Cobra

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Revision as of 14:03, 29 October 2017 by MoogleDan (talk | contribs) (Expanded article, clarified Hunting warning)
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Cobra

"A large snake. Cobras can be highly aggressive if provoked - it's better to stay away from these creatures."

Base Stats

Type
AnimalsWild
Market Value
400 Silver

Pawn Stats

Move Speed
4.84 c/s
Health Scale
50% HP
Body Size
0.25
Mass - Baby
3 kg
Mass - Juvenile
7.5 kg
Mass - Adult
15 kg
Carrying Capacity
19 kg
Filth Rate
1
Hunger Rate
0.11 Nutrition/Day
"carnivorous and ovivorous" is not in the list (omnivorous (human), omnivorous grazer, omnivorous, herbivorous, dendrovorous, carnivorous, raw meat and corpses, ovivorous, animal products, none, ...) of allowed values for the "Diet" property.
Diet
carnivorous and ovivorous
Life Expectancy
20 years
Manhunter Chance
100%
Manhunter Chance (Taming)
1.8%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.5.
Maturity Age
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Production

Meat Yield
36 Cobraflesh cobraflesh
Leather Yield
18 Cobraskin (Error: Page does not exist) cobraskin
Eggs Per Clutch
1 to 3
Egg Laying Interval
14 days
Gestation Period
17.5 days
Offspring Per Birth
1-3

Melee Combat

Attack
Mouth
10 dmg (Toxic bite)
15 % AP
100 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Average DPS
0.06

Cobras are carnivorous and ovivorous snakes found only in tropical rainforests. These predators have powerful bites which make them a threat to your colonists and animals, stunning their prey with their first attack and inflicting toxic buildup with each bite (though this effect is usually less of a concern than the actual damage they inflict).

Killing off cobras before they get a chance to hunt your colonists is often a worthwhile strategy. In spite of their dangerous bites, they are actually rather fragile, often dying from a single shot from a bolt-action rifle or other powerful weapon. Avoid hunting them with weaker weapons, however, as they will always turn manhunter as soon as they are damaged by any humanlike or mechanoid attacker.

If you have a highly skilled animal trainer, domesticating them instead is a worthwhile idea. They can be trained to make useful shock troops, even if they're unlikely to survive very long. Avoid using inexperienced animal trainers, however, as cobras have a high chance of attacking on failed attempts.

Colonies established outside tropical rainforests may still be able to acquire cobras by purchasing them from an exotic goods trader.

Training

Cobras can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head
Body 24
Kidney[1]
(left, right)
16
Liver[1] 16
Stomach[1] 24
  1. 1.0 1.1 1.2 Located inside of Body.