Damage Types
Column
Expand Field
Def Name
-
Label
-
Category
-
Armor Category
-
Worker Class
-
External Violence
-
Hediff
-
Hediff Skin
-
Hediff Solid
-
Is Explosive
-
Harm All Layers Until Outside
-
Has Forceful Impact
true
Harms Health
true
Makes Blood
true
Can Interrupt Jobs
true
Is Ranged
-
Makes Animals Flee
-
Building Damage Factor
1
Building Damage Factor Passable
1
Building Damage Factor Impassable
1
Plant Damage Factor
1
Corpse Damage Factor
1
Display Adapted Text Mote
true
Can Use Deflect Metal Effect
true
Death Message
{0} has been killed.
Default Damage
-1
Default Armor Penetration
-1
Default Stopping Power
-
Apply Additional Hediffs If Hunting For Food
true
Min Damage To Fragment
99999
Overkill Pct To Destroy Part
0~0.7
Explosion Snow Melt Amount
1
Explosion Affect Outside Parts Only
true
Explosion Color Center
Explosion Color Edge
Explosion Propagation Speed
1
Explosion Heat Energy Per Cell
-
Explosion Interior Cell Count Multiplier
1
Explosion Interior Cell Distance Multiplier
0.7
Blunt Stun Duration
1
Scratch Split Percentage
0.5
Damage Worker
Base
For reference, Instigator refers to the source of damage, and victim refers to the object that is recieving said damage.
Apply
Create instance of damage Result
IF victim uses hit points AND damage type harms Health : continue, otherwise return damage Result
num = damage amount
IF victim is a building: multiply num by building Damage Factor
IF victim is Impassable : multiply num by building Damage Factor Impassable
ELSE: multiply num by building Damage Factor Passable
IF scale Damage To Buildings Based On Flammability is true : multiply num by the larger value of 0.05 AND the victim's Flammability Stat , i.e.
Scale Damage To Buildings Based On Flammability
IF Instigator is a Shambler : multiply num by 1.5
IF Biotech is active AND (the Instigator is using a body part OR melee weapon) AND victim is a Door : multiply num by the Instigator's Melee Door Damage Factor Stat
IF victim is a Plant : multiply num by plant Damage Factor
IF victim is a Corpse : multiply num by corpse Damage Factor
total Damage Dealt = the smaller value of the victim's hit points AND num rounded randomly
Subtract total Damage Dealt from the victim's hit points
IF the victim's hit points are less than or equal to zero:
Set the victim's hit points to zero, and Kill the victim
return damage Result
Explosion Start
IF explosion Heat Energy Per Cell > Epsilon (1.401298E-45): Push Heat , where energy = explosion Heat Energy Per Cell * Count of cells To Affect
Explosion Affect Cell
c is an Integer Vector of 3 dimensions (x, y, z), and in this case it is the area affected by an explosion
Clear the list things To Affect
num = MinValue (-3.40282347E+38)
flag = false
list = things within c
FOR every thing in list :
IF thing is NOT a Mote AND NOT Ethereal :
Add thing to things To Affect
IF thing Fillage is Full (Fill Percent > 0.99) AND thing Altitude > num :
flag = true
num = thing Altitude
FOR every thing in things To Affect :
IF thing Altitude ≥ num : Explosion Damage Thing , where t is thing
IF flag is false : Explosion Damage Terrain
IF explosion Snow Melt Amount > 0.0001:
length Horizontal = the square root of (x^2 + z^2) from (c - explosion Position )
num2 = 1 - (length Horizontal / explosion radius )
IF num2 > 0:
Add Depth to snow Grid , where depth To Add = -num2 * explosion Snow Melt Amount
IF damage type is Bomb OR Flame :
list2 = Things Of Def RectTrigger within explosion area
FOR every thing in list2 :
rect Trigger of type RectTrigger = thing
IF rect Trigger activates On Explosion AND rect Trigger Contains c :
Set Activated By for rect Trigger , where pawn is null
Explosion Damage Thing
damaged Things is a list of things, and ignored Things is a list of things
IF thing is a Mote OR Ethereal : return
IF damaged Things Contains thing : return
Add thing to damaged Things
IF ignored Things Contains thing : return
If damage type is Bomb AND thing is Fire AND thing is NOT Destroyed :
Destroy thing by the Vanish destroy mode
return
angle is a number
IF thing Position is explosion Position :
angle = random value between 0~359 inclusive
ELSE:
angle = Facing direction of (thing Position - explosion Position )
dinfo = new instance of structure DamageInfo
IF explosion Affect Outside Parts Only is true :
Set Body Region for dinfo , where body part height is Undefined , and body part depth is Outside
pawn = thing as a Pawn
damage Result = Take Damage for thing using dinfo
IF pawn exsists AND damage Result is wounded :
Stagger pawn for 97 ticks (1.62 secs ), with a move Speed Factor of 0.17
Explosion Damage Terrain
explosion is of the Explosion class
c is an Integer Vector of 3 dimensions (x, y, z), and in this case it is the area affected by an explosion
IF damage type is NOT Bomb : return
IF can't remove Top Layer At c : return
terrain = Get Terrain for c
IF destroy On Bomb Damage Threshold for terrain < 0: return
IF Get Damage Amount At c for explosion ≥ destroy On Bomb Damage Threshold for terrain :
Notify Terrain Destroyed using c for explosion
Explosion Cells To Hit
WIP
Add Global
Apply
Pawn pawn = thing as Pawn;
if (pawn != null)
{
Hediff hediff = HediffMaker.MakeHediff(dinfo.Def.hediff, pawn, null);
hediff.Severity = dinfo.Amount;
pawn.health.AddHediff(hediff, null, new DamageInfo?(dinfo), null);
}
return new DamageWorker.DamageResult();
Add Injury
Apply
Apply To Pawn
Apply Small Pawn Damage Propagation
Apply Damage To Part
Apply Special Effects To Part
Finalize And Add Injury
Choose Hit Part
Reduce Damage To Preserve Outside Parts
Should Reduce Damage To Preserve Part
return body part depth is Outside AND body part is Not Core Part
Bite
Choose Hit Part
return Get Random Not Missing Part for pawn hediff Set using Outside body part depth
Blunt
Choose Hit Part
return Get Random Not Missing Part for pawn hediff Set using Outside body part depth
Apply Special Effects To Part
Cut
Choose Hit Part
return Get Random Not Missing Part for pawn hediff Set using Outside body part depth
Apply Special Effects To Part
Extinguish
Apply
Flame
Apply
Explosion Affect Cell
Frostbite
Apply Special Effects To Part
Nerve
Apply Special Effects To Part
Body Size
Seconds
0.01
3
1
2
2
2
4
1
Nerve Stun Seconds From Body Size Curve
Stun Damage Factor From Quality
Quality
Factor
Awful
0.75
Poor
1
Normal
1
Good
1
Excellent
1
Masterwork
1.25
Legendary
1.5
Scratch
Choose Hit Part
return Get Random Not Missing Part for pawn hediff Set using Outside body part depth
Apply Special Effects To Part
Stab
Choose Hit Part
Apply Special Effects To Part
Stun
Apply
Vaporize
Explosion Affect Cell
Explosion Damage Thing
Explosion Start
Concise
Click to Expand
Stun
stun
Stun
-
Stun
- / - / -
-
{0} has been stunned to death.
20 / -1 / -
0~0.7
EMP
EMP
Stun
-
-
- / - / -
-
{0} has been EMPed to death.
50 / -1 / -
0~0.7
RangedStab
stab
Ranged Weapon
Sharp
Stab
Stab / - / Crack
-
{0} has been stabbed to death.
-1 / -1 / -
0~0.7
Bullet
bullet
Ranged Weapon
Sharp
AddInjury
Gunshot / - / -
true
{0} has been shot to death.
-1 / -1 / -
0~0.7
Arrow
arrow
Ranged Weapon
Sharp
AddInjury
Cut / - / Crack
true
{0} has been shot to death by an arrow.
-1 / -1 / -
0~0.7
ArrowHighVelocity
arrow
Ranged Weapon
Sharp
AddInjury
Stab / - / Crack
true
{0} has been shot to death by an arrow.
-1 / -1 / -
0~0.7
Deterioration
deterioration
Misc
-
-
- / - / -
-
{0} has been killed.
-1 / -1 / -
0~0.7
Mining
mining
Misc
-
-
- / - / -
-
{0} has been killed.
-1 / -1 / -
0~0.7
Rotting
rotting
Misc
-
-
- / - / -
-
{0} has been killed.
-1 / -1 / -
0~0.7
Extinguish
extinguish
Misc
-
Extinguish
Covered in firefoam / - / -
-
{0} has been killed.
999999 / -1 / -
0~0.7
Bomb
bomb
Misc
Sharp
AddInjury
Shredded / - / Crack
true
{0} has died in an explosion.
50 / 0.10 / 0.5
0~0.7
BombSuper
bomb
Misc
Sharp
AddInjury
Shredded / - / Crack
true
{0} has died in an explosion.
550 / 1.30 / 2.0
0~0.7
Smoke
smoke
Misc
-
-
- / - / -
-
{0} has been killed.
0 / -1 / -
0~0.7
Thump
thump
Misc
Sharp
AddInjury
Crush / - / Crack
true
{0} has been shot to death.
5 / 0 / -
0~0.7
Vaporize
vaporize
Misc
Heat
Vaporize
Burn / - / -
true
{0} has been vaporized by extreme heat.
800 / 1 / 1.5
0~0.7
AcidBurn
acid burn
Misc
Sharp
AddInjury
Acid burn / - / -
-
{0} has burned to death.
10 / 0 / -
0~0.7
Decayed
decayed organ
Misc
-
AddInjury
Decayed organ / - / -
-
{0} died from metabolic disruptions caused by organ decay.
-1 / -1 / -
0~0.7
Cut
cut
Melee Weapon
Sharp
Cut
Cut / Cut / Crack
true
{0} has been cut to death.
-1 / -1 / -
0~0.1
Crush
crush
Melee Weapon
Blunt
AddInjury
Crush / Cut / Crack
true
{0} has been crushed to death.
-1 / -1 / -
0.4~1.0
Blunt
blunt
Melee Weapon
Blunt
Blunt
Crush / Bruise / Crack
true
{0} has been beaten to death.
-1 / -1 / -
0.4~1.0
Poke
blunt
Melee Weapon
Blunt
Stab
Crush / Bruise / Crack
true
{0} has been beaten to death.
-1 / -1 / -
0.4~1.0
Demolish
blunt
Melee Weapon
Blunt
Blunt
Crush / Bruise / Crack
true
{0} has been beaten to death.
-1 / -1 / -
0.4~1.0
Stab
stab
Melee Weapon
Sharp
Stab
Stab / - / Crack
-
{0} has been stabbed to death.
-1 / -1 / -
0.4~1.0
Scratch
scratch
Melee Weapon
Sharp
Scratch
Scratch / - / Crack
true
{0} has been torn to death.
-1 / -1 / -
0~0.7
ScratchToxic
toxic scratch
Melee Weapon
Sharp
Scratch
Scratch / - / Crack
true
{0} has been torn to death.
-1 / -1 / -
0~0.7
Bite
bite
Melee Weapon
Sharp
Bite
Bite / - / Crack
true
{0} has been bitten to death.
-1 / -1 / -
0~0.1
ToxicBite
toxic bite
Melee Weapon
Sharp
Bite
Bite / - / Crack
true
{0} has been bitten to death.
-1 / -1 / -
0~0.1
SurgicalCut
surgical cut
Medical
-
AddInjury
Surgical cut / Cut / Crack
false
{0} has died during surgery.
-1 / -1 / -
0~0.1
ExecutionCut
execution cut
Medical
-
AddInjury
Execution cut / Execution cut / Crack
true
{0} has been executed by cutting.
-1 / -1 / -
0~0.1
Flame
flame
Environmental
Heat
Flame
Burn / - / -
-
{0} has burned to death.
10 / 0 / -
0~0.7
Burn
burn
Environmental
Heat
AddInjury
Burn / - / -
-
{0} has burned to death.
10 / 0 / -
0~0.7
Frostbite
frostbite
Environmental
-
Frostbite
Frostbite / - / -
true
{0} has succumbed to frostbite.
-1 / -1 / -
0~0.7
TornadoScratch
scratch
Environmental
Sharp
AddInjury
Scratch / - / Crack
true
{0} has been killed by a tornado.
-1 / -1 / -
0~0.7
MechBandShockwave
mech-band shockwave
Stun
-
Stun
- / - / -
-
{0} has been shocked to death.
50 / -1 / -
0~0.7
BulletToxic
toxic bullet
Ranged Weapon
Sharp
AddInjury
Gunshot / - / -
true
{0} has been shot to death.
-1 / -1 / -
0~0.7
ToxGas
tox gas
Misc
-
-
- / - / -
-
{0} has been killed.
0 / -1 / -
0~0.7
Beam
beam
Misc
Heat
AddInjury
Beam burn / - / -
true
{0} has been beamed to death.
10 / 0.5 / -
0~0.7
Digested
digestion
Misc
-
AddInjury
Digestion / - / -
-
{0} died from being digested.
-1 / -1 / -
0~0.7
EnergyBolt
energy bolt
Misc
Sharp
AddInjury
Energy bolt / - / -
true
{0} has been killed by an energy bolt.
-1 / -1 / -
0~0.7
Nerve
nerve
Misc
Sharp
Nerve
Cut / - / Crack
true
{0} has been killed by nerve shock.
-1 / -1 / -
0~0.7
NerveStun
nerve stun
Misc
-
-
- / - / -
-
{0} has been killed.
-1 / -1 / -
0~0.7
Psychic
psychic
Misc
-
AddInjury
Psychic burn / Psychic burn (skin) / Psychic burn (solid)
-
{0} has been killed by a psychic attack.
-1 / -1 / -
0~0.7
DeadlifeDust
deadlife dust
Misc
-
-
- / - / -
-
{0} has been killed.
0 / -1 / -
0~0.7
NociosphereVaporize
vaporize
Misc
Heat
Vaporize
Burn / - / -
true
{0} has been vaporized by extreme heat.
800 / 1 / 1.5
0~0.7
ElectricalBurn
electrical burn
Environmental
Heat
AddInjury
Electrical burn / - / -
-
{0} has died from electrical burns.
10 / 0 / -
0~0.7
Sharp
Table
Click to Expand
RangedStab
stab
Ranged Weapon
Sharp
DamageWorker_Stab
true
Stab
-
Crack
-
true
true
{0} has been stabbed to death.
-
true
0~0.7
0.6
-
-
0.5
Bullet
bullet
Ranged Weapon
Sharp
DamageWorker_AddInjury
true
Gunshot
-
-
true
true
true
{0} has been shot to death.
-
true
0~0.7
-
-
-
0.5
Arrow
arrow
Ranged Weapon
Sharp
DamageWorker_AddInjury
true
Cut
-
Crack
true
true
true
{0} has been shot to death by an arrow.
-
true
0~0.7
-
-
-
0.5
ArrowHighVelocity
arrow
Ranged Weapon
Sharp
DamageWorker_AddInjury
true
Stab
-
Crack
true
true
true
{0} has been shot to death by an arrow.
-
true
0~0.7
-
-
-
0.5
Cut
cut
Melee Weapon
Sharp
DamageWorker_Cut
true
Cut
Cut
Crack
true
-
-
{0} has been cut to death.
-
true
0~0.1
-
0, 0
0.6, 1
0.9, 2
1, 3
1.4
0.5
Stab
stab
Melee Weapon
Sharp
DamageWorker_Stab
true
Stab
-
Crack
-
-
-
{0} has been stabbed to death.
-
true
0.4~1.0
0.6
-
-
0.5
Scratch
scratch
Melee Weapon
Sharp
DamageWorker_Scratch
true
Scratch
-
Crack
true
-
-
{0} has been torn to death.
-
true
0~0.7
-
-
-
0.67
ScratchToxic
toxic scratch
Melee Weapon
Sharp
DamageWorker_Scratch
true
Scratch
-
Crack
true
-
-
{0} has been torn to death.
Hediff: Toxic buildup
Severity Per Damage Dealt: 0.015
Victim Severity Scaling: Toxic Resistance
Inverse Stat Scaling: true
Victim Severity Scaling By Inv Body Size: true
false
0~0.7
-
-
-
0.67
Bite
bite
Melee Weapon
Sharp
DamageWorker_Bite
true
Bite
-
Crack
true
-
-
{0} has been bitten to death.
-
true
0~0.1
-
-
-
0.5
ToxicBite
toxic bite
Melee Weapon
Sharp
DamageWorker_Bite
true
Bite
-
Crack
true
-
-
{0} has been bitten to death.
Hediff: Toxic buildup
Severity Per Damage Dealt: 0.015
Victim Severity Scaling: Toxic Resistance
Inverse Stat Scaling: true
Victim Severity Scaling By Inv Body Size: true
false
0~0.1
-
-
-
0.5
TornadoScratch
scratch
Environmental
Sharp
DamageWorker_AddInjury
true
Scratch
-
Crack
true
-
-
{0} has been killed by a tornado.
-
true
0~0.7
-
-
-
0.5
BulletToxic
toxic bullet
Ranged Weapon
Sharp
DamageWorker_AddInjury
true
Gunshot
-
-
true
true
true
{0} has been shot to death.
Hediff: Toxic buildup
Severity Per Damage Dealt: 0.0065
Victim Severity Scaling: Toxic Resistance
Inverse Stat Scaling: true
Victim Severity Scaling By Inv Body Size: true
false
0~0.7
-
-
-
0.5
EnergyBolt
energy bolt
Misc
Sharp
DamageWorker_AddInjury
true
Energy bolt
-
-
true
true
true
{0} has been killed by an energy bolt.
-
true
0~0.7
-
-
-
0.5
Nerve
nerve
Misc
Sharp
DamageWorker_Nerve
true
Cut
-
Crack
true
true
true
{0} has been killed by nerve shock.
-
true
0~0.7
-
-
-
0.5
Ranged Stab
Bullet
Arrow
High Velocity Arrow
Cut
Chance
Extra Targets
60%
0
30%
1
9%
2
1%
3
Stab
Scratch
Toxic scratch
Bite
Toxic bite
Tornado Scratch
Toxic bullet
Energy bolt
Nerve
Blunt
Table
Click to Expand
Crush
crush
Melee Weapon
Blunt
DamageWorker_AddInjury
true
Crush
Cut
Crack
true
1
1
{0} has been crushed to death.
0.4~1.0
-
-
-
-
1
-
-
Blunt
blunt
Melee Weapon
Blunt
DamageWorker_Blunt
true
Crush
Bruise
Crack
true
1.5
1
{0} has been beaten to death.
0.4~1.0
-
0.4
0.1~0.2
0.2~0.35
2.0
(0.04, 0.20)
(0.5, 1)
(0.4, 0)
(0.9, 0.15)
Poke
blunt
Melee Weapon
Blunt
DamageWorker_Stab
true
Crush
Bruise
Crack
true
1.5
1
{0} has been beaten to death.
0.4~1.0
0.4
0.4
0.1~0.2
0.2~0.35
2.0
(0.04, 0.20)
(0.5, 1)
(0.4, 0)
(0.9, 0.15)
Demolish
blunt
Melee Weapon
Blunt
DamageWorker_Blunt
true
Crush
Bruise
Crack
true
10
0.75
{0} has been beaten to death.
0.4~1.0
-
0.4
0.1~0.2
0.2~0.35
2.0
(0.04, 0.20)
(0.5, 1)
(0.4, 0)
(0.9, 0.15)
Crush
Blunt
Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve
Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve
Poke
Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve
Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve
Demolish
Blunt Stun Chance Per Damage Percent Of Core Part To Head Curve
Blunt Stun Chance Per Damage Percent Of Core Part To Body Curve
Heat
Click to Expand
Flame
flame
Environmental
Heat
DamageWorker_Flame
true
Burn
-
false
false
false
-
-
1
1
false
{0} has burned to death.
10
0
15
0~0.7
true
15
true
Burn
burn
Environmental
Heat
DamageWorker_AddInjury
true
Burn
-
false
false
false
-
-
1
1
false
{0} has burned to death.
10
0
15
0~0.7
true
15
true
AcidBurn
acid burn
Misc
Sharp
DamageWorker_AddInjury
true
Acid burn
-
-
-
false
false
false
-
-
false
{0} has burned to death.
10
0
15
0~0.7
true
15
false
Beam
beam
Misc
Heat
DamageWorker_AddInjury
true
Beam burn
true
true
true
true
true
true
0.2
0.4
true
{0} has been beamed to death.
10
0.5
99999
0~0.7
true
-
-
ElectricalBurn
electrical burn
Environmental
Heat
DamageWorker_AddInjury
true
Electrical burn
-
false
false
false
-
-
1
1
false
{0} has died from electrical burns.
10
0
1
0~0.7
true
15
false
Explosive
Click to Expand
Bomb
bomb
Misc
Sharp
DamageWorker_AddInjury
true
Shredded
Crack
true
true
true
-
1
2
4
4
0.5
{0} has died in an explosion.
50
0.10
0.5
15
1
false
5
1
1
0.7
BombSuper
bomb
Misc
Sharp
DamageWorker_AddInjury
true
Shredded
Crack
true
true
true
-
1
2
4
4
0.5
{0} has died in an explosion.
550
1.30
2.0
15
1
false
5
1
1
0.7
Thump
thump
Misc
Sharp
DamageWorker_AddInjury
true
Crush
Crack
true
true
true
-
1
7.5
15
4
1
{0} has been shot to death.
5
0
-
15
1
false
-
1
1
0.7
Vaporize
vaporize
Misc
Heat
DamageWorker_Vaporize
true
Burn
-
-
true
true
true
1
2
4
2
0.1
{0} has been vaporized by extreme heat.
800
1
1.5
15
1
true
20
0.3
1
0.7
NociosphereVaporize
vaporize
Misc
Heat
DamageWorker_Vaporize
true
Burn
-
-
true
true
true
1
2
4
2
0.1
{0} has been vaporized by extreme heat.
800
1
1.5
15
1
true
20
0.3
1
0.7
Stun
Click to Expand
Stun
stun
Stun
DamageWorker_Stun
true
-
false
false
true
-
-
-
true
{0} has been stunned to death.
20
1
EMP
EMP
Stun
-
-
true
false
false
true
2,200 ticks (36.67 secs )
-
EMP Resistance
true
{0} has been EMPed to death.
50
0
MechBandShockwave
mech-band shockwave
Stun
DamageWorker_Stun
-
true
false
false
true
-
1,200 ticks (20 secs )
-
true
{0} has been shocked to death.
50
0
NerveStun
nerve stun
Misc
-
-
-
true
true
true
240 ticks (4 secs )
-
-
true
{0} has been killed.
-1
1
Misc
Click to Expand
Deterioration
deterioration
Misc
-
-
-
-
-
false
true
false
false
{0} has been killed.
-1
99999
0~0.7
-
Mining
mining
Misc
-
-
-
-
-
true
true
true
true
{0} has been killed.
-1
99999
0~0.7
-
Rotting
rotting
Misc
-
-
-
-
-
false
true
false
false
{0} has been killed.
-1
99999
0~0.7
-
Extinguish
extinguish
Misc
DamageWorker_Extinguish
-
Covered in firefoam
-
-
true
false
false
false
{0} has been killed.
999999
99999
0~0.7
true
Smoke
smoke
Misc
-
-
-
-
-
true
false
false
false
{0} has been killed.
0
99999
0~0.7
-
Decayed
decayed organ
Misc
DamageWorker_AddInjury
-
Decayed organ
-
-
true
true
true
true
{0} died from metabolic disruptions caused by organ decay.
-1
99999
0~0.7
-
ToxGas
tox gas
Misc
-
-
-
-
-
true
false
false
false
{0} has been killed.
0
99999
0~0.7
-
Digested
digestion
Misc
DamageWorker_AddInjury
-
Digestion
-
-
true
true
true
true
{0} died from being digested.
-1
99999
0~0.7
-
Psychic
psychic
Misc
DamageWorker_AddInjury
true
Psychic burn
Psychic burn (skin)
Psychic burn (solid)
true
true
true
true
{0} has been killed by a psychic attack.
-1
99999
0~0.7
-
DeadlifeDust
deadlife dust
Misc
-
-
-
-
-
true
false
false
false
{0} has been killed.
0
99999
0~0.7
-
All Details
Click to Expand
Stun
stun
Stun
DamageWorker_Stun
true
-
true
false
false
true
-
-
-
Damage_Stun
1
1
1
1
1
true
-
-
-
true
-
true
-
{0} has been stunned to death.
-
20
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
BlastDry
-
-
-
-
-
-
-
-
-
-
1
Explosion_Stun
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
EMP
EMP
Stun
typeof(DamageWorker)
-
true
true
false
false
true
-
-
-
Damage_EMP
1
1
1
1
1
true
2,200 ticks (36.67 secs )
-
EMP Resistance
true
-
true
Electric
{0} has been EMPed to death.
-
50
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
0
true
-
BlastEMP
-
-
ElectricalSpark
-
-
-
-
-
-
-
1
Explosion_EMP
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
RangedStab
stab
Ranged Weapon
DamageWorker_Stab
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Slice
{0} has been stabbed to death.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
-
Stab
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
0.6
-
-
-
-
-
1
-
-
0.5
-
Bullet
bullet
Ranged Weapon
DamageWorker_AddInjury
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Bullet
{0} has been shot to death.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Gunshot
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Arrow
arrow
Ranged Weapon
DamageWorker_AddInjury
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Bullet
{0} has been shot to death by an arrow.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Cut
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
ArrowHighVelocity
arrow
Ranged Weapon
DamageWorker_AddInjury
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Bullet
{0} has been shot to death by an arrow.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Stab
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Deterioration
deterioration
Misc
typeof(DamageWorker)
-
-
false
true
false
false
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Mining
mining
Misc
typeof(DamageWorker)
-
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Rotting
rotting
Misc
typeof(DamageWorker)
-
-
false
true
false
false
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Extinguish
extinguish
Misc
DamageWorker_Extinguish
-
-
true
false
false
false
-
-
-
Damage_Extinguish
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
999999
-1
-
-
true
-
99999
0~0.7
true
-
Covered in firefoam
-
-
-
1
true
-
BlastExtinguisher
-
-
-
-
-
-
-
-
-
-
1
Explosion_Stun
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Bomb
bomb
Misc
DamageWorker_AddInjury
true
-
true
true
true
true
-
-
-
Damage_Bomb
1
2
4
4
0.5
-
-
-
-
true
-
true
Blunt
{0} has died in an explosion.
-
50
0.10
0.5
-
true
Sharp
15
0~0.7
-
true
Shredded
-
Crack
true
1
false
-
BlastDry
-
-
-
-
-
-
-
-
-
5
1
Explosion_Bomb
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
BombSuper
bomb
Misc
DamageWorker_AddInjury
true
-
true
true
true
true
-
-
-
Damage_Bomb
1
2
4
4
0.5
-
-
-
-
true
-
true
Blunt
{0} has died in an explosion.
-
550
1.30
2.0
-
true
Sharp
15
0~0.7
-
true
Shredded
-
Crack
true
1
false
-
BlastDry
-
-
-
-
-
-
-
-
-
5
1
Explosion_Bomb
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Smoke
smoke
Misc
typeof(DamageWorker)
-
-
true
false
false
false
-
-
-
Damage_Smoke
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
0
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
BlastExtinguisher
-
-
-
-
-
-
-
-
-
-
1
Explosion_Smoke
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Thump
thump
Misc
DamageWorker_AddInjury
true
-
true
true
true
true
-
-
-
Damage_Bomb
1
7.5
15
4
1
-
-
-
-
true
-
true
Blunt
{0} has been shot to death.
-
5
0
-
-
true
Sharp
15
0~0.7
-
true
Crush
-
Crack
true
1
false
-
BlastDry
-
-
-
-
-
-
-
-
-
-
1
Explosion_Thump
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Vaporize
vaporize
Misc
DamageWorker_Vaporize
true
-
true
true
true
true
-
true
-
-
1
2
4
2
0.1
-
-
-
-
true
-
true
-
{0} has been vaporized by extreme heat.
-
800
1
1.5
-
true
Heat
15
0~0.7
-
true
Burn
-
-
-
1
true
-
Fleck_Vaporize
-
-
-
-
-
-
-
-
-
20
0.3
Explosion_Vaporize
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
AcidBurn
acid burn
Misc
DamageWorker_AddInjury
true
-
false
true
false
false
-
-
-
Damage_Flame
1
1
1
1
1
-
-
-
-
true
-
false
-
{0} has burned to death.
-
10
0
-
-
true
Sharp
15
0~0.7
-
-
Acid burn
-
-
-
1
true
-
BlastFlame
-
-
-
-
-
-
-
-
-
15
1
Explosion_Flame
1
0.7
-
-
-
-
-
-
1
-
-
0.5
false
Decayed
decayed organ
Misc
DamageWorker_AddInjury
-
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
{0} died from metabolic disruptions caused by organ decay.
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
Decayed organ
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Cut
cut
Melee Weapon
DamageWorker_Cut
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Slice
{0} has been cut to death.
-
-1
-1
-
-
true
Sharp
99999
0~0.1
-
true
Cut
Cut
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
0, 0
0.6, 1
0.9, 2
1, 3
1.4
-
-
-
1
-
-
0.5
-
Crush
crush
Melee Weapon
DamageWorker_AddInjury
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Blunt
{0} has been crushed to death.
-
-1
-1
-
-
true
Blunt
99999
0.4~1.0
-
true
Crush
Cut
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Blunt
blunt
Melee Weapon
DamageWorker_Blunt
true
-
true
true
true
true
-
-
-
-
1.5
1
1
1
1
-
-
-
-
true
-
true
Blunt
{0} has been beaten to death.
-
-1
-1
-
-
true
Blunt
99999
0.4~1.0
-
true
Crush
Bruise
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
0.4
0.1~0.2
0.2~0.35
2.0
(0.04, 0.20)
(0.5, 1)
(0.4, 0)
(0.9, 0.15)
0.5
-
Poke
blunt
Melee Weapon
DamageWorker_Stab
true
-
true
true
true
true
-
-
-
-
1.5
1
1
1
1
-
-
-
-
true
-
true
Blunt
{0} has been beaten to death.
-
-1
-1
-
-
true
Blunt
99999
0.4~1.0
-
true
Crush
Bruise
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
0.4
-
-
0.4
0.1~0.2
0.2~0.35
2.0
(0.04, 0.20)
(0.5, 1)
(0.4, 0)
(0.9, 0.15)
0.5
-
Demolish
blunt
Melee Weapon
DamageWorker_Blunt
true
-
true
true
true
true
-
-
-
-
10
1
0.75
1
1
-
-
-
-
true
-
true
Blunt
{0} has been beaten to death.
-
-1
-1
-
-
true
Blunt
99999
0.4~1.0
-
true
Crush
Bruise
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
0.4
0.1~0.2
0.2~0.35
2.0
(0.04, 0.20)
(0.5, 1)
(0.4, 0)
(0.9, 0.15)
0.5
-
Stab
stab
Melee Weapon
DamageWorker_Stab
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Slice
{0} has been stabbed to death.
-
-1
-1
-
-
true
Sharp
99999
0.4~1.0
-
-
Stab
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
0.6
-
-
-
-
-
1
-
-
0.5
-
Scratch
scratch
Melee Weapon
DamageWorker_Scratch
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Slice
{0} has been torn to death.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Scratch
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.67
-
ScratchToxic
toxic scratch
Melee Weapon
DamageWorker_Scratch
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Toxic
{0} has been torn to death.
Impact_Toxic
-1
-1
-
Hediff: Toxic buildup
Severity Per Damage Dealt: 0.015
Victim Severity Scaling: Toxic Resistance
Inverse Stat Scaling: true
Victim Severity Scaling By Inv Body Size: true
false
Sharp
99999
0~0.7
-
true
Scratch
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.67
-
Bite
bite
Melee Weapon
DamageWorker_Bite
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Slice
{0} has been bitten to death.
-
-1
-1
-
-
true
Sharp
99999
0~0.1
-
true
Bite
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
ToxicBite
toxic bite
Melee Weapon
DamageWorker_Bite
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Toxic
{0} has been bitten to death.
Impact_Toxic
-1
-1
-
Hediff: Toxic buildup
Severity Per Damage Dealt: 0.015
Victim Severity Scaling: Toxic Resistance
Inverse Stat Scaling: true
Victim Severity Scaling By Inv Body Size: true
false
Sharp
99999
0~0.1
-
true
Bite
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
SurgicalCut
surgical cut
Medical
DamageWorker_AddInjury
true
-
false
true
true
false
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
{0} has died during surgery.
-
-1
-1
-
-
true
-
99999
0~0.1
-
false
Surgical cut
Cut
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
0, 0
0.6, 1
0.9, 2
1, 3
1.4
-
-
-
1
-
-
0.5
-
ExecutionCut
execution cut
Medical
DamageWorker_AddInjury
true
-
false
true
true
false
-
-
true
-
1
1
1
1
1
-
-
-
-
true
-
true
-
{0} has been executed by cutting.
-
-1
-1
-
-
true
-
99999
0~0.1
-
true
Execution cut
Execution cut
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
0, 0
0.6, 1
0.9, 2
1, 3
1.4
-
-
-
1
-
-
0.5
-
Flame
flame
Environmental
DamageWorker_Flame
true
-
false
true
false
false
-
-
-
Damage_Flame
1
1
1
1
1
-
-
-
-
true
-
false
-
{0} has burned to death.
-
10
0
-
-
true
Heat
15
0~0.7
-
-
Burn
-
-
-
1
true
-
BlastFlame
-
-
-
-
-
-
-
-
-
15
1
Explosion_Flame
1
0.7
-
-
-
-
-
-
1
-
-
0.5
true
Burn
burn
Environmental
DamageWorker_AddInjury
true
-
false
true
false
false
-
-
-
Damage_Flame
1
1
1
1
1
-
-
-
-
true
-
false
-
{0} has burned to death.
-
10
0
-
-
true
Heat
15
0~0.7
-
-
Burn
-
-
-
1
true
-
BlastFlame
-
-
-
-
-
-
-
-
-
15
1
Explosion_Flame
1
0.7
-
-
-
-
-
-
1
-
-
0.5
true
Frostbite
frostbite
Environmental
DamageWorker_Frostbite
false
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
false
-
{0} has succumbed to frostbite.
-
-1
-1
-
-
true
-
99999
0~0.7
-
true
Frostbite
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
TornadoScratch
scratch
Environmental
DamageWorker_AddInjury
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Tornado
{0} has been killed by a tornado.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Scratch
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
MechBandShockwave
mech-band shockwave
Stun
DamageWorker_Stun
-
true
true
false
false
true
-
-
-
Damage_MechBandShockwave
1
1
1
1
1
true
-
1,200 ticks (20 secs )
-
true
-
true
MechBandShockwave
{0} has been shocked to death.
-
50
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
0
true
-
-
-
-
-
-
-
BlastMechBandShockwave
MechBandElectricityArc
0.1
10
-
1
Explosion_MechBandShockwave
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
BulletToxic
toxic bullet
Ranged Weapon
DamageWorker_AddInjury
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Bullet
{0} has been shot to death.
-
-1
-1
-
Hediff: Toxic buildup
Severity Per Damage Dealt: 0.0065
Victim Severity Scaling: Toxic Resistance
Inverse Stat Scaling: true
Victim Severity Scaling By Inv Body Size: true
false
Sharp
99999
0~0.7
-
true
Gunshot
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
ToxGas
tox gas
Misc
typeof(DamageWorker)
-
-
true
false
false
false
-
-
-
Damage_Smoke
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
0
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
BlastExtinguisher
-
-
-
-
-
-
-
-
-
-
1
Explosion_Smoke
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Beam
beam
Misc
DamageWorker_AddInjury
true
-
true
true
true
true
true
true
-
-
1
0.2
0.4
1
1
-
-
-
-
true
-
true
Bullet
{0} has been beamed to death.
-
10
0.5
-
-
true
Heat
99999
0~0.7
-
true
Beam burn
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Digested
digestion
Misc
DamageWorker_AddInjury
-
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
{0} died from being digested.
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
Digestion
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
EnergyBolt
energy bolt
Misc
DamageWorker_AddInjury
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Electric
{0} has been killed by an energy bolt.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Energy bolt
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Nerve
nerve
Misc
DamageWorker_Nerve
true
-
true
true
true
true
true
true
-
-
1
1
1
1
1
-
-
-
-
true
-
true
Bullet
{0} has been killed by nerve shock.
-
-1
-1
-
-
true
Sharp
99999
0~0.7
-
true
Cut
-
Crack
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
NerveStun
nerve stun
Misc
typeof(DamageWorker)
-
-
true
true
true
true
-
-
-
-
1
1
1
1
1
true
240 ticks (4 secs )
-
-
true
-
true
-
"{0} has been killed."
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
Psychic
psychic
Misc
DamageWorker_AddInjury
true
-
true
true
true
true
-
-
-
-
1
1
1
1
1
-
-
-
-
true
-
true
-
{0} has been killed by a psychic attack.
-
-1
-1
-
-
true
-
99999
0~0.7
-
-
Psychic burn
Psychic burn (skin)
Psychic burn (solid)
-
1
true
-
-
-
-
-
-
-
-
-
-
-
-
1
-
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
DeadlifeDust
deadlife dust
Misc
typeof(DamageWorker)
-
-
true
false
false
false
-
-
-
Damage_Smoke
1
1
1
1
1
-
-
-
-
true
-
true
-
"{0} has been killed."
-
0
-1
-
-
true
-
99999
0~0.7
-
-
-
-
-
-
1
true
-
BlastExtinguisher
-
-
-
-
-
-
-
-
-
-
1
Explosion_Smoke
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
NociosphereVaporize
vaporize
Misc
DamageWorker_Vaporize
true
-
true
true
true
true
-
true
-
-
1
2
4
2
0.1
-
-
-
-
true
-
true
-
{0} has been vaporized by extreme heat.
-
800
1
1.5
-
true
Heat
15
0~0.7
-
true
Burn
-
-
-
1
true
-
Fleck_Vaporize
-
-
-
-
-
-
-
-
-
20
0.3
FleshmelterBolt_Blast
1
0.7
-
-
-
-
-
-
1
-
-
0.5
-
ElectricalBurn
electrical burn
Environmental
DamageWorker_AddInjury
true
-
false
true
false
false
-
-
-
Damage_Flame
1
1
1
1
1
-
-
-
-
true
-
false
-
{0} has died from electrical burns.
-
10
0
-
-
true
Heat
1
0~0.7
-
-
Electrical burn
-
-
-
1
true
-
BlastFlame
-
-
-
-
-
-
-
-
-
15
1
Explosion_Flame
1
0.7
-
-
-
-
-
-
1
-
-
0.5
false
Bodies
Body Parts
string
labelShort
-
List<BodyPartTagDef>
tags
-
int
hitPoints
10
float
permanentInjuryChanceFactor
×1
float
bleedRate
×1
float
frostbiteVulnerability
-
bool
skinCovered
-
bool
solid
-
bool
alive
true
bool
delicate
-
bool
canScarify
-
bool
beautyRelated
-
bool
conceptual
-
bool
socketed
-
ThingDef
spawnThingOnRemoved
-
bool
pawnGeneratorCanAmputate
-
bool
canSuggestAmputation
true
bool
forceAlwaysRemovable
-
Dictionary<DamageDef, float>
hitChanceFactors
-
bool
destroyableByDamage
true
string
removeRecipeLabelOverride
-
float
executionPartPriority
-
| 10
| ×1
| ×1
| true
| true
| true
Body Part Groups
Torso
torso
-
100
UpperHead
upper head
-
200
FullHead
full head
-
199
Eyes
eyes
-
198
Teeth
teeth
-
197
Mouth
mouth
-
196
Neck
neck
-
180
Arms
arms
-
90
Shoulders
shoulders
-
85
Hands
hands
-
80
LeftHand
left fist
fist
79
RightHand
right fist
fist
78
MiddleFingers
middle finger
finger
77
Waist
utility slot
-
50
Legs
legs
-
10
Feet
feet
-
9
FrontLeftPaw
front left paw
paw
-
FrontRightPaw
front right paw
paw
-
HeadAttackTool
head
-
-
FrontLeftLeg
front left leg
leg
-
FrontRightLeg
front right leg
leg
-
FrontLeftClaws
front left claws
claws
-
FrontRightClaws
front right claws
claws
-
LeftBlade
left blade
blade
-
RightBlade
right blade
blade
-
TuskAttackTool
tusks
-
-
HornAttackTool
horn
-
-
HeadClaw
claw
-
-
TurtleBeakAttackTool
beak
-
-
Beak
beak
-
-
LeftPowerClaw
left power claw
power claw
-
RightPowerClaw
right power claw
power claw
-
BulbTurret
bulb turret
-
-
RightFleshClub
right flesh club
flesh club
-
LeftFleshClub
left flesh club
flesh club
-
LeftFin
left fin
fin
-
RightFin
right fin
fin
-
LeftSpike
left spike
spike
79
RightSpike
right spike
spike
78
MiddleSpike
middle spike
spike
77
FirstTentacle
tentacle
-
80
SecondTentacle
tentacle
-
80
ThirdTentacle
tentacle
-
80
FourthTentacle
tentacle
-
80
FifthTentacle
tentacle
-
80
FrontLeftClaw
front left claw
claw
-
FrontRightClaw
front right claw
claw
-
Animal
Bird
Def Name: Bird
Label: bird
Body
-
-
Middle
Outside
-
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (left leg)
Leg (right leg)
-
Tail
-
0.10
-
-
-
-
-
Spine
-
0.05
-
Inside
-
-
-
Stomach
-
0.04
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.04
-
Inside
-
-
-
Lung
right lung
0.04
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.05
-
Inside
-
-
-
Neck
-
0.2
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Beak
-
Skull
-
0.30
-
Inside
-
-
Brain
-
0.60
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Beak
-
0.25
-
-
-
-
Leg
left leg
0.10
Bottom
-
-
-
Foot
left foot
0.5
-
-
-
-
Leg
right leg
0.10
Bottom
-
-
-
Foot
right foot
0.5
-
-
-
-
Insect
Beetle-like
Def Name: BeetleLike
Label: beetle-like
Shell
Elytra (left elytra)
Elytra (right elytra)
Stomach
InsectHeart
Pronotum
InsectHead
Brain
Eye (left eye)
Eye (right eye)
Antenna (left antenna)
Antenna (right antenna)
InsectNostril
InsectMouth
InsectLeg (front left leg)
InsectLeg (front right leg)
InsectLeg (middle left leg)
InsectLeg (middle right leg)
InsectLeg (rear left leg)
InsectLeg (rear right leg)
Shell
-
-
Middle
Outside
-
Elytra (left elytra)
Elytra (right elytra)
Stomach
InsectHeart
Pronotum
InsectLeg (front left leg)
InsectLeg (front right leg)
InsectLeg (middle left leg)
InsectLeg (middle right leg)
InsectLeg (rear left leg)
InsectLeg (rear right leg)
-
Elytra
left elytra
0.05
-
-
-
-
-
Elytra
right elytra
0.05
-
-
-
-
-
Stomach
-
0.05
-
Inside
-
-
-
InsectHeart
-
0.03
-
Inside
-
-
-
Pronotum
-
0.18
Top
-
-
-
InsectHead
-
0.65
-
-
Brain
Eye (left eye)
Eye (right eye)
Antenna (left antenna)
Antenna (right antenna)
InsectNostril
InsectMouth
-
Brain
-
0.2
-
Inside
-
-
-
Eye
left eye
0.15
-
-
-
-
-
Eye
right eye
0.15
-
-
-
-
-
Antenna
left antenna
0.10
-
-
-
-
-
Antenna
right antenna
0.10
-
-
-
-
-
InsectNostril
-
0.07
-
-
-
-
-
InsectMouth
-
0.10
-
-
-
-
InsectLeg
front left leg
0.06
Bottom
-
-
-
-
InsectLeg
front right leg
0.06
Bottom
-
-
-
-
InsectLeg
middle left leg
0.06
Bottom
-
-
-
-
InsectLeg
middle right leg
0.06
Bottom
-
-
-
-
InsectLeg
rear left leg
0.06
Bottom
-
-
-
-
InsectLeg
rear right leg
0.06
Bottom
-
-
-
-
Beetle-like with claw
Def Name: BeetleLikeWithClaw
Label: beetle-like with claw
Shell
Elytra (left elytra)
Elytra (right elytra)
Stomach
InsectHeart
Pronotum
InsectHead
Brain
Eye (left eye)
Eye (right eye)
Antenna (left antenna)
Antenna (right antenna)
InsectNostril
InsectMouth
HeadClaw
InsectLeg (front left leg)
InsectLeg (front right leg)
InsectLeg (middle left leg)
InsectLeg (middle right leg)
InsectLeg (rear left leg)
InsectLeg (rear right leg)
Shell
-
-
Middle
Outside
-
Elytra (left elytra)
Elytra (right elytra)
Stomach
InsectHeart
Pronotum
InsectLeg (front left leg)
InsectLeg (front right leg)
InsectLeg (middle left leg)
InsectLeg (middle right leg)
InsectLeg (rear left leg)
InsectLeg (rear right leg)
-
Elytra
left elytra
0.05
-
-
-
-
-
Elytra
right elytra
0.05
-
-
-
-
-
Stomach
-
0.05
-
Inside
-
-
-
InsectHeart
-
0.03
-
Inside
-
-
-
Pronotum
-
0.18
Top
-
-
-
InsectHead
-
0.65
-
-
Brain
Eye (left eye)
Eye (right eye)
Antenna (left antenna)
Antenna (right antenna)
InsectNostril
InsectMouth
HeadClaw
-
Brain
-
0.2
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Antenna
left antenna
0.08
-
-
-
-
-
Antenna
right antenna
0.08
-
-
-
-
-
InsectNostril
-
0.06
-
-
-
-
-
InsectMouth
-
0.08
-
-
-
-
HeadClaw
-
0.15
-
-
-
-
InsectLeg
front left leg
0.06
Bottom
-
-
-
-
InsectLeg
front right leg
0.06
Bottom
-
-
-
-
InsectLeg
middle left leg
0.06
Bottom
-
-
-
-
InsectLeg
middle right leg
0.06
Bottom
-
-
-
-
InsectLeg
rear left leg
0.06
Bottom
-
-
-
-
InsectLeg
rear right leg
0.06
Bottom
-
-
-
-
Mechanoid
Mechanical centipede
Def Name: MechanicalCentipede
Label: mechanical centipede
MechanicalCentipedeBodyFirstRing
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalCentipedeBodySecondRing
Reactor
MechanicalCentipedeBodyThirdRing
FluidReprocessor
MechanicalCentipedeBodyFourthRing
FluidReprocessor
MechanicalCentipedeBodyFifthRing
MechanicalCentipedeBodySixthRing
MechanicalCentipedeBodyFirstRing
-
-
Middle
Outside
-
MechanicalHead
MechanicalCentipedeBodySecondRing
-
MechanicalHead
-
0.15
Top
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.05
-
Inside
-
-
-
SightSensor
left sight sensor
0.08
-
-
-
-
-
SightSensor
right sight sensor
0.08
-
-
-
-
-
HearingSensor
left hearing sensor
0.08
-
-
-
-
-
HearingSensor
right hearing sensor
0.08
-
-
-
-
-
SmellSensor
-
0.08
-
-
-
-
-
MechanicalCentipedeBodySecondRing
-
0.71
-
-
-
Reactor
MechanicalCentipedeBodyThirdRing
-
Reactor
-
0.05
-
Inside
-
-
-
MechanicalCentipedeBodyThirdRing
-
0.8
-
-
-
FluidReprocessor
MechanicalCentipedeBodyFourthRing
-
FluidReprocessor
-
0.05
-
Inside
-
-
-
MechanicalCentipedeBodyFourthRing
-
0.75
-
-
-
FluidReprocessor
MechanicalCentipedeBodyFifthRing
-
FluidReprocessor
-
0.06
-
Inside
-
-
-
MechanicalCentipedeBodyFifthRing
-
0.66
-
-
-
MechanicalCentipedeBodySixthRing
-
MechanicalCentipedeBodySixthRing
-
0.5
-
-
-
-
-
Lancer
Def Name: Lancer
Label: lancer
MechanicalThorax
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalShoulder (left shoulder)
MechanicalArm (left arm)
MechanicalHand (left hand)
MechanicalFinger (left pinky)
MechanicalFinger (left middle finger)
MechanicalFinger (left index finger)
MechanicalFinger (left thumb)
MechanicalShoulder (right shoulder)
MechanicalArm (right arm)
MechanicalHand (right hand)
MechanicalFinger (right pinky)
MechanicalFinger (right middle finger)
MechanicalFinger (right index finger)
MechanicalFinger (right thumb)
MechanicalLeg (left leg)
MechanicalFoot (left foot)
MechanicalLeg (right leg)
MechanicalFoot (right foot)
Reactor
FluidReprocessor
FluidReprocessor
MechanicalThorax
-
-
Middle
Outside
-
MechanicalNeck
MechanicalShoulder (left shoulder)
MechanicalShoulder (right shoulder)
MechanicalLeg (left leg)
MechanicalLeg (right leg)
Reactor
FluidReprocessor
FluidReprocessor
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.13
-
-
-
-
-
SightSensor
right sight sensor
0.13
-
-
-
-
-
HearingSensor
left hearing sensor
0.10
-
-
-
-
-
HearingSensor
right hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalShoulder
left mechanical shoulder
0.17
-
-
-
-
MechanicalArm
left arm
0.85
-
-
-
MechanicalHand (left hand)
-
MechanicalHand
left hand
0.2
Bottom
-
-
MechanicalFinger (left pinky)
MechanicalFinger (left middle finger)
MechanicalFinger (left index finger)
MechanicalFinger (left thumb)
-
MechanicalFinger
left pinky
0.15
-
-
-
-
MechanicalFinger
left middle finger
0.15
-
-
-
-
MechanicalFinger
left index finger
0.15
-
-
-
-
MechanicalFinger
left thumb
0.15
-
-
-
-
MechanicalShoulder
right mechanical shoulder
0.17
-
-
-
MechanicalShoulder (right mechanical shoulder)
-
MechanicalArm
right arm
0.85
-
-
-
MechanicalArm (right hand)
-
MechanicalHand
right hand
0.2
Bottom
-
-
MechanicalFinger (right pinky)
MechanicalFinger (right middle finger)
MechanicalFinger (right index finger)
MechanicalFinger (right thumb)
-
MechanicalFinger
right pinky
0.15
-
-
-
-
MechanicalFinger
right middle finger
0.15
-
-
-
-
MechanicalFinger
right index finger
0.15
-
-
-
-
MechanicalFinger
right thumb
0.15
-
-
-
-
MechanicalLeg
left leg
0.2
Bottom
-
-
MechanicalFoot (left foot)
-
MechanicalFoot
left foot
0.2
-
-
-
-
-
MechanicalLeg
right leg
0.2
Bottom
-
-
MechanicalFoot (right foot)
-
MechanicalFoot
right foot
0.2
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Pikeman
Def Name: Pikeman
Label: pikeman
MechanicalThoraxCanManipulate
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalLeg (front left leg)
MechanicalFoot (front left foot)
MechanicalLeg (front right leg)
MechanicalFoot (front right foot)
MechanicalLeg (rear left leg)
MechanicalFoot (rear left foot)
MechanicalLeg (rear right leg)
MechanicalFoot (rear right foot)
Reactor
FluidReprocessor
FluidReprocessor
MechanicalThoraxCanManipulate
-
-
Middle
Outside
-
MechanicalNeck
MechanicalLeg (front left leg)
MechanicalLeg (front right leg)
MechanicalLeg (rear left leg)
MechanicalLeg (rear right leg)
Reactor
FluidReprocessor
FluidReprocessor
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.2
-
-
-
-
-
SightSensor
right sight sensor
0.2
-
-
-
-
-
HearingSensor
left hearing sensor
0.05
-
-
-
-
-
HearingSensor
right hearing sensor
0.05
-
-
-
-
-
SmellSensor
-
0.06
-
-
-
-
-
MechanicalLeg
front left leg
0.18
Bottom
-
-
MechanicalFoot (front left foot)
-
MechanicalFoot
front left foot
0.5
-
-
-
-
MechanicalLeg
front right leg
0.18
Bottom
-
-
MechanicalFoot (front right foot)
-
MechanicalFoot
front right foot
0.5
-
-
-
-
MechanicalLeg
rear left leg
0.18
Bottom
-
-
MechanicalFoot (rear left foot)
-
MechanicalFoot
rear left foot
0.5
-
-
-
-
-
MechanicalLeg
rear right leg
0.18
Bottom
-
-
MechanicalFoot (rear right foot)
-
MechanicalFoot
rear right foot
0.5
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Scyther
Def Name: Scyther
Label: scyther
MechanicalThorax
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalShoulder (left shoulder)
MechanicalArm (left arm)
Blade (left blade)
MechanicalHand (left hand)
MechanicalFinger (left pinky)
MechanicalFinger (left middle finger)
MechanicalFinger (left index finger)
MechanicalFinger (left thumb)
MechanicalShoulder (right shoulder)
MechanicalArm (right arm)
Blade (right blade)
MechanicalHand (right hand)
MechanicalFinger (right pinky)
MechanicalFinger (right middle finger)
MechanicalFinger (right index finger)
MechanicalFinger (right thumb)
MechanicalLeg (left leg)
MechanicalFoot (left foot)
MechanicalLeg (right leg)
MechanicalFoot (right foot)
Reactor
FluidReprocessor
FluidReprocessor
MechanicalThorax
-
-
Middle
Outside
-
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.13
-
-
-
-
-
SightSensor
right sight sensor
0.13
-
-
-
-
-
HearingSensor
left hearing sensor
0.10
-
-
-
-
-
HearingSensor
right hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalShoulder
left shoulder
0.17
-
-
-
-
MechanicalArm
left arm
0.85
-
-
-
Blade (left blade)
MechanicalHand (left hand)
-
Blade
left blade
0.3
-
-
-
-
MechanicalHand
left hand
0.2
Bottom
-
-
MechanicalFinger (left pinky)
MechanicalFinger (left middle finger)
MechanicalFinger (left index finger)
MechanicalFinger (left thumb)
-
MechanicalFinger
left pinky
0.15
-
-
-
-
MechanicalFinger
left middle finger
0.15
-
-
-
-
MechanicalFinger
left index finger
0.15
-
-
-
-
MechanicalFinger
left thumb
0.15
-
-
-
-
MechanicalShoulder
right shoulder
0.17
-
-
-
-
MechanicalArm
right arm
0.85
-
-
-
Blade (right blade)
MechanicalHand (right hand)
-
Blade
right blade
0.3
-
-
-
-
MechanicalHand
right hand
0.2
Bottom
-
-
MechanicalFinger (right pinky)
MechanicalFinger (right middle finger)
MechanicalFinger (right index finger)
MechanicalFinger (right thumb)
-
MechanicalFinger
right pinky
0.15
-
-
-
-
MechanicalFinger
right middle finger
0.15
-
-
-
-
MechanicalFinger
right index finger
0.15
-
-
-
-
MechanicalFinger
right thumb
0.15
-
-
-
-
MechanicalLeg
left leg
0.2
Bottom
-
-
MechanicalFoot (left foot)
-
MechanicalFoot
left foot
0.2
-
-
-
-
-
MechanicalLeg
right leg
0.2
Bottom
-
-
MechanicalFoot (right foot)
-
MechanicalFoot
right foot
0.2
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Mechanical termite
Def Name: MechanicalTermite
Label: mechanical termite
MechanicalTermiteBodyFirstRing
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalTermiteBodySecondRing
Reactor
MechanicalTermiteBodyThirdRing
MechanicalTermiteBodyFirstRing
-
-
Middle
Outside
-
-
MechanicalHead
-
0.15
Top
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor left hearing sensor()
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.05
-
Inside
-
-
-
SightSensor
left sight sensor
0.08
-
-
-
-
-
SightSensor
right sight sensor
0.08
-
-
-
-
-
HearingSensor
left hearing sensor
0.08
-
-
-
-
-
HearingSensor
right hearing sensor
0.08
-
-
-
-
-
SmellSensor
-
0.08
-
-
-
-
-
MechanicalTermiteBodySecondRing
-
0.71
-
-
-
Reactor
MechanicalTermiteBodyThirdRing
-
Reactor
-
0.05
-
Inside
-
-
-
MechanicalTermiteBodyThirdRing
-
0.8
-
-
-
-
FluidReprocessor
-
0.05
-
Inside
-
-
-
Light
Light mech
Def Name: Mech_Light
Label: light mech
MechanicalThoraxCanManipulate
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (sight sensor)
HearingSensor (hearing sensor)
SmellSensor
SmallMechanicalLeg (left leg)
SmallMechanicalFoot (left foot)
SmallMechanicalLeg (right leg)
SmallMechanicalFoot (right foot)
Reactor
FluidReprocessor
MechanicalThoraxCanManipulate
-
-
Middle
Outside
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (sight sensor)
HearingSensor (hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
sight sensor
0.13
-
-
-
-
-
HearingSensor
hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
SmallMechanicalLeg
left leg
0.2
Bottom
-
-
SmallMechanicalFoot (left foot)
-
SmallMechanicalFoot
left foot
0.2
-
-
-
-
-
SmallMechanicalLeg
right leg
0.2
Bottom
-
-
SmallMechanicalFoot (right foot)
-
SmallMechanicalFoot
right foot
0.2
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Light mech with blade
Def Name: Mech_Agrihand
Label: light mech with blade
MechanicalThorax
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (sight sensor)
HearingSensor (hearing sensor)
SmellSensor
MechanicalShoulder (right shoulder)
MechanicalArm (right arm)
SmallMechanicalLeg (left leg)
SmallMechanicalFoot (left foot)
SmallMechanicalLeg (right leg)
SmallMechanicalFoot (right foot)
Reactor
FluidReprocessor
MechanicalThorax
-
-
Middle
Outside
-
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (sight sensor)
HearingSensor (hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
sight sensor
0.13
-
-
-
-
-
HearingSensor
hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalShoulder
right shoulder
0.17
-
-
-
MechanicalArm (right arm)
-
MechanicalArm
right arm
0.85
-
-
-
-
Blade
right blade
0.3
-
-
-
-
SmallMechanicalLeg
left leg
0.2
Bottom
-
-
SmallMechanicalFoot (left foot)
-
SmallMechanicalFoot
left foot
0.2
-
-
-
-
-
SmallMechanicalLeg
right leg
0.2
Bottom
-
-
SmallMechanicalFoot (right foot)
-
SmallMechanicalFoot
right foot
0.2
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Medium
Scorcher
Def Name: Scorcher
Label: scorcher
MechanicalThoraxCanManipulate
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalLeg (front left leg)
MechanicalFoot (front left foot)
MechanicalLeg (front right leg)
MechanicalFoot (front right foot)
MechanicalLeg (rear left leg)
MechanicalFoot (rear left foot)
MechanicalLeg (rear right leg)
MechanicalFoot (rear right foot)
Reactor
FluidReprocessor
FluidReprocessor
MechanicalThoraxCanManipulate
-
-
Middle
Outside
-
MechanicalNeck
MechanicalLeg (front left leg)
MechanicalLeg (front right leg)
MechanicalLeg (rear left leg)
MechanicalLeg (rear right leg)
Reactor
FluidReprocessor
FluidReprocessor
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.2
-
-
-
-
-
SightSensor
right sight sensor
0.2
-
-
-
-
-
HearingSensor
left hearing sensor
0.05
-
-
-
-
-
HearingSensor
right hearing sensor
0.05
-
-
-
-
-
SmellSensor
-
0.06
-
-
-
-
-
MechanicalLeg
front left leg
0.18
Bottom
-
-
MechanicalFoot (front left foot)
-
MechanicalFoot
front left foot
0.5
-
-
-
-
MechanicalLeg
front right leg
0.18
Bottom
-
-
MechanicalFoot (front right foot)
-
MechanicalFoot
front right foot
0.5
-
-
-
-
MechanicalLeg
rear left leg
0.18
Bottom
-
-
MechanicalFoot (rear left foot)
-
MechanicalFoot
rear left foot
0.5
-
-
-
-
-
MechanicalLeg
rear right leg
0.18
Bottom
-
-
MechanicalFoot (rear right foot)
-
MechanicalFoot
rear right foot
0.5
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Apocriton
Def Name: Apocriton
Label: apocriton
MechanicalThoraxCanManipulate
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalLeg (front left leg)
MechanicalFoot (front left foot)
MechanicalLeg (front right leg)
MechanicalFoot (front right foot)
MechanicalLeg (rear left leg)
MechanicalFoot (rear left foot)
MechanicalLeg (rear right leg)
MechanicalFoot (rear right foot)
Reactor
FluidReprocessor
FluidReprocessor
MechanicalThoraxCanManipulate
-
-
Middle
Outside
-
MechanicalNeck
MechanicalLeg (front left leg)
MechanicalLeg (front right leg)
MechanicalLeg (rear left leg)
MechanicalLeg (rear right leg)
Reactor
FluidReprocessor
FluidReprocessor
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.2
-
-
-
-
-
SightSensor
right sight sensor
0.2
-
-
-
-
-
HearingSensor
left hearing sensor
0.05
-
-
-
-
-
HearingSensor
right hearing sensor
0.05
-
-
-
-
-
SmellSensor
-
0.06
-
-
-
-
-
MechanicalLeg
front left leg
0.18
Bottom
-
-
MechanicalFoot (front left foot)
-
MechanicalFoot
front left foot
0.5
-
-
-
-
MechanicalLeg
front right leg
0.18
Bottom
-
-
MechanicalFoot (front right foot)
-
MechanicalFoot
front right foot
0.5
-
-
-
-
MechanicalLeg
rear left leg
0.18
Bottom
-
-
MechanicalFoot (rear left foot)
-
MechanicalFoot
rear left foot
0.5
-
-
-
-
-
MechanicalLeg
rear right leg
0.18
Bottom
-
-
MechanicalFoot (rear right foot)
-
MechanicalFoot
rear right foot
0.5
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Heavy
Heavy mech with power claws
Def Name: Mech_Tunneler
Label: heavy mech with power claws
MechanicalThorax
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalShoulder (left shoulder)
MechanicalArm (left arm)
PowerClaw (left power claw)
MechanicalShoulder (right shoulder)
MechanicalArm (right arm)
PowerClaw (right power claw)
MechanicalLeg (left leg)
MechanicalFoot (left foot)
MechanicalLeg (right leg)
MechanicalFoot (right foot)
Reactor
FluidReprocessor
FluidReprocessor
MechanicalThorax
-
-
Middle
Outside
-
MechanicalNeck
MechanicalShoulder (left shoulder)
MechanicalShoulder (right shoulder)
MechanicalLeg (left leg)
MechanicalLeg (right leg)
Reactor
FluidReprocessor
FluidReprocessor
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.13
-
-
-
-
-
SightSensor
right sight sensor
0.13
-
-
-
-
-
HearingSensor
left hearing sensor
0.10
-
-
-
-
-
HearingSensor
right hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalShoulder
left shoulder
0.17
-
-
-
-
MechanicalArm
left arm
0.85
-
-
-
PowerClaw (left power claw)
-
PowerClaw
left power claw
0.2
Bottom
-
-
-
MechanicalShoulder
right shoulder
0.17
-
-
-
MechanicalArm (right arm)
-
MechanicalArm
right arm
0.85
-
-
-
PowerClaw (right power claw)
-
PowerClaw
right power claw
0.2
Bottom
-
-
-
MechanicalLeg
left leg
0.2
Bottom
-
-
MechanicalFoot (left foot)
-
MechanicalFoot
left foot
0.2
-
-
-
-
-
MechanicalLeg
right leg
0.2
Bottom
-
-
MechanicalFoot (right foot)
-
MechanicalFoot
right foot
0.2
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
Superheavy
Diabolus
Def Name: Mech_Diabolus
Label: diabolus
MechanicalDiabolusBodyFirstRing
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalDiabolusBodySecondRing
Reactor
DiabolusCapacitor
DiabolusCapacitor
MechanicalDiabolusBodyThirdRing
MechanicalDiabolusBodyFourthRing
MechanicalDiabolusBodyFifthRing
MechanicalDiabolusBodySixthRing
BulbTurret (bulb turret)
MechanicalDiabolusBodyFirstRing
-
-
Middle
Outside
MechanicalHead
MechanicalDiabolusBodySecondRing
BulbTurret (bulb turret)
-
MechanicalHead
-
0.1
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (left hearing sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.13
-
-
-
-
-
SightSensor
right sight sensor
0.13
-
-
-
-
-
HearingSensor
left hearing sensor
0.10
-
-
-
-
-
HearingSensor
right hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalDiabolusBodySecondRing
-
0.75
-
-
-
Reactor
DiabolusCapacitor
DiabolusCapacitor
MechanicalDiabolusBodyThirdRing
-
Reactor
-
0.05
-
Inside
-
-
-
DiabolusCapacitor
-
0.1
-
Outside
-
-
-
DiabolusCapacitor
-
0.1
-
Outside
-
-
-
MechanicalDiabolusBodyThirdRing
-
0.7
-
-
-
MechanicalDiabolusBodyFourthRing
-
MechanicalDiabolusBodyFourthRing
-
0.7
-
-
-
MechanicalDiabolusBodyFifthRing
-
MechanicalDiabolusBodyFifthRing
-
0.6
-
-
-
MechanicalDiabolusBodySixthRing
-
MechanicalDiabolusBodySixthRing
-
0.5
-
-
-
-
FluidReprocessor
-
0.05
-
Inside
-
-
-
BulbTurret
bulb turret
0.05
-
-
-
-
Centurion
Def Name: Mech_Centurion
Label: centurion
MechanicalThoraxCanManipulate
MechanicalNeck
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalLeg (front left leg)
MechanicalFoot (front left foot)
MechanicalLeg (front right leg)
MechanicalFoot (front right foot)
MechanicalLeg (rear left leg)
MechanicalFoot (rear left foot)
MechanicalLeg (rear right leg)
MechanicalFoot (rear right foot)
Reactor
FluidReprocessor
FluidReprocessor
BulbTurret (bulb turret)
MechanicalThoraxCanManipulate
-
-
Middle
Outside
MechanicalNeck
MechanicalLeg (front left leg)
MechanicalLeg (front right leg)
MechanicalLeg (rear left leg)
MechanicalLeg (rear right leg)
Reactor
FluidReprocessor
FluidReprocessor
BulbTurret (bulb turret)
-
MechanicalNeck
-
0.10
Top
-
-
-
MechanicalHead
-
0.80
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.13
-
-
-
-
-
SightSensor
right sight sensor
0.13
-
-
-
-
-
HearingSensor
left hearing sensor
0.10
-
-
-
-
-
HearingSensor
right hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalLeg
front left leg
0.16
Bottom
-
-
MechanicalFoot (front left foot)
-
MechanicalFoot
front left foot
0.5
-
-
-
-
MechanicalLeg
front right leg
0.16
Bottom
-
-
MechanicalFoot (front right foot)
-
MechanicalFoot
front right foot
0.5
-
-
-
-
MechanicalLeg
rear left leg
0.16
Bottom
-
-
MechanicalFoot (rear left foot)
-
MechanicalFoot
rear left foot
0.5
-
-
-
-
-
MechanicalLeg
rear right leg
0.16
Bottom
-
-
MechanicalFoot (rear right foot)
-
MechanicalFoot
rear right foot
0.5
-
-
-
-
-
Reactor
-
0.06
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
FluidReprocessor
-
0.04
-
Inside
-
-
-
BulbTurret
bulb turret
0.05
-
-
-
-
War queen
Def Name: Mech_Warqueen
Label: war queen
MechanicalWarqueenBodyFirstRing
MechanicalHead
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (right hearing sensor)
SmellSensor
MechanicalWarqueenBodySecondRing
Reactor
MechanicalWarqueenBodyThirdRing
MechanicalWarqueenBodyFourthRing
MechanicalWarqueenBodyFifthRing
FluidReprocessor
MechanicalWarqueenFormingPod
BulbTurret (bulb turret)
MechanicalWarqueenBodyFirstRing
-
-
Middle
Outside
MechanicalHead
MechanicalWarqueenBodySecondRing
BulbTurret (bulb turret)
-
MechanicalHead
-
0.1
-
-
ArtificialBrain
SightSensor (left sight sensor)
SightSensor (right sight sensor)
HearingSensor (right hearing sensor)
SmellSensor
-
ArtificialBrain
-
0.10
-
Inside
-
-
-
SightSensor
left sight sensor
0.13
-
-
-
-
-
SightSensor
right sight sensor
0.13
-
-
-
-
-
HearingSensor
left hearing sensor
0.10
-
-
-
-
-
HearingSensor
right hearing sensor
0.10
-
-
-
-
-
SmellSensor
-
0.10
-
-
-
-
-
MechanicalWarqueenBodySecondRing
-
0.75
-
-
-
Reactor
MechanicalWarqueenBodyThirdRing
-
Reactor
-
0.05
-
Inside
-
-
-
MechanicalWarqueenBodyThirdRing
-
0.8
-
-
-
MechanicalWarqueenBodyFourthRing
-
MechanicalWarqueenBodyFourthRing
-
0.7
-
-
-
MechanicalWarqueenBodyFifthRing
-
MechanicalWarqueenBodyFifthRing
-
0.6
-
-
-
FluidReprocessor
MechanicalWarqueenFormingPod
-
FluidReprocessor
-
0.05
-
Inside
-
-
-
MechanicalWarqueenFormingPod
-
0.5
Middle
Inside
-
-
-
BulbTurret
bulb turret
0.05
-
-
-
-
Snake
Def Name: Snake
Label: snake
SnakeBody
-
-
Middle
Outside
-
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
SnakeHead
-
Stomach
-
0.05
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.05
-
Inside
-
-
-
SnakeHead
-
0.20
-
-
Skull
Eye (left eye)
Eye (right eye)
Nose
SnakeMouth
-
Skull
-
0.30
-
Inside
-
-
Brain
-
0.50
-
Inside
-
-
-
Eye
left eye
0.10
-
-
-
-
-
Eye
right eye
0.10
-
-
-
-
-
Nose
-
0.15
-
-
-
-
-
SnakeMouth
-
0.15
-
-
-
-
Quadruped
Quadruped animal (with paws)
Def Name: QuadrupedAnimalWithPaws
Label: quadruped animal
Body
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.22
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.25
-
Inside
-
-
Brain
-
0.70
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.10
-
-
-
-
-
AnimalJaw
-
0.10
-
-
-
-
Leg
front left leg
0.07
Bottom
-
-
-
Paw
front left paw
0.15
-
-
-
-
Leg
front right leg
0.07
Bottom
-
-
-
Paw
front right paw
0.15
-
-
-
-
Leg
rear left leg
0.07
Bottom
-
-
-
Paw
rear left paw
0.15
-
-
-
-
-
Leg
rear right leg
0.07
Bottom
-
-
-
Paw
rear right paw
0.15
-
-
-
-
-
Quadruped animal (with paws and tail)
Def Name: QuadrupedAnimalWithPawsAndTail
Label: quadruped animal
Body
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Tail
-
0.07
-
-
-
-
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.20
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.25
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.1
-
-
-
-
-
AnimalJaw
-
0.1
-
-
-
-
Leg
front left leg
0.07
Bottom
-
-
-
Paw
front left paw
0.15
-
-
-
-
Leg
front right leg
0.07
Bottom
-
-
-
Paw
front right paw
0.15
-
-
-
-
Leg
rear left leg
0.07
Bottom
-
-
-
Paw
rear left paw
0.15
-
-
-
-
-
Leg
rear right leg
0.07
Bottom
-
-
-
Paw
rear right paw
0.15
-
-
-
-
-
Quadruped animal (with hooves)
Def Name: QuadrupedAnimalWithHooves
Label: quadruped animal
Body
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.22
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.25
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.1
-
-
-
-
-
AnimalJaw
-
0.1
-
-
-
-
Leg
front left leg
0.07
Bottom
-
-
Hoof
front left hoof
0.15
-
-
-
-
-
Leg
front right leg
0.07
Bottom
-
-
Hoof
front right hoof
0.15
-
-
-
-
-
Leg
rear left leg
0.07
Bottom
-
-
-
Hoof
rear left hoof
0.15
-
-
-
-
-
Leg
rear right leg
0.07
Bottom
-
-
-
Hoof
rear right hoof
0.15
-
-
-
-
-
Quadruped animal (with hooves and hump)
Def Name: QuadrupedAnimalWithHoovesAndHump
Label: quadruped animal
Body
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Hump
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Hump
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Hump
-
0.10
Top
-
-
-
-
Neck
-
0.18
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.25
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.1
-
-
-
-
-
AnimalJaw
-
0.1
-
-
-
-
Leg
front left leg
0.065
Bottom
-
-
Hoof
front left hoof
0.15
-
-
-
-
-
Leg
front right leg
0.065
Bottom
-
-
Hoof
front right hoof
0.15
-
-
-
-
-
Leg
rear left leg
0.065
Bottom
-
-
-
Hoof
rear left hoof
0.15
-
-
-
-
-
Leg
rear right leg
0.065
Bottom
-
-
-
Hoof
rear right hoof
0.15
-
-
-
-
-
Quadruped animal (with hooves and tusks)
Def Name: QuadrupedAnimalWithHoovesAndTusks
Label: quadruped animal
Body
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Tusk (left tusk)
Tusk (right tusk)
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.26
Top
-
-
-
Head
-
0.80
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.20
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.09
-
-
-
-
-
Eye
right eye
0.09
-
-
-
-
-
Ear
left ear
0.06
-
-
-
-
-
Ear
right ear
0.06
-
-
-
-
-
Nose
-
0.06
-
-
-
-
-
AnimalJaw
-
0.3
-
-
Tusk (left tusk)
Tusk (right tusk)
-
Tusk
left tusk
0.4
-
-
-
-
Tusk
right tusk
0.4
-
-
-
-
Leg
front left leg
0.065
Bottom
-
-
Hoof
front left hoof
0.15
-
-
-
-
-
Leg
front right leg
0.065
Bottom
-
-
Hoof
front right hoof
0.15
-
-
-
-
-
Leg
rear left leg
0.065
Bottom
-
-
-
Hoof
rear left hoof
0.15
-
-
-
-
-
Leg
rear right leg
0.065
Bottom
-
-
-
Hoof
rear right hoof
0.15
-
-
-
-
-
Quadruped animal (with hooves, tusks, and trunk)
Def Name: QuadrupedAnimalWithHoovesTusksAndTrunk
Label: quadruped animal
Body
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Trunk
AnimalJaw
Tusk (left tusk)
Tusk (right tusk)
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.32
Top
-
-
-
Head
-
0.80
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Trunk
AnimalJaw
-
Skull
-
0.15
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.06
-
-
-
-
-
Eye
right eye
0.06
-
-
-
-
-
Ear
left ear
0.06
-
-
-
-
-
Ear
right ear
0.06
-
-
-
-
-
Trunk
-
0.28
-
-
-
-
-
AnimalJaw
-
0.28
-
-
Tusk (left tusk)
Tusk (right tusk)
-
Tusk
left tusk
0.4
-
-
-
-
Tusk
right tusk
0.4
-
-
-
-
Leg
front left leg
0.06
Bottom
-
-
Hoof
front left hoof
0.15
-
-
-
-
-
Leg
front right leg
0.06
Bottom
-
-
Hoof
front right hoof
0.15
-
-
-
-
-
Leg
rear left leg
0.06
Bottom
-
-
-
Hoof
rear left hoof
0.15
-
-
-
-
-
Leg
rear right leg
0.06
Bottom
-
-
-
Hoof
rear right hoof
0.15
-
-
-
-
-
Quadruped animal (with hooves and horn)
Def Name: QuadrupedAnimalWithHoovesAndHorn
Label: quadruped animal
Body
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Tusk (left tusk)
Tusk (right tusk)
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.28
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.15
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.09
-
-
-
-
-
Eye
right eye
0.09
-
-
-
-
-
Ear
left ear
0.06
-
-
-
-
-
Ear
right ear
0.06
-
-
-
-
-
Nose
-
0.35
-
-
-
-
Horn
-
0.85
-
-
-
-
AnimalJaw
-
0.1
-
-
-
-
Leg
front left leg
0.065
Bottom
-
-
Hoof
front left hoof
0.15
-
-
-
-
-
Leg
front right leg
0.065
Bottom
-
-
Hoof
front right hoof
0.15
-
-
-
-
-
Leg
rear left leg
0.065
Bottom
-
-
-
Hoof
rear left hoof
0.15
-
-
-
-
-
Leg
rear right leg
0.065
Bottom
-
-
-
Hoof
rear right hoof
0.15
-
-
-
-
-
Quadruped animal (with claws, tail, and jowl)
Def Name: QuadrupedAnimalWithClawsTailAndJowl
Label: quadruped animal
Body
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Jowl
Leg (front left leg)
FrontClaw (front left leg first claw)
FrontClaw (front left leg second claw)
FrontClaw (front left leg third claw)
FrontClaw (front left leg fourth claw)
FrontClaw (front left leg fifth claw)
Leg (front right leg)
FrontClaw (front right leg first claw)
FrontClaw (front right leg second claw)
FrontClaw (front right leg third claw)
FrontClaw (front right leg fourth claw)
FrontClaw (front right leg fifth claw)
Leg (rear left leg)
RearClaw (rear left leg first claw)
RearClaw (rear left leg second claw)
RearClaw (rear left leg third claw)
RearClaw (rear left leg fourth claw)
RearClaw (rear left leg fifth claw)
Leg (rear right leg)
RearClaw (rear right leg first claw)
RearClaw (rear right leg second claw)
RearClaw (rear right leg third claw)
RearClaw (rear right leg fourth claw)
RearClaw (rear right leg fifth claw)
Body
-
-
Middle
Outside
-
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Tail
-
0.05
-
-
-
-
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.24
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Jowl
-
Skull
-
0.24
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.09
-
-
-
-
-
Eye
right eye
0.09
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.1
-
-
-
-
-
AnimalJaw
-
0.1
-
-
-
-
Jowl
-
0.1
-
-
-
-
-
Leg
front left leg
0.065
Bottom
-
-
FrontClaw (front left leg first claw)
FrontClaw (front left leg second claw)
FrontClaw (front left leg third claw)
FrontClaw (front left leg fourth claw)
FrontClaw (front left leg fifth claw)
-
FrontClaw
front left leg first claw
0.05
-
-
-
-
FrontClaw
front left leg second claw
0.05
-
-
-
-
FrontClaw
front left leg third claw
0.05
-
-
-
-
FrontClaw
front left leg fourth claw
0.05
-
-
-
-
FrontClaw
front left leg fifth claw
0.05
-
-
-
-
Leg
front right leg
0.065
Bottom
-
-
FrontClaw (front right leg first claw)
FrontClaw (front right leg second claw)
FrontClaw (front right leg third claw)
FrontClaw (front right leg fourth claw)
FrontClaw (front right leg fifth claw)
-
FrontClaw
front right leg first claw
0.05
-
-
-
-
FrontClaw
front right leg second claw
0.05
-
-
-
-
FrontClaw
front right leg third claw
0.05
-
-
-
-
FrontClaw
front right leg fourth claw
0.05
-
-
-
-
FrontClaw
front right leg fifth claw
0.05
-
-
-
-
Leg
rear left leg
0.065
Bottom
-
-
RearClaw (rear left leg first claw)
RearClaw (rear left leg second claw)
RearClaw (rear left leg third claw)
RearClaw (rear left leg fourth claw)
RearClaw (rear left leg fifth claw)
-
RearClaw
rear left leg first claw
0.05
-
-
-
-
-
RearClaw
rear left leg second claw
0.05
-
-
-
-
-
RearClaw
rear left leg third claw
0.05
-
-
-
-
-
RearClaw
rear left leg fourth claw
0.05
-
-
-
-
-
RearClaw
rear left leg fifth claw
0.05
-
-
-
-
-
Leg
rear right leg
0.065
Bottom
-
-
RearClaw (rear right leg first claw)
RearClaw (rear right leg second claw)
RearClaw (rear right leg third claw)
RearClaw (rear right leg fourth claw)
RearClaw (rear right leg fifth claw)
-
RearClaw
rear right leg first claw
0.05
-
-
-
-
-
RearClaw
rear right leg second claw
0.05
-
-
-
-
-
RearClaw
rear right leg third claw
0.05
-
-
-
-
-
RearClaw
rear right leg fourth claw
0.05
-
-
-
-
-
RearClaw
rear right leg fifth claw
0.05
-
-
-
-
-
Turtle-like
Def Name: TurtleLike
Label: turtle-like
TurtleShell
Plastron
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Head
Brain
Eye (left eye)
Eye (right eye)
Nose
TurtleBeak
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
TurtleShell
-
-
Middle
Outside
-
Plastron
Tail
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Head
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Plastron
-
0.06
Bottom
-
-
-
-
Tail
-
0.05
-
-
-
-
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Head
-
0.17
-
-
Brain
Eye (left eye)
Eye (right eye)
Nose
TurtleBeak
-
Brain
-
0.18
-
Inside
-
-
-
Eye
left eye
0.15
-
-
-
-
-
Eye
right eye
0.15
-
-
-
-
-
Nose
-
0.15
-
-
-
-
-
TurtleBeak
-
0.20
-
-
-
-
Leg
front left leg
0.05
Bottom
-
-
-
-
Leg
front right leg
0.05
Bottom
-
-
-
-
Leg
rear left leg
0.05
Bottom
-
-
-
-
Leg
rear right leg
0.05
Bottom
-
-
-
-
Monkey
Def Name: Monkey
Label: monkey
Torso
Tail
Clavicle (left clavicle)
Clavicle (right clavicle)
Ribcage
Sternum
Pelvis
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
Shoulder (left shoulder)
Arm (left arm)
Humerus (left humerus)
Radius (left radius)
Hand (left hand)
Finger (left pinky)
Finger (left ring finger)
Finger (left middle finger)
Finger (left index finger)
Finger (left thumb)
Shoulder (right shoulder)
Arm (right arm)
Humerus (right humerus)
Radius (right radius)
Hand (right hand)
Finger (right pinky)
Finger (right ring finger)
Finger (right middle finger)
Finger (right index finger)
Finger (right thumb)
Leg (left leg)
Femur (left femur)
Tibia (left tibia)
Foot (left foot)
Toe (left little toe)
Toe (left fourth toe)
Toe (left middle toe)
Toe (left second toe)
Toe (left big toe)
Leg (right leg)
Femur (right femur)
Tibia (right tibia)
Foot (right foot)
Toe (right little toe)
Toe (right fourth toe)
Toe (right middle toe)
Toe (right second toe)
Toe (right big toe)
Torso
-
-
Middle
Outside
-
Tail
Clavicle (left clavicle)
Clavicle (right clavicle)
Ribcage
Sternum
Pelvis
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Shoulder (left shoulder)
Shoulder (right shoulder)
Leg (left leg)
Leg (right leg)
-
Tail
-
0.02
Bottom
-
-
-
-
Clavicle
left clavicle
0.01
Top
Inside
-
-
-
Clavicle
right clavicle
0.01
Top
Inside
-
-
-
Ribcage
-
0.045
-
Inside
-
-
-
Sternum
-
0.005
-
Inside
-
-
-
Pelvis
-
0.01
Bottom
Inside
-
-
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.04
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.10
Top
-
-
-
Head
-
0.72
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.18
-
Inside
-
-
Brain
-
0.7
-
-
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.1
-
-
-
-
-
AnimalJaw
-
0.1
-
-
-
-
Shoulder
left shoulder
0.1
-
-
-
-
Arm
left arm
0.85
-
-
-
Humerus (left humerus)
Radius (left radius)
Hand (left hand)
-
Humerus
left humerus
0.1
-
Inside
-
-
-
Radius
left radius
0.1
-
Inside
-
-
-
Hand
left hand
0.25
Bottom
-
-
Finger (left pinky)
Finger (left ring finger)
Finger (left middle finger)
Finger (left index finger)
Finger (left thumb)
-
Finger
left pinky
0.11
-
-
-
-
Finger
left ring finger
0.13
-
-
-
-
Finger
left middle finger
0.15
-
-
-
-
Finger
left index finger
0.14
-
-
-
-
Finger
left thumb
0.15
-
-
-
-
Shoulder
right shoulder
0.1
-
-
-
-
Arm
right arm
0.85
-
-
-
Humerus (right humerus)
Radius (right radius)
Hand (right hand)
-
Humerus
right humerus
0.1
-
Inside
-
-
-
Radius
right radius
0.1
-
Inside
-
-
-
Hand
right hand
0.25
Bottom
-
-
Finger (right pinky)
Finger (right ring finger)
Finger (right middle finger)
Finger (right index finger)
Finger (right thumb)
-
Finger
right pinky
0.11
-
-
-
-
Finger
right ring finger
0.13
-
-
-
-
Finger
right middle finger
0.15
-
-
-
-
Finger
right index finger
0.14
-
-
-
-
Finger
right thumb
0.15
-
-
-
-
Leg
left leg
0.1
Bottom
-
-
Femur (left femur)
Tibia (left tibia)
Foot (left foot)
-
Femur
left femur
0.1
-
Inside
-
-
-
Tibia
left tibia
0.1
-
Inside
-
-
-
Foot
left foot
0.2
-
-
-
Toe (left little toe)
Toe (left fourth toe)
Toe (left middle toe)
Toe (left second toe)
Toe (left big toe)
-
Toe
left little toe
0.10
-
-
-
-
-
Toe
left fourth toe
0.12
-
-
-
-
-
Toe
left middle toe
0.14
-
-
-
-
-
Toe
left second toe
0.15
-
-
-
-
-
Toe
left big toe
0.16
-
-
-
-
-
Leg
right leg
0.1
Bottom
-
-
Femur (right femur)
Tibia (right tibia)
Foot (right foot)
-
Femur
right femur
0.1
-
Inside
-
-
-
Tibia
right tibia
0.1
-
Inside
-
-
-
Foot
right foot
0.2
-
-
-
Toe (right little toe)
Toe (right fourth toe)
Toe (right middle toe)
Toe (right second toe)
Toe (right big toe)
-
Toe
right little toe
0.11
-
-
-
-
-
Toe
right fourth toe
0.12
-
-
-
-
-
Toe
right middle toe
0.14
-
-
-
-
-
Toe
right second toe
0.15
-
-
-
-
-
Toe
right big toe
0.16
-
-
-
-
-
Humanlike
defName: Human
label: human
Torso
Ribcage
Sternum
Pelvis
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Head
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
Jaw
Shoulder (left shoulder)
Clavicle (left clavicle)
Arm (left arm)
Humerus (left humerus)
Radius (left radius)
Hand (left hand)
Finger (left pinky)
Finger (left ring finger)
Finger (left middle finger)
Finger (left index finger)
Finger (left thumb)
Shoulder (right shoulder)
Clavicle (right clavicle)
Arm (right arm)
Humerus (right humerus)
Radius (right radius)
Hand (right hand)
Finger (right pinky)
Finger (right ring finger)
Finger (right middle finger)
Finger (right index finger)
Finger (right thumb)
Waist
Leg (left leg)
Femur (left femur)
Tibia (left tibia)
Foot (left foot)
Toe (left little toe)
Toe (left fourth toe)
Toe (left middle toe)
Toe (left second toe)
Toe (left big toe)
Leg (right leg)
Femur (right femur)
Tibia (right tibia)
Foot (right foot)
Toe (right little toe)
Toe (right fourth toe)
Toe (right middle toe)
Toe (right second toe)
Toe (right big toe)
Torso
Middle
Outside
Ribcage
Sternum
Pelvis
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Shoulder (left shoulder)
Shoulder (right shoulder)
Waist
Leg (left leg)
Leg (right leg)
Ribcage
0.036
Inside
Sternum
0.015
Inside
Pelvis
0.025
Bottom
Inside
Spine
0.025
Inside
Stomach
0.025
Inside
Heart
0.020
Inside
Lung
left lung
0.025
Inside
Lung
right lung
0.025
Inside
Kidney
left kidney
0.017
Inside
Kidney
right kidney
0.017
Inside
Liver
0.025
Inside
Neck
0.075
Top
Head
0.80
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
Jaw
Skull
0.18
Inside
Brain
0.8
Eye
left eye
0.07
woundAnchorTag: LeftEye
flipGraphic: true
visibleHediffRots:
Eye
right eye
0.07
woundAnchorTag: RightEye
visibleHediffRots:
Ear
left ear
0.07
flipGraphic: true
Ear
right ear
0.07
Nose
0.10
Jaw
0.15
Tongue
0.001
Inside
Shoulder
left shoulder
0.12
Clavicle (left clavicle)
Arm (left arm)
woundAnchorTag: LeftShoulder
flipGraphic: true
Clavicle
left clavicle
0.09
Top
Inside
flipGraphic: true
Arm
left arm
0.77
Humerus (left humerus)
Radius (left radius)
Hand (left hand)
flipGraphic: true
Humerus
left humerus
0.1
Inside
Radius
left radius
0.1
Inside
Hand
left hand
0.14
Bottom
Finger (left pinky)
Finger (left ring finger)
Finger (left middle finger)
Finger (left index finger)
Finger (left thumb)
flipGraphic: true
Finger
left pinky
0.06
Finger
left ring finger
0.07
Finger
left middle finger
0.08
Hands
LeftHand
MiddleFingers
Finger
left index finger
0.07
Finger
left thumb
0.08
Shoulder
right shoulder
0.12
Clavicle (right clavicle)
Arm (right arm)
woundAnchorTag: RightShoulder
Clavicle
right clavicle
0.09
Top
Inside
Arm
right arm
0.77
Humerus (right humerus)
Radius (right radius)
Hand (right hand)
Humerus
right humerus
0.1
Inside
Radius
right radius
0.1
Inside
Hand
right hand
0.14
Bottom
Finger (right pinky)
Finger (right ring finger)
Finger (right middle finger)
Finger (right index finger)
Finger (right thumb)
Finger
right pinky
0.06
Finger
right ring finger
0.07
Finger
right middle finger
0.08
Hands
RightHand
MiddleFingers
Finger
right index finger
0.07
Finger
right thumb
0.08
Waist
0
Bottom
Leg
left leg
0.14
Bottom
Femur (left femur)
Tibia (left tibia)
Foot (left foot)
woundAnchorTag: LeftLeg
flipGraphic: true
Femur
left femur
0.1
Inside
Tibia
left tibia
0.1
Inside
Foot
left foot
0.1
Toe (left little toe)
Toe (left fourth toe)
Toe (left middle toe)
Toe (left second toe)
Toe (left big toe)
flipGraphic: true
Toe
left little toe
0.06
Toe
left fourth toe
0.07
Toe
left middle toe
0.08
Toe
left second toe
0.09
Toe
left big toe
0.09
Leg
right leg
0.14
Bottom
Femur (right femur)
Tibia (right tibia)
Foot (right foot)
woundAnchorTag: RightLeg
Femur
right femur
0.1
Inside
Tibia
right tibia
0.1
Inside
Foot
right foot
0.1
Toe (right little toe)
Toe (right fourth toe)
Toe (right middle toe)
Toe (right second toe)
Toe (right big toe)
Toe
right little toe
0.06
Toe
right fourth toe
0.07
Toe
right middle toe
0.08
Toe
right second toe
0.09
Toe
right big toe
0.09
Entities
Noctol
Def Name: Noctol
Label: noctol
Body
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Leg (front left leg)
Leg (front right leg)
Leg (rear left leg)
Leg (rear right leg)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.22
Top
-
-
-
Head
-
0.75
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
Nose
AnimalJaw
-
Skull
-
0.25
-
Inside
-
-
Brain
-
0.70
-
Inside
-
-
-
Eye
left eye
0.12
-
-
-
-
-
Eye
right eye
0.12
-
-
-
-
-
Ear
left ear
0.08
-
-
-
-
-
Ear
right ear
0.08
-
-
-
-
-
Nose
-
0.10
-
-
-
-
-
AnimalJaw
-
0.10
-
-
-
-
Leg
front left leg
0.07
Bottom
-
-
NoctolClaw (front left claw)
-
NoctolClaw
front left claw
0.15
-
-
-
-
Leg
front right leg
0.07
Bottom
-
-
NoctolClaw (front right claw)
-
NoctolClaw
front right claw
0.15
-
-
-
-
Leg
rear left leg
0.07
Bottom
-
-
NoctolClaw (rear left claw)
-
NoctolClaw
rear left claw
0.15
-
-
-
-
-
Leg
rear right leg
0.07
Bottom
-
-
NoctolClaw (rear right claw)
-
NoctolClaw
rear right claw
0.15
-
-
-
-
-
Nociosphere
Def Name: Nociosphere
Label: nociosphere
NociosphereShell
-
-
Middle
Outside
NociosphereCore
ShellSection
ShellSection
ShellSection
ShellSection
-
NociosphereCore
-
0.05
-
Inside
-
-
-
ShellSection
-
0.2
-
Outside
-
-
-
ShellSection
-
0.2
-
Outside
-
-
-
ShellSection
-
0.2
-
Outside
-
-
-
ShellSection
-
0.2
-
Outside
-
-
-
Metalhorror
Def Name: Metalhorror
Label: metalhorror
MetalhorrorTorso
-
-
Middle
Outside
MetalhorrorCore
MetalhorrorNeck
MetalhorrorShoulder (right shoulder)
MetalhorrorShoulder (left shoulder)
MetalhorrorLeg (left leg)
MetalhorrorLeg (right leg)
-
MetalhorrorCore
-
0.05
-
Inside
-
-
-
MetalhorrorNeck
-
0.18
Top
-
-
-
MetalhorrorHead
-
0.75
-
-
-
MetalhorrorBrain
-
0.7
-
Inside
-
-
-
MetalhorrorShoulder
right shoulder
0.17
-
-
-
MetalhorrorArm (right arm)
-
MetalhorrorArm
right arm
0.85
-
-
-
MetalhorrorBlade (right blade)
-
MetalhorrorBlade
right blade
0.3
-
-
-
-
MetalhorrorShoulder
left shoulder
0.17
-
-
-
MetalhorrorArm (left arm)
-
MetalhorrorArm
left arm
0.85
-
-
-
MetalhorrorBlade (left blade)
-
MetalhorrorBlade
left blade
0.3
-
-
-
-
MetalhorrorLeg
left leg
0.2
Bottom
-
MetalhorrorFoot (left foot)
-
MetalhorrorFoot
left foot
0.1
-
-
-
-
MetalhorrorLeg
right leg
0.2
Bottom
-
MetalhorrorFoot (right foot)
-
MetalhorrorFoot
right foot
0.1
-
-
-
-
Fleshmass Nucleus
Def Name: FleshmassNucleus
Label: fleshmass nucleus
FleshmassNucleusCore
-
-
Middle
Outside
-
-
Gorehulk
Def Name: Gorehulk
Label: gorehulk
Torso
-
-
Middle
Outside
SpineLauncher_Gorehulk (chest spine cluster)
Ribcage
Sternum
Pelvis
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Shoulder (left shoulder)
Shoulder (right shoulder)
Waist
Leg (left leg)
Leg (right leg)
-
SpineLauncher_Gorehulk
chest spine cluster
0.11
-
-
-
-
Ribcage
-
0.03
-
Inside
-
-
Sternum
-
0.015
-
Inside
-
-
Pelvis
-
0.02
Bottom
Inside
-
-
Spine
-
0.025
-
Inside
-
-
Stomach
-
0.025
-
Inside
-
-
Heart
-
0.020
-
Inside
-
-
Lung
left lung
0.025
-
Inside
-
-
Lung
right lung
0.025
-
Inside
-
-
Kidney
left kidney
0.017
-
Inside
-
-
Kidney
right kidney
0.017
-
Inside
-
-
Liver
-
0.025
-
Inside
-
-
Neck
-
0.075
Top
-
-
Head
-
0.80
-
-
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
Jaw
-
Skull
-
0.18
-
Inside
-
Brain
-
0.8
-
-
-
-
Eye
left eye
0.07
-
-
-
Wound Anchor Tag: LeftEye
Eye
right eye
0.07
-
-
-
Wound Anchor Tag: RightEye
Jaw
-
0.10
-
-
-
-
Shoulder
left shoulder
0.12
-
-
Clavicle (left clavicle)
FleshClub_Gorehulk (left flesh club)
SpineLauncher_Gorehulk (left spine cluster)
Wound Anchor Tag: LeftShoulder
Clavicle
left clavicle
0.09
Top
Inside
-
-
FleshClub_Gorehulk
left flesh club
0.6
-
-
-
-
SpineLauncher_Gorehulk
left spine cluster
0.3
-
-
-
-
Shoulder
right shoulder
0.12
-
-
Clavicle (right clavicle)
FleshClub_Gorehulk (right flesh club)
SpineLauncher_Gorehulk (right spine cluster)
Wound Anchor Tag: RightShoulder
Clavicle
right clavicle
0.09
Top
Inside
-
-
FleshClub_Gorehulk
right flesh club
0.6
-
-
-
-
SpineLauncher_Gorehulk
right spine cluster
0.3
-
-
-
-
Waist
-
0
Bottom
-
-
-
Leg
left leg
0.14
Bottom
-
Femur (left femur)
Tibia (left tibia)
Foot (left foot)
Wound Anchor Tag: LeftLeg
Femur
left femur
0.1
-
Inside
-
-
Tibia
left tibia
0.1
-
Inside
-
-
Foot
left foot
0.1
-
-
Toe (left little toe)
Toe (left fourth toe)
Toe (left middle toe)
Toe (left second toe)
Toe (left big toe)
-
Toe
left little toe
0.06
-
-
-
-
Toe
left fourth toe
0.07
-
-
-
-
Toe
left middle toe
0.08
-
-
-
-
Toe
left second toe
0.09
-
-
-
-
Toe
left big toe
0.09
-
-
-
-
Leg
right leg
0.14
Bottom
-
Femur (right femur)
Tibia (right tibia)
Foot (right foot)
Wound Anchor Tag: RightLeg
Femur
right femur
0.1
-
Inside
-
-
Tibia
right tibia
0.1
-
Inside
-
-
Foot
right foot
0.1
-
-
Toe (right little toe)
Toe (right fourth toe)
Toe (right middle toe)
Toe (right second toe)
Toe (right big toe)
-
Toe
right little toe
0.06
-
-
-
-
Toe
right fourth toe
0.07
-
-
-
-
Toe
right middle toe
0.08
-
-
-
-
Toe
right second toe
0.09
-
-
-
-
Toe
right big toe
0.09
-
-
-
-
Devourer
Def Name: Devourer
Label: devourer
MovingBody
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Fin (left fin)
Fin (right fin)
-
Spine
-
0.03
-
Inside
-
-
-
Stomach
-
0.03
-
Inside
-
-
-
Heart
-
0.03
-
Inside
-
-
-
Lung
left lung
0.03
-
Inside
-
-
-
Lung
right lung
0.03
-
Inside
-
-
-
Kidney
left kidney
0.03
-
Inside
-
-
-
Kidney
right kidney
0.03
-
Inside
-
-
-
Liver
-
0.03
-
Inside
-
-
-
Neck
-
0.32
Top
-
-
-
Head
-
0.80
-
-
Skull
Eye (left eye)
Eye (right eye)
Ear (left ear)
Ear (right ear)
-
Skull
-
0.15
-
Inside
-
-
Brain
-
0.7
-
Inside
-
-
-
Eye
left eye
0.06
-
-
-
-
-
Eye
right eye
0.06
-
-
-
-
-
Ear
left ear
0.06
-
-
-
-
-
Ear
right ear
0.06
-
-
-
-
-
Fin
left fin
0.06
Bottom
-
-
-
Fin
right fin
0.06
Bottom
-
-
-
Fleshbeasts
Bulbfreak
Def Name: Bulbfreak
Label: bulbfreak
MovingBodyFleshbeast
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
FleshbeastHead
-
Spine
-
0.025
-
Inside
-
-
-
Stomach
-
0.025
-
Inside
-
-
-
Heart
-
0.020
-
Inside
-
-
-
Lung
left lung
0.025
-
Inside
-
-
-
Lung
right lung
0.025
-
Inside
-
-
-
Kidney
left kidney
0.017
-
Inside
-
-
-
Kidney
right kidney
0.017
-
Inside
-
-
-
Liver
-
0.025
-
Inside
-
-
-
FleshbeastHead
-
0.4
-
-
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
Tentacle
Tentacle
Tentacle
Tentacle
Tentacle
-
Skull
-
0.18
-
Inside
-
Brain
-
0.8
-
-
-
-
Eye
left eye
0.02
-
-
-
-
Eye
right eye
0.02
-
-
-
-
Tentacle
-
0.15
-
Outside
-
-
Tentacle
-
0.15
-
Outside
-
-
Tentacle
-
0.15
-
Outside
-
-
Tentacle
-
0.15
-
Outside
-
-
Tentacle
-
0.15
-
Outside
-
-
Toughspike
Def Name: Toughspike
Label: toughspike
Torso
-
-
Middle
Outside
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Shoulder (left shoulder)
Shoulder (right shoulder)
FleshbeastLeg (left tentacle)
FleshbeastLeg (right tentacle)
-
Spine
-
0.025
-
Inside
-
-
Stomach
-
0.025
-
Inside
-
-
Heart
-
0.020
-
Inside
-
-
Lung
left lung
0.025
-
Inside
-
-
Lung
right lung
0.025
-
Inside
-
-
Kidney
left kidney
0.017
-
Inside
-
-
Kidney
right kidney
0.017
-
Inside
-
-
Liver
-
0.025
-
Inside
-
-
Neck
-
0.075
Top
-
-
FleshbeastHead
-
0.80
-
-
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
Jaw
-
Skull
-
0.18
-
Inside
-
Brain
-
0.8
-
-
-
-
Eye
left eye
0.07
-
-
-
-
Eye
right eye
0.07
-
-
-
-
Jaw
-
0.10
-
-
-
-
Shoulder
left shoulder
0.12
-
-
FleshbeastSpike (left arm spike)
-
FleshbeastSpike
left arm spike
0.77
-
-
-
-
Shoulder
right shoulder
0.12
-
-
FleshbeastSpike (right arm spike)
-
FleshbeastSpike
right arm spike
0.77
-
-
-
-
FleshbeastLeg
left tentacle
0.1
Bottom
-
-
-
FleshbeastLeg
right tentacle
0.1
Bottom
-
-
-
Trispike
Def Name: Trispike
Label: trispike
Torso
-
-
Middle
Outside
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Shoulder (left shoulder)
Shoulder (right shoulder)
FleshbeastLeg (left tentacle)
FleshbeastLeg (right tentacle)
-
Spine
-
0.025
-
Inside
FleshbeastSpike (back spike)
-
FleshbeastSpike
back spike
0.77
-
-
-
-
Stomach
-
0.025
-
Inside
-
-
Heart
-
0.020
-
Inside
-
-
Lung
left lung
0.025
-
Inside
-
-
Lung
right lung
0.025
-
Inside
-
-
Kidney
left kidney
0.017
-
Inside
-
-
Kidney
right kidney
0.017
-
Inside
-
-
Liver
-
0.025
-
Inside
-
-
Neck
-
0.075
Top
-
-
FleshbeastHead
-
0.80
-
-
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
Jaw
-
Skull
-
0.18
-
Inside
-
Brain
-
0.8
-
-
-
-
Eye
left eye
0.07
-
-
-
-
Eye
right eye
0.07
-
-
-
-
Jaw
-
0.10
-
-
-
-
Shoulder
left shoulder
0.12
-
-
FleshbeastSpike (left arm spike)
-
FleshbeastSpike
left arm spike
0.77
-
-
-
-
Shoulder
right shoulder
0.12
-
-
FleshbeastSpike (right arm spike)
-
FleshbeastSpike
right arm spike
0.77
-
-
-
-
FleshbeastLeg
left tentacle
0.1
Bottom
-
-
-
FleshbeastLeg
right tentacle
0.1
Bottom
-
-
-
Fingerspike
Def Name: Fingerspike
Label: fingerspike
Torso
-
-
Middle
Outside
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Neck
Shoulder (left shoulder)
Shoulder (right shoulder)
FleshbeastLeg (left tentacle)
FleshbeastLeg (right tentacle)
-
Spine
-
0.025
-
Inside
FleshbeastSpike (back spike)
-
FleshbeastSpike
back spike
0.77
-
-
-
-
Stomach
-
0.025
-
Inside
-
-
Heart
-
0.020
-
Inside
-
-
Lung
left lung
0.025
-
Inside
-
-
Lung
right lung
0.025
-
Inside
-
-
Kidney
left kidney
0.017
-
Inside
-
-
Kidney
right kidney
0.017
-
Inside
-
-
Liver
-
0.025
-
Inside
-
-
Neck
-
0.075
Top
-
-
FleshbeastHead
-
0.80
-
-
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
Jaw
-
Skull
-
0.18
-
Inside
-
Brain
-
0.8
-
-
-
-
Eye
left eye
0.07
-
-
-
-
Eye
right eye
0.07
-
-
-
-
Jaw
-
0.10
-
-
-
-
Shoulder
left shoulder
0.12
-
-
-
-
Shoulder
right shoulder
0.12
-
-
-
-
FleshbeastLeg
left tentacle
0.1
Bottom
-
-
-
FleshbeastLeg
right tentacle
0.1
Bottom
-
-
-
Dreadmeld
Def Name: Dreadmeld
Label: dreadmeld
MovingBodyFleshbeast
-
-
Middle
Outside
-
Spine
Stomach
Heart
Lung (left lung)
Lung (right lung)
Kidney (left kidney)
Kidney (right kidney)
Liver
Tentacle
Tentacle
Tentacle
FleshbeastHead
-
Spine
-
0.025
-
Inside
-
-
-
Stomach
-
0.025
-
Inside
-
-
-
Heart
-
0.020
-
Inside
-
-
-
Lung
left lung
0.025
-
Inside
-
-
-
Lung
right lung
0.025
-
Inside
-
-
-
Kidney
left kidney
0.017
-
Inside
-
-
-
Kidney
right kidney
0.017
-
Inside
-
-
-
Liver
-
0.025
-
Inside
-
-
-
Tentacle
-
0.05
-
Outside
-
-
Tentacle
-
0.05
-
Outside
-
-
Tentacle
-
0.05
-
Outside
-
-
FleshbeastHead
-
0.4
-
-
UpperHead
FullHead
HeadAttackTool
Skull
Eye (left eye)
Eye (right eye)
FleshbeastSpike (right spike)
FleshbeastSpike (left spike)
-
Skull
-
0.18
-
Inside
-
Brain
-
0.8
-
-
-
-
Eye
left eye
0.02
-
-
-
-
Eye
right eye
0.02
-
-
-
-
FleshbeastSpike
right spike
0.05
-
-
-
-
FleshbeastSpike
left spike
0.05
-
-
-
-
Chemicals
Needs
Defaults:
developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
showOnNeedList = true;
baseLevel = 0.5f;
fallPerDay = 0.5f;
Developmental Stage Filter
Show On Need List
Base Level
Fall Per Day
Child, Adult
true
0.5
0.5
Mood
Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree.
0.32
Need Class: Need_Mood
<seekerRisePerHour>0.12</seekerRisePerHour>
<seekerFallPerHour>0.08</seekerFallPerHour>
Show On Need List: false
Min Intelligence: Humanlike
Major: true
Freeze While Sleeping: true
Show For Caravan Members: true
Developmental Stage Filter: Baby, Child, Adult
1000
Food
Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.
Need Class: Need_Food
Major: true
Show For Caravan Members: true
Developmental Stage Filter: Baby, Child, Adult
Show Unit Ticks: true
800
Sleep
Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot.
Need Class: Need_Rest
Major: true
Show For Caravan Members: true
Developmental Stage Filter: Baby, Child, Adult
700
Recreation
Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.
Need Class: Need_Joy
Min Intelligence: Humanlike
Colonists Only: true
Never On Prisoner: true
Never On Slave: true
Major: true
Freeze While Sleeping: true
Freeze In Mental State: true
Developmental Stage Filter: Adult
500
Beauty
Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it.
0.4
Need Class: Need_Beauty
Min Intelligence: Humanlike
Colonist And Prisoners Only: true
<seekerRisePerHour>0.32</seekerRisePerHour>
<seekerFallPerHour>0.08</seekerFallPerHour>
Freeze While Sleeping: true
300
Comfort
Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times.
Need Class: Need_Comfort
Min Intelligence: Humanlike
Colonist And Prisoners Only: true
<seekerRisePerHour>0.60</seekerRisePerHour>
<seekerFallPerHour>0.04</seekerFallPerHour>
Nullifying Precepts:
200
Outdoors
Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases.
Need Class: Need_Outdoors
Min Intelligence: Humanlike
Colonist And Prisoners Only: true
Freeze While Sleeping: true
100
Indoors
Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof.
Need Class: Need_Indoors
Min Intelligence: Humanlike
Colonist And Prisoners Only: true
Freeze While Sleeping: true
100
Chemical
Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood.
0.071
Need Class: Need_Chemical_Any
Min Intelligence: Humanlike
Colonist And Prisoners Only: true
Freeze While Sleeping: true
150
Room size
-
Need Class: Need_RoomSize
Show On Need List: false
Min Intelligence: Humanlike
Colonist And Prisoners Only: true
<seekerRisePerHour>0.90</seekerRisePerHour>
<seekerFallPerHour>0.90</seekerFallPerHour>
Freeze While Sleeping: true
100
Go-juice
Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
0.333
Need Class: Need_Chemical
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
45
Luciferium
This person's body is enhanced by luciferium mechanites. Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies. This addiction never goes away.
0.15
Need Class: Need_Chemical
Developmental Stage Filter: Baby, Child, Adult
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
45
Psychite
Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
Need Class: Need_Chemical
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
50
Smokeleaf
Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms.
Need Class: Need_Chemical
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
25
Wake-up
Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
0.333
Need Class: Need_Chemical
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
40
Alcohol
Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms.
Need Class: Need_Chemical
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
35
Ambrosia
Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms.
Need Class: Need_Chemical
Only If Caused By Hediff: true
Tutor Highlight Tag: NeedAddiction
Show For Caravan Members: true
20
Authority
dummy need
Need Class: Need_Authority
This is a temporary dummy need to suppress errors when loading older saves.
— XML comment, RimWorld
-
Suppression
-
0.5
0
-
Deathrest
People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead. A variety of special buildings can connect to a deathresting person and give them bonuses upon waking. Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities.
0.01
Need Class: Need_Deathrest
Major: true
Min Intelligence: ToolUser
Only If Caused By Gene: true
600
Kill satiety
Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.
0
Need Class: Need_KillThirst
Min Intelligence: ToolUser
Colonist And Prisoners Only: true
Only If Caused By Gene: true
-
Learning
Children need new lessons and experiences to grow up well, and will become unhappy without them. Children will only do learning activities when their schedule is set to Recreation or Anything. Activities that fulfill a child's desire to learn include: {ACTIVITIES} A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments.
Need Class: Need_Learning
Developmental Stage Filter: Child
Colonists Only: true
Major: true
500
Play
Babies need to be played with by adults. If they aren't played with, they will become unhappy.
Need Class: Need_Play
Developmental Stage Filter: Baby
Colonist And Prisoners Only: true
Major: true
550
Energy
A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly.
Need Class: Need_MechEnergy
Show On Need List: true
Min Intelligence: ToolUser
Player Mechs Only: true
Freeze While Sleeping: true
Show For Caravan Members: true
Major: true
10000
Need_Seeker
// Token: 0x040045F3 RID: 17907
private const float GUIArrowTolerance = 0.05f;
Need_Mood
// Token: 0x040045B5 RID: 17845
public ThoughtHandler thoughts;
// Token: 0x040045B6 RID: 17846
public PawnObserver observer;
// Token: 0x040045B7 RID: 17847
public PawnRecentMemory recentMemory;
// Token: 0x040045B8 RID: 17848
private int lastInstantMoodCheckTick = -9999;
// Token: 0x040045B9 RID: 17849
private float lastInstantMood = -1f;
Need_Food
// Token: 0x04004571 RID: 17777
public int lastNonStarvingTick = -99999;
// Token: 0x04004572 RID: 17778
public const float BaseFoodFallPerTick = 2.66666666E-05f;
// Token: 0x04004573 RID: 17779
private const float BaseMalnutritionSeverityPerDay = 0.453f;
// Token: 0x04004574 RID: 17780
private const float BaseMalnutritionSeverityPerInterval = 0.0011325f;
// Token: 0x04004575 RID: 17781
private CompHoldingPlatformTarget platformComp;
Need_Rest
// Token: 0x040045DC RID: 17884
private int lastRestTick = -999;
// Token: 0x040045DD RID: 17885
private float lastRestEffectiveness = 1f;
// Token: 0x040045DE RID: 17886
private int ticksAtZero;
// Token: 0x040045DF RID: 17887
private const float FullSleepHours = 10.5f;
// Token: 0x040045E0 RID: 17888
public const float BaseRestGainPerTick = 3.809524E-05f;
// Token: 0x040045E1 RID: 17889
private const float BaseRestFallPerTick = 1.58333332E-05f;
// Token: 0x040045E2 RID: 17890
public const float ThreshTired = 0.28f;
// Token: 0x040045E3 RID: 17891
public const float ThreshVeryTired = 0.14f;
// Token: 0x040045E4 RID: 17892
public const float DefaultFallAsleepMaxLevel = 0.75f;
// Token: 0x040045E5 RID: 17893
public const float DefaultNaturalWakeThreshold = 1f;
// Token: 0x040045E6 RID: 17894
public const float CanWakeThreshold = 0.2f;
// Token: 0x040045E7 RID: 17895
private const float BaseInvoluntarySleepMTBDays = 0.25f;
Need_Joy
// Token: 0x0400459A RID: 17818
public JoyToleranceSet tolerances = new JoyToleranceSet();
// Token: 0x0400459B RID: 17819
private int lastGainTick = -999;
Need_Beauty
// Token: 0x04004536 RID: 17718
private const float BeautyImpactFactor = 0.1f;
// Token: 0x04004537 RID: 17719
private const float ThreshVeryUgly = 0.01f;
// Token: 0x04004538 RID: 17720
private const float ThreshUgly = 0.15f;
// Token: 0x04004539 RID: 17721
private const float ThreshNeutral = 0.35f;
// Token: 0x0400453A RID: 17722
private const float ThreshPretty = 0.65f;
// Token: 0x0400453B RID: 17723
private const float ThreshVeryPretty = 0.85f;
// Token: 0x0400453C RID: 17724
private const float ThreshBeautiful = 0.99f;
// Token: 0x0400453D RID: 17725
private int lastInstantBeautyCheckTick = -9999;
// Token: 0x0400453E RID: 17726
private float lastInstantBeauty = -1f;
Need_Comfort
// Token: 0x0400455B RID: 17755
public float lastComfortUsed;
// Token: 0x0400455C RID: 17756
public int lastComfortUseTick;
// Token: 0x0400455D RID: 17757
private const float MinNormal = 0.1f;
// Token: 0x0400455E RID: 17758
private const float MinComfortable = 0.6f;
// Token: 0x0400455F RID: 17759
private const float MinVeryComfortable = 0.7f;
// Token: 0x04004560 RID: 17760
private const float MinExtremelyComfortablee = 0.8f;
// Token: 0x04004561 RID: 17761
private const float MinLuxuriantlyComfortable = 0.9f;
// Token: 0x04004562 RID: 17762
public const int ComfortUseInterval = 10;
Need_Outdoors
// Token: 0x040045C1 RID: 17857
private const float Delta_IndoorsThickRoof = -0.45f;
// Token: 0x040045C2 RID: 17858
private const float Delta_OutdoorsThickRoof = -0.4f;
// Token: 0x040045C3 RID: 17859
private const float Delta_IndoorsThinRoof = -0.32f;
// Token: 0x040045C4 RID: 17860
private const float Minimum_IndoorsThinRoof = 0.2f;
// Token: 0x040045C5 RID: 17861
private const float Delta_OutdoorsThinRoof = 1f;
// Token: 0x040045C6 RID: 17862
private const float Delta_IndoorsNoRoof = 5f;
// Token: 0x040045C7 RID: 17863
private const float Delta_OutdoorsNoRoof = 8f;
// Token: 0x040045C8 RID: 17864
private const float DeltaFactor_InBed = 0.2f;
// Token: 0x040045C9 RID: 17865
private float lastEffectiveDelta;
Need_Indoors
// Token: 0x0400457D RID: 17789
private static readonly float[] Thresholds = new float[]
{
0.8f,
0.6f,
0.4f,
0.2f,
0.05f
};
// Token: 0x0400457E RID: 17790
private const float Max_NotUnderThickRoof = 0.5f;
// Token: 0x0400457F RID: 17791
private const float Delta_Indoors_ThickRoof = 2f;
// Token: 0x04004580 RID: 17792
private const float Delta_Indoors_ThinRoof = 1f;
// Token: 0x04004581 RID: 17793
private const float Delta_Indoors_NoRoof = 0f;
// Token: 0x04004582 RID: 17794
private const float Delta_Outdoors_ThickRoof = 0f;
// Token: 0x04004583 RID: 17795
private const float Delta_Outdoors_ThinRoof = -0.25f;
// Token: 0x04004584 RID: 17796
private const float Delta_Outdoors_NoRoof = -0.25f;
// Token: 0x04004585 RID: 17797
private const float Delta_NotUnderThickRoofOverThreshold = -0.5f;
// Token: 0x04004586 RID: 17798
private float lastEffectiveDelta;
Need_Chemical_Any
Fall Per Tick Factor Base:
Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve
Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval
Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150
Mood
Threshold
Extremely Negative
0.01
Very Negative
0.15
Negative
0.3
Positive
0.6
Very Positive
0.75
Mood Buff For Current Level:
Current Level
Mood Buff
≤ 0.01
Extremely Negative
≤ 0.15
Very Negative
≤ 0.3
Negative
≤ 0.6
Neutral
≤ 0.75
Positive
> 0.75
Very Positive
Current Level
Need Fall
0
0.3
0.4
0.6
0.401
1
0.7
1
1
1
Mood
Threshold
Extremely Negative
0.1
Very Negative
0.25
Negative
0.4
Positive
0.7
Very Positive
0.85
Mood Buff For Current Level:
Current Level
Mood Buff
≤ 0.1
Extremely Negative
≤ 0.25
Very Negative
≤ 0.4
Negative
≤ 0.7
Neutral
≤ 0.85
Positive
> 0.85
Very Positive
Current Level
Need Fall
0
0.4
0.4
0.7
0.401
1
0.7
1
1
1.15
// Token: 0x0400454A RID: 17738
public const int InterestTraitDegree = 1;
// Token: 0x0400454B RID: 17739
public const int FascinationTraitDegree = 2;
// Token: 0x0400454C RID: 17740
private const float FallPerTickFactorForChemicalFascination = 1.25f;
// Token: 0x0400454D RID: 17741
public const float GainForHardDrugIngestion = 0.3f;
// Token: 0x0400454E RID: 17742
public const float GainForSocialDrugIngestion = 0.2f;
// Token: 0x0400454F RID: 17743
private static readonly SimpleCurve InterestDegreeFallCurve = new SimpleCurve
{
{
new CurvePoint(0f, 0.3f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.6f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f),
true
},
{
new CurvePoint(1f, 1f),
true
}
};
// Token: 0x04004550 RID: 17744
private static readonly SimpleCurve FascinationDegreeFallCurve = new SimpleCurve
{
{
new CurvePoint(0f, 0.4f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.7f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f),
true
},
{
new CurvePoint(1f, 1.15f),
true
}
};
// Token: 0x04004551 RID: 17745
private static readonly Need_Chemical_Any.LevelThresholds FascinationDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds
{
extremelyNegative = 0.1f,
veryNegative = 0.25f,
negative = 0.4f,
positive = 0.7f,
veryPositive = 0.85f
};
// Token: 0x04004552 RID: 17746
private static readonly Need_Chemical_Any.LevelThresholds InterestDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds
{
extremelyNegative = 0.01f,
veryNegative = 0.15f,
negative = 0.3f,
positive = 0.6f,
veryPositive = 0.75f
};
// Token: 0x04004553 RID: 17747
private Trait lastThresholdUpdateTraitRef;
// Token: 0x02002E19 RID: 11801
public enum MoodBuff
{
// Token: 0x0400B407 RID: 46087
ExtremelyNegative,
// Token: 0x0400B408 RID: 46088
VeryNegative,
// Token: 0x0400B409 RID: 46089
Negative,
// Token: 0x0400B40A RID: 46090
Neutral,
// Token: 0x0400B40B RID: 46091
Positive,
// Token: 0x0400B40C RID: 46092
VeryPositive
}
// Token: 0x02002E1A RID: 11802
public struct LevelThresholds
{
// Token: 0x0400B40D RID: 46093
public float extremelyNegative;
// Token: 0x0400B40E RID: 46094
public float veryNegative;
// Token: 0x0400B40F RID: 46095
public float negative;
// Token: 0x0400B410 RID: 46096
public float positive;
// Token: 0x0400B411 RID: 46097
public float veryPositive;
}
Need_RoomSize
// Token: 0x040045ED RID: 17901
private static List<Room> tempScanRooms = new List<Room>();
// Token: 0x040045EE RID: 17902
private const float MinCramped = 0.01f;
// Token: 0x040045EF RID: 17903
private const float MinNormal = 0.3f;
// Token: 0x040045F0 RID: 17904
private const float MinSpacious = 0.7f;
// Token: 0x040045F1 RID: 17905
public static readonly int SampleNumCells = GenRadial.NumCellsInRadius(7.9f);
// Token: 0x040045F2 RID: 17906
private static readonly SimpleCurve RoomCellCountSpaceCurve = new SimpleCurve
{
{
new CurvePoint(3f, 0f),
true
},
{
new CurvePoint(9f, 0.25f),
true
},
{
new CurvePoint(16f, 0.5f),
true
},
{
new CurvePoint(42f, 0.71f),
true
},
{
new CurvePoint(100f, 1f),
true
}
};
Need_Chemical
Drug Desire Category:
Withdrawal
Desire
Satisfied
If CurLevel > 0.1: Satisfied
If CurLevel > 0.01: Desire
Else: Withdrawal
ChemicalFallPerTick = fallPerDay / 60000
Need Interval
CurLevel -= this.ChemicalFallPerTick * 150
ThreshPercents:
Initial Level: 0.8~1
// Token: 0x04004548 RID: 17736
private const float ThreshDesire = 0.01f;
// Token: 0x04004549 RID: 17737
private const float ThreshSatisfied = 0.1f;
Need_Authority
// Token: 0x0400452B RID: 17707
public const float LevelGainPerDayOfReigning = 2f;
// Token: 0x0400452C RID: 17708
public const float LevelGainPerDayOfGivingSpeech = 3f;
// Token: 0x0400452D RID: 17709
private readonly SimpleCurve FallFactorCurve = new SimpleCurve
{
{
new CurvePoint(1f, 0f),
true
},
{
new CurvePoint(3f, 0.5f),
true
},
{
new CurvePoint(5f, 1f),
true
}
};
Need_Suppression
Can be suppressed now when CurLevel < 0.7
Is high when CurLevel < 0.3
Need Interval
// Token: 0x040045F4 RID: 17908
private const float CanSuppressMaxThreshold = 0.7f;
// Token: 0x040045F5 RID: 17909
private const float SuppressCriticalThreshold = 0.3f;
Need_Deathrest
// Token: 0x04004563 RID: 17763
public int lastDeathrestTick = -999;
// Token: 0x04004564 RID: 17764
[Unsaved(false)]
private Gene_Deathrest cachedDeathrestGene;
// Token: 0x04004565 RID: 17765
public const float LevelForAlert = 0.1f;
// Token: 0x04004566 RID: 17766
public const float FallPerDay = 0.0333333351f;
// Token: 0x04004567 RID: 17767
public const float GainPerDayDeathresting = 0.2f;
// Token: 0x04004568 RID: 17768
private const float Interval = 400f;
// Token: 0x04004569 RID: 17769
public const float HemogenGainPerDayDeathrest = 0.08f;
Need_KillThirst
Is Frozen when biological pawn age < 13 or IsFrozen = true
Show On Needs List when pawn biological age ≥ 13 and ShowOnNeedsList = true
ThreshPercents
Need Interval
Do Kill Side Effects
If there is an associated weapon body part group, weapon linked hediff, or weapon is a melee weapon:
CurLevel = 1
// Token: 0x0400459C RID: 17820
public const float FallPerDay = 0.0333333351f;
// Token: 0x0400459D RID: 17821
private const float MinAgeForNeed = 13f;
Need_Learning
IsFrozen when deathresting
Learning Categories:
Empty
Very Low
Low
Satisfied
High
Extreme
Current Category:
Current Level
Play Category
< 0.01
Empty
< 0.15
Very Low
< 0.3
Low
< 0.7
Satisfied
< 0.85
High
≥ 0.85
Extreme
threshPercents:
Need Interval:
CurLevel -= 0.000450000021
growthPoints += GrowthPointsPerDay * 0.0025
// Token: 0x040045A5 RID: 17829
private static string learningActivitiesLineList;
// Token: 0x040045A6 RID: 17830
public const float BaseFallPerTick = 3E-06f;
// Token: 0x040045A7 RID: 17831
public const float BaseFallPerInterval = 0.000450000021f;
// Token: 0x040045A8 RID: 17832
public const float ThresholdEmpty = 0.01f;
// Token: 0x040045A9 RID: 17833
public const float ThresholdLow = 0.15f;
// Token: 0x040045AA RID: 17834
public const float ThresholdSatisfied = 0.3f;
// Token: 0x040045AB RID: 17835
public const float ThresholdHigh = 0.7f;
// Token: 0x040045AC RID: 17836
public const float ThresholdVeryHigh = 0.85f;
// Token: 0x040045AD RID: 17837
public const float IconSize = 30f;
// Token: 0x040045AE RID: 17838
public const float IconPad = 5f;
LearningUtility:
// Token: 0x04002B2E RID: 11054
public const float NeedSatisfiedPerTick = 1.2E-05f;
// Token: 0x04002B2F RID: 11055
public const float StartJobMaxLearning = 0.9f;
// Token: 0x04002B30 RID: 11056
private const float EndJobMaxLearning = 0.999f;
// Token: 0x04002B31 RID: 11057
public const float LearningRateBonusOffset_Blackboard = 0.2f;
// Token: 0x04002B32 RID: 11058
public const int MaxConnectedBlackboards = 3;
Learning Desires
Def Name
Label
Description
Worker Class
Icon
Job Def
Selection Weight
XP Per Tick
Skydreaming
sky dreaming
Find a spot outside and watch the sky. Requires access to the outdoors.
LearningGiver_Skydreaming
Skydreaming
1
-
Radiotalking
radio talking
Chat with people over the radio. Requires a powered comms console.
LearningGiver_Radiotalking
Radiotalking
1
-
Floordrawing
floor drawing
Draw designs on the ground using chalk. A cleaner will eventually remove the drawings.
LearningGiver_Floordrawing
Floordrawing
1
-
NatureRunning
nature running
Explore the local outdoors. Requires access to the outdoors.
LearningGiver_NatureRunning
NatureRunning
1
-
Workwatching
work watching
Follow an adult and watch them as they work. This gives experience in skills.
LearningGiver_Workwatching
Workwatching
1
0.16
Lessontaking
lesson taking
An adult assigned to childcare will teach about various topics. This gives experience in skills. Requires a school desk.
LearningGiver_Lessontaking
Lessontaking
2.5
0.25
Reading
reading
Find a book and practice reading.
LearningGiver_Reading
Reading
1
-
Need_Play
Is low when current level percentage < 0.15
Play Categories:
Empty
Very Low
Low
Satisfied
High
Extreme
Current Category:
Current Level
Play Category
< 0.01
Empty
< 0.15
Very Low
< 0.3
Low
< 0.7
Satisfied
< 0.85
High
≥ 0.88
Extreme
threshPercents:
Need Interval:
// Token: 0x040045D1 RID: 17873
public const float BaseFallPerInterval = 0.00025f;
// Token: 0x040045D2 RID: 17874
public const float ThresholdEmpty = 0.01f;
// Token: 0x040045D3 RID: 17875
public const float ThresholdLow = 0.15f;
// Token: 0x040045D4 RID: 17876
public const float ThresholdSatisfied = 0.3f;
// Token: 0x040045D5 RID: 17877
public const float ThresholdHigh = 0.7f;
// Token: 0x040045D6 RID: 17878
public const float ThresholdVeryHigh = 0.85f;
BabyPlayUtility:
// Token: 0x04002B43 RID: 11075
private const float PlayPerTick = 0.0002f;
// Token: 0x04002B44 RID: 11076
private const float EndJobMaxPlay = 0.99f;
// Token: 0x04002B45 RID: 11077
private const float MaxBabyDecorationDistance = 9.9f;
Need_MechEnergy
Defaults:
Base Fall Per Day:
While Active: 10
While idle or gestating: 3
Fall Per Day:
If Pawn is downed, not awake, is in self shutdown, is charging, or is caravan member: Fall Per Day = 0
Fall Per Day = Base Fall Per Day × Energy Usage Multiplier
Need Update Interval = 150
Ticks in a Day = 60,000
Therefore, there are 400 Need Update Intervals in a day
Need Interval
If not in self shutdown:
CurLevel -= Fall Per Day / num
If in self shutdown:
If Curlevel ≤ 0:
If Curlevel ≤ 15 or mech is charging:
// Token: 0x040045AF RID: 17839
private bool selfShutdown;
// Token: 0x040045B0 RID: 17840
public Building_MechCharger currentCharger;
// Token: 0x040045B1 RID: 17841
public const float BaseFallPerDayActive = 10f;
// Token: 0x040045B2 RID: 17842
public const float BaseFallPerDayIdle = 3f;
// Token: 0x040045B3 RID: 17843
public const float BaseGainPerDaySelfShutdown = 1f;
// Token: 0x040045B4 RID: 17844
public const float ShutdownUntil = 15f;
temp
≤
≥
Thoughts
Debug Outputs
Incidents
Quests
General
Body Part Tag Groups
Bird
Ostrich , Emu , Cassowary , Chicken , Duck , Goose
Bird
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
TalkingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BeetleLike
Megascarab
BeetleLike
MetabolismSource
BloodPumpingSource
BloodFiltrationSource
BreathingSource
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
ManipulationLimbCore
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectMouth
MovingLimbCore
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
BeetleLikeWithClaw
Spelopede , Megaspider
BeetleLikeWithClaw
MetabolismSource
BloodPumpingSource
BloodFiltrationSource
BreathingSource
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
ManipulationLimbCore
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectMouth
MovingLimbCore
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
InsectLeg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithPaws
Grizzly bear , Polar bear , Capybara , Rat , Boomrat , Raccoon , Waste rat , Chimera
QuadrupedAnimalWithPaws
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithPawsAndTail
Cougar , Panther , Lynx , Cat , Yorkshire terrier , Guinea pig , Labrador retriever , Husky , Hare , Snowhare , Alphabeaver , Chinchilla , Megasloth , Squirrel , Warg , Timber wolf , Arctic wolf , Fennec fox , Red fox , Arctic fox , Immature dryad , Woodmaker dryad , Berrymaker dryad , Medicinemaker dryad , Gaumaker dryad , Carrier dryad , Clawer dryad , Barkskin dryad
QuadrupedAnimalWithPawsAndTail
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHooves
Cow , Muffalo , Bison , Goat , Elk , Yak , Caribou , Horse , Donkey , Pig , Ibex , Deer , Gazelle , Sheep , Alpaca
QuadrupedAnimalWithHooves
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesAndHump
Boomalope , Dromedary , Toxalope
QuadrupedAnimalWithHoovesAndHump
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesAndTusks
Wild boar
QuadrupedAnimalWithHoovesAndTusks
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesTusksAndTrunk
Elephant
QuadrupedAnimalWithHoovesTusksAndTrunk
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithHoovesAndHorn
Rhinoceros , Thrumbo
QuadrupedAnimalWithHoovesAndHorn
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
QuadrupedAnimalWithClawsTailAndJowl
Iguana
QuadrupedAnimalWithClawsTailAndJowl
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbDigit
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
RearClaw
RearClaw
RearClaw
RearClaw
RearClaw
RearClaw
RearClaw
RearClaw
RearClaw
RearClaw
ManipulationLimbDigit
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
FrontClaw
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
TurtleLike
Tortoise
TurtleLike
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
ConsciousnessSource
SightSource
ManipulationLimbCore
MovingLimbCore
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Monkey
Monkey
Monkey
ManipulationLimbSegment
Clavicle
Clavicle
Hand
Hand
Humerus
Humerus
Radius
Radius
Shoulder
Shoulder
Mirrored
Arm
Arm
Clavicle
Clavicle
Femur
Femur
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Humerus
Humerus
Radius
Radius
Shoulder
Shoulder
Tibia
Tibia
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
BreathingSourceCage
Pelvis
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
ManipulationLimbDigit
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
MovingLimbCore
MovingLimbSegment
Femur
Femur
Foot
Foot
Tibia
Tibia
MovingLimbDigit
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Snake
Cobra
Snake
MovingLimbCore
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
HearingSource
ConsciousnessSource
SightSource
EatingSource
TalkingSource
ManipulationLimbCore
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Human
Human , Creepjoiner , Revenant , Sightstealer
Human
BreathingSourceCage
Pelvis
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
EatingSource
TalkingSource
Tongue
ManipulationLimbSegment
Clavicle
Clavicle
Hand
Hand
Humerus
Humerus
Radius
Radius
Shoulder
Shoulder
Mirrored
Arm
Arm
Clavicle
Clavicle
Femur
Femur
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Humerus
Humerus
Radius
Radius
Shoulder
Shoulder
Tibia
Tibia
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
ManipulationLimbCore
ManipulationLimbDigit
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
Finger
MovingLimbCore
MovingLimbSegment
Femur
Femur
Foot
Foot
Tibia
Tibia
MovingLimbDigit
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
MechanicalCentipede
Centipede blaster , Centipede gunner , Centipede burner
MechanicalCentipede
MovingLimbCore
MechanicalCentipedeBodyFifthRing
MechanicalCentipedeBodyFirstRing
MechanicalCentipedeBodyFourthRing
MechanicalCentipedeBodySecondRing
MechanicalCentipedeBodySixthRing
MechanicalCentipedeBodyThirdRing
ManipulationLimbCore
MechanicalCentipedeBodyFifthRing
MechanicalCentipedeBodyFirstRing
MechanicalCentipedeBodyFourthRing
MechanicalCentipedeBodySecondRing
MechanicalCentipedeBodySixthRing
MechanicalCentipedeBodyThirdRing
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Lancer
Lancer , Legionary , Tesseron
Lancer
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
ManipulationLimbSegment
MechanicalHand
MechanicalHand
MechanicalShoulder
MechanicalShoulder
ManipulationLimbCore
MechanicalArm
MechanicalArm
ManipulationLimbDigit
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MovingLimbCore
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Pikeman
Pikeman
Pikeman
ManipulationLimbCore
MechanicalThoraxCanManipulate
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
MovingLimbCore
MechanicalLeg
MechanicalLeg
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Scyther
Scyther
Scyther
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
ManipulationLimbSegment
MechanicalHand
MechanicalHand
MechanicalShoulder
MechanicalShoulder
ManipulationLimbCore
MechanicalArm
MechanicalArm
ManipulationLimbDigit
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MechanicalFinger
MovingLimbCore
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
MechanicalTermite
Termite
MechanicalTermite
MovingLimbCore
MechanicalTermiteBodyFirstRing
MechanicalTermiteBodySecondRing
MechanicalTermiteBodyThirdRing
ManipulationLimbCore
MechanicalTermiteBodyFirstRing
MechanicalTermiteBodySecondRing
MechanicalTermiteBodyThirdRing
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
BloodPumpingSource
BloodFiltrationSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Biotech
Mech_Tunneler
Tunneler
Mech_Tunneler
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
ManipulationLimbSegment
MechanicalShoulder
MechanicalShoulder
ManipulationLimbCore
MechanicalArm
MechanicalArm
MovingLimbCore
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Light
Militor , Lifter , Constructoid , Fabricor , Cleansweeper , War urchin , Paramedic
Mech_Light
ManipulationLimbCore
MechanicalThoraxCanManipulate
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
MovingLimbCore
SmallMechanicalLeg
SmallMechanicalLeg
MovingLimbSegment
SmallMechanicalFoot
SmallMechanicalFoot
BloodPumpingSource
BloodFiltrationSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Agrihand
Agrihand
Mech_Agrihand
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbSegment
ManipulationLimbCore
MovingLimbCore
SmallMechanicalLeg
SmallMechanicalLeg
MovingLimbSegment
SmallMechanicalFoot
SmallMechanicalFoot
BloodPumpingSource
BloodFiltrationSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Scorcher
Scorcher
Scorcher
ManipulationLimbCore
MechanicalThoraxCanManipulate
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
MovingLimbCore
MechanicalLeg
MechanicalLeg
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Apocriton
Apocriton
Apocriton
ManipulationLimbCore
MechanicalThoraxCanManipulate
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
MovingLimbCore
MechanicalLeg
MechanicalLeg
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Diabolus
Diabolus
Mech_Diabolus
MovingLimbCore
MechanicalDiabolusBodyFifthRing
MechanicalDiabolusBodyFirstRing
MechanicalDiabolusBodyFourthRing
MechanicalDiabolusBodySecondRing
MechanicalDiabolusBodySixthRing
MechanicalDiabolusBodyThirdRing
ManipulationLimbCore
MechanicalDiabolusBodyFifthRing
MechanicalDiabolusBodyFirstRing
MechanicalDiabolusBodyFourthRing
MechanicalDiabolusBodySecondRing
MechanicalDiabolusBodySixthRing
MechanicalDiabolusBodyThirdRing
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
BloodPumpingSource
BloodFiltrationSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Centurion
Centurion
Mech_Centurion
ManipulationLimbCore
MechanicalThoraxCanManipulate
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
MovingLimbCore
MechanicalLeg
MechanicalLeg
MechanicalLeg
MechanicalLeg
MovingLimbSegment
MechanicalFoot
MechanicalFoot
MechanicalFoot
MechanicalFoot
BloodPumpingSource
BloodFiltrationSource
FluidReprocessor
FluidReprocessor
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mech_Warqueen
War queen
Mech_Warqueen
MovingLimbCore
MechanicalWarqueenBodyFifthRing
MechanicalWarqueenBodyFirstRing
MechanicalWarqueenBodyFourthRing
MechanicalWarqueenBodySecondRing
MechanicalWarqueenBodyThirdRing
ManipulationLimbCore
MechanicalWarqueenBodyFifthRing
MechanicalWarqueenBodyFirstRing
MechanicalWarqueenBodyFourthRing
MechanicalWarqueenBodySecondRing
MechanicalWarqueenBodyThirdRing
ConsciousnessSource
SightSource
HearingSource
HearingSensor
HearingSensor
BloodPumpingSource
BloodFiltrationSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Anomaly
Noctol
Noctol
Noctol
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbCore
MovingLimbCore
MovingLimbSegment
NoctolClaw
NoctolClaw
NoctolClaw
NoctolClaw
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Nociosphere
Nociosphere
Nociosphere
ManipulationLimbCore
ConsciousnessSource
BloodPumpingSource
BloodFiltrationSource
SightSource
HearingSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Metalhorror
Metalhorror
Metalhorror
ManipulationLimbCore
MetalhorrorArm
MetalhorrorArm
MetalhorrorTorso
BloodPumpingSource
BloodFiltrationSource
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
ManipulationLimbSegment
MetalhorrorShoulder
MetalhorrorShoulder
MovingLimbCore
MetalhorrorLeg
MetalhorrorLeg
MovingLimbSegment
MetalhorrorFoot
MetalhorrorFoot
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
FleshmassNucleus
Fleshmass nucleus
FleshmassNucleus
ConsciousnessSource
BloodPumpingSource
BloodFiltrationSource
SightSource
HearingSource
ManipulationLimbCore
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Gorehulk
Gorehulk
Gorehulk
BreathingSourceCage
Pelvis
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
TalkingSource
ManipulationLimbSegment
Clavicle
Clavicle
Shoulder
Shoulder
Mirrored
Clavicle
Clavicle
Femur
Femur
Shoulder
Shoulder
Tibia
Tibia
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
ManipulationLimbCore
FleshClub_Gorehulk
FleshClub_Gorehulk
MovingLimbCore
MovingLimbSegment
Femur
Femur
Foot
Foot
Tibia
Tibia
MovingLimbDigit
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
Toe
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Devourer
Devourer
Devourer
MovingLimbCore
ManipulationLimbCore
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
HearingSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Bulbfreak
Bulbfreak
Bulbfreak
MovingLimbCore
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
ConsciousnessSource
SightSource
ManipulationLimbCore
Tentacle
Tentacle
Tentacle
Tentacle
Tentacle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Toughspike
Toughspike
Toughspike
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
TalkingSource
ManipulationLimbSegment
Mirrored
ManipulationLimbCore
FleshbeastSpike
FleshbeastSpike
MovingLimbCore
FleshbeastLeg
FleshbeastLeg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Trispike
Trispike
Trispike
Spine
ManipulationLimbCore
FleshbeastSpike
FleshbeastSpike
FleshbeastSpike
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
TalkingSource
ManipulationLimbSegment
Mirrored
MovingLimbCore
FleshbeastLeg
FleshbeastLeg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Fingerspike
Fingerspike
Fingerspike
Spine
ManipulationLimbCore
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
BreathingPathway
EatingPathway
TalkingPathway
ConsciousnessSource
SightSource
EatingSource
TalkingSource
ManipulationLimbSegment
Mirrored
MovingLimbCore
FleshbeastLeg
FleshbeastLeg
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Dreadmeld
Dreadmeld
Dreadmeld
MovingLimbCore
Spine
MetabolismSource
BloodPumpingSource
BreathingSource
BloodFiltrationKidney
BloodFiltrationLiver
ManipulationLimbCore
FleshbeastSpike
FleshbeastSpike
Tentacle
Tentacle
Tentacle
ConsciousnessSource
SightSource
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Bodies
Bird
Ostrich , Emu , Cassowary , Chicken , Duck , Goose
Neck
25
20%
20%
5%
Outside
Top
Head
25
75%
15%
3.1%
Outside
Top
Skull
25
30%
4.5%
1.8%
Inside
Top
Brain
10
60%
2.7%
2.7%
Inside
Top
Eye
10
12%
1.8%
1.8%
Outside
Top
Eye
10
12%
1.8%
1.8%
Outside
Top
Beak
20
25%
3.8%
3.8%
Outside
Top
Body
40
100%
100%
19%
Outside
Middle
Tail
10
10%
10%
10%
Outside
Middle
Spine
25
5%
5%
5%
Inside
Middle
Stomach
20
4%
4%
4%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
4%
4%
4%
Inside
Middle
Lung
15
4%
4%
4%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
5%
5%
5%
Inside
Middle
Leg
30
10%
10%
5%
Outside
Bottom
Foot
25
50%
5%
5%
Outside
Bottom
Leg
30
10%
10%
5%
Outside
Bottom
Foot
25
50%
5%
5%
Outside
Bottom
BeetleLike
Megascarab
Pronotum
20
18%
18%
6.3%
Outside
Top
InsectHead
30
65%
12%
1.5%
Outside
Top
Brain
10
20%
2.3%
2.3%
Inside
Top
Eye
10
15%
1.8%
1.8%
Outside
Top
Eye
10
15%
1.8%
1.8%
Outside
Top
Antenna
10
10%
1.2%
1.2%
Outside
Top
Antenna
10
10%
1.2%
1.2%
Outside
Top
InsectNostril
10
7%
0.82%
0.82%
Outside
Top
InsectMouth
10
10%
1.2%
1.2%
Outside
Top
Shell
30
100%
100%
28%
Outside
Middle
Elytra
30
5%
5%
5%
Outside
Middle
Elytra
30
5%
5%
5%
Outside
Middle
Stomach
20
5%
5%
5%
Inside
Middle
InsectHeart
20
3%
3%
3%
Inside
Middle
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
BeetleLikeWithClaw
Spelopede , Megaspider
Pronotum
20
18%
18%
6.3%
Outside
Top
InsectHead
30
65%
12%
1.3%
Outside
Top
Brain
10
20%
2.3%
2.3%
Inside
Top
Eye
10
12%
1.4%
1.4%
Outside
Top
Eye
10
12%
1.4%
1.4%
Outside
Top
Antenna
10
8%
0.94%
0.94%
Outside
Top
Antenna
10
8%
0.94%
0.94%
Outside
Top
InsectNostril
10
6%
0.7%
0.7%
Outside
Top
InsectMouth
10
8%
0.94%
0.94%
Outside
Top
HeadClaw
15
15%
1.8%
1.8%
Outside
Top
Shell
30
100%
100%
28%
Outside
Middle
Elytra
30
5%
5%
5%
Outside
Middle
Elytra
30
5%
5%
5%
Outside
Middle
Stomach
20
5%
5%
5%
Inside
Middle
InsectHeart
20
3%
3%
3%
Inside
Middle
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
InsectLeg
20
6%
6%
6%
Outside
Bottom
QuadrupedAnimalWithPaws
Grizzly bear , Polar bear , Capybara , Rat , Boomrat , Raccoon , Waste rat , Chimera
Neck
25
22%
22%
5.5%
Outside
Top
Head
25
75%
16%
2.5%
Outside
Top
Skull
25
25%
4.1%
1.2%
Inside
Top
Brain
10
70%
2.9%
2.9%
Inside
Top
Eye
10
12%
2%
2%
Outside
Top
Eye
10
12%
2%
2%
Outside
Top
Ear
12
8%
1.3%
1.3%
Outside
Top
Ear
12
8%
1.3%
1.3%
Outside
Top
Nose
10
10%
1.6%
1.6%
Outside
Top
AnimalJaw
10
10%
1.6%
1.6%
Outside
Top
Body
40
100%
100%
26%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
QuadrupedAnimalWithPawsAndTail
Cougar , Panther , Lynx , Cat , Yorkshire terrier , Guinea pig , Labrador retriever , Husky , Hare , Snowhare , Alphabeaver , Chinchilla , Megasloth , Squirrel , Warg , Timber wolf , Arctic wolf , Fennec fox , Red fox , Arctic fox , Immature dryad , Woodmaker dryad , Berrymaker dryad , Medicinemaker dryad , Gaumaker dryad , Carrier dryad , Clawer dryad , Barkskin dryad
Neck
25
20%
20%
5%
Outside
Top
Head
25
75%
15%
2.3%
Outside
Top
Skull
25
25%
3.8%
1.1%
Inside
Top
Brain
10
70%
2.6%
2.6%
Inside
Top
Eye
10
12%
1.8%
1.8%
Outside
Top
Eye
10
12%
1.8%
1.8%
Outside
Top
Ear
12
8%
1.2%
1.2%
Outside
Top
Ear
12
8%
1.2%
1.2%
Outside
Top
Nose
10
10%
1.5%
1.5%
Outside
Top
AnimalJaw
10
10%
1.5%
1.5%
Outside
Top
Body
40
100%
100%
21%
Outside
Middle
Tail
10
7%
7%
7%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Paw
10
15%
1.1%
1.1%
Outside
Bottom
QuadrupedAnimalWithHooves
Cow , Muffalo , Bison , Goat , Elk , Yak , Caribou , Horse , Donkey , Pig , Ibex , Deer , Gazelle , Sheep , Alpaca
Neck
25
22%
22%
5.5%
Outside
Top
Head
25
75%
16%
2.5%
Outside
Top
Skull
25
25%
4.1%
1.2%
Inside
Top
Brain
10
70%
2.9%
2.9%
Inside
Top
Eye
10
12%
2%
2%
Outside
Top
Eye
10
12%
2%
2%
Outside
Top
Ear
12
8%
1.3%
1.3%
Outside
Top
Ear
12
8%
1.3%
1.3%
Outside
Top
Nose
10
10%
1.6%
1.6%
Outside
Top
AnimalJaw
10
10%
1.6%
1.6%
Outside
Top
Body
40
100%
100%
26%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
7%
7%
6%
Outside
Bottom
Hoof
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Hoof
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Hoof
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
Hoof
10
15%
1.1%
1.1%
Outside
Bottom
QuadrupedAnimalWithHoovesAndHump
Boomalope , Dromedary , Toxalope
Hump
20
10%
10%
10%
Outside
Top
Neck
25
18%
18%
4.5%
Outside
Top
Head
25
75%
14%
2%
Outside
Top
Skull
25
25%
3.4%
1%
Inside
Top
Brain
10
70%
2.4%
2.4%
Inside
Top
Eye
10
12%
1.6%
1.6%
Outside
Top
Eye
10
12%
1.6%
1.6%
Outside
Top
Ear
12
8%
1.1%
1.1%
Outside
Top
Ear
12
8%
1.1%
1.1%
Outside
Top
Nose
10
10%
1.4%
1.4%
Outside
Top
AnimalJaw
10
10%
1.4%
1.4%
Outside
Top
Body
40
100%
100%
22%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
QuadrupedAnimalWithHoovesAndTusks
Wild boar
Neck
25
26%
26%
5.2%
Outside
Top
Head
25
80%
21%
2.9%
Outside
Top
Skull
25
20%
4.2%
1.2%
Inside
Top
Brain
10
70%
2.9%
2.9%
Inside
Top
Eye
10
9%
1.9%
1.9%
Outside
Top
Eye
10
9%
1.9%
1.9%
Outside
Top
Ear
12
6%
1.2%
1.2%
Outside
Top
Ear
12
6%
1.2%
1.2%
Outside
Top
Nose
10
6%
1.2%
1.2%
Outside
Top
AnimalJaw
10
30%
6.2%
1.2%
Outside
Top
Tusk
20
40%
2.5%
2.5%
Outside
Top
Tusk
20
40%
2.5%
2.5%
Outside
Top
Body
40
100%
100%
24%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
QuadrupedAnimalWithHoovesTusksAndTrunk
Elephant
Neck
25
32%
32%
6.4%
Outside
Top
Head
25
80%
26%
1.3%
Outside
Top
Skull
25
15%
3.8%
1.2%
Inside
Top
Brain
10
70%
2.7%
2.7%
Inside
Top
Eye
10
6%
1.5%
1.5%
Outside
Top
Eye
10
6%
1.5%
1.5%
Outside
Top
Ear
12
6%
1.5%
1.5%
Outside
Top
Ear
12
6%
1.5%
1.5%
Outside
Top
Trunk
15
28%
7.2%
7.2%
Outside
Top
AnimalJaw
10
28%
7.2%
1.4%
Outside
Top
Tusk
20
40%
2.9%
2.9%
Outside
Top
Tusk
20
40%
2.9%
2.9%
Outside
Top
Body
40
100%
100%
20%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
6%
6%
5.1%
Outside
Bottom
Hoof
10
15%
0.9%
0.9%
Outside
Bottom
Leg
30
6%
6%
5.1%
Outside
Bottom
Hoof
10
15%
0.9%
0.9%
Outside
Bottom
Leg
30
6%
6%
5.1%
Outside
Bottom
Hoof
10
15%
0.9%
0.9%
Outside
Bottom
Leg
30
6%
6%
5.1%
Outside
Bottom
Hoof
10
15%
0.9%
0.9%
Outside
Bottom
QuadrupedAnimalWithHoovesAndHorn
Rhinoceros , Thrumbo
Neck
25
28%
28%
7%
Outside
Top
Head
25
75%
21%
2.1%
Outside
Top
Skull
25
15%
3.2%
0.95%
Inside
Top
Brain
10
70%
2.2%
2.2%
Inside
Top
Eye
10
9%
1.9%
1.9%
Outside
Top
Eye
10
9%
1.9%
1.9%
Outside
Top
Ear
12
6%
1.3%
1.3%
Outside
Top
Ear
12
6%
1.3%
1.3%
Outside
Top
Nose
10
35%
7.3%
1.1%
Outside
Top
Horn
20
85%
6.2%
6.2%
Outside
Top
AnimalJaw
10
10%
2.1%
2.1%
Outside
Top
Body
40
100%
100%
22%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
Leg
30
6.5%
6.5%
5.5%
Outside
Bottom
Hoof
10
15%
0.98%
0.98%
Outside
Bottom
QuadrupedAnimalWithClawsTailAndJowl
Iguana
Neck
25
24%
24%
6%
Outside
Top
Head
25
75%
18%
2.2%
Outside
Top
Skull
25
24%
4.3%
1.3%
Inside
Top
Brain
10
70%
3%
3%
Inside
Top
Eye
10
9%
1.6%
1.6%
Outside
Top
Eye
10
9%
1.6%
1.6%
Outside
Top
Ear
12
8%
1.4%
1.4%
Outside
Top
Ear
12
8%
1.4%
1.4%
Outside
Top
Nose
10
10%
1.8%
1.8%
Outside
Top
AnimalJaw
10
10%
1.8%
1.8%
Outside
Top
Jowl
20
10%
1.8%
1.8%
Outside
Top
Body
40
100%
100%
21%
Outside
Middle
Tail
10
5%
5%
5%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
6.5%
6.5%
4.9%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
Leg
30
6.5%
6.5%
4.9%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
FrontClaw
7
5%
0.32%
0.32%
Outside
Bottom
Leg
30
6.5%
6.5%
4.9%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
Leg
30
6.5%
6.5%
4.9%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
RearClaw
7
5%
0.32%
0.32%
Outside
Bottom
TurtleLike
Tortoise
TurtleShell
50
100%
100%
28%
Outside
Middle
Tail
10
5%
5%
5%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Head
25
17%
17%
2.9%
Outside
Middle
Brain
10
18%
3.1%
3.1%
Inside
Middle
Eye
10
15%
2.6%
2.6%
Outside
Middle
Eye
10
15%
2.6%
2.6%
Outside
Middle
Nose
10
15%
2.6%
2.6%
Outside
Middle
TurtleBeak
10
20%
3.4%
3.4%
Outside
Middle
Plastron
20
6%
6%
6%
Outside
Bottom
Leg
30
5%
5%
5%
Outside
Bottom
Leg
30
5%
5%
5%
Outside
Bottom
Leg
30
5%
5%
5%
Outside
Bottom
Leg
30
5%
5%
5%
Outside
Bottom
Monkey
Monkey
Clavicle
25
1%
1%
1%
Inside
Top
Clavicle
25
1%
1%
1%
Inside
Top
Neck
25
10%
10%
2.8%
Outside
Top
Head
25
72%
7.2%
1.6%
Outside
Top
Skull
25
18%
1.3%
0.39%
Inside
Top
Brain
10
70%
0.91%
0.91%
Inside
Top
Eye
10
12%
0.86%
0.86%
Outside
Top
Eye
10
12%
0.86%
0.86%
Outside
Top
Ear
12
8%
0.58%
0.58%
Outside
Top
Ear
12
8%
0.58%
0.58%
Outside
Top
Nose
10
10%
0.72%
0.72%
Outside
Top
AnimalJaw
10
10%
0.72%
0.72%
Outside
Top
Torso
40
100%
100%
15%
Outside
Middle
Ribcage
30
4.5%
4.5%
4.5%
Inside
Middle
Sternum
20
0.5%
0.5%
0.5%
Inside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
4%
4%
4%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Shoulder
30
10%
10%
1.5%
Outside
Middle
Arm
30
85%
8.5%
4.7%
Outside
Middle
Humerus
25
10%
0.85%
0.85%
Inside
Middle
Radius
20
10%
0.85%
0.85%
Inside
Middle
Shoulder
30
10%
10%
1.5%
Outside
Middle
Arm
30
85%
8.5%
4.7%
Outside
Middle
Humerus
25
10%
0.85%
0.85%
Inside
Middle
Radius
20
10%
0.85%
0.85%
Inside
Middle
Tail
10
2%
2%
2%
Outside
Bottom
Pelvis
25
1%
1%
1%
Inside
Bottom
Hand
20
25%
2.1%
0.68%
Outside
Bottom
Finger
8
11%
0.23%
0.23%
Outside
Bottom
Finger
8
13%
0.28%
0.28%
Outside
Bottom
Finger
8
15%
0.32%
0.32%
Outside
Bottom
Finger
8
14%
0.3%
0.3%
Outside
Bottom
Finger
8
15%
0.32%
0.32%
Outside
Bottom
Hand
20
25%
2.1%
0.68%
Outside
Bottom
Finger
8
11%
0.23%
0.23%
Outside
Bottom
Finger
8
13%
0.28%
0.28%
Outside
Bottom
Finger
8
15%
0.32%
0.32%
Outside
Bottom
Finger
8
14%
0.3%
0.3%
Outside
Bottom
Finger
8
15%
0.32%
0.32%
Outside
Bottom
Leg
30
10%
10%
6%
Outside
Bottom
Femur
25
10%
1%
1%
Inside
Bottom
Tibia
25
10%
1%
1%
Inside
Bottom
Foot
25
20%
2%
0.66%
Outside
Bottom
Toe
8
10%
0.2%
0.2%
Outside
Bottom
Toe
8
12%
0.24%
0.24%
Outside
Bottom
Toe
8
14%
0.28%
0.28%
Outside
Bottom
Toe
8
15%
0.3%
0.3%
Outside
Bottom
Toe
8
16%
0.32%
0.32%
Outside
Bottom
Leg
30
10%
10%
6%
Outside
Bottom
Femur
25
10%
1%
1%
Inside
Bottom
Tibia
25
10%
1%
1%
Inside
Bottom
Foot
25
20%
2%
0.64%
Outside
Bottom
Toe
8
11%
0.22%
0.22%
Outside
Bottom
Toe
8
12%
0.24%
0.24%
Outside
Bottom
Toe
8
14%
0.28%
0.28%
Outside
Bottom
Toe
8
15%
0.3%
0.3%
Outside
Bottom
Toe
8
16%
0.32%
0.32%
Outside
Bottom
Snake
Cobra
SnakeBody
30
100%
100%
55%
Outside
Middle
Stomach
20
5%
5%
5%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
5%
5%
5%
Inside
Middle
SnakeHead
30
20%
20%
4%
Outside
Middle
Skull
25
30%
6%
3%
Inside
Middle
Brain
10
50%
3%
3%
Inside
Middle
Eye
10
10%
2%
2%
Outside
Middle
Eye
10
10%
2%
2%
Outside
Middle
Nose
10
15%
3%
3%
Outside
Middle
SnakeMouth
20
15%
3%
3%
Outside
Middle
Human
Human , Creepjoiner , Revenant , Sightstealer
Neck
25
7.5%
7.5%
1.5%
Outside
Top
Head
25
80%
6%
1.7%
Outside
Top
Skull
25
18%
1.1%
0.22%
Inside
Top
Brain
10
80%
0.86%
0.86%
Inside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Ear
12
7%
0.42%
0.42%
Outside
Top
Ear
12
7%
0.42%
0.42%
Outside
Top
Nose
10
10%
0.6%
0.6%
Outside
Top
Jaw
20
15%
0.9%
0.9%
Outside
Top
Tongue
10
0.1%
0%
0%
Inside
Top
Clavicle
25
9%
1.1%
1.1%
Inside
Top
Clavicle
25
9%
1.1%
1.1%
Inside
Top
Torso
40
100%
100%
15%
Outside
Middle
Ribcage
30
3.6%
3.6%
3.6%
Inside
Middle
Sternum
20
1.5%
1.5%
1.5%
Inside
Middle
Spine
25
2.5%
2.5%
2.5%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
Shoulder
30
12%
12%
1.7%
Outside
Middle
Arm
30
77%
9.2%
6.1%
Outside
Middle
Humerus
25
10%
0.92%
0.92%
Inside
Middle
Radius
20
10%
0.92%
0.92%
Inside
Middle
Shoulder
30
12%
12%
1.7%
Outside
Middle
Arm
30
77%
9.2%
6.1%
Outside
Middle
Humerus
25
10%
0.92%
0.92%
Inside
Middle
Radius
20
10%
0.92%
0.92%
Inside
Middle
Pelvis
25
2.5%
2.5%
2.5%
Inside
Bottom
Hand
20
14%
1.3%
0.83%
Outside
Bottom
Finger
8
6%
0.08%
0.08%
Outside
Bottom
Finger
8
7%
0.09%
0.09%
Outside
Bottom
Finger
8
8%
0.1%
0.1%
Outside
Bottom
Finger
8
7%
0.09%
0.09%
Outside
Bottom
Finger
8
8%
0.1%
0.1%
Outside
Bottom
Hand
20
14%
1.3%
0.83%
Outside
Bottom
Finger
8
6%
0.08%
0.08%
Outside
Bottom
Finger
8
7%
0.09%
0.09%
Outside
Bottom
Finger
8
8%
0.1%
0.1%
Outside
Bottom
Finger
8
7%
0.09%
0.09%
Outside
Bottom
Finger
8
8%
0.1%
0.1%
Outside
Bottom
Waist
10
0%
0%
0%
Outside
Bottom
Leg
30
14%
14%
9.8%
Outside
Bottom
Femur
25
10%
1.4%
1.4%
Inside
Bottom
Tibia
25
10%
1.4%
1.4%
Inside
Bottom
Foot
25
10%
1.4%
0.85%
Outside
Bottom
Toe
8
6%
0.08%
0.08%
Outside
Bottom
Toe
8
7%
0.1%
0.1%
Outside
Bottom
Toe
8
8%
0.11%
0.11%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Leg
30
14%
14%
9.8%
Outside
Bottom
Femur
25
10%
1.4%
1.4%
Inside
Bottom
Tibia
25
10%
1.4%
1.4%
Inside
Bottom
Foot
25
10%
1.4%
0.85%
Outside
Bottom
Toe
8
6%
0.08%
0.08%
Outside
Bottom
Toe
8
7%
0.1%
0.1%
Outside
Bottom
Toe
8
8%
0.11%
0.11%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
MechanicalCentipede
Centipede blaster , Centipede gunner , Centipede burner
MechanicalHead
30
15%
15%
8.3%
Outside
Top
ArtificialBrain
10
5%
0.75%
0.75%
Inside
Top
SightSensor
10
8%
1.2%
1.2%
Outside
Top
SightSensor
10
8%
1.2%
1.2%
Outside
Top
HearingSensor
10
8%
1.2%
1.2%
Outside
Top
HearingSensor
10
8%
1.2%
1.2%
Outside
Top
SmellSensor
10
8%
1.2%
1.2%
Outside
Top
MechanicalCentipedeBodyFirstRing
45
100%
100%
14%
Outside
Middle
MechanicalCentipedeBodySecondRing
40
71%
71%
11%
Outside
Middle
Reactor
20
5%
3.6%
3.6%
Inside
Middle
MechanicalCentipedeBodyThirdRing
35
80%
57%
11%
Outside
Middle
FluidReprocessor
15
5%
2.8%
2.8%
Inside
Middle
MechanicalCentipedeBodyFourthRing
30
75%
43%
12%
Outside
Middle
FluidReprocessor
15
6%
2.6%
2.6%
Inside
Middle
MechanicalCentipedeBodyFifthRing
25
66%
28%
14%
Outside
Middle
MechanicalCentipedeBodySixthRing
20
50%
14%
14%
Outside
Middle
Lancer
Lancer , Legionary , Tesseron
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
13%
1%
1%
Outside
Top
SightSensor
10
13%
1%
1%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
SmellSensor
10
10%
0.8%
0.8%
Outside
Top
MechanicalThorax
40
100%
100%
2%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
12%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
12%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
MechanicalHand
20
20%
2.9%
1.2%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalHand
20
20%
2.9%
1.2%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalLeg
30
20%
20%
16%
Outside
Bottom
MechanicalFoot
20
20%
4%
4%
Outside
Bottom
MechanicalLeg
30
20%
20%
16%
Outside
Bottom
MechanicalFoot
20
20%
4%
4%
Outside
Bottom
Pikeman
Pikeman
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
20%
1.6%
1.6%
Outside
Top
SightSensor
10
20%
1.6%
1.6%
Outside
Top
HearingSensor
10
5%
0.4%
0.4%
Outside
Top
HearingSensor
10
5%
0.4%
0.4%
Outside
Top
SmellSensor
10
6%
0.48%
0.48%
Outside
Top
MechanicalThoraxCanManipulate
40
100%
100%
4%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
Scyther
Scyther
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
13%
1%
1%
Outside
Top
SightSensor
10
13%
1%
1%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
SmellSensor
10
10%
0.8%
0.8%
Outside
Top
MechanicalThorax
40
100%
100%
2%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
7.2%
Outside
Middle
Blade
20
30%
4.3%
4.3%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
7.2%
Outside
Middle
Blade
20
30%
4.3%
4.3%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
MechanicalHand
20
20%
2.9%
1.2%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalHand
20
20%
2.9%
1.2%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalFinger
7
15%
0.43%
0.43%
Outside
Bottom
MechanicalLeg
30
20%
20%
16%
Outside
Bottom
MechanicalFoot
20
20%
4%
4%
Outside
Bottom
MechanicalLeg
30
20%
20%
16%
Outside
Bottom
MechanicalFoot
20
20%
4%
4%
Outside
Bottom
MechanicalTermite
Termite
MechanicalHead
30
15%
15%
8.3%
Outside
Top
ArtificialBrain
10
5%
0.75%
0.75%
Inside
Top
SightSensor
10
8%
1.2%
1.2%
Outside
Top
SightSensor
10
8%
1.2%
1.2%
Outside
Top
HearingSensor
10
8%
1.2%
1.2%
Outside
Top
HearingSensor
10
8%
1.2%
1.2%
Outside
Top
SmellSensor
10
8%
1.2%
1.2%
Outside
Top
MechanicalTermiteBodyFirstRing
50
100%
100%
14%
Outside
Middle
MechanicalTermiteBodySecondRing
40
71%
71%
11%
Outside
Middle
Reactor
20
5%
3.6%
3.6%
Inside
Middle
MechanicalTermiteBodyThirdRing
35
80%
57%
54%
Outside
Middle
FluidReprocessor
15
5%
2.8%
2.8%
Inside
Middle
Biotech
Mech_Tunneler
Tunneler
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
13%
1%
1%
Outside
Top
SightSensor
10
13%
1%
1%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
SmellSensor
10
10%
0.8%
0.8%
Outside
Top
MechanicalThorax
40
100%
100%
2%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
12%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
12%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
PowerClaw
40
20%
2.9%
2.9%
Outside
Bottom
PowerClaw
40
20%
2.9%
2.9%
Outside
Bottom
MechanicalLeg
30
20%
20%
16%
Outside
Bottom
MechanicalFoot
20
20%
4%
4%
Outside
Bottom
MechanicalLeg
30
20%
20%
16%
Outside
Bottom
MechanicalFoot
20
20%
4%
4%
Outside
Bottom
Mech_Light
Militor , Lifter , Constructoid , Fabricor , Cleansweeper , War urchin , Paramedic
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
4.6%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
13%
1%
1%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
SmellSensor
10
10%
0.8%
0.8%
Outside
Top
MechanicalThoraxCanManipulate
40
100%
100%
40%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
SmallMechanicalLeg
10
20%
20%
16%
Outside
Bottom
SmallMechanicalFoot
5
20%
4%
4%
Outside
Bottom
SmallMechanicalLeg
10
20%
20%
16%
Outside
Bottom
SmallMechanicalFoot
5
20%
4%
4%
Outside
Bottom
Mech_Agrihand
Agrihand
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
4.6%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
13%
1%
1%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
SmellSensor
10
10%
0.8%
0.8%
Outside
Top
MechanicalThorax
40
100%
100%
23%
Outside
Middle
MechanicalShoulder
25
17%
17%
2.5%
Outside
Middle
MechanicalArm
30
85%
14%
10%
Outside
Middle
Blade
20
30%
4.3%
4.3%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
SmallMechanicalLeg
10
20%
20%
16%
Outside
Bottom
SmallMechanicalFoot
5
20%
4%
4%
Outside
Bottom
SmallMechanicalLeg
10
20%
20%
16%
Outside
Bottom
SmallMechanicalFoot
5
20%
4%
4%
Outside
Bottom
Scorcher
Scorcher
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
20%
1.6%
1.6%
Outside
Top
SightSensor
10
20%
1.6%
1.6%
Outside
Top
HearingSensor
10
5%
0.4%
0.4%
Outside
Top
HearingSensor
10
5%
0.4%
0.4%
Outside
Top
SmellSensor
10
6%
0.48%
0.48%
Outside
Top
MechanicalThoraxCanManipulate
40
100%
100%
4%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
Apocriton
Apocriton
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
20%
1.6%
1.6%
Outside
Top
SightSensor
10
20%
1.6%
1.6%
Outside
Top
HearingSensor
10
5%
0.4%
0.4%
Outside
Top
HearingSensor
10
5%
0.4%
0.4%
Outside
Top
SmellSensor
10
6%
0.48%
0.48%
Outside
Top
MechanicalThoraxCanManipulate
40
100%
100%
4%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
MechanicalLeg
30
18%
18%
9%
Outside
Bottom
MechanicalFoot
20
50%
9%
9%
Outside
Bottom
Mech_Diabolus
Diabolus
MechanicalDiabolusBodyFirstRing
55
100%
100%
10%
Outside
Middle
MechanicalHead
30
10%
10%
3.4%
Outside
Middle
ArtificialBrain
10
10%
1%
1%
Inside
Middle
SightSensor
10
13%
1.3%
1.3%
Outside
Middle
SightSensor
10
13%
1.3%
1.3%
Outside
Middle
HearingSensor
10
10%
1%
1%
Outside
Middle
HearingSensor
10
10%
1%
1%
Outside
Middle
SmellSensor
10
10%
1%
1%
Outside
Middle
MechanicalDiabolusBodySecondRing
55
75%
75%
3.7%
Outside
Middle
Reactor
20
5%
3.8%
3.8%
Inside
Middle
DiabolusCapacitor
50
10%
7.5%
7.5%
Outside
Middle
DiabolusCapacitor
50
10%
7.5%
7.5%
Outside
Middle
MechanicalDiabolusBodyThirdRing
50
70%
52%
16%
Outside
Middle
MechanicalDiabolusBodyFourthRing
45
70%
37%
15%
Outside
Middle
MechanicalDiabolusBodyFifthRing
40
60%
22%
11%
Outside
Middle
MechanicalDiabolusBodySixthRing
35
50%
11%
10%
Outside
Middle
FluidReprocessor
15
5%
0.55%
0.55%
Inside
Middle
BulbTurret
40
5%
5%
5%
Outside
Middle
Mech_Centurion
Centurion
MechanicalNeck
30
10%
10%
2%
Outside
Top
MechanicalHead
30
80%
8%
2.7%
Outside
Top
ArtificialBrain
10
10%
0.8%
0.8%
Inside
Top
SightSensor
10
13%
1%
1%
Outside
Top
SightSensor
10
13%
1%
1%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
HearingSensor
10
10%
0.8%
0.8%
Outside
Top
SmellSensor
10
10%
0.8%
0.8%
Outside
Top
MechanicalThoraxCanManipulate
40
100%
100%
7%
Outside
Middle
Reactor
20
6%
6%
6%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
FluidReprocessor
15
4%
4%
4%
Inside
Middle
BulbTurret
40
5%
5%
5%
Outside
Middle
MechanicalLeg
30
16%
16%
8%
Outside
Bottom
MechanicalFoot
20
50%
8%
8%
Outside
Bottom
MechanicalLeg
30
16%
16%
8%
Outside
Bottom
MechanicalFoot
20
50%
8%
8%
Outside
Bottom
MechanicalLeg
30
16%
16%
8%
Outside
Bottom
MechanicalFoot
20
50%
8%
8%
Outside
Bottom
MechanicalLeg
30
16%
16%
8%
Outside
Bottom
MechanicalFoot
20
50%
8%
8%
Outside
Bottom
Mech_Warqueen
War queen
MechanicalWarqueenBodyFirstRing
55
100%
100%
10%
Outside
Middle
MechanicalHead
30
10%
10%
3.4%
Outside
Middle
ArtificialBrain
10
10%
1%
1%
Inside
Middle
SightSensor
10
13%
1.3%
1.3%
Outside
Middle
SightSensor
10
13%
1.3%
1.3%
Outside
Middle
HearingSensor
10
10%
1%
1%
Outside
Middle
HearingSensor
10
10%
1%
1%
Outside
Middle
SmellSensor
10
10%
1%
1%
Outside
Middle
MechanicalWarqueenBodySecondRing
50
75%
75%
11%
Outside
Middle
Reactor
20
5%
3.8%
3.8%
Inside
Middle
MechanicalWarqueenBodyThirdRing
45
80%
60%
18%
Outside
Middle
MechanicalWarqueenBodyFourthRing
40
70%
42%
17%
Outside
Middle
MechanicalWarqueenBodyFifthRing
35
60%
25%
11%
Outside
Middle
FluidReprocessor
15
5%
1.3%
1.3%
Inside
Middle
MechanicalWarqueenFormingPod
200
50%
13%
13%
Inside
Middle
BulbTurret
40
5%
5%
5%
Outside
Middle
Anomaly
Noctol
Noctol
Neck
25
22%
22%
5.5%
Outside
Top
Head
25
75%
16%
2.5%
Outside
Top
Skull
25
25%
4.1%
1.2%
Inside
Top
Brain
10
70%
2.9%
2.9%
Inside
Top
Eye
10
12%
2%
2%
Outside
Top
Eye
10
12%
2%
2%
Outside
Top
Ear
12
8%
1.3%
1.3%
Outside
Top
Ear
12
8%
1.3%
1.3%
Outside
Top
Nose
10
10%
1.6%
1.6%
Outside
Top
AnimalJaw
10
10%
1.6%
1.6%
Outside
Top
Body
40
100%
100%
26%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Leg
30
7%
7%
6%
Outside
Bottom
NoctolClaw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
NoctolClaw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
NoctolClaw
10
15%
1.1%
1.1%
Outside
Bottom
Leg
30
7%
7%
6%
Outside
Bottom
NoctolClaw
10
15%
1.1%
1.1%
Outside
Bottom
Nociosphere
Nociosphere
NociosphereShell
2500
100%
100%
15%
Outside
Middle
NociosphereCore
750
5%
5%
5%
Inside
Middle
ShellSection
1250
20%
20%
20%
Outside
Middle
ShellSection
1250
20%
20%
20%
Outside
Middle
ShellSection
1250
20%
20%
20%
Outside
Middle
ShellSection
1250
20%
20%
20%
Outside
Middle
Metalhorror
Metalhorror
MetalhorrorNeck
30
18%
18%
4.5%
Outside
Top
MetalhorrorHead
30
75%
14%
4.1%
Outside
Top
MetalhorrorBrain
45
70%
9.5%
9.5%
Inside
Top
MetalhorrorTorso
50
100%
100%
3%
Outside
Middle
MetalhorrorCore
50
5%
5%
5%
Inside
Middle
MetalhorrorShoulder
30
17%
17%
2.5%
Outside
Middle
MetalhorrorArm
30
85%
14%
10%
Outside
Middle
MetalhorrorBlade
20
30%
4.3%
4.3%
Outside
Middle
MetalhorrorShoulder
30
17%
17%
2.5%
Outside
Middle
MetalhorrorArm
30
85%
14%
10%
Outside
Middle
MetalhorrorBlade
20
30%
4.3%
4.3%
Outside
Middle
MetalhorrorLeg
30
20%
20%
18%
Outside
Bottom
MetalhorrorFoot
30
10%
2%
2%
Outside
Bottom
MetalhorrorLeg
30
20%
20%
18%
Outside
Bottom
MetalhorrorFoot
30
10%
2%
2%
Outside
Bottom
FleshmassNucleus
Fleshmass nucleus
FleshmassNucleusCore
100
100%
100%
100%
Outside
Middle
Gorehulk
Gorehulk
Neck
25
7.5%
7.5%
1.5%
Outside
Top
Head
25
80%
6%
3.5%
Outside
Top
Skull
25
18%
1.1%
0.22%
Inside
Top
Brain
10
80%
0.86%
0.86%
Inside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Jaw
20
10%
0.6%
0.6%
Outside
Top
Clavicle
25
9%
1.1%
1.1%
Inside
Top
Clavicle
25
9%
1.1%
1.1%
Inside
Top
Torso
40
100%
100%
5.1%
Outside
Middle
SpineLauncher_Gorehulk
40
11%
11%
11%
Outside
Middle
Ribcage
30
3%
3%
3%
Inside
Middle
Sternum
20
1.5%
1.5%
1.5%
Inside
Middle
Spine
25
2.5%
2.5%
2.5%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
Shoulder
30
12%
12%
0.12%
Outside
Middle
FleshClub_Gorehulk
12
60%
7.2%
7.2%
Outside
Middle
SpineLauncher_Gorehulk
40
30%
3.6%
3.6%
Outside
Middle
Shoulder
30
12%
12%
0.12%
Outside
Middle
FleshClub_Gorehulk
12
60%
7.2%
7.2%
Outside
Middle
SpineLauncher_Gorehulk
40
30%
3.6%
3.6%
Outside
Middle
Pelvis
25
2%
2%
2%
Inside
Bottom
Waist
10
0%
0%
0%
Outside
Bottom
Leg
30
14%
14%
9.8%
Outside
Bottom
Femur
25
10%
1.4%
1.4%
Inside
Bottom
Tibia
25
10%
1.4%
1.4%
Inside
Bottom
Foot
25
10%
1.4%
0.85%
Outside
Bottom
Toe
8
6%
0.08%
0.08%
Outside
Bottom
Toe
8
7%
0.1%
0.1%
Outside
Bottom
Toe
8
8%
0.11%
0.11%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Leg
30
14%
14%
9.8%
Outside
Bottom
Femur
25
10%
1.4%
1.4%
Inside
Bottom
Tibia
25
10%
1.4%
1.4%
Inside
Bottom
Foot
25
10%
1.4%
0.85%
Outside
Bottom
Toe
8
6%
0.08%
0.08%
Outside
Bottom
Toe
8
7%
0.1%
0.1%
Outside
Bottom
Toe
8
8%
0.11%
0.11%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Toe
8
9%
0.13%
0.13%
Outside
Bottom
Devourer
Devourer
Neck
25
32%
32%
6.4%
Outside
Top
Head
25
80%
26%
16%
Outside
Top
Skull
25
15%
3.8%
1.2%
Inside
Top
Brain
10
70%
2.7%
2.7%
Inside
Top
Eye
10
6%
1.5%
1.5%
Outside
Top
Eye
10
6%
1.5%
1.5%
Outside
Top
Ear
12
6%
1.5%
1.5%
Outside
Top
Ear
12
6%
1.5%
1.5%
Outside
Top
MovingBody
40
100%
100%
32%
Outside
Middle
Spine
25
3%
3%
3%
Inside
Middle
Stomach
20
3%
3%
3%
Inside
Middle
Heart
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Lung
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Kidney
15
3%
3%
3%
Inside
Middle
Liver
20
3%
3%
3%
Inside
Middle
Fin
12
6%
6%
6%
Outside
Bottom
Fin
12
6%
6%
6%
Outside
Bottom
Bulbfreak
Bulbfreak
MovingBodyFleshbeast
40
100%
100%
42%
Outside
Middle
Spine
25
2.5%
2.5%
2.5%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
FleshbeastHead
25
40%
40%
1.2%
Outside
Middle
Skull
25
18%
7.2%
1.4%
Inside
Middle
Brain
10
80%
5.8%
5.8%
Inside
Middle
Eye
10
2%
0.8%
0.8%
Outside
Middle
Eye
10
2%
0.8%
0.8%
Outside
Middle
Tentacle
30
15%
6%
6%
Outside
Middle
Tentacle
30
15%
6%
6%
Outside
Middle
Tentacle
30
15%
6%
6%
Outside
Middle
Tentacle
30
15%
6%
6%
Outside
Middle
Tentacle
30
15%
6%
6%
Outside
Middle
Toughspike
Toughspike
Neck
25
7.5%
7.5%
1.5%
Outside
Top
FleshbeastHead
25
80%
6%
3.5%
Outside
Top
Skull
25
18%
1.1%
0.22%
Inside
Top
Brain
10
80%
0.86%
0.86%
Inside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Jaw
20
10%
0.6%
0.6%
Outside
Top
Torso
40
100%
100%
31%
Outside
Middle
Spine
25
2.5%
2.5%
2.5%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
Shoulder
30
12%
12%
2.8%
Outside
Middle
FleshbeastSpike
40
77%
9.2%
9.2%
Outside
Middle
Shoulder
30
12%
12%
2.8%
Outside
Middle
FleshbeastSpike
40
77%
9.2%
9.2%
Outside
Middle
FleshbeastLeg
30
10%
10%
10%
Outside
Bottom
FleshbeastLeg
30
10%
10%
10%
Outside
Bottom
Trispike
Trispike
Neck
25
7.5%
7.5%
1.5%
Outside
Top
FleshbeastHead
25
80%
6%
3.5%
Outside
Top
Skull
25
18%
1.1%
0.22%
Inside
Top
Brain
10
80%
0.86%
0.86%
Inside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Jaw
20
10%
0.6%
0.6%
Outside
Top
Torso
40
100%
100%
31%
Outside
Middle
Spine
25
2.5%
2.5%
0.58%
Inside
Middle
FleshbeastSpike
40
77%
1.9%
1.9%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
Shoulder
30
12%
12%
2.8%
Outside
Middle
FleshbeastSpike
40
77%
9.2%
9.2%
Outside
Middle
Shoulder
30
12%
12%
2.8%
Outside
Middle
FleshbeastSpike
40
77%
9.2%
9.2%
Outside
Middle
FleshbeastLeg
30
10%
10%
10%
Outside
Bottom
FleshbeastLeg
30
10%
10%
10%
Outside
Bottom
Fingerspike
Fingerspike
Neck
25
7.5%
7.5%
1.5%
Outside
Top
FleshbeastHead
25
80%
6%
3.5%
Outside
Top
Skull
25
18%
1.1%
0.22%
Inside
Top
Brain
10
80%
0.86%
0.86%
Inside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Eye
10
7%
0.42%
0.42%
Outside
Top
Jaw
20
10%
0.6%
0.6%
Outside
Top
Torso
40
100%
100%
31%
Outside
Middle
Spine
25
2.5%
2.5%
0.58%
Inside
Middle
FleshbeastSpike
40
77%
1.9%
1.9%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
Shoulder
30
12%
12%
12%
Outside
Middle
Shoulder
30
12%
12%
12%
Outside
Middle
FleshbeastLeg
30
10%
10%
10%
Outside
Bottom
FleshbeastLeg
30
10%
10%
10%
Outside
Bottom
Dreadmeld
Dreadmeld
MovingBodyFleshbeast
40
100%
100%
27%
Outside
Middle
Spine
25
2.5%
2.5%
2.5%
Inside
Middle
Stomach
20
2.5%
2.5%
2.5%
Inside
Middle
Heart
15
2%
2%
2%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Lung
15
2.5%
2.5%
2.5%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Kidney
15
1.7%
1.7%
1.7%
Inside
Middle
Liver
20
2.5%
2.5%
2.5%
Inside
Middle
Tentacle
30
5%
5%
5%
Outside
Middle
Tentacle
30
5%
5%
5%
Outside
Middle
Tentacle
30
5%
5%
5%
Outside
Middle
FleshbeastHead
25
40%
40%
27%
Outside
Middle
Skull
25
18%
7.2%
1.4%
Inside
Middle
Brain
10
80%
5.8%
5.8%
Inside
Middle
Eye
10
2%
0.8%
0.8%
Outside
Middle
Eye
10
2%
0.8%
0.8%
Outside
Middle
FleshbeastSpike
40
5%
2%
2%
Outside
Middle
FleshbeastSpike
40
5%
2%
2%
Outside
Middle
Pawns
Animal Combat Power
YorkshireTerrier
1.2
0.4
3.1
0%
32
30
-2
Chicken
0.9
0.35
2.1
0%
26
30
4
Duck
1.2
0.35
2.1
0%
29
30
1
Rat
1.6
0.29
4
0%
35
30
-5
GuineaPig
1.6
0.4
5
0%
39
33
-6
Hare
1.1
0.4
6
0%
36
33
-3
Snowhare
1.1
0.4
6
0%
36
33
-3
Chinchilla
1.6
0.4
5
0%
39
33
-6
Squirrel
1.3
0.25
5.1
0%
34
33
-1
Cat
2.4
0.42
4.4
0%
45
35
-10
Monkey
1.4
0.45
4.3
0%
37
35
-2
Goose
1.6
0.4
2.3
0%
34
35
1
Raccoon
1.9
0.4
4.1
0%
40
35
-5
Megascarab
1.6
0.4
3.75
45%
53
40
-13
Alphabeaver
2.3
0.7
3.7
0%
51
40
-11
Gazelle
2.2
0.7
6
0%
55
40
-15
Iguana
2.5
0.5
3
0%
46
40
-6
Dryad_Basic
2.6
0.8
3
0%
56
40
-16
Dryad_Woodmaker
2.6
0.8
3
0%
56
40
-16
Dryad_Berrymaker
2.6
0.8
3
0%
56
40
-16
Dryad_Medicinemaker
2.6
0.8
3
0%
56
40
-16
Dryad_Gaumaker
2.6
0.8
3
0%
56
40
-16
Dryad_Carrier
2.6
0.8
2.4
0%
55
40
-15
Dryad_Clawer
7.4
0.7
4
0%
113
40
-73
Dryad_Barkskin
2.6
0.9
3.2
55%
90
40
-50
WasteRat
1.8
0.29
4
0%
36
40
4
Goat
2.3
0.7
3.9
0%
51
45
-6
Pig
2.3
0.7
3.9
0%
51
45
-6
Capybara
2.6
0.7
3.9
0%
55
45
-10
Fox_Fennec
2.6
0.7
4.6
0%
56
45
-11
Fox_Red
2.6
0.7
4.6
0%
56
45
-11
Fox_Arctic
2.6
0.7
4.6
0%
56
45
-11
Turkey
2.0
0.6
3.6
0%
45
50
5
Ibex
2.5
0.85
4.6
0%
59
50
-9
Deer
2.2
0.9
5.5
0%
59
50
-9
WildBoar
2.9
0.7
4.6
0%
60
55
-5
Sheep
2.8
0.7
4.8
0%
59
55
-4
Boomrat
2.0
0.4
4.6
0%
42
55
13
Cassowary
2.8
0.8
4.6
0%
62
60
-2
Cobra
3.7
0.5
3.5
0%
59
65
6
Alpaca
2.3
1
4.1
0%
60
65
5
Emu
3.1
0.9
5.5
0%
72
70
-2
LabradorRetriever
2.9
1
5
0%
71
70
-1
Tortoise
1.9
0.6
1
42%
57
70
13
Husky
3.1
1.05
5
0%
76
75
-1
Cow
2.4
1.5
3.2
0%
74
75
1
Yak
2.4
1.5
3.2
0%
74
75
1
Spelopede
2.2
1.7
3.65
18%
85
75
-10
Wolf_Timber
3.6
0.99
5
0%
82
75
-7
Wolf_Arctic
3.6
0.99
5
0%
82
75
-7
Lynx
3.7
0.8
5
0%
75
80
5
Boomalope
2.9
0.65
3.4
0%
56
80
24
Donkey
2.5
1.45
5
0%
79
80
1
Toxalope
2.9
0.65
3.4
0%
56
80
24
Ostrich
4.2
1
6
0%
92
85
-7
Dromedary
2.9
1.6
4.3
0%
89
90
1
Muffalo
3.1
1.75
4.5
0%
100
100
0
Bison
3.2
1.75
4.7
0%
102
100
-2
Horse
2.0
1.75
5.8
0%
78
100
22
Elk
3.1
1.9
5
0%
106
110
4
Caribou
3.1
2
5
0%
110
110
0
Cougar
4.7
1.3
5
0%
113
120
7
Panther
4.7
1.3
5
0%
113
120
7
Megaspider
2.9
2.5
3.6
22%
132
150
18
Warg
5.2
1.4
5
0%
127
160
33
Bear_Grizzly
5.4
2.5
4.6
0%
196
200
4
Bear_Polar
5.4
2.5
4.6
0%
196
200
4
Elephant
5.8
3.6
4.8
0%
278
260
-18
Rhinoceros
5.5
3.5
5
0%
259
270
11
Megasloth
6.1
3.6
4.8
0%
291
280
-11
Thrumbo
6.9
8
5.5
50%
715
500
-215
Backstory Counts Per Tag
InsectsRelated
0
1
Offworld
348
34
Scientist
22
6
Researcher
17
0
Pirate
249
23
Farmer
8
8
Cult
64
51
ImperialCommon
43
19
Outlander
104
17
Madman
4
4
Miner
12
1
Hunter
9
1
Logger
4
0
ImperialFighter
19
21
Vatgrown
0
1
Outsider
1
0
Newborn
0
1
Child
0
1
ChildTribal
0
1
AdultColonist
1
1
AdultTribal
1
1
VatGrown
0
1
Tribal
37
18
TribalHunter
9
0
TribalLogger
3
0
TribalFarmer
3
1
TribalMiner
4
1
ImperialRoyal
20
9
Slave
3
0
Trader
4
0
Civil
1
0
Entities
Human
human
-
70
0
0.00
1
1
4.6
80
16
26
70%
2.2
1
4.6
0%
65
Nociosphere
nociosphere
2.5
Advanced
nociosphere
800
0
7.20
3.6
10
0.2
5000
-100
250
0%
0.0
10
0.15
100%
72
Metalhorror
metalhorror
4
Advanced
metalhorror
300
110
4.00
1
0.6
5.5
250
-100
250
200%
6.2
0.6
5.5
50%
155
Revenant
revenant
3
Advanced
revenant
300
80
4.00
1
10
3.2
1000
-40
60
0%
0.9
10
3.2
0%
167
Sightstealer
sightstealer
1.5
Basic
sightstealer
70
30
1.60
0.8
0.8
4.8
250
-40
60
70%
2.2
0.75
4.83
0%
53
Noctol
noctol
1
Advanced
noctol
80
60
3.00
1
1.5
8
25
-40
60
70%
5.6
1.5
8
23%
173
FleshmassNucleus
fleshmass nucleus
3
Advanced
fleshmass nucleus
100
0
3.00
1
1
0.2
5000
-100
250
0%
0.0
1
0.15
100%
27
Gorehulk
gorehulk
2
Basic
gorehulk
75
60
3.00
2
1.3
3.3
25
-40
60
70%
1.2
1.25
3.25
0%
47
Devourer
devourer
2
Advanced
devourer
250
90
4.00
4
7.2
3.5
200
-40
60
70%
3.5
7.2
3.5
40%
350
Chimera
chimera
1
Advanced
chimera
135
70
3.23
2.2
3
3.6
10
-40
60
70%
5.4
3
3.6
0%
223
Bulbfreak
bulbfreak
2.5
Advanced
fleshbeast
360
75
7.00
3.5
0.3
3.8
15
-40
60
125%
2.2
0.3
3.8
0%
39
Toughspike
toughspike
2
Basic
fleshbeast
70
50
2.00
1
1
4.3
15
-40
60
125%
2.2
1
4.3
18%
67
Trispike
trispike
2
Basic
fleshbeast
90
40
2.00
1
0.3
4.3
10
-40
60
125%
2.2
0.3
4.3
0%
40
Fingerspike
fingerspike
1
Basic
fleshbeast
25
20
1.20
0.6
0.5
5.1
10
-40
60
125%
2.2
0.5
5.1
0%
47
Mental Breaks
Binging_Food
Minor
21%
0.42
0.58
0.75
recoverFromSleep
Catharsis
Misc
allowBeatfire
CubeSculpting
Minor
0%
0.33
0.58
0.58
null
Misc
blockNormalThoughts
DarkVisions
Minor
26%
0.5
0.67
0.75
recoverFromSleep
VoidCatharsis
Misc
blockNormalThoughts
allowBeatfire
FireTerror
Minor
0%
0
0.3
1666.67
null
Misc
blockNormalThoughts
InsultingSpree
Minor
13%
0.42
0.58
0.75
recoverFromSleep
Catharsis
Malicious
blockNormalThoughts
blockRandomInteraction
allowBeatfire
TargetedInsultingSpree
Minor
13%
0.42
0.58
0.75
recoverFromSleep
Catharsis
Malicious
blockNormalThoughts
blockRandomInteraction
allowBeatfire
Wander_OwnRoom
Minor
13%
0.67
0.83
1
recoverFromSleep
Catharsis
Misc
blockNormalThoughts
allowBeatfire
Wander_Sad
Minor
13%
0.67
0.83
1
recoverFromSleep
Catharsis
Misc
blockNormalThoughts
allowBeatfire
BedroomTantrum
Major
4.5%
0.13
0.17
0.2
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
Binging_DrugMajor
Major
14%
0.67
0.8
1
recoverFromSleep
Catharsis
Misc
allowBeatfire
CorpseObsession
Major
5.4%
0.83
1
1.17
recoverFromSleep
Catharsis
Misc
allowBeatfire
EntityKiller
Major
14%
0.13
0.17
0.2
recoverFromSleep
VoidCatharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
HumanityBreak
Major
14%
0.17
0.47
1666.67
null
Misc
blockNormalThoughts
InsaneRamblings
Major
14%
0.67
0.83
1
recoverFromSleep
VoidCatharsis
Misc
blockNormalThoughts
allowBeatfire
SadisticRage
Major
14%
0.13
0.17
0.5
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
Tantrum
Major
4.5%
0.13
0.17
0.2
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
TargetedTantrum
Major
4.5%
0.67
0.83
1
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
Wander_Psychotic
Major
14%
1.17
1.33
1.5
Catharsis
Misc
blockNormalThoughts
WildDecree
Major
0%
0.67
0.83
1
recoverFromSleep
Catharsis
Misc
blockNormalThoughts
allowBeatfire
Berserk
Extreme
8.2%
0.67
0.83
1
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
BerserkShort
Extreme
0%
0.17
0.25
0.25
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
Binging_DrugExtreme
Extreme
8.2%
0.67
0.8
1
recoverFromSleep
Catharsis
Misc
allowBeatfire
Catatonic
Extreme
8.2%
EntityLiberator
Extreme
8.2%
0.67
0.83
1
recoverFromSleep
VoidCatharsis
Malicious
blockNormalThoughts
blockRandomInteraction
allowBeatfire
FireStartingSpree
Extreme
8.2%
0.1
0.13
0.17
recoverFromSleep
Catharsis
Malicious
blockRandomInteraction
GiveUpExit
Extreme
8.2%
0.17
0.47
1666.67
Catharsis
Misc
blockNormalThoughts
allowBeatfire
IdeoChange
Extreme
8.2%
0.17
0.47
1666.67
Catharsis
Misc
Jailbreaker
Extreme
8.2%
1
1
1
recoverFromSleep
Catharsis
Malicious
allowBeatfire
MurderousRage
Extreme
8.2%
1.67
1.67
1.67
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
Rebellion
Extreme
8.2%
1
1
1
recoverFromSleep
null
Malicious
RunWild
Extreme
4.1%
Slaughterer
Extreme
6.1%
0.13
0.17
0.2
recoverFromSleep
Catharsis
Aggro
blockNormalThoughts
blockRandomInteraction
allowBeatfire
TerrifyingHallucinations
Extreme
8.2%
0.67
0.83
1
recoverFromSleep
VoidCatharsis
Misc
blockNormalThoughts
allowBeatfire
Thoughts
Inebriated
situ
mood
[0] alcohol warmth [+10 Mo] [1] quite inebriated [+14 Mo] [2] drunk [+20 Mo] [3] hammered [+26 Mo]
26
10
1
0
AlcoholHigh
70%
Hungover
situ
mood
[0] mild hangover [-3 Mo] [1] serious hangover [-6 Mo] [2] pounding hangover [-12 Mo] [3]
0
-12
1
0
Hangover
70%
AlcoholWithdrawal
situ
mood
[0] [1] alcohol withdrawal [-35 Mo]
0
-35
1
0
AlcoholAddiction
70%
AmbrosiaHigh
situ
mood
[0] ambrosia warmth [+5 Mo]
5
5
1
0
AmbrosiaHigh
70%
AmbrosiaWithdrawal
situ
mood
[0] [1] ambrosia withdrawal [-10 Mo]
0
-10
1
0
AmbrosiaAddiction
70%
GoJuiceHigh
situ
mood
[0] high on go-juice [+5 Mo]
5
5
1
0
GoJuiceHigh
70%
GoJuiceWithdrawal
situ
mood
[0] [1] go-juice withdrawal [-22 Mo]
0
-22
1
0
GoJuiceAddiction
70%
FlakeHigh
situ
mood
[0] high on flake [+35 Mo]
35
35
1
0
FlakeHigh
70%
PsychiteTeaHigh
situ
mood
[0] psychite tea [+12 Mo]
12
12
1
0
PsychiteTeaHigh
70%
YayoHigh
situ
mood
[0] high on yayo [+35 Mo]
35
35
1
0
YayoHigh
70%
PsychiteWithdrawal
situ
mood
[0] [1] psychite withdrawal [-35 Mo]
0
-35
1
0
PsychiteAddiction
70%
SmokeleafHigh
situ
mood
[0] high on smokeleaf [+13 Mo]
13
13
1
0
SmokeleafHigh
70%
SmokeleafWithdrawal
situ
mood
[0] [1] smokeleaf withdrawal [-20 Mo]
0
-20
1
0
SmokeleafAddiction
70%
WakeUpWithdrawal
situ
mood
[0] [1] wake-up withdrawal [-22 Mo]
0
-22
1
0
WakeUpAddiction
70%
Expectations
situ
mood
[0] sky-high expectations [1] high expectations [+6 Mo] [2] moderate expectations [+12 Mo] [3] low expectations [+18 Mo] [4] very low expectations [+24 Mo] [5] extremely low expectations [+30 Mo] [6] noble expectations [-6 Mo] [7] royal expectations [-12 Mo] [8] elite expectations [-6 Mo] [9] supreme expectations [-12 Mo]
30
-12
1
0
70%
AteNutrientPasteMeal
mem
mood
[0] ate nutrient paste meal [-4 Mo]
-4
-4
1
1
70%
AnestheticHigh
situ
mood
[0] [1] anesthetic wooziness [+10 Mo] [2]
10
0
1
0
Anesthetic
70%
KnowGuestExecuted
mem
mood
[0] justified execution [-2 Mo] [1] someone was euthanized [-3 Mo] [2] someone was executed [-5 Mo] [3] someone was organ-murdered [-6 Mo] [4] someone was ripscanned [-6 Mo]
-2
-6
5
75%
6
70%
KnowColonistExecuted
mem
mood
[0] justified execution of colonist [-2 Mo] [1] colonist euthanized [-3 Mo] [2] colonist executed [-5 Mo] [3] colonist organ-harvested [-6 Mo] [4] colonist ripscanned [-6 Mo]
-2
-6
5
75%
6
70%
KnowPrisonerDiedInnocent
mem
mood
[0] innocent prisoner died [-5 Mo]
-5
-5
5
75%
6
70%
KnowColonistDied
mem
mood
[0] colonist died [-3 Mo]
-3
-3
5
75%
6
70%
BondedAnimalDied
mem
mood
[0] bonded animal {0} died [-8 Mo]
-8
-8
5
1
75%
20
70%
✓
PawnWithGoodOpinionDied
mem
mood
[0] my friend {0} died [-10 Mo]
-10
-10
5
1
75%
20
70%
PawnWithBadOpinionDied
mem
mood
[0] my rival {0} died [+10 Mo]
10
10
5
1
75%
10
70%
MySonDied
mem
mood
[0] my son {0} died [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyDaughterDied
mem
mood
[0] my daughter {0} died [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyHusbandDied
mem
mood
[0] my husband {0} died [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyWifeDied
mem
mood
[0] my wife {0} died [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyFianceDied
mem
mood
[0] my fiance {0} died [-18 Mo]
-18
-18
10
1
75%
30
70%
✓
MyFianceeDied
mem
mood
[0] my fiancée {0} died [-18 Mo]
-18
-18
10
1
75%
30
70%
✓
MyLoverDied
mem
mood
[0] my lover {0} died [-16 Mo]
-16
-16
10
1
75%
30
70%
✓
MyBrotherDied
mem
mood
[0] my brother {0} died [-14 Mo]
-14
-14
10
1
75%
30
70%
✓
MySisterDied
mem
mood
[0] my sister {0} died [-14 Mo]
-14
-14
10
1
75%
30
70%
✓
MyGrandchildDied
mem
mood
[0] my grandchild {0} died [-12 Mo]
-12
-12
10
1
75%
30
70%
✓
MyFatherDied
mem
mood
[0] my father {0} died [-8 Mo]
-8
-8
10
1
75%
30
70%
✓
MyMotherDied
mem
mood
[0] my mother {0} died [-8 Mo]
-8
-8
10
1
75%
30
70%
✓
MyNieceDied
mem
mood
[0] my niece {0} died [-5 Mo]
-5
-5
10
1
75%
30
70%
✓
MyNephewDied
mem
mood
[0] my nephew {0} died [-5 Mo]
-5
-5
10
1
75%
30
70%
✓
MyHalfSiblingDied
mem
mood
[0] my half-sibling {0} died [-5 Mo]
-5
-5
10
1
75%
30
70%
✓
MyAuntDied
mem
mood
[0] my aunt {0} died [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyUncleDied
mem
mood
[0] my uncle {0} died [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyGrandparentDied
mem
mood
[0] my grandparent {0} died [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyCousinDied
mem
mood
[0] my cousin {0} died [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyKinDied
mem
mood
[0] my kin {0} died [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
DebugBad
mem
mood
[0] debug bad thought [-10 Mo]
-10
-10
100
100%
1
70%
✓
DebugGood
mem
mood
[0] debug good thought [+10 Mo]
10
10
100
100%
1
70%
✓
AteLavishMeal
mem
mood
[0] ate lavish meal [+12 Mo]
12
12
1
1
70%
AteFineMeal
mem
mood
[0] ate fine meal [+5 Mo]
5
5
1
1
70%
AteRawFood
mem
mood
[0] ate raw food [-7 Mo]
-7
-7
1
1
70%
✓
AteKibble
mem
mood
[0] ate kibble [-12 Mo]
-12
-12
1
1
70%
✓
AteCorpse
mem
mood
[0] ate corpse [-12 Mo]
-12
-12
1
1
70%
✓
AteHumanlikeMeatDirect
mem
mood
[0] raw cannibalism [-20 Mo]
-20
-20
1
1
70%
✓
AteHumanlikeMeatDirectCannibal
mem
mood
[0] raw cannibalism [+20 Mo]
20
20
1
1
70%
✓
AteHumanlikeMeatAsIngredient
mem
mood
[0] cooked cannibalism [-15 Mo]
-15
-15
1
1
70%
✓
AteHumanlikeMeatAsIngredientCannibal
mem
mood
[0] cooked cannibalism [+15 Mo]
15
15
1
1
70%
✓
AteInsectMeatDirect
mem
mood
[0] ate insect meat [-6 Mo]
-6
-6
1
1
70%
✓
AteInsectMeatAsIngredient
mem
mood
[0] ate cooked insect meat [-3 Mo]
-3
-3
1
1
70%
✓
AteRottenFood
mem
mood
[0] ate rotten food [-10 Mo]
-10
-10
1
1
70%
✓
GotMarried
mem
mood
[0] got married to {0} [+40 Mo]
40
40
1
30
70%
AttendedWedding
mem
mood
[0] attended wedding [+20 Mo]
20
20
10
75%
10
70%
AttendedParty
mem
mood
[0] attended party [+8 Mo]
8
8
10
75%
10
70%
AttendedConcert
mem
mood
[0] attended concert [+8 Mo]
8
8
10
75%
10
70%
HeldConcert
mem
mood
[0] held concert [+8 Mo]
8
8
10
75%
10
70%
TerribleSpeech
mem
soc
[0] terrible speech [-8 Mo](-30 Op)
-8
-8
10
75%
8
70%
UninspiringSpeech
mem
soc
[0] uninspiring speech [-4 Mo](-15 Op)
-4
-4
10
75%
8
70%
EncouragingSpeech
mem
soc
[0] encouraging speech [+5 Mo](+20 Op)
5
5
10
75%
8
70%
InspirationalSpeech
mem
soc
[0] inspirational speech [+10 Mo](+40 Op)
10
10
10
75%
8
70%
ColonistLost
mem
mood
[0] colonist lost [-6 Mo]
-6
-6
5
75%
6
70%
✓
BondedAnimalReleased
mem
mood
[0] bonded animal {0} released [-5 Mo]
-5
-5
5
1
75%
15
70%
✓
BondedAnimalLost
mem
mood
[0] bonded animal {0} lost [-8 Mo]
-8
-8
5
1
75%
20
70%
✓
PawnWithGoodOpinionLost
mem
mood
[0] my friend {0} lost [-10 Mo]
-10
-10
5
1
75%
20
70%
PawnWithBadOpinionLost
mem
mood
[0] my rival {0} lost [+10 Mo]
10
10
5
1
75%
10
70%
MySonLost
mem
mood
[0] my son {0} lost [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyDaughterLost
mem
mood
[0] my daughter {0} lost [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyHusbandLost
mem
mood
[0] my husband {0} lost [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyWifeLost
mem
mood
[0] my wife {0} lost [-20 Mo]
-20
-20
10
1
75%
30
70%
✓
MyFianceLost
mem
mood
[0] my fiance {0} lost [-18 Mo]
-18
-18
10
1
75%
30
70%
✓
MyFianceeLost
mem
mood
[0] my fiancée {0} lost [-18 Mo]
-18
-18
10
1
75%
30
70%
✓
MyLoverLost
mem
mood
[0] my lover {0} lost [-16 Mo]
-16
-16
10
1
75%
30
70%
✓
MyBrotherLost
mem
mood
[0] my brother {0} lost [-14 Mo]
-14
-14
10
1
75%
30
70%
✓
MySisterLost
mem
mood
[0] my sister {0} lost [-14 Mo]
-14
-14
10
1
75%
30
70%
✓
MyGrandchildLost
mem
mood
[0] my grandchild {0} lost [-12 Mo]
-12
-12
10
1
75%
30
70%
✓
MyFatherLost
mem
mood
[0] my father {0} lost [-8 Mo]
-8
-8
10
1
75%
30
70%
✓
MyMotherLost
mem
mood
[0] my mother {0} lost [-8 Mo]
-8
-8
10
1
75%
30
70%
✓
MyNieceLost
mem
mood
[0] my niece {0} lost [-5 Mo]
-5
-5
10
1
75%
30
70%
✓
MyNephewLost
mem
mood
[0] my nephew {0} lost [-5 Mo]
-5
-5
10
1
75%
30
70%
✓
MyHalfSiblingLost
mem
mood
[0] my half-sibling {0} lost [-5 Mo]
-5
-5
10
1
75%
30
70%
✓
MyAuntLost
mem
mood
[0] my aunt {0} lost [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyUncleLost
mem
mood
[0] my uncle {0} lost [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyGrandparentLost
mem
mood
[0] my grandparent {0} lost [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyCousinLost
mem
mood
[0] my cousin {0} lost [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
MyKinLost
mem
mood
[0] my kin {0} lost [-4 Mo]
-4
-4
10
1
75%
30
70%
✓
AteWithoutTable
mem
mood
[0] ate without table [-3 Mo]
-3
-3
1
1
70%
SleepDisturbed
mem
mood
[0] disturbed sleep [-1 Mo]
-1
-1
3
100%
1
70%
✓
NewColonyOptimism
mem
mood
[0] initial optimism [+10 Mo]
10
10
1
8
70%
NewColonyHope
NewColonyHope
mem
mood
[0] initial hope [+5 Mo]
5
5
1
8
70%
SleptOutside
mem
mood
[0] slept outside [-4 Mo]
-4
-4
1
1
70%
SleptOnGround
mem
mood
[0] slept on ground [-4 Mo]
-4
-4
1
1
70%
SleptInCold
mem
mood
[0] slept in the cold [-4 Mo]
-4
-4
1
1
70%
SleptInHeat
mem
mood
[0] slept in the heat [-4 Mo]
-4
-4
1
1
70%
KnowPrisonerSold
mem
mood
[0] prisoner sold [-3 Mo]
-3
-3
5
75%
4
70%
FreedFromSlavery
mem
mood
[0] freed from slavery [+15 Mo]
15
15
1
20
70%
ReleasedHealthyPrisoner
mem
mood
[0] prisoner released [+2 Mo]
2
2
5
1
75%
6
70%
HarvestedOrgan_Bloodlust
mem
mood
[0] bloodlust organ harvested [+4 Mo]
4
4
1
4
70%
KnowGuestOrganHarvested
mem
mood
[0] someone's organ harvested [-5 Mo]
-5
-5
5
75%
8
70%
KnowColonistOrganHarvested
mem
mood
[0] colonist's organ harvested [-5 Mo]
-5
-5
5
75%
8
70%
MyOrganHarvested
mem
mood
[0] my organ harvested [-30 Mo]
-30
-30
5
75%
8
70%
WasImprisoned
mem
mood
[0] was imprisoned [-6 Mo]
-6
-6
1
12
70%
Catharsis
mem
mood
[0] catharsis [+40 Mo]
40
40
5
75%
3
70%
Nuzzled
mem
mood
[0] nuzzled [+4 Mo]
4
4
3
50%
1
70%
KnowBuriedInSarcophagus
mem
mood
[0] buried in sarcophagus [+4 Mo]
4
4
4
50%
8
70%
SoakingWet
mem
mood
[0] soaking wet [-3 Mo]
-3
-3
1
0.1
70%
ButcheredHumanlikeCorpse
mem
mood
[0] I butchered humanlike [-6 Mo]
-6
-6
10
75%
6
70%
KnowButcheredHumanlikeCorpse
mem
mood
[0] we butchered humanlike [-6 Mo]
-6
-6
1
6
70%
ButcheredHumanlikeCorpseOpinion
mem
soc
[0] butchered humanlike corpse (-10 Op)
0
0
100
3
75%
5
70%
ObservedLayingCorpse
mem
mood
[0] observed corpse [-4 Mo]
-4
-4
3
50%
0.5
70%
✓
ObservedLayingRottingCorpse
mem
mood
[0] observed rotting corpse [-6 Mo]
-6
-6
5
50%
0.5
70%
✓
WitnessedDeathAlly
mem
mood
[0] witnessed ally's death [-5 Mo]
-5
-5
5
75%
2
70%
✓
WitnessedDeathNonAlly
mem
mood
[0] witnessed outsider's death [-3 Mo]
-3
-3
1
1
70%
✓
WitnessedDeathFamily
mem
mood
[0] witnessed family member's death [-6 Mo]
-6
-6
1
6
70%
✓
WitnessedDeathBloodlust
mem
mood
[0] witnessed death with bloodlust [+8 Mo]
8
8
5
75%
4
70%
✓
KilledHumanlikeBloodlust
mem
mood
[0] killed someone [+12 Mo]
12
12
5
75%
4
70%
✓
DefeatedHostileFactionLeader
mem
mood
[0] defeated hostile leader {0} [+10 Mo]
10
10
5
75%
6
70%
✓
DefeatedHostileFactionLeaderOpinion
situ
soc
[0] defeated hostile leader (+20 Op)
0
0
1
0
70%
✓
DefeatedMechCluster
mem
mood
[0] defeated mech cluster [+4 Mo]
4
4
5
75%
10
70%
✓
DefeatedInsectHive
mem
mood
[0] defeated insect hive [+4 Mo]
4
4
5
75%
10
70%
✓
DeniedJoining
mem
mood
[0] denied joining [-3 Mo]
-3
-3
5
75%
6
70%
✓
ColonistBanished
mem
mood
[0] colonist banished [-3 Mo]
-3
-3
5
75%
6
70%
✓
ColonistBanishedToDie
mem
mood
[0] colonist banished to death [-6 Mo]
-6
-6
5
75%
6
70%
✓
PrisonerBanishedToDie
mem
mood
[0] prisoner banished to death [-4 Mo]
-4
-4
5
75%
6
70%
✓
ColonyPrisonerEscaped
mem
mood
[0] Colonist prisoner escaped [-4 Mo]
-4
-4
5
75%
6
70%
✓
BondedAnimalBanished
mem
mood
[0] bonded animal {0} banished [-6 Mo]
-6
-6
5
75%
6
70%
✓
FailedToRescueRelative
mem
mood
[0] failed to rescue {0} [-18 Mo]
-18
-18
5
75%
30
70%
✓
RescuedRelative
mem
mood
[0] rescued {0} [+18 Mo]
18
18
5
75%
30
70%
✓
Rescued
mem
mood
[0] rescued [+18 Mo]
18
18
5
75%
30
70%
✓
TravelAnticipation
situ
mood
[0] eager to travel [+5 Mo] [1] excited to travel [+10 Mo]
10
5
1
0
70%
PyroUsed
mem
mood
[0] used flame weapon [+8 Mo]
8
8
1
0.333
70%
OnDuty
mem
mood
[0] on duty [+12 Mo]
12
12
1
25
70%
✓
AteInImpressiveDiningRoom
mem
mood
[0] null [1] null [2] null [3] decent dining room [+2 Mo] [4] slightly impressive dining room [+3 Mo] [5] somewhat impressive dining room [+4 Mo] [6] very impressive dining room [+5 Mo] [7] extremely impressive dining room [+6 Mo] [8] unbelievably impressive dining room [+7 Mo] [9] wondrously impressive dining room [+8 Mo]
8
2
1
1
70%
JoyActivityInImpressiveRecRoom
mem
mood
[0] null [1] null [2] null [3] decent rec room [+2 Mo] [4] slightly impressive rec room [+3 Mo] [5] somewhat impressive rec room [+4 Mo] [6] very impressive rec room [+5 Mo] [7] extremely impressive rec room [+6 Mo] [8] unbelievably impressive rec room [+7 Mo] [9] wondrously impressive rec room [+8 Mo]
8
2
1
1
70%
SleptInBedroom
mem
mood
[0] awful bedroom [-4 Mo] [1] null [2] null [3] decent bedroom [+2 Mo] [4] slightly impressive bedroom [+3 Mo] [5] impressive bedroom [+4 Mo] [6] very impressive bedroom [+5 Mo] [7] extremely impressive bedroom [+6 Mo] [8] unbelievably impressive bedroom [+7 Mo] [9] wondrously impressive bedroom [+8 Mo]
8
-4
1
1
70%
SleptInBarracks
mem
mood
[0] awful barracks [-7 Mo] [1] dull barracks [-5 Mo] [2] mediocre barracks [-4 Mo] [3] decent barracks [-3 Mo] [4] slightly impressive barracks [-2 Mo] [5] impressive barracks [-1 Mo] [6] very impressive barracks [+1 Mo] [7] extremely impressive barracks [+2 Mo] [8] unbelievably impressive barracks [+3 Mo] [9] wondrously impressive barracks [+4 Mo]
4
-7
1
1
70%
Chitchat
mem
soc
[0] chitchat (+0.66 Op)
0
0
300
75%
0
70%
10
DeepTalk
mem
soc
[0] deep talk (+15 Op)
0
0
300
10
90%
20
70%
Slighted
mem
soc
[0] slighted (-5 Op)
0
0
300
10
90%
20
70%
Insulted
mem
soc
[0] insulted (-15 Op)
0
0
300
10
90%
20
70%
InsultedMood
mem
mood
[0] insulted [-5 Mo]
-5
-5
10
90%
2
70%
KindWords
mem
soc
[0] kind words (+15 Op)
0
0
300
10
90%
20
70%
✓
KindWordsMood
mem
mood
[0] kind words [+5 Mo]
5
5
10
90%
2
70%
RapportBuilt
mem
soc
[0] rapport built (+2 Op)
0
0
300
50
100%
20
70%
HadAngeringFight
mem
soc
[0] angering fight (-22 Op)
0
0
300
5
90%
20
70%
HadCatharticFight
mem
soc
[0] cathartic fight (+38 Op)
0
0
300
5
90%
20
70%
HarmedMe
mem
soc
[0] harmed me (-15 Op)
0
0
300
1
75%
10
70%
BotchedMySurgery
mem
soc
[0] botched my surgery (-20 Op)
0
0
300
5
90%
90
70%
RescuedMe
mem
soc
[0] rescued me (+15 Op)
0
0
300
3
90%
30
70%
RescuedMeByOfferingHelp
mem
soc
[0] rescued me (+25 Op)
0
0
300
1
75%
30
70%
✓
RecruitedMe
mem
soc
[0] recruited me (+20 Op)
0
0
1
1
120
70%
CrashedTogether
mem
soc
[0] crashed together (+25 Op)
0
0
300
1
75%
20
70%
SoldMyLovedOne
mem
soc
[0] loved one sold/sold my loved one [-10 Mo](-10 Op)
-10
-10
10
2
75%
120
70%
SoldMyBondedAnimal
mem
soc
[0] bonded animal given away/gave away my bonded animal (-10 Op)
0
0
10
2
75%
60
70%
SoldMyBondedAnimalMood
mem
mood
[0] bonded animal given away/gave away my bonded animal [-10 Mo]
-10
-10
10
75%
60
70%
ForcedMeToTakeDrugs
mem
soc
[0] forced me to take drugs (-30 Op)
0
0
10
1
75%
60
70%
ForcedMeToTakeDrugsMood
mem
mood
[0] forced to take drugs [-20 Mo]
-20
-20
1
6
70%
ForcedMeToTakeLuciferium
mem
soc
[0] forced me to take luciferium (-30 Op)
0
0
10
1
75%
120
70%
ForcedMeToTakeLuciferiumMood
mem
mood
[0] forced to take luciferium [-20 Mo]
-20
-20
1
6
70%
RebuffedMyRomanceAttempt
mem
soc
[0] rebuffed me (-10 Op)
0
0
300
5
90%
10
70%
RebuffedMyRomanceAttemptMood
mem
mood
[0] rebuffed by {0} [-5 Mo]
-5
-5
5
90%
3
70%
FailedRomanceAttemptOnMe
mem
soc
[0] failed to romance me (-15 Op)
0
0
300
5
90%
10
70%
FailedRomanceAttemptOnMeLowOpinionMood
mem
mood
[0] had to rebuff {0} [-3 Mo]
-3
-3
5
90%
3
70%
BrokeUpWithMe
mem
soc
[0] broke up with me (-50 Op)
0
0
300
1
75%
60
70%
BrokeUpWithMeMood
mem
mood
[0] broken up with by {0} [-15 Mo]
-15
-15
2
75%
25
70%
CheatedOnMe
mem
soc
[0] cheated on me (-70 Op)
0
0
300
1
75%
120
70%
CheatedOnMeMood
mem
mood
[0] cheated on by {0} [-20 Mo]
-20
-20
2
75%
25
70%
DivorcedMe
mem
soc
[0] divorced me (-70 Op)
0
0
300
1
75%
180
70%
DivorcedMeMood
mem
mood
[0] divorced by {0} [-20 Mo]
-20
-20
2
75%
30
70%
RejectedMyProposal
mem
soc
[0] rejected my proposal (-30 Op)
0
0
300
1
50%
60
70%
RejectedMyProposalMood
mem
mood
[0] my proposal was rejected by {0} [-18 Mo]
-18
-18
5
50%
25
70%
IRejectedTheirProposal
mem
soc
[0] I rejected their proposal (-15 Op)
0
0
300
1
90%
60
70%
HoneymoonPhase
mem
soc
[0] honeymoon phase (+40 Op)
0
0
300
1
75%
30
70%
GotSomeLovin
mem
soc
[0] got some lovin' [+8 Mo](+6 Op)
8
8
10
60%
3
70%
KilledMyFriend
mem
soc
[0] killed my friend (-35 Op)
0
0
300
10
75%
60
70%
KilledMyRival
mem
soc
[0] killed my rival (+35 Op)
0
0
300
10
75%
60
70%
KilledMyLover
mem
soc
[0] killed my lover (-50 Op)
0
0
300
10
75%
120
70%
KilledMyFiance
mem
soc
[0] killed my fiance (-65 Op)
0
0
300
10
75%
120
70%
KilledMySpouse
mem
soc
[0] killed my spouse (-65 Op)
0
0
300
10
75%
120
70%
KilledMyFather
mem
soc
[0] killed my father (-80 Op)
0
0
300
10
75%
120
70%
KilledMyMother
mem
soc
[0] killed my mother (-80 Op)
0
0
300
10
75%
120
70%
KilledMySon
mem
soc
[0] killed my son (-80 Op)
0
0
300
10
75%
120
70%
KilledMyDaughter
mem
soc
[0] killed my daughter (-80 Op)
0
0
300
10
75%
120
70%
KilledMyBrother
mem
soc
[0] killed my brother (-80 Op)
0
0
300
10
75%
120
70%
KilledMySister
mem
soc
[0] killed my sister (-80 Op)
0
0
300
10
75%
120
70%
KilledMyKin
mem
soc
[0] killed my kin (-15 Op)
0
0
300
10
75%
60
70%
KilledMyBondedAnimal
mem
soc
[0] killed my bonded animal (-10 Op)
0
0
300
10
75%
60
70%
ArtifactMoodBoost
mem
mood
[0] strange feeling [+15 Mo]
15
15
3
75%
1
PsychicSensitivity
70%
EnvironmentDark
situ
mood
[0] darkness [-5 Mo]
-5
-5
1
0
70%
ApparelDamaged
situ
mood
[0] ratty apparel [-3 Mo] [1] tattered apparel [-5 Mo]
-3
-5
1
0
70%
WrongApparelGender
situ
mood
[0] wearing {0} apparel [-5 Mo]
-5
-5
1
0
70%
DeadMansApparel
situ
mood
[0] tainted {0} [-5 Mo] [1] tainted {0} (+1) [-8 Mo] [2] tainted {0} (+2) [-11 Mo] [3] tainted {0} etc [-14 Mo]
-5
-14
1
0
70%
HumanLeatherApparelSad
situ
mood
[0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo]
-2
-8
1
0
70%
HumanLeatherApparelHappy
situ
mood
[0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo]
8
2
1
0
70%
Sick
situ
mood
[0] sick [-5 Mo]
-5
-5
1
0
70%
EnvironmentCold
situ
mood
[0] chilly [-4 Mo] [1] cold [-8 Mo] [2] numbing cold [-12 Mo] [3] absolutely freezing [-16 Mo]
-4
-16
1
0
70%
EnvironmentHot
situ
mood
[0] sweaty [-4 Mo] [1] hot [-8 Mo] [2] sweltering hot [-12 Mo] [3] blistering hot [-16 Mo]
-4
-16
1
0
70%
LoveReading
situ
mood
[0] I love reading [+4 Mo] [1] I really love reading [+6 Mo]
6
4
1
0
70%
SkillBookPassion
situ
mood
[0] interesting textbook [+6 Mo] [1] amazing textbook [+10 Mo]
10
6
1
0
70%
NeedFood
situ
mood
[0] hungry [-6 Mo] [1] ravenously hungry [-12 Mo] [2] malnourished [-20 Mo] [3] badly malnourished [-26 Mo] [4] starving [-32 Mo] [5] advanced starvation [-38 Mo] [6] extreme starvation [-44 Mo]
-6
-44
1
0
70%
NeedRest
situ
mood
[0] drowsy [-6 Mo] [1] tired [-12 Mo] [2] exhausted [-18 Mo]
-6
-18
1
0
70%
NeedJoy
situ
mood
[0] recreation-starved [-20 Mo] [1] recreation-deprived [-10 Mo] [2] recreation unfulfilled [-5 Mo] [3] recreation satisfied [+5 Mo] [4] recreation fully satisfied [+10 Mo]
10
-20
1
0
70%
NeedComfort
situ
mood
[0] uncomfortable [-3 Mo] [1] comfortable [+4 Mo] [2] quite comfortable [+6 Mo] [3] extremely comfortable [+8 Mo] [4] luxuriantly comfortable [+10 Mo]
10
-3
1
0
70%
NeedBeauty
situ
mood
[0] hideous environment [-15 Mo] [1] ugly environment [-10 Mo] [2] unsightly environment [-5 Mo] [3] pretty environment [+5 Mo] [4] beautiful environment [+10 Mo] [5] gorgeous environment [+15 Mo]
15
-15
1
0
70%
NeedRoomSize
situ
mood
[0] confined interior [-10 Mo] [1] cramped interior [-5 Mo] [2] spacious interior [+5 Mo]
5
-10
1
0
70%
NeedOutdoors
situ
mood
[0] entombed underground [-9 Mo] [1] trapped underground [-7 Mo] [2] cabin fever [-5 Mo] [3] trapped indoors [-3 Mo] [4] stuck indoors [-1 Mo]
-1
-9
1
0
70%
NeedIndoors
situ
mood
[0] just outdoors [-1 Mo] [1] outdoors [-3 Mo] [2] long outdoors [-5 Mo] [3] very long outdoors [-7 Mo] [4] brutal outdoors [-8 Mo]
-1
-8
1
0
70%
DrugDesireFascination
situ
mood
[0] chemical want [-4 Mo] [1] chemical hunger [-8 Mo] [2] chemical starvation [-12 Mo]
-4
-12
1
0
70%
DrugDesireFascinationSatisfied
situ
mood
[0] chemical comfort [+3 Mo] [1] chemical satisfaction [+6 Mo]
6
3
1
0
70%
DrugDesireInterest
situ
mood
[0] chemical want [-2 Mo] [1] chemical hunger [-4 Mo] [2] chemical starvation [-6 Mo]
-2
-6
1
0
70%
DrugDesireInterestSatisfied
situ
mood
[0] chemical comfort [+1 Mo] [1] chemical satisfaction [+3 Mo]
3
1
1
0
70%
PrisonCell
situ
mood
[0] awful prison cell [-4 Mo] [1] null [2] null [3] decent prison cell [+2 Mo] [4] slightly impressive prison cell [+3 Mo] [5] impressive prison cell [+4 Mo] [6] very impressive prison cell [+5 Mo] [7] extremely impressive prison cell [+6 Mo] [8] unbelievably impressive prison cell [+7 Mo] [9] wondrously impressive prison cell [+8 Mo]
8
-4
1
0
70%
PrisonBarracks
situ
mood
[0] awful barracks [-4 Mo] [1] dull barracks [-2 Mo] [2] null [3] null [4] slightly impressive barracks [+1 Mo] [5] somewhat impressive barracks [+2 Mo] [6] very impressive barracks [+3 Mo] [7] extremely impressive barracks [+4 Mo] [8] unbelievably impressive barracks [+5 Mo] [9] wondrously impressive barracks [+6 Mo]
6
-4
1
0
70%
HospitalPatientRoomStats
situ
mood
[0] awful hospital [-4 Mo] [1] dull hospital [-2 Mo] [2] null [3] null [4] slightly impressive hospital [+1 Mo] [5] somewhat impressive hospital [+2 Mo] [6] very impressive hospital [+3 Mo] [7] extremely impressive hospital [+4 Mo] [8] unbelievably impressive hospital [+5 Mo] [9] wondrously impressive hospital [+6 Mo]
6
-4
1
0
70%
Affair
situ
soc
[0] affair (-70 Op)
0
0
1
0
70%
Incestuous
situ
soc
[0] incestuous
0
0
1
0
70%
Disfigured
situ
soc
[0] disfigured (-15 Op)
0
0
1
0
70%
HardWorkerVsLazy
situ
soc
[0] hard worker vs lazy
0
0
1
0
70%
TeetotalerVsChemicalInterest
situ
soc
[0] teetotaler vs chemical interest
0
0
1
0
70%
TeetotalerVsAddict
situ
soc
[0] teetotaler vs addict (-25 Op)
0
0
1
0
70%
ChemicalInterestVsTeetotaler
situ
soc
[0] chemical interest vs teetotaler
0
0
1
0
70%
HoldingMePrisoner
situ
soc
[0] holding me prisoner (-25 Op)
0
0
1
0
70%
Drunk
situ
soc
[0] drunk (-10 Op)
0
0
1
0
70%
Pretty
situ
soc
[0] physically appealing (+20 Op) [1] physically stunning (+40 Op)
0
0
1
0
70%
Ugly
situ
soc
[0] physically unsightly (-20 Op) [1] physically hideous (-40 Op)
0
0
1
0
70%
AnnoyingVoice
situ
soc
[0] annoying voice (-25 Op)
0
0
1
0
70%
CreepyBreathing
situ
soc
[0] creepy breathing (-25 Op)
0
0
1
0
70%
Man
situ
soc
[0] man (-25 Op)
0
0
1
0
70%
Woman
situ
soc
[0] woman (-25 Op)
0
0
1
0
70%
TranshumanistAppreciation
situ
soc
[0] body modder appreciation (+8 Op) [1] body modder appreciation (+16 Op) [2] body modder appreciation (+24 Op) [3] body modder appreciation (+32 Op) [4] body modder appreciation (+40 Op)
0
0
1
0
70%
BodyPuristDisgust
situ
soc
[0] body purist disgust (-8 Op) [1] body purist disgust (-16 Op) [2] body purist disgust (-24 Op) [3] body purist disgust (-32 Op) [4] body purist disgust (-40 Op)
0
0
1
0
70%
AteRawHumanlikeMeat
mem
soc
[0] ate raw humanlike meat (-5 Op)
0
0
1
5
70%
SoldPrisoner
situ
soc
[0] sold prisoner to slavery (-15 Op)
0
0
1
0
70%
✓
ExecutedPrisoner
situ
soc
[0] executed prisoner (-8 Op)
0
0
1
0
70%
✓
KilledColonist
situ
soc
[0] killed colonist (-10 Op)
0
0
1
0
70%
✓
KilledColonyAnimal
situ
soc
[0] killed colony animal (-5 Op)
0
0
1
0
70%
✓
OpinionOfMyLover
situ
mood
[0] opinion of my {0} {1}
0
0
1
0
70%
BondedAnimalMaster
situ
mood
[0] {0}'s master [+5 Mo] [1] master of {0} [+5 Mo]
5
5
1
0
70%
NotBondedAnimalMaster
situ
mood
[0] not {0}'s master [-3 Mo] [1] not master of {0} [-3 Mo]
-3
-3
1
0
70%
WantToSleepWithSpouseOrLover
situ
mood
[0] sleeping alone [-4 Mo]
-4
-4
1
0
70%
SharedBed
situ
mood
[0] sharing bed
0
0
1
0
70%
ColonistLeftUnburied
situ
mood
[0] colonist left unburied [-10 Mo]
-10
-10
1
0
70%
Naked
situ
mood
[0] naked [-6 Mo]
-6
-6
1
0
70%
Pain
situ
mood
[0] minor pain [-5 Mo] [1] serious pain [-10 Mo] [2] intense pain [-15 Mo] [3] mind-shattering pain [-20 Mo]
-5
-20
1
0
70%
PsychicEmanatorSoothe
situ
mood
[0] psychic emanator soothe [+5 Mo]
5
5
1
0
PsychicSensitivity
70%
PsychicDrone
situ
mood
[0] psychic soothe [+16 Mo] [1] low psychic drone [-12 Mo] [2] moderate psychic drone [-22 Mo] [3] high psychic drone [-30 Mo] [4] extreme psychic drone [-40 Mo]
16
-40
1
0
PsychicSensitivity
70%
Joywire
situ
mood
[0] joywire [+30 Mo]
30
30
1
0
Joywire
70%
Aurora
situ
mood
[0] beautiful aurora [+14 Mo]
14
14
1
0
Aurora
70%
DoingPassionateWork
situ
mood
[0] minor passion for my work [+8 Mo] [1] burning passion for my work [+14 Mo]
14
8
1
0
70%
MissingTongue
situ
mood
[0] missing tongue [-8 Mo]
-8
-8
1
0
70%
RotStink
situ
mood
[0] rot stink [-10 Mo] [1] awful rot stink [-16 Mo]
-10
-16
1
0
70%
RotStinkLingering
situ
mood
[0] rot stink lingering [-6 Mo]
-6
-6
1
0
70%
ToxicFallout
situ
mood
[0] toxic fallout [-5 Mo]
-5
-5
1
0
70%
MasochistPain
situ
mood
[0] masochist in minor pain [+5 Mo] [1] masochist in serious pain [+10 Mo] [2] masochist in intense pain [+15 Mo] [3] masochist in mind-shattering pain [+20 Mo]
20
5
1
0
70%
ProsthophileNoProsthetic
situ
mood
[0] body modder frustrated [-4 Mo]
-4
-4
1
0
70%
ProsthophileHappy
situ
mood
[0] body modder pleased [+4 Mo] [1] body modder quite pleased [+7 Mo] [2] body modder delighted [+9 Mo] [3] body modder enchanted [+11 Mo] [4] body modder overjoyed [+12 Mo] [5] machine body is complete [+13 Mo]
13
4
1
0
70%
ProsthophobeUnhappy
situ
mood
[0] body purist squeamish [-10 Mo] [1] body purist disgusted [-15 Mo] [2] body purist violated [-20 Mo] [3] body purist horrified [-25 Mo] [4] body purist nightmare [-30 Mo] [5] I have become what I hate [-35 Mo]
-10
-35
1
0
70%
BrawlerUnhappy
situ
mood
[0] brawler has ranged weapon [-10 Mo]
-10
-10
1
0
70%
PyromaniacHappy
situ
mood
[0] pyromaniac has incendiary weapon [+2 Mo]
2
2
1
0
70%
PyromaniacNearFire
situ
mood
[0] beautiful fire [+2 Mo]
2
2
4
75%
0
70%
ClothedNudist
situ
mood
[0] constraining clothes [-3 Mo]
-3
-3
1
0
70%
HappyNude
situ
mood
[0] happily nude [+20 Mo]
20
20
1
0
70%
UndergrounderIndoors
situ
mood
[0] undergrounder indoors [+3 Mo]
3
3
1
0
70%
UndergrounderUnderground
situ
mood
[0] underground [+4 Mo]
4
4
1
0
70%
UndergrounderOutdoors
situ
mood
[0] undergrounder outdoors [-3 Mo]
-3
-3
1
0
70%
NightOwlDuringTheDay
situ
mood
[0] night owl in daytime [-10 Mo]
-10
-10
1
0
70%
NightOwlDuringTheNight
situ
mood
[0] night owl at night [+16 Mo]
16
16
1
0
70%
Greedy
situ
mood
[0] greedy for impressive bedroom [-8 Mo] [1] greedy for impressive bedroom [-8 Mo] [2] greedy for impressive bedroom [-8 Mo] [3] greedy for impressive bedroom [-6 Mo] [4] greedy for impressive bedroom [-4 Mo] [5] null [6] null [7] null [8] null [9] null [10] null
-4
-8
1
0
70%
Jealous
situ
mood
[0] jealous of {0}'s bedroom [-8 Mo]
-8
-8
1
0
70%
Ascetic
situ
mood
[0] ascetic has awful bedroom [+5 Mo] [1] ascetic has dull bedroom [+4 Mo] [2] ascetic has mediocre bedroom [+3 Mo] [3] null [4] null [5] ascetic has impressive bedroom [-5 Mo] [6] ascetic has impressive bedroom [-5 Mo] [7] ascetic has impressive bedroom [-5 Mo] [8] ascetic has impressive bedroom [-5 Mo] [9] ascetic has impressive bedroom [-5 Mo] [10] ascetic has impressive bedroom [-5 Mo] [11] ascetic has impressive bedroom [-5 Mo]
5
-5
1
0
70%
MoodOffsetSanguine
situ
mood
[0] sanguine [+12 Mo]
12
12
1
0
70%
MoodOffsetOptimist
situ
mood
[0] optimist [+6 Mo]
6
6
1
0
70%
MoodOffsetPessimist
situ
mood
[0] pessimist [-6 Mo]
-6
-6
1
0
70%
MoodOffsetDepressive
situ
mood
[0] depressive [-12 Mo]
-12
-12
1
0
70%
MoodOffsetTorturedArtist
situ
mood
[0] Tortured artist [-8 Mo]
-8
-8
1
0
70%
PsychicHarmonization
mem
mood
[0] psychic harmony: {HARMONIZER_labelShort} [+8 Mo]
8
8
100
75%
0
PsychicSensitivity
70%
GainedTitle
mem
mood
[0] Received {TITLE} title [+8 Mo]
8
8
1
7
70%
LostTitle
mem
mood
[0] Lost {TITLE} title [-8 Mo]
-8
-8
1
7
70%
TitleApparelRequirementNotMet
situ
mood
[0] want {TITLE_label}-specific apparel [-4 Mo]
-4
-4
1
0
70%
TitleApparelMinQualityNotMet
situ
mood
[0] want {TITLE_label}-quality apparel [-4 Mo]
-4
-4
1
0
70%
TitleThroneroomRequirementsNotMet
situ
mood
[0] undignified throneroom [-8 Mo]
-8
-8
1
0
70%
TitleBedroomRequirementsNotMet
situ
mood
[0] undignified bedroom [-6 Mo]
-6
-6
1
0
70%
TitleNoThroneRoom
situ
mood
[0] no throne room [-8 Mo]
-8
-8
1
0
70%
TitleNoPersonalBedroom
situ
mood
[0] no personal bedroom [-6 Mo]
-6
-6
1
0
70%
OtherTravelerDied
mem
mood
[0] traveler died [-12 Mo]
-12
-12
5
75%
10
70%
AteFoodInappropriateForTitle
mem
mood
[0] ate low-class food [-8 Mo]
-8
-8
1
1
70%
✓
OtherTravelerArrested
mem
mood
[0] traveler arrested [-12 Mo]
-12
-12
5
75%
10
70%
OtherTravelerSurgicallyViolated
mem
mood
[0] traveler surgically violated [-12 Mo]
-12
-12
5
75%
10
70%
TerribleBestowingCeremony
mem
mood
[0] terrible bestowing ceremony [-3 Mo]
-3
-3
3
75%
6
70%
UnimpressiveBestowingCeremony
mem
mood
[0] unimpressive bestowing ceremony [-1 Mo]
-1
-1
3
75%
6
70%
HonorableBestowingCeremony
mem
mood
[0] honorable bestowing ceremony [+3 Mo]
3
3
3
75%
6
70%
GrandioseBestowingCeremony
mem
mood
[0] grandiose bestowing ceremony [+6 Mo]
6
6
3
75%
6
70%
ReignedInThroneroom
mem
mood
[0] awful throneroom [-6 Mo] [1] dull throneroom [-4 Mo] [2] mediocre throneroom [-2 Mo] [3] null [4] null [5] null [6] very impressive throneroom [+2 Mo] [7] extremely impressive throneroom [+4 Mo] [8] unbelievably impressive throneroom [+5 Mo] [9] wondrously impressive throneroom [+6 Mo]
6
-6
1
1
70%
DecreeMet
mem
mood
[0] decree satisfied [+6 Mo]
6
6
3
75%
15
70%
DecreeFailed
mem
mood
[0] decree failed [-4 Mo]
-4
-4
3
75%
15
70%
Disinherited
mem
soc
[0] disinherited [-4 Mo](-30 Op)
-4
-4
3
75%
30
70%
NeuroquakeEcho
mem
mood
[0] neuroquake echo [-12 Mo]
-12
-12
3
75%
10
70%
ListeningToHarp
situ
mood
[0] listening to harp [+2 Mo]
2
2
1
0
70%
ListeningToHarpsichord
situ
mood
[0] listening to harpsichord [+4 Mo]
4
4
1
0
70%
ListeningToPiano
situ
mood
[0] listening to piano [+6 Mo]
6
6
1
0
70%
DecreeUnmet
situ
mood
[0] decree ignored
0
0
1
0
70%
PsychicEntropyOverloaded
situ
mood
[0] minor psychic breakdown [-6 Mo] [1] major psychic breakdown [-12 Mo] [2] total psychic breakdown [-18 Mo]
-6
-18
1
0
PsychicBreakdown
70%
AnimaScream
mem
mood
[0] anima scream [-6 Mo]
-6
-6
3
75%
5
PsychicSensitivity
70%
Joyfuzz
situ
mood
[0] joyfuzz [+30 Mo]
30
30
1
0
Joyfuzz
70%
PsychicLove
situ
soc
[0] psychic love (+40 Op)
0
0
1
0
PsychicLove
70%
BondedThoughtKind
situ
mood
[0] {WEAPON}'s kind thoughts [+6 Mo]
6
6
1
0
70%
BondedThoughtCalm
situ
mood
[0] {WEAPON}'s calm thoughts [+3 Mo]
3
3
1
0
70%
BondedThoughtMuttering
situ
mood
[0] {WEAPON}'s muttering [-3 Mo]
-3
-3
1
0
70%
BondedThoughtWailing
situ
mood
[0] {WEAPON}'s wailing [-6 Mo]
-6
-6
1
0
70%
OnKill_GoodThought
mem
mood
[0] {WEAPON}'s kill happiness [+6 Mo]
6
6
5
25%
3
70%
OnKill_BadThought
mem
mood
[0] {WEAPON}'s kill sorrow [-3 Mo]
-3
-3
5
25%
3
70%
KillThirst_Weapon
situ
mood
[0] {WEAPON}'s kill thirst [-4 Mo]
-4
-4
1
0
70%
JealousRage
mem
mood
[0] {WEAPON}'s jealousy [-15 Mo]
-15
-15
1
1
70%
ExpectationsSlave
situ
mood
[0] destitute slave expectations [+46 Mo] [1] poor slave expectations [+40 Mo] [2] meager slave expectations [+34 Mo] [3] slave expectations [+28 Mo]
46
28
1
0
70%
AteVeneratedAnimalMeat
mem
mood
[0] ate venerated animal meat [-8 Mo]
-8
-8
1
5
70%
TameVeneratedAnimalDied
mem
mood
[0] venerated {ANIMALKIND} died [-5 Mo]
-5
-5
3
50%
5
70%
VeneratedAnimalsOnMapOrCaravan
situ
mood
[0] venerated {ANIMAL_label} [+1 Mo] [1] venerated {ANIMAL_label} [+2 Mo] [2] venerated {ANIMAL_label} [+3 Mo] [3] venerated {ANIMAL_label} [+4 Mo] [4] venerated {ANIMAL_label} [+5 Mo]
5
1
1
0
70%
SlaughteredAnimal_Know_Prohibited
mem
soc
[0] slaughtered animal (-10 Op)
0
0
100
3
75%
20
70%
SlaughteredAnimal_Know_Prohibited_Mood
mem
mood
[0] animal slaughtered [-4 Mo]
-4
-4
5
75%
6
70%
SlaughteredAnimal_Horrible
mem
mood
[0] slaughtered animal [-15 Mo]
-15
-15
1
6
70%
SlaughteredAnimal_Know_Horrible
mem
soc
[0] slaughtered animal (-5 Op)
0
0
100
3
75%
20
70%
SlaughteredAnimal_Know_Horrible_Mood
mem
mood
[0] animal slaughtered [-2 Mo]
-2
-2
5
75%
6
70%
SlaughteredAnimal_Disapproved
mem
mood
[0] slaughtered animal [-5 Mo]
-5
-5
1
6
70%
SlaughteredAnimal_Know_Disapproved
mem
soc
[0] slaughtered animal (-3 Op)
0
0
100
3
75%
20
70%
SlaughteredAnimal_Know_Disapproved_Mood
mem
mood
[0] animal slaughtered [-1 Mo]
-1
-1
5
75%
6
70%
ChangedIdeo_Know_Abhorrent
mem
soc
[0] recent apostasy (-30 Op)
0
0
100
3
75%
30
70%
ChangedIdeo_Know_Horrible
mem
soc
[0] recent apostasy (-15 Op)
0
0
100
3
75%
30
70%
ChangedIdeo_Know_Disapproved
mem
soc
[0] recent apostasy (-8 Op)
0
0
100
3
75%
30
70%
IsApostate_Abhorrent_Social
situ
soc
[0] apostate (-10 Op)
0
0
1
0
70%
IsApostate_Horrible_Social
situ
soc
[0] apostate (-5 Op)
0
0
1
0
70%
IsApostate_Disapproved_Social
situ
soc
[0] apostate (-3 Op)
0
0
1
0
70%
WearingDesiredApparel_Soft
situ
mood
[0] wearing {APPAREL} [+1 Mo]
1
1
1
0
70%
WearingDesiredApparel_Strong
situ
mood
[0] wearing {APPAREL} [+2 Mo]
2
2
1
0
70%
HasAutomatedTurrets_Prohibited
situ
mood
[0] automated weapons [-12 Mo]
-12
-12
1
0
70%
HasAutomatedTurrets_Horrible
situ
mood
[0] automated weapons [-8 Mo]
-8
-8
1
0
70%
HasAutomatedTurrets_Disapproved
situ
mood
[0] automated weapons [-4 Mo]
-4
-4
1
0
70%
BlindingCeremony_Know_Horrible
mem
mood
[0] blinding ceremony [-2 Mo]
-2
-2
1
4
70%
BlindingCeremony_Self_Respected
mem
mood
[0] was blinded [+3 Mo]
3
3
1
4
70%
BlindingCeremony_Self_Elevated
mem
mood
[0] was blinded [+5 Mo]
5
5
1
4
70%
BlindingCeremony_Self_Sublime
mem
mood
[0] was blinded [+6 Mo]
6
6
1
4
70%
Blindness_Respected_Blind
situ
