veryPositive = 0.85f };
// Token: 0x04004552 RID: 17746 private static readonly Need_Chemical_Any.LevelThresholds InterestDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds { extremelyNegative = 0.01f, veryNegative = 0.15f, negative = 0.3f, positive = 0.6f, veryPositive = 0.75f };
// Token: 0x04004553 RID: 17747 private Trait lastThresholdUpdateTraitRef;
// Token: 0x02002E19 RID: 11801 public enum MoodBuff { // Token: 0x0400B407 RID: 46087 ExtremelyNegative, // Token: 0x0400B408 RID: 46088 VeryNegative, // Token: 0x0400B409 RID: 46089 Negative, // Token: 0x0400B40A RID: 46090 Neutral, // Token: 0x0400B40B RID: 46091 Positive, // Token: 0x0400B40C RID: 46092 VeryPositive }
// Token: 0x02002E1A RID: 11802 public struct LevelThresholds { // Token: 0x0400B40D RID: 46093 public float extremelyNegative;
// Token: 0x0400B40E RID: 46094 public float veryNegative;
// Token: 0x0400B40F RID: 46095 public float negative;
// Token: 0x0400B410 RID: 46096 public float positive;
// Token: 0x0400B411 RID: 46097 public float veryPositive; }
Need_RoomSize
// Token: 0x040045ED RID: 17901 private static List<Room> tempScanRooms = new List<Room>();
// Token: 0x040045EE RID: 17902 private const float MinCramped = 0.01f;
// Token: 0x040045EF RID: 17903 private const float MinNormal = 0.3f;
// Token: 0x040045F0 RID: 17904 private const float MinSpacious = 0.7f;
// Token: 0x040045F1 RID: 17905 public static readonly int SampleNumCells = GenRadial.NumCellsInRadius(7.9f);
// Token: 0x040045F2 RID: 17906 private static readonly SimpleCurve RoomCellCountSpaceCurve = new SimpleCurve { { new CurvePoint(3f, 0f), true }, { new CurvePoint(9f, 0.25f), true }, { new CurvePoint(16f, 0.5f), true }, { new CurvePoint(42f, 0.71f), true }, { new CurvePoint(100f, 1f), true } };
Need_Chemical
Drug Desire Category:
- Withdrawal
- Desire
- Satisfied
If CurLevel > 0.1: Satisfied If CurLevel > 0.01: Desire Else: Withdrawal
ChemicalFallPerTick = fallPerDay / 60000
Need Interval
- CurLevel -= this.ChemicalFallPerTick * 150
ThreshPercents:
- 0.1
Initial Level: 0.8~1
// Token: 0x04004548 RID: 17736 private const float ThreshDesire = 0.01f;
// Token: 0x04004549 RID: 17737 private const float ThreshSatisfied = 0.1f;
Need_Authority
// Token: 0x0400452B RID: 17707 public const float LevelGainPerDayOfReigning = 2f;
// Token: 0x0400452C RID: 17708 public const float LevelGainPerDayOfGivingSpeech = 3f;
// Token: 0x0400452D RID: 17709 private readonly SimpleCurve FallFactorCurve = new SimpleCurve { { new CurvePoint(1f, 0f), true }, { new CurvePoint(3f, 0.5f), true }, { new CurvePoint(5f, 1f), true } };
Need_Suppression
Can be suppressed now when CurLevel < 0.7
Is high when CurLevel < 0.3
Need Interval
CurLevel -= 0.0025 × Slave Suppression Fall Rate
// Token: 0x040045F4 RID: 17908 private const float CanSuppressMaxThreshold = 0.7f;
// Token: 0x040045F5 RID: 17909 private const float SuppressCriticalThreshold = 0.3f;
Need_Deathrest
// Token: 0x04004563 RID: 17763 public int lastDeathrestTick = -999;
// Token: 0x04004564 RID: 17764 [Unsaved(false)] private Gene_Deathrest cachedDeathrestGene;
// Token: 0x04004565 RID: 17765 public const float LevelForAlert = 0.1f;
// Token: 0x04004566 RID: 17766 public const float FallPerDay = 0.0333333351f;
// Token: 0x04004567 RID: 17767 public const float GainPerDayDeathresting = 0.2f;
// Token: 0x04004568 RID: 17768 private const float Interval = 400f;
// Token: 0x04004569 RID: 17769 public const float HemogenGainPerDayDeathrest = 0.08f;
Need_KillThirst
Is Frozen when biological pawn age < 13 or IsFrozen = true
Show On Needs List when pawn biological age ≥ 13 and ShowOnNeedsList = true
ThreshPercents
- 0.3
Need Interval
- CurLevel -= 8.333333E-05
Do Kill Side Effects
- If there is an associated weapon body part group, weapon linked hediff, or weapon is a melee weapon:
- CurLevel = 1
// Token: 0x0400459C RID: 17820
public const float FallPerDay = 0.0333333351f;
// Token: 0x0400459D RID: 17821 private const float MinAgeForNeed = 13f;
Need_Learning
IsFrozen when deathresting
Learning Categories:
- Empty
- Very Low
- Low
- Satisfied
- High
- Extreme
Current Category:
Current Level | Play Category |
---|---|
< 0.01 | Empty |
< 0.15 | Very Low |
< 0.3 | Low |
< 0.7 | Satisfied |
< 0.85 | High |
≥ 0.85 | Extreme |
threshPercents:
- 0.15
- 0.3
- 0.7
- 0.85
Need Interval:
- CurLevel -= 0.000450000021
- growthPoints += GrowthPointsPerDay * 0.0025
// Token: 0x040045A5 RID: 17829 private static string learningActivitiesLineList;
// Token: 0x040045A6 RID: 17830 public const float BaseFallPerTick = 3E-06f;
// Token: 0x040045A7 RID: 17831 public const float BaseFallPerInterval = 0.000450000021f;
// Token: 0x040045A8 RID: 17832 public const float ThresholdEmpty = 0.01f;
// Token: 0x040045A9 RID: 17833 public const float ThresholdLow = 0.15f;
// Token: 0x040045AA RID: 17834 public const float ThresholdSatisfied = 0.3f;
// Token: 0x040045AB RID: 17835 public const float ThresholdHigh = 0.7f;
// Token: 0x040045AC RID: 17836 public const float ThresholdVeryHigh = 0.85f;
// Token: 0x040045AD RID: 17837 public const float IconSize = 30f;
// Token: 0x040045AE RID: 17838 public const float IconPad = 5f;
LearningUtility: // Token: 0x04002B2E RID: 11054 public const float NeedSatisfiedPerTick = 1.2E-05f;
// Token: 0x04002B2F RID: 11055 public const float StartJobMaxLearning = 0.9f;
// Token: 0x04002B30 RID: 11056 private const float EndJobMaxLearning = 0.999f;
// Token: 0x04002B31 RID: 11057 public const float LearningRateBonusOffset_Blackboard = 0.2f;
// Token: 0x04002B32 RID: 11058 public const int MaxConnectedBlackboards = 3;
Learning Desires
Need_Play
Is low when current level percentage < 0.15
Play Categories:
- Empty
- Very Low
- Low
- Satisfied
- High
- Extreme
Current Category:
Current Level | Play Category |
---|---|
< 0.01 | Empty |
< 0.15 | Very Low |
< 0.3 | Low |
< 0.7 | Satisfied |
< 0.85 | High |
≥ 0.88 | Extreme |
threshPercents:
- 0.15
- 0.3
- 0.7
- 0.85
Need Interval:
- CurLevel -= 0.00025
// Token: 0x040045D1 RID: 17873 public const float BaseFallPerInterval = 0.00025f;
// Token: 0x040045D2 RID: 17874 public const float ThresholdEmpty = 0.01f;
// Token: 0x040045D3 RID: 17875 public const float ThresholdLow = 0.15f;
// Token: 0x040045D4 RID: 17876 public const float ThresholdSatisfied = 0.3f;
// Token: 0x040045D5 RID: 17877 public const float ThresholdHigh = 0.7f;
// Token: 0x040045D6 RID: 17878 public const float ThresholdVeryHigh = 0.85f;
BabyPlayUtility:
// Token: 0x04002B43 RID: 11075 private const float PlayPerTick = 0.0002f;
// Token: 0x04002B44 RID: 11076 private const float EndJobMaxPlay = 0.99f;
// Token: 0x04002B45 RID: 11077 private const float MaxBabyDecorationDistance = 9.9f;
Need_MechEnergy
Defaults:
- Max Mech Energy: 100
Base Fall Per Day:
- While Active: 10
- While idle or gestating: 3
Fall Per Day: If Pawn is downed, not awake, is in self shutdown, is charging, or is caravan member: Fall Per Day = 0
Fall Per Day = Base Fall Per Day × Energy Usage Multiplier
Need Update Interval = 150
Ticks in a Day = 60,000
Therefore, there are 400 Need Update Intervals in a day
Need Interval
- num = 400
If not in self shutdown:
- CurLevel -= Fall Per Day / num
If in self shutdown:
- CurLevel += 1 / num
If Curlevel ≤ 0:
- mech is in self shutdown
- Find a nearby spot to shutdown at
- Add Dormant self-charging Hediff
If Curlevel ≤ 15 or mech is charging:
- mech is not in self shutdown
- Remove Dormant self-charging Hediff
// Token: 0x040045AF RID: 17839 private bool selfShutdown;
// Token: 0x040045B0 RID: 17840 public Building_MechCharger currentCharger;
// Token: 0x040045B1 RID: 17841 public const float BaseFallPerDayActive = 10f;
// Token: 0x040045B2 RID: 17842 public const float BaseFallPerDayIdle = 3f;
// Token: 0x040045B3 RID: 17843 public const float BaseGainPerDaySelfShutdown = 1f;
// Token: 0x040045B4 RID: 17844 public const float ShutdownUntil = 15f;
temp
≤ ≥
Thoughts
Debug Outputs
Incidents
Quests
General
Body Part Tag Groups
Bird
Ostrich, Emu, Cassowary, Chicken, Duck, Goose
Bird
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- Beak
TalkingSource
- Beak
ManipulationLimbCore
- Beak
MovingLimbCore
- Leg
- Leg
MovingLimbSegment
- Foot
- Foot
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BeetleLike
BeetleLike
MetabolismSource
- InsectHeart
- Stomach
BloodPumpingSource
- InsectHeart
BloodFiltrationSource
- InsectHeart
BreathingSource
- InsectHeart
BreathingPathway
- Pronotum
EatingPathway
- Pronotum
TalkingPathway
- Pronotum
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- InsectMouth
ManipulationLimbCore
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectMouth
MovingLimbCore
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BeetleLikeWithClaw
BeetleLikeWithClaw
MetabolismSource
- InsectHeart
- Stomach
BloodPumpingSource
- InsectHeart
BloodFiltrationSource
- InsectHeart
BreathingSource
- InsectHeart
BreathingPathway
- Pronotum
EatingPathway
- Pronotum
TalkingPathway
- Pronotum
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- InsectMouth
ManipulationLimbCore
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectMouth
MovingLimbCore
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
- InsectLeg
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithPaws
Grizzly bear, Polar bear, Capybara, Rat, Boomrat, Raccoon, Waste rat , Chimera
QuadrupedAnimalWithPaws
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Paw
- Paw
- Paw
- Paw
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithPawsAndTail
Cougar, Panther, Lynx, Cat, Yorkshire terrier, Guinea pig, Labrador retriever, Husky, Hare, Snowhare, Alphabeaver, Chinchilla, Megasloth, Squirrel, Warg, Timber wolf, Arctic wolf, Fennec fox, Red fox, Arctic fox, Immature dryad , Woodmaker dryad
, Berrymaker dryad
, Medicinemaker dryad
, Gaumaker dryad
, Carrier dryad
, Clawer dryad
, Barkskin dryad
QuadrupedAnimalWithPawsAndTail
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Paw
- Paw
- Paw
- Paw
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHooves
Cow, Muffalo, Bison, Goat, Elk, Yak, Caribou, Horse, Donkey, Pig, Ibex, Deer, Gazelle, Sheep, Alpaca
QuadrupedAnimalWithHooves
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Hoof
- Hoof
- Hoof
- Hoof
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesAndHump
Boomalope, Dromedary, Toxalope
QuadrupedAnimalWithHoovesAndHump
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Hoof
- Hoof
- Hoof
- Hoof
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesAndTusks
QuadrupedAnimalWithHoovesAndTusks
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Hoof
- Hoof
- Hoof
- Hoof
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesTusksAndTrunk
QuadrupedAnimalWithHoovesTusksAndTrunk
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
- Trunk
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Hoof
- Hoof
- Hoof
- Hoof
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesAndHorn
QuadrupedAnimalWithHoovesAndHorn
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- Hoof
- Hoof
- Hoof
- Hoof
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithClawsTailAndJowl
QuadrupedAnimalWithClawsTailAndJowl
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbDigit
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
- RearClaw
ManipulationLimbDigit
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
- FrontClaw
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
TurtleLike
TurtleLike
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
ManipulationLimbCore
- TurtleBeak
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Monkey
Monkey
ManipulationLimbSegment
- Clavicle
- Clavicle
- Hand
- Hand
- Humerus
- Humerus
- Radius
- Radius
- Shoulder
- Shoulder
Mirrored
- Arm
- Arm
- Clavicle
- Clavicle
- Femur
- Femur
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Humerus
- Humerus
- Radius
- Radius
- Shoulder
- Shoulder
- Tibia
- Tibia
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
BreathingSourceCage
- Ribcage
- Sternum
Pelvis
- Pelvis
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
- Arm
- Arm
ManipulationLimbDigit
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
MovingLimbCore
- Leg
- Leg
MovingLimbSegment
- Femur
- Femur
- Foot
- Foot
- Tibia
- Tibia
MovingLimbDigit
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Snake
Snake
MovingLimbCore
- SnakeBody
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
HearingSource
- SnakeHead
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- SnakeMouth
TalkingSource
- SnakeMouth
ManipulationLimbCore
- SnakeMouth
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Human
Human, Creepjoiner , Revenant
, Sightstealer
Human
BreathingSourceCage
- Ribcage
- Sternum
Pelvis
- Pelvis
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
EatingSource
- Jaw
TalkingSource
- Jaw
Tongue
- Tongue
ManipulationLimbSegment
- Clavicle
- Clavicle
- Hand
- Hand
- Humerus
- Humerus
- Radius
- Radius
- Shoulder
- Shoulder
Mirrored
- Arm
- Arm
- Clavicle
- Clavicle
- Femur
- Femur
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Humerus
- Humerus
- Radius
- Radius
- Shoulder
- Shoulder
- Tibia
- Tibia
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
ManipulationLimbCore
- Arm
- Arm
ManipulationLimbDigit
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
- Finger
MovingLimbCore
- Leg
- Leg
MovingLimbSegment
- Femur
- Femur
- Foot
- Foot
- Tibia
- Tibia
MovingLimbDigit
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
MechanicalCentipede
Centipede blaster, Centipede gunner, Centipede burner
MechanicalCentipede
MovingLimbCore
- MechanicalCentipedeBodyFifthRing
- MechanicalCentipedeBodyFirstRing
- MechanicalCentipedeBodyFourthRing
- MechanicalCentipedeBodySecondRing
- MechanicalCentipedeBodySixthRing
- MechanicalCentipedeBodyThirdRing
ManipulationLimbCore
- MechanicalCentipedeBodyFifthRing
- MechanicalCentipedeBodyFirstRing
- MechanicalCentipedeBodyFourthRing
- MechanicalCentipedeBodySecondRing
- MechanicalCentipedeBodySixthRing
- MechanicalCentipedeBodyThirdRing
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Lancer
Lancer
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
ManipulationLimbSegment
- MechanicalHand
- MechanicalHand
- MechanicalShoulder
- MechanicalShoulder
ManipulationLimbCore
- MechanicalArm
- MechanicalArm
ManipulationLimbDigit
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Pikeman
Pikeman
ManipulationLimbCore
- MechanicalThoraxCanManipulate
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Scyther
Scyther
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
ManipulationLimbSegment
- MechanicalHand
- MechanicalHand
- MechanicalShoulder
- MechanicalShoulder
ManipulationLimbCore
- MechanicalArm
- MechanicalArm
ManipulationLimbDigit
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
- MechanicalFinger
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
MechanicalTermite
MechanicalTermite
MovingLimbCore
- MechanicalTermiteBodyFirstRing
- MechanicalTermiteBodySecondRing
- MechanicalTermiteBodyThirdRing
ManipulationLimbCore
- MechanicalTermiteBodyFirstRing
- MechanicalTermiteBodySecondRing
- MechanicalTermiteBodyThirdRing
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Biotech
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Mech_Tunneler
Mech_Tunneler
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
ManipulationLimbSegment
- MechanicalShoulder
- MechanicalShoulder
ManipulationLimbCore
- MechanicalArm
- MechanicalArm
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Light
Militor, Lifter, Constructoid, Fabricor, Cleansweeper, War urchin, Paramedic
Mech_Light
ManipulationLimbCore
- MechanicalThoraxCanManipulate
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
HearingSource
- HearingSensor
MovingLimbCore
- SmallMechanicalLeg
- SmallMechanicalLeg
MovingLimbSegment
- SmallMechanicalFoot
- SmallMechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Agrihand
Mech_Agrihand
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
HearingSource
- HearingSensor
ManipulationLimbSegment
- MechanicalShoulder
ManipulationLimbCore
- MechanicalArm
MovingLimbCore
- SmallMechanicalLeg
- SmallMechanicalLeg
MovingLimbSegment
- SmallMechanicalFoot
- SmallMechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Scorcher
Scorcher
ManipulationLimbCore
- MechanicalThoraxCanManipulate
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Apocriton
Apocriton
ManipulationLimbCore
- MechanicalThoraxCanManipulate
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Diabolus
Mech_Diabolus
MovingLimbCore
- MechanicalDiabolusBodyFifthRing
- MechanicalDiabolusBodyFirstRing
- MechanicalDiabolusBodyFourthRing
- MechanicalDiabolusBodySecondRing
- MechanicalDiabolusBodySixthRing
- MechanicalDiabolusBodyThirdRing
ManipulationLimbCore
- MechanicalDiabolusBodyFifthRing
- MechanicalDiabolusBodyFirstRing
- MechanicalDiabolusBodyFourthRing
- MechanicalDiabolusBodySecondRing
- MechanicalDiabolusBodySixthRing
- MechanicalDiabolusBodyThirdRing
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Centurion
Mech_Centurion
ManipulationLimbCore
- MechanicalThoraxCanManipulate
BreathingPathway
- MechanicalNeck
EatingPathway
- MechanicalNeck
TalkingPathway
- MechanicalNeck
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
MovingLimbCore
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
- MechanicalLeg
MovingLimbSegment
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
- MechanicalFoot
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Warqueen
Mech_Warqueen
MovingLimbCore
- MechanicalWarqueenBodyFifthRing
- MechanicalWarqueenBodyFirstRing
- MechanicalWarqueenBodyFourthRing
- MechanicalWarqueenBodySecondRing
- MechanicalWarqueenBodyThirdRing
ManipulationLimbCore
- MechanicalWarqueenBodyFifthRing
- MechanicalWarqueenBodyFirstRing
- MechanicalWarqueenBodyFourthRing
- MechanicalWarqueenBodySecondRing
- MechanicalWarqueenBodyThirdRing
ConsciousnessSource
- ArtificialBrain
SightSource
- SightSensor
- SightSensor
HearingSource
- HearingSensor
- HearingSensor
BloodPumpingSource
- Reactor
BloodFiltrationSource
- FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Anomaly
This section relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Noctol
Noctol
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
ManipulationLimbCore
- AnimalJaw
MovingLimbCore
- Leg
- Leg
- Leg
- Leg
MovingLimbSegment
- NoctolClaw
- NoctolClaw
- NoctolClaw
- NoctolClaw
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Nociosphere
Nociosphere
ManipulationLimbCore
- NociosphereShell
ConsciousnessSource
- NociosphereCore
BloodPumpingSource
- NociosphereCore
BloodFiltrationSource
- NociosphereCore
SightSource
- NociosphereCore
HearingSource
- NociosphereCore
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Metalhorror
Metalhorror
ManipulationLimbCore
- MetalhorrorArm
- MetalhorrorArm
- MetalhorrorTorso
BloodPumpingSource
- MetalhorrorCore
BloodFiltrationSource
- MetalhorrorCore
BreathingPathway
- MetalhorrorNeck
EatingPathway
- MetalhorrorNeck
TalkingPathway
- MetalhorrorNeck
ConsciousnessSource
- MetalhorrorBrain
SightSource
- MetalhorrorBrain
HearingSource
- MetalhorrorBrain
ManipulationLimbSegment
- MetalhorrorShoulder
- MetalhorrorShoulder
MovingLimbCore
- MetalhorrorLeg
- MetalhorrorLeg
MovingLimbSegment
- MetalhorrorFoot
- MetalhorrorFoot
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
FleshmassNucleus
FleshmassNucleus
ConsciousnessSource
- FleshmassNucleusCore
BloodPumpingSource
- FleshmassNucleusCore
BloodFiltrationSource
- FleshmassNucleusCore
SightSource
- FleshmassNucleusCore
HearingSource
- FleshmassNucleusCore
ManipulationLimbCore
- FleshmassNucleusCore
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Gorehulk
Gorehulk
BreathingSourceCage
- Ribcage
- Sternum
Pelvis
- Pelvis
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- Jaw
TalkingSource
- Jaw
ManipulationLimbSegment
- Clavicle
- Clavicle
- Shoulder
- Shoulder
Mirrored
- Clavicle
- Clavicle
- Femur
- Femur
- Shoulder
- Shoulder
- Tibia
- Tibia
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
ManipulationLimbCore
- FleshClub_Gorehulk
- FleshClub_Gorehulk
MovingLimbCore
- Leg
- Leg
MovingLimbSegment
- Femur
- Femur
- Foot
- Foot
- Tibia
- Tibia
MovingLimbDigit
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
- Toe
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Devourer
Devourer
MovingLimbCore
- MovingBody
ManipulationLimbCore
- MovingBody
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
HearingSource
- Ear
- Ear
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Bulbfreak
Bulbfreak
MovingLimbCore
- MovingBodyFleshbeast
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
ManipulationLimbCore
- Tentacle
- Tentacle
- Tentacle
- Tentacle
- Tentacle
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Toughspike
Toughspike
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- Jaw
TalkingSource
- Jaw
ManipulationLimbSegment
- Shoulder
- Shoulder
Mirrored
- Shoulder
- Shoulder
ManipulationLimbCore
- FleshbeastSpike
- FleshbeastSpike
MovingLimbCore
- FleshbeastLeg
- FleshbeastLeg
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Trispike
Trispike
Spine
- Spine
ManipulationLimbCore
- FleshbeastSpike
- FleshbeastSpike
- FleshbeastSpike
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- Jaw
TalkingSource
- Jaw
ManipulationLimbSegment
- Shoulder
- Shoulder
Mirrored
- Shoulder
- Shoulder
MovingLimbCore
- FleshbeastLeg
- FleshbeastLeg
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Fingerspike
Fingerspike
Spine
- Spine
ManipulationLimbCore
- FleshbeastSpike
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
BreathingPathway
- Neck
EatingPathway
- Neck
TalkingPathway
- Neck
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
EatingSource
- Jaw
TalkingSource
- Jaw
ManipulationLimbSegment
- Shoulder
- Shoulder
Mirrored
- Shoulder
- Shoulder
MovingLimbCore
- FleshbeastLeg
- FleshbeastLeg
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Dreadmeld
Dreadmeld
MovingLimbCore
- MovingBodyFleshbeast
Spine
- Spine
MetabolismSource
- Liver
- Stomach
BloodPumpingSource
- Heart
BreathingSource
- Lung
- Lung
BloodFiltrationKidney
- Kidney
- Kidney
BloodFiltrationLiver
- Liver
ManipulationLimbCore
- FleshbeastSpike
- FleshbeastSpike
- Tentacle
- Tentacle
- Tentacle
ConsciousnessSource
- Brain
SightSource
- Eye
- Eye
UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 () Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu) Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu) Verse.FloatMenu:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Bodies
Bird
Ostrich, Emu, Cassowary, Chicken, Duck, Goose
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 20% | 20% | 5% | Outside | Top |
Head | 25 | 75% | 15% | 3.1% | Outside | Top |
Skull | 25 | 30% | 4.5% | 1.8% | Inside | Top |
Brain | 10 | 60% | 2.7% | 2.7% | Inside | Top |
Eye | 10 | 12% | 1.8% | 1.8% | Outside | Top |
Eye | 10 | 12% | 1.8% | 1.8% | Outside | Top |
Beak | 20 | 25% | 3.8% | 3.8% | Outside | Top |
Body | 40 | 100% | 100% | 19% | Outside | Middle |
Tail | 10 | 10% | 10% | 10% | Outside | Middle |
Spine | 25 | 5% | 5% | 5% | Inside | Middle |
Stomach | 20 | 4% | 4% | 4% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 4% | 4% | 4% | Inside | Middle |
Lung | 15 | 4% | 4% | 4% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 5% | 5% | 5% | Inside | Middle |
Leg | 30 | 10% | 10% | 5% | Outside | Bottom |
Foot | 25 | 50% | 5% | 5% | Outside | Bottom |
Leg | 30 | 10% | 10% | 5% | Outside | Bottom |
Foot | 25 | 50% | 5% | 5% | Outside | Bottom |
BeetleLike
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Pronotum | 20 | 18% | 18% | 6.3% | Outside | Top |
InsectHead | 30 | 65% | 12% | 1.5% | Outside | Top |
Brain | 10 | 20% | 2.3% | 2.3% | Inside | Top |
Eye | 10 | 15% | 1.8% | 1.8% | Outside | Top |
Eye | 10 | 15% | 1.8% | 1.8% | Outside | Top |
Antenna | 10 | 10% | 1.2% | 1.2% | Outside | Top |
Antenna | 10 | 10% | 1.2% | 1.2% | Outside | Top |
InsectNostril | 10 | 7% | 0.82% | 0.82% | Outside | Top |
InsectMouth | 10 | 10% | 1.2% | 1.2% | Outside | Top |
Shell | 30 | 100% | 100% | 28% | Outside | Middle |
Elytra | 30 | 5% | 5% | 5% | Outside | Middle |
Elytra | 30 | 5% | 5% | 5% | Outside | Middle |
Stomach | 20 | 5% | 5% | 5% | Inside | Middle |
InsectHeart | 20 | 3% | 3% | 3% | Inside | Middle |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
BeetleLikeWithClaw
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Pronotum | 20 | 18% | 18% | 6.3% | Outside | Top |
InsectHead | 30 | 65% | 12% | 1.3% | Outside | Top |
Brain | 10 | 20% | 2.3% | 2.3% | Inside | Top |
Eye | 10 | 12% | 1.4% | 1.4% | Outside | Top |
Eye | 10 | 12% | 1.4% | 1.4% | Outside | Top |
Antenna | 10 | 8% | 0.94% | 0.94% | Outside | Top |
Antenna | 10 | 8% | 0.94% | 0.94% | Outside | Top |
InsectNostril | 10 | 6% | 0.7% | 0.7% | Outside | Top |
InsectMouth | 10 | 8% | 0.94% | 0.94% | Outside | Top |
HeadClaw | 15 | 15% | 1.8% | 1.8% | Outside | Top |
Shell | 30 | 100% | 100% | 28% | Outside | Middle |
Elytra | 30 | 5% | 5% | 5% | Outside | Middle |
Elytra | 30 | 5% | 5% | 5% | Outside | Middle |
Stomach | 20 | 5% | 5% | 5% | Inside | Middle |
InsectHeart | 20 | 3% | 3% | 3% | Inside | Middle |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
InsectLeg | 20 | 6% | 6% | 6% | Outside | Bottom |
QuadrupedAnimalWithPaws
Grizzly bear, Polar bear, Capybara, Rat, Boomrat, Raccoon, Waste rat , Chimera
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 22% | 22% | 5.5% | Outside | Top |
Head | 25 | 75% | 16% | 2.5% | Outside | Top |
Skull | 25 | 25% | 4.1% | 1.2% | Inside | Top |
Brain | 10 | 70% | 2.9% | 2.9% | Inside | Top |
Eye | 10 | 12% | 2% | 2% | Outside | Top |
Eye | 10 | 12% | 2% | 2% | Outside | Top |
Ear | 12 | 8% | 1.3% | 1.3% | Outside | Top |
Ear | 12 | 8% | 1.3% | 1.3% | Outside | Top |
Nose | 10 | 10% | 1.6% | 1.6% | Outside | Top |
AnimalJaw | 10 | 10% | 1.6% | 1.6% | Outside | Top |
Body | 40 | 100% | 100% | 26% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
QuadrupedAnimalWithPawsAndTail
Cougar, Panther, Lynx, Cat, Yorkshire terrier, Guinea pig, Labrador retriever, Husky, Hare, Snowhare, Alphabeaver, Chinchilla, Megasloth, Squirrel, Warg, Timber wolf, Arctic wolf, Fennec fox, Red fox, Arctic fox, Immature dryad , Woodmaker dryad
, Berrymaker dryad
, Medicinemaker dryad
, Gaumaker dryad
, Carrier dryad
, Clawer dryad
, Barkskin dryad
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 20% | 20% | 5% | Outside | Top |
Head | 25 | 75% | 15% | 2.3% | Outside | Top |
Skull | 25 | 25% | 3.8% | 1.1% | Inside | Top |
Brain | 10 | 70% | 2.6% | 2.6% | Inside | Top |
Eye | 10 | 12% | 1.8% | 1.8% | Outside | Top |
Eye | 10 | 12% | 1.8% | 1.8% | Outside | Top |
Ear | 12 | 8% | 1.2% | 1.2% | Outside | Top |
Ear | 12 | 8% | 1.2% | 1.2% | Outside | Top |
Nose | 10 | 10% | 1.5% | 1.5% | Outside | Top |
AnimalJaw | 10 | 10% | 1.5% | 1.5% | Outside | Top |
Body | 40 | 100% | 100% | 21% | Outside | Middle |
Tail | 10 | 7% | 7% | 7% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Paw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
QuadrupedAnimalWithHooves
Cow, Muffalo, Bison, Goat, Elk, Yak, Caribou, Horse, Donkey, Pig, Ibex, Deer, Gazelle, Sheep, Alpaca
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 22% | 22% | 5.5% | Outside | Top |
Head | 25 | 75% | 16% | 2.5% | Outside | Top |
Skull | 25 | 25% | 4.1% | 1.2% | Inside | Top |
Brain | 10 | 70% | 2.9% | 2.9% | Inside | Top |
Eye | 10 | 12% | 2% | 2% | Outside | Top |
Eye | 10 | 12% | 2% | 2% | Outside | Top |
Ear | 12 | 8% | 1.3% | 1.3% | Outside | Top |
Ear | 12 | 8% | 1.3% | 1.3% | Outside | Top |
Nose | 10 | 10% | 1.6% | 1.6% | Outside | Top |
AnimalJaw | 10 | 10% | 1.6% | 1.6% | Outside | Top |
Body | 40 | 100% | 100% | 26% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Hoof | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Hoof | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Hoof | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
Hoof | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
QuadrupedAnimalWithHoovesAndHump
Boomalope, Dromedary, Toxalope
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Hump | 20 | 10% | 10% | 10% | Outside | Top |
Neck | 25 | 18% | 18% | 4.5% | Outside | Top |
Head | 25 | 75% | 14% | 2% | Outside | Top |
Skull | 25 | 25% | 3.4% | 1% | Inside | Top |
Brain | 10 | 70% | 2.4% | 2.4% | Inside | Top |
Eye | 10 | 12% | 1.6% | 1.6% | Outside | Top |
Eye | 10 | 12% | 1.6% | 1.6% | Outside | Top |
Ear | 12 | 8% | 1.1% | 1.1% | Outside | Top |
Ear | 12 | 8% | 1.1% | 1.1% | Outside | Top |
Nose | 10 | 10% | 1.4% | 1.4% | Outside | Top |
AnimalJaw | 10 | 10% | 1.4% | 1.4% | Outside | Top |
Body | 40 | 100% | 100% | 22% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
QuadrupedAnimalWithHoovesAndTusks
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 26% | 26% | 5.2% | Outside | Top |
Head | 25 | 80% | 21% | 2.9% | Outside | Top |
Skull | 25 | 20% | 4.2% | 1.2% | Inside | Top |
Brain | 10 | 70% | 2.9% | 2.9% | Inside | Top |
Eye | 10 | 9% | 1.9% | 1.9% | Outside | Top |
Eye | 10 | 9% | 1.9% | 1.9% | Outside | Top |
Ear | 12 | 6% | 1.2% | 1.2% | Outside | Top |
Ear | 12 | 6% | 1.2% | 1.2% | Outside | Top |
Nose | 10 | 6% | 1.2% | 1.2% | Outside | Top |
AnimalJaw | 10 | 30% | 6.2% | 1.2% | Outside | Top |
Tusk | 20 | 40% | 2.5% | 2.5% | Outside | Top |
Tusk | 20 | 40% | 2.5% | 2.5% | Outside | Top |
Body | 40 | 100% | 100% | 24% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
QuadrupedAnimalWithHoovesTusksAndTrunk
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 32% | 32% | 6.4% | Outside | Top |
Head | 25 | 80% | 26% | 1.3% | Outside | Top |
Skull | 25 | 15% | 3.8% | 1.2% | Inside | Top |
Brain | 10 | 70% | 2.7% | 2.7% | Inside | Top |
Eye | 10 | 6% | 1.5% | 1.5% | Outside | Top |
Eye | 10 | 6% | 1.5% | 1.5% | Outside | Top |
Ear | 12 | 6% | 1.5% | 1.5% | Outside | Top |
Ear | 12 | 6% | 1.5% | 1.5% | Outside | Top |
Trunk | 15 | 28% | 7.2% | 7.2% | Outside | Top |
AnimalJaw | 10 | 28% | 7.2% | 1.4% | Outside | Top |
Tusk | 20 | 40% | 2.9% | 2.9% | Outside | Top |
Tusk | 20 | 40% | 2.9% | 2.9% | Outside | Top |
Body | 40 | 100% | 100% | 20% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 6% | 6% | 5.1% | Outside | Bottom |
Hoof | 10 | 15% | 0.9% | 0.9% | Outside | Bottom |
Leg | 30 | 6% | 6% | 5.1% | Outside | Bottom |
Hoof | 10 | 15% | 0.9% | 0.9% | Outside | Bottom |
Leg | 30 | 6% | 6% | 5.1% | Outside | Bottom |
Hoof | 10 | 15% | 0.9% | 0.9% | Outside | Bottom |
Leg | 30 | 6% | 6% | 5.1% | Outside | Bottom |
Hoof | 10 | 15% | 0.9% | 0.9% | Outside | Bottom |
QuadrupedAnimalWithHoovesAndHorn
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 28% | 28% | 7% | Outside | Top |
Head | 25 | 75% | 21% | 2.1% | Outside | Top |
Skull | 25 | 15% | 3.2% | 0.95% | Inside | Top |
Brain | 10 | 70% | 2.2% | 2.2% | Inside | Top |
Eye | 10 | 9% | 1.9% | 1.9% | Outside | Top |
Eye | 10 | 9% | 1.9% | 1.9% | Outside | Top |
Ear | 12 | 6% | 1.3% | 1.3% | Outside | Top |
Ear | 12 | 6% | 1.3% | 1.3% | Outside | Top |
Nose | 10 | 35% | 7.3% | 1.1% | Outside | Top |
Horn | 20 | 85% | 6.2% | 6.2% | Outside | Top |
AnimalJaw | 10 | 10% | 2.1% | 2.1% | Outside | Top |
Body | 40 | 100% | 100% | 22% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 5.5% | Outside | Bottom |
Hoof | 10 | 15% | 0.98% | 0.98% | Outside | Bottom |
QuadrupedAnimalWithClawsTailAndJowl
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 24% | 24% | 6% | Outside | Top |
Head | 25 | 75% | 18% | 2.2% | Outside | Top |
Skull | 25 | 24% | 4.3% | 1.3% | Inside | Top |
Brain | 10 | 70% | 3% | 3% | Inside | Top |
Eye | 10 | 9% | 1.6% | 1.6% | Outside | Top |
Eye | 10 | 9% | 1.6% | 1.6% | Outside | Top |
Ear | 12 | 8% | 1.4% | 1.4% | Outside | Top |
Ear | 12 | 8% | 1.4% | 1.4% | Outside | Top |
Nose | 10 | 10% | 1.8% | 1.8% | Outside | Top |
AnimalJaw | 10 | 10% | 1.8% | 1.8% | Outside | Top |
Jowl | 20 | 10% | 1.8% | 1.8% | Outside | Top |
Body | 40 | 100% | 100% | 21% | Outside | Middle |
Tail | 10 | 5% | 5% | 5% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 6.5% | 6.5% | 4.9% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 4.9% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
FrontClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 4.9% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
Leg | 30 | 6.5% | 6.5% | 4.9% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
RearClaw | 7 | 5% | 0.32% | 0.32% | Outside | Bottom |
TurtleLike
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
TurtleShell | 50 | 100% | 100% | 28% | Outside | Middle |
Tail | 10 | 5% | 5% | 5% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Head | 25 | 17% | 17% | 2.9% | Outside | Middle |
Brain | 10 | 18% | 3.1% | 3.1% | Inside | Middle |
Eye | 10 | 15% | 2.6% | 2.6% | Outside | Middle |
Eye | 10 | 15% | 2.6% | 2.6% | Outside | Middle |
Nose | 10 | 15% | 2.6% | 2.6% | Outside | Middle |
TurtleBeak | 10 | 20% | 3.4% | 3.4% | Outside | Middle |
Plastron | 20 | 6% | 6% | 6% | Outside | Bottom |
Leg | 30 | 5% | 5% | 5% | Outside | Bottom |
Leg | 30 | 5% | 5% | 5% | Outside | Bottom |
Leg | 30 | 5% | 5% | 5% | Outside | Bottom |
Leg | 30 | 5% | 5% | 5% | Outside | Bottom |
Monkey
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Clavicle | 25 | 1% | 1% | 1% | Inside | Top |
Clavicle | 25 | 1% | 1% | 1% | Inside | Top |
Neck | 25 | 10% | 10% | 2.8% | Outside | Top |
Head | 25 | 72% | 7.2% | 1.6% | Outside | Top |
Skull | 25 | 18% | 1.3% | 0.39% | Inside | Top |
Brain | 10 | 70% | 0.91% | 0.91% | Inside | Top |
Eye | 10 | 12% | 0.86% | 0.86% | Outside | Top |
Eye | 10 | 12% | 0.86% | 0.86% | Outside | Top |
Ear | 12 | 8% | 0.58% | 0.58% | Outside | Top |
Ear | 12 | 8% | 0.58% | 0.58% | Outside | Top |
Nose | 10 | 10% | 0.72% | 0.72% | Outside | Top |
AnimalJaw | 10 | 10% | 0.72% | 0.72% | Outside | Top |
Torso | 40 | 100% | 100% | 15% | Outside | Middle |
Ribcage | 30 | 4.5% | 4.5% | 4.5% | Inside | Middle |
Sternum | 20 | 0.5% | 0.5% | 0.5% | Inside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 4% | 4% | 4% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Shoulder | 30 | 10% | 10% | 1.5% | Outside | Middle |
Arm | 30 | 85% | 8.5% | 4.7% | Outside | Middle |
Humerus | 25 | 10% | 0.85% | 0.85% | Inside | Middle |
Radius | 20 | 10% | 0.85% | 0.85% | Inside | Middle |
Shoulder | 30 | 10% | 10% | 1.5% | Outside | Middle |
Arm | 30 | 85% | 8.5% | 4.7% | Outside | Middle |
Humerus | 25 | 10% | 0.85% | 0.85% | Inside | Middle |
Radius | 20 | 10% | 0.85% | 0.85% | Inside | Middle |
Tail | 10 | 2% | 2% | 2% | Outside | Bottom |
Pelvis | 25 | 1% | 1% | 1% | Inside | Bottom |
Hand | 20 | 25% | 2.1% | 0.68% | Outside | Bottom |
Finger | 8 | 11% | 0.23% | 0.23% | Outside | Bottom |
Finger | 8 | 13% | 0.28% | 0.28% | Outside | Bottom |
Finger | 8 | 15% | 0.32% | 0.32% | Outside | Bottom |
Finger | 8 | 14% | 0.3% | 0.3% | Outside | Bottom |
Finger | 8 | 15% | 0.32% | 0.32% | Outside | Bottom |
Hand | 20 | 25% | 2.1% | 0.68% | Outside | Bottom |
Finger | 8 | 11% | 0.23% | 0.23% | Outside | Bottom |
Finger | 8 | 13% | 0.28% | 0.28% | Outside | Bottom |
Finger | 8 | 15% | 0.32% | 0.32% | Outside | Bottom |
Finger | 8 | 14% | 0.3% | 0.3% | Outside | Bottom |
Finger | 8 | 15% | 0.32% | 0.32% | Outside | Bottom |
Leg | 30 | 10% | 10% | 6% | Outside | Bottom |
Femur | 25 | 10% | 1% | 1% | Inside | Bottom |
Tibia | 25 | 10% | 1% | 1% | Inside | Bottom |
Foot | 25 | 20% | 2% | 0.66% | Outside | Bottom |
Toe | 8 | 10% | 0.2% | 0.2% | Outside | Bottom |
Toe | 8 | 12% | 0.24% | 0.24% | Outside | Bottom |
Toe | 8 | 14% | 0.28% | 0.28% | Outside | Bottom |
Toe | 8 | 15% | 0.3% | 0.3% | Outside | Bottom |
Toe | 8 | 16% | 0.32% | 0.32% | Outside | Bottom |
Leg | 30 | 10% | 10% | 6% | Outside | Bottom |
Femur | 25 | 10% | 1% | 1% | Inside | Bottom |
Tibia | 25 | 10% | 1% | 1% | Inside | Bottom |
Foot | 25 | 20% | 2% | 0.64% | Outside | Bottom |
Toe | 8 | 11% | 0.22% | 0.22% | Outside | Bottom |
Toe | 8 | 12% | 0.24% | 0.24% | Outside | Bottom |
Toe | 8 | 14% | 0.28% | 0.28% | Outside | Bottom |
Toe | 8 | 15% | 0.3% | 0.3% | Outside | Bottom |
Toe | 8 | 16% | 0.32% | 0.32% | Outside | Bottom |
Snake
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
SnakeBody | 30 | 100% | 100% | 55% | Outside | Middle |
Stomach | 20 | 5% | 5% | 5% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 5% | 5% | 5% | Inside | Middle |
SnakeHead | 30 | 20% | 20% | 4% | Outside | Middle |
Skull | 25 | 30% | 6% | 3% | Inside | Middle |
Brain | 10 | 50% | 3% | 3% | Inside | Middle |
Eye | 10 | 10% | 2% | 2% | Outside | Middle |
Eye | 10 | 10% | 2% | 2% | Outside | Middle |
Nose | 10 | 15% | 3% | 3% | Outside | Middle |
SnakeMouth | 20 | 15% | 3% | 3% | Outside | Middle |
Human
Human, Creepjoiner , Revenant
, Sightstealer
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 7.5% | 7.5% | 1.5% | Outside | Top |
Head | 25 | 80% | 6% | 1.7% | Outside | Top |
Skull | 25 | 18% | 1.1% | 0.22% | Inside | Top |
Brain | 10 | 80% | 0.86% | 0.86% | Inside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Ear | 12 | 7% | 0.42% | 0.42% | Outside | Top |
Ear | 12 | 7% | 0.42% | 0.42% | Outside | Top |
Nose | 10 | 10% | 0.6% | 0.6% | Outside | Top |
Jaw | 20 | 15% | 0.9% | 0.9% | Outside | Top |
Tongue | 10 | 0.1% | 0% | 0% | Inside | Top |
Clavicle | 25 | 9% | 1.1% | 1.1% | Inside | Top |
Clavicle | 25 | 9% | 1.1% | 1.1% | Inside | Top |
Torso | 40 | 100% | 100% | 15% | Outside | Middle |
Ribcage | 30 | 3.6% | 3.6% | 3.6% | Inside | Middle |
Sternum | 20 | 1.5% | 1.5% | 1.5% | Inside | Middle |
Spine | 25 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Shoulder | 30 | 12% | 12% | 1.7% | Outside | Middle |
Arm | 30 | 77% | 9.2% | 6.1% | Outside | Middle |
Humerus | 25 | 10% | 0.92% | 0.92% | Inside | Middle |
Radius | 20 | 10% | 0.92% | 0.92% | Inside | Middle |
Shoulder | 30 | 12% | 12% | 1.7% | Outside | Middle |
Arm | 30 | 77% | 9.2% | 6.1% | Outside | Middle |
Humerus | 25 | 10% | 0.92% | 0.92% | Inside | Middle |
Radius | 20 | 10% | 0.92% | 0.92% | Inside | Middle |
Pelvis | 25 | 2.5% | 2.5% | 2.5% | Inside | Bottom |
Hand | 20 | 14% | 1.3% | 0.83% | Outside | Bottom |
Finger | 8 | 6% | 0.08% | 0.08% | Outside | Bottom |
Finger | 8 | 7% | 0.09% | 0.09% | Outside | Bottom |
Finger | 8 | 8% | 0.1% | 0.1% | Outside | Bottom |
Finger | 8 | 7% | 0.09% | 0.09% | Outside | Bottom |
Finger | 8 | 8% | 0.1% | 0.1% | Outside | Bottom |
Hand | 20 | 14% | 1.3% | 0.83% | Outside | Bottom |
Finger | 8 | 6% | 0.08% | 0.08% | Outside | Bottom |
Finger | 8 | 7% | 0.09% | 0.09% | Outside | Bottom |
Finger | 8 | 8% | 0.1% | 0.1% | Outside | Bottom |
Finger | 8 | 7% | 0.09% | 0.09% | Outside | Bottom |
Finger | 8 | 8% | 0.1% | 0.1% | Outside | Bottom |
Waist | 10 | 0% | 0% | 0% | Outside | Bottom |
Leg | 30 | 14% | 14% | 9.8% | Outside | Bottom |
Femur | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Tibia | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Foot | 25 | 10% | 1.4% | 0.85% | Outside | Bottom |
Toe | 8 | 6% | 0.08% | 0.08% | Outside | Bottom |
Toe | 8 | 7% | 0.1% | 0.1% | Outside | Bottom |
Toe | 8 | 8% | 0.11% | 0.11% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Leg | 30 | 14% | 14% | 9.8% | Outside | Bottom |
Femur | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Tibia | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Foot | 25 | 10% | 1.4% | 0.85% | Outside | Bottom |
Toe | 8 | 6% | 0.08% | 0.08% | Outside | Bottom |
Toe | 8 | 7% | 0.1% | 0.1% | Outside | Bottom |
Toe | 8 | 8% | 0.11% | 0.11% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
MechanicalCentipede
Centipede blaster, Centipede gunner, Centipede burner
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalHead | 30 | 15% | 15% | 8.3% | Outside | Top |
ArtificialBrain | 10 | 5% | 0.75% | 0.75% | Inside | Top |
SightSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
SightSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
HearingSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
HearingSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
SmellSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
MechanicalCentipedeBodyFirstRing | 45 | 100% | 100% | 14% | Outside | Middle |
MechanicalCentipedeBodySecondRing | 40 | 71% | 71% | 11% | Outside | Middle |
Reactor | 20 | 5% | 3.6% | 3.6% | Inside | Middle |
MechanicalCentipedeBodyThirdRing | 35 | 80% | 57% | 11% | Outside | Middle |
FluidReprocessor | 15 | 5% | 2.8% | 2.8% | Inside | Middle |
MechanicalCentipedeBodyFourthRing | 30 | 75% | 43% | 12% | Outside | Middle |
FluidReprocessor | 15 | 6% | 2.6% | 2.6% | Inside | Middle |
MechanicalCentipedeBodyFifthRing | 25 | 66% | 28% | 14% | Outside | Middle |
MechanicalCentipedeBodySixthRing | 20 | 50% | 14% | 14% | Outside | Middle |
Lancer
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
SmellSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
MechanicalThorax | 40 | 100% | 100% | 2% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 12% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 12% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
MechanicalHand | 20 | 20% | 2.9% | 1.2% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalHand | 20 | 20% | 2.9% | 1.2% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalLeg | 30 | 20% | 20% | 16% | Outside | Bottom |
MechanicalFoot | 20 | 20% | 4% | 4% | Outside | Bottom |
MechanicalLeg | 30 | 20% | 20% | 16% | Outside | Bottom |
MechanicalFoot | 20 | 20% | 4% | 4% | Outside | Bottom |
Pikeman
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 20% | 1.6% | 1.6% | Outside | Top |
SightSensor | 10 | 20% | 1.6% | 1.6% | Outside | Top |
HearingSensor | 10 | 5% | 0.4% | 0.4% | Outside | Top |
HearingSensor | 10 | 5% | 0.4% | 0.4% | Outside | Top |
SmellSensor | 10 | 6% | 0.48% | 0.48% | Outside | Top |
MechanicalThoraxCanManipulate | 40 | 100% | 100% | 4% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
Scyther
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
SmellSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
MechanicalThorax | 40 | 100% | 100% | 2% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 7.2% | Outside | Middle |
Blade | 20 | 30% | 4.3% | 4.3% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 7.2% | Outside | Middle |
Blade | 20 | 30% | 4.3% | 4.3% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
MechanicalHand | 20 | 20% | 2.9% | 1.2% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalHand | 20 | 20% | 2.9% | 1.2% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalFinger | 7 | 15% | 0.43% | 0.43% | Outside | Bottom |
MechanicalLeg | 30 | 20% | 20% | 16% | Outside | Bottom |
MechanicalFoot | 20 | 20% | 4% | 4% | Outside | Bottom |
MechanicalLeg | 30 | 20% | 20% | 16% | Outside | Bottom |
MechanicalFoot | 20 | 20% | 4% | 4% | Outside | Bottom |
MechanicalTermite
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalHead | 30 | 15% | 15% | 8.3% | Outside | Top |
ArtificialBrain | 10 | 5% | 0.75% | 0.75% | Inside | Top |
SightSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
SightSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
HearingSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
HearingSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
SmellSensor | 10 | 8% | 1.2% | 1.2% | Outside | Top |
MechanicalTermiteBodyFirstRing | 50 | 100% | 100% | 14% | Outside | Middle |
MechanicalTermiteBodySecondRing | 40 | 71% | 71% | 11% | Outside | Middle |
Reactor | 20 | 5% | 3.6% | 3.6% | Inside | Middle |
MechanicalTermiteBodyThirdRing | 35 | 80% | 57% | 54% | Outside | Middle |
FluidReprocessor | 15 | 5% | 2.8% | 2.8% | Inside | Middle |
Biotech
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Mech_Tunneler
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
SmellSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
MechanicalThorax | 40 | 100% | 100% | 2% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 12% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 12% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
PowerClaw | 40 | 20% | 2.9% | 2.9% | Outside | Bottom |
PowerClaw | 40 | 20% | 2.9% | 2.9% | Outside | Bottom |
MechanicalLeg | 30 | 20% | 20% | 16% | Outside | Bottom |
MechanicalFoot | 20 | 20% | 4% | 4% | Outside | Bottom |
MechanicalLeg | 30 | 20% | 20% | 16% | Outside | Bottom |
MechanicalFoot | 20 | 20% | 4% | 4% | Outside | Bottom |
Mech_Light
Militor, Lifter, Constructoid, Fabricor, Cleansweeper, War urchin, Paramedic
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 4.6% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
SmellSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
MechanicalThoraxCanManipulate | 40 | 100% | 100% | 40% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
SmallMechanicalLeg | 10 | 20% | 20% | 16% | Outside | Bottom |
SmallMechanicalFoot | 5 | 20% | 4% | 4% | Outside | Bottom |
SmallMechanicalLeg | 10 | 20% | 20% | 16% | Outside | Bottom |
SmallMechanicalFoot | 5 | 20% | 4% | 4% | Outside | Bottom |
Mech_Agrihand
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 4.6% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
SmellSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
MechanicalThorax | 40 | 100% | 100% | 23% | Outside | Middle |
MechanicalShoulder | 25 | 17% | 17% | 2.5% | Outside | Middle |
MechanicalArm | 30 | 85% | 14% | 10% | Outside | Middle |
Blade | 20 | 30% | 4.3% | 4.3% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
SmallMechanicalLeg | 10 | 20% | 20% | 16% | Outside | Bottom |
SmallMechanicalFoot | 5 | 20% | 4% | 4% | Outside | Bottom |
SmallMechanicalLeg | 10 | 20% | 20% | 16% | Outside | Bottom |
SmallMechanicalFoot | 5 | 20% | 4% | 4% | Outside | Bottom |
Scorcher
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 20% | 1.6% | 1.6% | Outside | Top |
SightSensor | 10 | 20% | 1.6% | 1.6% | Outside | Top |
HearingSensor | 10 | 5% | 0.4% | 0.4% | Outside | Top |
HearingSensor | 10 | 5% | 0.4% | 0.4% | Outside | Top |
SmellSensor | 10 | 6% | 0.48% | 0.48% | Outside | Top |
MechanicalThoraxCanManipulate | 40 | 100% | 100% | 4% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
Apocriton
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 20% | 1.6% | 1.6% | Outside | Top |
SightSensor | 10 | 20% | 1.6% | 1.6% | Outside | Top |
HearingSensor | 10 | 5% | 0.4% | 0.4% | Outside | Top |
HearingSensor | 10 | 5% | 0.4% | 0.4% | Outside | Top |
SmellSensor | 10 | 6% | 0.48% | 0.48% | Outside | Top |
MechanicalThoraxCanManipulate | 40 | 100% | 100% | 4% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
MechanicalLeg | 30 | 18% | 18% | 9% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 9% | 9% | Outside | Bottom |
Mech_Diabolus
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalDiabolusBodyFirstRing | 55 | 100% | 100% | 10% | Outside | Middle |
MechanicalHead | 30 | 10% | 10% | 3.4% | Outside | Middle |
ArtificialBrain | 10 | 10% | 1% | 1% | Inside | Middle |
SightSensor | 10 | 13% | 1.3% | 1.3% | Outside | Middle |
SightSensor | 10 | 13% | 1.3% | 1.3% | Outside | Middle |
HearingSensor | 10 | 10% | 1% | 1% | Outside | Middle |
HearingSensor | 10 | 10% | 1% | 1% | Outside | Middle |
SmellSensor | 10 | 10% | 1% | 1% | Outside | Middle |
MechanicalDiabolusBodySecondRing | 55 | 75% | 75% | 3.7% | Outside | Middle |
Reactor | 20 | 5% | 3.8% | 3.8% | Inside | Middle |
DiabolusCapacitor | 50 | 10% | 7.5% | 7.5% | Outside | Middle |
DiabolusCapacitor | 50 | 10% | 7.5% | 7.5% | Outside | Middle |
MechanicalDiabolusBodyThirdRing | 50 | 70% | 52% | 16% | Outside | Middle |
MechanicalDiabolusBodyFourthRing | 45 | 70% | 37% | 15% | Outside | Middle |
MechanicalDiabolusBodyFifthRing | 40 | 60% | 22% | 11% | Outside | Middle |
MechanicalDiabolusBodySixthRing | 35 | 50% | 11% | 10% | Outside | Middle |
FluidReprocessor | 15 | 5% | 0.55% | 0.55% | Inside | Middle |
BulbTurret | 40 | 5% | 5% | 5% | Outside | Middle |
Mech_Centurion
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalNeck | 30 | 10% | 10% | 2% | Outside | Top |
MechanicalHead | 30 | 80% | 8% | 2.7% | Outside | Top |
ArtificialBrain | 10 | 10% | 0.8% | 0.8% | Inside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
SightSensor | 10 | 13% | 1% | 1% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
HearingSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
SmellSensor | 10 | 10% | 0.8% | 0.8% | Outside | Top |
MechanicalThoraxCanManipulate | 40 | 100% | 100% | 7% | Outside | Middle |
Reactor | 20 | 6% | 6% | 6% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
FluidReprocessor | 15 | 4% | 4% | 4% | Inside | Middle |
BulbTurret | 40 | 5% | 5% | 5% | Outside | Middle |
MechanicalLeg | 30 | 16% | 16% | 8% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 8% | 8% | Outside | Bottom |
MechanicalLeg | 30 | 16% | 16% | 8% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 8% | 8% | Outside | Bottom |
MechanicalLeg | 30 | 16% | 16% | 8% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 8% | 8% | Outside | Bottom |
MechanicalLeg | 30 | 16% | 16% | 8% | Outside | Bottom |
MechanicalFoot | 20 | 50% | 8% | 8% | Outside | Bottom |
Mech_Warqueen
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MechanicalWarqueenBodyFirstRing | 55 | 100% | 100% | 10% | Outside | Middle |
MechanicalHead | 30 | 10% | 10% | 3.4% | Outside | Middle |
ArtificialBrain | 10 | 10% | 1% | 1% | Inside | Middle |
SightSensor | 10 | 13% | 1.3% | 1.3% | Outside | Middle |
SightSensor | 10 | 13% | 1.3% | 1.3% | Outside | Middle |
HearingSensor | 10 | 10% | 1% | 1% | Outside | Middle |
HearingSensor | 10 | 10% | 1% | 1% | Outside | Middle |
SmellSensor | 10 | 10% | 1% | 1% | Outside | Middle |
MechanicalWarqueenBodySecondRing | 50 | 75% | 75% | 11% | Outside | Middle |
Reactor | 20 | 5% | 3.8% | 3.8% | Inside | Middle |
MechanicalWarqueenBodyThirdRing | 45 | 80% | 60% | 18% | Outside | Middle |
MechanicalWarqueenBodyFourthRing | 40 | 70% | 42% | 17% | Outside | Middle |
MechanicalWarqueenBodyFifthRing | 35 | 60% | 25% | 11% | Outside | Middle |
FluidReprocessor | 15 | 5% | 1.3% | 1.3% | Inside | Middle |
MechanicalWarqueenFormingPod | 200 | 50% | 13% | 13% | Inside | Middle |
BulbTurret | 40 | 5% | 5% | 5% | Outside | Middle |
Anomaly
This section relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Noctol
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 22% | 22% | 5.5% | Outside | Top |
Head | 25 | 75% | 16% | 2.5% | Outside | Top |
Skull | 25 | 25% | 4.1% | 1.2% | Inside | Top |
Brain | 10 | 70% | 2.9% | 2.9% | Inside | Top |
Eye | 10 | 12% | 2% | 2% | Outside | Top |
Eye | 10 | 12% | 2% | 2% | Outside | Top |
Ear | 12 | 8% | 1.3% | 1.3% | Outside | Top |
Ear | 12 | 8% | 1.3% | 1.3% | Outside | Top |
Nose | 10 | 10% | 1.6% | 1.6% | Outside | Top |
AnimalJaw | 10 | 10% | 1.6% | 1.6% | Outside | Top |
Body | 40 | 100% | 100% | 26% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
NoctolClaw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
NoctolClaw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
NoctolClaw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Leg | 30 | 7% | 7% | 6% | Outside | Bottom |
NoctolClaw | 10 | 15% | 1.1% | 1.1% | Outside | Bottom |
Nociosphere
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
NociosphereShell | 2500 | 100% | 100% | 15% | Outside | Middle |
NociosphereCore | 750 | 5% | 5% | 5% | Inside | Middle |
ShellSection | 1250 | 20% | 20% | 20% | Outside | Middle |
ShellSection | 1250 | 20% | 20% | 20% | Outside | Middle |
ShellSection | 1250 | 20% | 20% | 20% | Outside | Middle |
ShellSection | 1250 | 20% | 20% | 20% | Outside | Middle |
Metalhorror
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MetalhorrorNeck | 30 | 18% | 18% | 4.5% | Outside | Top |
MetalhorrorHead | 30 | 75% | 14% | 4.1% | Outside | Top |
MetalhorrorBrain | 45 | 70% | 9.5% | 9.5% | Inside | Top |
MetalhorrorTorso | 50 | 100% | 100% | 3% | Outside | Middle |
MetalhorrorCore | 50 | 5% | 5% | 5% | Inside | Middle |
MetalhorrorShoulder | 30 | 17% | 17% | 2.5% | Outside | Middle |
MetalhorrorArm | 30 | 85% | 14% | 10% | Outside | Middle |
MetalhorrorBlade | 20 | 30% | 4.3% | 4.3% | Outside | Middle |
MetalhorrorShoulder | 30 | 17% | 17% | 2.5% | Outside | Middle |
MetalhorrorArm | 30 | 85% | 14% | 10% | Outside | Middle |
MetalhorrorBlade | 20 | 30% | 4.3% | 4.3% | Outside | Middle |
MetalhorrorLeg | 30 | 20% | 20% | 18% | Outside | Bottom |
MetalhorrorFoot | 30 | 10% | 2% | 2% | Outside | Bottom |
MetalhorrorLeg | 30 | 20% | 20% | 18% | Outside | Bottom |
MetalhorrorFoot | 30 | 10% | 2% | 2% | Outside | Bottom |
FleshmassNucleus
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
FleshmassNucleusCore | 100 | 100% | 100% | 100% | Outside | Middle |
Gorehulk
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 7.5% | 7.5% | 1.5% | Outside | Top |
Head | 25 | 80% | 6% | 3.5% | Outside | Top |
Skull | 25 | 18% | 1.1% | 0.22% | Inside | Top |
Brain | 10 | 80% | 0.86% | 0.86% | Inside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Jaw | 20 | 10% | 0.6% | 0.6% | Outside | Top |
Clavicle | 25 | 9% | 1.1% | 1.1% | Inside | Top |
Clavicle | 25 | 9% | 1.1% | 1.1% | Inside | Top |
Torso | 40 | 100% | 100% | 5.1% | Outside | Middle |
SpineLauncher_Gorehulk | 40 | 11% | 11% | 11% | Outside | Middle |
Ribcage | 30 | 3% | 3% | 3% | Inside | Middle |
Sternum | 20 | 1.5% | 1.5% | 1.5% | Inside | Middle |
Spine | 25 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Shoulder | 30 | 12% | 12% | 0.12% | Outside | Middle |
FleshClub_Gorehulk | 12 | 60% | 7.2% | 7.2% | Outside | Middle |
SpineLauncher_Gorehulk | 40 | 30% | 3.6% | 3.6% | Outside | Middle |
Shoulder | 30 | 12% | 12% | 0.12% | Outside | Middle |
FleshClub_Gorehulk | 12 | 60% | 7.2% | 7.2% | Outside | Middle |
SpineLauncher_Gorehulk | 40 | 30% | 3.6% | 3.6% | Outside | Middle |
Pelvis | 25 | 2% | 2% | 2% | Inside | Bottom |
Waist | 10 | 0% | 0% | 0% | Outside | Bottom |
Leg | 30 | 14% | 14% | 9.8% | Outside | Bottom |
Femur | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Tibia | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Foot | 25 | 10% | 1.4% | 0.85% | Outside | Bottom |
Toe | 8 | 6% | 0.08% | 0.08% | Outside | Bottom |
Toe | 8 | 7% | 0.1% | 0.1% | Outside | Bottom |
Toe | 8 | 8% | 0.11% | 0.11% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Leg | 30 | 14% | 14% | 9.8% | Outside | Bottom |
Femur | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Tibia | 25 | 10% | 1.4% | 1.4% | Inside | Bottom |
Foot | 25 | 10% | 1.4% | 0.85% | Outside | Bottom |
Toe | 8 | 6% | 0.08% | 0.08% | Outside | Bottom |
Toe | 8 | 7% | 0.1% | 0.1% | Outside | Bottom |
Toe | 8 | 8% | 0.11% | 0.11% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Toe | 8 | 9% | 0.13% | 0.13% | Outside | Bottom |
Devourer
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 32% | 32% | 6.4% | Outside | Top |
Head | 25 | 80% | 26% | 16% | Outside | Top |
Skull | 25 | 15% | 3.8% | 1.2% | Inside | Top |
Brain | 10 | 70% | 2.7% | 2.7% | Inside | Top |
Eye | 10 | 6% | 1.5% | 1.5% | Outside | Top |
Eye | 10 | 6% | 1.5% | 1.5% | Outside | Top |
Ear | 12 | 6% | 1.5% | 1.5% | Outside | Top |
Ear | 12 | 6% | 1.5% | 1.5% | Outside | Top |
MovingBody | 40 | 100% | 100% | 32% | Outside | Middle |
Spine | 25 | 3% | 3% | 3% | Inside | Middle |
Stomach | 20 | 3% | 3% | 3% | Inside | Middle |
Heart | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Lung | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Kidney | 15 | 3% | 3% | 3% | Inside | Middle |
Liver | 20 | 3% | 3% | 3% | Inside | Middle |
Fin | 12 | 6% | 6% | 6% | Outside | Bottom |
Fin | 12 | 6% | 6% | 6% | Outside | Bottom |
Bulbfreak
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MovingBodyFleshbeast | 40 | 100% | 100% | 42% | Outside | Middle |
Spine | 25 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
FleshbeastHead | 25 | 40% | 40% | 1.2% | Outside | Middle |
Skull | 25 | 18% | 7.2% | 1.4% | Inside | Middle |
Brain | 10 | 80% | 5.8% | 5.8% | Inside | Middle |
Eye | 10 | 2% | 0.8% | 0.8% | Outside | Middle |
Eye | 10 | 2% | 0.8% | 0.8% | Outside | Middle |
Tentacle | 30 | 15% | 6% | 6% | Outside | Middle |
Tentacle | 30 | 15% | 6% | 6% | Outside | Middle |
Tentacle | 30 | 15% | 6% | 6% | Outside | Middle |
Tentacle | 30 | 15% | 6% | 6% | Outside | Middle |
Tentacle | 30 | 15% | 6% | 6% | Outside | Middle |
Toughspike
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 7.5% | 7.5% | 1.5% | Outside | Top |
FleshbeastHead | 25 | 80% | 6% | 3.5% | Outside | Top |
Skull | 25 | 18% | 1.1% | 0.22% | Inside | Top |
Brain | 10 | 80% | 0.86% | 0.86% | Inside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Jaw | 20 | 10% | 0.6% | 0.6% | Outside | Top |
Torso | 40 | 100% | 100% | 31% | Outside | Middle |
Spine | 25 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Shoulder | 30 | 12% | 12% | 2.8% | Outside | Middle |
FleshbeastSpike | 40 | 77% | 9.2% | 9.2% | Outside | Middle |
Shoulder | 30 | 12% | 12% | 2.8% | Outside | Middle |
FleshbeastSpike | 40 | 77% | 9.2% | 9.2% | Outside | Middle |
FleshbeastLeg | 30 | 10% | 10% | 10% | Outside | Bottom |
FleshbeastLeg | 30 | 10% | 10% | 10% | Outside | Bottom |
Trispike
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 7.5% | 7.5% | 1.5% | Outside | Top |
FleshbeastHead | 25 | 80% | 6% | 3.5% | Outside | Top |
Skull | 25 | 18% | 1.1% | 0.22% | Inside | Top |
Brain | 10 | 80% | 0.86% | 0.86% | Inside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Jaw | 20 | 10% | 0.6% | 0.6% | Outside | Top |
Torso | 40 | 100% | 100% | 31% | Outside | Middle |
Spine | 25 | 2.5% | 2.5% | 0.58% | Inside | Middle |
FleshbeastSpike | 40 | 77% | 1.9% | 1.9% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Shoulder | 30 | 12% | 12% | 2.8% | Outside | Middle |
FleshbeastSpike | 40 | 77% | 9.2% | 9.2% | Outside | Middle |
Shoulder | 30 | 12% | 12% | 2.8% | Outside | Middle |
FleshbeastSpike | 40 | 77% | 9.2% | 9.2% | Outside | Middle |
FleshbeastLeg | 30 | 10% | 10% | 10% | Outside | Bottom |
FleshbeastLeg | 30 | 10% | 10% | 10% | Outside | Bottom |
Fingerspike
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
Neck | 25 | 7.5% | 7.5% | 1.5% | Outside | Top |
FleshbeastHead | 25 | 80% | 6% | 3.5% | Outside | Top |
Skull | 25 | 18% | 1.1% | 0.22% | Inside | Top |
Brain | 10 | 80% | 0.86% | 0.86% | Inside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Eye | 10 | 7% | 0.42% | 0.42% | Outside | Top |
Jaw | 20 | 10% | 0.6% | 0.6% | Outside | Top |
Torso | 40 | 100% | 100% | 31% | Outside | Middle |
Spine | 25 | 2.5% | 2.5% | 0.58% | Inside | Middle |
FleshbeastSpike | 40 | 77% | 1.9% | 1.9% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Shoulder | 30 | 12% | 12% | 12% | Outside | Middle |
Shoulder | 30 | 12% | 12% | 12% | Outside | Middle |
FleshbeastLeg | 30 | 10% | 10% | 10% | Outside | Bottom |
FleshbeastLeg | 30 | 10% | 10% | 10% | Outside | Bottom |
Dreadmeld
defName | hitPoints (non-adjusted) | coverage | coverageAbsWithChildren | coverageAbs | depth | Collapseheight |
---|---|---|---|---|---|---|
MovingBodyFleshbeast | 40 | 100% | 100% | 27% | Outside | Middle |
Spine | 25 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Stomach | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Heart | 15 | 2% | 2% | 2% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Lung | 15 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Kidney | 15 | 1.7% | 1.7% | 1.7% | Inside | Middle |
Liver | 20 | 2.5% | 2.5% | 2.5% | Inside | Middle |
Tentacle | 30 | 5% | 5% | 5% | Outside | Middle |
Tentacle | 30 | 5% | 5% | 5% | Outside | Middle |
Tentacle | 30 | 5% | 5% | 5% | Outside | Middle |
FleshbeastHead | 25 | 40% | 40% | 27% | Outside | Middle |
Skull | 25 | 18% | 7.2% | 1.4% | Inside | Middle |
Brain | 10 | 80% | 5.8% | 5.8% | Inside | Middle |
Eye | 10 | 2% | 0.8% | 0.8% | Outside | Middle |
Eye | 10 | 2% | 0.8% | 0.8% | Outside | Middle |
FleshbeastSpike | 40 | 5% | 2% | 2% | Outside | Middle |
FleshbeastSpike | 40 | 5% | 2% | 2% | Outside | Middle |
Pawns
Animal Combat Power
animal | meleeDps | baseHealthScale | moveSpeed | averageArmor | combatPowerCalculated | combatPower | ExpandcombatPower difference |
---|
Backstory Counts Per Tag
tag | adulthoods | Expandchildhoods |
---|
Entities
defName | label | knowledge gain | knowledge category | codex entry | combat power | min. containment | bioferrite gen. | body size | health scale | speed | lifespan | tempMin | tempMax | flammability | meleeDps | baseHealthScale | moveSpeed | averageArmor | ExpandcombatPowerCalculated |
---|
Mental Breaks
defName | intensity | chance in intensity | min duration (days) | avg duration (days) | max duration (days) | recoverFromSleep | recoveryThought | category | blockNormalThoughts | blockRandomInteraction | ExpandallowBeatfire |
---|
Thoughts
defName | type | social | stages | best mood | worst mood | stack limit | stack limit per o. pawn | stacked effect multiplier | duration (days) | effect multiplying stat | game condition | hediff | lerp opinion to zero after duration pct | max cumulated opinion offset | next thought | nullified if not colonist | Expandshow bubble |
---|
Ideo Thoughts
