Pirates

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Pirates are one of the primary factions in RimWorld. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is elimintated.

Their technology is similar to Outlanders, making them the Outlander equivalent to the Tribes' Savage variant.

Lore

A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.
- In Game Description.

Pirate faction leaders are called the "Boss".

Names

Pawns

  • Pawn Type Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Drifter
    Drifter.png
    35 HP: 20~60%
    Avg. Quality: Poor
    Budget: 90~280
    Allow Headgear Chance: 20%
    Available: Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Budget: 60~200
    Biocoded Chance: 10%
    Available:
    Knife.png Knife, Club.png Club
    Budget: 50~50
    15% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot
    0 Nutrition
    10% chance for: 1x Herbal medicine Herbal medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 0~1
    Initial Resistance Range: 7~12
    Scavenger gunner
    Scavenger gunner.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 300~500
    Allow Headgear Chance: 40%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Pants.png Pants, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt
    Budget: 200~300
    Biocoded Chance: 10%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, Bolt-action rifle.png Bolt-action rifle
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 17~26
    Scavenger thrasher
    Scavenger thrasher.png
    50 HP: 40~110%
    Avg. Quality: Poor
    Budget: 300~800
    Allow Headgear Chance: 40%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Pants.png Pants, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt
    Budget: 100~160
    Biocoded Chance: 10%
    Available:
    Axe.png Axe Content added by the Royalty DLC, Knife.png Knife, Mace.png Mace, Gladius.png Gladius, Warhammer.png Warhammer Content added by the Royalty DLC, Club.png Club
    Budget: 50~50
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot
    2.55 Nutrition
    5% chance for: Medicine Medicine
    Age Range: Any
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    canBeSapper: true
    Chemical Addiction Chance: 12%
    Initial Will Range: 1~3
    Initial Resistance Range: 14~23
    Pirate gunner
    Pirate gunner.png
    65 HP: 70~230% Budget: 400~1000
    Allow Headgear Chance: 70%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, ArmorVest.png Flak vest, Flak jacket.png Flak jacket, Duster.png Duster, Jacket.png Jacket, Parka.png Parka, Pants.png Pants, T-Shirt.png T-shirt, Button-Down Shirt.png Button-down shirt... further results
    Budget: 250~345
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Bolt-action rifle.png Bolt-action rifle, Pump shotgun.png Pump shotgun, Incendiary launcher.png Incendiary launcher
    Budget: 50~800
    4% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC
    2.55 Nutrition
    10% chance of: 1x Medicine Medicine
    Age Range: Up to 65
    Race: Human
    Default Faction Type: Pirate
    Backstories: Cryptosleep (5% Commonality)
    Chemical Addiction Chance: 12%
    Initial Will Range: 2~3
    Initial Resistance Range: 7~12
  • All pirate pawns have a backstory with the "Pirate" category.

    Raids

    Besides their equipment, raids carry additional loot. Pirate raids carry:

    Faction Bases