mood
[0] blind [+5 Mo]
5
5
1
0
70%
Blindness_Elevated_Blind
situ
mood
[0] blind [+10 Mo]
10
10
1
0
70%
Blindness_Sublime_Blind
situ
mood
[0] blind [+15 Mo]
15
15
1
0
70%
Blindness_Respected_Blind_Social
situ
soc
[0] blind (+10 Op)
0
0
1
0
70%
Blindness_Elevated_Blind_Social
situ
soc
[0] blind (+20 Op)
0
0
1
0
70%
Blindness_Sublime_Blind_Social
situ
soc
[0] blind (+30 Op)
0
0
1
0
70%
Blindness_ArtificialBlind
situ
mood
[0] vision blocked [+2 Mo]
2
2
1
0
70%
Blindness_Elevated_HalfBlind
situ
mood
[0] half-blind [+1 Mo]
1
1
1
0
70%
Blindness_Sublime_HalfBlind
situ
mood
[0] half-blind [-1 Mo]
-1
-1
1
0
70%
Blindness_Elevated_HalfBlind_Social
situ
soc
[0] half-blind (+5 Op)
0
0
1
0
70%
Blindness_Sublime_HalfBlind_Social
situ
soc
[0] half-blind (+5 Op)
0
0
1
0
70%
Blindness_Elevated_NonBlind
situ
mood
[0] not blind [-3 Mo]
-3
-3
1
0
70%
Blindness_Sublime_NonBlind
situ
mood
[0] not blind [-6 Mo]
-6
-6
1
0
70%
Blindness_Respected_NonBlind_Social
situ
soc
[0] sighted (-2 Op)
0
0
1
0
70%
Blindness_Elevated_NonBlind_Social
situ
soc
[0] sighted (-3 Op)
0
0
1
0
70%
Blindness_Sublime_NonBlind_Social
situ
soc
[0] sighted (-5 Op)
0
0
1
0
70%
InstalledProsthetic_Abhorrent
mem
mood
[0] installed enhancement [-30 Mo]
-30
-30
1
6
70%
InstalledProsthetic_Know_Abhorrent
mem
soc
[0] installed enhancement (-10 Op)
0
0
100
3
75%
20
70%
InstalledProsthetic_Disapproved
mem
mood
[0] installed enhancement [-5 Mo]
-5
-5
1
6
70%
InstalledProsthetic_Know_Disapproved
mem
soc
[0] installed enhancement (-5 Op)
0
0
100
3
75%
20
70%
HasProsthetic_Abhorrent
situ
mood
[0] artificial enhancement [-18 Mo]
-18
-18
1
0
70%
HasProsthetic_Abhorrent_Social
situ
soc
[0] artificial enhancement (-5 Op)
0
0
1
0
70%
HasProsthetic_Disapproved
situ
mood
[0] artificial enhancement [-4 Mo]
-4
-4
1
0
70%
HasProsthetic_Disapproved_Social
situ
soc
[0] artificial enhancement (-3 Op)
0
0
1
0
70%
HasNoProsthetic_Disapproved
situ
mood
[0] no artificial enhancement [-3 Mo]
-3
-3
1
0
70%
HasNoProsthetic_Disapproved_Social
situ
soc
[0] no artificial enhancement (-3 Op)
0
0
1
0
70%
HasProsthetic_Approved
situ
mood
[0] transhumanist modded [+1 Mo] [1] transhumanist connected [+1 Mo] [2] transhumanist enhanced [+2 Mo] [3] transhumanist synchronized [+2 Mo] [4] transhumanist integrated [+3 Mo] [5] transhumanist transformed [+3 Mo]
3
1
1
0
70%
AteHumanMeat_Abhorrent
mem
mood
[0] ate human meat [-20 Mo]
-20
-20
1
1
70%
ButcheredHuman_Abhorrent
mem
mood
[0] I butchered humanlike [-12 Mo]
-12
-12
1
6
70%
ButcheredHuman_Know_Abhorrent
mem
mood
[0] we butchered humanlike [-5 Mo]
-5
-5
5
75%
5
70%
ButcheredHuman_Know_Abhorrent_Opinion
mem
soc
[0] butchered humanlike (-20 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_Know_Abhorrent
mem
soc
[0] ate human meat (-10 Op)
0
0
100
3
75%
5
70%
HumanLeatherApparel_Abhorrent
situ
mood
[0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo]
-2
-8
1
0
70%
AteHumanMeat_Horrible
mem
mood
[0] ate human meat [-12 Mo]
-12
-12
1
1
70%
ButcheredHuman_Horrible
mem
mood
[0] I butchered humanlike [-6 Mo]
-6
-6
1
6
70%
ButcheredHuman_Know_Horrible
mem
mood
[0] we butchered humanlike [-3 Mo]
-3
-3
5
75%
5
70%
ButcheredHuman_Know_Horrible_Opinion
mem
soc
[0] butchered humanlike (-10 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_Know_Horrible
mem
soc
[0] ate human meat (-5 Op)
0
0
100
3
75%
5
70%
HumanLeatherApparel_Horrible
situ
mood
[0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-3 Mo] [2] human leather {0} (+2) [-5 Mo] [3] human leather {0} etc [-6 Mo]
-2
-6
1
0
70%
AteHumanMeat_Disapproved
mem
mood
[0] ate human meat [-5 Mo]
-5
-5
1
1
70%
ButcheredHuman_Disapproved
mem
mood
[0] I butchered humanlike [-3 Mo]
-3
-3
1
6
70%
ButcheredHuman_Know_Disapproved
mem
mood
[0] we butchered humanlike [-1 Mo]
-1
-1
5
75%
5
70%
ButcheredHuman_Know_Disapproved_Opinion
mem
soc
[0] butchered humanlike (-5 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_Know_Disapproved
mem
soc
[0] ate human meat (-3 Op)
0
0
100
3
75%
5
70%
HumanLeatherApparel_Disapproved
situ
mood
[0] human leather {0} [-1 Mo] [1] human leather {0} (+1) [-2 Mo] [2] human leather {0} (+2) [-3 Mo] [3] human leather {0} etc [-4 Mo]
-1
-4
1
0
70%
AteHumanMeat_Preferred
mem
mood
[0] ate human meat [+2 Mo]
2
2
1
1
70%
NoRecentHumanMeat_Preferred
situ
mood
[0] want human meat [-2 Mo]
-2
-2
1
0
70%
HumanLeatherApparel_Preferred
situ
mood
[0] human leather {0} [+1 Mo] [1] human leather {0} (+1) [+2 Mo] [2] human leather {0} (+2) [+3 Mo] [3] human leather {0} etc [+4 Mo]
4
1
1
0
70%
AteNonCannibalFood_Horrible
mem
mood
[0] ate non-cannibal food [-2 Mo]
-2
-2
1
1
70%
AteNonCannibalFood_Know_Horrible
mem
soc
[0] ate non-cannibal food (-3 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_RequiredStrong
mem
mood
[0] ate human meat [+4 Mo]
4
4
1
1
70%
NoRecentHumanMeat_RequiredStrong
situ
mood
[0] want human meat [-4 Mo]
-4
-4
1
0
70%
HumanLeatherApparel_RequiredStrong
situ
mood
[0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+3 Mo] [2] human leather {0} (+2) [+5 Mo] [3] human leather {0} etc [+6 Mo]
6
2
1
0
70%
AteNonCannibalFood_Abhorrent
mem
mood
[0] ate non-cannibal food [-4 Mo]
-4
-4
1
1
70%
AteNonCannibalFood_Know_Abhorrent
mem
soc
[0] ate non-cannibal food (-5 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_RequiredRavenous
mem
mood
[0] ate human meat [+6 Mo]
6
6
1
1
70%
NoRecentHumanMeat_RequiredRavenous
situ
mood
[0] want human meat [-8 Mo]
-8
-8
1
0
70%
HumanLeatherApparel_RequiredRavenous
situ
mood
[0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo]
8
2
1
0
70%
CharityRefused_Essential_Beggars
mem
mood
[0] beggars not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_Beggars
mem
mood
[0] beggars not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_Beggars
mem
mood
[0] beggars not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_Beggars_Betrayed
mem
mood
[0] beggars betrayed [-12 Mo]
-12
-12
1
8
70%
CharityRefused_Important_Beggars_Betrayed
mem
mood
[0] beggars betrayed [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Worthwhile_Beggars_Betrayed
mem
mood
[0] beggars betrayed [-6 Mo]
-6
-6
1
8
70%
CharityRefused_Essential_Pilgrims
mem
mood
[0] pilgrims not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_Pilgrims
mem
mood
[0] pilgrims not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_Pilgrims
mem
mood
[0] pilgrims not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_Pilgrims_Betrayed
mem
mood
[0] pilgrims betrayed [-12 Mo]
-12
-12
1
8
70%
CharityRefused_Important_Pilgrims_Betrayed
mem
mood
[0] pilgrims betrayed [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Worthwhile_Pilgrims_Betrayed
mem
mood
[0] pilgrims betrayed [-6 Mo]
-6
-6
1
8
70%
CharityRefused_Essential_WandererJoins
mem
mood
[0] wanderer rejected [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_WandererJoins
mem
mood
[0] wanderer rejected [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_WandererJoins
mem
mood
[0] wanderer rejected [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_ShuttleCrashRescue
mem
mood
[0] crashing shuttle ignored [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_ShuttleCrashRescue
mem
mood
[0] crashing shuttle ignored [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_ShuttleCrashRescue
mem
mood
[0] crashing shuttle ignored [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_RefugeePodCrash
mem
mood
[0] crashed refugee not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_RefugeePodCrash
mem
mood
[0] crashed refugee not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_RefugeePodCrash
mem
mood
[0] crashed refugee not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_HospitalityRefugees
mem
mood
[0] refugees not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_HospitalityRefugees
mem
mood
[0] refugees not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_HospitalityRefugees
mem
mood
[0] refugees not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_IntroWimp
mem
mood
[0] noble not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_IntroWimp
mem
mood
[0] noble not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_IntroWimp
mem
mood
[0] noble not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_ThreatReward_Joiner
mem
mood
[0] rejected joiner in danger [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_ThreatReward_Joiner
mem
mood
[0] rejected joiner in danger [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_ThreatReward_Joiner
mem
mood
[0] rejected joiner in danger [-2 Mo]
-2
-2
1
8
70%
CharityFulfilled_Essential_Beggars
mem
mood
[0] beggars helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_Beggars
mem
mood
[0] beggars helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_Beggars
mem
mood
[0] beggars helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_WandererJoins
mem
mood
[0] wanderer helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_WandererJoins
mem
mood
[0] wanderer helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_WandererJoins
mem
mood
[0] wanderer helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_ShuttleCrashRescue
mem
mood
[0] shuttle survivors helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_ShuttleCrashRescue
mem
mood
[0] shuttle survivors helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_ShuttleCrashRescue
mem
mood
[0] shuttle survivors helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_RefugeePodCrash
mem
mood
[0] pod refugee helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_RefugeePodCrash
mem
mood
[0] pod refugee helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_RefugeePodCrash
mem
mood
[0] pod refugee helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_HospitalityRefugees
mem
mood
[0] refugees hosted [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_HospitalityRefugees
mem
mood
[0] refugees hosted [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_HospitalityRefugees
mem
mood
[0] refugees hosted [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_IntroWimp
mem
mood
[0] noble helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_IntroWimp
mem
mood
[0] noble helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_IntroWimp
mem
mood
[0] noble helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_ThreatReward_Joiner
mem
mood
[0] accepted someone in danger [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_ThreatReward_Joiner
mem
mood
[0] accepted someone in danger [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_ThreatReward_Joiner
mem
mood
[0] accepted someone in danger [+1 Mo]
1
1
1
8
70%
SlabBed_Preferred
situ
mood
[0] slept on slab bed [+2 Mo]
2
2
1
0
70%
IngestedDrug_Horrible
mem
mood
[0] used drug [-15 Mo]
-15
-15
1
3
70%
IngestedRecreationalDrug_Horrible
mem
mood
[0] used recreational drug [-15 Mo]
-15
-15
1
3
70%
IngestedHardDrug_Horrible
mem
mood
[0] used hard drug [-15 Mo]
-15
-15
1
3
70%
IngestedDrug_Know_Horrible
mem
soc
[0] used drug (-3 Op)
0
0
100
3
75%
5
70%
IngestedRecreationalDrug_Know_Horrible
mem
soc
[0] used recreational drug (-5 Op)
0
0
100
3
75%
5
70%
IngestedHardDrug_Know_Horrible
mem
soc
[0] used hard drug (-8 Op)
0
0
100
3
75%
5
70%
AdministeredDrug_Horrible
mem
mood
[0] administered drug [-15 Mo]
-15
-15
1
3
70%
AdministeredRecreationalDrug_Horrible
mem
mood
[0] administered recreational drug [-15 Mo]
-15
-15
1
3
70%
AdministeredHardDrug_Horrible
mem
mood
[0] administered hard drug [-15 Mo]
-15
-15
1
3
70%
AdministeredDrug_Know_Horrible
mem
soc
[0] administered drug (-3 Op)
0
0
100
3
75%
5
70%
AdministeredRecreationalDrug_Know_Horrible
mem
soc
[0] administered recreational drug (-5 Op)
0
0
100
3
75%
5
70%
AdministeredHardDrug_Know_Horrible
mem
soc
[0] administered hard drug (-8 Op)
0
0
100
3
75%
5
70%
AteNonFungusPlant_Despised
mem
mood
[0] ate non-fungus plant raw [-5 Mo]
-5
-5
1
1
70%
✓
AteNonFungusMealWithPlants_Despised
mem
mood
[0] ate non-fungus plant cooked [-3 Mo]
-3
-3
1
1
70%
✓
AteFungus_Preferred
mem
mood
[0] ate fungus [+3 Mo]
3
3
1
1
70%
✓
AteFungusAsIngredient_Preferred
mem
mood
[0] ate cooked fungus [+3 Mo]
3
3
1
1
70%
✓
AteFungus_Despised
mem
mood
[0] ate fungus raw [-6 Mo]
-6
-6
1
1
70%
✓
AteFungusAsIngredient_Despised
mem
mood
[0] ate fungus cooked [-3 Mo]
-3
-3
1
1
70%
✓
HighLife
situ
mood
[0] high life [+3 Mo] [1] high life [2] high life missing [3] high life missing [-10 Mo]
3
-10
1
0
70%
IdeoDiversity_Abhorrent
situ
mood
[0] diverse thoughts [-3 Mo] [1] diverse thoughts [-6 Mo] [2] diverse thoughts [-9 Mo]
-3
-9
1
0
70%
IdeoDiversity_Abhorrent_Uniform
situ
mood
[0] uniform thoughts [+3 Mo]
3
3
1
0
70%
IdeoDiversity_Abhorrent_Social
situ
soc
[0] different ideoligion (-25 Op)
0
0
1
0
70%
IdeoDiverity_Abhorrent_AltarSharing
situ
mood
[0] false altar [-4 Mo]
-4
-4
1
0
70%
IdeoDiversity_Abhorrent_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+5 Mo] [1] Non-{ADJECTIVE}-style surroundings [-4 Mo]
5
-4
1
0
70%
IdeoDiversity_Abhorrent_ParticipatedInOthersRitual
mem
mood
[0] false ritual [-6 Mo]
-6
-6
5
75%
1
70%
IdeoDiversity_Horrible
situ
mood
[0] diverse thoughts [-2 Mo] [1] diverse thoughts [-4 Mo] [2] diverse thoughts [-6 Mo]
-2
-6
1
0
70%
IdeoDiversity_Horrible_Uniform
situ
mood
[0] uniform thoughts [+2 Mo]
2
2
1
0
70%
IdeoDiversity_Horrible_Social
situ
soc
[0] different ideoligion (-15 Op)
0
0
1
0
70%
IdeoDiverity_Horrible_AltarSharing
situ
mood
[0] false altar [-2 Mo]
-2
-2
1
0
70%
IdeoDiversity_Horrible_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+4 Mo] [1] Non-{ADJECTIVE}-style surroundings [-3 Mo]
4
-3
1
0
70%
IdeoDiversity_Horrible_ParticipatedInOthersRitual
mem
mood
[0] false ritual [-4 Mo]
-4
-4
5
75%
1
70%
IdeoDiversity_Disapproved
situ
mood
[0] diverse thoughts [-1 Mo] [1] diverse thoughts [-2 Mo] [2] diverse thoughts [-3 Mo]
-1
-3
1
0
70%
IdeoDiversity_Disapproved_Uniform
situ
mood
[0] uniform thoughts [+1 Mo]
1
1
1
0
70%
IdeoDiversity_Disapproved_Social
situ
soc
[0] different ideoligion (-5 Op)
0
0
1
0
70%
IdeoDiverity_Disapproved_AltarSharing
situ
mood
[0] false altar [-1 Mo]
-1
-1
1
0
70%
IdeoDiversity_Disapproved_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+3 Mo] [1] Non-{ADJECTIVE}-style surroundings [-2 Mo]
3
-2
1
0
70%
IdeoDiversity_Disapproved_ParticipatedInOthersRitual
mem
mood
[0] false ritual [-3 Mo]
-3
-3
5
75%
1
70%
IdeoDiversity_Standard_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+2 Mo] [1] Non-{ADJECTIVE}-style surroundings
2
0
1
0
70%
IdeoDiversity_Approved
situ
mood
[0] diverse thoughts [+1 Mo] [1] diverse thoughts [+2 Mo] [2] diverse thoughts [+3 Mo]
3
1
1
0
70%
IdeoDiversity_Approved_StyleDominance
situ
mood
[0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+2 Mo]
2
0
1
0
70%
IdeoDiversity_Respected
situ
mood
[0] diverse thoughts [+2 Mo] [1] diverse thoughts [+4 Mo] [2] diverse thoughts [+6 Mo]
6
2
1
0
70%
IdeoDiversity_Respected_StyleDominance
situ
mood
[0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+3 Mo]
3
0
1
0
70%
IdeoDiversity_Exalted
situ
mood
[0] diverse thoughts [+3 Mo] [1] diverse thoughts [+6 Mo] [2] diverse thoughts [+9 Mo]
9
3
1
0
70%
IdeoDiversity_Exalted_StyleDominance
situ
mood
[0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+4 Mo]
4
0
1
0
70%
AteInsectMeat_Loved
mem
mood
[0] ate insect meat [+6 Mo]
6
6
1
1
70%
✓
AteInsectMeatAsIngredient_Loved
mem
mood
[0] ate cooked insect meat [+6 Mo]
6
6
1
1
70%
✓
KilledInnocentAnimal_Know_Abhorrent
mem
soc
[0] killed innocent animal (-15 Op)
0
0
100
3
75%
6
70%
KilledInnocentAnimal_Know_Abhorrent_Mood
mem
mood
[0] innocent animal killed [-4 Mo]
-4
-4
5
75%
6
70%
KilledInnocentAnimal_Horrible
mem
mood
[0] killed innocent {0} [-15 Mo]
-15
-15
1
6
70%
KilledInnocentAnimal_Know_Horrible
mem
soc
[0] killed innocent animal (-10 Op)
0
0
100
3
75%
6
70%
KilledInnocentAnimal_Know_Horrible_Mood
mem
mood
[0] innocent animal killed [-2 Mo]
-2
-2
5
75%
6
70%
KilledInnocentAnimal_Disapproved
mem
mood
[0] killed innocent {0} [-5 Mo]
-5
-5
1
6
70%
KilledInnocentAnimal_Know_Disapproved
mem
soc
[0] killed innocent animal (-5 Op)
0
0
100
3
75%
6
70%
KilledInnocentAnimal_Know_Disapproved_Mood
mem
mood
[0] innocent animal killed [-1 Mo]
-1
-1
5
75%
6
70%
Darklight_Preferred_BlindingLight
situ
mood
[0] blinding light [-8 Mo]
-8
-8
1
0
70%
Darklight_Preferred_IndoorLight
situ
mood
[0] indoor light [-4 Mo]
-4
-4
1
0
70%
Darklight_Preferred_Darklight
situ
mood
[0] darklight [+4 Mo]
4
4
1
0
70%
Eclipse_Beautiful
situ
mood
[0] beautiful eclipse [+5 Mo]
5
5
1
0
70%
GotLovin_Abhorrent
mem
mood
[0] lustful act [-30 Mo]
-30
-30
1
1
70%
Lovin_Know_Abhorrent
mem
soc
[0] lustful act (-20 Op)
0
0
100
3
75%
5
70%
GotLovin_Horrible
mem
mood
[0] lustful act [-15 Mo]
-15
-15
1
1
70%
Lovin_Know_Horrible
mem
soc
[0] lustful act (-10 Op)
0
0
100
3
75%
5
70%
GotLovin_Disapproved
mem
mood
[0] act of desire [-5 Mo]
-5
-5
1
1
70%
Lovin_Know_Disapproved
mem
soc
[0] act of desire (-5 Op)
0
0
100
3
75%
5
70%
Lovin_Know_Approved
mem
soc
[0] lovin' afterglow (+5 Op)
0
0
100
3
75%
5
70%
AteMeat_Abhorrent
mem
mood
[0] ate meat [-24 Mo]
-24
-24
1
1
70%
AteMeat_Know_Abhorrent
mem
soc
[0] ate meat (-15 Op)
0
0
100
3
75%
3
70%
AteMeat_Horrible
mem
mood
[0] ate meat [-12 Mo]
-12
-12
1
1
70%
AteMeat_Know_Horrible
mem
soc
[0] ate meat (-10 Op)
0
0
100
3
75%
3
70%
AteMeat_Disapproved
mem
mood
[0] ate meat [-4 Mo]
-4
-4
1
1
70%
AteMeat_Know_Disapproved
mem
soc
[0] ate meat (-5 Op)
0
0
100
3
75%
3
70%
AteNonMeat_Abhorrent
mem
mood
[0] ate vegetarian [-16 Mo]
-16
-16
1
1
70%
AteNonMeat_Know_Abhorrent
mem
soc
[0] ate vegetarian (-15 Op)
0
0
100
3
75%
3
70%
AteNonMeat_Horrible
mem
mood
[0] ate vegetarian [-10 Mo]
-10
-10
1
1
70%
AteNonMeat_Know_Horrible
mem
soc
[0] ate vegetarian (-10 Op)
0
0
100
3
75%
3
70%
AteNonMeat_Disapproved
mem
mood
[0] ate vegetarian [-4 Mo]
-4
-4
1
1
70%
AteNonMeat_Know_Disapproved
mem
soc
[0] ate vegetarian (-5 Op)
0
0
100
3
75%
3
70%
Mined_Know_Prohibited
mem
soc
[0] mined (-15 Op)
0
0
100
1
75%
4
70%
Mined_Know_Prohibited_Mood
mem
mood
[0] mined [-4 Mo]
-4
-4
5
75%
2
70%
MineableDestroyed_Prohibited
mem
mood
[0] destroyed natural wall [-40 Mo]
-40
-40
1
2
70%
Mined_Horrible
mem
mood
[0] mined [-20 Mo]
-20
-20
1
2
70%
Mined_Know_Horrible
mem
soc
[0] mined (-10 Op)
0
0
100
1
75%
2
70%
Mined_Know_Horrible_Mood
mem
mood
[0] mined [-2 Mo]
-2
-2
5
75%
2
70%
MineableDestroyed_Horrible
mem
mood
[0] destroyed natural wall [-20 Mo]
-20
-20
1
2
70%
Mined_Disapproved
mem
mood
[0] mined [-3 Mo]
-3
-3
1
2
70%
Mined_Know_Disapproved
mem
soc
[0] mined (-5 Op)
0
0
100
1
75%
2
70%
Mined_Know_Disapproved_Mood
mem
mood
[0] mined [-1 Mo]
-1
-1
5
75%
2
70%
MineableDestroyed_Disapproved
mem
mood
[0] destroyed natural wall [-3 Mo]
-3
-3
1
2
70%
AnyBodyPartCovered_Disapproved_Male
situ
mood
[0] wearing clothes [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartCovered_Disapproved_Female
situ
mood
[0] wearing clothes [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartCovered_Disapproved_Memory
mem
mood
[0] wore clothes [-4 Mo]
-4
-4
1
0.5
70%
AnyBodyPartCovered_Disapproved_Social_Male
situ
soc
[0] wearing clothes (-5 Op)
0
0
1
0
70%
AnyBodyPartCovered_Disapproved_Social_Female
situ
soc
[0] wearing clothes (-5 Op)
0
0
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Male
situ
mood
[0] wearing clothes (non-groin) [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Female
situ
mood
[0] wearing clothes (non-groin) [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Memory
mem
mood
[0] wore clothes (non-groin) [-4 Mo]
-4
-4
1
0.5
70%
AnyBodyPartButGroinCovered_Disapproved_Social_Male
situ
soc
[0] wearing clothes (non-groin) (-5 Op)
0
0
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Social_Female
situ
soc
[0] wearing clothes (non-groin) (-5 Op)
0
0
1
0
70%
GroinUncovered_Disapproved_Male
situ
mood
[0] uncovered groin [-4 Mo]
-4
-4
1
0
70%
GroinUncovered_Disapproved_Female
situ
mood
[0] uncovered groin [-4 Mo]
-4
-4
1
0
70%
GroinUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered groin (-10 Op)
0
0
1
0
70%
GroinUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered groin (-10 Op)
0
0
1
0
70%
GroinOrChestUncovered_Disapproved_Male
situ
mood
[0] uncovered groin/chest [-4 Mo]
-4
-4
1
0
70%
GroinOrChestUncovered_Disapproved_Female
situ
mood
[0] uncovered groin/chest [-4 Mo]
-4
-4
1
0
70%
GroinOrChestUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered groin/chest (-10 Op)
0
0
1
0
70%
GroinOrChestUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered groin/chest (-10 Op)
0
0
1
0
70%
GroinChestOrHairUncovered_Disapproved_Male
situ
mood
[0] uncovered groin/chest/hair [-4 Mo]
-4
-4
1
0
70%
GroinChestOrHairUncovered_Disapproved_Female
situ
mood
[0] uncovered groin/chest/hair [-4 Mo]
-4
-4
1
0
70%
GroinChestOrHairUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
GroinChestOrHairUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Male
situ
mood
[0] uncovered any body part [-4 Mo]
-4
-4
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Female
situ
mood
[0] uncovered any body part [-4 Mo]
-4
-4
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
TradedOrgan_Abhorrent
mem
mood
[0] traded organ [-30 Mo]
-30
-30
1
6
70%
TradedOrgan_Know_Abhorrent
mem
soc
[0] traded organ (-30 Op)
0
0
100
3
75%
10
70%
TradedOrgan_Know_Abhorrent_Mood
mem
mood
[0] organ traded [-4 Mo]
-4
-4
5
50%
8
70%
SoldOrgan_Disapproved
mem
mood
[0] sold organ [-8 Mo]
-8
-8
1
6
70%
SoldOrgan_Know_Disapproved
mem
soc
[0] sold organ (-10 Op)
0
0
100
3
75%
10
70%
SoldOrgan_Know_Horrible_Mood
mem
mood
[0] organ sold [-2 Mo]
-2
-2
5
75%
8
70%
InstalledOrgan_Abhorrent
mem
mood
[0] installed organ [-30 Mo]
-30
-30
1
6
70%
InstalledOrgan_Know_Abhorrent
mem
soc
[0] installed organ (-15 Op)
0
0
100
3
75%
10
70%
InstalledOrgan_Know_Abhorrent_Mood
mem
mood
[0] installed organ [-4 Mo]
-4
-4
5
50%
8
70%
HarvestedOrgan_Abhorrent
mem
mood
[0] harvested organ [-30 Mo]
-30
-30
1
5
70%
HarvestedOrgan_Know_Abhorrent
mem
soc
[0] harvested organ (-30 Op)
0
0
100
3
75%
10
70%
HarvestedOrgan_Know_Abhorrent_Mood
mem
mood
[0] organ harvested [-10 Mo]
-10
-10
5
50%
8
70%
HarvestedOrgan_Horrible
mem
mood
[0] harvested organ [-15 Mo]
-15
-15
1
5
70%
HarvestedOrgan_Know_Horrible
mem
soc
[0] harvested organ (-20 Op)
0
0
100
3
75%
10
70%
HarvestedOrgan_Know_Horrible_Mood
mem
mood
[0] organ harvested [-4 Mo]
-4
-4
5
50%
8
70%
Pain_Idealized
situ
mood
[0] minor pain [+3 Mo] [1] serious pain [+5 Mo] [2] intense pain [+7 Mo] [3] mind-shattering pain [+9 Mo]
9
3
1
0
70%
ExecutedGuest_Know_Abhorrent_Mood
mem
mood
[0] justified execution [-3 Mo] [1] someone was euthanized [-4 Mo] [2] someone was executed [-6 Mo] [3] someone was organ-murdered [-7 Mo] [4] someone was ripscanned [-7 Mo]
-3
-7
5
75%
6
70%
ExecutedColonist_Know_Abhorrent_Mood
mem
mood
[0] justified execution of colonist [-3 Mo] [1] colonist euthanized [-4 Mo] [2] colonist executed [-6 Mo] [3] colonist organ-harvested [-7 Mo] [4] colonist ripscanned [-7 Mo]
-3
-7
5
75%
6
70%
ExecutedPrisoner_Know_Abhorrent
mem
soc
[0] executed prisoner (-25 Op)
0
0
100
3
75%
20
70%
InnocentPrisonerDied_Know_Abhorrent
mem
soc
[0] responsible for the death of a prisoner (-25 Op)
0
0
100
3
75%
20
70%
InnocentPrisonerDied_Know_Abhorrent_Mood
mem
mood
[0] innocent prisoner died [-7 Mo]
-7
-7
5
75%
6
70%
InnocentPrisonerDied_Abhorrent
mem
mood
[0] innocent prisoner died (responsible) [-20 Mo]
-20
-20
1
6
70%
ExecutedPrisoner_Horrible
mem
mood
[0] executed prisoner [-15 Mo]
-15
-15
1
6
70%
InnocentPrisonerDied_Horrible
mem
mood
[0] innocent prisoner died (responsible) [-15 Mo]
-15
-15
1
6
70%
ExecutedPrisoner_Know_Horrible
mem
soc
[0] executed prisoner (-15 Op)
0
0
100
3
75%
20
70%
InnocentPrisonerDied_Know_Horrible
mem
soc
[0] responsible for the death of a prisoner (-15 Op)
0
0
100
3
75%
20
70%
ExecutedPrisonerInnocent_Horrible
mem
mood
[0] executed innocent prisoner [-15 Mo]
-15
-15
1
6
70%
ExecutedPrisonerInnocent_Know_Horrible
mem
soc
[0] executed innocent prisoner (-30 Op)
0
0
100
3
75%
20
70%
ExecutedPrisonerGuilty_Respected
mem
mood
[0] executed guilty prisoner [+10 Mo]
10
10
1
6
70%
GuiltyPrisonerDied_Respected
mem
mood
[0] guilty prisoner died (responsible) [+10 Mo]
10
10
1
6
70%
ExecutedPrisonerGuilty_Know_Respected
mem
soc
[0] executed guilty prisoner (+20 Op)
0
0
100
3
75%
20
70%
ExecutedPrisonerGuilty_Know_Respected_Mood
mem
mood
[0] guilty prisoner executed [+3 Mo]
3
3
1
6
70%
GuiltyPrisonerDied_Know_Respected
mem
soc
[0] responsible for the death of a prisoner (+15 Op)
0
0
100
3
75%
20
70%
ExecutedPrisoner_Respected
mem
mood
[0] executed prisoner [+10 Mo]
10
10
1
6
70%
PrisonerDied_Respected
mem
mood
[0] prisoner died (responsible) [+10 Mo]
10
10
1
6
70%
ExecutedPrisoner_Know_Respected
mem
soc
[0] executed prisoner (+15 Op)
0
0
100
3
75%
20
70%
PrisonerDied_Know_Respected
mem
soc
[0] responsible for the death of a prisoner (+15 Op)
0
0
100
3
75%
20
70%
Execution_Know_Respected_Mood
mem
mood
[0] execution [+3 Mo]
3
3
5
75%
2
70%
NoRecentExecution
situ
mood
[0] no execution [-3 Mo]
-3
-3
1
0
70%
Ranching_Central_AnimalMassPerCapita
situ
mood
[0] no animals [-3 Mo] [1] scarce animals [-2 Mo] [2] few animals [-1 Mo] [3] some animals [+1 Mo] [4] lots of animals [+2 Mo] [5] tons of animals [+3 Mo]
3
-3
1
0
70%
Ranching_SowedPlant
mem
mood
[0] sowed human food plant [-4 Mo]
-4
-4
1
2
70%
RelicDestroyed
mem
mood
[0] relic destroyed [-5 Mo]
-5
-5
5
75%
30
70%
RelicLost
mem
mood
[0] relic lost [-5 Mo]
-5
-5
5
75%
30
70%
ScarificationCeremony_Know_Horrible
mem
mood
[0] Scarification ceremony [-2 Mo]
-2
-2
1
4
70%
ScarificationCeremony_Self_Minor
mem
mood
[0] got scarified [+3 Mo]
3
3
1
4
70%
ScarificationCeremony_Self_Heavy
mem
mood
[0] got scarified [+5 Mo]
5
5
1
4
70%
ScarificationCeremony_Self_Extreme
mem
mood
[0] got scarified [+6 Mo]
6
6
1
4
70%
Scarification_Extreme_Opinion
situ
soc
[0] scarified (+10 Op) [1] not scarified (-10 Op) [2] insufficiently scarified (-5 Op)
0
0
1
0
70%
Scarification_Extreme
situ
mood
[0] scarified [+3 Mo] [1] not scarified [-3 Mo] [2] insufficiently scarified [-3 Mo]
3
-3
1
0
70%
Scarification_Heavy_Opinion
situ
soc
[0] scarified (+5 Op) [1] not scarified (-5 Op) [2] insufficiently scarified (-3 Op)
0
0
1
0
70%
Scarification_Heavy
situ
mood
[0] scarified [+2 Mo] [1] not scarified [-2 Mo] [2] insufficiently scarified [-2 Mo]
2
-2
1
0
70%
Scarification_Minor_Opinion
situ
soc
[0] scarified (+3 Op) [1] not scarified (-3 Op) [2] insufficiently scarified (-2 Op)
0
0
1
0
70%
Scarification_Minor
situ
mood
[0] scarified [+1 Mo] [1] not scarified [-1 Mo] [2] insufficiently scarified [-1 Mo]
1
-1
1
0
70%
Skullspike_Desired
situ
mood
[0] skullspikes [+1 Mo] [1] skullspikes [+2 Mo] [2] skullspikes [+3 Mo]
3
1
1
0
70%
Skullspike_Disapproved
situ
mood
[0] skullspikes [-1 Mo] [1] skullspikes [-2 Mo] [2] skullspikes [-3 Mo]
-1
-3
1
0
70%
Slavery_Abhorrent_SlavesInColony
situ
mood
[0] slaves in colony [-3 Mo]
-3
-3
1
0
70%
SoldSlave_Know_Abhorrent
mem
soc
[0] sold slave (-20 Op)
0
0
100
3
75%
15
70%
SoldSlave_Know_Abhorrent_Mood
mem
mood
[0] slave sold [-10 Mo]
-10
-10
5
75%
6
70%
EnslavedPrisoner_Know_Abhorrent
mem
soc
[0] enslaved prisoner (-20 Op)
0
0
100
3
75%
15
70%
Slavery_Horrible_SlavesInColony
situ
mood
[0] slaves in colony [-2 Mo]
-2
-2
1
0
70%
SoldSlave_Horrible
mem
mood
[0] sold slave [-10 Mo]
-10
-10
1
6
70%
EnslavedPrisoner_Horrible
mem
mood
[0] enslaved prisoner [-10 Mo]
-10
-10
1
6
70%
SoldSlave_Know_Horrible
mem
soc
[0] sold slave (-10 Op)
0
0
100
3
75%
15
70%
SoldSlave_Know_Horrible_Mood
mem
mood
[0] slave sold [-3 Mo]
-3
-3
5
75%
6
70%
EnslavedPrisoner_Know_Horrible
mem
soc
[0] enslaved prisoner (-10 Op)
0
0
100
3
75%
15
70%
EnslavedPrisoner_Know_Horrible_Mood
mem
mood
[0] prisoner enslaved [-3 Mo]
-3
-3
5
75%
6
70%
Slavery_Disapproved_SlavesInColony
situ
mood
[0] slaves in colony [-1 Mo]
-1
-1
1
0
70%
SoldSlave_Disapproved
mem
mood
[0] sold slave [-5 Mo]
-5
-5
1
6
70%
EnslavedPrisoner_Disapproved
mem
mood
[0] enslaved prisoner [-5 Mo]
-5
-5
1
6
70%
SoldSlave_Know_Disapproved
mem
soc
[0] sold slave (-5 Op)
0
0
100
3
75%
15
70%
SoldSlave_Know_Disapproved_Mood
mem
mood
[0] slave sold [-2 Mo]
-2
-2
5
75%
6
70%
EnslavedPrisoner_Know_Disapproved
mem
soc
[0] enslaved prisoner (-5 Op)
0
0
100
3
75%
15
70%
EnslavedPrisoner_Know_Disapproved_Mood
mem
mood
[0] prisoner enslaved [-2 Mo]
-2
-2
5
75%
6
70%
Slavery_Honorable_SlavesInColony
situ
mood
[0] slaves in colony [+1 Mo]
1
1
1
0
70%
Slavery_Honorable_NoSlavesInColony
situ
mood
[0] no slaves in colony [-2 Mo]
-2
-2
1
0
70%
SoldSlave_Honorable
mem
mood
[0] sold slave [+4 Mo]
4
4
1
6
70%
EnslavedPrisoner_Honorable
mem
mood
[0] enslaved prisoner [+4 Mo]
4
4
1
6
70%
SoldSlave_Know_Honorable
mem
soc
[0] sold slave (+10 Op)
0
0
100
3
75%
25
70%
SoldSlave_Know_Honorable_Mood
mem
mood
[0] slave sold [+2 Mo]
2
2
5
75%
6
70%
EnslavedPrisoner_Know_Honorable
mem
soc
[0] enslaved prisoner (+10 Op)
0
0
100
3
75%
15
70%
EnslavedPrisoner_Know_Honorable_Mood
mem
mood
[0] prisoner enslaved [+2 Mo]
2
2
5
75%
6
70%
SleptUsingSleepAccelerator
mem
mood
[0] used sleep accelerator [+3 Mo]
3
3
1
1
70%
NeedNeuralSupercharge
situ
mood
[0] want neural supercharge [-6 Mo]
-6
-6
1
0
70%
AgeReversalDemanded
situ
mood
[0] harmful aging [-4 Mo] [1] terrible aging [-7 Mo] [2] horrific aging [-10 Mo] [3]
0
-10
1
0
70%
AgeReversalReceived
mem
mood
[0] received age reversal [+3 Mo]
3
3
1
4
70%
BioSculpterDespised
mem
mood
[0] used biosculpter pod [-8 Mo]
-8
-8
1
12
70%
MinifiedTreeDied_Know_Prohibited_Mood
mem
mood
[0] extracted tree died [-4 Mo]
-4
-4
5
75%
3
70%
MinifiedTreeDied_Know_Horrible_Mood
mem
mood
[0] extracted tree died [-2 Mo]
-2
-2
5
75%
3
70%
MinifiedTreeDied_Know_Disapproved_Mood
mem
mood
[0] extracted tree died [-1 Mo]
-1
-1
5
75%
3
70%
CutTree_Know_Prohibited
mem
soc
[0] cut tree (-10 Op)
0
0
100
3
75%
20
70%
CutTree_Horrible
mem
mood
[0] cut tree [-10 Mo]
-10
-10
1
3
70%
CutTree_Know_Prohibited_Mood
mem
mood
[0] tree felled [-4 Mo]
-4
-4
5
75%
3
70%
CutTree_Know_Horrible
mem
soc
[0] cut tree (-5 Op)
0
0
100
3
75%
20
70%
CutTree_Know_Horrible_Mood
mem
mood
[0] tree felled [-2 Mo]
-2
-2
5
75%
3
70%
CutTree_Disapproved
mem
mood
[0] cut tree [-5 Mo]
-5
-5
1
3
70%
CutTree_Know_Disapproved
mem
soc
[0] cut tree (-3 Op)
0
0
100
3
75%
20
70%
CutTree_Know_Disapproved_Mood
mem
mood
[0] tree felled [-1 Mo]
-1
-1
5
75%
3
70%
GauranlenConnectionDesired
situ
mood
[0] Gauranlen connection [+3 Mo] [1] want Gauranlen connection [2] want Gauranlen connection [-1 Mo] [3] want Gauranlen connection [-2 Mo] [4] want Gauranlen connection [-4 Mo] [5] want Gauranlen connection [-6 Mo]
3
-6
1
0
70%
TreesDesired
situ
mood
[0] amazing trees [+9 Mo] [1] amazing tree [+8 Mo] [2] remarkable trees [+7 Mo] [3] amazing tree [+6 Mo] [4] rich forest [+5 Mo] [5] full trees [+4 Mo] [6] mixed trees [+3 Mo] [7] full tree [+2 Mo] [8] mini trees [+4 Mo] [9] mini tree [+2 Mo] [10] no tree [-1 Mo] [11] no tree [-2 Mo] [12] trees missed [-3 Mo] [13] trees missed [-4 Mo] [14] trees sorely missed [-5 Mo]
9
-5
1
0
70%
TreeDensityReduced
situ
mood
[0] healthy trees [1] trees disturbed [-2 Mo] [2] trees defaced [-5 Mo] [3] trees damaged [-8 Mo] [4] trees harmed [-10 Mo] [5] trees defiled [-13 Mo] [6] trees wrecked [-16 Mo] [7] trees ravaged [-20 Mo]
0
-20
1
0
70%
KillWithNobleWeapon
mem
mood
[0] victory by noble weapon [+3 Mo]
3
3
1
1
70%
UsedDespisedWeapon
mem
mood
[0] used despised weapon [-5 Mo]
-5
-5
1
2
70%
WieldingNobleOrDespisedWeapon
situ
mood
[0] wielding {WEAPON} [+3 Mo] [1] wielding {WEAPON} [-5 Mo]
3
-5
1
0
70%
IdeoBuildingMissing
situ
mood
[0] Missing {BUILDING_label} [-4 Mo]
-4
-4
1
0
70%
IdeoBuildingDisrespected
situ
mood
[0] {BUILDING_labelCap} disrespected [-4 Mo]
-4
-4
1
0
70%
ParticipatedInRaid_Respected
mem
mood
[0] participated in raid [+3 Mo]
3
3
300
100%
5
70%
ParticipatedInRaid_Required
mem
mood
[0] participated in raid [+6 Mo]
6
6
300
100%
5
70%
RecentConquest_Respected
situ
mood
[0] recent conquest [+6 Mo] [1] no recent conquest [-6 Mo]
6
-6
1
0
70%
RecentConquest_Required
situ
mood
[0] recent conquest [+12 Mo] [1] no recent conquest [-12 Mo]
12
-12
1
0
70%
IdeoRoleLost
mem
mood
[0] Lost {ROLE_label} role [-15 Mo]
-15
-15
1
10
70%
IdeoRoleEmpty
situ
mood
[0] No {ROLE_label} [-5 Mo]
-5
-5
1
0
70%
IdeoRoleApparelRequirementNotMet
situ
mood
[0] Want {ROLE_label} apparel [-4 Mo]
-4
-4
1
0
70%
IdeoLeaderResentmentStandard
situ
mood
[0] [-2 Mo]
-2
-2
1
0
70%
IdeoLeaderResentmentDisapproved
situ
mood
[0] [-3 Mo]
-3
-3
1
0
70%
IdeoLeaderResentmentHorrible
situ
mood
[0] [-4 Mo]
-4
-4
1
0
70%
IdeoLeaderResentmentAbhorrent
situ
mood
[0] [-5 Mo]
-5
-5
1
0
70%
WasEnslaved
mem
mood
[0] was enslaved [-6 Mo]
-6
-6
1
12
70%
SleptInRoomWithSlave
mem
mood
[0] shared room with slave [-3 Mo]
-3
-3
1
1
70%
ConnectedTreeDied
mem
mood
[0] Gauranlen death [-15 Mo]
-15
-15
1
10
70%
RelicsCollected
mem
mood
[0] all relics collected [+15 Mo]
15
15
1
15
70%
BiosculpterPleasure
mem
mood
[0] biosculpter pleasure cycle [+15 Mo]
15
15
1
12
70%
DryadDied
mem
mood
[0] dryad died [-3 Mo]
-3
-3
4
75%
6
70%
WillDiminished
mem
soc
[0] will diminished (-2 Op)
0
0
300
50
100%
20
70%
FailedConvertAbilityInitiator
mem
mood
[0] failed to convert {0} [-3 Mo]
-3
-3
3
80%
2
70%
FailedConvertAbilityRecipient
mem
mood
[0] {0} tried to convert me [-5 Mo]
-5
-5
3
80%
2
70%
Counselled
mem
mood
[0] counselled by {0}
0
0
1
0
70%
CounselFailed
mem
mood
[0] failed consolation by {0} [-3 Mo]
-3
-3
3
75%
1
70%
Counselled_MoodBoost
mem
mood
[0] counselled by {0} [+8 Mo]
8
8
1
3
70%
TendedByMedicalSpecialist
mem
mood
[0] tended by {0} [+8 Mo]
8
8
100
75%
4
70%
ObservedTerror
mem
mood
[0] {THING_label}
0
0
300
75%
1
70%
ObservedGibbetCage
mem
mood
[0] observed gibbet cage [-3 Mo]
-3
-3
5
75%
1
70%
ObservedSkullspike
mem
mood
[0] observed skullspike [-3 Mo]
-3
-3
5
75%
1
70%
RelicAtRitual
mem
mood
[0] {RELICNAME} at ritual [+2 Mo] [1] two relics at ritual [+3 Mo] [2] three relics at ritual [+4 Mo]
4
2
1
4
70%
TrialExonerated
mem
mood
[0] exonerated [+8 Mo]
8
8
1
10
70%
TrialFailed
mem
mood
[0] failed trial [-8 Mo]
-8
-8
1
10
70%
TrialConvicted
mem
mood
[0] convicted [-15 Mo]
-15
-15
1
20
70%
TerribleParty
mem
mood
[0] terrible party [-3 Mo]
-3
-3
3
75%
6
70%
BoringParty
mem
mood
[0] boring party [-1 Mo]
-1
-1
3
75%
6
70%
FunParty
mem
mood
[0] fun party [+8 Mo]
8
8
3
75%
6
70%
UnforgettableParty
mem
mood
[0] unforgettable party [+16 Mo]
16
16
3
75%
6
70%
TerribleFuneral
mem
mood
[0] disgraceful funeral [-3 Mo]
-3
-3
3
75%
6
70%
LacklusterFuneral
mem
