Pirates
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Pirates are one of the primary factions in RimWorld. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is elimintated.
Their technology is similar to Outlanders, making them the Outlander equivalent to the Tribes' Savage variant.
Lore
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description.
Pirate faction leaders are called the "Boss".
Names
Pawns
Main article: Pirates/Pawns
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Drifter |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 90~280 Allow Headgear Chance: 20% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger gunner |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~500 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Pants, T-shirt, Button-down shirt |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle |
Budget: 50~50 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Scavenger thrasher |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~800 Allow Headgear Chance: 40% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak jacket, Duster, Jacket, Parka, Pants, T-shirt, Button-down shirt |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Pirate gunner |
65 | HP: 70~230% | Budget: 400~1000 Allow Headgear Chance: 70% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants, T-shirt, Button-down shirt... further results |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |
All pirate pawns have a backstory with the "Pirate" category.
Raids
Besides their equipment, raids carry additional loot. Pirate raids carry: