Pig
Pig
"The pig was one of the first animals domesticated by humans. It is commonly raised for meat and leather, and is easy to feed because of its omnivorous diet. Though pigs are self-serving by disposition, they can be trained in complex tasks."
Base Stats
Pawn Stats
- Move Speed
- 3.9 c/s
- Health Scale
- 70% HP
- Body Size
- 0.75
- Mass - Baby
- 9 kg
- Mass - Juvenile
- 22.5 kg
- Mass - Adult
- 45 kg
- Carrying Capacity
- 56 kg
- Filth Rate
- 1
- Hunger Rate
- 0.72 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Advanced
- Wildness
- 7%
- Maturity Age
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Production
Melee Combat
- Attack
- Teeth
7 dmg (Bite)
10 % AP
100 second cooldown - Average DPS
- 0.04
Pigs are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live plants and so should be kept away from the growing zones.
Comparison with the wild boar
A cousin of the wild boar, the pig is a more controllable and higher-yield version of its wild relative. Pigs can be butchered for more meat, produce more leather, and carry a higher market value. Wild boars have a considerably higher wildness rating and require more handling labor. Unlike wild boars, pigs tameness never decays. Pigs can be trained and handled by anyone and can be taught how to rescue and haul; wild boars require skill 3 handlers and can only be trained up to release.
However, pigs have a slightly higher hunger rate than the wild boar, making them require slightly more food. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most biomes, while pigs must be acquired through trading or an animals wander in event.
Pigs are also not as strong at attacking as wild boars.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.