mood
[0] lackluster funeral [-1 Mo]
-1
-1
3
75%
6
70%
GoodFuneral
mem
mood
[0] good funeral [+5 Mo]
5
5
3
75%
6
70%
HeartwarmingFuneral
mem
mood
[0] heartwarming funeral [+8 Mo]
8
8
3
75%
6
70%
TerribleFestival
mem
mood
[0] terrible festival [-3 Mo]
-3
-3
3
75%
6
70%
BoringFestival
mem
mood
[0] boring festival [-1 Mo]
-1
-1
3
75%
6
70%
FunFestival
mem
mood
[0] fun festival [+5 Mo]
5
5
3
75%
6
70%
UnforgettableFestival
mem
mood
[0] unforgettable festival [+8 Mo]
8
8
3
75%
6
70%
TerribleSacrifice
mem
mood
[0] terrible sacrifice [-3 Mo]
-3
-3
3
75%
6
70%
BoringSacrifice
mem
mood
[0] boring sacrifice [-1 Mo]
-1
-1
3
75%
6
70%
SatisfyingSacrifice
mem
mood
[0] satisfying sacrifice [+5 Mo]
5
5
3
75%
6
70%
SpectacularSacrifice
mem
mood
[0] spectacular sacrifice [+8 Mo]
8
8
3
75%
6
70%
TerribleSkyLanterns
mem
mood
[0] terrible skylantern festival [-3 Mo]
-3
-3
3
75%
6
70%
UnimpressiveSkyLanterns
mem
mood
[0] boring skylanterns [-1 Mo]
-1
-1
3
75%
6
70%
BeautifulSkyLanterns
mem
mood
[0] beautiful skylantern festival [+6 Mo]
6
6
3
75%
6
70%
UnforgettableSkyLanterns
mem
mood
[0] unforgettable skylantern festival [+10 Mo]
10
10
3
75%
6
70%
TerribleScarification
mem
mood
[0] terrible scarification [-2 Mo]
-2
-2
3
75%
6
70%
BoringScarification
mem
mood
[0] boring scarification [-1 Mo]
-1
-1
3
75%
6
70%
SatisfyingScarification
mem
mood
[0] satisfying scarification [+1 Mo]
1
1
3
75%
6
70%
SpectacularScarification
mem
mood
[0] spectacular scarification [+3 Mo]
3
3
3
75%
6
70%
TerribleBlinding
mem
mood
[0] terrible blinding [-2 Mo]
-2
-2
3
75%
6
70%
BoringBlinding
mem
mood
[0] boring blinding [-1 Mo]
-1
-1
3
75%
6
70%
SatisfyingBlinding
mem
mood
[0] satisfying blinding [+1 Mo]
1
1
3
75%
6
70%
SpectacularBlinding
mem
mood
[0] spectacular blinding [+3 Mo]
3
3
3
75%
6
70%
EffectiveConversion
mem
mood
[0] effective conversion [+3 Mo]
3
3
3
75%
6
70%
MasterfulConversion
mem
mood
[0] masterful conversion [+6 Mo]
6
6
3
75%
6
70%
TerribleDuel
mem
mood
[0] terrible duel [-3 Mo]
-3
-3
3
75%
6
70%
BoringDuel
mem
mood
[0] boring duel [-1 Mo]
-1
-1
3
75%
6
70%
GoodDuel
mem
mood
[0] good duel [+5 Mo]
5
5
3
75%
6
70%
UnforgettableDuel
mem
mood
[0] unforgettable duel [+8 Mo]
8
8
3
75%
6
70%
AwkwardExecution
mem
mood
[0] awkward execution [-1 Mo]
-1
-1
3
75%
6
70%
SatisfyingExecution
mem
mood
[0] satisfying execution [+6 Mo]
6
6
3
75%
6
70%
SpectacularExecution
mem
mood
[0] spectacular execution [+8 Mo]
8
8
3
75%
6
70%
LookChangeDesired
situ
mood
[0] look change desired [-2 Mo]
-2
-2
1
0
70%
MasochistWearingCollar
situ
mood
[0] masochist collared [+2 Mo]
2
2
1
0
70%
MasochistWearingBodyStrap
situ
mood
[0] masochist body strapped [+3 Mo]
3
3
1
0
70%
WearingColor_Favorite
situ
mood
[0] wearing favorite color [+1 Mo]
1
1
1
0
70%
WearingColor_Ideo
situ
mood
[0] wearing ideoligion color [+1 Mo]
1
1
1
0
70%
FailedConvertIdeoAttemptResentment
mem
soc
[0] conversion resentment [-4 Mo](-15 Op)
-4
-4
5
3
90%
1
70%
PsychicArchotechEmanator_Major
situ
mood
[0] archotech emanation [-10 Mo] [1] archotech emanation [-5 Mo]
-5
-10
1
0
PsychicSensitivity
70%
PsychicArchotechEmanator_Grand
situ
mood
[0] archotech emanation [-14 Mo] [1] archotech emanation [-7 Mo]
-7
-14
1
0
PsychicSensitivity
70%
PsychicArchotechEmanator_Core
situ
mood
[0] archotech emanation [-18 Mo] [1] archotech emanation [-9 Mo]
-9
-18
1
0
PsychicSensitivity
70%
Pyrophobia
situ
mood
[0] afraid of fire [-10 Mo]
-10
-10
1
0
70%
Bloodfeeders_Revered_Opinion_Bloodfeeder
situ
soc
[0] bloodfeeder (+20 Op)
0
0
1
0
70%
Bloodfeeders_Reviled_Opinion_Bloodfeeder
situ
soc
[0] bloodfeeder (-40 Op)
0
0
1
0
70%
BloodfeederDied_Revered
mem
mood
[0] bloodfeeder died [-2 Mo]
-2
-2
3
75%
10
70%
BloodfeederDied_Reviled
mem
mood
[0] bloodfeeder died [+5 Mo]
5
5
1
10
70%
Bloodfeeder_ReveredBloodfeeder
situ
mood
[0] revered bloodfeeder [+4 Mo]
4
4
1
0
70%
Bloodfeeder_ReviledBloodfeeder
situ
mood
[0] bloodfeeder self hatred [-12 Mo]
-12
-12
1
0
70%
BloodfeederColonist_Revered
situ
mood
[0] no bloodfeeders [-2 Mo] [1] no bloodfeeder master [-1 Mo] [2] bloodfeeder master [+2 Mo]
2
-2
1
0
70%
✓
BloodfeederColonist_Reviled
situ
mood
[0] bloodfeeder among us [-8 Mo]
-8
-8
1
0
70%
✓
ChildLabor_Encouraged_ChildAssignedRecreation
situ
mood
[0] children assigned recreation [-3 Mo]
-3
-3
1
0
70%
ChildLabor_Encouraged_ChildAssignedWork
situ
mood
[0] children assigned work [-3 Mo]
-3
-3
1
0
70%
GrowthVat_Essential_Pregnant
situ
mood
[0] natural pregnancy [-5 Mo]
-5
-5
1
0
70%
GrowthVat_Essential_ChildNotInGrowthVat
situ
mood
[0] child not in growth vat [-2 Mo]
-2
-2
3
75%
0
70%
GrowthVat_Prohibited_ChildNotInGrowthVat
situ
mood
[0] child not in growth vat [+1 Mo]
1
1
3
75%
0
70%
GrowthVat_Prohibited_GrowthVatInColony
situ
mood
[0] growth vat [-3 Mo]
-3
-3
1
0
70%
GrowthVat_Prohibited_ChildInGrowthVat
situ
mood
[0] my child is in a growth vat [-8 Mo]
-8
-8
3
75%
0
70%
PreferredXenotype
situ
soc
[0] preferred xenotype (+10 Op) [1] disliked xenotype (-30 Op)
0
0
1
0
70%
PreferredXenotypeMakeup
situ
mood
[0] all preferred xenotypes [+2 Mo] [1] some disliked xenotypes [-2 Mo] [2] many disliked xenotypes [-3 Mo] [3] tons of disliked xenotypes [-4 Mo]
2
-4
1
0
70%
SelfDislikedXenotype
situ
mood
[0] I am disliked xenotype [-6 Mo]
-6
-6
1
0
70%
CryingBaby
mem
mood
[0] baby crying [-8 Mo]
-8
-8
3
80%
0.25
70%
✓
MyCryingBaby
mem
mood
[0] my baby is crying [-4 Mo]
-4
-4
3
80%
0.25
70%
✓
GigglingBaby
mem
mood
[0] baby giggling [+4 Mo]
4
4
3
80%
0.25
70%
✓
MyGigglingBaby
mem
mood
[0] my baby giggling [+8 Mo]
8
8
3
80%
0.25
70%
✓
KilledChild
mem
mood
[0] killed a child [-6 Mo]
-6
-6
5
80%
5
70%
MyBirthMotherDied
mem
mood
[0] my birth mother {0} died [-8 Mo]
-8
-8
10
1
75%
30
70%
✓
KilledMyBirthMother
mem
soc
[0] killed my birth mother (-80 Op)
0
0
300
10
75%
120
70%
MyBirthMotherLost
mem
mood
[0] my birth mother {0} lost [-8 Mo]
-8
-8
10
1
75%
30
70%
✓
AteBabyFood
mem
mood
[0] ate baby food [-5 Mo]
-5
-5
1
1
70%
✓
FedOn_Social
mem
soc
[0] fed on (-20 Op)
0
0
50
10
75%
60
70%
WasTaught
mem
soc
[0] taught me a skill (+8 Op)
0
0
1
10
20
70%
GaveLesson
mem
soc
[0] listened to my lesson (+4 Op)
0
0
1
10
20
70%
FedOn
mem
mood
[0] fed on by {0} [-5 Mo]
-5
-5
1
5
70%
IngestedHemogenPack
mem
mood
[0] ingested hemogen pack [-5 Mo]
-5
-5
5
75%
5
70%
PregnancyTerminated
mem
mood
[0] pregnancy terminated [-5 Mo] [1] pregnancy terminated [-10 Mo] [2] pregnancy terminated [-20 Mo]
-5
-20
3
75%
10
70%
PregnancyEnded
mem
mood
[0] pregnancy ended [+5 Mo]
5
5
3
75%
5
70%
Stillbirth
mem
mood
[0] stillbirth [-15 Mo]
-15
-15
1
10
70%
Miscarried
mem
mood
[0] miscarried [-12 Mo]
-12
-12
1
10
70%
PartnerMiscarried
mem
mood
[0] {0} miscarried [-12 Mo]
-12
-12
1
10
70%
BabyBorn
mem
mood
[0] {0} was born healthy [+8 Mo]
8
8
1
15
70%
PsychicBondTorn
mem
mood
[0] psychic bond torn ({0}) [-25 Mo]
-25
-25
1
30
70%
XenogermHarvested_Prisoner
mem
mood
[0] genes harvested [-8 Mo]
-8
-8
1
25
70%
MyChildHappy
situ
mood
[0] my child {CHILD_nameDef} is happy [+6 Mo]
6
6
1
0
70%
MyChildrenHappy
situ
mood
[0] my children are happy [+8 Mo]
8
8
1
0
70%
MyChildSad
situ
mood
[0] my child {CHILD_nameDef} is unhappy [-6 Mo]
-6
-6
1
0
70%
MyChildrenSad
situ
mood
[0] my children are unhappy [-8 Mo]
-8
-8
1
0
70%
YoungstersHappy
situ
mood
[0] happy youngsters [+2 Mo]
2
2
3
75%
0
70%
YoungstersSad
situ
mood
[0] sad youngsters [-2 Mo]
-2
-2
3
75%
0
70%
EnslavedChild
situ
mood
[0] enslaved child [-8 Mo]
-8
-8
3
75%
0
70%
BabySick
situ
mood
[0] my baby {BABY_nameDef} is sick [-8 Mo] [1] my babies are sick [-8 Mo]
-8
-8
3
75%
0
70%
ChildInGrowthVat
situ
mood
[0] my child is in a growth vat [-4 Mo]
-4
-4
3
75%
0
70%
MyParentHappy
situ
mood
[0] parent is happy [+6 Mo]
6
6
1
0
70%
MyParentsHappy
situ
mood
[0] parents are happy [+12 Mo]
12
12
1
0
70%
CribQuality
situ
mood
[0] null [1] null [2] null [3] good crib [+2 Mo] [4] excellent crib [+4 Mo] [5] masterwork crib [+6 Mo] [6] legendary crib [+8 Mo]
8
2
1
0
70%
MoodOffsetVeryHappy
situ
mood
[0] genetic joy [+10 Mo]
10
10
1
0
70%
MoodOffsetHappy
situ
mood
[0] genetic optimism [+5 Mo]
5
5
1
0
70%
MoodOffsetUnhappy
situ
mood
[0] genetic pessimism [-5 Mo]
-5
-5
1
0
70%
MoodOffsetVeryUnhappy
situ
mood
[0] genetic depression [-10 Mo]
-10
-10
1
0
70%
NeedLearning
situ
mood
[0] learning-starved [-20 Mo] [1] learning-deprived [-10 Mo] [2] learning unfulfilled [-5 Mo] [3] learning satisfied [+5 Mo] [4] learning fully satisfied [+10 Mo]
10
-20
1
0
70%
NeedPlay
situ
mood
[0] desperately wants to play [-20 Mo] [1] really wants to play [-10 Mo] [2] wants to play [-5 Mo] [3] entertained [+5 Mo] [4] very entertained [+10 Mo]
10
-20
1
0
70%
BreastfedBaby
mem
soc
[0] breastfed (+8 Op)
0
0
5
90%
20
70%
BreastfedMe
mem
soc
[0] breastfed me (+16 Op)
0
0
5
90%
3
70%
FedBaby
mem
soc
[0] fed (+4 Op)
0
0
5
90%
20
70%
FedMe
mem
soc
[0] fed me (+16 Op)
0
0
5
90%
3
70%
PlayedWithMe
mem
soc
[0] played with me (+8 Op)
0
0
5
90%
3
70%
BabyGiggledSocial
mem
soc
[0] giggled (+12 Op)
0
0
5
90%
10
70%
BabyCriedSocial
mem
soc
[0] cried (-12 Op)
0
0
5
90%
10
70%
PsychicBond
situ
soc
[0] psychic bond (+50 Op)
0
0
1
0
PsychicBond
70%
KilledChild_Opinion
situ
soc
[0] killed a child (-20 Op)
0
0
1
5
0
70%
PregnancyMood_Collapse
situ
mood
[0] pregnancy mood collapse [-14 Mo]
-14
-14
1
0
PregnancyMood
70%
PregnancyMood_Down
situ
mood
[0] pregnancy mood down [-8 Mo]
-8
-8
1
0
PregnancyMood
70%
PregnancyMood_Up
situ
mood
[0] pregnancy mood up [+4 Mo]
4
4
1
0
PregnancyMood
70%
PregnancyMood_High
situ
mood
[0] pregnancy mood high [+8 Mo]
8
8
1
0
PregnancyMood
70%
KillThirst
situ
mood
[0] kill thirst [-1 Mo]
-1
-1
1
0
70%
SunlightSensitivity_Mild
situ
mood
[0] sunlight sensitivity [-6 Mo]
-6
-6
1
0
70%
SunlightSensitivity_Major
situ
mood
[0] sunlight sensitivity [-12 Mo]
-12
-12
1
0
70%
ScanningSickness
situ
mood
[0] scanning sickness [-8 Mo]
-8
-8
1
0
ScanningSickness
70%
DeathrestExhaustion
situ
mood
[0] deathrest exhaustion [-12 Mo]
-12
-12
1
0
70%
HateAura
situ
mood
[0] apocriton hatred (intense) [-16 Mo] [1] apocriton hatred (strong) [-10 Mo] [2] apocriton hatred (distant) [-4 Mo]
-4
-16
1
0
PsychicSensitivity
70%
NoxiousHaze
situ
mood
[0] acidic smog [-5 Mo]
-5
-5
1
0
70%
Recluse
situ
mood
[0] recluse alone [+12 Mo] [1] recluse in small group [+6 Mo] [2] recluse crowded [-4 Mo] [3] recluse very crowded [-8 Mo]
12
-8
1
0
70%
ChildlikePositivity
situ
mood
[0] childlike joy [+16 Mo] [1] childlike wonder [+12 Mo] [2] childlike enthusiasm [+8 Mo] [3] childlike confidence [+4 Mo]
16
4
1
0
70%
PregnancyAttitude
situ
mood
[0] new pregnancy [+6 Mo] [1] new pregnancy [-3 Mo]
6
-3
1
0
70%
PsychicBondProximity
situ
mood
[0] psychic bond [+12 Mo] [1] psychic bond distance [-10 Mo]
12
-10
1
0
70%
DeathrestChamber
situ
mood
[0] deathrested outside [-4 Mo] [1] awful deathrest chamber [-4 Mo] [2] null [3] null [4] decent deathrest chamber [+2 Mo] [5] good deathrest chamber [+3 Mo] [6] great deathrest chamber [+4 Mo] [7] excellent deathrest chamber [+5 Mo] [8] exceptional deathrest chamber [+6 Mo] [9] unbelievable deathrest chamber [+7 Mo] [10] wondrous deathrest chamber [+8 Mo]
8
-4
1
0
70%
BloodTorch
situ
mood
[0] blood torch [+2 Mo]
2
2
1
0
70%
HemogenCraving
situ
mood
[0] hemogen craving [-10 Mo] [1] hemogen craving [-15 Mo] [2] hemogen craving [-20 Mo]
-10
-20
1
0
HemogenCraving
70%
Inhumanizing_Required_Human
situ
mood
[0] human shame [-8 Mo]
-8
-8
1
0
70%
PsychicRitualPerformed_Abhorrent
mem
mood
[0] psychic ritual performed [-4 Mo]
-4
-4
2
75%
4
70%
InvolvedInPsychicRitual_Abhorrent
mem
mood
[0] involved in psychic ritual [-12 Mo]
-12
-12
1
4
70%
InvolvedInPsychicRitual_Social_Abhorrent
mem
soc
[0] involved in psychic ritual (-20 Op)
0
0
100
3
75%
4
70%
PsychicRitualPerformed_Disapproved
mem
mood
[0] psychic ritual performed [-2 Mo]
-2
-2
2
75%
4
70%
InvolvedInPsychicRitual_Disapproved
mem
mood
[0] involved in psychic ritual [-6 Mo]
-6
-6
1
4
70%
InvolvedInPsychicRitual_Social_Disapproved
mem
soc
[0] involved in psychic ritual (-10 Op)
0
0
100
3
75%
4
70%
InvolvedInPsychicRitual_Exalted
mem
mood
[0] involved in psychic ritual [+3 Mo]
3
3
1
4
70%
InvolvedInPsychicRitual_Social_Exalted
mem
soc
[0] involved in psychic ritual (+10 Op)
0
0
100
3
75%
4
70%
NoPsychicRituals
situ
mood
[0] no psychic rituals [-3 Mo]
-3
-3
1
0
70%
AteTwistedMeat
mem
mood
[0] ate twisted meat [-10 Mo]
-10
-10
1
1
70%
✓
PsychicRitualVictim
mem
mood
[0] psychic ritual victim [-18 Mo]
-18
-18
1
20
70%
DarknessLifted
mem
mood
[0] unnatural darkness lifted [+8 Mo]
8
8
1
2
70%
HealedMe
situ
soc
[0] healed me (+10 Op)
0
0
1
0
70%
MutatedMyArm
situ
soc
[0] mutated my arm (-30 Op)
0
0
1
0
70%
BlissLobotomy
mem
mood
[0] bliss lobotomy [+20 Mo]
20
20
1
0
70%
PlayedWithCube
mem
mood
[0] cube joy [+15 Mo]
15
15
1
1
70%
UnnaturalCorpseDestroyed
mem
mood
[0] unnatural corpse is angry [-12 Mo]
-12
-12
1
1
70%
ObeliskAbduction
mem
mood
[0] obelisk abduction [-3 Mo] [1] obelisk abduction [+12 Mo]
12
-3
1
3
70%
EmbracedTheVoid
mem
mood
[0] embraced the void [+14 Mo]
14
14
1
60
70%
ClosedTheVoid
mem
mood
[0] closed the void [+14 Mo]
14
14
1
60
70%
VoidClosed
mem
mood
[0] void closed [+8 Mo]
8
8
1
30
70%
ClosedTheVoidOpinion
mem
soc
[0] closed the void (+30 Op)
0
0
1
120
70%
Chimera
mem
mood
[0] observed chimera [-8 Mo]
-8
-8
1
1
70%
PsychicRitualGuilt
mem
mood
[0] {RITUAL} guilt [-3 Mo] [1] {RITUAL} guilt [-6 Mo] [2] {RITUAL} guilt [-10 Mo]
-3
-10
3
75%
6
70%
VoidCatharsis
mem
mood
[0] void catharsis [+30 Mo]
30
30
5
75%
3
70%
HeardInhumanRambling
mem
mood
[0] {0} rambling [-2 Mo]
-2
-2
20
4
75%
1
70%
VoidCuriosity
mem
mood
[0] Void curiosity [-2 Mo]
-2
-2
1
10
70%
VoidCuriositySatisfied
mem
mood
[0] Void curiosity satisfied [+6 Mo]
6
6
1
10
70%
BecameGhoul
mem
mood
[0] {0} became a ghoul [-6 Mo]
-6
-6
5
1
75%
20
70%
DrainedMySkills
mem
soc
[0] drained my skills (-25 Op)
0
0
300
10
90%
20
70%
UsedMeForPsychicRitual
mem
soc
[0] used me for psychic ritual (-20 Op)
0
0
300
10
90%
30
70%
VoidPleasure
situ
mood
[0] void pleasure [+8 Mo]
8
8
1
0
Inhumanized
70%
DeathPall
mem
mood
[0] death pall [-4 Mo] [1] death pall exposure [-8 Mo]
-4
-8
1
0.1
70%
GrayPall
mem
mood
[0] gray pall [-3 Mo] [1] gray pall exposure [-6 Mo]
-3
-6
1
0.1
70%
UnnaturalDarkness
situ
mood
[0] unnatural darkness [-5 Mo] [1] unnatural sky [+5 Mo]
5
-5
1
0
UnnaturalDarkness
70%
SleepSuppressor
situ
mood
[0] Sleep suppressor [-6 Mo]
-6
-6
1
0
70%
BioferriteGenerator
situ
mood
[0] Bioferrite generator [-6 Mo]
-6
-6
1
0
70%
HateChantDrone
situ
mood
[0] hate chant whispers [-5 Mo] [1] quiet hate chanting [-10 Mo] [2] hate chanting [-20 Mo] [3] loud hate chanting [-30 Mo] [4] extreme hate chanting [-45 Mo]
-5
-45
1
0
PsychicSensitivity
70%
HarbingerScream
mem
mood
[0] harbinger tree scream [-6 Mo]
-6
-6
3
75%
2
PsychicSensitivity
70%
FleshTentacle
situ
mood
[0] flesh tentacle [-6 Mo]
-6
-6
2
75%
0
Tentacle
70%
FleshWhip
situ
mood
[0] flesh whip [-6 Mo]
-6
-6
2
75%
0
FleshWhip
70%
JoyousPresence
situ
mood
[0] Joyous presence [+3 Mo]
3
3
1
0
70%
SwallowedByDarkness
situ
mood
[0] swallowed by darkness [-10 Mo]
-10
-10
1
0
70%
PleasurePulse
situ
mood
[0] pleasure pulse [+12 Mo]
12
12
1
0
PsychicSensitivity
PleasurePulse
70%
NeurosisPulse
situ
mood
[0] neurosis pulse [-4 Mo]
-4
-4
1
0
PsychicSensitivity
NeurosisPulse
70%
Voidsight
situ
mood
[0] voidsight [-4 Mo]
-4
-4
1
0
Voidsight
70%
BloodRage
situ
mood
[0] blood rage [1] blood rage [-6 Mo] [2] blood rage [-12 Mo] [3] blood rage [-18 Mo] [4] blood rage [-24 Mo]
0
-24
1
0
BloodRage
70%
UnnaturalCorpse
situ
mood
[0] unnatural corpse [-6 Mo]
-6
-6
1
0
70%
CubeWithdrawl
situ
mood
[0] [1] cube withdrawal [-15 Mo] [2] cube withdrawal [-20 Mo] [3] cube withdrawal [-30 Mo]
0
-30
1
0
CubeWithdrawal
70%
CubeSculptures
situ
mood
[0] cube sculpture [+1 Mo]
1
1
1
0
70%
DestroyedCubeSculpture
mem
mood
[0] my cube sculpture destroyed [-5 Mo]
-5
-5
10
75%
5
70%
SpokeToDisturbingMood
mem
mood
[0] unsettling conversation [-4 Mo]
-4
-4
10
75%
1
70%
ReadingTome
situ
mood
[0] Fascinating tome [+8 Mo]
8
8
1
0
70%
DeadlifeDust
situ
mood
[0] deadlife dust [-4 Mo] [1] deadlife dust [-8 Mo] [2] deadlife dust [-12 Mo]
-4
-12
1
0
70%
WearingDreadLeather
situ
mood
[0] dread leather {0} [-2 Mo] [1] dread leather {0} (+1) [-4 Mo] [2] dread leather {0} (+2) [-6 Mo] [3] dread leather {0} etc [-8 Mo]
-2
-8
1
0
70%
ImprisonedWithEntity
situ
mood
[0] imprisoned with entity [-15 Mo]
-15
-15
1
0
70%
EntityInRoom
situ
mood
[0] monster by my bed [-15 Mo]
-15
-15
1
0
70%
VoidFascination
situ
mood
[0] captured entity [+6 Mo]
6
6
1
0
70%
JuggernautSerum
situ
mood
[0] juggernaut serum [-10 Mo]
-10
-10
1
0
JuggernautSerum
70%
DeathRefusalSickness
situ
mood
[0] death refusal [-8 Mo]
-8
-8
1
0
DeathRefusalSickness
70%
SpokeToDisturbing
mem
soc
[0] unsettling conversation (-3 Op)
0
0
100
10
75%
1
70%
Joyous
situ
soc
[0] joyous (+20 Op)
0
0
1
0
70%
GhoulNegative
situ
soc
[0] ghoul (-20 Op)
0
0
1
0
70%
GhoulPositive
situ
soc
[0] ghoul (+20 Op)
0
0
1
0
70%
GeneticChemicalDependency_Alcohol
situ
mood
[0] Genetic alcohol dependency [-1 Mo]
-1
-1
1
0
70%
GeneticChemicalDependency_GoJuice
situ
mood
[0] Genetic go-juice dependency [-1 Mo]
-1
-1
1
0
70%
GeneticChemicalDependency_Psychite
situ
mood
[0] Genetic psychite dependency [-1 Mo]
-1
-1
1
0
70%
GeneticChemicalDependency_Smokeleaf
situ
mood
[0] Genetic Smokeleaf dependency [-1 Mo]
-1
-1
1
0
70%
GeneticChemicalDependency_WakeUp
situ
mood
[0] Genetic wake-up dependency [-1 Mo]
-1
-1
1
0
70%
Ideo Thoughts
AteNutrientPasteMeal
mem
mood
[0] ate nutrient paste meal [-4 Mo]
-4
-4
1
1
70%
KnowGuestExecuted
mem
mood
[0] justified execution [-2 Mo] [1] someone was euthanized [-3 Mo] [2] someone was executed [-5 Mo] [3] someone was organ-murdered [-6 Mo] [4] someone was ripscanned [-6 Mo]
-2
-6
5
75%
6
70%
KnowColonistExecuted
mem
mood
[0] justified execution of colonist [-2 Mo] [1] colonist euthanized [-3 Mo] [2] colonist executed [-5 Mo] [3] colonist organ-harvested [-6 Mo] [4] colonist ripscanned [-6 Mo]
-2
-6
5
75%
6
70%
KnowPrisonerDiedInnocent
mem
mood
[0] innocent prisoner died [-5 Mo]
-5
-5
5
75%
6
70%
AteHumanlikeMeatDirect
mem
mood
[0] raw cannibalism [-20 Mo]
-20
-20
1
1
70%
✓
AteHumanlikeMeatAsIngredient
mem
mood
[0] cooked cannibalism [-15 Mo]
-15
-15
1
1
70%
✓
AteInsectMeatDirect
mem
mood
[0] ate insect meat [-6 Mo]
-6
-6
1
1
70%
✓
AteInsectMeatAsIngredient
mem
mood
[0] ate cooked insect meat [-3 Mo]
-3
-3
1
1
70%
✓
KnowPrisonerSold
mem
mood
[0] prisoner sold [-3 Mo]
-3
-3
5
75%
4
70%
KnowGuestOrganHarvested
mem
mood
[0] someone's organ harvested [-5 Mo]
-5
-5
5
75%
8
70%
KnowColonistOrganHarvested
mem
mood
[0] colonist's organ harvested [-5 Mo]
-5
-5
5
75%
8
70%
ButcheredHumanlikeCorpse
mem
mood
[0] I butchered humanlike [-6 Mo]
-6
-6
10
75%
6
70%
KnowButcheredHumanlikeCorpse
mem
mood
[0] we butchered humanlike [-6 Mo]
-6
-6
1
6
70%
ButcheredHumanlikeCorpseOpinion
mem
soc
[0] butchered humanlike corpse (-10 Op)
0
0
100
3
75%
5
70%
ObservedLayingCorpse
mem
mood
[0] observed corpse [-4 Mo]
-4
-4
3
50%
0.5
70%
✓
ObservedLayingRottingCorpse
mem
mood
[0] observed rotting corpse [-6 Mo]
-6
-6
5
50%
0.5
70%
✓
HumanLeatherApparelSad
situ
mood
[0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo]
-2
-8
1
0
70%
AteRawHumanlikeMeat
mem
soc
[0] ate raw humanlike meat (-5 Op)
0
0
1
5
70%
AteVeneratedAnimalMeat
mem
mood
[0] ate venerated animal meat [-8 Mo]
-8
-8
1
5
70%
TameVeneratedAnimalDied
mem
mood
[0] venerated {ANIMALKIND} died [-5 Mo]
-5
-5
3
50%
5
70%
VeneratedAnimalsOnMapOrCaravan
situ
mood
[0] venerated {ANIMAL_label} [+1 Mo] [1] venerated {ANIMAL_label} [+2 Mo] [2] venerated {ANIMAL_label} [+3 Mo] [3] venerated {ANIMAL_label} [+4 Mo] [4] venerated {ANIMAL_label} [+5 Mo]
5
1
1
0
70%
SlaughteredAnimal_Know_Prohibited
mem
soc
[0] slaughtered animal (-10 Op)
0
0
100
3
75%
20
70%
SlaughteredAnimal_Know_Prohibited_Mood
mem
mood
[0] animal slaughtered [-4 Mo]
-4
-4
5
75%
6
70%
SlaughteredAnimal_Horrible
mem
mood
[0] slaughtered animal [-15 Mo]
-15
-15
1
6
70%
SlaughteredAnimal_Know_Horrible
mem
soc
[0] slaughtered animal (-5 Op)
0
0
100
3
75%
20
70%
SlaughteredAnimal_Know_Horrible_Mood
mem
mood
[0] animal slaughtered [-2 Mo]
-2
-2
5
75%
6
70%
SlaughteredAnimal_Disapproved
mem
mood
[0] slaughtered animal [-5 Mo]
-5
-5
1
6
70%
SlaughteredAnimal_Know_Disapproved
mem
soc
[0] slaughtered animal (-3 Op)
0
0
100
3
75%
20
70%
SlaughteredAnimal_Know_Disapproved_Mood
mem
mood
[0] animal slaughtered [-1 Mo]
-1
-1
5
75%
6
70%
ChangedIdeo_Know_Abhorrent
mem
soc
[0] recent apostasy (-30 Op)
0
0
100
3
75%
30
70%
ChangedIdeo_Know_Horrible
mem
soc
[0] recent apostasy (-15 Op)
0
0
100
3
75%
30
70%
ChangedIdeo_Know_Disapproved
mem
soc
[0] recent apostasy (-8 Op)
0
0
100
3
75%
30
70%
IsApostate_Abhorrent_Social
situ
soc
[0] apostate (-10 Op)
0
0
1
0
70%
IsApostate_Horrible_Social
situ
soc
[0] apostate (-5 Op)
0
0
1
0
70%
IsApostate_Disapproved_Social
situ
soc
[0] apostate (-3 Op)
0
0
1
0
70%
WearingDesiredApparel_Soft
situ
mood
[0] wearing {APPAREL} [+1 Mo]
1
1
1
0
70%
WearingDesiredApparel_Strong
situ
mood
[0] wearing {APPAREL} [+2 Mo]
2
2
1
0
70%
HasAutomatedTurrets_Prohibited
situ
mood
[0] automated weapons [-12 Mo]
-12
-12
1
0
70%
HasAutomatedTurrets_Horrible
situ
mood
[0] automated weapons [-8 Mo]
-8
-8
1
0
70%
HasAutomatedTurrets_Disapproved
situ
mood
[0] automated weapons [-4 Mo]
-4
-4
1
0
70%
BlindingCeremony_Know_Horrible
mem
mood
[0] blinding ceremony [-2 Mo]
-2
-2
1
4
70%
BlindingCeremony_Self_Respected
mem
mood
[0] was blinded [+3 Mo]
3
3
1
4
70%
BlindingCeremony_Self_Elevated
mem
mood
[0] was blinded [+5 Mo]
5
5
1
4
70%
BlindingCeremony_Self_Sublime
mem
mood
[0] was blinded [+6 Mo]
6
6
1
4
70%
Blindness_Respected_Blind
situ
mood
[0] blind [+5 Mo]
5
5
1
0
70%
Blindness_Elevated_Blind
situ
mood
[0] blind [+10 Mo]
10
10
1
0
70%
Blindness_Sublime_Blind
situ
mood
[0] blind [+15 Mo]
15
15
1
0
70%
Blindness_Respected_Blind_Social
situ
soc
[0] blind (+10 Op)
0
0
1
0
70%
Blindness_Elevated_Blind_Social
situ
soc
[0] blind (+20 Op)
0
0
1
0
70%
Blindness_Sublime_Blind_Social
situ
soc
[0] blind (+30 Op)
0
0
1
0
70%
Blindness_ArtificialBlind
situ
mood
[0] vision blocked [+2 Mo]
2
2
1
0
70%
Blindness_Elevated_HalfBlind
situ
mood
[0] half-blind [+1 Mo]
1
1
1
0
70%
Blindness_Sublime_HalfBlind
situ
mood
[0] half-blind [-1 Mo]
-1
-1
1
0
70%
Blindness_Elevated_HalfBlind_Social
situ
soc
[0] half-blind (+5 Op)
0
0
1
0
70%
Blindness_Sublime_HalfBlind_Social
situ
soc
[0] half-blind (+5 Op)
0
0
1
0
70%
Blindness_Elevated_NonBlind
situ
mood
[0] not blind [-3 Mo]
-3
-3
1
0
70%
Blindness_Sublime_NonBlind
situ
mood
[0] not blind [-6 Mo]
-6
-6
1
0
70%
Blindness_Respected_NonBlind_Social
situ
soc
[0] sighted (-2 Op)
0
0
1
0
70%
Blindness_Elevated_NonBlind_Social
situ
soc
[0] sighted (-3 Op)
0
0
1
0
70%
Blindness_Sublime_NonBlind_Social
situ
soc
[0] sighted (-5 Op)
0
0
1
0
70%
InstalledProsthetic_Abhorrent
mem
mood
[0] installed enhancement [-30 Mo]
-30
-30
1
6
70%
InstalledProsthetic_Know_Abhorrent
mem
soc
[0] installed enhancement (-10 Op)
0
0
100
3
75%
20
70%
InstalledProsthetic_Disapproved
mem
mood
[0] installed enhancement [-5 Mo]
-5
-5
1
6
70%
InstalledProsthetic_Know_Disapproved
mem
soc
[0] installed enhancement (-5 Op)
0
0
100
3
75%
20
70%
HasProsthetic_Abhorrent
situ
mood
[0] artificial enhancement [-18 Mo]
-18
-18
1
0
70%
HasProsthetic_Abhorrent_Social
situ
soc
[0] artificial enhancement (-5 Op)
0
0
1
0
70%
HasProsthetic_Disapproved
situ
mood
[0] artificial enhancement [-4 Mo]
-4
-4
1
0
70%
HasProsthetic_Disapproved_Social
situ
soc
[0] artificial enhancement (-3 Op)
0
0
1
0
70%
HasNoProsthetic_Disapproved
situ
mood
[0] no artificial enhancement [-3 Mo]
-3
-3
1
0
70%
HasNoProsthetic_Disapproved_Social
situ
soc
[0] no artificial enhancement (-3 Op)
0
0
1
0
70%
HasProsthetic_Approved
situ
mood
[0] transhumanist modded [+1 Mo] [1] transhumanist connected [+1 Mo] [2] transhumanist enhanced [+2 Mo] [3] transhumanist synchronized [+2 Mo] [4] transhumanist integrated [+3 Mo] [5] transhumanist transformed [+3 Mo]
3
1
1
0
70%
AteHumanMeat_Abhorrent
mem
mood
[0] ate human meat [-20 Mo]
-20
-20
1
1
70%
ButcheredHuman_Abhorrent
mem
mood
[0] I butchered humanlike [-12 Mo]
-12
-12
1
6
70%
ButcheredHuman_Know_Abhorrent
mem
mood
[0] we butchered humanlike [-5 Mo]
-5
-5
5
75%
5
70%
ButcheredHuman_Know_Abhorrent_Opinion
mem
soc
[0] butchered humanlike (-20 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_Know_Abhorrent
mem
soc
[0] ate human meat (-10 Op)
0
0
100
3
75%
5
70%
HumanLeatherApparel_Abhorrent
situ
mood
[0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo]
-2
-8
1
0
70%
AteHumanMeat_Horrible
mem
mood
[0] ate human meat [-12 Mo]
-12
-12
1
1
70%
ButcheredHuman_Horrible
mem
mood
[0] I butchered humanlike [-6 Mo]
-6
-6
1
6
70%
ButcheredHuman_Know_Horrible
mem
mood
[0] we butchered humanlike [-3 Mo]
-3
-3
5
75%
5
70%
ButcheredHuman_Know_Horrible_Opinion
mem
soc
[0] butchered humanlike (-10 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_Know_Horrible
mem
soc
[0] ate human meat (-5 Op)
0
0
100
3
75%
5
70%
HumanLeatherApparel_Horrible
situ
mood
[0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-3 Mo] [2] human leather {0} (+2) [-5 Mo] [3] human leather {0} etc [-6 Mo]
-2
-6
1
0
70%
AteHumanMeat_Disapproved
mem
mood
[0] ate human meat [-5 Mo]
-5
-5
1
1
70%
ButcheredHuman_Disapproved
mem
mood
[0] I butchered humanlike [-3 Mo]
-3
-3
1
6
70%
ButcheredHuman_Know_Disapproved
mem
mood
[0] we butchered humanlike [-1 Mo]
-1
-1
5
75%
5
70%
ButcheredHuman_Know_Disapproved_Opinion
mem
soc
[0] butchered humanlike (-5 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_Know_Disapproved
mem
soc
[0] ate human meat (-3 Op)
0
0
100
3
75%
5
70%
HumanLeatherApparel_Disapproved
situ
mood
[0] human leather {0} [-1 Mo] [1] human leather {0} (+1) [-2 Mo] [2] human leather {0} (+2) [-3 Mo] [3] human leather {0} etc [-4 Mo]
-1
-4
1
0
70%
AteHumanMeat_Preferred
mem
mood
[0] ate human meat [+2 Mo]
2
2
1
1
70%
NoRecentHumanMeat_Preferred
situ
mood
[0] want human meat [-2 Mo]
-2
-2
1
0
70%
HumanLeatherApparel_Preferred
situ
mood
[0] human leather {0} [+1 Mo] [1] human leather {0} (+1) [+2 Mo] [2] human leather {0} (+2) [+3 Mo] [3] human leather {0} etc [+4 Mo]
4
1
1
0
70%
AteNonCannibalFood_Horrible
mem
mood
[0] ate non-cannibal food [-2 Mo]
-2
-2
1
1
70%
AteNonCannibalFood_Know_Horrible
mem
soc
[0] ate non-cannibal food (-3 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_RequiredStrong
mem
mood
[0] ate human meat [+4 Mo]
4
4
1
1
70%
NoRecentHumanMeat_RequiredStrong
situ
mood
[0] want human meat [-4 Mo]
-4
-4
1
0
70%
HumanLeatherApparel_RequiredStrong
situ
mood
[0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+3 Mo] [2] human leather {0} (+2) [+5 Mo] [3] human leather {0} etc [+6 Mo]
6
2
1
0
70%
AteNonCannibalFood_Abhorrent
mem
mood
[0] ate non-cannibal food [-4 Mo]
-4
-4
1
1
70%
AteNonCannibalFood_Know_Abhorrent
mem
soc
[0] ate non-cannibal food (-5 Op)
0
0
100
3
75%
5
70%
AteHumanMeat_RequiredRavenous
mem
mood
[0] ate human meat [+6 Mo]
6
6
1
1
70%
NoRecentHumanMeat_RequiredRavenous
situ
mood
[0] want human meat [-8 Mo]
-8
-8
1
0
70%
HumanLeatherApparel_RequiredRavenous
situ
mood
[0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo]
8
2
1
0
70%
CharityRefused_Essential_Beggars
mem
mood
[0] beggars not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_Beggars
mem
mood
[0] beggars not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_Beggars
mem
mood
[0] beggars not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_Beggars_Betrayed
mem
mood
[0] beggars betrayed [-12 Mo]
-12
-12
1
8
70%
CharityRefused_Important_Beggars_Betrayed
mem
mood
[0] beggars betrayed [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Worthwhile_Beggars_Betrayed
mem
mood
[0] beggars betrayed [-6 Mo]
-6
-6
1
8
70%
CharityRefused_Essential_Pilgrims
mem
mood
[0] pilgrims not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_Pilgrims
mem
mood
[0] pilgrims not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_Pilgrims
mem
mood
[0] pilgrims not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_Pilgrims_Betrayed
mem
mood
[0] pilgrims betrayed [-12 Mo]
-12
-12
1
8
70%
CharityRefused_Important_Pilgrims_Betrayed
mem
mood
[0] pilgrims betrayed [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Worthwhile_Pilgrims_Betrayed
mem
mood
[0] pilgrims betrayed [-6 Mo]
-6
-6
1
8
70%
CharityRefused_Essential_WandererJoins
mem
mood
[0] wanderer rejected [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_WandererJoins
mem
mood
[0] wanderer rejected [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_WandererJoins
mem
mood
[0] wanderer rejected [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_ShuttleCrashRescue
mem
mood
[0] crashing shuttle ignored [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_ShuttleCrashRescue
mem
mood
[0] crashing shuttle ignored [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Essential_RefugeePodCrash
mem
mood
[0] crashed refugee not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_RefugeePodCrash
mem
mood
[0] crashed refugee not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_RefugeePodCrash
mem
mood
[0] crashed refugee not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_HospitalityRefugees
mem
mood
[0] refugees not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_HospitalityRefugees
mem
mood
[0] refugees not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_HospitalityRefugees
mem
mood
[0] refugees not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_IntroWimp
mem
mood
[0] noble not helped [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_IntroWimp
mem
mood
[0] noble not helped [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_IntroWimp
mem
mood
[0] noble not helped [-2 Mo]
-2
-2
1
8
70%
CharityRefused_Essential_ThreatReward_Joiner
mem
mood
[0] rejected joiner in danger [-8 Mo]
-8
-8
1
8
70%
CharityRefused_Important_ThreatReward_Joiner
mem
mood
[0] rejected joiner in danger [-4 Mo]
-4
-4
1
8
70%
CharityRefused_Worthwhile_ThreatReward_Joiner
mem
mood
[0] rejected joiner in danger [-2 Mo]
-2
-2
1
8
70%
CharityFulfilled_Essential_Beggars
mem
mood
[0] beggars helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_Beggars
mem
mood
[0] beggars helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_Beggars
mem
mood
[0] beggars helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_WandererJoins
mem
mood
[0] wanderer helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_WandererJoins
mem
mood
[0] wanderer helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_WandererJoins
mem
mood
[0] wanderer helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_ShuttleCrashRescue
mem
mood
[0] shuttle survivors helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_ShuttleCrashRescue
mem
mood
[0] shuttle survivors helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Essential_RefugeePodCrash
mem
mood
[0] pod refugee helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_RefugeePodCrash
mem
mood
[0] pod refugee helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_RefugeePodCrash
mem
mood
[0] pod refugee helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_HospitalityRefugees
mem
mood
[0] refugees hosted [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_HospitalityRefugees
mem
mood
[0] refugees hosted [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_HospitalityRefugees
mem
mood
[0] refugees hosted [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_IntroWimp
mem
mood
[0] noble helped [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_IntroWimp
mem
mood
[0] noble helped [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_IntroWimp
mem
mood
[0] noble helped [+1 Mo]
1
1
1
8
70%
CharityFulfilled_Essential_ThreatReward_Joiner
mem
mood
[0] accepted someone in danger [+4 Mo]
4
4
1
8
70%
CharityFulfilled_Important_ThreatReward_Joiner
mem
mood
[0] accepted someone in danger [+2 Mo]
2
2
1
8
70%
CharityFulfilled_Worthwhile_ThreatReward_Joiner
mem
mood
[0] accepted someone in danger [+1 Mo]
1
1
1
8
70%
SlabBed_Preferred
situ
mood
[0] slept on slab bed [+2 Mo]
2
2
1
0
70%
IngestedDrug_Horrible
mem
mood
[0] used drug [-15 Mo]
-15
-15
1
3
70%
IngestedRecreationalDrug_Horrible
mem
mood
[0] used recreational drug [-15 Mo]
-15
-15
1
3
70%
IngestedHardDrug_Horrible
mem
mood
[0] used hard drug [-15 Mo]
-15
-15
1
3
70%
IngestedDrug_Know_Horrible
mem
soc
[0] used drug (-3 Op)
0
0
100
3
75%
5
70%
IngestedRecreationalDrug_Know_Horrible
mem
soc
[0] used recreational drug (-5 Op)
0
0
100
3
75%
5
70%
IngestedHardDrug_Know_Horrible
mem
soc
[0] used hard drug (-8 Op)
0
0
100
3
75%
5
70%
AdministeredDrug_Horrible
mem
mood
[0] administered drug [-15 Mo]
-15
-15
1
3
70%
AdministeredRecreationalDrug_Horrible
mem
mood
[0] administered recreational drug [-15 Mo]
-15
-15
1
3
70%
AdministeredHardDrug_Horrible
mem
mood
[0] administered hard drug [-15 Mo]
-15
-15
1
3
70%
AdministeredDrug_Know_Horrible
mem
soc
[0] administered drug (-3 Op)
0
0
100
3
75%
5
70%
AdministeredRecreationalDrug_Know_Horrible
mem
soc
[0] administered recreational drug (-5 Op)
0
0
100
3
75%
5
70%
AdministeredHardDrug_Know_Horrible
mem
soc
[0] administered hard drug (-8 Op)
0
0
100
3
75%
5
70%
AteNonFungusPlant_Despised
mem
mood
[0] ate non-fungus plant raw [-5 Mo]
-5
-5
1
1
70%
✓
AteNonFungusMealWithPlants_Despised
mem
mood
[0] ate non-fungus plant cooked [-3 Mo]
-3
-3
1
1
70%
✓
AteFungus_Preferred
mem
mood
[0] ate fungus [+3 Mo]
3
3
1
1
70%
✓
AteFungusAsIngredient_Preferred
mem
mood
[0] ate cooked fungus [+3 Mo]
3
3
1
1
70%
✓
AteFungus_Despised
mem
mood
[0] ate fungus raw [-6 Mo]
-6
-6
1
1
70%
✓
AteFungusAsIngredient_Despised
mem
mood
[0] ate fungus cooked [-3 Mo]
-3
-3
1
1
70%
✓
HighLife
situ
mood
[0] high life [+3 Mo] [1] high life [2] high life missing [3] high life missing [-10 Mo]
3
-10
1
0
70%
IdeoDiversity_Abhorrent
situ
mood
[0] diverse thoughts [-3 Mo] [1] diverse thoughts [-6 Mo] [2] diverse thoughts [-9 Mo]
-3
-9
1
0
70%
IdeoDiversity_Abhorrent_Uniform
situ
mood
[0] uniform thoughts [+3 Mo]
3
3
1
0
70%
IdeoDiversity_Abhorrent_Social
situ
soc
[0] different ideoligion (-25 Op)
0
0
1
0
70%
IdeoDiverity_Abhorrent_AltarSharing
situ
mood
[0] false altar [-4 Mo]
-4
-4
1
0
70%
IdeoDiversity_Abhorrent_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+5 Mo] [1] Non-{ADJECTIVE}-style surroundings [-4 Mo]
5
-4
1
0
70%
IdeoDiversity_Abhorrent_ParticipatedInOthersRitual
mem
mood
[0] false ritual [-6 Mo]
-6
-6
5
75%
1
70%
IdeoDiversity_Horrible
situ