defName | type | social | stages | best mood | worst mood | stack limit | stack limit per o. pawn | stacked effect multiplier | duration (days) | effect multiplying stat | game condition | hediff | lerp opinion to zero after duration pct | max cumulated opinion offset | next thought | nullified if not colonist | Expandshow bubble |
---|
Economy
Tool Capacities
Def Name | Label | CollapseSource |
---|---|---|
Stab | stab | ![]() |
Cut | cut | ![]() |
Blunt | blunt | ![]() |
Scratch | scratch | ![]() |
Poke | poke | ![]() |
Bite | bite | ![]() |
ToxicBite | toxic bite | ![]() |
ScratchToxic | toxic scratch | ![]() |
KickMaterialInEyes | kick material in eyes | ![]() |
Demolish | demolish | ![]() |
DemolishDoors | demolish doors | ![]() |
Maneuvers
defName | requiredCapacity | verb | logEntryDef | combatLogRulesHit | combatLogRulesDeflect | combatLogRulesMiss | CollapsecombatLogRulesDodge |
---|---|---|---|---|---|---|---|
Slash | Cut |
|
MeleeAttack | Maneuver_Slash_MeleeHit | Maneuver_Slash_MeleeDeflect | Maneuver_Slash_MeleeMiss | Maneuver_Slash_MeleeDodge |
Stab | Stab |
|
MeleeAttack | Maneuver_Stab_MeleeHit | Maneuver_Stab_MeleeDeflect | Maneuver_Stab_MeleeMiss | Maneuver_Stab_MeleeDodge |
Smash | Blunt |
|
MeleeAttack | Maneuver_Smash_MeleeHit | Maneuver_Smash_MeleeDeflect | Maneuver_Smash_MeleeMiss | Maneuver_Smash_MeleeDodge |
Demolish | Demolish |
|
MeleeAttack | Maneuver_Smash_MeleeHit | Maneuver_Smash_MeleeDeflect | Maneuver_Smash_MeleeMiss | Maneuver_Smash_MeleeDodge |
Scratch | Scratch |
|
MeleeAttack | Maneuver_Scratch_MeleeHit | Maneuver_Scratch_MeleeDeflect | Maneuver_Scratch_MeleeMiss | Maneuver_Scratch_MeleeDodge |
ScratchToxic | ScratchToxic |
|
MeleeAttack | Maneuver_Scratch_MeleeHit | Maneuver_Scratch_MeleeDeflect | Maneuver_Scratch_MeleeMiss | Maneuver_Scratch_MeleeDodge |
Poke | Poke |
|
MeleeAttack | Maneuver_Poke_MeleeHit | Maneuver_Poke_MeleeDeflect | Maneuver_Poke_MeleeMiss | Maneuver_Poke_MeleeDodge |
Bite | Bite |
|
MeleeAttack | Maneuver_Bite_MeleeHit | Maneuver_Bite_MeleeDeflect | Maneuver_Bite_MeleeMiss | Maneuver_Bite_MeleeDodge |
ToxicBite | ToxicBite |
|
MeleeAttack | Maneuver_Bite_MeleeHit | Maneuver_Bite_MeleeDeflect | Maneuver_Bite_MeleeMiss | Maneuver_Bite_MeleeDodge |
KickMaterialInEyes | KickMaterialInEyes |
|
SandInEyes | Maneuver_KickMaterialInEyes_MeleeHit | Maneuver_KickMaterialInEyes_MeleeDeflect | Maneuver_KickMaterialInEyes_MeleeMiss | Maneuver_KickMaterialInEyes_MeleeDodge |
Unsorted
defName | RewardStandardMidFreq | RewardStandardCore | RewardStandardLowFreq | RewardStandardQualitySuper | CollapseRewardStandardHighFreq |
---|---|---|---|---|---|
Hyperweave | - | ✓ | - | - | - |
MedicineUltratech | - | ✓ | - | - | - |
VoidsightSerum | - | - | ✓ | - | - |
NerveSpiker | - | - | - | ✓ | - |
Bow_Recurve | - | - | - | ✓ | - |
Luciferium | - | ✓ | - | - | - |
MindNumbSerum | - | - | ✓ | - | - |
Genepack | ✓ | - | - | - | - |
Bow_Great | - | - | - | ✓ | - |
VoidSculpture | - | - | ✓ | - | - |
MeleeWeapon_Gladius | - | - | - | ✓ | - |
Schematic | ✓ | - | - | - | - |
TextBook | ✓ | - | - | - | - |
Novel | ✓ | - | - | - | - |
SculptureSmall | - | - | ✓ | - | - |
MeleeWeapon_Spear | - | - | - | ✓ | - |
ComponentSpacer | - | ✓ | - | - | - |
MetalbloodSerum | - | - | ✓ | - | - |
JuggernautSerum | - | - | ✓ | - | - |
Mindscrew | - | - | ✓ | - | - |
Joywire | - | - | ✓ | - | - |
Painstopper | - | - | ✓ | - | - |
Harp | - | - | - | ✓ | - |
Tome | ✓ | - | - | - | - |
Psytrainer_Painblock | - | - | ✓ | - | - |
Psytrainer_Stun | - | - | ✓ | - | - |
Psytrainer_Burden | - | - | ✓ | - | - |
Psytrainer_SolarPinhole | - | - | ✓ | - | - |
Psytrainer_WordOfTrust | - | - | ✓ | - | - |
Psytrainer_Chunkskip | - | - | ✓ | - | - |
MeleeWeapon_LongSword | - | - | - | ✓ | - |
Throne | - | - | - | ✓ | - |
SculptureLarge | - | - | ✓ | - | - |
SculptureTerror | - | - | ✓ | - | - |
Apparel_Gunlink | - | - | ✓ | - | - |
Telescope | - | - | - | ✓ | - |
Gun_HeavySMG | - | - | - | ✓ | - |
HandTalon | - | - | ✓ | - | - |
ElbowBlade | - | - | ✓ | - | - |
KneeSpike | - | - | ✓ | - | - |
VenomFangs | - | - | ✓ | - | - |
VenomTalon | - | - | ✓ | - | - |
MeleeWeapon_Warhammer | - | - | - | ✓ | - |
PowerClaw | - | - | ✓ | - | - |
Apparel_ShieldBelt | - | - | - | ✓ | - |
Apparel_PsyfocusShirt | - | - | ✓ | - | - |
Psytrainer_BlindingPulse | - | - | ✓ | - | - |
Psytrainer_EntropyDump | - | - | ✓ | - | - |
Psytrainer_Waterskip | - | - | ✓ | - | - |
Psytrainer_WordOfJoy | - | - | ✓ | - | - |
Gun_ChainShotgun | - | - | - | ✓ | - |
Harpsichord | - | - | - | ✓ | - |
Gun_LMG | - | - | - | ✓ | - |
DrillArm | - | - | ✓ | - | - |
FieldHand | - | - | ✓ | - | - |
Apparel_PackBroadshield | - | - | - | ✓ | - |
Apparel_DeadlifePack | - | - | ✓ | - | - |
Apparel_PlateArmor | - | - | - | ✓ | - |
Gun_AssaultRifle | - | - | - | ✓ | - |
Gun_HellcatRifle | - | - | - | ✓ | - |
Apparel_PsyfocusHelmet | ✓ | - | - | - | - |
Apparel_EltexSkullcap | ✓ | - | - | - | - |
Apparel_PsyfocusVest | ✓ | - | - | - | - |
Apparel_ShardPsychicShockLance | - | - | ✓ | - | - |
Apparel_ArmorHelmetRecon | - | - | - | - | ✓ |
ShardAnimalPulser | - | - | ✓ | - | - |
Gun_SniperRifle | - | - | - | ✓ | - |
Apparel_ShardPsychicInsanityLance | - | - | ✓ | - | - |
Gun_Incinerator | - | - | - | ✓ | - |
Apparel_PsychicShockLance | - | - | - | - | ✓ |
Psytrainer_Beckon | - | - | ✓ | - | - |
Psytrainer_VertigoPulse | - | - | ✓ | - | - |
Psytrainer_ChaosSkip | - | - | ✓ | - | - |
Psytrainer_WordOfLove | - | - | ✓ | - | - |
AestheticNose | - | - | ✓ | - | - |
PsychicSoothePulser | - | - | - | - | ✓ |
ReinforcedBarrel | - | ✓ | - | - | - |
Apparel_PsyfocusRobe | ✓ | - | - | - | - |
Apparel_PowerArmorHelmet | - | - | - | - | ✓ |
Apparel_PackJump | - | - | - | ✓ | - |
Apparel_PsychicInsanityLance | - | - | - | - | ✓ |
Piano | - | - | - | ✓ | - |
PsychicAnimalPulser | - | - | - | - | ✓ |
ArchiteCapsule | - | - | - | - | ✓ |
Psytrainer_Skip | - | - | ✓ | - | - |
Psytrainer_Wallraise | - | - | ✓ | - | - |
Psytrainer_Smokepop | - | - | ✓ | - | - |
Psytrainer_Focus | - | - | ✓ | - | - |
Psytrainer_WordOfSerenity | - | - | ✓ | - | - |
Apparel_ArmorHelmetReconPrestige | - | - | - | - | ✓ |
Apparel_ArmorHelmetCataphract | - | - | - | - | ✓ |
Neurotrainer_Shooting | ✓ | - | - | - | - |
Neurotrainer_Melee | ✓ | - | - | - | - |
Neurotrainer_Construction | ✓ | - | - | - | - |
Neurotrainer_Mining | ✓ | - | - | - | - |
Neurotrainer_Cooking | ✓ | - | - | - | - |
Neurotrainer_Plants | ✓ | - | - | - | - |
Neurotrainer_Animals | ✓ | - | - | - | - |
Neurotrainer_Crafting | ✓ | - | - | - | - |
Neurotrainer_Artistic | ✓ | - | - | - | - |
Neurotrainer_Medicine | ✓ | - | - | - | - |
Neurotrainer_Social | ✓ | - | - | - | - |
Neurotrainer_Intellectual | ✓ | - | - | - | - |
TornadoGenerator | - | - | - | - | ✓ |
BiomutationPulser | - | - | ✓ | - | - |
GastroAnalyzer | - | - | ✓ | - | - |
AestheticShaper | - | - | ✓ | - | - |
Apparel_ArmorMarineHelmetPrestige | - | - | - | - | ✓ |
Apparel_BiomutationLance | - | - | - | - | ✓ |
Psytrainer_Berserk | - | - | ✓ | - | - |
Psytrainer_Invisibility | - | - | ✓ | - | - |
Psytrainer_Flashstorm | - | - | ✓ | - | - |
Psytrainer_WordOfInspiration | - | - | ✓ | - | - |
Psytrainer_Farskip | - | - | ✓ | - | - |
RoyalBed | - | - | - | ✓ | - |
FlatscreenTelevision | - | - | - | ✓ | - |
TechprofSubpersonaCore | - | ✓ | - | - | - |
Gun_TripleRocket | - | - | ✓ | - | - |
Gun_DoomsdayRocket | - | - | ✓ | - | - |
DeathrestCapacitySerum | - | - | - | - | ✓ |
Psytrainer_BerserkPulse | - | - | ✓ | - | - |
Psytrainer_ManhunterPulse | - | - | ✓ | - | - |
Psytrainer_MassChaosSkip | - | - | ✓ | - | - |
Psytrainer_BulletShield | - | - | ✓ | - | - |
Psytrainer_Neuroquake | - | - | ✓ | - | - |
Gun_ChargeRifle | - | - | - | ✓ | - |
BionicEye | ✓ | - | - | - | - |
BionicArm | ✓ | - | - | - | - |
BionicLeg | ✓ | - | - | - | - |
Neurocalculator | - | - | ✓ | - | - |
LearningAssistant | - | - | ✓ | - | - |
Immunoenhancer | - | - | ✓ | - | - |
Coagulator | - | - | ✓ | - | - |
HealingEnhancer | - | - | ✓ | - | - |
ToughskinGland | ✓ | - | - | - | - |
LoveEnhancer | - | - | ✓ | - | - |
DetoxifierStomach | - | - | ✓ | - | - |
ReprocessorStomach | - | - | ✓ | - | - |
NuclearStomach | - | - | ✓ | - | - |
CircadianAssistant | - | - | ✓ | - | - |
CircadianHalfCycler | - | - | ✓ | - | - |
Apparel_ArmorHelmetCataphractPrestige | - | - | - | - | ✓ |
Gun_Minigun | - | - | - | ✓ | - |
SculptureGrand | - | - | ✓ | - | - |
VanometricPowerCell | - | ✓ | - | - | - |
Shell_AntigrainWarhead | - | ✓ | - | - | - |
OrbitalTargeterBombardment | - | - | - | - | ✓ |
OrbitalTargeterPowerBeam | - | - | - | - | ✓ |
Apparel_ArmorHelmetMechCommander | - | - | - | - | ✓ |
PsychicEmanator | - | ✓ | - | - | - |
MechSerumHealer | - | ✓ | - | - | - |
Gun_ChargeLance | - | - | - | ✓ | - |
ArmorskinGland | ✓ | - | - | - | - |
MegascreenTelevision | - | - | - | ✓ | - |
GrandThrone | - | - | - | ✓ | - |
InfiniteChemreactor | - | ✓ | - | - | - |
Apparel_ArmorRecon | - | - | - | - | ✓ |
MechSerumResurrector | ✓ | - | - | - | - |
StoneskinGland | ✓ | - | - | - | - |
Apparel_ArmorReconPrestige | - | - | - | - | ✓ |
MeleeWeapon_MonoSword | ✓ | - | - | - | - |
MeleeWeapon_Zeushammer | ✓ | - | - | - | - |
MeleeWeapon_PlasmaSword | ✓ | - | - | - | - |
MeleeWeapon_PsyfocusStaff | ✓ | - | - | - | - |
Apparel_PowerArmor | - | - | - | - | ✓ |
Apparel_ArmorLocust | - | - | - | - | ✓ |
Apparel_ArmorMarineGrenadier | - | - | - | - | ✓ |
Apparel_IntegratorHeadset | - | - | - | - | ✓ |
Apparel_ArmorMarinePrestige | - | - | - | - | ✓ |
ArchotechEye | - | ✓ | - | - | - |
ArchotechArm | - | ✓ | - | - | - |
ArchotechLeg | - | ✓ | - | - | - |
Apparel_ArmorCataphract | - | - | - | - | ✓ |
Apparel_ArmorCataphractPhoenix | - | - | - | - | ✓ |
Apparel_ArmorCataphractPrestige | - | - | - | - | ✓ |
Apparel_ArmorHelmetMechlordHelmet | - | - | - | - | ✓ |
Apparel_MechlordSuit | - | - | - | - | ✓ |
defName | weightClass | ingredients | ingredients market value | forming cycles | total forming time (game days) | produced at | research required | bandwidth cost | repair energy cost | base health scale | move speed | average armor | melee DPS | weapon | weapon range | weapon DPS | weapon accuracy short | weapon accuracy medium | weapon accuracy long | shooter accuracy short | shooter accuracy medium | shooter accuracy long | total accuracy short | total accuracy medium | total accuracy long | special abilities | combat power | Collapsebody size |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mech_Lifter | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 2.8 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Constructoid | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 2.0 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Fabricor | Light | 100x steel 1x high subcore | $1002 | 1 | 2 | mech gestator | high mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Agrihand | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 2.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Cleansweeper | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.30 |
Mech_WarUrchin | Light | "-" | "-" | "-" | 0 | "-" | "-" | 1 | 0.66 | 1.3 | 4.2 | 15% | 2.0 | spiner | 6.9 | 40 | 30% | 40% | 95% | 61% | 36% | 20% | 18% | 14% | 19% | none | 10 | 0.70 |
Mech_Paramedic | Light | 100x steel 1x high subcore | $1002 | 1 | 2 | mech gestator | high mechtech | 1 | 0.66 | 1 | 3.8 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Militor | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.8 | 15% | 2.0 | mini-shotgun | 12.9 | 8.3 | 87% | 70% | 55% | 61% | 36% | 20% | 53% | 25% | 11% | none | 45 | 0.70 |
Mech_Scorcher | Medium | 80x steel 32x plasteel 3x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 1 | 0.33 | 0.7 | 4.5 | 30% | 3.2 | mini-flameblaster | 4.9 | 0 | 48% | 35% | 26% | 61% | 36% | 20% | 29% | 13% | 5.1% | none | 75 | 1.00 |
Mech_Termite_Breach | Medium | "-" | "-" | "-" | 0 | "-" | "-" | 1 | 0.33 | 2.16 | 2.1 | 39% | 3.6 | thump cannon | 24.9 | 9 | 87% | 77% | 64% | 61% | 36% | 20% | 53% | 28% | 13% | none | 110 | 1.60 |
Mech_Pikeman | Medium | 100x steel 40x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 2 | 0.33 | 0.85 | 2.5 | 30% | 3.2 | needle gun | 44.9 | 6 | 80% | 90% | 85% | 61% | 36% | 20% | 49% | 32% | 17% | none | 110 | 1.00 |
Mech_Scyther | Medium | 75x steel 75x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 2 | 0.33 | 1.32 | 4.7 | 30% | 6.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 150 | 1.00 |
Mech_Legionary | Medium | 100x plasteel 6x component 1x high subcore | $1041 | 4 | 8 | large mech gestator | ultra mechtech | 2 | 0.33 | 0.72 | 4.3 | 30% | 3.2 | needle launcher | 24.9 | 6 | 80% | 90% | 85% | 61% | 36% | 20% | 49% | 32% | 17% | none | 150 | 1.00 |
Mech_Tesseron | Medium | 110x plasteel 7x component 1x high subcore | $1041 | 4 | 8 | large mech gestator | ultra mechtech | 3 | 0.33 | 0.72 | 4.7 | 30% | 3.5 | beam graser | 24.9 | 0 | 70% | 65% | 55% | 61% | 36% | 20% | 43% | 23% | 11% | none | 150 | 1.00 |
Mech_Lancer | Medium | 75x steel 75x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | high mechtech | 3 | 0.33 | 0.72 | 4.7 | 30% | 3.5 | charge lance | 29.9 | 17.6 | 85% | 85% | 75% | 61% | 36% | 20% | 52% | 31% | 15% | none | 180 | 1.00 |
Mech_Tunneler | Heavy | 150x steel 75x plasteel 4x component 1x standard subcore | $343 | 4 | 8 | large mech gestator | standard mechtech | 3 | 0.2 | 1.5 | 1.9 | 60% | 4.7 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | has shield | 250 | 3.50 |
Mech_Centurion | UltraHeavy | 300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore | $2211 | 12 | 24 | large mech gestator | ultra mechtech | 5 | 0.15 | 3 | 1.6 | 50% | 3.7 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 250 | 3.60 |
Mech_CentipedeBlaster | Heavy | 255x steel 355x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | ultra mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | heavy charge blaster | 26.9 | 113.7 | 26% | 26% | 18% | 61% | 36% | 20% | 16% | 9.4% | 3.5% | none | 400 | 3.00 |
Mech_CentipedeGunner | Heavy | 255x steel 255x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | high mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | minigun | 30.9 | 55.6 | 25% | 25% | 18% | 61% | 36% | 20% | 15% | 9% | 3.5% | none | 400 | 3.00 |
Mech_CentipedeBurner | Heavy | 255x steel 255x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | high mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | inferno cannon | 26.9 | 8 | 100% | 100% | 100% | 61% | 36% | 20% | 61% | 36% | 20% | none | 400 | 3.00 |
Mech_Diabolus | UltraHeavy | 300x steel 300x plasteel 2x signal chip 1x high subcore | $1511 | 12 | 24 | large mech gestator | high mechtech | 5 | 0.15 | 4.5 | 2.4 | 50% | 3.8 | hellsphere cannon | 18.9 | 106.7 | 100% | 100% | 100% | 61% | 36% | 20% | 61% | 36% | 20% | none | 500 | 4.00 |
Mech_Apocriton | UltraHeavy | "-" | "-" | "-" | 0 | "-" | "-" | 2 | 0.33 | 5.2 | 3.2 | 58% | 2.1 | toxic needle gun | 44.9 | 10.6 | 80% | 90% | 92% | 61% | 36% | 20% | 49% | 32% | 18% | none | 600 | 1.00 |
Mech_Warqueen | UltraHeavy | 600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore | $2711 | 12 | 24 | large mech gestator | ultra mechtech | 5 | 0.15 | 5.2 | 1.6 | 50% | 1.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | produces war urchins | 600 | 4.00 |
Thing | Collapse |
---|---|
Breach axe | |
Club | |
Ikwa | |
Knife (Jade) | |
Spear | |
Gladius | |
Longsword | |
Mace | |
Axe | |
Warhammer | |
Eltex staff | |
Monosword (Persona) | |
Plasmasword (Persona) | |
Zeushammer (Persona) | |
Beer | |
Elephant tusk | |
Thrumbo horn | |
Wood | |
Greatbow | |
Pila | |
Recurve bow | |
Short bow | |
Flamebow | |
Nerve spiker | |
Assault rifle | |
Autopistol | |
Bolt-action rifle | |
Chain shotgun | |
Heavy SMG | |
Launcher (EMP, Incendiary, Smoke, Toxbomb) | |
LMG | |
Machine pistol | |
Minigun | |
Pump shotgun | |
Revolver | |
Sniper rifle | |
Hellcat rifle | |
Incinerator | |
Charge lance | |
Charge rifle | |
Doomsday rocket launcher | |
Triple rocket launcher | |
EMP grenades | |
Frag grenades | |
Molotov cocktails | |
Tox grenades | |
Heavy charge blaster | |
Inferno cannon | |
Needle gun | |
Thump cannon | |
Beam graser | |
Charge blaster turret | |
Hellsphere cannon | |
Mini-flameblaster | |
Mini-shotgun | |
Slugthrower | |
Spiner | |
Toxic needle gun | |
Autocannon | |
Mini-turret gun | |
Mortar (Weapon) | |
Uranium slug cannon | |
Auto-mortar | |
Inferno cannon (Turret) | |
Light charge blaster | |
Mini-slugger | |
Tactical turret gun |
Tags
- weaponTags
- Artillery
- Artillery_BaseDestroyer
- AssaultRifle
- Autopistol
- Axe
- BeamGraserGun
- Bladelink
- ChargeBlasterHeavyGun
- EltexStaff
- EmpireGrenadeDestructive
- Flamethrower
- GrenadeDestructive
- GrenadeEMP
- GrenadeFlame
- GrenadeSmoke
- GrenadeTox
- Gun
- GunHeavy
- GunSingleUse
- HeavyTox
- HellsphereCannonGun
- IndustrialGunAdvanced
- InfernoCannonGun
- LongSword
- MechanoidGunBreach
- MechanoidGunHeavy
- MechanoidGunLongRange
- MechanoidGunMedium
- MechanoidGunMiniFlameblaster
- MechanoidGunNeedleLauncher
- MechanoidGunShortRange
- MechanoidGunSlugthrower
- MechanoidGunSpiner
- MechanoidGunToxicNeedle
- MedievalMeleeAdvanced
- MedievalMeleeBasic
- MedievalMeleeDecent
- Minigun
- Neolithic
- NeolithicMeleeAdvanced
- NeolithicMeleeBasic
- NeolithicMeleeDecent
- NeolithicMeleeDestructive
- NeolithicRangedFlame
- NerveSpiker
- PumpShotgun
- Revolver
- ShortShots
- SimpleGun
- SniperRifle
- SpacerGun
- Spear
- TurretGun
- UltratechMelee
- weaponClasses
- LongShots
- Melee
- MeleeBlunt
- MeleePiercer
- Neolithic
- Ranged
- RangedHeavy
- RangedLight
- ShortShots
- Ultratech
- apparelTags
- BeltDefensePop
- BeltDefenseTox
- Firefighting
- Horaxian
- IndustrialAdvanced
- IndustrialBasic
- IndustrialMilitaryAdvanced
- IndustrialMilitaryBasic
- Neolithic
- Outlander
- Royal
- SpacerMilitary
- Western
- tags
- Bald
- NoBeard
- techHediffsTags
- Advanced
- AdvancedWeapon
- Anomaly
- Ghoul
- ImplantEmpireCommon
- Poor
- Simple
- PainCauser
- SubcoreBasic
- ImplantEmpireRoyal
- DrillArm
- FieldHand
- apparelRequired
- Apparel_AirwireHeadset
- Apparel_ArmorCataphract
- Apparel_ArmorCataphractPrestige
- Apparel_ArmorHelmetCataphract
- Apparel_ArmorHelmetCataphractPrestige
- Apparel_ArmorHelmetRecon
- Apparel_ArmorRecon
- Apparel_Bandolier
- Apparel_BasicShirt
- Apparel_BowlerHat
- Apparel_CollarShirt
- Apparel_CowboyHat
- Apparel_Duster
- Apparel_FlakJacket
- Apparel_FlakPants
- Apparel_FlakVest
- Apparel_HatTop
- Apparel_Jacket
- Apparel_LabCoat
- Apparel_PackTox
- Apparel_Pants
- Apparel_PlateArmor
- Apparel_PowerArmor
- Apparel_PowerArmorHelmet
- Apparel_Robe
- Apparel_Sash
- Apparel_Shadecone
- Apparel_ShieldBelt
- Apparel_Tailcap
- Apparel_TribalHeaddress
- Apparel_WarMask
- Apparel_WarVeil
- styleTags
- Bald
- Balding
- BeardBushy
- BeardLong
- BeardPunk
- BeardRural
- BeardShort
- BeardTribal
- BeardUrban
- Bushy
- Cultist
- Furskin
- Ghoul
- HairLong
- HairShort
- MoustacheOnly
- NoTattoo
- Punk
- Royalty
- Rural
- Shaved
- Soldier
- TattoBodyBuddhist
- TattooBodyCannibal
- TattooBodyInsect
- TattooBodyPunk
- TattooBodyTribal
- TattooFaceCannibal
- TattooFacePunk
- TattooFaceTribal
- Tribal
- Urban
- Wild
- styleItemTags
- BeardTribal
- Cultist
- NoBeard
- Punk
- Royalty
- Rural
- Soldier
- TattooBodyInsect
- TattooFaceCannibal
- TattooFaceTribal
- Tribal
- Urban
- Wild
- disabledWorkTags
- AllWork
- Caring
- Cleaning
- Commoner
- Firefighting
- Intellectual
- ManualDumb
- ManualSkilled
- PlantWork
- Social
- Violent
- targetTags
- Caravan
- Map_Misc
- Map_PlayerHome
- Map_RaidBeacon
- Map_TempIncident
- buildingTags
- Anomaly
- Artillery
- Artillery_BaseDestroyer
- Bed
- Biotech
- MechClusterActivator
- MechClusterCombatThreat
- MechClusterMember
- MechClusterMemberGood
- MechClusterMemberLamp
- MechClusterProblemCauser
- Production
- RitualFocus
- RitualSeat
- Artillery_MannedMortar
- tradeTags
- Armor
- Art
- Artifact
- BasicClothing
- Bionic
- Clothing
- Drugs
- ExoticBuilding
- ExoticMisc
- HiTechArmor
- HoraxArmor
- HoraxWeapon
- MortarShell
- MusicalInstrument
- PsylinkNeuroformer
- Serum
- TechHediff
- Television
- UtilitySpecial
- WeaponMelee
- WeaponRanged
- thingSetMakerTags (thingSetMakerTagsToAllow + thingSetMakerTagsToDisallow)
- AnimalPart
- ImplantEmpireRoyal
- RewardNonEmpireFactionsOnly
- RewardStandardCore
- RewardStandardHighFreq
- RewardStandardLowFreq
- RewardStandardMidFreq
- RewardStandardQualitySuper
- SingleUseWeapon
- SkillNeurotrainer
- Techprint
- WeaponBladelink