mood
[0] diverse thoughts [-2 Mo] [1] diverse thoughts [-4 Mo] [2] diverse thoughts [-6 Mo]
-2
-6
1
0
70%
IdeoDiversity_Horrible_Uniform
situ
mood
[0] uniform thoughts [+2 Mo]
2
2
1
0
70%
IdeoDiversity_Horrible_Social
situ
soc
[0] different ideoligion (-15 Op)
0
0
1
0
70%
IdeoDiverity_Horrible_AltarSharing
situ
mood
[0] false altar [-2 Mo]
-2
-2
1
0
70%
IdeoDiversity_Horrible_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+4 Mo] [1] Non-{ADJECTIVE}-style surroundings [-3 Mo]
4
-3
1
0
70%
IdeoDiversity_Horrible_ParticipatedInOthersRitual
mem
mood
[0] false ritual [-4 Mo]
-4
-4
5
75%
1
70%
IdeoDiversity_Disapproved
situ
mood
[0] diverse thoughts [-1 Mo] [1] diverse thoughts [-2 Mo] [2] diverse thoughts [-3 Mo]
-1
-3
1
0
70%
IdeoDiversity_Disapproved_Uniform
situ
mood
[0] uniform thoughts [+1 Mo]
1
1
1
0
70%
IdeoDiversity_Disapproved_Social
situ
soc
[0] different ideoligion (-5 Op)
0
0
1
0
70%
IdeoDiverity_Disapproved_AltarSharing
situ
mood
[0] false altar [-1 Mo]
-1
-1
1
0
70%
IdeoDiversity_Disapproved_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+3 Mo] [1] Non-{ADJECTIVE}-style surroundings [-2 Mo]
3
-2
1
0
70%
IdeoDiversity_Disapproved_ParticipatedInOthersRitual
mem
mood
[0] false ritual [-3 Mo]
-3
-3
5
75%
1
70%
IdeoDiversity_Standard_StyleDominance
situ
mood
[0] {ADJECTIVE}-style surroundings [+2 Mo] [1] Non-{ADJECTIVE}-style surroundings
2
0
1
0
70%
IdeoDiversity_Approved
situ
mood
[0] diverse thoughts [+1 Mo] [1] diverse thoughts [+2 Mo] [2] diverse thoughts [+3 Mo]
3
1
1
0
70%
IdeoDiversity_Approved_StyleDominance
situ
mood
[0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+2 Mo]
2
0
1
0
70%
IdeoDiversity_Respected
situ
mood
[0] diverse thoughts [+2 Mo] [1] diverse thoughts [+4 Mo] [2] diverse thoughts [+6 Mo]
6
2
1
0
70%
IdeoDiversity_Respected_StyleDominance
situ
mood
[0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+3 Mo]
3
0
1
0
70%
IdeoDiversity_Exalted
situ
mood
[0] diverse thoughts [+3 Mo] [1] diverse thoughts [+6 Mo] [2] diverse thoughts [+9 Mo]
9
3
1
0
70%
IdeoDiversity_Exalted_StyleDominance
situ
mood
[0] {ADJECTIVE} surroundings [1] Non-{ADJECTIVE} surroundings [+4 Mo]
4
0
1
0
70%
AteInsectMeat_Loved
mem
mood
[0] ate insect meat [+6 Mo]
6
6
1
1
70%
✓
AteInsectMeatAsIngredient_Loved
mem
mood
[0] ate cooked insect meat [+6 Mo]
6
6
1
1
70%
✓
KilledInnocentAnimal_Know_Abhorrent
mem
soc
[0] killed innocent animal (-15 Op)
0
0
100
3
75%
6
70%
KilledInnocentAnimal_Know_Abhorrent_Mood
mem
mood
[0] innocent animal killed [-4 Mo]
-4
-4
5
75%
6
70%
KilledInnocentAnimal_Horrible
mem
mood
[0] killed innocent {0} [-15 Mo]
-15
-15
1
6
70%
KilledInnocentAnimal_Know_Horrible
mem
soc
[0] killed innocent animal (-10 Op)
0
0
100
3
75%
6
70%
KilledInnocentAnimal_Know_Horrible_Mood
mem
mood
[0] innocent animal killed [-2 Mo]
-2
-2
5
75%
6
70%
KilledInnocentAnimal_Disapproved
mem
mood
[0] killed innocent {0} [-5 Mo]
-5
-5
1
6
70%
KilledInnocentAnimal_Know_Disapproved
mem
soc
[0] killed innocent animal (-5 Op)
0
0
100
3
75%
6
70%
KilledInnocentAnimal_Know_Disapproved_Mood
mem
mood
[0] innocent animal killed [-1 Mo]
-1
-1
5
75%
6
70%
Darklight_Preferred_BlindingLight
situ
mood
[0] blinding light [-8 Mo]
-8
-8
1
0
70%
Darklight_Preferred_IndoorLight
situ
mood
[0] indoor light [-4 Mo]
-4
-4
1
0
70%
Darklight_Preferred_Darklight
situ
mood
[0] darklight [+4 Mo]
4
4
1
0
70%
Eclipse_Beautiful
situ
mood
[0] beautiful eclipse [+5 Mo]
5
5
1
0
70%
GotLovin_Abhorrent
mem
mood
[0] lustful act [-30 Mo]
-30
-30
1
1
70%
Lovin_Know_Abhorrent
mem
soc
[0] lustful act (-20 Op)
0
0
100
3
75%
5
70%
GotLovin_Horrible
mem
mood
[0] lustful act [-15 Mo]
-15
-15
1
1
70%
Lovin_Know_Horrible
mem
soc
[0] lustful act (-10 Op)
0
0
100
3
75%
5
70%
GotLovin_Disapproved
mem
mood
[0] act of desire [-5 Mo]
-5
-5
1
1
70%
Lovin_Know_Disapproved
mem
soc
[0] act of desire (-5 Op)
0
0
100
3
75%
5
70%
Lovin_Know_Approved
mem
soc
[0] lovin' afterglow (+5 Op)
0
0
100
3
75%
5
70%
AteMeat_Abhorrent
mem
mood
[0] ate meat [-24 Mo]
-24
-24
1
1
70%
AteMeat_Know_Abhorrent
mem
soc
[0] ate meat (-15 Op)
0
0
100
3
75%
3
70%
AteMeat_Horrible
mem
mood
[0] ate meat [-12 Mo]
-12
-12
1
1
70%
AteMeat_Know_Horrible
mem
soc
[0] ate meat (-10 Op)
0
0
100
3
75%
3
70%
AteMeat_Disapproved
mem
mood
[0] ate meat [-4 Mo]
-4
-4
1
1
70%
AteMeat_Know_Disapproved
mem
soc
[0] ate meat (-5 Op)
0
0
100
3
75%
3
70%
AteNonMeat_Abhorrent
mem
mood
[0] ate vegetarian [-16 Mo]
-16
-16
1
1
70%
AteNonMeat_Know_Abhorrent
mem
soc
[0] ate vegetarian (-15 Op)
0
0
100
3
75%
3
70%
AteNonMeat_Horrible
mem
mood
[0] ate vegetarian [-10 Mo]
-10
-10
1
1
70%
AteNonMeat_Know_Horrible
mem
soc
[0] ate vegetarian (-10 Op)
0
0
100
3
75%
3
70%
AteNonMeat_Disapproved
mem
mood
[0] ate vegetarian [-4 Mo]
-4
-4
1
1
70%
AteNonMeat_Know_Disapproved
mem
soc
[0] ate vegetarian (-5 Op)
0
0
100
3
75%
3
70%
Mined_Know_Prohibited
mem
soc
[0] mined (-15 Op)
0
0
100
1
75%
4
70%
Mined_Know_Prohibited_Mood
mem
mood
[0] mined [-4 Mo]
-4
-4
5
75%
2
70%
MineableDestroyed_Prohibited
mem
mood
[0] destroyed natural wall [-40 Mo]
-40
-40
1
2
70%
Mined_Horrible
mem
mood
[0] mined [-20 Mo]
-20
-20
1
2
70%
Mined_Know_Horrible
mem
soc
[0] mined (-10 Op)
0
0
100
1
75%
2
70%
Mined_Know_Horrible_Mood
mem
mood
[0] mined [-2 Mo]
-2
-2
5
75%
2
70%
MineableDestroyed_Horrible
mem
mood
[0] destroyed natural wall [-20 Mo]
-20
-20
1
2
70%
Mined_Disapproved
mem
mood
[0] mined [-3 Mo]
-3
-3
1
2
70%
Mined_Know_Disapproved
mem
soc
[0] mined (-5 Op)
0
0
100
1
75%
2
70%
Mined_Know_Disapproved_Mood
mem
mood
[0] mined [-1 Mo]
-1
-1
5
75%
2
70%
MineableDestroyed_Disapproved
mem
mood
[0] destroyed natural wall [-3 Mo]
-3
-3
1
2
70%
AnyBodyPartCovered_Disapproved_Male
situ
mood
[0] wearing clothes [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartCovered_Disapproved_Female
situ
mood
[0] wearing clothes [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartCovered_Disapproved_Social_Male
situ
soc
[0] wearing clothes (-5 Op)
0
0
1
0
70%
AnyBodyPartCovered_Disapproved_Social_Female
situ
soc
[0] wearing clothes (-5 Op)
0
0
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Male
situ
mood
[0] wearing clothes (non-groin) [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Female
situ
mood
[0] wearing clothes (non-groin) [-4 Mo]
-4
-4
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Social_Male
situ
soc
[0] wearing clothes (non-groin) (-5 Op)
0
0
1
0
70%
AnyBodyPartButGroinCovered_Disapproved_Social_Female
situ
soc
[0] wearing clothes (non-groin) (-5 Op)
0
0
1
0
70%
GroinUncovered_Disapproved_Male
situ
mood
[0] uncovered groin [-4 Mo]
-4
-4
1
0
70%
GroinUncovered_Disapproved_Female
situ
mood
[0] uncovered groin [-4 Mo]
-4
-4
1
0
70%
GroinUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered groin (-10 Op)
0
0
1
0
70%
GroinUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered groin (-10 Op)
0
0
1
0
70%
GroinOrChestUncovered_Disapproved_Male
situ
mood
[0] uncovered groin/chest [-4 Mo]
-4
-4
1
0
70%
GroinOrChestUncovered_Disapproved_Female
situ
mood
[0] uncovered groin/chest [-4 Mo]
-4
-4
1
0
70%
GroinOrChestUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered groin/chest (-10 Op)
0
0
1
0
70%
GroinOrChestUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered groin/chest (-10 Op)
0
0
1
0
70%
GroinChestOrHairUncovered_Disapproved_Male
situ
mood
[0] uncovered groin/chest/hair [-4 Mo]
-4
-4
1
0
70%
GroinChestOrHairUncovered_Disapproved_Female
situ
mood
[0] uncovered groin/chest/hair [-4 Mo]
-4
-4
1
0
70%
GroinChestOrHairUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
GroinChestOrHairUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Male
situ
mood
[0] uncovered any body part [-4 Mo]
-4
-4
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Female
situ
mood
[0] uncovered any body part [-4 Mo]
-4
-4
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Social_Male
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
GroinChestHairOrFaceUncovered_Disapproved_Social_Female
situ
soc
[0] uncovered any body part (-10 Op)
0
0
1
0
70%
TradedOrgan_Abhorrent
mem
mood
[0] traded organ [-30 Mo]
-30
-30
1
6
70%
TradedOrgan_Know_Abhorrent
mem
soc
[0] traded organ (-30 Op)
0
0
100
3
75%
10
70%
TradedOrgan_Know_Abhorrent_Mood
mem
mood
[0] organ traded [-4 Mo]
-4
-4
5
50%
8
70%
SoldOrgan_Disapproved
mem
mood
[0] sold organ [-8 Mo]
-8
-8
1
6
70%
SoldOrgan_Know_Disapproved
mem
soc
[0] sold organ (-10 Op)
0
0
100
3
75%
10
70%
SoldOrgan_Know_Horrible_Mood
mem
mood
[0] organ sold [-2 Mo]
-2
-2
5
75%
8
70%
InstalledOrgan_Abhorrent
mem
mood
[0] installed organ [-30 Mo]
-30
-30
1
6
70%
InstalledOrgan_Know_Abhorrent
mem
soc
[0] installed organ (-15 Op)
0
0
100
3
75%
10
70%
InstalledOrgan_Know_Abhorrent_Mood
mem
mood
[0] installed organ [-4 Mo]
-4
-4
5
50%
8
70%
HarvestedOrgan_Abhorrent
mem
mood
[0] harvested organ [-30 Mo]
-30
-30
1
5
70%
HarvestedOrgan_Know_Abhorrent
mem
soc
[0] harvested organ (-30 Op)
0
0
100
3
75%
10
70%
HarvestedOrgan_Know_Abhorrent_Mood
mem
mood
[0] organ harvested [-10 Mo]
-10
-10
5
50%
8
70%
HarvestedOrgan_Horrible
mem
mood
[0] harvested organ [-15 Mo]
-15
-15
1
5
70%
HarvestedOrgan_Know_Horrible
mem
soc
[0] harvested organ (-20 Op)
0
0
100
3
75%
10
70%
HarvestedOrgan_Know_Horrible_Mood
mem
mood
[0] organ harvested [-4 Mo]
-4
-4
5
50%
8
70%
Pain_Idealized
situ
mood
[0] minor pain [+3 Mo] [1] serious pain [+5 Mo] [2] intense pain [+7 Mo] [3] mind-shattering pain [+9 Mo]
9
3
1
0
70%
ExecutedGuest_Know_Abhorrent_Mood
mem
mood
[0] justified execution [-3 Mo] [1] someone was euthanized [-4 Mo] [2] someone was executed [-6 Mo] [3] someone was organ-murdered [-7 Mo] [4] someone was ripscanned [-7 Mo]
-3
-7
5
75%
6
70%
ExecutedColonist_Know_Abhorrent_Mood
mem
mood
[0] justified execution of colonist [-3 Mo] [1] colonist euthanized [-4 Mo] [2] colonist executed [-6 Mo] [3] colonist organ-harvested [-7 Mo] [4] colonist ripscanned [-7 Mo]
-3
-7
5
75%
6
70%
ExecutedPrisoner_Know_Abhorrent
mem
soc
[0] executed prisoner (-25 Op)
0
0
100
3
75%
20
70%
InnocentPrisonerDied_Know_Abhorrent
mem
soc
[0] responsible for the death of a prisoner (-25 Op)
0
0
100
3
75%
20
70%
InnocentPrisonerDied_Know_Abhorrent_Mood
mem
mood
[0] innocent prisoner died [-7 Mo]
-7
-7
5
75%
6
70%
InnocentPrisonerDied_Abhorrent
mem
mood
[0] innocent prisoner died (responsible) [-20 Mo]
-20
-20
1
6
70%
ExecutedPrisoner_Horrible
mem
mood
[0] executed prisoner [-15 Mo]
-15
-15
1
6
70%
InnocentPrisonerDied_Horrible
mem
mood
[0] innocent prisoner died (responsible) [-15 Mo]
-15
-15
1
6
70%
ExecutedPrisoner_Know_Horrible
mem
soc
[0] executed prisoner (-15 Op)
0
0
100
3
75%
20
70%
InnocentPrisonerDied_Know_Horrible
mem
soc
[0] responsible for the death of a prisoner (-15 Op)
0
0
100
3
75%
20
70%
ExecutedPrisonerInnocent_Horrible
mem
mood
[0] executed innocent prisoner [-15 Mo]
-15
-15
1
6
70%
ExecutedPrisonerInnocent_Know_Horrible
mem
soc
[0] executed innocent prisoner (-30 Op)
0
0
100
3
75%
20
70%
ExecutedPrisonerGuilty_Respected
mem
mood
[0] executed guilty prisoner [+10 Mo]
10
10
1
6
70%
ExecutedPrisonerGuilty_Know_Respected
mem
soc
[0] executed guilty prisoner (+20 Op)
0
0
100
3
75%
20
70%
ExecutedPrisonerGuilty_Know_Respected_Mood
mem
mood
[0] guilty prisoner executed [+3 Mo]
3
3
1
6
70%
ExecutedPrisoner_Respected
mem
mood
[0] executed prisoner [+10 Mo]
10
10
1
6
70%
PrisonerDied_Respected
mem
mood
[0] prisoner died (responsible) [+10 Mo]
10
10
1
6
70%
ExecutedPrisoner_Know_Respected
mem
soc
[0] executed prisoner (+15 Op)
0
0
100
3
75%
20
70%
PrisonerDied_Know_Respected
mem
soc
[0] responsible for the death of a prisoner (+15 Op)
0
0
100
3
75%
20
70%
Execution_Know_Respected_Mood
mem
mood
[0] execution [+3 Mo]
3
3
5
75%
2
70%
NoRecentExecution
situ
mood
[0] no execution [-3 Mo]
-3
-3
1
0
70%
Ranching_Central_AnimalMassPerCapita
situ
mood
[0] no animals [-3 Mo] [1] scarce animals [-2 Mo] [2] few animals [-1 Mo] [3] some animals [+1 Mo] [4] lots of animals [+2 Mo] [5] tons of animals [+3 Mo]
3
-3
1
0
70%
Ranching_SowedPlant
mem
mood
[0] sowed human food plant [-4 Mo]
-4
-4
1
2
70%
ScarificationCeremony_Know_Horrible
mem
mood
[0] Scarification ceremony [-2 Mo]
-2
-2
1
4
70%
ScarificationCeremony_Self_Minor
mem
mood
[0] got scarified [+3 Mo]
3
3
1
4
70%
ScarificationCeremony_Self_Heavy
mem
mood
[0] got scarified [+5 Mo]
5
5
1
4
70%
ScarificationCeremony_Self_Extreme
mem
mood
[0] got scarified [+6 Mo]
6
6
1
4
70%
Scarification_Extreme_Opinion
situ
soc
[0] scarified (+10 Op) [1] not scarified (-10 Op) [2] insufficiently scarified (-5 Op)
0
0
1
0
70%
Scarification_Extreme
situ
mood
[0] scarified [+3 Mo] [1] not scarified [-3 Mo] [2] insufficiently scarified [-3 Mo]
3
-3
1
0
70%
Scarification_Heavy_Opinion
situ
soc
[0] scarified (+5 Op) [1] not scarified (-5 Op) [2] insufficiently scarified (-3 Op)
0
0
1
0
70%
Scarification_Heavy
situ
mood
[0] scarified [+2 Mo] [1] not scarified [-2 Mo] [2] insufficiently scarified [-2 Mo]
2
-2
1
0
70%
Scarification_Minor_Opinion
situ
soc
[0] scarified (+3 Op) [1] not scarified (-3 Op) [2] insufficiently scarified (-2 Op)
0
0
1
0
70%
Scarification_Minor
situ
mood
[0] scarified [+1 Mo] [1] not scarified [-1 Mo] [2] insufficiently scarified [-1 Mo]
1
-1
1
0
70%
Skullspike_Desired
situ
mood
[0] skullspikes [+1 Mo] [1] skullspikes [+2 Mo] [2] skullspikes [+3 Mo]
3
1
1
0
70%
Skullspike_Disapproved
situ
mood
[0] skullspikes [-1 Mo] [1] skullspikes [-2 Mo] [2] skullspikes [-3 Mo]
-1
-3
1
0
70%
Slavery_Abhorrent_SlavesInColony
situ
mood
[0] slaves in colony [-3 Mo]
-3
-3
1
0
70%
SoldSlave_Know_Abhorrent
mem
soc
[0] sold slave (-20 Op)
0
0
100
3
75%
15
70%
SoldSlave_Know_Abhorrent_Mood
mem
mood
[0] slave sold [-10 Mo]
-10
-10
5
75%
6
70%
EnslavedPrisoner_Know_Abhorrent
mem
soc
[0] enslaved prisoner (-20 Op)
0
0
100
3
75%
15
70%
Slavery_Horrible_SlavesInColony
situ
mood
[0] slaves in colony [-2 Mo]
-2
-2
1
0
70%
SoldSlave_Horrible
mem
mood
[0] sold slave [-10 Mo]
-10
-10
1
6
70%
EnslavedPrisoner_Horrible
mem
mood
[0] enslaved prisoner [-10 Mo]
-10
-10
1
6
70%
SoldSlave_Know_Horrible
mem
soc
[0] sold slave (-10 Op)
0
0
100
3
75%
15
70%
SoldSlave_Know_Horrible_Mood
mem
mood
[0] slave sold [-3 Mo]
-3
-3
5
75%
6
70%
EnslavedPrisoner_Know_Horrible
mem
soc
[0] enslaved prisoner (-10 Op)
0
0
100
3
75%
15
70%
EnslavedPrisoner_Know_Horrible_Mood
mem
mood
[0] prisoner enslaved [-3 Mo]
-3
-3
5
75%
6
70%
Slavery_Disapproved_SlavesInColony
situ
mood
[0] slaves in colony [-1 Mo]
-1
-1
1
0
70%
SoldSlave_Disapproved
mem
mood
[0] sold slave [-5 Mo]
-5
-5
1
6
70%
EnslavedPrisoner_Disapproved
mem
mood
[0] enslaved prisoner [-5 Mo]
-5
-5
1
6
70%
SoldSlave_Know_Disapproved
mem
soc
[0] sold slave (-5 Op)
0
0
100
3
75%
15
70%
SoldSlave_Know_Disapproved_Mood
mem
mood
[0] slave sold [-2 Mo]
-2
-2
5
75%
6
70%
EnslavedPrisoner_Know_Disapproved
mem
soc
[0] enslaved prisoner (-5 Op)
0
0
100
3
75%
15
70%
EnslavedPrisoner_Know_Disapproved_Mood
mem
mood
[0] prisoner enslaved [-2 Mo]
-2
-2
5
75%
6
70%
Slavery_Honorable_SlavesInColony
situ
mood
[0] slaves in colony [+1 Mo]
1
1
1
0
70%
Slavery_Honorable_NoSlavesInColony
situ
mood
[0] no slaves in colony [-2 Mo]
-2
-2
1
0
70%
SoldSlave_Honorable
mem
mood
[0] sold slave [+4 Mo]
4
4
1
6
70%
EnslavedPrisoner_Honorable
mem
mood
[0] enslaved prisoner [+4 Mo]
4
4
1
6
70%
SoldSlave_Know_Honorable
mem
soc
[0] sold slave (+10 Op)
0
0
100
3
75%
25
70%
SoldSlave_Know_Honorable_Mood
mem
mood
[0] slave sold [+2 Mo]
2
2
5
75%
6
70%
EnslavedPrisoner_Know_Honorable
mem
soc
[0] enslaved prisoner (+10 Op)
0
0
100
3
75%
15
70%
EnslavedPrisoner_Know_Honorable_Mood
mem
mood
[0] prisoner enslaved [+2 Mo]
2
2
5
75%
6
70%
SleptUsingSleepAccelerator
mem
mood
[0] used sleep accelerator [+3 Mo]
3
3
1
1
70%
NeedNeuralSupercharge
situ
mood
[0] want neural supercharge [-6 Mo]
-6
-6
1
0
70%
AgeReversalDemanded
situ
mood
[0] harmful aging [-4 Mo] [1] terrible aging [-7 Mo] [2] horrific aging [-10 Mo] [3]
0
-10
1
0
70%
BioSculpterDespised
mem
mood
[0] used biosculpter pod [-8 Mo]
-8
-8
1
12
70%
MinifiedTreeDied_Know_Prohibited_Mood
mem
mood
[0] extracted tree died [-4 Mo]
-4
-4
5
75%
3
70%
MinifiedTreeDied_Know_Horrible_Mood
mem
mood
[0] extracted tree died [-2 Mo]
-2
-2
5
75%
3
70%
MinifiedTreeDied_Know_Disapproved_Mood
mem
mood
[0] extracted tree died [-1 Mo]
-1
-1
5
75%
3
70%
CutTree_Know_Prohibited
mem
soc
[0] cut tree (-10 Op)
0
0
100
3
75%
20
70%
CutTree_Horrible
mem
mood
[0] cut tree [-10 Mo]
-10
-10
1
3
70%
CutTree_Know_Prohibited_Mood
mem
mood
[0] tree felled [-4 Mo]
-4
-4
5
75%
3
70%
CutTree_Know_Horrible
mem
soc
[0] cut tree (-5 Op)
0
0
100
3
75%
20
70%
CutTree_Know_Horrible_Mood
mem
mood
[0] tree felled [-2 Mo]
-2
-2
5
75%
3
70%
CutTree_Disapproved
mem
mood
[0] cut tree [-5 Mo]
-5
-5
1
3
70%
CutTree_Know_Disapproved
mem
soc
[0] cut tree (-3 Op)
0
0
100
3
75%
20
70%
CutTree_Know_Disapproved_Mood
mem
mood
[0] tree felled [-1 Mo]
-1
-1
5
75%
3
70%
GauranlenConnectionDesired
situ
mood
[0] Gauranlen connection [+3 Mo] [1] want Gauranlen connection [2] want Gauranlen connection [-1 Mo] [3] want Gauranlen connection [-2 Mo] [4] want Gauranlen connection [-4 Mo] [5] want Gauranlen connection [-6 Mo]
3
-6
1
0
70%
TreesDesired
situ
mood
[0] amazing trees [+9 Mo] [1] amazing tree [+8 Mo] [2] remarkable trees [+7 Mo] [3] amazing tree [+6 Mo] [4] rich forest [+5 Mo] [5] full trees [+4 Mo] [6] mixed trees [+3 Mo] [7] full tree [+2 Mo] [8] mini trees [+4 Mo] [9] mini tree [+2 Mo] [10] no tree [-1 Mo] [11] no tree [-2 Mo] [12] trees missed [-3 Mo] [13] trees missed [-4 Mo] [14] trees sorely missed [-5 Mo]
9
-5
1
0
70%
TreeDensityReduced
situ
mood
[0] healthy trees [1] trees disturbed [-2 Mo] [2] trees defaced [-5 Mo] [3] trees damaged [-8 Mo] [4] trees harmed [-10 Mo] [5] trees defiled [-13 Mo] [6] trees wrecked [-16 Mo] [7] trees ravaged [-20 Mo]
0
-20
1
0
70%
KillWithNobleWeapon
mem
mood
[0] victory by noble weapon [+3 Mo]
3
3
1
1
70%
UsedDespisedWeapon
mem
mood
[0] used despised weapon [-5 Mo]
-5
-5
1
2
70%
WieldingNobleOrDespisedWeapon
situ
mood
[0] wielding {WEAPON} [+3 Mo] [1] wielding {WEAPON} [-5 Mo]
3
-5
1
0
70%
ParticipatedInRaid_Respected
mem
mood
[0] participated in raid [+3 Mo]
3
3
300
100%
5
70%
ParticipatedInRaid_Required
mem
mood
[0] participated in raid [+6 Mo]
6
6
300
100%
5
70%
RecentConquest_Respected
situ
mood
[0] recent conquest [+6 Mo] [1] no recent conquest [-6 Mo]
6
-6
1
0
70%
RecentConquest_Required
situ
mood
[0] recent conquest [+12 Mo] [1] no recent conquest [-12 Mo]
12
-12
1
0
70%
IdeoRoleApparelRequirementNotMet
situ
mood
[0] Want {ROLE_label} apparel [-4 Mo]
-4
-4
1
0
70%
IdeoLeaderResentmentStandard
situ
mood
[0] [-2 Mo]
-2
-2
1
0
70%
IdeoLeaderResentmentDisapproved
situ
mood
[0] [-3 Mo]
-3
-3
1
0
70%
IdeoLeaderResentmentHorrible
situ
mood
[0] [-4 Mo]
-4
-4
1
0
70%
IdeoLeaderResentmentAbhorrent
situ
mood
[0] [-5 Mo]
-5
-5
1
0
70%
Bloodfeeders_Revered_Opinion_Bloodfeeder
situ
soc
[0] bloodfeeder (+20 Op)
0
0
1
0
70%
Bloodfeeders_Reviled_Opinion_Bloodfeeder
situ
soc
[0] bloodfeeder (-40 Op)
0
0
1
0
70%
BloodfeederDied_Revered
mem
mood
[0] bloodfeeder died [-2 Mo]
-2
-2
3
75%
10
70%
BloodfeederDied_Reviled
mem
mood
[0] bloodfeeder died [+5 Mo]
5
5
1
10
70%
Bloodfeeder_ReveredBloodfeeder
situ
mood
[0] revered bloodfeeder [+4 Mo]
4
4
1
0
70%
Bloodfeeder_ReviledBloodfeeder
situ
mood
[0] bloodfeeder self hatred [-12 Mo]
-12
-12
1
0
70%
BloodfeederColonist_Revered
situ
mood
[0] no bloodfeeders [-2 Mo] [1] no bloodfeeder master [-1 Mo] [2] bloodfeeder master [+2 Mo]
2
-2
1
0
70%
✓
BloodfeederColonist_Reviled
situ
mood
[0] bloodfeeder among us [-8 Mo]
-8
-8
1
0
70%
✓
ChildLabor_Encouraged_ChildAssignedRecreation
situ
mood
[0] children assigned recreation [-3 Mo]
-3
-3
1
0
70%
ChildLabor_Encouraged_ChildAssignedWork
situ
mood
[0] children assigned work [-3 Mo]
-3
-3
1
0
70%
GrowthVat_Essential_Pregnant
situ
mood
[0] natural pregnancy [-5 Mo]
-5
-5
1
0
70%
GrowthVat_Essential_ChildNotInGrowthVat
situ
mood
[0] child not in growth vat [-2 Mo]
-2
-2
3
75%
0
70%
GrowthVat_Prohibited_ChildNotInGrowthVat
situ
mood
[0] child not in growth vat [+1 Mo]
1
1
3
75%
0
70%
GrowthVat_Prohibited_GrowthVatInColony
situ
mood
[0] growth vat [-3 Mo]
-3
-3
1
0
70%
GrowthVat_Prohibited_ChildInGrowthVat
situ
mood
[0] my child is in a growth vat [-8 Mo]
-8
-8
3
75%
0
70%
PreferredXenotype
situ
soc
[0] preferred xenotype (+10 Op) [1] disliked xenotype (-30 Op)
0
0
1
0
70%
PreferredXenotypeMakeup
situ
mood
[0] all preferred xenotypes [+2 Mo] [1] some disliked xenotypes [-2 Mo] [2] many disliked xenotypes [-3 Mo] [3] tons of disliked xenotypes [-4 Mo]
2
-4
1
0
70%
SelfDislikedXenotype
situ
mood
[0] I am disliked xenotype [-6 Mo]
-6
-6
1
0
70%
Inhumanizing_Required_Human
situ
mood
[0] human shame [-8 Mo]
-8
-8
1
0
70%
PsychicRitualPerformed_Abhorrent
mem
mood
[0] psychic ritual performed [-4 Mo]
-4
-4
2
75%
4
70%
InvolvedInPsychicRitual_Abhorrent
mem
mood
[0] involved in psychic ritual [-12 Mo]
-12
-12
1
4
70%
InvolvedInPsychicRitual_Social_Abhorrent
mem
soc
[0] involved in psychic ritual (-20 Op)
0
0
100
3
75%
4
70%
PsychicRitualPerformed_Disapproved
mem
mood
[0] psychic ritual performed [-2 Mo]
-2
-2
2
75%
4
70%
InvolvedInPsychicRitual_Disapproved
mem
mood
[0] involved in psychic ritual [-6 Mo]
-6
-6
1
4
70%
InvolvedInPsychicRitual_Social_Disapproved
mem
soc
[0] involved in psychic ritual (-10 Op)
0
0
100
3
75%
4
70%
InvolvedInPsychicRitual_Exalted
mem
mood
[0] involved in psychic ritual [+3 Mo]
3
3
1
4
70%
InvolvedInPsychicRitual_Social_Exalted
mem
soc
[0] involved in psychic ritual (+10 Op)
0
0
100
3
75%
4
70%
NoPsychicRituals
situ
mood
[0] no psychic rituals [-3 Mo]
-3
-3
1
0
70%
Economy
Tool Capacities
Stab
stab
Cut
cut
Blunt
blunt
Scratch
scratch
Poke
poke
Bite
bite
ToxicBite
toxic bite
ScratchToxic
toxic scratch
KickMaterialInEyes
kick material in eyes
Demolish
demolish
DemolishDoors
demolish doors
Maneuvers
Slash
Cut
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Cut
MeleeAttack
Maneuver_Slash_MeleeHit
Maneuver_Slash_MeleeDeflect
Maneuver_Slash_MeleeMiss
Maneuver_Slash_MeleeDodge
Stab
Stab
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Stab
MeleeAttack
Maneuver_Stab_MeleeHit
Maneuver_Stab_MeleeDeflect
Maneuver_Stab_MeleeMiss
Maneuver_Stab_MeleeDodge
Smash
Blunt
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Blunt
MeleeAttack
Maneuver_Smash_MeleeHit
Maneuver_Smash_MeleeDeflect
Maneuver_Smash_MeleeMiss
Maneuver_Smash_MeleeDodge
Demolish
Demolish
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Demolish
ai_IsBuildingDestroyer: true
MeleeAttack
Maneuver_Smash_MeleeHit
Maneuver_Smash_MeleeDeflect
Maneuver_Smash_MeleeMiss
Maneuver_Smash_MeleeDodge
Scratch
Scratch
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Scratch
MeleeAttack
Maneuver_Scratch_MeleeHit
Maneuver_Scratch_MeleeDeflect
Maneuver_Scratch_MeleeMiss
Maneuver_Scratch_MeleeDodge
ScratchToxic
ScratchToxic
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: ScratchToxic
MeleeAttack
Maneuver_Scratch_MeleeHit
Maneuver_Scratch_MeleeDeflect
Maneuver_Scratch_MeleeMiss
Maneuver_Scratch_MeleeDodge
Poke
Poke
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Poke
MeleeAttack
Maneuver_Poke_MeleeHit
Maneuver_Poke_MeleeDeflect
Maneuver_Poke_MeleeMiss
Maneuver_Poke_MeleeDodge
Bite
Bite
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: Bite
commonalityVsEdificeFactor: 0.01
MeleeAttack
Maneuver_Bite_MeleeHit
Maneuver_Bite_MeleeDeflect
Maneuver_Bite_MeleeMiss
Maneuver_Bite_MeleeDodge
ToxicBite
ToxicBite
verbClass: Verb_MeleeAttackDamage
meleeDamageDef: ToxicBite
MeleeAttack
Maneuver_Bite_MeleeHit
Maneuver_Bite_MeleeDeflect
Maneuver_Bite_MeleeMiss
Maneuver_Bite_MeleeDodge
KickMaterialInEyes
KickMaterialInEyes
verbClass: Verb_MeleeApplyHediff
bodypartTagTarget: SightSource
minIntelligence: ToolUser
impactFleck: SandInEyes
linkedBodyPartsGroup: Feet
SandInEyes
Maneuver_KickMaterialInEyes_MeleeHit
Maneuver_KickMaterialInEyes_MeleeDeflect
Maneuver_KickMaterialInEyes_MeleeMiss
Maneuver_KickMaterialInEyes_MeleeDodge
Unsorted
Hyperweave
-
✓
-
-
-
MedicineUltratech
-
✓
-
-
-
VoidsightSerum
-
-
✓
-
-
NerveSpiker
-
-
-
✓
-
Bow_Recurve
-
-
-
✓
-
Luciferium
-
✓
-
-
-
MindNumbSerum
-
-
✓
-
-
Genepack
✓
-
-
-
-
Bow_Great
-
-
-
✓
-
VoidSculpture
-
-
✓
-
-
MeleeWeapon_Gladius
-
-
-
✓
-
Schematic
✓
-
-
-
-
TextBook
✓
-
-
-
-
Novel
✓
-
-
-
-
SculptureSmall
-
-
✓
-
-
MeleeWeapon_Spear
-
-
-
✓
-
ComponentSpacer
-
✓
-
-
-
MetalbloodSerum
-
-
✓
-
-
JuggernautSerum
-
-
✓
-
-
Mindscrew
-
-
✓
-
-
Joywire
-
-
✓
-
-
Painstopper
-
-
✓
-
-
Harp
-
-
-
✓
-
Tome
✓
-
-
-
-
Psytrainer_Painblock
-
-
✓
-
-
Psytrainer_Stun
-
-
✓
-
-
Psytrainer_Burden
-
-
✓
-
-
Psytrainer_SolarPinhole
-
-
✓
-
-
Psytrainer_WordOfTrust
-
-
✓
-
-
Psytrainer_Chunkskip
-
-
✓
-
-
MeleeWeapon_LongSword
-
-
-
✓
-
Throne
-
-
-
✓
-
SculptureLarge
-
-
✓
-
-
SculptureTerror
-
-
✓
-
-
Apparel_Gunlink
-
-
✓
-
-
Telescope
-
-
-
✓
-
Gun_HeavySMG
-
-
-
✓
-
HandTalon
-
-
✓
-
-
ElbowBlade
-
-
✓
-
-
KneeSpike
-
-
✓
-
-
VenomFangs
-
-
✓
-
-
VenomTalon
-
-
✓
-
-
MeleeWeapon_Warhammer
-
-
-
✓
-
PowerClaw
-
-
✓
-
-
Apparel_ShieldBelt
-
-
-
✓
-
Apparel_PsyfocusShirt
-
-
✓
-
-
Psytrainer_BlindingPulse
-
-
✓
-
-
Psytrainer_EntropyDump
-
-
✓
-
-
Psytrainer_Waterskip
-
-
✓
-
-
Psytrainer_WordOfJoy
-
-
✓
-
-
Gun_ChainShotgun
-
-
-
✓
-
Harpsichord
-
-
-
✓
-
Gun_LMG
-
-
-
✓
-
DrillArm
-
-
✓
-
-
FieldHand
-
-
✓
-
-
Apparel_PackBroadshield
-
-
-
✓
-
Apparel_DeadlifePack
-
-
✓
-
-
Apparel_PlateArmor
-
-
-
✓
-
Gun_AssaultRifle
-
-
-
✓
-
Gun_HellcatRifle
-
-
-
✓
-
Apparel_PsyfocusHelmet
✓
-
-
-
-
Apparel_EltexSkullcap
✓
-
-
-
-
Apparel_PsyfocusVest
✓
-
-
-
-
Apparel_ShardPsychicShockLance
-
-
✓
-
-
Apparel_ArmorHelmetRecon
-
-
-
-
✓
ShardAnimalPulser
-
-
✓
-
-
Gun_SniperRifle
-
-
-
✓
-
Apparel_ShardPsychicInsanityLance
-
-
✓
-
-
Gun_Incinerator
-
-
-
✓
-
Apparel_PsychicShockLance
-
-
-
-
✓
Psytrainer_Beckon
-
-
✓
-
-
Psytrainer_VertigoPulse
-
-
✓
-
-
Psytrainer_ChaosSkip
-
-
✓
-
-
Psytrainer_WordOfLove
-
-
✓
-
-
AestheticNose
-
-
✓
-
-
PsychicSoothePulser
-
-
-
-
✓
ReinforcedBarrel
-
✓
-
-
-
Apparel_PsyfocusRobe
✓
-
-
-
-
Apparel_PowerArmorHelmet
-
-
-
-
✓
Apparel_PackJump
-
-
-
✓
-
Apparel_PsychicInsanityLance
-
-
-
-
✓
Piano
-
-
-
✓
-
PsychicAnimalPulser
-
-
-
-
✓
ArchiteCapsule
-
-
-
-
✓
Psytrainer_Skip
-
-
✓
-
-
Psytrainer_Wallraise
-
-
✓
-
-
Psytrainer_Smokepop
-
-
✓
-
-
Psytrainer_Focus
-
-
✓
-
-
Psytrainer_WordOfSerenity
-
-
✓
-
-
Apparel_ArmorHelmetReconPrestige
-
-
-
-
✓
Apparel_ArmorHelmetCataphract
-
-
-
-
✓
Neurotrainer_Shooting
✓
-
-
-
-
Neurotrainer_Melee
✓
-
-
-
-
Neurotrainer_Construction
✓
-
-
-
-
Neurotrainer_Mining
✓
-
-
-
-
Neurotrainer_Cooking
✓
-
-
-
-
Neurotrainer_Plants
✓
-
-
-
-
Neurotrainer_Animals
✓
-
-
-
-
Neurotrainer_Crafting
✓
-
-
-
-
Neurotrainer_Artistic
✓
-
-
-
-
Neurotrainer_Medicine
✓
-
-
-
-
Neurotrainer_Social
✓
-
-
-
-
Neurotrainer_Intellectual
✓
-
-
-
-
TornadoGenerator
-
-
-
-
✓
BiomutationPulser
-
-
✓
-
-
GastroAnalyzer
-
-
✓
-
-
AestheticShaper
-
-
✓
-
-
Apparel_ArmorMarineHelmetPrestige
-
-
-
-
✓
Apparel_BiomutationLance
-
-
-
-
✓
Psytrainer_Berserk
-
-
✓
-
-
Psytrainer_Invisibility
-
-
✓
-
-
Psytrainer_Flashstorm
-
-
✓
-
-
Psytrainer_WordOfInspiration
-
-
✓
-
-
Psytrainer_Farskip
-
-
✓
-
-
RoyalBed
-
-
-
✓
-
FlatscreenTelevision
-
-
-
✓
-
TechprofSubpersonaCore
-
✓
-
-
-
Gun_TripleRocket
-
-
✓
-
-
Gun_DoomsdayRocket
-
-
✓
-
-
DeathrestCapacitySerum
-
-
-
-
✓
Psytrainer_BerserkPulse
-
-
✓
-
-
Psytrainer_ManhunterPulse
-
-
✓
-
-
Psytrainer_MassChaosSkip
-
-
✓
-
-
Psytrainer_BulletShield
-
-
✓
-
-
Psytrainer_Neuroquake
-
-
✓
-
-
Gun_ChargeRifle
-
-
-
✓
-
BionicEye
✓
-
-
-
-
BionicArm
✓
-
-
-
-
BionicLeg
✓
-
-
-
-
Neurocalculator
-
-
✓
-
-
LearningAssistant
-
-
✓
-
-
Immunoenhancer
-
-
✓
-
-
Coagulator
-
-
✓
-
-
HealingEnhancer
-
-
✓
-
-
ToughskinGland
✓
-
-
-
-
LoveEnhancer
-
-
✓
-
-
DetoxifierStomach
-
-
✓
-
-
ReprocessorStomach
-
-
✓
-
-
NuclearStomach
-
-
✓
-
-
CircadianAssistant
-
-
✓
-
-
CircadianHalfCycler
-
-
✓
-
-
Apparel_ArmorHelmetCataphractPrestige
-
-
-
-
✓
Gun_Minigun
-
-
-
✓
-
SculptureGrand
-
-
✓
-
-
VanometricPowerCell
-
✓
-
-
-
Shell_AntigrainWarhead
-
✓
-
-
-
OrbitalTargeterBombardment
-
-
-
-
✓
OrbitalTargeterPowerBeam
-
-
-
-
✓
Apparel_ArmorHelmetMechCommander
-
-
-
-
✓
PsychicEmanator
-
✓
-
-
-
MechSerumHealer
-
✓
-
-
-
Gun_ChargeLance
-
-
-
✓
-
ArmorskinGland
✓
-
-
-
-
MegascreenTelevision
-
-
-
✓
-
GrandThrone
-
-
-
✓
-
InfiniteChemreactor
-
✓
-
-
-
Apparel_ArmorRecon
-
-
-
-
✓
MechSerumResurrector
✓
-
-
-
-
StoneskinGland
✓
-
-
-
-
Apparel_ArmorReconPrestige
-
-
-
-
✓
MeleeWeapon_MonoSword
✓
-
-
-
-
MeleeWeapon_Zeushammer
✓
-
-
-
-
MeleeWeapon_PlasmaSword
✓
-
-
-
-
MeleeWeapon_PsyfocusStaff
✓
-
-
-
-
Apparel_PowerArmor
-
-
-
-
✓
Apparel_ArmorLocust
-
-
-
-
✓
Apparel_ArmorMarineGrenadier
-
-
-
-
✓
Apparel_IntegratorHeadset
-
-
-
-
✓
Apparel_ArmorMarinePrestige
-
-
-
-
✓
ArchotechEye
-
✓
-
-
-
ArchotechArm
-
✓
-
-
-
ArchotechLeg
-
✓
-
-
-
Apparel_ArmorCataphract
-
-
-
-
✓
Apparel_ArmorCataphractPhoenix
-
-
-
-
✓
Apparel_ArmorCataphractPrestige
-
-
-
-
✓
Apparel_ArmorHelmetMechlordHelmet
-
-
-
-
✓
Apparel_MechlordSuit
-
-
-
-
✓
Mech_Lifter
Light
50x steel 1x basic subcore
$202
1
2
mech gestator
basic mechtech
1
0.66
1
2.8
15%
1.4
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
10
0.70
Mech_Constructoid
Light
50x steel 1x basic subcore
$202
1
2
mech gestator
basic mechtech
1
0.66
1
3.4
15%
2.0
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
10
0.70
Mech_Fabricor
Light
100x steel 1x high subcore
$1002
1
2
mech gestator
high mechtech
1
0.66
1
3.4
15%
1.4
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
10
0.70
Mech_Agrihand
Light
50x steel 1x basic subcore
$202
1
2
mech gestator
basic mechtech
1
0.66
1
3.4
15%
2.2
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
10
0.70
Mech_Cleansweeper
Light
50x steel 1x basic subcore
$202
1
2
mech gestator
basic mechtech
1
0.66
1
3.4
15%
1.4
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
10
0.30
Mech_WarUrchin
Light
"-"
"-"
"-"
0
"-"
"-"
1
0.66
1.3
4.2
15%
2.0
spiner
6.9
40
30%
40%
95%
61%
36%
20%
18%
14%
19%
none
10
0.70
Mech_Paramedic
Light
100x steel 1x high subcore
$1002
1
2
mech gestator
high mechtech
1
0.66
1
3.8
15%
1.4
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
10
0.70
Mech_Militor
Light
50x steel 1x basic subcore
$202
1
2
mech gestator
basic mechtech
1
0.66
1
3.8
15%
2.0
mini-shotgun
12.9
8.3
87%
70%
55%
61%
36%
20%
53%
25%
11%
none
45
0.70
Mech_Scorcher
Medium
80x steel 32x plasteel 3x component 1x standard subcore
$343
2
4
large mech gestator
standard mechtech
1
0.33
0.7
4.5
30%
3.2
mini-flameblaster
4.9
0
48%
35%
26%
61%
36%
20%
29%
13%
5.1%
none
75
1.00
Mech_Termite_Breach
Medium
"-"
"-"
"-"
0
"-"
"-"
1
0.33
2.16
2.1
39%
3.6
thump cannon
24.9
9
87%
77%
64%
61%
36%
20%
53%
28%
13%
none
110
1.60
Mech_Pikeman
Medium
100x steel 40x plasteel 4x component 1x standard subcore
$343
2
4
large mech gestator
standard mechtech
2
0.33
0.85
2.5
30%
3.2
needle gun
44.9
6
80%
90%
85%
61%
36%
20%
49%
32%
17%
none
110
1.00
Mech_Scyther
Medium
75x steel 75x plasteel 4x component 1x standard subcore
$343
2
4
large mech gestator
standard mechtech
2
0.33
1.32
4.7
30%
6.2
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
150
1.00
Mech_Legionary
Medium
100x plasteel 6x component 1x high subcore
$1041
4
8
large mech gestator
ultra mechtech
2
0.33
0.72
4.3
30%
3.2
needle launcher
24.9
6
80%
90%
85%
61%
36%
20%
49%
32%
17%
none
150
1.00
Mech_Tesseron
Medium
110x plasteel 7x component 1x high subcore
$1041
4
8
large mech gestator
ultra mechtech
3
0.33
0.72
4.7
30%
3.5
beam graser
24.9
0
70%
65%
55%
61%
36%
20%
43%
23%
11%
none
150
1.00
Mech_Lancer
Medium
75x steel 75x plasteel 4x component 1x standard subcore
$343
2
4
large mech gestator
high mechtech
3
0.33
0.72
4.7
30%
3.5
charge lance
29.9
17.6
85%
85%
75%
61%
36%
20%
52%
31%
15%
none
180
1.00
Mech_Tunneler
Heavy
150x steel 75x plasteel 4x component 1x standard subcore
$343
4
8
large mech gestator
standard mechtech
3
0.2
1.5
1.9
60%
4.7
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
has shield
250
3.50
Mech_Centurion
UltraHeavy
300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore
$2211
12
24
large mech gestator
ultra mechtech
5
0.15
3
1.6
50%
3.7
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
none
250
3.60
Mech_CentipedeBlaster
Heavy
255x steel 355x plasteel 8x component 1x high subcore
$1043
6
12
large mech gestator
ultra mechtech
4
0.2
4.32
1.9
47%
3.7
heavy charge blaster
26.9
113.7
26%
26%
18%
61%
36%
20%
16%
9.4%
3.5%
none
400
3.00
Mech_CentipedeGunner
Heavy
255x steel 255x plasteel 8x component 1x high subcore
$1043
6
12
large mech gestator
high mechtech
4
0.2
4.32
1.9
47%
3.7
minigun
30.9
55.6
25%
25%
18%
61%
36%
20%
15%
9%
3.5%
none
400
3.00
Mech_CentipedeBurner
Heavy
255x steel 255x plasteel 8x component 1x high subcore
$1043
6
12
large mech gestator
high mechtech
4
0.2
4.32
1.9
47%
3.7
inferno cannon
26.9
8
100%
100%
100%
61%
36%
20%
61%
36%
20%
none
400
3.00
Mech_Diabolus
UltraHeavy
300x steel 300x plasteel 2x signal chip 1x high subcore
$1511
12
24
large mech gestator
high mechtech
5
0.15
4.5
2.4
50%
3.8
hellsphere cannon
18.9
106.7
100%
100%
100%
61%
36%
20%
61%
36%
20%
none
500
4.00
Mech_Apocriton
UltraHeavy
"-"
"-"
"-"
0
"-"
"-"
2
0.33
5.2
3.2
58%
2.1
toxic needle gun
44.9
10.6
80%
90%
92%
61%
36%
20%
49%
32%
18%
none
600
1.00
Mech_Warqueen
UltraHeavy
600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore
$2711
12
24
large mech gestator
ultra mechtech
5
0.15
5.2
1.6
50%
1.2
-
"-"
0
0%
0%
0%
61%
36%
20%
0%
0%
0%
produces war urchins
600
4.00
Thing
Collapse
Breach axe
Club
Ikwa
Knife (Jade)
Spear
Gladius
Longsword
Mace
Axe
Warhammer
Eltex staff
Monosword (Persona)
Plasmasword (Persona)
Zeushammer (Persona)
Beer
Elephant tusk
Thrumbo horn
Wood
Greatbow
Pila
Recurve bow
Short bow
Flamebow
Nerve spiker
Assault rifle
Autopistol
Bolt-action rifle
Chain shotgun
Heavy SMG
Launcher (EMP, Incendiary, Smoke, Toxbomb)
LMG
Machine pistol
Minigun
Pump shotgun
Revolver
Sniper rifle
Hellcat rifle
Incinerator
Charge lance
Charge rifle
Doomsday rocket launcher
Triple rocket launcher
EMP grenades
Frag grenades
Molotov cocktails
Tox grenades
Heavy charge blaster
Inferno cannon
Needle gun
Thump cannon
Beam graser
Charge blaster turret
Hellsphere cannon
Mini-flameblaster
Mini-shotgun
Slugthrower
Spiner
Toxic needle gun
Autocannon
Mini-turret gun
Mortar (Weapon)
Uranium slug cannon
Auto-mortar
Inferno cannon (Turret)
Light charge blaster
Mini-slugger
Tactical turret gun
Tags